Nov 2006 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
1829 Expansion
Kit Msk 5, published by
Hartland Trefoil. Packet. Excellent. £2
Designed by Francis Tresham. Country:
British, Desc. by Andy.
Mini 1829 expansion. 6 yellow tiles and 2
green tiles, representing small towns and halts. Can be used with 1829 Northern
or Southern.
1829 Expansion Kit Msk 6, published by Hartland Trefoil. Packet.
Excellent. £2
Designed by Francis Tresham. Country:
British, Desc. by Andy.
Mini 1829 expansion. 10 redesigned tiles
to replace some in the 1829 Northern or Southern for a game variant.
1829 Northern Board Set, published by Hartland Trefoil. 1981.
Box. Good. £40
Designed by Francis Tresham. No. players:
2-7. Country: British, Duration: 6-8 hrs, Desc. by Andy.
The second of the 18XX series. Train game
in which companies are managed, track built, trains operated and stock
traded. The game works by alternating
stock dealing rounds and operating rounds. Stock dealing rounds allow players
to buy shares. Operating rounds allow the company presidents to build track,
run trains & generate revenue for shareholders. Uses the 1829 South rules with only very minor tweaks. The map
extends from London up as far as Inverness.
221B Baker Street, published by Gibsons. 1981. Several
copies available:
1) Squarish Box. Overall condition is
good, but the box lid is indented due to stacking. £4
2) Long Box. Good but box corners taped. £3
3) Long Box. Good but box edges show wear.
£3
4) Long Box. Box corners taped. £2.50
Designer Unknown. No. players: 2-6.
Country: British version, Duration: 1 hr, Desc. by Andy.
40 cases to solve. The game involves
moving around the board visiting various sites and gathering clues which will
eventually allow you to answer the questions posed to the players at the start
of the case. Each case is fairly
involved, and the clues picked up very much depend on the case. With some cases it is all useful information
about characters and locations which will help you piece together what has
happened, but most also have some clues which give 'sounds like' clues to
segments of the culprits name etc. A good family detective game.
50 Of The Finest Adult Party Games, published by Lagoon Books. 1999. Book.
Excellent. £3
Designed by Sylvia Goulding. Country:
British, Desc. by Andy. Special notes: Hardback edition
Full colour book containing 50 party
games. These include lots of great
ideas for party icebreakers, as well as a few which require a bit of a broader
mind. The book generally suggests a
'normal' version of the game and then options to spice it up for the rowdier or
raunchier groups!
6 Billion, published by Board Not Bored Games. 1999. Box. 2
copies available:
1) Excellent. £9 2) Good, 1 corner shows wear. £8
Designed by David A Coutts. No. players:
2-5. Country: Australian, Duration: 2 hrs, Desc. by Andy.
Strange game, based on the premise that
Earth will soon increase its population above a satisfactory survival level.
Each player represents a faction of the population as at 1999, around 6 million
divided evenly, with the excess being run by the game as neutral factions.
Throughout the game you have to control your population expansion and find new
places to colonise
throughout the solar system.
6 Nimmt, published by Amigo. 1994. Box. In shrink. £6
Designed by Wolfgang Kramer. No. players:
2-10. Country: German, Duration: 45 mins, Desc. by Andy.
Card game with 104 playing cards numbered
1-104. As well as the number each card
shows 1-5 bulls heads, which are penalty points. Each round players simultaneously choose cards to play, and then
reveal. The cards are added to rows
lowest first, but a 6th card in a row forces you take all those already in a
row as penalty points. Fun light game,
which has proved very popular, and won the well regarded Deutsche Spiele Preis
in 1994.
6-Tage Rennen, published by Holtmann V.I.P.. 1986. Box. Good. £30
Designer Unknown. No. players: 3-8.
Country: German, Duration: 1 hr, Desc. by Andy.
Very well regarded cycle racing game.
Allegedly produced by a cycling accessory firm, and pieced together by the
staff. Play is conducted through a number of races, scoring points and,
hopefully, not dropping too many laps behind the front runners. Cards determine
movement, and everybody has the same mix of cards at the start of each race. If
after movement you land on a space with other cyclists your movement is
increased according to the number of cyclists there - thus encouraging riders
to stay in the pack.
Aces High, published by 3W. 1993. Box. Good. £9
Designed by Jim Hind. No. players: 2+.
Country: American, Desc. by Andy.
First World War dogfight wargame. The rules are quite complex, covering 23
pages, and there is a separate book of scenarios and another with the data
charts for 72 different aircraft you can fly against each other. The rules cover stalls, spins, unreliable
engines, spotting, anti aircraft fire, etc.
There are a variety of scenarios from recon missions to balloon busting
to bombing, and some are solitaire and others multi-player.
Age Of Steam, published by Warfrog. 2002. Box. In shrink. £24
Designed by Martin Wallace. No. players:
3-6. Country: British, Duration: 2 hrs, Desc. by Andy.
Special notes: 2nd printing
Railway game. This is a further development of Martin Wallace's Early Rails
system. Players build track between
cities and then ship goods for profit.
All the systems have been honed wonderfully to ensure you always have
difficult decisions to make. The board and tiles have been very nicely produced
too making this a very substantial and attractive game. Track is laid by placing hex tiles onto the
board, and each round players bid for a role which gives a special ability as
well as taking the standard actions each turn. The objective is to build up a
profitable network without spending too much money and shipping goods using your
tracks. Highly recommended.
Age Of Steam - Expansion Set 2, published by Warfrog. 2004. Box. In
shrink. £8.50
Designed by Martin Wallace. No. players:
3-6. Country: British, Duration: 2 hrs, Desc. by Andy.
Expansion set for Age of Steam. This consists of a double sided board and
some rules to change the game slightly for each board. The maps are Western United States (best
with 4 or 6) and Germany (4+).
Age Of Steam - Expansion Set 3, published by Warfrog. 2004. Box. In
shrink. £8.50
Designed by Martin Wallace. No. players:
3-6. Country: British, Duration: 2 hrs, Desc. by Andy.
Expansion set for Age of Steam. This consists of a double sided board and
some rules to change the game slightly for each map. The maps are Scandinavia and Korea (4-5 players).
Airlines, published by Abacus. 1990. Box. Excellent. £15
Designed by Alan R Moon. No. players: 2-6.
Country: German, Duration: 90 mins, Desc. by Andy.
Players compete to become majority
stockholders in several airline companies. Each turn, a player chooses from one
of two actions: expand an airline and add a stock into his hand, or play stock
from his hand. The trick is that when a scoring card shows up, only played
stock counts for a players' holdings. I
can supply some house rules which I find improve it further. This was later reworked to become Union
Pacific.
Aladdin, The Magic Lamp Game, published by Falcon. ca.1998. Box. Good.
£1
Designer Unknown. No. players: 1+.
Country: British, Duration: 10 min, Desc. by Andy.
Disney themed version of solitaire, but
played on a triangular playing area. It
can be played competitively by each player taking a turn at the game / puzzle,
and a score chart awards points depending on what pieces remain on the board at
the end. The board shows a scene from the Disney film with Aladdin and Abu in
the cave trying to find a way out, and the playing pieces are all stand up
Aladdin figures.
All The King's Men, published by Parker. 1979. Box. Good.
£2.50
Designer Unknown. No. players: 2. Country:
American, Duration: 30 mins, Desc. by Andy.
Good abstract game, with chess-like
pieces, but a novel movement system - each space indicates a number of
different directions the piece on it can move in. Large attractive playing
pieces moulded in the shape of soldiers and the king. Made in Britain as Take
The Brain.
Alpha Blitz, published by WoTC. 1998. Box. Mint. £3
Designed by Michael Selinker. No. players:
2-6. Country: American, Duration: 30 mins, Desc. by Andy.
Card game, 108 cards, enabling you to play
two different games. Alpha is an interactive anagram game with the set of
letters you can use changing as the game progresses. Blitz is similar except
that play is simultaneous so you have to see words which can be made from a set
of letters quicker than the other players.
Ars Magica - Parma Fabula, published by Atlas Games. 1996. Booklet.
Excellent. £2.50
Designed by Jeff Tidball. No. players: 2+.
Country: American, Desc. by Andy.
Fantasy roleplaying supplement for Ars
Magica. This contains a GM screen and
also a booklet detailing: Fabulous treasures, A listing of books which might be
found in a library and details of mercenary grogs all for you to include in
your campaign.
Attack!, published by Eagle Games. 2003. Box. In shrink. £18
Designed by Glenn Drover. No. players: 2-6.
Country: American, Duration: 3 hrs, Desc. by Andy.
A fairly simple wargame set in the WW2
era. Players start with a few regions and a few units, and each expands their
power base by adding regions to their 'sphere of influence', either by
diplomatic or military means. The game covers land combat, sea combat, and also
has an economic production system which is card based. As well as a very large full colour board
the game includes 600+ plastic miniatures for the units!
Attack! Expansion, published by Eagle Games. 2003. Box. In
shrink. £14
Designed by Glenn Drover. No. players:
2-6. Country: American, Duration: 4 hrs, Desc. by Andy.
Add on to the relatively simple
multi-player WW2 wargame Attack! This set includes rules for different
political systems, various technologies which can be developed, strategic
bombing, trade routes, espionage, propaganda, economic development cards, and
360 additional plastic miniatures.
Auction, published by Avalon Hill. 1989. Box. Good. £9
Designed by Pearl Winters. No. players:
2-4. Country: American, Duration: 1 hr, Desc. by Andy.
Players buy antiques at auction in the
hope of collecting sets. However, cash
flow will be a problem, and so antiques which are no longer wanted can be sold,
though not necessarily for as much as might be hoped. At the end of the game only
complete sets count for anything.
Originally released by 3M as High Bid, and later re-released by AH as
The Collector.
Autobridge, published by Autobridge. Box. 2 copies available:
1) 1985. Good. £8. Comes with 64 hands
(groups 15 and 16). This set was made in France.
2) 1959. Good. £8. Comes with 64 hands
(groups 15 and 16). Group 16 is dated 1969. American.
Designed by Alfred Sheinwold. No. players:
1. Desc. by Andy.
Solitaire Bridge system which teaches and
improves your game. The game comes with
a selection of hands, and the bidding and card play is all explained in the
booklet which comes with the game.
Essentially the player decides what he would do in the current
situation, and then sees what the experts would have done and why, and then
continues on with the game as the expert would have played it. The system uses no cards, just a device
which uncovers the bids and cards played one at a time.
Bargain Hunt The Game, published by Upstarts. 2003. Box.
Excellent. £4
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
TV related antiques auction game featuring
the tanned David Dickinson. Players buy
antiques from the Antiques Fair looking for bargains, and then sell them at
auction, hopefully for a good profit. The game uses special Bargain hunter and
Auction dice as well as auction event cards and 225 Antique cards. The items pictured on the cards are valued
according to Miller's Collectables Price Guide 2003/4, so you get to know a bit
about antiques as you play.
Barrier, published by Aladdin. 1974. Box. Good. £7
Designer Unknown. No. players: 2. Country:
American, Duration: 20 mins, Desc. by Andy.
Played on a draughts board, but with
transparent pieces, as the central two rows get set up with special spaces
which allow different directions of movement to normal. Unlike draughts, pieces may move forward as
well as diagonally, and this combined with the central 'barrier' rows ensures
it does not play at all like draughts, and indeed the changeable barrier will
ensure different options are available each time played..
Battlelords, published by New Millennium. 1995. Box. Mint. £1.50
Designed by M Alexander Jurkat, Jin Lee,
Eric Leslie, Bernard C Trombley & George Vasilakos.
No. players: 2. Country: American, Desc.
by Eamon.
Collectible card game – this is 1 starter
pack of 120 cards making a complete game for two (although the mixture will be
different every time). Each player is the Commander of a mercenary troop of
futuristic warriors, in a world not too dissimilar to the universe created for
the Battletech range of products. First edition. Cards are illustrated in full
colour.
Battlestar Galactica, published by Parker. 1978. Box. Box
edges show wear, 1 corner taped. £4
Designer Unknown. No. players: 2-4.
Country: American, Desc. by Andy.
TV and film related. Simple space combat
game between competing Colonial Viper Pilots, as they race to rescue an
abandoned Cylon Raider. Black holes can
be used for tactical movement and command cards allow special attacks, extra
movement, defensive actions etc.
Bible Heroes, published by Christian Fellowship. 1963. Box. Good.
£4
Designer Unknown. No. players: 2-12.
Country: American, Duration: 20 mins, Desc. by Andy.
A set of three simple roll the dice and
move the dobber games, each with its own board and built in spinner. Each board shows the story of a very well
known Bible character: King David, Simon Peter, and the apostle Paul.
Big Deal, published by Amigo. 2001. Box. 2 copies available:
1) Good. £7.50 2) Excellent. £9
Designed by Gal Zuckerman, Tzvika Harpaz,
Roy Wagner & Yoel Rotem. No. players: 2-6.
Country: German, Duration: 2 hrs, Desc. by
Andy.
Business game in which players invest in
resources (labour, space, fuel and machinery), and company shares. A clever supply and demand mechanism
regulates the price of resources, and while shares always cost the same amount
to play to form a company, they can be sold back to the bank for a small
profit, and each turn the company is held income is gained. Share cards can
also be used to make a hostile takeover of an opponent's company, which results
in a bidding war between the two players to gain / keep control of the company,
but in a neat way which means that neither side need lose out significantly. I
also have a house rule from Eamon which I will supply.
Buffalo / Trespass, two editions available:
1) Buffalo published by Piatnik. 1999.
Box. Excellent. £10. Austrian. Attractive board and wooden pieces.
2) Trespass, published by Lakeside. 1979.
Box. Good. £7. American.
Designed by Alex Randolph. No. players: 2.
Duration: 10 mins, Desc. by Andy.
Note that Trespass has no theme, whereas
Buffalo does, and Buffalo is described here (the game play is identical in the
two games). On an 11x7 grid there are buffalo along one edge which can only
move one space forward at a time, but there are 11 of them. Opposing them are 4 dogs who move like chess
queens, and an Indian who moves like a chess king. The Indian is the only piece
that can eliminate another piece. The
Buffalo player wins if he can get any one piece to the opposite side of the
board while the Indian and dogs have to prevent this.
Bushido, published by Fantasy Games Unlimited. 1981. Box.
Good. £3
Designed by Paul Hume & Bob Charrette.
No. players: 2+. Country: American, Desc. by Andy.
Role playing adventure games set in
medieval Japan. Includes two main
books, The Heroes of Nippon for players and The Land of Nippon for the GM.
B-Ware Ultimate Gamedisc Vol 1, published by B-Ware. 1997. CD Case.
Excellent. £3
Designer Unknown. Country: American, Desc.
by Andy.
This is a magazine presented on a PC
readable CD. It focuses mainly on
roleplaying. This CD includes: Artists
Gallery (Larry Elmore, Kelly Freas, Daniel Frazer, Pam Shanteau), Fantasy
Language Generator, Hypertext Prop Making Guide, Interactive Comic, Map
Painting software, Play By Mail Treasury (9 PBM Game books), Encounter
Generator, Audio SFX Toolkit (sound library + editor), Fifth Cycle RPG (a
complete RPG with text and graphics!).
Canyon, published by Abacus. 1997. Box. Good. £8.50
Designed by Frederick A Herschler. No.
players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.
The board shows the course of a river
running down a canyon, and is used by the players to mark their score in a
trick taking game. The trick taking
game involves predicting how many tricks you will take each hand, and a correct
prediction will advance you further along the river. Towards the end of the game it is especially important to make
correct predictions as if you fail the counter-current will take you back
upstream.
Capital Adventure, published by Mattel. 1986. Box. Good but
edges show wear, 1 corner taped. £2.50
Designed by Michael K Lorrigan. No.
players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.
Very large box geographical trivia
game. Players race their way around the
world answering questions to get money to pay for air fares. Various obstacles and dangers (in the form
of event cards) will be met along the way.
Can be played in teams as well.
The box is large and heavy (loads of question cards) and the board is a
nearly 4ft long map of the world.
Cartino, published by Ravensburger. Box. Two copies
available:
1) 1969. Good. £5.50 2) 1974. Good. £6.50. Comes in a
hard wearing linen covered box.
Designed by D.F.Oudolf. No. players: 2-6.
Country: German, Duration: 45 mins, Desc. by Andy.
Delightful game using wooden tiles to
represent some of the cards from two decks of playing cards. Players play their
cards on to an attractive board, which looks like a tableau of playing cards
laid out for a game. Each space on the board can accommodate two identical
tiles. Players have a hand of 5 tiles
and may play any number in their turn, but only from one suit. Tiles played score for any adjacent occupied
spaces, so holding back for tactical advantage would seem to be an important
part of game play. Nice item.
City, published by Jumbo. 1988. Box. Good. £8
Designed by Wolfgang Kramer & Andreas
Spottog. No. players: 2-6.
Country: Dutch, Duration: 1 hr, Desc. by
Andy.
Neat game in which players purchase shops
and then enhance them and buy more shops as the game goes on. The board shows an overhead view of a city
centre around which customers wander - some normal, some big spenders and one
thief. A special die is used to let you move a customer - the idea being to
direct the spenders to your shops and away from those of opponents while making
sure the thief stays away from your shops and goes to as many opponents' shops
as possible. I have found it works especially well with 3 players - recommended
for that number.
Corona / Moonstar, two editions available:
1) Corona,
published by Ravensburger. 1974. Box. Good. £12. Country: German. This set has metal and wooden pieces + a
glass egg timer, and comes in a hard wearing linen covered box.
2) Moonstar,
published by Avalon Hill. 1981. Box. Good. £7.50. Country: American. This
version includes 11 variants.
Designed by Alex Randolph. No. players:
2-10. Duration: 45 mins, Desc. by Andy.
Incredible game of skill, a real
brain-bender, yet when you open the box all you can see are loads of dice! The
game itself involves rolling the dice to set up a situation on the board and
then all players analyse the setup and spot the highest way to score using the
dice. After 1 minute players bid and
the highest bidder shows how he gets his score. Some similar ideas to Ricochet Robots by the same designer, but
rather more abstract.
Countdown, published by Britannia Games. 2005. Box. Excellent.
£5
Designed by Armand Jammot. No. players:
2-6. Country: British, Duration: 30 mins, Desc. by Andy.
Based on the popular TV game show
featuring Carol Vordermann. The game
uses vowel and consonant cards which players have to put together in 30 seconds
to find the longest word possible. Also
includes the numbers game in which players have to combine several small
numbers using arithmetical operations to form a target number - again within 30
seconds. There is an authentic sounding
30 second electronic countdown timer which plays the countdown music while
players think.
Das Hornberger Schiessen, published by Zoch. 1990. Box. Good. £7
Designed by Klaus Zoch & Albrecht
Werstein. No. players: 2-5.
Country: German, Duration: 45 mins, Desc.
by Andy.
Card game, with rules for two games using
the same cards. The cards depict cannons, beer, the Duke and powder kegs. In the first game players play their cannons
and beer into three rows. Two rows will be completed, and these will score
positively, while the incomplete row will accrue negative points. In the second game cards are played into a
grid and points are scored for completing rows.
Der Ausreisser, two versions available:
1) Published by F X Schmid. 1989. Box.
Good. £7
2) Published by Pro Ludo. 2004. Box. In
shrink. £8
Designer Unknown. No. players: 2-6.
Country: German, Duration: 25 mins, Desc. by Andy.
Card game, with 99 humorously illustrated
cards (by Michael Ryba). The game is a race game although there is no board.
Lots of interaction although ultimately you are limited by the cards you draw.
The cards are played to indicate the speeds of the cyclists, and sometimes
players will start a round slow in order to get rid of weak cards, other times
they will start fast hoping to exhaust their opponents' hands quickly.
Originally released in the 1950’s, under the name The Favourite.
Diabolo, published by F X Schmid. 1976. Box. Good. £4
Designed by Gilbert Obermair. No. players:
2-4. Country: German, Desc. by Andy.
Players try to get their men from the
outside of a circular network of spaces into the centre. However, there will be bridges and obstacles
which need to be crossed in different ways on the way. Good play requires making use of your pieces
to assist your other men and hinder your opponents.
Die Hanse, published by Laurin. 1993. Box. Good. £12
Designed by Tom Schoeps & Henning
Sachse. No. players: 3-6. Country: German
Duration: 90 mins, Desc. by Andy.
The players are merchant members of the
Hanseatic League, and sail around the Baltic and North Sea trading goods. However, in order to reduce risks each ship
is owned by two players, and on your turn you get to move both ships you have a
share in. Thus it is essential to find
common ground with your partners or your ships may sail to and fro without
getting anywhere! Players try to get the most valuable goods of particular
types back to their warehouse in Luback, and the player who does this most
successfully will win. Players use
cards to change the winds, add more goods to the board and cause events such as
pirates, storms etc.
Digging, two editions available:
1) Published by Avalanche Press. 1999.
Box. Excellent. £4.50
2) Published by Hexagames. 1990. Box. Good.
£3.50
Designed by Reiner Knizia. No. players:
2-4. Country: American, Desc. by Andy.
Card game in which players open mines and
extract valuable metal while attacking other players' mines with bandits and
defending their own mines. The mined
metal is only safe once the mine has been closed. Play can either be as
individuals or as a 4 player partnership game, in which case the choice on your
turn is play a card, draw a card or pass a card to your partner. At the end of
the game the team with the most valuable metal wins.
Digit, published by Piatnik. 1987. Box. Good. £6
Designed by Gerhard Kodys. No. players:
2-4. Country: Austrian, Duration: 20 mins, Desc. by Andy.
55 cards show different arrangements for 5
sticks. One card is drawn and the
matchsticks laid out according to the diagram on it. Players are dealt cards and try to find a way to move a single
matchstick to make the patterns on their cards. There are four versions of the
game to play, but all are based on this principle.
Dingbats, published by Waddingtons. 1987. Box. 2 copies
available:
1) Good but box corners taped. £4. Missing
the winner's badge, playing pieces have been replaced.
2) Good. £6
Designed by Paul Sellers. No. players:
2-4. Country: British, Duration: 1hr, Desc. by Andy.
This game competed with the likes of
Pictionary and Taboo. It features incredibly clever pictures / words which
cryptically depict a phrase, eg. a card might say: ‘THINGTHING’, and the phrase is “One thing after another”. Very clever and good fun. There are also 'Diabolical DIngbats' which
are even harder and more cryptic. An egg
timer is used to make the players think quickly.
Dino, published by Hexagames. 1989. Box. Good. £10
Designed by Reinhold Wittig. No. players:
2-6. Country: German, Duration: 30 mins, Desc. by Andy.
A dinosaur game with very nice components,
5 large plastic dinosaurs, wooden counters, and a meteorite. Originally
published as Iridium in 1987. The players attempt to collect dinosaur eggs, but
the adult dinosaurs are used to block the paths to stop your opponents getting
to the eggs. The most successful egg
collector wins.
Dragonriders Of Pern, published by Mayfair Games. 1989. Box.
Excellent. £15
Designed by Sam Lewis. No. players: 1-7.
Country: American, Duration: 2 hrs, Desc. by Andy.
Fantasy game, based on the series of
novels by Anne McCaffrey. Players compete to unite the world of Pern, and fight
aerial battles to fight off the deadly Thread. The game is semi cooperative, as
if the lands of Pern become too poisoned by Thread all players lose, but if
that doesn't happen then the player who is allied with the most holdings is the
winner. The game comes with basic and
advanced rules
Dry Gulch, published by Hangman Games. 1999. Box. Good. £15
Designed by Alan D. Ernstein. No. players:
3-6. Country: American, Duration: 2 hrs, Desc. by Andy.
Special notes: Limited edition: No. 531
Players attempt to be elected the mayor of
the Wild West town, Dry Gulch. The town
is expanding rapidly, and to ensure they will become the mayor players need to
control the most important buildings.
Players need to obtain a variety of different resources (represented by
cards) in order to construct the buildings.
Event cards recreate the wild west atmosphere with gunfights,
stagecoaches arriving, bank robberies etc.
Election L-Game, published by De Bono Games. 1979. Box.
Excellent. £10
Designed by Edward de Bono. No. players:
2. Country: British, Desc. by Eamon.
A political game based on the mechanics in
de Bono’s L-Game. As players move over a special board printed on the
packaging, various squares are left uncovered. These squares give or take
percentage points from the
main political parties. After a set period
of time, an election is called and seats won are added to find the winner.
Extra Blatt, published by Moskito. 1991. Box. Good. £35
Designed by Karl-Heinz Schmiel. No.
players: 3-4. Country: German, Duration: 90 mins, Desc. by Andy.
Each player is an editor of a newspaper
and must fill their front page with the best stories. Story tiles come in different shapes and sizes and in different
categories (politics, sports, entertainment, etc). As you would expect with this designer, there are various twists:
the later in the game stories are added to your newspaper the more valuable
they are, but only the most impressive story of each type will score at the end
of the game. Finally, it is possible to
play advertisements on your opponents' newspaper layouts which wastes space and
can potentially reduce the value of their stories.
Family Quiz Book Two, published by Collins. 1965. Book. Good -
shows some wear. £0.40
Designed by J.B. Foreman. No. players: 2+.
Country: British, Desc. by Andy.
Softback, 48 pages, 25x18cm. Quiz book with each page having a different
topic and 24 questions. The topics
cover all sorts of general knowledge.
The answers are on the same page as the questions, but in a different
order with a key to look them up.
Famous Hands From Famous Matches, published by Maxwell Macmillan Bridge.
1991. Book. Excellent. £4
Designed by Terence Reese, David Bird.
Country: British, Desc. by Andy.
Softback, 156 pages, 22x14cm. Bridge Book
from two well known Bridge writers. A collection of interesting hands with well
written intros. In each case the reader
is asked what they think happened next, with what happened next on the
following page. The hands fall into several
categories: Early Days, Well Played Sir - and Madam, Not Quite So Well Played,
Penalty Points, Technique In Attack, Technique In Defence, Comic Cuts, Dramatic
Endings.
Flash Gordon Game, published by Waddingtons. 1977. Box. Box
shows wear. £6
Designer Unknown. No. players: 2-4.
Country: Canadian, Desc. by Andy.
TV and film related, licensed by King
Features, who made the Popeye cartoons. A game set on the Moons of Mongo. Each
player takes the part of Flash, Dale, Zarkov or Emperor Ming. The board shows
orbits around each of 6 moons and the players try to be the first to land
spaceships on any four of these.
Movement is by dice roll, but you can choose which of your 4 ships to
move. Landing on an opponent's ship
causes it
to have to restart. Orbits intersect giving quite a bit of
choice of where to move.
Four Sight, published by Invicta. 1975. Box. Good. £4
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
The board is a 4x4 grid onto which black
and white pieces are placed. Each
player is given one of 4 'keys', actually a plastic square which fits over the
board and has holes for 4 of the grid locations. The key can be rotated and flipped over giving 8 possible
layouts. Each player places a piece in
turn and tries to get 3 of his colour and 1 of his opponent's colour to be
visible beneath his key while trying to ensure his opponent can't do the same
with his key. Unusual.
Fox & Geese, published by Galt Toys. ca.1974. Box.
Good. £1.50
Designer Unknown. No. players: 2. Country:
British, Duration: 15 mins, Desc. by Andy.
Simple classic abstract game in which the
single fox tries to eliminate the geese and the geese try to corner the fox so
he cannot move.
Solitaire & Fox And Geese, published by Merit. ca.1960. Box. Good.
£1.25
Designer Unknown. No. players: 1-2.
Country: British, Duration: 20 mins, Desc. by Eamon.
An edition of the classic solo game, with
a plastic board and plastic pegs as playing pieces. The rules also include a
version of Fox and Geese, usually played on a chess-board or similar, but here
played on the Solitaire board.
Foxy, published by Milton Bradley. 1977. Box. Good. £6
Designed by Alex Randolph. No. players: 2.
Country: Irish, Duration: 10 mins, Desc. by Andy.
Special notes: The box is grubby with a
tear on the cover, but overall just about 'good' condition.
The board consists of a grid of holes into
which a few neutral pieces are placed at the start of the game. The players have a tube of disks which they
take it in turns to move across the board, and a disk is deposited whenever
they move over an empty hole. The first
player to empty their tube is the winner.
Freight Train, published by White Wind. 1993. Box. Good. £24
Designed by Alan Moon. No. players: 2-5.
Country: German, Duration: 90 mins, Desc. by Andy.
Unusual train game in which the players
shunt around various types of freight between the public holding yards and
their own trains which are being formed as well as their own private holding
yards. The game is divided into three
sections and after each section points are awarded for the largest and second
largest freight train of each type, as well as for the longest mixed freight
train. The scoring works slightly
differently in each section to discourage players from having left over freight
in their holding yards at the end of the game.
You will need a large table to play this with more than three players.
G.I. Anvil of Victory, published by Avalon Hill. 1982. Box.
Good. £8
Designed by Don Greenwood. No. players: 2.
Country: American, Desc. by Andy.
Special notes: The counters are bagged and
boxed, and there are a few hand made replacements / extras. I am selling this on the basis that the
counters have not been checked, but if it is unplayable I will refund.
The 3rd expansion for Squad Leader. It adds American armor and ordnance to the
system, as well as revising many other features. The set contains 5 geomorphic map boards (each 8" x
22"), Scenario cards for situations 33-47, 36 page rulebook, terrain overlays for the mapboards, various chart
sheets and over 1500 die cut counters.
Gespenster, published by Hexagames. 1990. Box. 2 copies
available:
1) Good. £5.50 2) Excellent. £6.50
Designed by Alan Moon. No. players: 3-6.
Country: German, Duration: 30 mins, Desc. by Andy.
Card game, 60 cards in 5 unequal suits. A
re-issue of Black Spy (by Avalon Hill), but here given a better theme. The game
is essentially similar to Hearts, but with the twist that there are 5 suits and
that you can follow both colour or number in a trick with some additional
optional variants. Also the cards are printed with a luminous ink, so they will
reveal themselves in the dark, which is highly appropriate since the cards all
show pictures of ghosts.
Globe Trotting, published by Gosling Games. 1992. Box. Good. £6
Designer Unknown. No. players: 2-6.
Country: Ireland, Desc. by Andy.
A famous globetrotter has made a secret
journey and the players try to find out which famous sites around the world it
included. This is done by removing some
cards from a deck at the start and hiding them. The rest are distributed, and as a player reaches one of their
destination cards they reveal it, but also get to see one of an opponent's
cards as well. The idea being that once
you have seen all the cards except those hidden you will know the secret
destinations and win. Attractive large board showing available routes.
Go For Gold, published by Billivan Games. ca.1980. Box. Good. £2
Designed by W.J. Hewitt, I.C. Higgins. No.
players: 2-8. Country: British, Desc. by Andy.
Sports game based on winning more gold
medals than other players. During the
game 3 things go on simultaneously - management, marathon running, and a
decathlon. Each event has its own
rules, but they all involve dice rolling of various kinds. It is possible to obtain cards from the
management and marathon parts of the game which can be used to improve your
chances in other events. At the end of
the game most gold medals wins.
Gouda! Gouda!, published by Descartes Editeur. 2002. Box. In
shrink. £8.50
Designed by Frederic Moyersoen. No.
players: 2-6. Country: French, Duration: 40 mins, Desc. by Andy.
Fun dice game but with plenty of decisions
to make. Each player has a team of 5
mice which are trying to be the first to get to the cheese at the far end of
the board. However, to get there the
mice need to cross various obstacles.
Each turn the current player chooses one of the locations with at least
one of their own mice on, and rolls one dice per mouse there (his own or
others), and the dice will indicate forwards movement, no movement or even
backwards movement. These dice can be
assigned to the mice as desired.
Surprisingly tactical, fun and exciting as the mice get close to the
cheese. Recommended - especially with
my house rules.
Guerilla, published by Ariel. 1976. Box. Good. £8
Designed by David Wells. No. players: 2.
Country: British, Duration: 30 mins, Desc. by Andy.
Abstract game, which Eamon thought one of
the best games ever made by this company.
Players place pieces on a triangular lattice to form groups, which can
then move - larger groups being able to move farther than smaller ones. There
is also a special capturing mechanism called "overkill" which results in a red "massacre"
token being placed on the space, which becomes impassable for the rest of the
game.
Guerilla, published by Avalon Hill. 1994. Box. Excellent -
unpunched. £18
Designed by Neal Schlaffer. No. players:
3-6. Country: American, Duration: 1-4 hrs, Desc. by Andy.
War based multi-player card game with some
very good ideas. Players control the forces in a Third World independence
struggle. Players secretly back either
rebels or government but there are chances to score VPs by winning a battle
even if it won't help your side in the end as it may give the player the use of
a valuable resource such as an airfield.
It is also possible for the U.N. to intervene and stop open warfare in
which case the Secret Police come into their own... Bookcase box.
Haliborange Family Car Games, published by Haliborange. ca.1985.
Cassette case. Mint. £0.75
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy.
A cassette tape and instructions for 20+
games to play in the car. Could well be
useful on your next family holiday!
Halunken Und Spelunken, published by Kosmos. 1997. Box. Good. £9
Designed by Alex Randolph. No. players:
3-4. Country: German, Duration: 40 mins, Desc. by Eamon.
Card game played on a board, set in the
world of press-gangs, searching for recruits for His Majesty’s Royal Navy. The
name translates as Scoundrels and Dives, because you search the port-side dives
for the scoundrels within. The game mechanism is again used by this designer
from his previous success, Hols der Geier, with players moving by card play,
but similar cards cancelling each other out. There are special cards (Rum
Cards) and other interactive rules. As an alternative game, you can add Black
Jack to the game who has his own movement cards. Black Jack is bid for each
round, and it is a very good idea to hire him when you can because he is adept at
stealing from the other players. There is also a 2 player variant.
Hansa, published by Abacus Spiele. 2004. Box. 2 copies
available:
1) Excellent. £15 2) In shrink. £16
Designed by Michael Schacht. No. players:
2-4. Country: German, Duration: 1 hr, Desc. by Andy.
Each player takes the role of a merchant
trading between the cities on the Baltic sea in the 14th century. The objective
is to be the most successful merchant.
A single ship is sailed on your turn from city to city, and one action
can be done in each city visited - buying goods, selling goods or establishing
a market (which is needed to be able to sell in a city and can also make it
possible to get goods for free). By
managing to sell just before an opponent you can also make their trade less
profitable. A neat system which works
well, and requires careful play to do well.
Recommended.
Hats Off, published by Peter Pan. ca.1968. Box. Good. £7
Designed by Kohner Bros. No. players: 2-4.
Country: British, Duration: 10 mins, Desc. by Andy.
Players flip cone shaped pieces into a
grid, and score points for getting their cones into their section of the grid.
The cones are plastic, with metal weights to make them fly a bit like
shuttlecocks. The flippers are lovely items, made with metal springs, and
really sturdy, with a scoring dial on the base of each one (called
Slide-O-Matic scorekeepers!). Silly but
fun and an amazing item.
Hispania, published by Azure Wish. 1994. Box. Excellent. £18
Designed by Andreas Steding. No. players:
4-5. Country: French, Duration: 4 hrs, Desc. by Andy.
Multi-player wargame which takes the
concept of each player running several people groups throughout the game from
Britannia, and transports it to Spain.
The game covers the period from 320BC to 1200AD. The board is unmounted
but full colour and attractive.
Compared to Britannia there are more unit types and several people
groups 'transform' as the Romans / Romano British do in Britannia. 5 scenarios are included.
Honey Bears, published by Piatnik. 1998. Box. 2 copies available:
1) In shrink. £12 2) Excellent. £11
Designed by Reiner Knizia. No. players:
2-4. Country: Austrian, Duration: 25 mins, Desc. by Andy.
Nice looking race game, with attractive
cards that are used to move the bears. The twist is that you score for the
cards you keep unplayed, and these show the various bears, but in order to
score you need your bears to do well, which means playing those same
cards. Dilemma. Light and quick, but a
neat idea, and now quite sought after too.
Illustrated Games Of Patience, published by Prentice Hall. 1969. Book.
Good, but dust cover a little worn. £1.50. Designed by Lady Adelaide Cadogan.
Country: American, Desc. by Andy.
Hardback with dust cover, 48 pages,
24x19cm. This is a reproduction of a book originally published in 1875. The
author was the daughter of the first Marquess of Anglesey and wife of the
youngest son of the third Earl of Cadogan, and was considered the 'patron saint
of patience'. The book describes 24
games of patience (solitaire card games) with colour diagrams showing the card
layouts. Most of the games names remain
in French - this reflecting their origin.
Keyword, published by Parker Brothers Inc.. 1953. Box. 2
copies available:
1) Good. £3. Board and plastic tiles look
well used.
2) Good. £4
Designer Unknown. No. players: 2-4.
Country: American, Desc. by Andy.
The first British competitor to the (then)
newly released Scrabble. A good word game.
Very much in the same vein as Scrabble.
Wooden racks. Keyword's main
differentiating feature is that there are some short target words on cards and
if a player manages to put down one of these then a good bonus is awarded.
King's Bounty, published by Task Force. 1991. Box. Good. £13
Designed by Robert L Sassone. No. players:
1-8. Country: American, Desc. by Andy.
Fantasy game placing the players as bounty
hunters, hunting down dastardly villains and terrible monsters for fun and
profit. You can even create your own Bounty Hunter (as if in a role playing
game) if you tire of playing the pre-set characters. The game system allows
combat and use of magic items as well as tricks and traps to capture those
sought by the crown. Each villain is
known to frequent different places which must be searched to find them. Random
events keyed to particular terrain types can occur too. Plays well as a solo
game.
Knockout, published by Milton Bradley. 1993. Box. Box lid
slightly indented. £6.50
Designer Unknown. No. players: 2+.
Country: Irish, Duration: 15 mins, Desc. by Andy.
A game in the Jenga family, but with some
rather nice twists. Firstly a wall is
built up using large plastic pieces, including a special piece near the
top. Then players take it in turn to
remove a piece and place it on top of the wall. However, rather than using your hands you use a toy electric
hammer-drill which comes with the game!
As you can imagine this eliminates the 'precision touch', and makes it
all rather more fun! Also you don't
lose unless the special brick falls, so sometimes you can safely demolish a
section of the wall without losing.
Good fun game.
Law Courts, published by Oliron Games. 1989. Box. 1 Box corner
taped. £4.50
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
A look at the legal system in Britain.
Players take court actions against each other, ultimately trying to win a case
in the House of Lords, and to double their money. Game play involves moving around a track on the board and
actioning the various spaces. However
players also get the chance to challenge various actions in court, though this
costs money it can hamper the opponent.
Players will have to decide which actions to defend and which to let
go. The game uses lots of different
types of cards to resolve challenges etc. The box is styled to look like a
black briefcase.
Let's Buy Hollywood, published by Henmead Enterprises. 1991.
Box. Good. £11
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Business game in which the objective is to
control 1 each of the 4 types of entertainment businesses available. Buying shares is done when landing on the
appropriate space (using the movement around a track mechanic), but you can
either buy one cheap share or two at a higher per-share cost. In order to make money players buy talent
cards so they can put on a film. The
film once released will hopefully provide income - there is a separate track on
which film tokens are moved - and this money can be fed into producing more
films and buying more shares to gain control of companies.
Liardice, published by Campus Martius. 1980. Box. Excellent.
£4
Designed by Don Hughes. No. players: 2+.
Country: British, Duration: 10 mins, Desc. by Andy.
Pocketable set which is just a little
larger than a deck of cards. Players
secretly roll the dice in the box and close the lid, and then say what they
have got (eg. a pair of sixes), and then passes the box to the next player, who
either accepts the box, gets one reroll and then says a higher combination he
has now achieved, or refuses the box and calls the previous player a liar! A neat mini set with small dice and its own
dice rolling compartment and life tokens.
Long Short, published by Hexagames. 1982. Box. Good, box corners
taped. £15
Designed by J Hagedorn. No. players: 2-6.
Country: German, Duration: 1 hr, Desc. by Andy.
Business game which takes the standard
stock trading game model a step further - the game models a futures market
which means you can make money when prices fall as well as rise. Players get cards which affect the prices of
various commodities and action cards which can affect the market in minor or
major ways. Each turn a player gets to
buy and sell contracts, play a price alteration card and then roll the dice,
which may indicate an event occurs or allow a card to drawn for future use. The
game ends when all price alteration
cards have been played.
Lost Treasure, published by Parker. 1982. Box. Good. £12
Designer Unknown. No. players: 2-4.
Country: Canadian, Duration: 45 mins, Desc. by Andy.
Board game which is controlled by an
electronic console. Players each have a
salvage ship and try to find and recover lost treasure from the sea floor. The console keeps track of two treasures at
once, and players move their ships and then get to narrow down the location of
one of the treasures by asking if it is E-W or N-S of their ship. Once a treasure has been located the player
dives for it which is resolved using the console - three are 9 places to check,
with different sea depths and air is used up as you dive, so you mustn't stay
down too long or you will lose everything gained so far on that dive - judging
the dives is tense and great fun.
Marracash, published by Kosmos. 1996. Box. Good. £14
Designed by Stefan Dorra. No. players:
3-4. Country: German, Duration: 1hr, Desc. by Andy.
Players purchase shops in the Old Town of
Marrakesh - this is done by auction.
Each shop attracts a particular colour of customer, and each customer
which comes into the shop spends progressively more, so a well positioned shop
can be very lucrative. Players also control the movement of customers and which
city gate they come in through. Making
a customer go into another player's shop gets you a cut too. Once the stream of customers is depleted the
player with the most money wins.
Attractive wooden customers. Eamon has some house rules which I can pass
on if you remind me.
Match Of The Week, published by Unknown. ca.1970. Box. 1
Box corner split. £4
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
Soccer game with no company or designer
credited. Simple movement system for the players, using dice on a large board
covered by a grid of circles. However,
there are quite a few options on how and where to kick the ball, including
rules for ground level passing and aerial passes / shots and even
dribbling. The defending player can
also choose to foul if the attack looks too dangerous.
Max Haines Mystery Challenge Books, published by Family Games Inc. Book.
Designed by Max Haines. No. players: 1.
Country: Canadian, Desc. by Andy.
Softback, 22x17cm, 40 pages. Picture
puzzle books in which you are posed a mental challenge to unravel by studying
the associated picture. Each book
includes 12 puzzles as well as solutions.
Nice item.
Vol. 1, 1990. Excellent. £2
Vol. 2, 1992. Excellent. £2
Vol. 3, 1992. Excellent. £2
Vol. 4, 1992. Excellent. £2
Meine Schafe Deine Schafe / Wooly Bully, 2 versions available:
1) Meine Schafe Deine Schafe, published by
Goldsieber Spiele. 2002. Box. Excellent. £9. Country: German
2) Wooly Bully, published by Asmodee
Editions. 2003. Box. Excellent. £9. Country: French
Designed by Philippe des Pallieres. No.
players: 2-4. Duration: 30 mins, Desc. by Andy.
Tile laying game with much of the feel of
the Carcassonne family. The tiles show
fields and forest, with different coloured sheep in the fields. Players are secretly given a colour of sheep
and try to enclose fields with that colour sheep in. During the game you can disclose the colour of your sheep and the
earlier you do this the more points you get, but then other plays know how to
play against you effectively. There are
also wolves in the forests which can pick off unprotected sheep.
Mississippi Queen, published by Gold Seiber. 1997. Box.
Excellent. £14
Designed by Werner Hodel. No. players:
3-5. Country: German, Duration: 45 mins, Desc. by Andy.
Race your paddle-steamer down the
Mississippi. The river is made up of tiles, which can be added to the river in
various ways making the river different every game. Players manage the speed,
acceleration and movement of their paddle steamers carefully, and have to pick
up passengers along the way. Ultimately it is a race, so getting in other
players' way and placing river tiles to help you and hinder others is all in
order. Won Spiel Des Jahres 1997.
Montanara, published by Abacus Spiele. 2005. Box. Excellent.
£10
Designed by Jong Kong. No. players: 2.
Country: German, Duration: 20 mins, Desc. by Andy.
The players vie to be the first to unearth
4 valuable crystals. In this card game
players play dwarves onto the table and then can use them to delve into the
piles of cards looking for crystals - one card for each dwarf available to
dig. In addition action cards can be
played which can manipulate the order of the cards in the piles to be dug up
and allow the cards to be examined. Cave-ins remove all dwarves on the table
from play, and quakes can undo your opponent's cunning plans.
More Games Puzzles And Pastimes, published by Odhams. 1959. Book. Good.
£6
Designed by Various Authors. Country:
British, Desc. by Andy.
Hardback, 192 pages, 26x18cm. Very nice
period item with some colour plates and many black and white illustrations.
This is a wonderful collection of children's hobbies, activities, games, tricks
and puzzles. Highlights include: How To
Be A Detective, Sending Secret Messages, Optical Illusions, Puzzles With
Numbers, Train Watching, and much more.
Never Call Retreat, published by 3W. 1983. Box. Good. £4
Designed by George Schandel. No. players:
2. Country: British, Desc. by Andy.
Boxed version of the game from The
Wargamer Issue 25, but with mounted mapboard and a bookcase box. Simulation of the 1st day of Gettysburg
between the Army of the Potomac and the Southern forces of the Army of North
Virginia. Hexes are 200 yards across, turns represent an hour and the game
focuses on the operational aspects which distinguish the battle from other ACW
battles.
Noah's Ark Race Game, published by Falcon. ca.1990. Box. Box
corners taped. £2
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Children's game (age 5+ I would guess).
Players use dice, but get a choice of where to move on the board. The objective is to track down animals for
your ark, and the first to collect 6 gets a bonus. Played over several rounds.
There is a simplified version for younger children and a scoring version
for older children.
Obscura Tempora, published by Rose & Poison. 2005.
Box. Excellent. £9.50
Designed by Andrea Angiolino. No. players:
2-6. Country: Italian, Duration: 45 mins, Desc. by Andy.
Special notes: Includes colour summary
sheets to ease play
Card game with very nice artwork (and no
text). Players build up their castle,
towns and abbeys using cards, and can enhance their towns with markets and
ports. This will help increase their
income each turn. The income must be
distributed between the holdings.
Players can also send saracens, catapults and militia to destroy and
steal from opposing holdings (though they can be rebuffed), and send bishops to
take over control of abbeys. Money can
be spent to gain more cards which gives you more you can do, but also needs to
be held as victory points to win the game.
Ole, published by Abacus. ca.1996. Box. 2 copies
available:
1) Good. £4.50. Shrinkwrapped but small
dent in box. 2) In shrink. £5
Designed by Wolfgang Panning. No. players:
3-8. Country: German, Duration: 45 mins, Desc. by Andy. Card game with 56 cards
numbered and colour coded in a special way. The object is to get rid of your
cards first, and you do this by either laying a higher numbered card than the
previous card or a higher ranking suit (but could have a lower number). If you play higher in both then you get to
play again. If you are unable to play
you take a penalty chip. There is
actually more to this game than initially meets the eye and it does play well
with the higher numbers of players too. Recommended.
Othello / Reversi, 2 versions available:
1) Othello
published by Peter Pan. 1977. Box. Good, but 1 corner split. £3.50. Very nicely
produced with a green beize covered playing area, classic black and white reversible
pieces, and useful storage compartments for the pieces.
2) Reversi,
published by Spears. 1973. Box. Good. £1. Foldout board and colourful plastic
men.
Designer Unknown. No. players: 2. Country:
British, Duration: 30 mins, Desc. by Andy.
The classic strategy game.
Papillon's Escape, published by Invicta. ca.1975. Box.
Good. £2.50
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
Special notes: Photocopied rules.
Strategy game with a plastic board and
wooden pieces. One player has 9 pieces that represent Papillon (the great
escaper from the notorious Devil's Island prison) and the other player has 16
pieces representing the guards. The object is to get your Papillon piece (from
your 9 starters) off the board. This is
actually the same game as 'Tablut' (except for a slightly different starting
position), which is in the same family of games as The Viking Game or King's
Table, and thus this is actually one of the oldest games in the world.
Paranoia, published by West End Games. Two editions available:
1) 1984. Box. Good. £6. First Edition.
2) 1987. Box. Mint. £5. Second Edition.
Designed by Daniel Seth Gelber. No.
players: 2-9. Country: American, Desc. by Andy.
Classic roleplaying game set in a future
in which everything is controlled by an all powerful computer and the
characters find it hard to do anything right according to the computer's
contradictory rules. Great fun game
which will have you both laughing and crying.
Needs to be experienced.
Paranoia - Gamemaster Screen, published by West End Games. 1985. GM
Screen. Mint. £0.25
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
GM's screen for the humorous science
fiction RPG, Paranoia.
Party Games Funbook, published by Murrays. 1960. Book. Good.
£2
Designer Unknown. Country: British, Desc.
by Andy.
Softback, 80 pages, 24x18cm. Book of
roughly 80 party games and activities, each one on a separate page, and most
have an illustration. The illustrations
are very 1960's, but the games and activities are good parlour games, and so
just as much fun for kids now as they were then.
Paydirt, published by Avalon Hill. ca.1981. Box. 2 copies
available:
1) Good. £4. Includes team charts for
1984.
2) Good. £6. Includes 1978 & 1986 team sheets.
Designed by Dr Thomas R Nicely. No.
players: 2. Country: American, Desc. by Eamon.
A brilliant statistical American Football
game, one of Eamon's favourite 2-player games.
Rules include basic and advanced versions and each set comes with charts
for the teams for a particular year. These charts are statistically designed to
reflect the strengths and weaknesses that characterised that team that year.
Perplexcity Booster, published by Perplex City Academy. 2006.
Booster pack. New. £1
Designer Unknown. No. players: 1. Country:
British, Desc. by Andy.
This is a sealed booster containing 6
puzzle cards. These are intended to
give you a mental workout, and each booster will have a different selection of
puzzles. They include mazes, riddles,
hieroglyph and cryptography puzzles amongst other things. Once you have
completed a puzzle you can go to www.perplexcity.com and enter your answer and
claim points. There are free puzzles on
their website too. The idea is to get
as many points as possible and there are big cash prizes available to the truly
dedicated.
Play Better Bridge, published by Octopus. 1979. Book. Good.
£6
Designed by Rixi Markus. Country: Spain,
Desc. by Andy.
Hardback with dust cover, 157 pages,
29x22cm. Includes a foreword by Omar Sharif.
Includes black and white plates and diagrams. Using over 200 hands the
author teaches by explaining how experts bid and played various interesting
hands. Chapters include: Bridge Today, Bidding in contested / uncontested
hands, The Play, Opening Leads, Defensive Play, Bols Bridge Tips, The
Champions, Old Masters. The book is all in English despite being printed in
Spain.
Pow Wow, published by Franjos. 1996. Box. Good. £9.50
Designed by Ronald Corn. No. players: 3-6.
Country: German, Duration: 45 mins, Desc. by Andy.
Very nicely produced game, with a cloth
board, and a bag of chunky stones. The players get the Indians to complete
their 'dance' around the tepee. Dice are used, but with plenty of choice, and
dice can be rerolled when needed, and movement allowances are determined by
moving the stones on the board. The winner is the holder of the card
corresponding to the Indian who first completes his dance, but these cards can
change hands during the game. Includes a 2 player variant.
Pro Football, published by 3M. 1966. Box. Good. £9
Designer Unknown. No. players: 2. Country:
American, Desc. by Eamon.
Special notes: One of the 3 defence type
cards has been replaced, and the magnetic marker is also not the original one -
still entirely playable though.
Rarely seen 3M sports game in one of their
trademark wrap-around plastic boxes. A head-to-head, non-statistical American
Football game. The offence chooses a type of play and the defence reveals if
they guessed the general direction of the play. Dice are then rolled on a chart
that allows for most variations of the play that can follow. Also later
published as Thinking Man's Football.
Rules Of The Game, published by Collins Willow. 1991. Book.
Good. £8
Designed by Edited by Sylvia Worth.
Country: British, Desc. by Andy.
Special notes: Hardback edition
Subtitled 'The Complete Illustrated
Encyclopedia Of All The Sports Of The World'.
Thus this is not actually a game related book, but rather a sports
related book. However, it is an
excellent resource which you may well find useful. It covers 150 sports and has
over 2500 colour illustrations, and is 320 pages long. Great for finding out the basics of a sport
before playing a board game based on that sport.
Run For Your Life Candyman, published by Smirk & Dagger Games.
2005. Box. Good. £11
Designed by Curt Covert. No. players: 2-6.
Country: American, Duration: 30 mins, Desc. by Andy.
Game which parodies the classic children's
game Candyland. In this game the king
has betrayed his candy citizens by bagging them up and shipping them to
children all over the world! The players play astute gingerbread men who have
discovered this and are running for their lives to escape this fate. Each
player gets a status sheet where damage to their limbs is marked off as the
game progresses. Players travel along a
track and get to play cards which can damage the other players or help
themselves.
Scarne's Encyclopedia Of Games, published by Constable. 1976. Book.
Good. £10
Designed by John Scarne. Country: British,
Desc. by Andy.
Special notes: Hardback edition
Comprehensive hardback guide to games by
one of the foremost figures in the business. Has nearly 1,000 games explained,
plus variations, in its 630 pages. This includes at least 300 games which had
not previously been published in a book. Has about 20 chapters on different
families of multi-player card games, as well as chapters on tile games, chess,
checkers, Teeko, dice games, lottery games and parlour games. Includes rules to his own game Skarney,
which he considers probably his best game invention.
Screaming Eagles, published by Milton Bradley. 1987. Box.
Good. £13
Designer Unknown. No. players: 2-4.
Country: American, Duration: 25 mins, Desc. by Andy.
Special notes: Box lid shows slight
discolouration
An MB dogfight game with attractive
plastic miniatures. Players are the pilots of modern aircraft and you will need
to shoot your enemies down as quickly as possible as otherwise they are sure to
shoot you. Players simultaneously choose cards to plan their moves. Each plane
has a battle board, on which the location of damage can be recorded. The main board is a very unusual wraparound
layout, so you are always close to the other aircraft. When played with 4 players it is a partnership
game.
Sealord, published by Inter Game. ca.1980. Box. Good. £12
Designer Unknown. No. players: 2. Country:
Swedish, Duration: 40 mins, Desc. by Andy.
Naval combat game in which the players
each have 4 ships, one of which is their flagship. Players try to surround their opponent's flagship with 3 of their
ships in order to win victory. Movement
is by rolling a die to see how many spaces one of your ships can be moved -
since you have four there is normally quite a bit of choice, and the board
isn't that many spaces wide, so often high numbers are quite restrictive. In addition the ships drift with the wind,
so you have to make sure your flagship doesn't get shipwrecked as that loses
the game.
Shell Shock, published by Victory. 1990. Box. Excellent -
unpunched. £13
Designed by Joseph Reiser. No. players:
2-4. Country: American, Desc. by Andy.
Two player man to man wargame adapted from
the same company's solitaire game system Ambush! Both players equip and then command a squad of American, German,
British or Russian troops and play one of six missions. Very high replayability
as each playing works out differently due to weather conditions, differences in
the squads, a variety of mission objectives and the intensity of the battle.
Sim City CCG - Large Batch Of Cards, published by Mayfair. 1995.
CCG. Good. £15
Designed by Tom Wham, Darwin Bromley,
Louis Rexing. No. players: 2+.
Country: American, Duration: 90 mins,
Desc. by Andy.
Collectable Card Game. City building card game tied in with the
very popular computer game of the same name.
Players play cards showing city blocks with road and rail connections
onto the table to form a city. Placing
blocks earns money according to how well the card matches up with others
already on the table. The cards each
have zone types and often have specific placement restrictions, or can affect
the value of future cards placed. Councillors can also be played and becoming mayor has
advantages. Can be played from a single
'common' deck. This batch includes approximately 630 regular cards + 35 long
cards and about 50 colour copied proxies + rules. Just fits in a box 22x14x6cm.
Snoopy Come Home, published by Arrow. ca.1970. Box. Good.
£1.50
Designer Unknown. No. players: 2-4.
Country: British, Duration: 30 mins, Desc. by Andy.
Family game using the characters from the
Peanuts comic strip. Players need to first get Snoopy out of hospital. Then
everyone tries to take control of Snoopy and return him to his kennel. Players
may use telephone booths as shortcuts and place a "No Dogs Allowed"
sign to block Snoopy's path.
Solitaire, published by Chad Valley. ca.1953. Box. Box poor. £1
Designer Unknown. No. players: 1. Country:
British, Duration: 10 mins, Desc. by Eamon.
Old copy of this classic game. Box poor,
but contents fine. Nice solid wooden pieces. Unusually produced, in that the
rules (and the solution) are printed on the box lid. I have dated it because it
says that Chad Valley are "By Appointment Toymakers to Her Majesty the
Queen" but it looks to me to be older than the fifties.
Solotaire, published by Milton Bradley. 1973. Box. Good. £8
Designer Unknown. No. players: 1-2.
Country: American, Duration: 15 mins, Desc. by Eamon.
Excellent game based on Poker Patience,
with a nice plastic board on which to lay the cards. Lucille Ball pictured on
cover warning "Caution! This game may be habit forming". Includes a
variety of games for 1 or 2 players, Honeymoon, Quick-draw, Mayhem 1 & 2.
Spinnaker, published by Overlay Games. 1985. Tube. Good. £9
Designed by Lynn Lewis. No. players: 2-6.
Country: British, Desc. by Andy.
Notes: The stopper at one end of the tube
is missing, and that end has been secured with card and tape.
Yacht racing game played on a large
nautical map with a clear plastic overlay showing the spaces the yachts will
move on during the game, and you can play on a real nautical map using the
overlay if you wish. The game takes some of the ideas from 3M's classic
Regatta, allowing for unexpected change of wind direction, variable number of
movement legs per turn, attitude of yachts, right of way etc. It also adds some extra ideas such as
avoiding water which is too shallow for your boat and bonuses and penalties for
different depth keels, spinnaker usage etc.
Nice item especially for the sailing enthusiast.
Star Wars The Queen's Gambit, published by Avalon Hill. 2000. Box.
Excellent. £28
Designed by Craig Van Ness, Alan Roach.
No. players: 2 or 4.
Country: American, Duration: 2 hrs, Desc.
by Andy.
Produced by the Hasbro backed Avalon Hill,
this game has over 150 plastic figures, and the game involves juggling four
different battles simultaneously - concentrating on one or two may get you
victory there, but may lose you the other battles and the game. The 4 arenas are the Gungans and droids on
the plains, The Jedi, Anakin in his spaceship, and the battle in the
palace. The game is driven by card
play, with the cards having multiple
uses, so plenty of choice and decisions to make. The over the top production of
this game has to be seen to be believed.
Tabula, published by Historical Collections. 1990. Box.
Good. £3
Designed by Finch and Scott. No. players:
2. Country: British, Desc. by Eamon.
Very nice reproduction of a Roman game,
with Roman-numeral dice and glass stones. A sort of early Backgammon.
Take My Word, published by Condor. 1974. Box. Good. £4
Designed by Seven Towns. No. players: 3-4.
Country: British, Desc. by Andy.
Original word game featuring lettered
tiles. Words are made, some letters face up, some face down, but you have an
option of bluffing by putting down a made up word. As well as extending your
word by taking a new tile, you can attempt to guess opponents' words, steal
opponents' words to make longer words yourself, or call someone's bluff. The number of tiles in the game is very
limited (31), so you can tell what tiles other players can't have hidden, which
should help you work out what their word is (or if they are bluffing).
Tennis Masters, published by Gold Sieber. 2000. Box. Good. £15
Designed by Rolf Rotgers and Oliver
Bolten. No. players: 2. Country: German, Desc. by Andy.
Very unusual action game. The large board shows a tennis court with a
translucent top surface. Under this surface each player has a paddle which
shows where his player can reach this turn.
The playing pieces are plastic tennis player figures with a racquet you
pull back and release in order to flick the ball. The ball is a soft fluffy thing, which will stop when it hits the
slightly rough board. If your shot
fails to land in the opponent's court you lose the point. If it gets there but out of the area shown
by your opponent's movement paddle then you played a winner. Otherwise your opponent moves their figure
and paddle and tries to return the ball.
It is possible to build up quite a bit of skill with practice.
The Best Games People Play, published by Hyperion. 1976. Book. Good.
£3
Designed by Richard Sharp. Country:
British, Desc. by Andy.
Hardback with dust cover, 96 pages,
24x16cm. This book describes 26 game
some of which are popular, and some of which are less common. They cover word games, card games, pencil
and paper games, and more - an interesting collection.
The Car Boot Game, published by Lefran Games. 1997. Box.
Excellent. £6
Designed by . No. players: 2-4. Country:
British, Desc. by Andy.
Players try to make the most money by
buying and selling assorted items at car boot sales, jumble sales, auction
houses, and in the local paper. The
various items are depicted on cards and have a face value and a hidden real
value which they can hopefully be resold for.
The board shows a track with several branches around which the playing
pieces are moved and the space landed on is actioned. The spaces allow the
purchase / sale of items, and at a car boot sale items can be bought from other
players too.
The Dick Tracy Game, published by University Games. ca.1990.
Box. Good. £2.50
Designer Unknown. No. players: 2-6.
Country: American, Duration: 1 hr, Desc. by Andy.
Film related, linked to the film starring
Warren Beatty. Each player competes to capture criminals in their hideouts
within the City. This is done by moving around the board and collecting cards
which will help confront criminals.
When a criminal is confronted either a card can be played to beat the
weapon they were using or the player must spin a more powerful weapon using the
special spinner. Captured criminals can be deposited in jail to gain victory
points.
The Follyfoot Save A Pony Game, published by Whitman. 1974. Box. Box
edges split and taped. £1
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
TV related, based on the series about life
on Follyfoot Farm. Players aim to use the farm and gymkhanas to raise money to
save a pony for their farm. The game is
driven by dice roll and movement around a track on the outside of the board,
where spaces cause money to be gained or lost.
When a gymkhana takes place the showjumping course involves more dice
rolls to clear fences and deal with refusals etc, with the players getting
prize money according to their positions.
The Official Scrabble Manual, published by Hodder And Stoughton. 1980.
Book. Good. £4
Designed by Jacob Orleans & Edmund
Jacobson. Country: British, Desc. by Andy.
Paperback book, 60 pages. Subtitled 'How To Win At Scrabble', and
contains colour diagrams. This book covers: How to get high scores - lots of
different tactics; lists of high scoring words for harder letters (not complete
lists - they are in a separate Scrabble book); words with lots of vowels;
defensive play; complete Scrabble rules; partnership play; tournament play;
solitaire Scrabble; Scrabble problems.
A must for the serious or improving Scrabble player.
The Omega Virus, published by Milton Bradley. 1992. Box.
Good, but corners taped. £18
Designer Unknown. No. players: 1-4.
Country: American, Duration: 30 mins, Desc. by Andy.
Computer controlled science fiction board
game. A military satellite has been
taken over by the Omega Virus and will soon rain down destruction on Earth
unless an elite commando from one of the superpowers is able to destroy the
virus first. Players must explore the
space station, initially having limited access to rooms and none of the vital
items of equipment, but gain these as the game goes on, with the ultimate goal
of finding and destroying the Omega Virus.
The game is controlled by a speaking computer unit, and there is only a
limited time before the virus will win the game, so play must be fast, creating
a great deal of tension. Very nice
item. Can be played solitaire too - you
against the computer!
The Prince, published by Phalanx. 2003. Box. Excellent. £12
Designed by Alexander S. Berg. No.
players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.
Card game of intrigue, money and military
power in the times of the Renaissance.
Players vie to have a member of their clan become the next Pope, but
getting this to happen is tricky and will require careful political
manoeuvering. The cards represent various important characters, positions of
office, assorted events, artists, condottieri etc, which you will need to
employ to best effect to win. Game play involves auctioning cards, card play,
voting and politicing.
The Really Nasty Horse Racing Game, published by Upstarts. 1984. Box. Good,
but 1 corner taped. £12
Designer Unknown. No. players: 2-6.
Country: British, Duration: 90 mins, Desc. by Andy.
Horse racing game with really nicely made
horses and jockeys. It is played over
several races. Each player has the same
selection of horses to use but can choose which race each should enter. Game play involves dice and special spaces
on the board give bonus movement to the horses of the right type (more spaces
available for better horses). Also
start lane is very important, blocking is possible and it is easy to move out
into the slower lanes but hard to get back into the faster ones. Money is
gained by winning races or by betting on the winning horses. There is a neat system for setting the
odds. What gives the game its name
though is very potent cards which can make horses fall at specific spaces or
start steward's inquiries etc.
The Stock Market Game, published by Avalon Hill. 1970. Box. Box
corners taped. £8
Designed by Thomas Shaw. No. players: 2-6.
Country: American, Duration: 1 hr, Desc. by Andy.
Interesting business game with 4
scenarios, including one that takes you through the 1929 Wall Street Crash. It
also shows how you could make money when everyone else is losing theirs.
Players buy and sell 5 stocks to make the most money. Players simultaneously
place counters to indicate buying or selling while a timer ticks away. A card decides whether the market is bull,
bear or mixed, and the stock price changes depending on how many people are
buying and selling that stock. There are also rules for stock splits, stock
conversion, margin buying and short selling.
The Transformers Game, published by Milton Bradley. 1986. Box. Fair.
£1
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Special notes: 1 box corner damaged, and 1
plastic robot no longer 'transforms'.
Not the same as the similarly named game
by Warren. Themed on the childrens' TV
series and range of toy robots. Each
player controls 3 robots which can transform into aeroplanes by 'folding' the
plastic piece. The objective is to be
the first player to get all your Transformers to the Command HQ in robot form.
Play involves movement by dice and battles when opposing pieces meet. Battles are resolved using cards.
Those Incredible Puzzles, published by Lippincrot & Crowell.
1980. Book. Good - shows a little wear. £2
Designed by Don Rubin. No. players: 1.
Country: American, Desc. by Andy.
Softback, 96 pages, 27x21cm. A visual
puzzle book with 36 puzzles. Here are
some examples of the types of puzzle: identifying pictograms, matching
Esperanto & English words, deciphering multiple exposure pictures, symbolic
division, spotting filmstars from their negative images etc.
Tournament, published by Alan Parr. 1980. Booklet. Good. £4
Designed by Alan Parr. Country: British,
Desc. by Andy.
Booklet, 21x15cm, 11 pages. This self produced booklet includes the
rules to several games which can be played with playing cards which have sports
themes. The games are: Sunday League,
United!, Gleneagles, Centre Court, Le Mans and Steeplechase.
Tover Je Toverweg, published by Opstelten Speelgoed. 2004.
Box. Excellent. £15
Designer Unknown. No. players: 2-4.
Country: Dutch, Desc. by Andy.
Each year the wizards apprentices compete
in a forest race to be the first to get to a magical destination. The apprentices themselves are not permitted
to use magic, but the wizard backing each certainly can. The game is a tactical card game and there
are several boards and different sets of rules, with one set for children age
3-4, one set for 5-7+ and one for ages 6-9+.
Trust Me, published by Parker. 1981. Box. Shrinkwrapped. £8
Designer Unknown. No. players: 2-4.
Country: American, Duration: 45 mins, Desc. by Andy.
Wheeler-dealer business game. Players
claim properties around the board and cajole other players to invest in them.
The value of the properties is random, and hidden away in little briefcases. As
the game goes on you find out which ones are really worth having.
Twenty Questions, published by Milton Bradley. 1988. Box.
Good. £4
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
Variation on the parlour game in which you
have 20 questions to discover what the current player is thinking of. However, there are several differences
here. The first is that it can be a
person, place, thing or year which is to be identified, and rather than having
to make up questions, there are 20 clues which are on each card. Each player in turn suggests the number of a
clue and the 'reader' reads out that clue.
The person who requested that clue may then make a guess. The reader and the player who guesses right
share the points - the reader gets a point for each clue read out and the
guesser gets one point for each clue which wasn't read out.
Tyranno Ex, published by Moskito. 1992. Box. 2 copies available:
1) Excellent. £15 2) Good. £14
Designed by Karl-Heinz Schmiel. No.
players: 2-4. Country: German, Duration: 2 hrs, Desc. by Andy.
First edition of this game about the
evolution of the dinosaur. Players attempt to ensure that their species will be
dominant by placing climate change markers which will hopefully ensure the
climate favours their dinosaurs rather than those of their rivals. However, as
well as surviving the climate it is necessary to weather attacks from other
species. Clever systems as you would expect from this designer.
Uno Dice, published by Gibsons. 1987. Box. Good. £4
Designed by International Games. No.
players: 2-6. Country: American, Desc. by Andy.
Rather nice dice game with 24 special
dice. The dice have variations of coloured numbers and 'Wild' symbols. Rules
for three different games included. The first game is essentially a Uno variant
but with dice rather than cards. The
second is more like Yahtzee, and the third involves forming chains of matching
dice - a sort of dominoes dice game.
Unusual item.
Voltron, published by Parker Bros. 1984. Box. Good. £4
Designer Unknown. No. players: 2-5.
Country: Canada, Duration: 20 mins, Desc. by Andy. Special notes: Box edges
show some wear, and one corner taped.
Some of the standup cardboard pieces are creased, but still usable.
Based on a US Children's TV program in which the Voltron Force of good guys in
space suits have to find the keys to form Voltron, who is powerful enough to
best the Robeast! There are two
versions of the game, one for beginners and one more advanced. The game
involves some memory work as a board of face down tokens gets explored, and
nasty surprises get turned face down after discovery, but useful weapons and
the all important keys can be found too.
Loads of standup cardboard pieces, including two huge ones which are
used on the separate battlefield board.
War And Peace, published by Avalon Hill. 1980. Box. Good - partly
unpunched. £15
Designed by Mark G McLaughlin. No.
players: 2-6. Country: American, Desc. by Eamon.
Perhaps Avalon Hill's best Napoleonic
game, covering Napoleon's battles from Austerlitz 1805 to Waterloo 1815. There
are 9 individual scenarios based on yearly campaigns and a magnificent Grand
Campaign 1805-1815 that requires diplomatic skills as well as battlefield
expertise. The rules are 10 pages long, with a further 3 pages of optional
rules and then about 16 pages of scenario descriptions.
Warhamster Rally, published by Jolly Roger Games. 2002.
Box. Excellent. £13
Designed by Frank Branham. No. players:
3-5. Country: American, Duration: 50 mins, Desc. by Andy.
A crazy race game based on John Kovalic's Dork
Tower comic strips. In this game each
player races their warhamster around a course.
However, each hex space indicates the direction you must next move, and
they point all over the place, meaning that for every few spaces forward you
might well go several back. Movement cards are played which show the number of
spaces to move, and not always in a straight line forward - so that you can
often make use of being on an arrow which points the 'wrong' way by playing a
card which lets you move off to the side!
In addition players have special powers and special moves they can make
use of. Pretty wacky!
Wizards And Warriors Fantasy Games, published by W.H.Smith / Oyster Books.
1985. Booklet. Good. £7.50
Designed by Tim Wood. No. players: 1-6.
Country: British, Desc. by Andy.
Thick card booklet containing fold-out
boards for 5 different fantasy games, as well as a sheet of counters used in
the various games. The books is 30x20cm, and in full colour. There is also a separate 16 page rules
booklet. The games are: The Wizard's
Chamber (2-4), The Curse Of The Tomb (1-2 players), Escape From The Troll King
(2-6), The Mines Of Aslok (2-6), The Vault Of Illusion (2-6). Nice item.
Word Power, published by Avalon Hill. 1967. Box. 2 copies
available:
1) Good. £7 2) Box worn. £5
Designed by Tom Shaw. No. players: 2+.
Country: American, Duration: 1 hr, Desc. by Andy.
2nd edition in a bookcase box. 3 levels of
play, from elementary to intellectual. Based around word definitions, but with
more game-play than usual in these types of game. Essentially the players have cards with various obscure words on
them and these can be played only onto spaces with related or opposite words
when on an appropriate space. Players
can also challenge your play if they think you don't know what a word means and
so have made an incorrect play.
Wyvern Starting Selection, published by US Games Systems. 1994.
Boxes. New. £8
Designed by Mike Fitzgerald. No. players:
2. Country: American, Duration: 30 mins, Desc. by Andy.
CCG.
I am providing two starter decks + 6 boosters (total of 210 cards) for
this price, which is quite sufficient to make up two reasonable decks. No need to buy further cards. Players secretly lay out an array of dragon
and terrain cards, and have a hand of special action cards. The objective is to eliminate your
opponent's card layout. This is done by
sending dragons into enemy territory to scout out the terrain or fight dragons. Some dragons are strong but can be defeated
by terrain while others are weak but can deal with terrain they find. Each player has a very limited amount of
gold needed to pay for dragons and action cards - running your opponent out of
gold is just as powerful as defeating their dragons. Recommended.
Young Krypton, published by Telitoy. ca.1980. Box. Box shows wear.
£4
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
TV related, based on a junior version of
the Krypton Factor. The players go through several rounds trying to score as
well as possible. The rounds are: Mental
Agility (spotting the next number in a number sequence), Response (making a
shape on a card using a tangram set), Observation (players study a picture for
20 seconds and then have to answer questions about it), General Knowledge
(answer questions from cards), Physical Ability (a fairly simple card based
race game, which allows players
to block each other).
And now for some books:
Book Title
|
Publisher
|
Author
|
Year
|
Type
|
Size (cm)
|
Pages
|
Condition
|
Price
|
Great Party Games For Grown
Ups
|
Sterling Pulishing
|
Phil Wiswell
|
1988
|
Soft
|
21x13
|
111
|
Excellent
|
£5
|
A Collector’s Guide To Games
& Puzzles
|
Grange Books
|
Caroline Goodfellow
|
1997
|
Hard
|
29x22
|
128
|
Excellent
|
£9
|
What Can I Do Indoors
|
Hodder & Stoughton
|
Gillian Osband
|
1983
|
Soft
|
28x21
|
64
|
Good
|
£2.50
|
Greg Bright's Fontana Mazes
|
Collins
|
Greg Bright
|
1975
|
Soft
|
20x20
|
96
|
Good – mazes unmarked
|
£7
|
Puzzlegrams
|
Guild Publishing
|
Pentagram Design
|
1989
|
Hard
|
24x24
|
184
|
Excellent
|
£7
|
Asterix: The Meeting Of The
Chieftains
|
Hodder & Stoughton
|
R. Goscinny, A. Uderzo
|
1989
|
Soft
|
29x22
|
72
|
Good
|
£4.50
|
Pentagon Games
|
Harper & Row
|
John Prados
|
1987
|
Soft
|
28x22
|
81
|
Good - unpunched
|
£18
|
The Pentagon Game
|
Matro
|
Infinity Communications
|
1972
|
Soft
|
29x21
|
12
|
Good - unpunched
|
£5
|
Starflight Zero
|
Puffin
|
David.Fickling, Perry Hinton
|
~1984
|
Soft
|
28x21
|
32
|
Good – edges show wear
|
£4
|
Walt Disney Fun & Games
|
W.H.Allen & Co.
|
Neil & Ting Morris
|
1989
|
Hard
|
20x20
|
30
|
Excellent
|
£1.50
|
Fair Play Or Foul?
|
Pioneer Books
|
Cathy Chua
|
1998
|
Soft
|
24x18
|
127
|
Excellent
|
£6
|
Mastering Magic Cards
|
Wordware Publishing
|
George Baxter, Larry W. Smith
|
1995
|
Soft
|
23x15
|
232
|
Excellent
|
£2
|
The Monopoly Omnibus
|
Willow Books
|
Gyles Brandreth
|
1985
|
Hard
|
24x20
|
224
|
Excellent
|
£3.50
|
The British Chess Magazine
Vol XXX 1910
|
Trubner & Co
|
Various
|
1910
|
Hard
|
22x15
|
522
|
Good
|
£9
|
The Precision System Of
Bidding
|
Robert Hale & Co
|
Charles H. Goren
|
1972
|
Hard
|
22x14
|
228
|
Good - Ex library book in a
plastified dust cover.
|
£6
|
A Gamut Of Games
|
Hutchinson
|
Sid Sackson
|
1983
|
Hard
|
24x16
|
222
|
Excellent
|
£15
|
How To Play Chess
|
Hamlyn
|
Kevin Wicker
|
1977
|
Hard
|
25x17
|
60
|
Good - ex library
|
£1.50
|
Super-Games
|
Hutchinson
|
Ivan Moscovich
|
1984
|
Soft
|
24x17
|
126
|
Good but cover creased
|
£3.50
|
A Toy Is Born
|
Stein & Day
|
Marvin Kaye
|
1973
|
Hard
|
22x15
|
190
|
Good
|
£2.50
|
The Daily Telegraph Book Of
Bridge
|
Robert Hale
|
G.C.H. Fox
|
1975
|
Hard
|
22x15
|
237
|
Good but dustcover shows a
little wear, Xmas message on first page.
|
£3
|
Modern Board Games
|
William Luscombe
|
Edited by David Pritchard
|
1975
|
Hard
|
22x19
|
144
|
Good
|
£8
|
Deep Magic
|
Wordware Publishing
|
Charles Wolfe & George H.
Baxter
|
1995
|
Soft
|
23x15
|
267
|
Excellent
|
£6
|
The Big Book Of Happy Games
|
Oxford University Press
|
Mrs Herbert Strang
|
1932
|
Hard
|
23x18
|
~40
|
Covers & spine show some
wear. The Train works, but is a
little delicate. Signs of use throughout.
|
£5
|
Graham Rawle's Wonder Book Of
Fun
|
Victor Gollancz
|
Graham Rawle
|
1993
|
Hard
|
27x20
|
64
|
Excellent
|
£7
|
Games For Home Travel and
Parties
|
World Distributors
|
Helen Jensen
|
1976
|
Soft
|
28x20
|
64
|
Good but cover has some
coffee stains
|
£1
|
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