Nov 2007 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
Note:
There was a big table of games fresh from Spiel 07 here, but this has been
removed as they have all either sold or been put in a more recent catalog with
a full description.
3-A-Side,
published by Spears. 1984. Box. Good. £2
Designed by Jim Winslow. No. players: 2. Country:
British, Duration: 30 mins, Desc. by Eamon.
Elegant football
themed game with wooden pieces. The
object is to move your three pieces in such a way that they enable the neutral
white piece to be moved towards your opponent's goal area. If you get it in
their goal it stays there, and a new white piece is placed in the centre for
'kick-off'. First to score 3 goals
wins.
A
Question Of Sport - Rugby, published by Games Team. 1992. Box. Good. £2
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Eamon.
TV
related trivia game, with all the questions based on rugby in one form or
another. Some cards even include photographs so that you can play the ‘Picture
Round’ as on the TV show.
A
Treasury Of Games, published by Grosset & Dunlap. 1971. Book. Good
but shows wear, 1 page taped. £2
Designed
by Carl Withers. Country: American, Desc. by Andy.
Hardback,
26x20cm, 189 pages. The full name of the book is: A Treasury of Games, Riddles,
Mystery Stunts, Tricks, Tongue Twisters, Rhymes, Chanting, Singing. It is a reprint of a 1947 book entitled
'Ready Or Not Here I Come'. The
contents are fun for children - some of them are things to do alone, while many
give ideas for things to do in groups or with just one or two friends.
Abilene, published by Hexagames. 1983. Box.
Good but box slightly discoloured. £8.50. Desc. by Andy.
Designed by Roy Winners (Roland Siegers). No. players:
2-3. Country: German, Duration: 1 hr.
Cattle
ranching game, invented by Roland Siegers but using a pseudonym on this
occasion. Players move their cattle towards market, where they can be sold, but
also send out their cowboys to rustle cattle from their opponents' herds.
Selling rustled cattle is more profitable, but getting caught by opposing
cowboys while on their land is not something you want to do very often. There
is also a bluffing mechanism which enhances the prices of some cattle when
sold. On the 1985 German Spiel des
Jahres nomination list. Best with 3 players.
AD&D:
Legends & Lore, published by TSR. 1987. Book. Good but cover shows
some wear. £4.50
Designed by James Ward, Rob Kunts. No. players: 2+.
Country: American, Desc. by Andy.
Hardback,
28x22cm, 128 pages. AD&D 1st Edition supplement which describes a selection
of pantheons of gods for use in AD&D campaigns, along with major heroes and
other mythological beings. The
pantheons covered are: American Indian, Arthurian, Babylonian, Celtic, Central
American, Chinese, Egyptian, Finnish, Greek, Indian, Japanese, Nehwon, Norse,
Sumerian and Nonhuman Deities.
Akiba,
published by Fun Connection. ca.1995. Box. Good. £6.50
Designed
by Serge Cahu. No. players: 2. Country: German, Duration: 20 mins, Desc. by
Andy.
Attractive
game of skill, using large glass marbles as the playing pieces. Players 'push'
their marbles across the plastic board, which could move whole lines of pieces
if they are in the way in the same way as Abalone. However, in this game the board is square and as well as some
marbles of each of the player's colours there are neutral marbles, and you can
win either by pushing off all your opponent's marbles or 7 of the neutral
marbles.
Alchemist,
published by Amigo. 2007. Box. Excellent. £17.50
Designed by Carlo A. Rossi. No. players: 2-5. Country:
German, Duration: 50 mins, Desc. by Andy.
Unusual game
in which players use 5 different potion ingredients (wooden cubes) to create
potions, whose recipes once set out can be used to produce different
ingredients and to score victory points.
When using a recipe another player has set up the player who created the
recipe will get one ingredient as payment each time that recipe is used. Thus
sequences of recipes need to be planned in order to ensure you can keep brewing
potions productively for as long as possible.
At the end of the game there is also a bonus for getting your secret
ingredient used more than those of the other players. A novel game with a unique feel.
Alibi,
published by Mayfair. 1992. Box. Good. £8. Desc. by Andy.
Designed
by Jim Musser & Darwin P Bromley. No. players: 3-10. Country: American,
Duration: 30 mins. Card game, 78 colourful cards giving information about a
murder. Deduction game in which players give and receive information based on
cards in their hand. The cards move amongst the players as well, giving you
more to consider. One neat idea is that complete sets can be ‘melded’ on to the
table, scoring bonus points, but, in effect, telling everyone that the item in
the set was not included in the crime. When you have worked out all the details
of the crime you can make an accusation to gain bonus points and end the game.
Alpha
Animals, published by The Green Board Game Co.. 1991. Box.
Good. £2.50
Designed by G.J. Wyatt. No. players: 2-6. Country:
British, Desc. by Andy.
Animal
trivia game with the nice feature that the cards have an easy and a hard
question on each card, making it easier to play with children and adults at the
same time. The playing pieces are hand
carved wooden animals, and the box proudly proclaims that everything is recycled
or recyclable.
Antike,
published by Eggert Spiele. 2005. Box. In shrink. £31
Designed by Mac Gerdts. No. players: 2-6. Country:
German, Duration: 2 hrs, Desc. by Andy.
Ancient
civilizations build cities, construct temples, sail the seas and make
technological advances in the lands around the Mediterranean. Very well
received at Spiel 2005 and afterwards, and plays relatively quickly. The game uses an unusual and neat mechanism
to limit your choice of actions each turn - and gives players a good selection
of ways to gain victory points and while military goals are important they are
not the sole focus.
Backwords,
published by Random House. 1988. Box. Good. £2
Designed by Robert B Fuhrer. No. players: 2+. Country:
Canadian, Duration: 45 mins, Desc. by Eamon.
Very good
game in the Trivial Pursuit, Pictionary, Guesstures type of line. Instead of
trivia, the game is designed around people's ability to understand words as
they are read out backwards by the question-master that round. Not nearly as
easy as it sounds. Components in very good condition, and includes 800 cards
with somewhere near 2000 words to play with.
Battle
For The Galaxy, published by Crown & Andrews. ca.1990. Box.
Good. £9
Designed by Ian Digney. No. players: 2-4. Country:
British, Desc. by Andy.
Special notes: Box base indented due to stacking
The
players become the battle planners of the galaxy of Zylatron. There are 5 main
planets in the galaxy - Zull, Amazar, Zarb, Opton, and the central planet of
Zylon. Each player tries to gain
control of the galaxy by landing a warrior on enemy control headquarters or by
eliminating other players' warriors. A
tactical game, with a colourful gameboard and interlocking playing pieces in
the form of battle stars, star fighters, warriors, and missiles.
Blackmail,
published by Kenning Games Ltd. 1975. Box. Good. £6
Designer Unknown. No. players: 2-8. Country: British,
Desc. by Andy.
Players
take on the roles of various infamous characters, all of whom have a dark and
colourful past, which they would rather keep hidden. During the game players uncover their opponents’ secrets and use
them to extort money from them. At the
end of the game most money wins. The
game also includes rules for an optional version of the game in which the
players’ clothes can be traded in for play money when required!
Blast!,
published by Waddingtons. 1988. Box. Box shows wear. £3
Designed by Family Games. No. players: 2-7. Country:
British, Desc. by Andy.
Dice and
card game. Players roll two dice (one normal,
one special) and whoever has a card that matches the roll plays the card to the
table. Should the card already be on
the table an action card is drawn and played which gives the current player
choices generally involving taking down another player a peg or two. Note this
is not the same as 'Blast Off!' by the same company.
Bloody
Legacy, published by Surprised Stare Games. 2004. Box. 2 copies available:
1) New.
£6 2) Excellent. £5.50
Designed by Tony Boydell. No. players: 2-8. Country:
British, Duration: 30 mins, Desc. by Andy.
Fun but
silly card game in which players try to kill off all their rivals in order to
inherit late Great Uncle Hesketh's riches. To do this players play cards
showing all means of foul traps and 'accidents' on their opponents, who do
their best to dodge, reflect back, or just plain survive them. The artwork is gory but in a comic book type
of way.
Blue Line
Hockey, published by 3M. 1969. Box. Excellent. £15
Designed by Frederick A Herschler. No. players: 2.
Country: American, Duration: 45 mins, Desc. by Andy.
Two-player
ice hockey game, non-statistical. A good head-to-head game of strategy. In the
plastic wrap-around box much favoured by 3M sport games. The game simulates
most aspects of ice hockey including player movement, passing, stealing,
shots-on-goal, and penalties using a combination of dice, cards, and a lookup
table.
Board And
Table Game Antiques, published by Shire Publications Ltd. 1990.
Book. Excellent. £3
Designed by R.C.Bell. Country: British, Desc. by Andy.
Softback,
21x15cm, 32 pages. This book contains pictures of and descriptions of game
related antiques in the following categories: Ivory Bone & Plastics,
Souvenir Items, Chess & Draughts, Spinners, Playing Cards, Dice &
Dominoes, Commercial Games. The book gives lots of historical background, and
is likely to be most useful to the collector of antique games and game related
items.
Bonobo
Beach, published by Kronberger Spiele. 2003. Box. Excellent. £8
Designed by Roland & Tobias Goslar. No. players: 2-4.
Country: German, Duration: 30 mins, Desc. by Andy.
Tile
laying game set on a deserted tropical island.
The board is divided into triangles in a hexagonal array. The tiles are diamond shaped and fit over
two triangles. The tiles show various
beach scenes, and at the corners have +ve or -ve modifiers. The tiles when
placed leave gaps between triangles where players may place their
sunbathers. Each turn a player may
either place a sunbather or reveal a tile and play it - good ones next to their
own bathers and bad ones adjacent to opposing bathers. In addition any
triangles left empty at the end double the scores of adjacent bathers, and any
bather adjacent to a fully surrounded toilet must leave. Very attractively produced game, with some
of the ideas from the excellent Auf Heller & Pfennig.
Bulge,
published by SPI. 1979. Box. Box good, counters unpunched. £7.50
Designed by James F.Dunnigan. No. players: 1-2.
Country: American, Desc. by Andy.
Battle of
the Bulge game at the divisional level.
In this version of the Battle for the Ardennes 16 Dec 1944 - 2 Jan 1945
the Germans try to blast through the American lines and get as many units as
possible off the W and NW edges of the map. Supply rules are a critical part of
the system, as is the control of bridges.
The rules are short, being only 5 pages long.
Business,
published by Edition Spielbox. 1993. Pouch. Good. £3
Designed by Reiner Knizia. No. players: 3-5. Country:
German, Duration: 15 mins, Desc. by Andy.
A colour
folded A3 sheet which acts as gameboard as well as having the rules on the
back. You will also need 20 chips per
player and two other game pieces. The
board shows seven different businesses in which the players take it in turn to
invest some of their 20 chips. There
are 7 rounds and each player can invest in each business only once. At the end points are awarded for the most,
2nd most etc chips in each business.
What makes the game interesting is that there is a 'bad' token and a
'good' token which get moved around the board in opposite directions whenever
anyone invests in a business they are standing on. These nullify and double the points for the businesses they stand
on at the end of the game.
Busy Bees,
published by Pavillion. 2000. Box. Good. £3
Designed by Geoffrey Inc. No. players: 2-4. Country:
British, Duration: 10 mins, Desc. by Andy.
Special notes: Original rules missing, but a summary
of them is provided.
Children's
memory game with a difference. There
are 16 chunky plastic bee pieces which all look the same from above, but
underneath they have different colour bases.
The bees are placed onto the circular board and players take it in turn
to turn up two of the bees and if they are the same colour underneath they
claim them. If they are different
colours underneath then they are replaced and the next player has a go. What makes this more interesting is that the
board unit has a motor in it which makes the bees vibrate and move around a
lot, thus keeping track of which one is where is not so easy!
Campaign
Issue 84, published by Don Lowry. 1978. Magazine. Good. £0.75
Designed by Don Lowry. Country: American, Desc. by
Andy.
Wargame
magazine, but with articles of more general interest too. The magazine was previously known as
Panzerfaust. This issue's articles include: Weserubung: The German Invasion of
Norway 1940, Russian Campaign, Designer's Notes on Elric, Grand Army Additions,
Dauntless Review, Cosmic Encounter Review, Book Reviews, Short Reviews,
Letters.
Candidate,
published by Avalon Hill. 1991. Box. Good. £12.50
Designed by Richard Winter. No. players: 2-6. Country:
American, Duration: 2.5 hrs, Desc. by Andy.
American
presidential election game in which the players are the various party candidates
hoping for nomination. The play is card based, and players visit as many states
as possible hoping to win as many primaries as possible, playing cards for
each. Money cards help your position,
Problems can help you or hinder others and Rumors are sure to cause problems
for someone! Once through the primaries
the climax of the game comes in as the candidates drop out one by one, until
one of those remaining is left with a majority.
Cats
Mansion, published by Spears. 1984. Box. Good. £11
Designed by Martin Davison, Judith Duffey &
Michael Harding. No. players: 2-4.
Country: British, Duration: 45 mins, Desc. by Eamon.
One of
the nicest looking games of the 80’s. The 5 cat pieces are quite delightful -
all different, moulded and painted. Each player is secretly designated a cat
and an object and must engineer the movement of all the pieces so that the two
end up together somewhere in the mansion. Clever movement system and quite
interactive with lots of bluffing. First made as Cats in Germany.
Ciao Ciao,
published by Drei Magier Spiele. 1997. Box. Good. £6
Designed by Alex Randolph. No. players: 2-4. Country:
German, Duration: 30 mins, Desc. by Andy.
Nicely
produced small box game in which the box itself + a cardboard ladder make up
the playing surface. The inside of the
game board depicts a dangerous jungle, and players try to get their playing
pieces across the ladder to safety.
Players take it in turn to roll a dice in a special holder, and peek
in. They can then move their playing
piece as much as they wish, but others can call their bluff, and if they moved
a different amount to that rolled the playing piece moved falls from the bridge
to its death. If a challenge is made
incorrectly then the challenger loses a man instead. Points are scored for men who make it across. Players must bluff sometimes as one face of
the dice is an X which can always be challenged.
Congo
Line, published by Statamax Games. 2006. Box. Excellent. £23. Desc. by Andy.
Designed by Max Michael, Doug Eckhart. No. players:
3-4. Country: American, Duration: 90 mins,
Train
game in which players buy stocks in various trains, and also invest in the
goods the trains are delivering.
Whenever a train arrives at a destination the goods it delivers sell for
profit and the stocks pay out. Dice are
used to determine what actions a player can perform on their turn, but there
are always several options to choose from. At the end of the game the player
with the most money wins.
Conquest,
published by EG Spiele. 1994. Box. Good. £14
Designer Unknown. No. players: 4-6. Country: German,
Desc. by Andy.
Huge war
game with masses of plastic bits and designed on a board very similar to a Risk
board. Each army has 100 plastic units, plus there are 10 special dice and 60
special cards. The objective is to be
the first player to occupy 20 territories. Forces consist of armies, planes,
submarines and garrisons. The playing
cards include cards for secret weapons, ballistic missiles, killer torpedoes,
space shields, additional production, and treachery. During play gaining more territories gives more production points
and more cards. Movement and combat
rules are simple but effective. It
appears very much Risk based, but with lots of interesting extras.
Derby,
published by db Spiele. 2000. Box. Excellent. £18
Designed by Dirk Henn. No. players: 3-5. Country:
German, Duration: 1 hr, Desc. by Andy.
Horse
racing game, made in small numbers by the designer. Players use cards to
advance the horses, and bet on the results. Movement of horses requires two
cards to be played, and these can be played from face up or face down piles
giving choices to consider. Also during
the race you get the chance to draft a better betting slip if the race isn't
working out how you had hoped.
Die
Pyramiden Des Jaguar, published by Kosmos. 2002. Box. In shrink. £10
Designed by Gunter Burkhardt. No. players: 2. Country:
German, Duration: 30 mins, Desc. by Andy.
Card game
in which the players take it in turn to offer their opponent two cards
(numbered 1-40), and their opponent takes one and adds it to their pyramid
structure and the remaining card is added to the offerer's pyramid. The pyramids are shown on a board and the
numerical ordering of the cards in the pyramid is vital. If a player has to place a card onto another
card because the ordering provides no gap, then this is permitted but is
undesirable. The round ends when a
player completes his pyramid and gets a bonus for doing so. A very clever tactical game which is based
on the earlier game Pacal.
Dodge
City, published by Hans-Im-Glück. 1984. Box. Good. £23. Desc. by Andy.
Designed by Bernd Brunnhofer & Karl Heinz Schmiel.
No. players: 2-5. Country: German, Duration: 1 hr.
One of
the first Hans-Im-Glück titles with a Wild West theme. Players must gain control
of buildings in Dodge City, which is done by laying wooden blocks in certain
formations within the buildings. These counters are obtained by the use of
cards, but the card play is original and an interesting part of the game.
Dutch
Blitz, published by Daystar Company. 1968. Box. Good. £3.50
Designer Unknown. No. players: 2-4. Country: American,
Duration: 10 mins, Desc. by Andy.
Simultaneous
play card game. Players each have a
deck of cards with the same contents, but shuffled and players simultaneously
play forming sequences of cards numbered 1-10 all at the same time using the
top cards of open piles. Whoever manages to use all of their deck first
wins. Fast and furious fun. The game has Dutch style graphics and an
amusing poem on the box - in English but written with a Dutch accent. I believe
this is very similar to Ligretto which was published more recently in Germany.
Elchfest,
published by Kosmos. 1999. Box. In shrink. £9
Designed by Hermann Huber. No. players: 2. Country:
German, Duration: 10 mins, Desc. by Andy.
Dexterity
game with a cute wooden elk for each player, a wooden base platform on which
the elks start and wooden stepping stones which the players flick carrom
style. Each player gets two flicks in a
row and if a stepping stone is close enough for their elk to step onto it then
it may. The objective is to get your
elk across to your opponent's base platform before they get their elk to
yours. Silly but fun. Part of Kosmos'
successful 2 player square box range of games.
Esquire's
Book Of Gambling, published by Frederick Muller. 1964. Book.
Good -
dust cover shows wear. £15. Designed by David Newman. Country: British, Desc.
by Andy.
Hardback
with dustcover, 24x16cm, 333 pages. A
compilation of articles from Esquire Magazine all relating to gambling in one
way or another, and covering the pitfalls of getting involved in gambling and
the reasons why people gamble as well as covering the way casinos work and then
moving onto gambling games and sports: Poker, Rummy, Misc Card Games, Horse
Racing, Craps, Roulette, Baseball Betting, Dog Races, and even cock fighting
and snake fighting are covered.
Fading
Suns, published by Holistic Design Inc. 1995. Book. Good. £6
Designed by Bill Bridges, Andrew Greenberg. No.
players: 2+. Country: American, Desc. by Andy.
Science
Fiction role playing game set in the 6th millennium. The suns themselves are fading.
Humanity reached the stars long ago, built an empire, which then fell leaving
a new Dark Age in which feudal lords rule the known worlds vying with fanatical
cults and scheming guilds. The book is
272 pages, and covers: The Universe, Characters, Traits, Occult, Combat,
Technology, GMing, Planets and more. There is lots of striking black and white
artwork throughout the book.
Fantasy
Chronicles Issue 6, published by Fantasy Publications Ltd. 1986.
Magazine. Good. £0.40
Designer Unknown. Country: Ireland, Desc. by Andy.
Fantasy
roleplaying magazine with a regular wargames column as well. This issue includes: Farstar (2 Traveller
mini adventures), Play by Mail games, A Yuletide Quarrel (AD&D/Dragon
Warriors adventure), Battlefield (Wargames column), Tall Tails (CoC fiction), A
Hole In God's Wall (RQ adventure), American Express (Horror Movie mini RPG and
scenario).
Fantasy
Warlord Mass Combat Rules, published by Folio Works. 1990. Book.
Excellent - unused. £10
Designed by Gary Chalk, Ian Bailey. Country: British,
Desc. by Andy.
Softback,
27x20cm, 192 pages + 20 removable sheets.
A detailed set of fantasy miniatures rules for mass combat. The rules cover creating an army, organising
your army, setting up for battle, giving orders, movement, terrain, missile
fire, combat, morale, magic, tactical hints.
Four
Scores, published by Spear's Games. 1971. Box. Good. £5
Designer Unknown. No. players: 2-4. Country: British,
Duration: 15 mins, Desc. by Andy.
Tile
placement game. The tiles are
rectangular cards showing a diagonal line on each half, with each line being
one of four colours. The board is a
rectangular grid on which the tiles are placed, but with little pegs sticking
out around which the tiles fit neatly and then stay in position. Players alternate tile play with the
objective of forming either crosses or squares made up of all four
colours. On completing one of these a
scoring marker is placed at the centre of that cross or square to ease tallying
up the scores at the end of the game.
Fuzzy
Felt Bees Game, published by Toy Brokers Ltd. 2002. Box. Excellent.
£3
Designed by Mandolyn Ltd. No. players: 2-4. Country:
British, Duration: 5 mins, Desc. by Andy.
Young
children's action game. 20 large
colourful felt bees are placed on a felt mat and each player has a bee swatter
(with velcro strip) and a hive. When
the game starts the players try to pick up bees with their swatter by swatting
them, and any bees so collected are placed on that player's hive. Once all bees have been collected the player
with the most in their hive is the winner.
Games
(And How To Play Them), published by Thomas Y Crowell. 1973. Book.
Good. £3
Designed by Anne F Rockwell. Country: American, Desc.
by Andy.
Hardback,
26x26cm, 44 pages. A colourfully illustrated book of children's party games -
some traditional, and some less well known. There are 43 games detailed. A very useful book for anyone intending to
host a children's party or activity session.
Go For It,
published by Parker. 1985. Box. 2 copies available:
1) Good.
£1.50 2) Box shows wear, contents
unused. £1.50
Designer
Unknown. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.
Players
compete to collect status cards in the categories: Going Places, Wheels,
Feeling Good and House & Home.
Playing pieces are moved around the board which is a track in the form
of a calendar, and different spaces allow different actions. At the start of a
year you can declare that you are 'Going For It' and if you have sufficient
status cards at the end of the year then you win, but be assured that opponents
will do their best to stop you.
Greyhound
Race Game, published by Bob Edes Board Games. 1985. Box. Good.
£5
Designed by Bob Edes. No. players: 2-8. Country:
British, Desc. by Andy.
Greyhound
racing and betting game. Includes 8
plastic greyhound tokens and an oval board.
When betting a variety of bets can be made, including combination
bets. Movement is by dice and cards
being drawn on certain spaces. 2 d8s
and a d20 are used by the game.
Hang On
Harvey, published by Kingsley Paige PLC. 2001. Box. Good. £6
Designed by Broadway Toys Inc.. No. players: 2.
Country: American, Duration: 15 mins, Desc. by Andy.
Played on
a vertical playing area, which consists of two parallel sheets of clear plastic
with many holes in them. Players have
several pegs each which they place through the holes to suspend their 'Harvey',
a man with hooked feet and hands, between the two plastic sheets. Players then take it in turn to remove one
of their pegs (which will almost certainly change the way Harvey hangs) and put
their peg in a different hole. The
objective is to get your Harvey down to the bottom safely, rather than having
him fall (in which case he gets restarted at the top). Interference with your
opponent's Harvey is quite possible too.
Happy
Days, published by Parker Bros. 1976. Box. Good. £4
Designer Unknown. No. players: 2-4. Country: American,
Desc. by Andy.
TV tie in
game, subtitled Fonzie's Real Cool Game. Players try to be the first to collect
16 Cool Points and then to play their song on Arnold's juke box. The game is driven by dice, and card play,
but also includes a subgame where players challenge each other to a race on the
drag strip, with the winner gaining a Cool Point and the loser being deemed a
Nerd.
Heroes
For Wargames, published by Dragon's World. 1986. Book. Excellent.
£5
Designed by Stewart Parkinson. Country: British, Desc.
by Andy.
Softback,
28x22cm, 126 pages. Book about painting and collecting miniatures for use in
role playing games and fantasy battle games.
The author was the European Sales Manager for Games Workshop, so had
access to Citadel Miniatures and Games Workshop staff and workshops. The book
gives an introduction to fantasy roleplaying games and to fantasy battle games
and describes how miniatures are made. There is then a guide to painting
figures and creating dioramas.
Heroquest
Jigsaw, published by Milton Bradley. 1989. Box. Good, but box lid slightly
indented. £3
Designer Unknown. No. players: 1. Country: Dutch,
Desc. by Andy.
300 piece
fantasy jigsaw puzzle entitled Dwarven Pass, and with the Heroquest logo. The jigsaw shows a dwarf fighting several
goblins, and with a giant winged demon also entering the fray. This all takes place on ledges which look
like they are part of a dwarven city complex.
Nice picture.
Hexentanz,
published by FX Schmid. 1989. Box. Excellent. £6.50
Designed by Bjorn Holle. No. players: 3-6. Country:
German, Duration: 45 mins, Desc. by Eamon.
Clever
memory game involving remembering pictures underneath identical witches’ hats.
These hats ‘dance’ round the board, not helping the memory banks! Game of the
Year Nominee, 1989.
High Hand,
published by E S Lowe. 1984. Box. Good but corners taped, shows some wear. £8
Designed by Robert Abbott. No. players: 2 or 4.
Country: American, Duration: 1 hr, Desc. by Andy.
Interesting
card game using cards laid out on a board, and moving your pawn around the
board to collect the cards, forming them into as high as possible poker hands.
The partnership game is definitely the better form of the game, as it has a
clever scoring mechanism and also players start off playing for themselves but
may choose a partner they think will win during the game, and they can then
help ensure their partner does win.
However, this is only worth doing if you are sure you yourself cannot
win.
Hi-Q
Euclid, published by Peter Pan. ca.1980. Box. Good. £3
Designer Unknown. No. players: 1. Country: British,
Desc. by Andy.
A
thirteen piece puzzle, but harder than that would suggest. The thirteen chunky plastic pieces are
supplied with a frame into which you must try to put them. The pieces are
cleverly designed based on a rounded 6 pointed star, but each having from 0 to
5 of the points removed and rounded off.
Nicely tactile just as such a puzzle should be.
History
Of Chess, published by Abbey Library. 1977. Book. Good. £9
Designed by B.H.Wood, Jerry Gizycki. Country: British,
Desc. by Andy.
Hardback
with dustcover, 27x21cm, 375 pages. A fascinating study of the history of chess
by a Polish expert. The book has many
black and white plates and covers: A Little History; Chess In Britain;
Ramifications Of Chess; Chess And Mathematics; Sport, Science or Art?; Chess
And Machines; Love And War At The Chessboard; Living Chess; Who And When?;
Chess In Poetry And Prose; Chess Curiosity Box. Perhaps an ideal present for a chess enthusiast ?
Hollywood
Players, published by Van der Veer. 2005. Box. In shrink.
£6.50
Designed by Jacques Deul. No. players: 2-8. Country:
Singapore, Duration: 30 mins, Desc. by Andy.
Card game
with 144 cards. Players try to win
Hollywood awards such as best actor, best director etc and this is done by
collecting the best sets of cast cards.
A set collecting card game with some interesting twists.
Hot Dog,
published by Amigo. Box. Excellent. £7. Designed by Wolfgang Kramer, Richard
Ulrich.
No.
players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.
Card game
in which each player tries to sell their hot dogs at three tables both quickly
and profitably. Each round the players
secretly decide at which table to try to sell hot dogs, how many to try to sell
and how much discount to give. Each table has a limited capacity each turn and
so the cheapest hot dogs sell, and only complete batches will be bought - thus
some players may not be able to sell theirs.
As soon as one player has managed to sell all of their hot dogs the game
ends and the player who has earned the most money wins. Fast and fun.
How To
Play Better Trax, published by David Smith. 1983. Book. Good, but
cover creased. £7
Designed by David Smith. Country: New Zealand, Desc.
by Andy.
Softback,
29x21cm, 182 pages. This book gives the rules to the tile laying game Trax, and
then gives a great deal of analysis of the game - the study of which is sure to
improve your play. The book is divided
into various chapters on threats, openings, do's and don'ts, and also provides
some puzzles to solve. The book is
copiously illustrated with game positions.
Indoor
Games, published by Viking Kestrel. 1985. Book. Good. £3.50
Designed by Andrew Pennycock. Country: British, Desc.
by Andy.
Hardback
with dustcover, 22x14cm, 215 pages. A collection of games for family and
friends with games rated by complexity, and with both old favourites and some
less well known games. The book covers:
card games (28), domino games (10), board games (12), dice games (8), pencil
& paper games (8), match games (5), other games (3).
IQuest,
published by San Serif. 1987. Box. Good but corners taped. £3.50
Designer
Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Special
notes: 1 'i' token and one 'q' token are missing. This means the game is no longer playable with all 6 players, but
5 or less is fine. Quiz type game, but rather than general knowledge questions,
simple IQ test style questions are provided.
There are 6 categories: Twixers, Rangles, Numbles, Oonies, Werdles and
finally IQuests which are only used when a player has collected tokens for all
the other categories in order to win the game.
The game board shows a circular lattice of connections and the players
work their way into the centre to win.
Unusually, it is not just the active player who must try to answer the
current question, but all other players too, and they have to indicate if they
agree with the active player by secretly playing a card. Thus all players are kept involved all the
time. Includes 2200 questions.
ITV Seven
Race Card Game, published by Bison. ca.1975. Box. Box shows wear.
£2.75
Designer Unknown. No. players: 3+. Country: British,
Desc. by Eamon.
TV
related, named after a special combination of televised horse-races which were
linked in a special wager for Saturday afternoon gamblers. A variation of the
playing card game Racing Aces, where you bet on a ‘suit’ likely to win a
‘race’, armed with the information that
some cards of each suit are missing from the playing deck. Cloth board.
Jericho,
published by Abacus Spiele. 2005. Box. In shrink. £6
Designed by Tom Lehmann. No. players: 3-5. Country:
German, Duration: 30 mins, Desc. by Andy.
Card game
in which players build up long walls in different colours. When scoring happens
the longest walls in each colour win their owner extra cards. However, players can use trumpets to tear
down sections of their opponents' walls, but there are restrictions on this so
you have to wait for just the right moment. The player with the most cards at
the end of the game wins. Some clever ideas - a good light game.
Jericho,
published by House of Marbles. ca.1995. Box. Excellent. £3
Designer
Unknown. No. players: 2+. Country: British, Duration: 15 mins, Desc. by Eamon.
Yet
another tower game, riding in on the success of Jenga. Looks unused so would
make a nice present. The twist in this version is that some of the wooden
blocks have a marble in them, and if you take one of these out of the tower
successfully, you can choose to miss a turn later on in the game (when the
going gets tough so-to-speak).
Jigsaw
Puzzles: An Illustrated History And Price Guide, published by
Wallace-Homestead. 1990. Book.
Excellent.
£12. Designed by Anne D. Williams. Country: American, Desc. by Andy.
Softback,
25x18cm, 362 pages. An essential book for the jigsaw collector. The first half
of the book covers: The history of the Jigsaw Puzzle, Major Jigsaw
Manufacturers, Developing a Jigsaw collection, Jigsaw Values. The second half of the book gives a detailed
description of jigsaw puzzles by type.
There are many photographs in colour and black and white throughout.
John
Silver, published by Eggert Spiele. Box. New. £6
Designed by
Martin Schlegel. No. players: 2-4. Country: German, Duration: 25 mins,
Desc. by Andy.
Card game
with a pirate theme. During the game
players will collect cards - there are three types: treasure which players want
for themselves, black spots which they want to avoid and apples which will
score for the player to the left at the end of the game. Cards are also numbered and are placed into
a 3x4 grid, with rows for the type of card and one column for each player. When a row is full the cards are distributed
to the players with the highest and lowest cards. In addition when a card
showing apples is played a troublesome card can be taken back from the
table. There are plenty of tactical
decisions to be made.
King Tut,
published by Paul Lamond Games. 1994. Box. Good. £7
Designed by Brian Taylor. No. players: 2+. Country:
British, Duration: 10 mins, Desc. by Andy.
Special notes: The box isn't really strong enough for
the weight of components, and so is a little fragile.
Dexterity
game of the same general type as Jenga.
However, in this game you initially build a 5 layer pyramid from large
well shaped pieces of wood. Players
take it in turns to remove a piece at a time and try to ensure they don't knock
down the rest of the pieces, and also try to build two alternative partial
pyramids from the pieces they have taken.
Very nice components, and pretty heavy.
Krimo,
published by T Storey. ca.1935. Box. Fair. £1.50
Designed
by G.T.S. No. players: 3-6. Country: British, Desc. by Eamon.
Special
notes: Box shows wear and corners taped, the padded lid is worn and has a
rip. The cards are well used but still
playable.
Card
game, 60 cards representing four forces of policemen and eight crime cards. A
trick-taking game. The holder of the Detective Card must retain it longer than the
holder of the Guilty Card to win, and vice versa for the Guilty Card holder.
Nice item.
Legend Of
The Five Rings - Clan War, published by AEG. 2000. Book. Excellent. £7
Designed by Ken Carpenter. No. players: 3+. Country:
American, Desc. by Andy.
Hardback
book, 318 pages. Fantasy miniatures
wargame set in the world of the Legend of the Five Rings CCG and RPG. This is
the updated Daimyo edition and includes information on the forces of all 11
clans and the Emperor's own forces, spells and items available, storyline
information, complete rules with index and glossary. Also included is a CD ROM
utility for your PC to help you build your armies. For the uninitiated the
world of the Legend of the Five Rings bears some resemblance to medieval Japan.
Line-Out
Bumper Pack, published by Lambourne Games. 1988. Packets.
Excellent. £13
Designed by Terry Goodchild. Country: British,
Duration: 25 mins, Desc. by Andy.
International
Rubgy Union replay game. The system reproduces the highlights of the clashes
between various international teams, and in this way allows an entire match to
re replayed in about 25 mins. Team
statistics are provided for the Five Nations for 1986/7 and 1987/8 + five more
World Cup teams for the 1986/7 season.
This bumper pack also includes the following expansions: All Blacks vs
British Lions 1993, Great XVs Files 1 and 2, Five Nations Championship 1992,
Five Nations Championship 1993, Rugby World Cup 1991.
Lord Of
The Rings Jigsaw, published by Hestair. 1979. Box. Good. £4
Designer Unknown. No. players: 1+. Country: British,
Desc. by Andy.
400 piece
jigsaw puzzle. The picture shows
Gandalf with his sword Glamdring invoking a spell - perhaps while attempting to
fight Saruman's evil weather magic. Two
of the hobbits watch from the foreground.
Mage
Knight Rebellion Series 1 Starter Set, published by
Wizkids. 2001. Box. Excellent. £3.50
Designer Unknown. No. players: 2. Country: American,
Desc. by Andy.
A twist
on the Collectable Card Game phenomena, this is a Collectable Miniature Figures
game. This is the Starter set, featuring 10 of the figures (from a total
available of 160, which you buy in booster boxes). Features the war between the
Black Powder Rebels and the Magical Avatars of the Atlantis Guild. Set also includes a 28 page comic book
introducing the world of Mage Knight. A
neat idea is that all the figures' stats are on their base and twisting the
base around keeps track of damage etc.
Magic The
Gathering Official Strategy Guide (5th Edition), published by
Carlton Books. 1997. Book. Excellent.
£3.50.
Designed
by Beth Moursund. Country: American, Desc. by Andy.
Softback,
24x18cm, 126 pages. This book was designed as a guide for beginning players to
explain the basics of deck construction, an insight into creature combat, general
play strategy and tips, ideas for deck themes etc. The book was written when 5th Edition was the latest base set,
and so the cards focused on are from that set, but many of the basic lessons
apply just as well to more modern cards.
There are vast numbers of full colour card illustrations throughout.
Man The
Lifeboat, published by Serif. 1987. Box. Good. £3
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Andy.
Family
game in which players sail their lifeboat and shallow water liferaft around the
nicely produced board showing an inland sea.
The objective is to rescue ships in distress in order to save
lives. The game is driven by dice, and
there are a wide variety provided including 2 special d6s and 2 special d10s.
The player who saves the most lives wins.
Mask,
published by Parker. 1985. Box. Good. £1
Designer Unknown. No. players: 2-4. Country: American,
Duration: 30 mins, Desc. by Eamon.
Based on
the award winning cartoon series and subsequent range of toys. Mask are the
good guys, against the evil Venom.
Players drive vehicles around the board and collect cards, hoping to
collect pairs. When a pair is obtained
it can be displayed to gain a bonus, but then it can potentially be taken by
opponents, unless you have a suitable defence card. First player to accumulate a fixed number of pairs wins.
Mastergame,
published by Invicta. 1982. Box. Good but some stacking indentation. £3
Designer Unknown. No. players: 2. Country: British,
Desc. by Andy.
Each
player has 8 pieces, showing either a heart, diamond, club or spade, and the
board is an 8x8 grid also showing these symbols. Players take it in turns to move a piece one space, but may not
move a piece onto a space showing that piece's symbol. The objective is to get four of your pieces
into a row. Attractive plastic board
and pieces.
Media
Mogul, published by JKLM Games. 2004. Box. In shrink. £15
Designed by Richard Huzzey. No. players: 3-5. Country:
British, Duration: 90 mins, Desc. by Andy.
Special notes: Includes the double deck of cards and
revised rules.
Media
Mogul thrusts players into the role of international tycoons seeking to spread
their own operations over the globe.
Winning over audiences with your television, radio and newspaper media
with quality content is important to gain audiences, but what makes money (and
victory) is lucrative advertising contracts, but adverts bore and repel your
audiences, requiring you to balance profit and sustainability at all times.
Game play makes use of cards, and players have a limited number of actions
which they can perform each turn.
Mikado,
published by Origineering. 1976. Box. Good. £6.50
Designer Unknown. No. players: 2. Country: Singapore,
Desc. by Eamon.
Abstract
game, a Westernised version of Shogi (Japanese chess), with some twists (I
think, but I am not a Shogi expert). Nicely presented.
Milk Race
Game, published by Jason Games. Box. Good but box corners taped. £4
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Andy.
Cycle
racing game which uses a spinner for movement, and tactics cards which can be
played on yourself or other cyclists, as well as a special 'shake up' at the
sprint and mountain sections. This
'shake up' is effectively a mini dice game which decides how well the cyclists
do in this stage - but only cyclists who were still in the pack will take
part. Finally there are also rules for
time trials as well.
Moleko,
published by CNRS Editions. 1998. Box. Good. £15
Designed by Jean Marie Lehn. No. players: 2-4. Country:
British, Duration: 1 hr, Desc. by Andy.
British
edition of a French game designed by the winner of a Nobel Prize in
Chemistry. The game includes nearly 600
atoms and bonds which the players will collect as the game goes on and
construct into complex molecular models! Players are given objectives which
they can fulfill by creating one of several different molecules - which they
will decide to do depends on what atoms and bonds they manage to collect. Game play involves moving around a board and
collecting atoms and bonds, and actioning event cards. 105 chemical molecules are depicted on the
cards and in a special booklet with information about each one, ranging from
the relatively simple tetrafluoroethylene (C2F4) to the likes of Nicotine
(C10H14N2). Extraordinary item.
Move Out!
Batch of 21 Issues, published by Leeds University. Booklets. Good. £3.50
Designed by Calvin Dytham & John Hickman. Country:
British, Desc. by Andy.
A batch
of 21 issues of this board wargaming and postal games zine. Each issue is roughly 24 pages long and
contains some reviews, some game variants and some postal games stuff. While the latter is unlikely to be of any
interest the former articles are potentially well worth a read. These issues date from Sept 1987 - July
1989.
Null
& Nichtig, published by Amigo. 2006. Box. Excellent. £6.50
Designed by Reiner Stockhausen. No. players: 3-5.
Country: German, Duration: 30 mins, Desc. by Andy.
Card game
in which tricks are played and won, but there is never any need to follow suit,
and the highest card played wins the trick.
Each player keeps a pile of cards won for each suit, and newly won cards
are placed on top. However, at the end
of the hand only the top card on each pile scores! Plenty of scope for vicious play!
Nur
Peanuts, published by Gold Sieber. 2001. Box. Excellent. £12
Designed by Heinz Meister. No. players: 2-6. Country:
German, Duration: 35 mins, Desc. by Andy.
Players
attempt to gain money from the other players by choosing the number of dice to roll
in order to move around a circular board and to land on a high value
space. At the end of a round the player
on the highest value space gets paid by the other players and gets to purchase
an extra space. The game can end in a
couple of ways, and so the winner can be the player who owns the most spaces or
the player with the most money.
Olympics,
published by Starlight. 1981. Box. Good. £2.75
Designed by S Scorer. No. players: 2+. Country:
British, Desc. by Andy.
Family
game covering various sporting events. The game is played so that all the
events are played simultaneously, and your positional play in one event, might
help you advance in another event.
Operation,
published by MB Games. 1996. Box. Excellent. £4.50
Designer Unknown. No. players: 2-4. Country: British,
Duration: 20 mins, Desc. by Andy.
Fun
family game in which the players take it in turns to extract various organs
from an unfortunate patient. This is
done using a pair of metal tweezers and should the tweezers touch the metal
side of the hole being operated on an alarm sounds and that operation
fails! Silly, but fun.
Palermo,
published by Piatnik. 1992. Box. Good. £14.50
Designed by Walter Ziser. No. players: 3-5. Country:
Austria, Duration: 1 hr, Desc. by Eamon.
Very nice
game, with wooden pieces, and tiles to make each game different. Each player
runs a protection racket, and tries to extort money from the local Pizzerias,
restaurants, bars, etc.. The game is played in two phases - Phase 1 where
players use the tiles to 'build' the town to their advantage, and Phase 2,
where players move their mobster from place to place, collecting their
payments. Essentially a race game, in
which players try to set the course so it will be quick for themselves and slow
for their opponents. However, there are
tactical decisions, great bits and an interesting theme.
Panasonic
European Open, published by Wheatley Golf. ca.1980. Box. Box Lid
Poor. £2.75
Designer Unknown. No. players: 1-4. Country: British,
Desc. by Andy.
Special notes: Quite large mark on lid where a label
was removed
Golf
game, played on a scale map of the Old Course at Sunningdale. Players choose
their own clubs, and cards decide distance and direction. The ball is marked on
the boards with a chinagraph pencil.
Pastimes
For Children, published by Butterick Publishing Co.. 1890. Book.
Fair. £8
Designer Unknown. Country: American, Desc. by Andy.
Special notes: The cover is worn and somewhat
discoloured, and two pages have been taped.
Softback,
28x21cm, 96 pages. A book of games and activities for children such as:
pictures to copy / enlarge, making shadow pictures, making a boomerang, ring
catchers, windmills, hand signals, make your own menagerie, make your own
doll's house, making dolls clothes, mental pastimes (charades, puzzles,
anagrams, riddles etc).
Payday,
published by Parker. 1975. Box. Good. £2.50
Designer Unknown. No. players: 2-4. Country: American,
Duration: 30 mins, Desc. by Eamon.
Pay Day
is played on a calendar showing the days of a month. Players have to deal with various bills and expenses, but also
have the opportunity to make deals on property and earn money. At the end of
each month, players are paid their salary and must pay off all outstanding
bills, taking out a loan if necessary. Most money (or least debt) wins after
six months.
Pentagames,
published by Books UK. 1990. Book. Good. £2.50
Designed by Pentagram Design. Country: British, Desc.
by Andy.
Hardback
with dustcover, 23x23cm, 164 pages. A collection of games and activities which is
colourfully illustrated. The rules for each game / activity are always simple,
and many can be played anywhere. The
book features word games, number games, domino games, card games, pencil &
paper games, outdoor games, abstract games, mazes, origami and more.
Pick A
Dilly, published by Abacus Spiele. 2005. Box. Excellent. £8.50
Designed by Hartmutt Kommerell. No. players: 3-7.
Country: German, Duration: 20 mins, Desc. by Andy.
Light
family game in which players try to get their hens fed as well as possible. Each round every player chooses which
player's hen to feed and they secretly select this on a special dial. When all have selected these are shown. Any hen who has been picked just once lays
no eggs, but getting picked zero or two or more times will get you eggs. Also the number of times the player who has
the rooster token gets chosen determines how far the rooster will move around
the table - having the rooster is a sure way to get bonus eggs.
Pico 2,
published by Doris & Frank. 1996. Packet. Excellent. £1.75. Desc. by Andy.
Designed
by Dorris Matthaus, Frank Nestel. No. players: 2. Country: German, Duration: 10
mins.
Card game
with just 13 cards. The cards are dealt
and the one remaining is set aside.
Players play cards simultaneously, with the higher card being set aside
for points at the end of the hand.
However, if the higher card is more than double the value of the lower
card then the lower card wins instead.
Also the loser takes their card back into their hand. The round stops when one player has just one
card left. Points are tallied and the
hands swapped and replayed. Best score
over both rounds wins. To play well you will need to out think your opponent -
working out when they will play low and when high.
Pin Point,
published by Oliver Games Ltd. 1993. Box. Good. £6.50
Designed by Oliver Cockell. No. players: 2-4. Country:
British, Duration: 45 mins, Desc. by Andy.
Strategy
game played with large two-coloured capsules (rather like giant pills). The board consists of a 10 x 10 grid of
holes into which the capsules can be placed and with a grid marked on the
board. Each turn a player plays four
capsules and tries to form high scoring patterns with these placements ideally
without giving away good scoring opportunities to the next player. When capsules have formed a suitably large
and high scoring pattern they are flipped over so that the pattern cannot be
extended further. There is also a clever rule for the placement of wild
capsules. Nicely produced.
Piratenbucht,
published by Amigo. 2002. Box. Good. £12. Desc. by Andy.
Designed
by Paul Randles, Daniel Stahl. No. players: 3-5. Country: German, Duration: 90
mins.
Special
notes: For £3 extra I can colour print and laminate a set of English action
cards to ease play
Pirate
themed game in which each player captains a pirate ship, and each round gets
the chance to improve their lot. The hull can be reinforced, more cannons can
be fitted, more men recruited, or the sails and rigging improved. Each of these
gives various advantages. The other
objective is to catch and plunder treasure ships, and occasionally deal with
the Royal Navy. Sometimes control of a
port will be uncontested, but at other times it may be necessary to see off one
or more other players' ships before the booty can be gathered. Attractively
produced with nice ship improvement play sheets.
Piratenspiel,
published by Unser Lieblingsspiel. 1989. Box. Good. £6.50
Designed by Georg Appl. No. players: 2-5. Country:
German, Duration: 30 mins, Desc. by Andy.
Trick
taking card game in which winning tricks allows you to move your ship on the
board, with the objective being to get to the treasure island and claim the
treasure. Various spaces have different
features meaning that there will be times when you particularly want to win a
trick and times when you are not so fussed, thus giving you extra things to
think about during the card play.
Attractively produced.
Power
Barons, published by Milton Bradley. 1986. Box. 1 box corner + edge split.
£9.50
Designer Unknown. No. players: 3-4. Country: Canadian,
Desc. by Eamon.
Three-dimensional
business game in a large box, full of plastic components with 4 of the most
impressive playing pieces you will ever use in any game. Each player is trying
to become the most powerful person in the world, whether that be powerful as a
capitalist, or a politician, or even someone on the other side of the law.
Played on a map of the world, this game is essentially a card game, with the
results of the card play being translated into actions on or around the board.
Rail Race,
published by Spears. ca.1955. Box. Box poor, contents good. £15
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Andy.
Special notes: The box edges have been taped up fairly
extensively - this game is normally much more expensive!
Unusual
game for this company. Six metal trains race round Britain, visiting locations
on cards. Attractive graphics on the lid, of a train hurtling out of a dice
cup, as if it were a tunnel. Movement is by dice, with events occurring on a 6.
However, the passing rules making blocking other players a sound tactic.
Railroad
Dice 2, published by Wassertal Spieleverlag. 2005. Box. In shrink. £22
Designed by Jens Kappe. No. players: 2-4. Country:
German, Duration: 75 mins, Desc. by Andy.
Train
game which like its predecessor uses dice as the tracks, however the game play
is otherwise quite different. Six mini boards are laid out and depict the
terrain on which the game will be played.
Players then place their home stations and neutral stations and then
take turns using the dice to lay tracks to connect their station to other
stations. Tracks can be upgraded using
orange upgrade dice / tracks, and passengers are moved for profit, but trains
must be bought to permit this, and as the game goes on better trains become
available and the initial ones become obsolete. A good addition to the genre.
Rodney
Matthews Fantasy Jigsaw 3479, published by Falcon. 1994. Box. Good. £6
Designed by Rodney Matthews. No. players: 1. Country:
British, Desc. by Andy.
625 piece
jigsaw puzzle. The picture is titled
Treebeard, and depicts Treebeard the Ent from J.R.R. Tolkien's Lord of The
Rings. Rodney Matthews is a well known
and very skillful fantasy and S.F. artist. In the picture Treebeard is holding
and examining Merry and Pippin.
Saga,
published by Uberplay. 2004. Box. In shrink. £7.50. Desc. by Andy.
Designed
by Wolfgang Kramer, Horst-Rainer Rosner. No. players: 2-4. Country: American,
Duration: 45 mins.
Card game
in which players vie for control of 6 kingdoms. Each turn the ruler of a kingdom gains some victory points, and
in some cases a special power. The
rulers also gain VPs at the end of the game, but the balance for each kingdom
is different. Kingdoms are won by openly laying down sequences of cards over
several turns to form an army. Once
strong enough the army takes over the kingdom it was first declared as
attacking, although there are card placement limitations which mean care must
be taken to ensure the army will be strong enough to attack. The game play is neat, and is all about
timing your attacks correctly and managing your hand of cards well, as well as
keeping a close eye on your rivals.
Recommended.
Scarne's
Complete Guide To Gambling, published by Simon And Schuster. 1961. Book.
Good -
dustcover shows wear. £7. Designed by John Scarne. Country: American, Desc. by
Andy.
Hardback
with dust cover, 714 pages, 24x16cm. Excellent book devoted to the rules and
strategy of gambling games, written by a noted game designer and magician. The
chapters cover: America's Biggest Industry, Mathematics & Science of
Gambling, Horse Racing, Betting On Sports Events, Lotteries Sweepstakes Pools
& Raffles, The Numbers Game, Bingo, Casinos, Craps, Odds In Dice Games, Black
Jack, Roulette, Slot Machines, Chemin de Fer & Baccarat, Keno, Carnival
Games, Private Card Games, Poker, Gin Rummy, Pyramid Clubs, General, Hustlers
& Cheats. Throughout the book there are hints on spotting cheats and even
on how to cheat should you be so inclined.
Siena,
published by Zugames. 2005. Box. Excellent. £18
Designed by Mario Papini. No. players: 2-5. Country:
German, Duration: 2.5 hrs, Desc. by Andy.
Business
game which uses cards and is played on a board showing the famous painting of
Siena by Ambrogio Lorenzetti. Players start off as peasants and play cards to
produce crops which they can then take to market and sell. When rich enough
players can become merchants which means they now sell more profitable goods
and can pay for influence on the town's council (VPs). Eventually players will become bankers, and
money veritably rolls in, but the expenses are also higher, and in order to
gain valuable influence artists must be commissioned to add to your fame (more
VPs). All this is cleverly driven by
card play.
Skull,
published by K & S Enterprise. ca.1970. Box. Good. £0.75
Designer Unknown. No. players: 2. Country: American,
Desc. by Eamon.
A
variation on the deduction game Mastermind, but with letters instead of colours
Smog, published
by Urban Systems. 1970. Box. Good but box is grubby. £18
Designer Unknown. No. players: 2-4. Country: American,
Duration: 2 hrs, Desc. by Andy.
Special notes: Birthday message written on front cover
in biro
This
company specialised in games about real environmental concerns. The amount of
plastic in this game might have worried some of their supporters! Players are
civil servants responsible for 'Clean Air'. The board holds factory pegs which
have smoke trails which trail over the board polluting other spaces. Players make decisions on how to expand
their city, and how to provide transport and waste disposal services, and these
decisions affect each player's popularity (votes), finances and air quality, and
in turn these cause victory points to be gained and lost at various points in
the game. Some unusual mechanisms, and
definitely collectable.
Sogo,
published by Ravensburger. 1983. Box. Good. £1
Designed by Manfred Burggraf. No. players: 2 or 4. Country:
German, Duration: 20 mins, Desc. by Andy.
Special notes: 1 end of the box is slightly
discoloured, and one bead is missing but has been replaced with a non-identical
one. Tactical game played in three dimensions. The goal is to get four beads of
your colour in a row. The board holds 16 vertical rods arranged in a square
onto which beads of two colours can be dropped. Players alternate placing a bead onto a rod. Includes rules for
an advanced version and a team game for four players.
Speculate, published
by Waddingtons. 1972. Box. Good. £6
Designed by Graeme Levin. No. players: 2-5. Country:
British, Duration: 90 mins, Desc. by Andy.
Invest in
the stock market with some information from the cards in your hand. The
interesting idea in this game is that you are given a series of targets to try
to achieve (specifying a minimum number of shares in each of various
companies), and once you achieve this mix of stock you get a bonus payout and a
new target. This gives the game some
focus which some other share dealing games lack. The inventor was the owner of Games Centre and Games &
Puzzles magazine.
Spy Web,
published by Milton Bradley. 1998. Box. Excellent. £6
Designer Unknown. No. players: 2. Country: British,
Duration: 20 mins, Desc. by Andy.
This game
also has the 'Action Man' logo on it.
Essentially a spy themed deduction game. The idea is that one player takes the role of 'Action Man' and
the other 'Dr X' (the bad guy). Players
both have a secret commander who the other must discover the identity of and
also their whereabouts. The first to do this wins. Information about the layout of your opponent's spies is gained
by asking who a spy is looking at / listening to / pointing to, and gradually
working out how this must mean the tiles have been laid out on your opponent's
grid. Very nice components.
Starship
Troopers, published by Avalon Hill. 1976. Box. Good, but box
shows some wear. £11
Designed by Randall C Reed. No. players: 2. Country:
American, Desc. by Andy.
Science
fiction wargame based on the novel by Robert Heinlein, in which the Humanoids
and the combined forces of the Skinnies and Arachnids do battle. Uses hidden
movement to allow creatures to burrow underneath your troops. Includes 7
scenarios. The rules introduce the game one scenario at a time, so only 5 pages
need to be read before the playing the first scenario.
Station
Manager, published by Spiele Aus Timbuktu. 2002. Box.
Excellent. £8
Designed by Michael Schacht. No. players: 2-4.
Country: German, Duration: 45 mins, Desc. by Andy.
Train
themed card game. Players collect sets
of cargo cards and trade in sets to claim scoring cards. However, these can be stolen away by other
players playing the same set later in the game. The game can end in several ways, and when it does players score
for the sets played and the scoring cards in front of them.
Strike It
Rich, published by Lamplight. 1986. Box. Good. £7
Designed by Sebastian Quigley. No. players: 2-12.
Country: British, Duration: 2 hrs, Desc. by Andy.
Stock
market game that uses actual stock market results over the period 1985 to 1986
to alter share values during the game. Includes a Casio calculator which will
be helpful in play. Players move their pieces around a track and action the
space they are on. The central mechanism
to the game is that a 'fact' card is read out which gives details of some
financials facts (eg. FTSE index, gold price, mortgage rates etc and a
financial press headline, and the players get to react to this before seeing
what actually happened to their shares that week using a share price lookup
book for 36 major companies. Venture
cards (random events) and a capital fluctuation dice are also used.
Take Two!,
published by A & C Black Ltd. 1977. Book. Excellent. £4.50
Designed by Frank Tapson. No. players: 2. Country:
British, Desc. by Andy.
Spiralbound
book with thick card pages, 31x21cm, 32 pages, and each page having the rules
to a different game and a diagram on which to play it. You will need to supply playing pieces. Thus there are the rules to 32 two player
games in the book, all simple in terms of the rules, but not necessarily simple
to master. The games are all abstract
in nature, some being to do with numbers, many to do with positions on a board
or taking it in turn to remove / place pieces with assorted twists. Most of the
games are playable in a very few minutes, with the remainder being perhaps 20
minutes to play. If you like these
types of games at all then this book is highly recommended.
Targen's
Tome: A Master's Guide To Magic, published by Chessex. 1995. Book. Excellent.
£3.50
Designed by John M. Corradin. Country: American, Desc.
by Andy.
Softback,
27x21cm, 182 pages. This book introduces Magic The Gathering, explaining how to
play and then moving on to the theory of deck design and giving some example
predesigned winning decks. The book
also has a good Magic The Gathering Glossary and lots of top ten lists to give
you ideas for decks and cards to include in your decks. Of course the card sets used the book are
now rather old, but most of the strategy and deck building skills described are
still very useful.
Teenagers
From Outer Space - Fieldtrip, published by R. Talisorian Games Inc. 1987.
Booklet.
Excellent.
£0.75. Designed by D.Friedland, M.Pondsmith, L.Bryant. No. players: 2+.
Country:
American, Desc. by Andy.
Adventure
module for the Teenagers From Outer Space RPG.
The students go on a field trip in Deathbus 13 and encounter all sorts of wierdness including: power crazed
aliens, demon motorcyclists from beyond time and space, mad scientists, the
cosmic referee and much more.
Test Your
Communications, published by Victor Gollancz. 1989. Book. Good. £7
Designed by Hugh Kelsey. Country: British, Desc. by
Andy.
Softback,
19x13cm, 80 pages. Contract Bridge book. The author presents 36 hands and asks
the reader how they would solve a particular problem that hand poses. The solution is then given on the following
page. Thus you can test yourself to see
how good your Bridge skills are, and also improve them where they were
wanting. Hard to find book.
Tet
Offensive, published by GDW. 1991. Box. 1 Box edge damaged.
£8.50
Designed by Frank Chadwick. No. players: 2. Country:
American, Duration: 2 hrs, Desc. by Andy.
Simulation
of the great offensive effort of the Vietcong in January 1968 directed at the
major cities and towns of Vietnam. This proved to be the decisive battle of the
war. Morale plays a major role in the
game, and demoralising your enemy is a key strategy. Includes variants, such as a 4 player version. Comes in a larger
box than is usual for this company and has striking art work.
The Acol
System Today, published by Edward Arnold. 1961. Book.
Good, but
cover slightly discoloured. £2.50
Designed by Terence Reese & Albert Dormer. Country:
British, Desc. by Andy.
Hardback,
22x14cm, 163 pages. This Contract Bridge book takes a look at the varied forms
of Acol which had developed in the 9 years since Acol's development and
presents what was then considered the best practice amongst those variations.
The book goes through the various main bidding situations describing how best
to apply the Acol system. The main sections are: The Uncontested Auction, The
Contested Auction, Acol In The Space Age.
The
American Revolution 1775-1783, published by SPI. 1972. Packet. Good. £5
Designed by James F. Dunnigan. No. players: 2.
Country: American, Desc. by Andy.
Area
movement based simulation of the American Revolution. The rules cover 9 pages, and map is unmounted 17" x 22".
One strength point represents around 500 men.
The game uses immovable Colonial militia, and Tory militia which can be
recruited. The British player tries to control regions worth sufficient VPs,
whereas the Colonial player wins by winning three major battles or various
lesser victory conditions. The game
includes various what-if scenarios, which can be used in combination to add to
the replayability.
The Chess
Player 5 - 1973b, published by Chess Player Ltd. 1973. Book. Good. £1
Designer Unknown. Country: British, Desc. by Andy.
Softback,
23x17cm, 286 pages. A collection of the games played by the top level chess
players at the time, at the various top level events that year. Each game's moves are listed and annotated,
with some key positions shown.
The
Complete Card Player, published by McGraw Hill. 1945. Book. Good.
£11
Designed by Albert A. Ostrow. Country: American, Desc.
by Andy.
Special notes: This copy has an impressive embossed
leather cover
Hardback,
771 pages, 23x16cm. As well as rules to a very large number of games (over 350)
this book also has interesting articles such as The Romance of Playing Cards,
Card Playing in the U.S., A general guide to Card Procedure, and How to Run a
Tournament. The games themselves are
categorised into: Banking Games (22), Beginners' Games (19), Bezique Family
(7), Contract Bridge, Other forms of Bridge, Casino (6), Cribbage variants,
Euchre, Fan-Tan Family (15), Five Hundred (7), Hearts (13), Kalabriasz,
Pinochle (19), Piquet (6), Poker (51), Rummy (36), Solitaire (38), Solo (8),
Whist (24), Skat, Sheepshead and more...
Nice item.
The
Concorde Game, published by Ideal. 1976. Box. Box base indented and
lid corners taped. £10
Designer Unknown. No. players: 2-4. Country: British,
Duration: 1 hr, Desc. by Andy.
Business
game in which the players attempt to make money by flying Concorde between
major world airports. In order to fly a
player needs to gather passengers and crew and get permission to take off. This is done by moving a playing piece
around an outer track, and deciding when the plane is full enough to warrant
flying. Once flying, fuel must be paid
for, and fuel prices fluctuate. It is
possible to fly either subsonic (slow but less fuel used) or supersonic (faster
but needs more fuel). In addition players
can claim flight paths and gain money from other players who use parts of their
flight paths. While your plane is in
the air you can start getting the next one ready to fly. Nice concorde miniatures.
The
Farming Game, published by Weekend Farmer Company. 1979. Box.
Good. £5
Designed by George Rohrbacher. No. players: 2-6.
Country: American, Duration: 2 hrs, Desc. by Andy.
Players
acquire plots of land and plant a variety of crops in the hope of getting a
good return come harvest. However, with each harvest comes the unavoidable
costs of farming (fertilizer, equipment breakdown, purchasing new seeds, etc.).
Players move their pieces around a track and the spaces drive the game. The first player who has a total net worth
of $250,000 wins the game. Assets tokens are actually peelable and can be stuck
onto a player's fields during the game.
The
Fishing Game, published by Anglepen. ca.1980. Box. Good. £4
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Fishing
game in which the large board shows a gridded lake onto which fish are
placed. Players use very nicely made
metal angler figures with fishing rods either from the banks or from the island
(using metal boats). Lines are cast and
hooks positioned on the board. There
are rules about not crossing lines with other players. If a fish is close enough to a hook then it
takes the bait, and a struggle to land it ensues. The weight of any fish landed is recorded and players try to
return home with the biggest catch.
The Full
Monty, published by Susan Prescot Games. 1998. Box. Mint. £1.50
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Eamon.
Film
related, aimed at adults who won't mind stripping off during the game. Other
penalties/actions in the game mean you need to be pretty broad-minded to play.
The Game
Of Home And Away, published by Milton Bradley. 1989. Box. Good. £1
Designer Unknown. No. players: 2-5. Country: British,
Desc. by Eamon.
TV related,
based on the popular Australian programme. Each player is a character from the
show and must resolve a 'problem' between two other characters. They have to
work out who these two are by deduction and eliminating possibilities. Movement
is by dice in order to land on the spaces in order to ask questions.
The Glory,
published by Genesis. 1988. Box. Good. £10
Designer Unknown. No. players: 2-6. Country: British,
Duration: 3 hrs, Desc. by Andy.
Privately
made game. Each player represents a great European power in the mid-nineteenth
century vying for supremacy. Players have to look at things both from a
military commander's point of view, positioning forces ready to attack, and
planning with potential allies, but also from a King's viewpoint where keeping
the people happy and keeping yourself popular are important too. Involves negotiation and knowing when to
break allegiances too. Bookcase box
The
Hobbit Jigsaw, published by Express Gifts. 1999. Box. Good. £6
Designed by Peter Pracownik. No. players: 1+. Country:
British, Desc. by Andy.
1000
piece jigsaw puzzle. The picture is a complex and attractive piece of artwork
incorporating portraits of the dwarves, small pictures of various scenes from
the book, inc. Smaug, along with a central section showing Bilbo's encounter
with Gollum.
The
Hobbit Two Sided Jigsaw, published by International Polygonics Ltd.
1971. Box.
Box
indented, 1 piece missing. £2. Designed by J.R.R. Tolkien / Pauline Baynes. No.
players: 1.
Country:
American, Desc. by Andy.
Note: I
don't normally sell incomplete items, but this one is so nice it seems a great
shame to throw it away...
Two sided
500+ piece jigsaw puzzle based on Tolkien's The Hobbit. One side shows a map of
the portion of Middle Earth involved in the book The Hobbit from The Shire to
The Lonely Mountain, and the other shows Bilbo floating down the river on a
barrel. Very nice item.
The
Legend Of The Lone Ranger, published by Milton Bradley. 1980. Box. Good.
£7.50
Designer Unknown. No. players: 2-4. Country: American,
Desc. by Andy.
Special notes: Box corners taped but contents
unpunched
TV
related, with a very unusual insert that is part of the game because it is, in
effect, an adjustable 'Wanted Posters' display board and keeps track of the
current reward on offer. Players travel the board looking for Bad Bob, Mean
Gene and other notorious outlaws. Play
involves collecting wanted posters and confronting outlaws. Each time an outlaw escapes capture the
reward on his or her head is increased making it more profitable to go for
them.
The Lord
Of The Rings: Return Of The King Jigsaw Puzzles, published by
Ravensburger. 2003. Box. Good. £4. Designed by New Line Cinema. No. players:
1+. Country: British, Desc. by Andy.
This box contains
two 500 pieces jigsaw puzzles which both show pictures from the Peter Jackson
film of the same name. One shows Legolas in various poses, and the other shows
Aragorn in several poses. The jigsaws are 49x36cm when complete.
The New
Book Of Games, published by Syndicate Publishing Co. Ltd. ca.1955.
Book. 2 copies available:
1) Good, but corners show some wear. £6.50. Dice and playing pieces are missing.
2) Good.
£8. Dice and playing pieces are missing.
Designer Unknown.
Country: British, Desc. by Andy.
Hardback,
28x20cm, 30 pages. An unusual antique item which has some very thick card pages
which fold flat to form a board, and some regular pages. The book contains boards for: Football, Test
Match, Air Race, Draughts, Ludo, Snakes & Ladders, Riding The Ranges. As well as rules to these games there are
also a selection of party games and activities described and some magic tricks
and puzzles too. Originally came with some dice and playing pieces.
The Rixi
Markus Book Of Bridge, published by Willow Books. 1985. Book. Good.
£3
Designed by Rixi Markus. Country: British, Desc. by
Andy.
Hardback
with dustcover, 208 pages, 26x18cm. This book on Bridge is by the leading
female Bridge player of her time. The book is intended to improve the
intermediate to advanced reader's game.
The book covers: Bidding (Doing What Comes Naturally, Countering
Artificiality, Getting Into The Act, Some Passing Thoughts, Two Different
Worlds), Play (Stop, Look, Listen; A Walk On The Embankment), Defence (A
Leading Question, Getting The Message, A Switch In Time).
The Third
Citadel Compendium, published by Citadel Miniatures. 1986. Magazine.
Good. £0.50
Designer Unknown. Country: British, Desc. by Andy.
This is a
magazine and catalogue combined. The
articles are: How to Build a Fantasy Inn, Painting Regiments for Warhammer,
Bellicose Bestiary (new Warhammer monster stats), The Quest of Kaleb Daark (10
page comic). Also included are about 50
pages of pictures of Citadel's very extensive range of miniatures.
The
World's Pictorial Sports And Pastimes, published by
Charles Taylor. ca.1908. Book. Good. £10
Designed by C. Lang Neil. Country: British, Desc. by
Andy.
Special notes: The flysheets show speckling, but
internally it is fine.
Hardback
- embossed cover, 320 pages, 24x18cm. An unusual collection of articles about
sports and pastimes of the wealthy around 1900. There are about 100 articles with titles including: Albatross
Fishing, Tiger Shooting In The Depths Of The Jungle, Hunting Of The Wild Boar,
Pig Sticking In India, Ostrich Farming, Shark Fishing, Racing On Stilts, How
Frenchmen Box, Ballooning and much much more! Needless to say it is not at all
politically correct, but as a view on a bygone era it is fascinating.
Tumblin'
Monkeys, published by Tomy. 2001. Box. Mint. £3
Designed by Roger Ford. No. players: 2+. Country:
British, Duration: 10 mins, Desc. by Eamon.
Family
game, based on the principles in Kerplunk. Players must remove poles from the
tree, and beware of dropping the monkeys out of the tree. Would make a perfect
gift for a young relative or friend.
Vabanque,
published by Winning Moves. 2001. Box. Excellent. £13. Desc. by Andy.
Designed by Bruno Faidutti, Leo Colovini. No. players:
3-6. Country: German, Duration: 30 mins.
Game of
gambling and bluffing with a casino theme.
Each round players get to place increasingly large money chips onto
table cards placed in a circle. Players
also get to place and optionally move a playing piece to indicate one of these
table cards they definitely want resolved that round. Players also place their own claim cards besides the table cards
to stake a claim on a share of the money there. However, there are also special cards which multiply up the
amount of money at a table, and even steal all the money at a table. All players have the same resources to work
with, so you have to try to work out what your opponents are up to.
Vertigo, published by Euro Games. 1990.
Box. Good. £23. Desc. by Andy.
Designed by Sylvie Rodriguez & Philippe Des
Pallieres. No. players: 2-4. Country: French, Duration: 90 mins
Ecological
business game. Each player is in charge of the factories, etc. in their
country, but they must pay attention to the amount of pollution they create.
Pollution can 'blow' next door, to other countries, making you very unpopular.
The game mechanics are very interesting. You must balance pollution against
profits and against the greater good of the world environment. There is also a
UN meeting at which the players vote for new laws such as penalties for the
worst polluters or benefits to the poorer countries etc. The player with the
greatest production capacity at the end of the game wins, but players can be
eliminated due to their own excessive pollution.
Viceroys, published
by Task Force Games. 1986. Box. Good. £18
Designed by Mark D. McLaughlin. No. players: 1-7.
Country: American, Duration: 4 hrs, Desc. by Andy.
Special notes: This set includes the Columbus
Expansion set.
War game
in which the players explore the world, colonise and conquer in the 15th and
16th centuries. To be successful
economic strategy must be taken into account as well as military strength. Relatively few units are involved, but they
have options from building to being pirates.
A special exploration system produces a different world each game, and
historical scenarios are included. Also
included are optional rules for roleplaying explorers, adding non player
empires and pirate nations.
Victorian
Parlour Games For Today, published by Peter Davies. 1974. Book. Good.
£4
Designed by Patrick Beaver. Country: British, Desc. by
Andy.
Hardback
with dustcover, 25x17cm, 140 pages. A collection of the best Victorian parlour
games which are still worth playing today. There are a huge number of games described
here and most taking only a paragraph or two to do so. The book has many
Victorian illustrations, and the games are categorised (and subcategorised) as
follows: General Party Games (Blind, Chairs, Hunting, Guessing, Chase &
Catch, Be Serious, Talking, Movement, Acting, Kissing, Romp), Word Games, Table
Games (Pencil & Paper, Board, Domino, Solitaire), Card Games (Fun, Money),
Marbles, Forfeits.
Visual
Brainstorms, published by Binary Arts. 1995. Box. Excellent. £5
Designer Unknown. No. players: 1+. Country: British,
Desc. by Andy.
A set of
100 full colour oversize cards each of which has a visual brainteaser on
it. The card is studied for a limited
time and an answer given. The answer is
on the back of the card, and sometimes there is a bonus question on the back as
well which must be answered without further reference to the card. Fun game which can be played on your own as
a challenge or with several players as a competitive game. Attractive illustrations and clever puzzles.
Vultures, published
by Henry Games. 1987. Box. Good. £7.50
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Andy.
The
players are vultures, fighting over carcasses in the desert. Interaction and
movement is by card play (fly, waddle or fight). The board shows the desert with some watering holes and trees
(safe spaces). The first to scavenge 5
carcasses either from the desert or from other vultures and get back to the
safety of a tree is the winner.
W.W.F.
Wrestling Challenge Game, published by Milton Bradley. 1991. Box. Good.
£3
Designer Unknown. No. players: 2-4. Country: British,
Duration: 30 mins, Desc. by Eamon.
TV
related, based on the exploits of well-known wrestlers like Hulk Hogan,
Earthquake, Mach Man, Ultimate Warrior, Million Dollar Man, The Model, Mr
Perfect, Jake the Snake and Big Boss Man. A fun game, and some tactics required
with the use of your Power Cards - when and where to use them can be crucial.
Wizard,
published by Amigo. 1995. Box. Excellent. £5.50
Designed by Ken Fisher. No. players: 3-6. Country:
German, Duration: 45 mins, Desc. by Andy.
Trick
taking card game which uses a 60 card deck in four suits, every card having its
own very attractive colourful fantasy picture by renowned artist Franz
Vohwinkel. The game play is essentially
nomination whist, but with four supertrumps (the wizards). Points are scored for each trick won, as
well as getting the number you said you would get, and penalties are greater
the more wrong you were.
Yali,
published by Jumbo. 1996. Box. Good. £10
Designed by Claus A. Harttung. No. players: 2.
Country: Dutch, Duration: 20 mins, Desc. by Andy.
Intriguing
game of balance and tactical movement played on a board with a built in
see-saw. After each move you may play again
unless the board tips towards your opponent in which case they get to
move. The objective is to get all your
metal balls to the other side of the board. Attractively produced with a large
see-saw playing area and large steel ballbearings.
Yellowstone
Park, published by Amigo. 2003. Box. Excellent. £10
Designed by Uwe Rosenberg. No. players: 2-5. Country:
German, Duration: 45 mins, Desc. by Andy.
Card game
played on a board. The cards come in 4
colours with numbers 1-7 and all show slightly humourous animals from
Yellowstone Park. The board has 7
columns, and each column may only have one colour of card in it at a time. Each row may only have one number of card
played in it. Players play cards trying
to keep within a 3x3 area. If a player
is unable to do this then that player collects any cards not in the new 3x3
area as penalty points. However, there
are also a couple of ways to get rid of penalty points - eg. getting rid of all
your cards or filling the 8th or 9th space in the current 3x3 grid.
Zig Zag,
published by Milton Bradley. 1977. Box. Good. £3.50
Designer Unknown. No. players: 2. Country: Irish,
Duration: 10 mins, Desc. by Andy.
Special notes: A few of the white scoring markers have
been 'chewed' - I will supply suitable (but non identical) replacements.
Strategy
game in which each player has a selection of pieces made up of 1-4
hexagons. Players alternately place
these into spaces on the board. These
spaces form areas of size 3-10, and the player who places the last piece into
one of them scores for that area, but must then play again. You must play carefully to try to make your
opponent unable to play some of their larger pieces, but equally running your
pieces out too soon can let your opponent walk away with the high scoring areas. Surprisingly interesting little game with
chunky plastic pieces and robust board.
Zodiac,
published by Chad Valley. ca.1965. Box. Good. £8.50
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Andy.
Special notes: 1 corner taped and the box edges show
wear
Economic
game combining an odd mix of astrology and materialistic goals. The winner of the game is the player who
first manages to purchase a house + a flat + £1000 in shares + a car and a
boat. The game is played on a track of
the days of the year with days assigned to the various signs of the zodiac.
Each month there is a payday, and each time one is passed money is earned,
which will be needed to pay for the various status symbols as well as paying
when landing on spaces belonging to other players - the amount depending on how
many houses / flats / boats etc that player owns. There are several types of
event cards as well.
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