May 2007 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
4 Cyte, published by E F G Ltd. 1963. Box. 2 copies
available:
1) Good. £4 2) Box shows wear. £1.50
Designer Unknown. No. players: 2. Country:
British, Duration: 30 mins, Desc. by Andy.
Word game in which each player has their
own set of tiles and a 6x6 grid in which to place the letters and try to form
words of length 3-6 in vertical, horizontal and diagonal lines. Players take it in turn to choose a letter
tile and all players take that letter and place it on the board as they
wish. There is also a one tile
'holding' slot where a tile can be held until later and then placed. Several sets can be combined to allow the
game to be played with more players. A good classic game.
A New Book Of Patience Games, published by Routledge & Kegan Paul.
1953. Book. Good. £4
Designed by Ernest Bergholt. Country:
Britsh, Desc. by Andy.
Hardback with dustcover, 19x13cm, 119
pages. 29 games of patience are described with diagrams to illustrate. Of these 29 games 11 were designed by the
author and were published here for the first time. The games are: Tower of
Hanoi, Fours, Travellers, Squares, Doubles & Quits, Patch, Puss In The
Corner (x2), Belgian Patience, Wedge, Gate, Cribbage Patience, Poker Patience,
Golf, Demon, Gaps, Double-Dot, Pendulum, Chinaman, Agnes, Usk, Flower Garden,
Three Suit, Cartwheel. Harp, Four Marriages, Intrigue, Corona, Giant.
Air Charter, published by Waddingtons. 1970. Box. Good. £6.50
Designed by Patrick Green. No. players:
2-4. Country: British, Desc. by Andy.
Special notes: Good condition except for
some marks on the lid where tape has been ripped off
Players operate air-freight businesses in
the South China Seas. Players pick up goods and either deliver them on routine
but not especially profitable routes or if they are suitably placed they can go
for one of the urgent contracts which pay quite a bit better. Running your
plane involves keeping your fuel level right but the more fuel you have on
board the less freight you can carry.
Air Traffic Control, published by Airfix. ca.1975. Box. Good,
but box base and lid indented. £12
Designer Unknown. No. players: 2-9.
Country: British, Desc. by Andy.
Unusual, rare game with a 4 foot long board,
8 plastic planes and bases so that the planes can fly at different heights. The
board represents an aerial view of two airports and players are 'queuing' to
land. At each stage of the takeoff and landing process players use a dice
driven script system to determine what happens next. There can either be a dedicated player who takes the role of air
traffic controller or the pilot players can take it in turns to take this role
on other players' turns.
Avalon, published by Kosmos. 2003. Box. In shrink. £11
Designed by Leo Colovini. No. players: 2.
Country: German, Duration: 45 mins, Desc. by Andy.
Special Notes: I will include colour
printed and laminated crib sheets and English supply cards.
Card game in the excellent small square
box Kosmos 2-player range. The players
vie for supremacy over a row of 11 regions, some of which grant their
controller advantages. The cards depict
knights and sorceresses in various colours, and these can be placed next to the
various terrains to reinforce, or to attack the opposing forces there, and thus
if successful gain control of the region.
As usual with this designer, the mechanisms are clever and a little
unusual - the sorceresses are potentially powerful, but if countered can give
your opponent an advantage, whereas knights are needed in order attack a
region. Finally, winning a battle is
not all good news as there is a potentially a large cost in hand cards to be
paid by the victor.
Bang, published by DaVinci Games. 2002. Box. In shrink.
£10
Designed by Emiliano Sciarra. No. players:
4-7. Country: Italian, Duration: 30 mins, Desc. by Andy.
Card game which recreates a Wild West
shootout. Each player is dealt a
character card which gives them special abilities and a secret role card which
determines that player's goal for the game: the Sheriff wants to kill all
Outlaws, the deputy wants to protect the Sheriff and kill Outlaws, the Outlaws
want to kill the Sheriff, and the Renegade just wants to be the last person
standing. The cards let you shoot other
people (though sometimes a shot will miss), get a better gun, have a beer to
revive you etc. The cards are language independent.
Bang: A Fistful of Cards, published by DaVinci Games. 2005.
Packet. In shrink. £3.50
Designed by Emiliano Sciarra. No. players:
4-7. Country: Italian, Duration: 30 mins, Desc. by Andy.
Mini expansion for the Wild West card game
Bang. This expansion consists of 15 new
cards, one of which is read out at the start of each round and changes the
rules for that round. A good way to add
variety to the game.
Bang: Dodge City, published by DaVinci Games. 2004. Box.
In shrink. £10
Designed by Emiliano Sciarra. No. players:
3-8. Country: Italian, Duration: 30 mins, Desc. by Andy.
Expansion for the Wild West card game
Bang. This expansion includes 64 new
cards - both new character cards and also new action cards. Unknown gunmen stalk the city - keep away
from them and wear a metal plate for protection. This expansion also allows the
game to be played with 3-8 players (rather than 4-7).
Beim Zeus, published by Kosmos. 1997. Box. Good. £9.50
Designed by Klaus Palesch. No. players:
3-6. Country: German, Duration: 90 mins, Desc. by Eamon.
Intriguing game about building temples.
The player who builds the most valuable temples wins, but it is very easy to
over-stretch your finances and end up with egg on your face. The twist is that
you need to buy land to build on, by auction, but the amount you pay has
ramifications later, because this cost must be repeated when you raise the
height of your temples. Thus the lower ‘ground’ cost you can pay, the more you
save in the long run. As usual with this company, very nicely produced, with
wooden pieces, tiles, bidding dials and cards.
Boys' And Girls' Book Of Indoor Games, published by D. Appleton & Co..
1928. Book. Good. £8
Designed by A. Frederick Collins. No.
players: 1+. Country: American, Desc. by Andy.
Special notes: There is a message to a
previous owner dated 1938 on the first (blank) page.
Hardback, 19x13cm, 213 pages. A
comprehensive collection of indoor games divided up as follows: Good Paper
Games (6), Fine Board Games (10), Table & Floor Games (11), Card Games
(10), Guessing & Memory Games (6), Letter & Writing Games (9), Games
When Alone (9), Manual Skill (10), Quiet Parlor Games (10), Noisy Parlor Games
(12), Holiday Games (12), Forfeits & Redeeming Them (22). An excellent collection, and there are many
sketches and diagrams which add to the atmosphere of the book.
Breaking Away, published by Fiendish Games. 1996. Box. New. £17
Designed by John Harrington. No. players:
2-6. Country: British, Duration: 1hr, Desc. by Andy.
Second edition of this very good cycle
racing game. Each player controls a team of four cyclists, and allocates each
turn's movement allowances as best as possible as the cyclists jockey for
position ready to sprint for the line in each of three sections of the
race. No dice are used, instead a new
movement allocation number is calculated each turn (to give a choice of 3)
based on how many cyclists are ahead of him in the pack (with no gaps). There is also a special rule for attempting
to break away from the pack. The winner
is the team which accrues the most points from sprints and finishing positions.
Good face to face or postally.
Canasta, published by Gibsons. Box. Good. £2
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
2 Canasta decks with a set of rules for
Canasta for 2, 3 or 4 players. Canasta
is a very popular and highly regarded rummy variant developed in Uruguay in the
1940's and popularised in America in the 1950s.
Card Games For All The Family, published by Hodder & Stoughton.
1977. Book. Good. £2
Designed by George Hervey. Country:
British, Desc. by Andy.
Softback, 18x11cm, 100 pages. A collection
of family card games split up as follows: Games For Two (5), Games For Three
(2), Games For Four (5), Games For Five Or More (12), Lively Games.
Chase Your Neighbour, published by Piatnik. 1990. Box. Good.
£5.50
Designed by Nikolaus & Sean McGuire.
No. players: 2-4. Country: British, Desc. by Andy.
Move and capture game, best for 3 or 4
players. Pieces are limited to movement based on the squares they start the
turn on. The board is an 8x8 grid with numbers 1-6 on each space and with four
dead spaces which cannot be moved through. Unusually, the game continues until
one player has lost all his pieces but the winner is the player on the left of
the loser regardless of who captured the last piece.
City And Guilds, published by JKLM Games. 2004. Box. In
shrink. £21
Designed by Steve Kingsbury. No. players:
3-5. Country: British, Duration: 90 mins, Desc. by Andy.
City building game in which players place
building tiles into various blocks on the board. Players have a hand of building tiles and get to draft new
ones. Most of the buildings are
associated with one of 4 guilds, and placing these in such a way that they are
in line of sight of other buildings of that guild enhances the power of that
guild at the end of the game. Also some
buildings allow men to be placed on them and others give the player influence
over the guilds. When a block is fully
built then players score for 1st-3rd most men in the block and also for 1st-3rd
most influence in the most important guild in that block. At the end of the game there are large
bonuses to players who control the guilds.
Recommended.
Clash, published by Peter Pan. 1986. Box. Good. £4
Designer Unknown. No. players: 2. Country:
British, Duration: 20 mins, Desc. by Andy.
Strategy game in which each player has
playing pieces numbered 1-7 (the pieces are actually in the shapes of the
numbers) which are moved around the board.
The board is gridded but with some walls to limit movement. Whenever
four pieces come together the clash is resolved by adding the numbers on each side
and one of the losing numbers is moved away and a winning number advanced. The objective is to either win a clash
involving you opponent's '7' or to get all your numbers to the far side of the
board. Part of the 'Think' series of games.
Club Golf, published by Gibsons Games. 1995. Box. Good. £5
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Golf game in which a card shows the layout
of the hole, and there are different decks to pick from for each type of club
you might choose to use at each stage and this combined with a dice roll show
how far you hit the ball. Once per hole
you may also play an event card on either yourself (to assist) or an opponent
(to hinder).
Dama, published by Polymertex Plastics. ca.1970. Box.
Good. £1
Designer Unknown. No. players: 2. Country:
Unknown, Desc. by Andy.
This is a draughts set, but on a board of
dots and lines instead of black and white squares (the two boards are
equivalent).
Der Dieb Von Baghdad, published by Queen Games. 2006. Box. In
shrink. £16
Designed by Thorsten Gimmler. No. players:
2-4. Country: German, Duration: 45 mins, Desc. by Andy.
Each player is in charge of a group of
thieves and some guards, and there are 6 palaces with treasures. Cards are played to move around guards and
thieves in order to get sufficient of your thieves in position to be able to
steal a treasure. To do this efficiently requires good tactical card play. The first player to liberate four treasures
wins the game.
Die Erbraffer, published by Ravensburger. 1994. Box. Excellent.
£11.50
Designed by Nik Sewell and Jeremy Shaw.
No. players: 2-6.
Country: German, Duration: 90 mins, Desc.
by Andy.
Unusual but great theme for a game - the
board shows 6 generations of a family tree, with many intermarriages. Play progresses through the generations and
players play cards to alter the fortunes of the various family members in the
current generation in terms of money and valuable heirlooms. As time passes a generation dies and the
wills are found and the goodies pass onto the next generation, though often new
wills may be found redistributing the wealth.
The objective is to end up with as much of the valuables ending up in
the possession of various of your (secretly owned) family members dotted
through the ages, or your secret heir in the year 2000. For £4 extra I can print and laminate a set
of cards in English to ease gameplay.
Die Schatzinsel, published by Spiel Spass. 2002. Box. In
shrink. £15
Designed by Peter Lewe. No. players: 2-4.
Country: German, Duration: 20 mins, Desc. by Andy.
A neat tactical game in which players
build up a treasure island out of tiles.
The initial setup determines exactly where every tile must be played,
but the order in which the tiles get played determines their scoring values. In addition treasure chests and guards can
be played on the board for points - the more that have already been placed the
more valuable they will be. There is
also a bonus for ending the game, and at that point any valuable tiles, chests
or guards still hoarded by other players become worthless. Very interesting game in which getting your
timing right is key - it fits a lot of game play into a short period.
Recommended.
Die Sieben Weisen, published by Alea. 2002. Box. Good. £12
Designed by Reiner Stockhausen. No.
players: 3-5. Country: German, Duration: 75 mins, Desc. by Andy.
Interesting game of alliances and power
struggles. Each turn the players choose
which mystical character they wish to take the role of. Which role to pick depends on the cards you
have, and also the relative strengths of the characters at this turn's meeting
place. Alliances are then made, with a
neat system should noone want to make an alliance up front. Then cards are
played one at a time by the two sides, with the players on the winning side
gaining VPs and the losers gaining a magic spell card to aid them in a future
turn. After several such meetings the
player with the most VPs wins. Unusual
and rather neat.
Die Sternenfahrer Von Catan - 5-6 Player
Expansion, published by
Kosmos. 2000. Box.
Excellent - unused. £11. Designed by Klaus Teuber. No. players:
3-6.
Country: German, Duration: 2.5 hrs, Desc.
by Andy.
5-6 player expansion for Die Sternenfahrer
Von Catan, which you will need to make use of this. The set includes 2 more motherships and extra weapons, boosters,
and colony / trade ships etc for the extra players. It also includes add on systems for the players to explore and
an extra race of aliens with their own concession cards (which could be used in
games with fewer players too).
Doctor Who Puzzle Book, published by Magnet. 1985. Book. Good,
cover shows some wear. £5
Designed by Michael Holt. No. players: 1.
Country: British, Desc. by Andy.
Softback, 18x11cm, 95 pages. Puzzle book written as a series of mini
Doctor Who adventures in which the Doctor and his assistant, Peri come across
lots of puzzles which the reader can solve.
Answers are included at the back. The cover features Colin Baker. Very nice item for Doctor Who fans,
especially those who like word puzzles, codes and logic puzzles etc. The book
is intended for older children.
Don, published by Queen Games. 2001. Box. In shrink. £8
Designed by Michael Schacht. No. players:
3-6. Country: German, Duration: 30 mins, Desc. by Andy.
Auction based card game with a mafia
theme. Later reprinted as Serengeti. Players bid for cards with numbers and
colours, with points awarded at the end of the game for large sets of the same
colour. The unusual twist is that if you have a '6' card out and someone bids
6, 16 or even 26, then you get the money rather than the bank! Clearly once quite a few cards have been
sold (and they are sold in batches) the bidding can get quite interesting.
Drachengold, published by Descartes Editeur. 2000. Box. In
shrink. £10
Designed by Bruno Faidutti. No. players:
3-6. Country: French, Duration: 45 mins, Desc. by Andy.
Defeating a dragon is no problem for a
well prepared adventuring party.
However, deciding how to divide the treasure is far from simple. Players must cooperate enough to defeat the
dragons, but then negotiate for
the best share of the treasure making use
of magic items and special abilities to get one up on your co-adventurers! This is the German edition - I will provide
a set of laminated English magic item cards to ease play.
Dragonriders Of Pern - The Book Game, published by Nova Games.
1984. Slipcase. Good. £12
Designed by Alfred Leonardi. No. players:
2. Country: American, Duration: 30 mins, Desc. by Andy.
Each player takes a book and flies a
Dragon in the land of Pern, and must try to burn the falling Thread before it
hits the ground. A clever adaptation of the Ace of Aces picture book system
used in a cooperative game set in Anne McCaffrey's famous fantasy world. The
game has several levels of rules: one set to get you going very quickly, as
well as rules for a campaign game in which your riders improve with experience,
and various optional extra rules for added flavour.
Dungeon Twister, published by Asmodee Editions. 2005.
Box. In shrink. £17
Designed by Christophe Boelinger. No.
players: 2. Country: French, Duration: 45 mins, Desc. by Andy.
Each player has a team of adventurers with
various powers, who are trapped in a dungeon. The board is made up of 8 small
maze-like boards which can be rotated during the game, changing the layout.
Action points are spent to move adventurers, pick up and use items, fight
opponents or perform special actions. The objective is to gain victory points
by escaping from the dungeon and killing opposing adventurers. The game is card
driven - the cards being selected each turn from an open display. Very well
received fantasy game.
Elfenland, published by Amigo. 1998. Box. In shrink. £23
Designed by Alan R Moon. No. players: 2-6.
Country: German, Duration: 75 mins, Desc. by Andy.
Superb game that won the German Game of
the Year 1998. Players take the role of Elven Princes who must travel the lands
of the elves visiting as many of the 20 cities as possible during the
game. Travel is by various unusual
methods eg. elfencycle, giant pig, unicorn, or dragon. Each turn transport markers are drafted and
then placed on the various roads to indicate what type of transport may be used
on that road, and then cards are played to move from city to city along the
roads. Simple but extremely effective
mechanism. The game works best with more
rather than less players (so 5-6 is best).
Highly recommended.
Fabrik Der Traume, published by Hasbro. 2000. Box.
Excellent. £18
Designed by Reiner Knizia. No. players:
2-5. Country: German, Duration: 90 mins, Desc. by Andy.
Re-released version of Traumfabrik without
the music CD. The game is about
completing films as quickly and/or as well as possible. Films require actors, special effects,
music, directors, camera, and stars and these are obtained both by
participation in auctions and by going along to parties! There are awards presented for the best (and
worst!) films at the end of the game and at a couple of points during the
game. Essentially it is an auction based
game with money circulating between the players.
Familienbande, published by Winning Moves. 2003. Box. In shrink. £9
Designed by Leo Colovini. No. players:
2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Amusing light game based on the idea of
family descendents inheriting distinguishing features such as large noses, ginger
hair, short sightedness etc. The cards
are humourously illustrated showing off these features in the various
characters. At the start of the game each player is secretly assigned a trait
to try to bring to prominence through the generations, and points are scored
throughout the game as marriages are formed and new generations fill out.
Farming, published by Edward Fletcher. 1982. Box. Good. £11
Designed by Edward Fletcher. No. players:
3-6. Country: British, Desc. by Andy.
Very attractive game, and has an
interesting game-system. There are 52 cards, one for each week of the year.
They are turned one by one, and the events or actions on them affect the
player-owned farms. Players have decisions to make, such as which crops to
cultivate, which animals to manage, and how much cash to leave in their reserve
in case of disaster. Dice are used to vary some of the events and incidents on
the cards.
Fief 2, published by Euro Games. 1989. Box. Box shows wear,
board a bit grubby. £12.50
Designed by Philippe Mouchebeuf. No.
players: 3-6. Country: French, Duration: 2 hrs, Desc. by Andy.
Medieval political war game set in a
mythical French kingdom. Each player is a feudal lord in 12th century France, a
time when nobles chose weak kings so that their own privileges would not be
challenged. Players have to manage the finances of their realm, while also
gaining influence over the royal family and the church to gain power. Cards are used to inflict damage on rival
lords. The game includes a colourful 4
part map of the countryside, and a large lidded counter and card tray.
Firepower, published by Avalon Hill. 1984. Box. Good. £5
Designed by S Craig Taylor, Jr.. No.
players: 1-2. Country: American, Desc. by Andy.
Highly detailed simulation of man-to-man
combat over the 20 years 1965 - 1985. For those of you daunted by a detailed
rulebook, it does include introductory, basic rules as well. Includes squad
organisations from over 50 different nations, and details of hundreds of
different vehicles and weapons. The
mapboards can be arranged in numerous ways for added variety and there are some
solitaire scenarios included. Bookcase box.
First Principles Of Card Play, published by Faber & Faber. 1990.
Book. Good. £6
Designed by Paul Marston. Country:
British, Desc. by Andy.
Softback, 20x13cm, 153 pages. Bridge book
intended for players who already know how to play but want to improve their
card playing skills. The book covers: Play In No Trumps (Certain Tricks,
Promoting Secondary Honours, Long Suits, Finesse, Hold-Up Play, Entries, Which
Suit To Establish, The Danger Hand), Play in a Suit Contract (Drawing Trumps,
Discarding Losers, Setting Up Side Suits, Entries, Extra Tricks from Trumps),
Defence (Opening Lead, Third Hand Play, Second Hand Play, Discards, Mid Game).
Flandern 1302, published by Queen Games. 2004. Box. In shrink. £16
Designed by Wolfgang Panning. No. players:
2-4. Country: German, Duration: 1 hr, Desc. by Andy.
Various guilds struggle for power in
Flanders in 1302. City tiles in the players colours are laid onto the cities,
with various limitations. Church and
neutral quarters can also be placed, and special sectors can expand or shrink
the final size of the city. Players
play cards to determine the action they will take each turn, but don't get
played cards back until a turn is skipped.
When a city is completed points are scored for having more quarters than
the other players.
Foil, published by 3M. 1969. Box. 2 copies available:
1) Fair. 1 Battered corner and writing on
the side. £4 2) Good. £8
Designed by Frederick A Herschler. No.
players: 2-4. Country: American, Duration: 1hr, Desc. by Andy. Book case
edition of this word game. Players collect cards with which they then try to
form words, and then shuffle the letters around forming anagrams, and players
try to guess each others' words. Points
are scored for constructing words, guessing other people's words and for having
your own words unguessed.
Four Dragons, published by Jolly Roger Games. ca.2001. Box. In
shrink. £8
Designed by Frank Branham, Sandi West. No.
players: 3-4.
Country: American, Duration: 30 mins,
Desc. by Andy.
Unusual card game which is primarily for 4
players, played as a partnership game, but which also has rules for 3
players. Three hands are played, and in
each hand there are 7 scoring cards which players try to ensure are in the
tricks they take. At the end of the
game scoring cards are paired off and scored for each partnership. Unusually for a trick taking game many of
the lower cards have special abilities such as allowing a card to be exchanged
with your partner, asking a player a question about their hand etc. This is a
reprint of the privately produced Dia De Los Muertos.
Fredericus, published by Da Vinci Games. 2005. Box. Excellent.
£14
Designed by Eligio Cazzato. No. players:
2-4. Country: Italian, Duration: 40 mins, Desc. by Andy.
Special notes: This set includes the mini
expansion which was available at Spiel 06.
The players represent falconers at the
court of Emperor Frederick II, and must try to catch as many weird and
wonderful creatures as possible, and preferably those for which the Emperor has
made a request. Players get to move
around cards in order set up the right conditions for their falcons to hunt,
and then claim the quarry. Correctly
guessing where the other players will next make a catch is also rewarded. It is also possible to interfere with your
opponents' falcons, hooding them at the right moment so they will be unable to
strike. Unusual game.
Fredericus / Palatinus / Maestro Leonardo
Expansion Sheet, published by
DaVinci Games. 2006.
Single Sheet. New. £1. Designed by Acchittocca. Country: Italian,
Desc. by Andy.
An expansion available at Spiel 06 for
various DaVinci Games: Fredericus, Palatinus and Maestro Leonardo. The sheet
can be cut out and shows new board elements with rules on the back for how to
use them.
Games Worth Playing For School, Playground
& Playing Field, published by
Longmans. 1967. Book.
Good, but dust cover shows wear. £4.
Designed by Donald MacCuaig, Grant S. Clark.
Country: British, Desc. by Andy. Special notes: Ex school copy.
Hardback with dustcover, 19x13cm, 146
pages. Written by two Physical Education school inspectors, this book gives
many ideas for games which can be played by large groups of players outdoors -
many of them are really fun exercises to improve athletic skills and hand / eye
/ ball coordination to get children ready to play football, cricket or other
popular sports. The book is divided as
follows: Misc Games (15), Relay Races (25), Ball Handling (6), Aiming Games
(7), Team Games (24), Rounders (10), Introductory Cricket (6). An excellent
resource for teachers and youth club leaders.
Gettysburg, published by Avalon Hill. 1988. Box. Good, but box
shows slight indentation. £6.50
Designed by Mick Uhl. No. players: 2.
Country: American, Desc. by Andy.
Special notes: Some counters show wear. 1
Reorganisation counter is missing, but a blank counter has been marked up
suitably.
Complete revision of the earlier American
Civil War game by the same company. The introductory game is an excellent way
to try out war gaming. Historical and hypothetical scenarios. Special 125th
Anniversary edition. The game is rated Low in complexity and High in solitaire
suitability. The rules cover just two
sides, with an additional book detailing 5 scenarios ranging from 40 mins to 4
hrs in length, and also giving lots of historical information, as well as
optional rules. A hex represents 700 yards and a unit represents a leader or a
brigade.
Glass Chess Set, published by Unknown. Box. Good. £4
Designer Unknown. No. players: 2. Country:
Unknown, Desc. by Andy.
An entirely glass chess set (board and
pieces are all glass). The board measures 17.5cm square, so is quite small, but
the set is entirely functional and very attractive.
Greentown, published by Bambus Spieleverlag. 2006. Box. New.
£22
Designed by Gunter Cornett, Michael
Uhlemann. No. players: 2-4.
Country: German, Duration: 1 hr, Desc. by
Andy.
Board game involving building attractions
in a city with a limited road network laid out on hex tiles. New hexes are
added to expand the city and buildings are added. Playing pieces are moved around the road network to the
attractions, and the winner is the player who does all this most profitably. Plenty to think about. Limited edition of 350.
Halma, published by Glevum Games. Board & Box. Shows
wear, some discolouration on box. £5.50
Designer Unknown. No. players: 2 or 4.
Country: British, Duration: 30 mins, Desc. by Andy.
Special notes: Original rules (if there
were any) are missing, but I have supplied a set with basic strategy info as
well as extra pawns to play the 19 piece version.
Classic strategy game which was probably
invented in the 1880s, and for some years was very popular. The objective is to
get your men into the diagonally opposite home area faster than any of your
opponents. Pieces are moved either one space at a time or by jumping over other
pieces as many times as desired, which is clearly more optimal. This set has attractive period drawings on
the board and box.
Herzlos, published by Winning Moves. 2003. Box. In shrink. £5
Designer Unknown. No. players: 2-5.
Country: German, Duration: 25 mins, Desc. by Andy.
Card game, and a variant on the
traditional card game Hearts. The decks uses modified suits: Hearts, Cups,
Flowers and Diamonds, and the penalties etc are different to standard
Hearts. The game plays with 2-5 players
rather than just the standard four for the traditional game.
Hexagony, published by Avalon Hill. 1980. Box. 2 copies
available:
1) 1 box corner taped. £4 2) Good. £5
Designed by Ken Hodkinson. No. players:
2-6. Country: American, Duration: 1 hr, Desc. by Andy.
Essentially an unthemed wargame played on
a hexagonal grid of triangles in an unusual way. Terrain markers are placed on
the board before each game to ensure a different feel to each game. Players
deploy their pieces on the battle board as well as using a separate supply
track to obtain further supplies (needed to allow movement of pieces on the
battle board). A turn can potentially consist of several linked moves providing
the player's supplies are sufficient.
Capture is by surrounding opposing pieces. Alliances can be negotiated too.
Hive, published by Gen:Four.Two. 2001. Box. Mint - still
in shrink. £14
Designed by John Yianni. No. players: 2.
Country: British, Duration: 30 mins, Desc. by Andy.
Highly regarded strategic game for two
players consisting of twenty two chunky pieces: eleven blue and eleven silver,
resembling a variety of creatures each with a unique way of moving. As the pieces are placed they form a shape
that becomes the board. The pieces are
never eliminated and not all have to be played. The object of the game is to
totally surround your opponent's queen, whilst at the same time trying to block
your opponent from doing the same to your queen.
Hot Streak!, published by A.R.C.. 1980. Box. Good. £5.50
Designer Unknown. No. players: 2-6.
Country: American, Desc. by Andy.
Gambling game for the whole family.
Players move around a track along the edge of the board and the space landed on
determines which gambling game is played next.
These spaces include betting and rolling dice to get certain numbers to
win as well as the classic casino games: roulette (with a spinner based
roulette 'wheel'), keno, blackjack, fruit machines (spinner based), horse
racing (a mini race), 7 Card Stud Poker, Baccarat and more. The game ends when
all the lottery tickets have been sold and then a ticket is drawn and the
player with the most money wins.
How To Play Bridge, published by Ptarmigan Books. 1945.
Book. Good but discreetly stapled. £1.50
Designed by Hubert Phillips, Terence
Reese. Country: British, Desc. by Andy.
Softback, 18x11cm, 128 pages. Intended for beginners this book takes you
through the rules of the game and what to consider when bidding and
playing. The book uses the
'Approach-Forcing' system of bidding.
Hoyle Abridged: Game Of Whist, published by John Stacy. 1833. Booklet.
Some pages slightly discoloured. £4. Designed by Bob Short. No. players: 4.
Country: British, Desc. by Andy.
Booklet, unstapled, 10x7cm, 33 pages. Pocket booklet detailing the laws of whist,
with a dedication of the four kings in a deck of cards to real life kings, and
a series of hints and tips for card play, as well as the rules to 4 player
whist, and a glossary of terms. Many intriguing period snippets such as
'Printed for the benefit of families to prevent scolding'. Nice period item.
Hunting Party, published by Seaborn Games. 2005. Box. Excellent.
£23
Designed by Ben Christenson, Patrick
Christenson. No. players: 2-5.
]Country: American, Duration: 90 mins,
Desc. by Andy.
An unusual fantasy game in which players
control a main character who will need to recruit a party of adventurers - the
more recruited, the more powerful the group, but the smaller the proportion of
treasure found the main character (and thus the player) will get. However, this
isn't a dungeon bash game - players have to earn the right to discover the
properties of the prophesied big baddy, and what will be required to defeat
it. Once this is discovered a group
capable of victory needs to be recruited and the evil defeated. However, the winner is the player with the
most money, which may not be the player who beat the evil nasty! Very attractive artwork and an intriguing
design.
Indonesia, published by Splotter. 2005. Box. New. £40
Designed by Jeroen Doumen, Joris
Wiersinga. No. players: 2-5.
Country: Dutch, Duration: 3 hrs, Desc. by
Andy.
Substantial and very highly regarded
business game. The board shows the
Indonesian archipelago, and players run a number of companies, which either run
factories and produce goods or develop shipping routes and gain money by
transporting other companies' goods.
Players get to expand and develop these companies and merge similar companies
in order to form conglomerates.
Ultimately the player who best manages their money and makes the best
business decisions will win, though doing so is sure to be far from easy.
Interplay, published by Shoptaugh. 1981. Box. Good. £5
Designed by Philip Shoptaugh. No. players:
2. Country: American, Duration: 20 mins, Desc. by Andy.
Special notes: This set comes in a sturdy
all plastic case, and has wooden components.
Abstract game in which the players place
sticks and barrels (some solid, some hollow) onto a 7x7 grid. The objective is to be the first to create
one of three 5 piece patterns. Since
both a stick and a hollow barrel can share the same space, the thought process
involved can be quite tricky. This was
later reprinted as Sticks 'N' Barrels by Discovery Toys.
Invers, published by Peri Spiele. 1991. Box. Good. £7.50
Designed by Kris Burm. No. players: 2.
Country: Austrian, Desc. by Andy.
Two player strategy game from Kris Burm, a
master designer of this type of game.
The game consists of a 6x6 grid of tiles which can be pushed around by
inserting an extra tile from the edge. One side of each tile is either red or
yellow, and the other side shows just a dot of the same colour. When a tile comes out it is re-entered
inverted, and you may not push out your opponent's inverted tiles. The first player to invert all their tiles
wins.
Jotto, published by Selchow & Richter. 1973. Box. Good.
£5
Designer Unknown. No. players: 2. Country:
American, Duration: 15 mins, Desc. by Andy.
Neat word game which has a lot in common
with Mastermind. Each player has a
secret 5 letter word and players alternately guess a word and are told how many
letters are correct. Only real words
can be used to guess.
Jurassic Park, published by Parker. 1992. Box. Good. £10
Designer Unknown. No. players: 2-8.
Country: British, Duration: 1 hr, Desc. by Andy.
Film related, based on the Spielberg film.
Players compete in a race to the Visitor’s Centre starting on the far side of
the island, avoiding the Raptors, Spitters and the T-Rex on the way. Big box
and big board and includes 16 plastic dinosaur figures. Play involves a dice to
determine which type of dinosaur you may move and card play to move your
people, escape dinosaurs etc. There are
some 'safe' areas, such as maintenance huts where you get to replenish your
cards. Unlike the film, dinosaurs don't kill, they just pin a player (but this
is a race so that hinders quite a bit!).
Also there are components for up to 8 players despite the box saying 2-4
players.
Katzenjammer Blues, published by Rio Grande Games. 1998.
Box. 2 copies available:
1) Excellent. £5 2) In shrink. £5.50
Designed by Reiner Knizia. No. players:
2-6. Country: German, Duration: 30 mins, Desc. by Andy.
Card game in which players bid for selections
of cards using more cards. Bids consist of melds of 1-4 cards, with larger
melds outbidding smaller melds. Jokers
are also in the mix, but using them is dangerous as the player who uses the
most gets penalised. As well as getting
more cards the winner of the cards also claims some mice which are VPs. Plays quickly with some interesting
decisions to be made.
Kleopatra Und Die Baumeister, published by Days Of Wonder. 2006. Box.
2 copies available:
1) Excellent. £25 2) In shrink. £28
Designed by Bruno Cathala, Ludovic
Maublanc. No. players: 3-5.
Country: German, Duration: 75 mins, Desc.
by Andy.
Special notes: German version, but I am
including English rules and colour printed and laminated English crib sheets,
and very few of the cards have German on anyway.
Board game with amazing pieces: 2 large
obelisks, 6 sphinxes, a throne with plinth, many columns, and a 3D palace which
uses the box lid as a component, as well as a pyramid of corruption for each
player. Players draft cards in a unique way and use them to build the various
parts of the palace in order to gain VPs. However, timing your building well
can bring extra VPs and the more powerful building cards bring corruption
points with them, which are then kept hidden.
When the palace is complete the most corrupt builder is thrown to the
Nile crocodiles and the remaining builder with the most VPs wins.
Knightmare Chess, published by Steve Jackson. 1996. Box.
Excellent. £6
Designer Unknown. No. players: 2. Country:
American, Duration: 1 hr, Desc. by Eamon.
Cards used in conjunction with a chess
set. Based on the original French idea, a hand of cards is dealt to each
player, and the cards can be played after making a move. The sheer quantity of
cards makes each game different. The card graphics are very nice. The effects
are too numerous to list but they might, for instance, create a teleporting
square, or a black hole square. Certainly livens up chess!
Knock Out, published by TM Spiele. 1994. Box. Mint. £8
Designed by Wolfgang Panning. No. players:
3-5. Country: German, Duration: 1hr, Desc. by Andy.
Boxing game. Each player manages two boxers, one light and one
heavyweight. Fighters challenge
opponents' fighters and the bout is resolved using cards where players choose when
to play their best cards and when to concede a round. There is also betting on
the outcome of each round and the current boxers' managers can also take part
in this. The objective is to accumulate
the most money through winning fights and also astute betting.
Krieg Und Frieden, published by TM Games. 1999. Box. Good.
£15
Designed by Gerard Mulder. No. players:
3-4. Country: German, Duration: 90 mins, Desc. by Andy.
Players take the roles of land-owners in a
feudal society, and run their lands and gain favour from the Bishop by building
his Cathedral, or from the King to gain additional resources. Each turn,
players use their resources to make a bid to solve that year's problem - with
different resources having different values depending on the problem. Then players use their remaining resources
to enhance their lands, raid others' lands, etc. Harvest brings new resources for the next turn. After all the pieces of the Cathedral have
been built, the game ends, and VPs decide the winner. Originally released as
Charlemagne. I have some house rules
which I find improve the game
substantially, and make this a game I can recommend. Chunky wooden bits.
Labyrinth, published by Yang Chen Enterprise Co. Ltd. Box.
Good. £3.50
Designer Unknown. No. players: 1+.
Country: Taiwan, Duration: 5 mins, Desc. by Andy.
A wooden ball maze in which you have two
controls to adjust the angle of playing surface which will determine where the
ball rolls. You try to navigate the
maze without the ball falling into a hole.
You score more the further you get. While this was made in Taiwan the
company looks to be British and it is
certainly made for the European (inc British) market.
Round The Bend Labyrinth, published by Vic-Toy. ca.1977. Box. Box
battered, contents good. £2
Designer Unknown. No. players: 1+.
Country: British, Duration: 5 mins, Desc. by Andy.
A nicely made ball maze in which you have
two controls to adjust the angle of playing surface which will determine where
the ball rolls. You try to navigate the
maze without the ball falling into a hole.
You score more the further you get. This version is plastic, but nicely
made and with more sensitive controls than many other versions.
Lexicon, published by Waddingtons. 1933. Box. 2 copies
available:
1) Good. £4 2) Box edges show wear, 1 edge taped. £2.50
Designed by Atozed. No. players: 1+.
Country: British, Duration: 30 mins, Desc. by Andy.
Card game, a classic British word game in
this first edition housed in a box that looks like a small hard-back book. The
game involves using letter cards to form words using your cards in hand and
those words already formed on the table.
Lobo 77, published by Amigo. 1993. Box. New. £5
Designer Unknown. No. players: 2-8.
Country: German, Duration: 30 mins, Desc. by Andy.
Family game of the same general type as
Uno. Players start with 3 chips and a
hand of cards and take turns playing a number card and adding its value to the
current count. If the result is a
'double number' eg. 22, 33 etc, then the player loses one token. If the count reaches or exceeds 77 this ends
the hand and the player who made this happen loses all their chips, and will be
out if they have to lose any more chips, but the hand is restarted at 0. There
are also special cards which reduce the count, change the direction of play, force
the next player to play two cards etc.
Mage Stones, published by TSR. 1990. Box. Good. £6
Designed by Tom Kruszewski. No. players:
2-6. Country: American, Duration: 20 mins, Desc. by Andy.
Players try to be the first to place all
their glass bead playing pieces on the board.
The board shows columns labelled 3-9 each with 9 spaces. On a player's turn they roll 3 dice each
numbered 1-3, and place a stone where they wish in the indicated column. However a roll of 1-2-3 loses a turn and a
triple gets another turn. Capturing is
similar to Othello, but captured pieces are removed. Thus there is skill in setting up for captures and defensive
play, but the dice may not give you the number you want. Good game, but sold poorly as TSR insisted
on making it a DragonLance tie in, when the game would not appeal to most
D&D players, and players of this type of game would generally be put off by
the DragonLance logo.
Mage The Ascension: Hidden Lore, published by White Wolf. 1996. Book.
Excellent. £3
Designed by A. Varney, B. Campbell, P.
Brucato, J. Robey. No. players: 3+.
Country: American, Desc. by Andy.
Softback, 28x22cm, 72 pages. Sourcebook
for Mage: The Ascension. This book includes: various helpful charts, secrets
and reference sheets to make the Storyteller's life easier; A short adventure
set in Seattle - Shadows In The Rain; A selection of spells for all sorts of
mystics; Famous mages; New rules options.
Mage The Ascension: Loom Of Fate, published by White Wolf. 1996. Book.
Excellent. £3
Designed by Chris Hind. No. players: 3+.
Country: American, Desc. by Andy.
Softback, 28x22cm, 72 pages. Adventure for
Mage: The Ascension set in San Francisco. The future of S.F. hangs by a thread
- the thread of Cob - weaver of the pattern web. One scared, gifted girl holds
the key to the city. The Technocracy
wants her alive, and the Maurauders want her dead. The mages who befriend her
will determine her destiny. As well as
the adventure itself, there are also details of San Francisco of use in further
adventures.
Mage The Ascension: Technocracy Iteration
X, published by White Wolf. 1996.
Book. Excellent. £3
Designed by Chris Hand. No. players: 3+.
Country: American, Desc. by Andy.
Softback, 28x22cm, 72 pages. Sourcebook
for Mage: The Ascension. The central concept is that warriors are enhanced by
computerisation, making them controllable, and pretty much entirely machine,
though some reawaken and realise they are men. This book includes: The history,
world view, goals and tactics of the Convention; details of the Stormtroopers
of the Pogrom; details of an Iteration X Production facility for use in
adventures.
Mage The Ascension: Technocracy Void
Engineers, published by
White Wolf. 1996. Book. Excellent. £3
Designed by Judith McLaughlin, Edward
Winters. No. players: 3+. Country: American, Desc. by Andy.
Softback, 28x22cm, 69 pages. This
sourcebook details the most extreme section of the Necromancer Conventions, who
explore deep seas, deep space, and alternate dimensions. The book details their ships, devices, weapons,
and some important mages, as well as the organisation itself.
Mark, published by Franjos. 1997. Box. Excellent. £15
Designed by Ronald Corn. No. players: 2-4.
Country: German, Duration: 1 hr, Desc. by Andy.
Business game in which players run a recycling
company. The components include mini
jam jars, bottle tops, etc. Play involves processing the various recyclables
and selling them when the price is highest.
The games uses dice to give players limited options each turn. Players must also manage their stock levels
as there are penalties for keeping too much back rather than selling it. Works
well as light business game.
Kevin Keegan's Matchday / Matchday, 2 editions available:
1) Kevin Keegan's Matchday, published by
Dubreq. ca.1978. Box. Good. £3
2) Matchday, published by Supergames.
1976. Box. Box corners split. £2
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
A good family game based on a football
theme. The game uses some mechanics from Monopoly, but features games, injuries,
transfers, gate attendance, and other aspects of being a football manager.
Memoir '44, published by Days Of Wonder. 2004. Box. In shrink.
£28
Designed by Richard Borg. No. players: 2.
Country: American, Duration: 45 mins, Desc. by Andy.
Two player board wargame which can also be
played in teams by more players (up to 8 for some scenarios). The game includes
144 plastic figures. The game covers the D-Day landing and was produced as the
official game of the 60th Anniversary. Game play uses cards to give the players
their options, and is not complex, making it a good introductory wargame, or
one for those who don't appreciate 1/2" cardboard counters. However, the
selection of scenarios ensures the game won't grow old quickly. Very well regarded and won several wargame
awards inc. The International Gamers Awards Best Wargame.
Memoir '44 Eastern Front, published by Days Of Wonder. 2005. Box.
In shrink. £16
Designed by Richard Borg. No. players: 2.
Country: American, Duration: 30 mins, Desc. by Andy.
Expansion for Memoir '44. This set
includes: Russian Army set (with 42 infantry, 24 tanks, 6 anti aircraft
guns). New rules for use with this set,
44 terrain tiles (ruins, ravines, frozen rivers, marshes, snowy forests etc),
various tokens, 14 Special Forces badges, 8 historical scenarios for use with
this set.
Memoir '44 Pacific Theatre, published by Days Of Wonder. 2006. Box.
In shrink. £16
Designed by Richard Borg. No. players: 2.
Country: American, Duration: 30 mins, Desc. by Andy.
Expansion for Memoir '44. This set
includes: Japanese Army set (with 48 infantry, 12 light tanks, 6 anti aircraft
guns). New rules for Japanese special
abilities, New Night Attack and War Ships sheets, 44 terrain tiles (jungles,
cave networks, rice paddies etc), various tokens, 14 Special Forces badges, 8
historical scenarios for use with this set.
Memoir '44 Terrain Pack, published by Days Of Wonder. 2005. Box.
In shrink. £16
Designed by Richard Borg. No. players: 2.
Country: American, Duration: 30 mins, Desc. by Andy.
Expansion for Memoir '44. This set
includes 66 terrain tiles (inc. roads, railways, marshes, waterways, mountains
and more), 22 landmark tiles (supply depots, power plants, prisoner camps etc),
various tokens, special unit badges, 4 historical scenarios using the new
features, and rules for using the new game elements.
Message To The Czar / Kurier Des Zaren. Two versions available:
1) Kurier Des Zaren, published by Winning
Moves. 2003. Country: German. Box. In shrink. £12
2) Message To The Czar, published by Rio
Grande Games. 2003. Country: American. Box. Excellent. £12
Designed by Christiane Knepel, Antje Graf.
No. players: 2-5, Duration: 30 mins, Desc. by Andy.
A much simplified and shortened version of
Muscat published as Message To The Czar in America. Players compete to deliver
a message to the Czar, which is done by moving through a series of levels on
the board before getting to the Czar himself. Movement is unusual - tiles are
placed in a series of houses and then a clever mechanism determines which will
be promoted to the next level. Much
lighter than the original (which was very cerebral), but still scope for some
clever tactical play.
Mine, 2 versions available:
1) Published by Winsome Games. 1993.
Packet. Country: American. Mint. £5. As usual with this company, the components
are printed on card which needs to be cut up before you play the first game.
2) Published by Rostherne. 1993. Box.
Country: British. Good. £9. Limited edition copy (125/200)
Designed by David Watts. No. players: 3-5.
Duration: 90 mins, Desc. by Andy.
Players invest in and operate, mines,
aiming to become the richest player. A
clever and much under-rated business game. Each of the mines has a different
capacity, initial cost, overhead cost, production cost and reserves, and supply
and demand determine the price at which ore can be sold each turn. Players can invest in surveys which mostly
enhance a mine and need to be flexible enough to deal with various events.
Recommended.
Modern Party Games, published by Ward Lock & Co. 1953.
Book. Good. £1.50
Designed by Kate Stevens. Country:
British, Desc. by Andy.
Hardback with dustcover, 19x13cm, 160
pages. Book of party games intended for
adults. The games ranged from 'decidedly brainy' to 'ridiculously funny', and
some are very swift while others can occupy a whole evening. The games are
split up as follows: Wordy Games, Mixing & Grouping Games, Miming &
Performing Games, Team Games, Romping Games, Talking Games, Fireside Games,
Showy Games & Contests, Musical Games, Table Games, Garden Party Games,
Treasure Hunts, Special Events. Hundreds of games & activities are
included.
Molly & Lore!, published by Descartes Editeur. 2002.
Box. In shrink. £6
Designed by Bruno Cathala. No. players: 2.
Country: German, Duration: 20 mins, Desc. by Andy.
Special notes: For £2 extra I can print
and laminate a set of English special ability cards.
Published as War & Sheep for the
English speaking market. Neat game in
which each player has a small flock of sheep and must use it to eat as much
grass as possible. However, not all
patches of grass are the same. Some are
normal, some are very potent (high scoring) but the sheep must retire for a
long rest, while others are of little nutritional value but give their player a
special ability card, while other patches of grass hide a waiting wolf! Once discovered a wolf can wreak havoc, but
sheep can hide from a wolf. Should a
player lose all his sheep then he also loses the game, so playing too
aggressively can be dangerous. The
special abilities are suitably fun.
Nice game - recommended.
Monopoly - France 1998 World Cup Edition, published by Waddingtons. 1998. Box.
Excellent. £17
Designed by Charles Darrow. No. players:
2-6. Country: British, Desc. by Andy.
The classic game, released for the 1998
World Cup Football Finals. A beautiful version of the game, with a unique FIFA
World Cup metal playing token. Instead of buying properties, you buy
international football teams,
but still in the familiar groupings by
colour. It includes stadiums and hotels, silver-coloured pewter playing pieces
(all related to football of course), and a special box insert to act as a Bank
tray during play. All this housed in a special collectable box.
New England, published by Uberplay. 2003. Box. In shrink. £19
Designed by Alan Moon, Aaron Weissblum.
No. players: 3-4.
Country: American, Duration: 75 mins,
Desc. by Andy.
Clever tile placement game in which the
players expand out from three initial land holdings each - one each of three
types of plantation. Players bid to get
the choice of options each turn, but going first will mean that the actions
cost more to perform. The actions
include taking tiles to lay on the board to expand your areas; claiming action
cards which can be used to score VPs by upgrading land tiles; and placing
people, ships or barns onto the board for various advantages as well as
possible extra VPs at the end of the game.
The game gives you a stream of interesting choices. It was selected as Game of the Year for
Games magazine in 2004. Highly recommended.
New World, published by Avalon Hill. 1990. Box. Good. £10
Designed by Derek Carver. No. players:
2-6. Country: American, Desc. by Andy.
Multi-player game based on SPI's
Conquistador, but far less like a war game. Players exploit the land, quell the
natives and survive the elements. Starts out as a gold rush more or less but
subtly changes so that political control of regions earns far more than the
gold mines. Game play involves managing
your soldiers and colonists on the board, and fighting when necessary or
advantageous. Lots of flavour to this
game.
Number Ten, published by Linden Products. ca.1990. Box. 2 copies
available:
1) Excellent. £5 2) In shrink. £6
Designer Unknown. No. players: 3-7.
Country: British, Desc. by Andy.
Political game in which the players vie
for the office of Prime Minister in order to gain a variety of special
powers. However, in order to do this it
will almost certainly be necessary to make some alliances and give and promise
favours. Dice are used to move around the board, and various spaces give
players votes, cause event cards to be drawn or make players debate a political
topic. This debate can either be
resolved by dice rolling or by the players actually giving a brief talk on the
topic and the other players voting on whose speech was best! At various times
players will need to vote for who should become the new Prime Minister, and
here the players' negotiation skills come to the fore.
Numeri, published by Berliner Spiele. ca.1970. Box. Good. £4
Designed by Rudi Hoffman. No. players:
2-4. Country: German, Desc. by Eamon.
Race game. Wooden pieces. Rules in many languages, including English. Movement is by dice roll indicating which of
a player's numbered pieces can move, but it is possible to split your roll eg.
a 5 can move either piece No. 5 or pieces No 1 & 4! Also getting 3 or more
of your pieces in a row gets you another turn.
O' Kudos, published by R&D Games. 2005. Sheet of card.
New. £1.75
Designed by Richard Breese. No. players:
2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Promotional game which was available at
Spiel 2005. The board shows a completed sudoku puzzle, with each player being
assigned one or more colours which cover the board. Players place counters on
the board with the objective of covering their opponents' squares and not their
own. Definitely not simply a parallel sudoku puzzle game.
Panzerschreck Issue 1 Summer 98, published by Minden Games. 1998.
Magazine. Excellent. £0.50
Designed by Gary Graber. Country:
American, Desc. by Andy.
Magazine dedicated to variants and solo
play of wargames. This issue includes:
Solo Origins of World War 2, Russian Civil War quick play variant, Assorted
house rules, Retro: ASL, and this issue's game with cards and map: Reichstag:
The Fall Of Berlin.
Paparazzo, published by Abacus. 1994. Box. Good. £5.50
Designed by Friedmann Friese &
Wolfgang Panning. No. players: 3-5.
Country: German, Duration: 45 mins, Desc.
by Andy.
Card game with a paparazzi theme. Players
must collect valuable photographs of celebrities. The more compromising photos
of one person in circulation the greater the value for that particular
celebrity. A neat twist is that, to finance future investment, you have to sell
some pictures as you go along (to Stunk magazine) but you must be careful not
to sell future high earners lest you reduce the value of your final portfolio
too much.
Pente, published by Parker. 1984. Box. Good. £5
Designer Unknown. No. players: 2. Country:
British, Duration: 30 mins, Desc. by Andy.
Generally well regarded strategy game that
looks very attractive in play, the pieces being little glass stones played onto
the vertices of a large square grid (like Go). Players compete to form lines of
five stones, or try to capture five enemy pieces, which is done by surrounding
a pair of adjacent enemy pieces with your own.
Phantoms Of The Ice Promo Cards, published by White Wind. ca.1995.
Packet. Good. £0.50
Designed by Alan R Moon. Country: German,
Desc. by Eamon.
Two extra cards to use in your Phantoms of
the Ice game (the German version of Slapshot). Includes full English rules for
the use of each card, which are: The Hydra - a player with variable strengths
depending on the opposition. The
Chameleon - A player with a different level of ability in every game he plays.
Pinhigh, published by Canmos. ca.1990. Box. Excellent. £5
Designer Unknown. No. players: 1-8.
Country: British, Desc. by Andy.
Attractive golf game with a large
colourful board showing an aerial view of a made up golf course. Players choose a club to use for each shot,
having a clear chart which indicates the possible outcomes. Each player then spins a specially marked up
roulette wheel which determines the outcome, which can be one of poor, fair, good,
excellent, miracle or air-shot with differing degrees of likelihood. Very nicely produced.
Pivot, published by Clipper. 1975. Box. Good. £4
Designed by J B McCarthy. No. players: 2.
Country: Dutch, Desc. by Andy.
Abstract game, made before Othello became
an international hit, but it follows the same principles of surrounding pieces
and turning them to your colour. The twist in this game is that the pieces are
triangular and need to be surrounded on three sides. The pieces are three
dimensional and plug into the plastic board. Also published as Imperator.
Magellan / Pizarro & Co, 2 versions available:
1) Magellen, published by Hans Im Gluck.
2002. Country: German. Box. Good. £8
2) Pizarro & Co, published by Rio Grande.
2002. Country: American. Box. Excellent. £10
Designed by Tom Lehmann. No. players: 3-6.
Duration: 1hr, Desc. by Andy.
An auction game with a theme of backing
famous explorers' expeditions. Players bid for the services of different
explorers, some of whom reward with riches, some fame, some victory points and
some a mixture. Some interesting ideas to make it harder to judge the value of
the different explorers, and there are alternate rewards on the reverse of the
game boards for a greater variety of games.
Poker Strategy, published by Perigee. 1982. Book. Excellent. £10
Designed by Nesmith C. Ankeny. Country:
American, Desc. by Andy.
Softback, 20x14cm, 189 pages. Poker
strategy book aimed at players who are already familiar with the rules, and
want to improve their play The book covers the following topics: Introduction
(optimal strategy, luck, psychology, 7 playing rules), Draw Poker: Basic First
Round Play (rules, ante, probability, opening & calling), Bluffing, Basic
Second Round Strategy: Two Players, First Round Raise, Second Round Strategy
For 3+ Players, Poker Variations, Advanced Problems.
Polyhedral Dice, Good. £0.15 each
Designer Unknown. Desc. by Andy.
I have lots and lots of 12 and 20 sided
dice, and a lesser number of d4s, d6s, d8s and d10s (units and tens). If you
want particular colours of dice just let me know and I will see what I can do.
Ponte Vecchio, published by EG Spiele. 1996. Box. In shrink. £16
Designed by Spartaco Albertarelli. No.
players: 2-5. Country: Italian, Desc. by Andy.
Beautifully produced auction game. Players
purchase shops on the Ponte Vecchio in auctions, with the aim of tempting a
rich gentleman to spend his fortune in their shops. Control of the rich
gentleman is also auctioned, and players may negotiate with his controller for
mutual benefit. Includes attractive cards, and a plastic 'bridge' board with
chunky shop pieces.
Popeln, published by Sphinx Spielverlag. 2004. Box.
Excellent. £5
Designed by Henning Poehl. No. players:
2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Card and dice game on the rather unusual
and less than savoury theme of picking your nose! The cards depict especially long and thin fingers, as well as the
bogeys which result from successful nosepicking! Players try to accumulate the best bogey collection. Yukk!
Popeye Bingo, published by King Features. 1961. Box. Good. £1
Designer Unknown. No. players: 3+.
Country: British, Desc. by Eamon.
Bingo / Lotto / Housey-Housey, whatever
you like to call it. Features Popeye, Olive Oyl, Bluto and Wimpy on the lid.
Powers & Perils - Book Of Tables, published by Avalon Hill. 1984. Box.
Mint. £1.75
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
Powers & Perils Fantasy Roleplaying
Supplement. This includes a book
summarising the main tables in the main game, and errata from the main
game. Also included are Adventure
Record Sheets and 3 Reference Screens.
Professional Texas Hold'em Poker Set, published by Sabine Trend. ca.2005. Tin
Box. New. £11
Designer Unknown. No. players: 3-6.
Country: German, Desc. by Andy.
This Texas Hold'em Poker Set comes in a
metal tin, and includes: 200 12.25g professional suited poker chips (in 5
colours), a well made chip rack, a large felt mat, two decks of playing cards,
a dealer chip and rules for Texas Hold'em. A very useful item for players of
all business games even if Poker is of no interest, as using good quality poker
chips speeds up any game which involves lots of monetary transactions - they
are all also very much nicer to hold than paper money too.
Quasimodo, published by Burnett Distribution Ltd. 1995. Box.
Good. £1.50
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
The playing board is first built, adding a
3D Notre Dame, bridge and another building.
The game is then played and it is a fairly basic roll and move game with
a couple of obstacles to get past on the way.
Attractive setup for younger children though (The box says age 5+).
Rat Hot, published by Queen Games. 2005. Box. In shrink. £10
Designed by Michael Schacht. No. players:
2. Country: German, Duration: 30 mins, Desc. by Andy.
Tactical tile laying game in which the
players are spice merchants. Tiles are
3 squares long, with each square showing a spice, a rat or nothing. Tiles are played on top of each other
horizontally and vertically, but with no gaps formed, and not exactly on top of
another tile. Points are scored for
forming groups of your spices and you also try to keep your opponent's rats
exposed. It is possible to make your opponent lose by having too many of their
rats exposed at the end of their turn.
Very tactical.
Razzia, published by Ravensburger. 1992. Box. Good. £6.50
Designed by Steffan Dorra. No. players:
3-8. Country: German, Duration: 30 mins, Desc. by Andy.
Fun game in which players compete for the
money found in several gambling dens.
Simultaneously players send either a cop or a gambler to one of the
dens. If a gambler is on his own he
gets the money. If only cops turn up
then noone gets the money. If a cop finds one or more gamblers then the cop
takes the money, and if two or more cops / gamblers are eligible for the money
they negotiate and if that fails they dice for it. A game which involves outguessing your opponents and being able
to make deals too. Later republished as Hick Hack Im Gackelwack.
Relationship Tightrope, published by Uberplay. 2004. Box. In
shrink. £10
Designed by Reiner Knizia. No. players:
3-5. Country: American, Duration: 30 mins, Desc. by Andy.
Neat card game in which players use cards
numbered 1-50, and try to end each hand with no penalty sticks. Players play a
series of tricks in which the highest card 'wins' penalty sticks of one colour
and the lowest card 'wins' penalty sticks of the other colour. However, when a player has both red and blue
sticks an equal number of each can be handed in. Thus it is possible to do well by either avoiding sticks
altogether or getting quite a few, but cancelling them out with more of the
other colour. Very clever, and plays
well - recommended. This was originally
published as Drahtseilakt in Germany.
Risky Business, published by Laycee Games Inc. 1986. Box. Good. £6
Designed by Palmer Wenzel. No. players:
2-6. Country: Canadian, Desc. by Andy.
Note: There is a mark on the base where
tape was removed, which makes some of the 'blurb' unreadable.
Farming themed business game. Players
breed their cows and build their herd, buying new cattle as cheaply as possible
and selling others for a good profit. Also prize cows and bulls can win awards
at shows. However, as the game name implies farming is a risky business, and
all sorts of unfortunate events can befall the players. Game play is driven by
moving around a track on the board, but with choices of which way to go at
junctions.
Casino Roulette, published by Bell's. ca.1980. Box. Good.
£6.50
Designer Unknown. No. players: 2+. Country:
British, Desc. by Andy.
An attractive and substantial roulette
set. The roulette wheel is plastic, 12
inches across and nicely made with a metal spindle so spins very smoothly. The
set also includes a betting mat, croupier's rake and 4 colours of betting
chips.
Roulette, published by Berwick. ca.1978. Box. Good. £4.50
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy.
Special notes: The croupier's rake has
been repaired with tape, but is entirely functional
A nicely made roulette set. The roulette wheel is plastic and 9 inches
across. The set also includes a betting mat, croupier's rake and 4 colours of
betting chips (20 each) as well as the rules.
Route 66, published by ASS. 1994. Box. Good. £12
Designed by Wolfgang Riedesser. No. players:
2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Interesting card driven race game across
the United States on Route 66. Players have a speedometer, which governs their
speed (amount of movement) each turn, and cards are used to alter your own
speed or alter someone else's speedometer. The aim is to collect State cards
along the way, as the player who sees the most of the country will win - not
necessarily the player who finished first.
Rumis, published by Murmel. 2003. Box. In shrink. £19
Designed by Stefan Kogl. No. players: 2-4.
Country: Swiss, Duration: 30 mins, Desc. by Andy.
Each player has a selection of 3D pieces
made from wooden cubes stuck together.
Players take it in turn to place one of their pieces onto the board, but
with the restriction that each space has a maximum level to which pieces may be
played, and each piece must be played touching one of your previous
pieces. Points are scored at the end of
the game for parts of your playing pieces which are still exposed. Interesting tactical challenge, as you have
to ensure you keep future options open while also playing into scoring
positions. On the German Spiel des Jahres nominations list for 2003. Recommended.
San Francisco, published by Amigo. 2000. Box. In shrink. £15
Designed by Andreas Wetter, Thorston
Lopmann. No. players: 3-5.
Country: German, Duration: 75 mins, Desc.
by Andy.
San Francisco needs to be rebuilt after
the devastating earthquake of 1906. The
players represent various factions who want to be involved in the
rebuilding. As buildings are
constructed players vie for the right to place them and ownership of the
streets using auctions involving money and influence. Ultimately the player who proves the most successful rebuilder
will win. The game involves a selection
of mechanics from other games, but they blend well to form a good game not like
any of the games it derives from.
San Gimignano, published by Piatnik. 2002. Box. In shrink. £14
Designed by Duilio Carpitella. No.
players: 2-4. Country: Austrian, Duration: 45 mins, Desc. by Andy.
Players vie to build towers in the town of
San Gimignano. The board is laid out using large hexagonal tiles as the game
goes on. These tiles each show
differently coloured zones, onto which players may place their influence
counters. When a player has four
different zones connected they may build a tower, which is a step towards
victory, but also blocks off that space from further use. The towers are substantial and very tactile
being made from Anker building stones. Very nicely produced. On the German
Spiel des Jahres nomination list for 2002.
Save The President, published by Games for Pleasure. 1984.
Box. Box good, contents unpunched. £8
Designed by Jack Jaffe. No. players: 2-6.
Country: British, Desc. by Andy.
Unusual game of bluff where each player
has an objective, either to fulfil the title or to kill the President. Who is
doing what starts out as a secret known only to the individual. The President
moves in a motorcade across the board and players attempt to keep him safe /
kill him by getting into the best positions.
The President's route is not known in advance, but is determined
randomly at each junction. Players move
their agents and play cards which will hopefully give them an advantage. Players are penalised at the end of the game
for hindering other players who turned out to be on the same side.
Scramble, published by Chad Valley. ca.1950. Box and Board.
Good. £16
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Special notes: Believed to be complete,
but impossible to check.
Very rare item, played on a map of a busy
shopping centre. Players move their cars across the board trying to buy a
certain amount of goods. This is quite an advanced game for its time because it
doesn't use dice, but uses a deck of 40 cards that allow the players to move,
place pedestrians on crossings (blocking others), change traffic lights, and so
on. Lots of bits and wooden components.
There is no components list in the rules.
Set!, published by Ravensburger. 2001. Box. In shrink. £9
Designed by Marsha & Robert Falco. No.
players: 2-8. Country: German, Duration: 20 mins, Desc. by Andy.
Card game. The cards feature symbols that are used in an original way. 12 of the cards are laid face up on the
table and everyone simultaneously looks for a 'set' of three cards, and when
they spot one call "SET!"
However, this is not as simple as it seems as sets are not always
obvious because the symbols on each card have 4 characteristics (shape, colour,
number and shading), and 3 cards form a set only if: for all four features, the
cards either have all the same feature or none have the same feature. As you
can imagine it takes a while to get your mind around it, but it can become
addictive. The game has won various awards
from all sorts of organisations. Highly recommended.
Shogun, published by Ravensburger. 1979. Box. 2 copies
available:
1) Good. £4. This is the full size
edition 2) Good. £3, This is the
smaller edition.
Designer Unknown. No. players: 2. Country:
German, Duration: 10 mins, Desc. by Andy.
An intriguing strategy game. Each player
has eight pieces, which have inside them a numbered dial, only one number of
which can you see at a time. Under the plastic board are magnets, which when
you move a piece on to a square, cause the dial to turn, revealing a new
number. This number limits or enhances the piece's move next time. The
objective is to eliminate your opponent's Shogun or to get him down to just two
pieces remaining. Each game is different as the board can be shaken to
rearrange the magnets between games.
Sixteen Gambling Games In Twenty Minutes, published by Eyre & Spottiswoode.
ca.1910. Book. Good. £10
Designed by Double You. Country: British,
Desc. by Andy.
Softback, 17x11cm, 63 pages. This book
gives the rules to the following card games which you can play for money:
Baccarat, Chemin-de-fer, Banker, Dupe, Fan Tan, Hearts, Jolly Farmer, Nap,
Poker (Draw, Whiskey & Stud), Rummy, Schnautz, Slippery Sam, Solo Whist,
Vingt-et-un.
Socks In The City, published by Bambus Spieleverlag. 2005.
Packet. In shrink. £16
Designed by Gunter Cornett. No. players:
2. Country: German, Duration: 30 mins, Desc. by Andy.
This game comes shrinkwrapped without a
box, but one of the components is a large velvety sock into which all the
components can be placed when punched out!
Triple hexagon tiles are put together to form a city, with some
pre-printed communal trail network tracks.
Several sock tokens of various colours are placed around the city, and
the players then take it in turn to lay track to form networks. The objective is to connect up socks of the
same colour to score points - more the further apart they are. Once all socks
have been paired up in this way the player with the most points wins. Limited
edition of 1000.
Sorcerer's Cave, published by Gibsons. 1982. Box. Good.
£17
Designed by Terence Donnelly. No. players:
1-4. Country: British, Duration: 1 hr, Desc. by Andy.
Special notes: 1 Dragon card was missing,
but a replacement was made by scanning and printing using one of the
blanks. The other blank cards have been
drawn
Very nice concept in this fantasy game
that you need to play on the floor. This is because the board is made up of a
large number of dungeon cards, which can meander in any direction (and they
really do spread out). When you find stairs, you start a new dungeon 'under'
the other one, and so on as you go deeper. You will need a large playing area!
The solitaire game is very challenging to win.
Space Hulk, published by Games Workshop. 1989. Box. Box lid has
a repaired tear. £42
Designed by Richard Halliwell. No.
players: 2. Country: British, Duration: 1 hr, Desc. by Andy.
Special notes: The box is 1st Ed English
version, but the unpunched contents are from a German set, in which the Space Marine
figures are all the same. German rules & scenarios, with English
translations supplied.
Sought-after game from GW. Set in the
Warhammer 40K universe. One player
controls a team of Space Marines who undertake a particular mission in an
abandoned starship (the Space Hulk of the title). These missions all involve
opposition from the Genestealers who are Alien-esque monsters which are
numerous and deadly. The game uses
plastic miniatures and 15mm scale room and corridor layouts for the Space
Marines to explore. The game looks
great and the rules are pretty simple and certainly playable.
Space Quests, published by WH Smith. 1985. Booklet. Good. £7.50
Designed by Tim Wood. No. players: 2-4.
Country: British, Desc. by Andy.
Special notes: Countersheet unpunched,
except for 2 missing counters. Entirely
playable despite this.
A set of 5 space themed board games. Unusually the boards are printed on thick
card and folded into a booklet. The
booklet can be folded open so that it shows one of the boards at a time. A
separate sheet of cardboard counters to play the games is provided as well as a
rule book for the games. The games are:
Race For The Planets (2) Players move their counters to claim 4 planets first,
challenges can take place; Graveyard In Space (2/4) Explore a space wreck
encountering hazards to find valuable equipment; Asteroid Miners (2-4) Race to
stake your claim while avoiding orbiting asteroids; Cyborg Pursuit (2) - Will
the Cyborgs overrun Earth before Earth forces are alerted to their presence?;
Star City (2-4) Explore an abandoned alien city.
Sprint, published by Diset. ca.1990. Box. Good. £8
Designer Unknown. No. players: 2-8.
Country: Spanish, Duration: 45 mins, Desc. by Andy.
Children's game. The players build a cycle
racing track using jigsaw-like pieces, thus producing a different layout each
time. They then race their bicycles
along the track. A spinner is used for
this, and the spaces landed on also affect movement. A simple game, but with
lovely components - the track tiles are very nicely made and the plastic
bicycle figures have been painted.
Star Fighter, published by Lusio Games. 2003. Box. Good. £5
Designed by Damian Melia. No. players:
2-8. Country: British, Duration: 30 mins, Desc. by Andy.
Card game with a Space Combat theme. Players play cards representing various
attack systems (mines, missiles, laser cannons etc) to take down the shields of
their enemy ships. Defending ships can
respond with appropriate countermeasure cards in order to avoid shield
damage. The objective is to keep your
ship functional for as long as possible.
StarForce, published by SPI. 1974. Box. Excellent. £11.50
Designed by Redmond A Simonsen. No.
players: 2. Country: American, Desc. by Andy.
Part of SPI's trilogy of three separate
games - Outreach explored the grand strategy of space, Star Soldier was at the
other end of the scale, with detailed tactical decisions, this one, StarForce
came in between. Star Force is played on a map representing a 40 light year
diameter sphere with 74 star systems. A hex grid regulates movement. Counters
represent groups of interstellar ships, and space stations. Combat occurs when
units are in the same 3-D location. The rules include basic and advanced rules.
There are 14 scenarios, including one which is solitaire.
Statis Pro Football, published by Avalon Hill. 1981. Box. 2
copies available:
1) Box shows wear. 3rd edition, 1982 teams
included - partly unpunched. £3.
2) Good. £5. Includes 1st & 2nd Ed rules
and 1980 and 1983 player cards.
Designed by James Barnes. No. players:
1-2. Country: American, Desc. by Andy.
Statistical American Football game. Uses
the Fast Action Card system, a patented system used in several statistical
sports games. Individual players are rated for their ability to
throw/catch/run, block, rush the passer, and several other ratings. Several
years worth of cards for use with the game were produced. The rules are 8 pages
long.
Statis Pro Football 1991 Teams, published by Avalon Hill. 1991. Packet.
Mint. £2
Designed by James Barnes. No. players:
1-2. Country: American, Desc. by Eamon.
Supplemental teams for this complex
American Football statistical simulation.
Submarine, published by Winning Moves. 2004. Box. In shrink.
£12
Designed by Leo Colovini. No. players:
2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Each player controls a surface ship as
well as several submersibles. Players compete to salvage various treasures from
the bottom of the ocean, at various depths. Cards are used to move the
submersibles, raise treasures and interfere with opposing ships. Play is
tactical, with some interesting mechanisms limiting when and where you can
retrieve treasure and affecting the cost of the retrieval.
Tactic Blue, published by Bambus Spieleverlag. 2006. Box. New.
£18. Desc. by Andy.
Designed by Dieter Stein, Jaroslaw
Cichocki, Alvydas Jakeliunas. No. players: 2. Country: German,
A collection of six 2-player abstract
board games from various authors. The
game includes a double sided board: one side with a triangulated hexagon the
other showing a chess board. Also included are black and white wooden playing
pieces. The games are: Accasta (tactical stacking game), Abande (positional
scoring game), Attangle (stack creation game), Attraktion (pattern creation
game), Alva (draughts variant), Dame 100 (draughts variant). A very nice collection for abstract game
fans.
Take 4, published by Spears. 1979. Box. Good. £2.50
Designer Unknown. No. players: 2. Country:
British, Duration: 10 mins, Desc. by Andy.
The board is a hexagon of 19 indentations
into which balls are placed. There are
6 balls in 3 colours - one colour for each player and a neutral colour. Players take it in turn to move one of their
balls to an adjacent space or take an opposing or neutral ball. The first player to take 4 of the neutral
balls is the winner.
Take It To The Limit, published by Burley Games. 2006. Box. In
shrink. £22
Designed by Peter Burley. No. players:
1-6. Country: British, Duration: 20 / 45mins, Desc. by Andy.
This is an expanded version of the excellent
Take It Easy. Players play hex tiles
with numbered lines onto a hex grid trying to complete lines all of the same
number, in all three directions.
Everyone uses the same tiles drawn from a pool at random (bingo
style). This version uses a larger pool
of tiles with numbers up to 12, and provides two alternative games, one shorter
than the other. Using the Orchid board
three tiles can be set aside during play either not to be used at all or to be
placed in extra spaces for more points.
The Nexus board is a larger hex grid, and also comes with a mini board
you must play some tiles on. There are
various new scoring opportunities such as the bonus tiles and sun / moon
rows. Highly recommended.
Termination Incorporated, published by Creative Gameplay. 2004.
Box. Excellent. £15
Designed by Andy Wood. No. players: 2-6.
Country: British, Duration: 90 mins, Desc. by Andy.
Privately produced shootout board
game. The players each have a playing
piece which they move around the board, which shows a maze. Dice are used to determine movement, but
with some interesting choices in how to use them. Players can attempt to shoot
opponents' pieces and the closer they get the more damage is likely to be done,
but care needs to be taken that one still has sufficient movement to escape
around a corner or revenge may be swift.
Cards can also be used to shield you from enemy fire, or at least make
your enemies believe you are shielded! The components are nicely made in black
and white.
The English Defence, published by B.T. Batsford. 1987. Book.
Excellent. £10
Designed by Raymond Keene, James Plaskett,
Jon Tisdall. Country: British, Desc. by Andy.
Softback, 21x14cm, 100 pages. Chess book
for tournament players. Part of a series titled: The Tournament Player's
Repertoire of Openings. This book introduces the English Defence, and then goes
through a selection of possible counter moves, and also discusses the
Accelerated Queen's Indian.
The Gardens Of The Alhambra, published by Queen Games. 2005. Box. In
shrink. £13
Designed by Dirk Henn. No. players: 2-4.
Country: German, Duration: 50 mins, Desc. by Andy.
An attractively produced and rethemed
version of Carat by the same author, to tie in with his award winning game,
Alhambra. This is a tactical tile
laying game, initially tiles representing various buildings in the gardens of
the Alhambra are laid out. Players place garden tiles which influence the
buildings it is laid adjacent to but that influence won't only be for the
current player, but for the others too. When a building is completely
surrounded it is scored and taken out of play. Play continues until all
buildings are surrounded. The nice artwork makes the game much more appealing
than its abstract predecessor.
The Mag With No Name Issue 17, published by Ian Willey. ca.1996.
Magazine. Good. £0.30
Designed by Edited by Ian Willey. Country:
British, Desc. by Andy.
Magazine devoted to wargaming, roleplaying
and play by mail. This issue is 88
pages long and includes: Lots of letters, Computer Assisted Naval Engagements
Under Sail 1740-1827, The Battle of Borodino, News, The Invasion of France,
Short Story: Transcribed from the journal of Alan Hemp, Magic: The Gathering,
UK Record Companies, Arkham Gazette (CoC).
The Official Master Mind Handbook, published by New English Library. 1976.
Book. Good. £2
Designed by Leslie H. Ault. Country:
British, Desc. by Andy.
Softback, 18x11cm, 136 pages. This book goes into detail on the logical
reasoning and psychological factors involved with the code breaking game of
Master Mind. The book covers the skills of code breaking, code setting
strategies and methods, expanded versions of the game and tournament play. There are lots of Master Mind puzzles for
you to solve too.
The World's Best Word Puzzles, published by Daily News Publications.
ca.1925. Book.
Good but spine and edges show some wear.
£18
Designed by H.E. Dudeney. Country:
British, Desc. by Andy.
Hardback, 19x12cm, 126 pages. A
compilation of word puzzles of various forms: Enigmas, Riddles, Acrostics,
Charades, Word Squares, Palindromes, Anagrams, Conundrums, Rebusses, Buried
Words, Missing Words, Expanding Words, Squares and Stars, Crosswords and more.
1925 is the copyright date - I doubt this is an original printing.
ThinkBlot, published by Mattel. 2001. Box. Good. £5.50
Designer Unknown. No. players: 2-6.
Country: British, Duration: 45 mins, Desc. by Andy.
Family game based around a book of complex
ink blot patterns. Players study the
ink blot and try to see as many different objects as possible, sometimes the
objects must also fit a category. Points are awarded for each appropriate
object seen as long as other people can also be persuaded that it is there.
Third World Debt, published by JKLM Games. 2005. Box. In
shrink. £24
Designed by Dave Thorby. No. players: 2-6.
Country: British, Duration: 2 hrs, Desc. by Andy.
Economic game in which each player runs
their own third world country, and has to manage its economy. This will involve obtaining money from
international banks to build factories, and thus get income, but the banks need
interest payments, and money can also be siphoned off for military
purposes. Getting the balance just
right is what will win the game.
Thunderbirds International Rescue Game, published by Peter Pan. 1992. Box. Good.
£7.50
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Special notes: Box base indented, and
there are two pegs missing, but there are still more than are ever required in
any of the missions.
TV related, with 4 sets of Thunderbird
vehicles 1 to 4 and a plastic Tracy Island to assemble in the middle of the
board. Released to coincide with a resurgence of interest in the TV show on
British television at the time. In order not to upset die-hard fans, the rules
apologise for altering some of the missions from the original TV story lines
for the benefit of game play! In each
mission the players use dice to move their Thunderbird vehicles in order to
retrieve people / objects from around the board and take them to the places
designated in the mission briefing. The
first to do this wins. The game
includes 16 different missions.
Tikal, published by Ravensberger. 1999. Box. Good. £16
Designed by Michael Kiesling &
Wolfgang Kramer. No. players: 2-4.
Country: German, Duration: 2 hrs, Desc. by
Andy.
German Game of the Year 1999. Players lead
expeditions across the board, which starts out blank but tiles are added,
making every game different. The object is to discover the temples, unearth
them and find treasure. Nice wooden components and well produced large hexagonal
tiles make it very attractive during play.
There are always lots of options on your turn, and it is rarely obvious
what the best strategy is. As with other games in the series players have a
number of action points to use each turn.
Recommended.
Time Pirates, 2 editions available:
1) Published by Piatnik. 2000. Box.
Country: Austrian. Excellent - unpunched. £10
2) Published by Rio Grande Games. 2000. Box.
Country: American. Excellent. £10
Designed by Alan Moon & Aaron
Weissblum. No. players: 3-6, Duration: 1 hr, Desc. by Andy.
Players move through time stealing
valuable artifacts as they go, attempting to form valuable sets to sell in the
far distant future. However the time
police and other time pirates all get in the way. At the end of the game the
player with the most valuable collection wins. The board shows the different
time periods the players can move between, and from each time zone there are
only a few others which can be reached, so care is required in planning your
route between them to ensure you get the artifacts you need.
Tom Jolly's Cave Troll, published by Fantasy Flight Games. 2002.
Box. In shrink. £12.50
Designed by Tom Jolly. No. players: 2-4.
Country: American, Duration: 1 hr, Desc. by Andy.
Fantasy themed board game which is a cross
between a standard fantasy adventure game and a majorities in areas game, and
makes a good addition to both genres.
Each player has their own set of character and monster chits which are
mixed up and drawn throughout the game.
Some of the characters are basic fighters while others have special
abilities. The monsters range from orcs
to the dreaded Cave Troll which entirely blocks off a chamber. As well as introducing their characters and
monsters on to the board the players move them around in order to claim the
gold in various rooms when a scoring round comes up, defeat monsters and find
powerful artifacts. Recommended.
Tombouctou, published by Queen Games. 2006. Box. In shrink. £19
Designed by Dirk Henn. No. players: 3-5.
Country: German, Duration: 60 mins, Desc. by Andy.
An unusual game in which players start
with a caravan of camels loaded with various goods, and these camels move
across the board towards Timbuktu.
However, along the way there are thieves. Each player has part of the information about what the thieves
want and in which part of the board they will appear, and more information is
gained as the game goes on. Thus
through logical deduction and tactical movement of your camels you aim to have
the most valuable goods when the caravans reach Timbuktu. Previously self published by the author.
Tri-It!, published by Spear's Games. 1985. Box. Good. £2.50
Designed by Jim Winslow Inc. No. players:
2. Country: British, Duration: 15 mins, Desc. by Andy.
Players try to be the first to score 10
points by surrounding triangles on a hexagonal grid of triangles using their
three pieces. The lines joining
vertices are green, yellow or blue and each turn a die is rolled indicating one
of these colours. One piece can then be moved along as many adjacent lines of
this colour as is desired. Once a
triangle is surrounded points are scored according to the number in the
triangle and the pieces are reset and play continues.
Triomph, published by Anderson. 1987. Box. Good. £7.50
Designed by Sven Anderson. No. players: 2.
Country: German, Desc. by Andy.
Special notes: Box lid slightly
discoloured in one area, but contents fine.
Abstract game played on a hex board with
hexagonal wooden pieces. Players move to obtain supremacy in the centre of the
board, using cards in their hand to best effect and using groups of pieces to
strengthen the attack. There are also
special spaces which add to the strength of certain pieces. When a player gains control of the centre
the opponent gets one last chance to break their supremacy.
Tutankhamen's Revenge, published by Jumbo. 1992. Box.
Excellent. £11
Designed by Stefanie Rohner and Christian
Wolf. No. players: 2-4.
Country: Dutch, Duration: 30 mins, Desc.
by Andy.
Very attractive board game in which
players dig for treasure. The playing
area is a 4 x 4 grid into which are placed several layers of treasures, each
one with a different earthy background colour so you can keep track of the
current level. Players use a special 'spade' to extract the treasure tiles hoping
to find valuable items. However, also
lurking in the ruins are curses and finding these is bad news - especially
Tutankhamen's royal curse, which is found along with some of the most valuable
treasures on the bottom layer. I have
some house rules I use to increase the skill level and improve the game quite a
bit. Fun game.
Two Furlongs From Home, published by Lambourne. 2000. Packet.
Good. £12
Designed by Terry Goodchild. No. players:
1+. Country: British, Desc. by Eamon.
A statistical horse-racing management game
based on the premise that most of the action in a horse race takes place in the
last two furlongs of a race and so that is all that is replayed. Each player
(the game controls all the other players if you are playing solitaire) is a
racing stud owner or manager and must decide which races, and where, his string
of horses should be entered. Includes a large plastic board to represent the
race-course.
Tyrus, published by Eurogames. 2004. Box. In shrink. £12
Designed by Laurent Escoffier, David
Franck. No. players: 2.
Country: French, Duration: 30 mins, Desc.
by Andy.
The players vie for political control of
the city of Tyrus. Elections will soon take place in the markets, citadels and
temples, to elect the nine city councillors.
Players carefully allocate their soldiers, merchants and priests in
order to win the majority of the seats during each successive election. Dirty
tricks are par for the course. Game
play involves a significant element of bluff - hoping to anticipate your
opponent's hidden moves.
Ulcers, published by Waddingtons. 1973. Box.
1) Good. £3.50. 2) Good, but box base indented. £2.50
Designer Unknown. No. players: 2-4.
Country: British, Duration: 90 mins, Desc. by Andy.
Players try to assemble a full set of
personnel to run their company. However, there aren't enough available for
everyone to do this, so players must compete for the right staff. The first player to have a complete company
and end a fiscal year wins. Players move their pieces around a circular track
and get the chance to hire staff and headhunt other companies' staff. Money management is also important as paying
your staff too little will get them headhunted, but paying them too much will
bankrupt your company. One of the better Waddingtons games, and particularly
good for 4 players.
Um Kopf Und Kragen, published by Berliner Spielkarten. 1996.
Box. Good. £3
Designed by Stefan Dorra. No. players:
3-7. Country: German, Desc. by Andy.
Card game, 33 cards, 6 dice and counters.
Dice rolling game in which you get the option to reroll poor rolls but only if
you are willing to pay for them.
Uno Dominos, published by Gibsons Games. 1986. Box. Good. £4
Designed by International Games Inc. No.
players: 2-6. Country: British, Desc. by Andy.
Essentially UNO, but with dominos rather
than cards. ie. players take it in
turns to play a domino onto the set of dominos already played, and win when
they have no more. However, failure to
play means you draw instead, and there are special dominos which reverse the
direction of play, cause the next person to draw extra dominos etc.
Visjes, published by Cwali. 1998. Box. Good. £13
Designed by Corne van Moorsel. No.
players: 2-6. Country: Dutch, Desc. by Andy.
Very nice game, with sea shells as playing
pieces. Players manage their fleet of trawlers, and must catch fish but also
leave enough fish that they can reproduce for later rounds. The game requires good planning, but
sometimes things don't go quite to plan.
Watch It!, published by Milton Bradley. 1978. Box. Good. £2
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Picture memory game. Each player has a picture board and a set of
10 double sided cards each shaped differently and showing part of a different
picture on either side. One player
constructs a picture with 6 cards and then shows it to the other players for 15
seconds, and then hides it again. The
other players race to reconstruct the picture from their own cards and when one
player is happy they call stop. Players
then score their pictures, getting more the more accurate they were. The
picture setter scores more the worse the other players did. Neat idea.
Web Of Gold, published by 3 Wishes. 1987. Box. Good. £9
Designed by Nik Sewell. No. players: 2-6.
Country: British, Duration: 90 mins, Desc. by Andy.
Each player seeks gold in an abandoned,
giant spider inhabited mine. Players
have a lantern and must navigate through the mine avoiding webs and the giant
spiders in them looking for more equipment and also gold nuggets. As well as controlling the adventurers,
players also get to move the spiders to hinder and even attack other
players. The board is a large 3D affair
into which spider webs can be slotted.
I can provide some house rules to make the setup more interesting.
Enjoyable game.
Weidespass, published by Novio Consulting & Vertriebs. 2004.
Box. Excellent. £11
Designed by Gudrun Binger. No. players:
2-5. Country: German, Duration: 1 hr, Desc. by Andy.
Nicely produced game all about
horses. In the first phase of the game
players draw tiles, placing horses in their stables, and laying out bridleways
and meadows into a communal layout on the table, ensuring a different setup
each time. In the second phase players ride groups of horses around the
bridleways and meadows with the objective of getting their horses into meadows
and to have the most in the various meadows in order to score points. Points are also scored for horses in stables
with sufficient hay. Comes with 80 wooden horse pieces.
Weltenbummler, published by Hexagames. 1989. Box. Good, but corners
taped. £14
Designed by Drakes, Jarvis, Walsh &
Gluck. No. players: 3-6.
Country: German, Duration: 1 hr, Desc. by
Andy.
Excellent game, originally published in
the U.K. by Intellect as Worldbeater. Considerable skill required as you plan
your route across the world, picking up job tokens along the way, either one or
two such tokens from each continent, eventually getting to New York. On the way back each of these job tokens
must be replaced and will score points, but there are also bonuses for getting
back to Frankfurt quickly, so one must balance these two ways to score. Very clever movement mechanism.
Wizard's Quest, published by Avalon Hill. 1979. Box. 2 copies
available:
1) Good. £6.50 2) Good but edge of the lid and one side show damage where
tape was removed. £4.50.
Designed by Garrett J Donner. No. players:
2-6. Country: American, Duration: 2 hrs, Desc. by Eamon.
Excellent Risk-type fantasy war game with
each player searching for treasure on an island over-inhabited by orcs, orcs
who breed (!) and frenzy when they run out of living space. The orcs are 'run'
by the game, giving you an extra opponent no matter how many people are
playing. All of the designer's AH games (Amoeba Wars and Dragonhunt are the
other two) have this 'third party' opponent.
World Game Review, published by Michael Keller. Magazine.
Desc. by Eamon.
Published on an irregular basis, and aimed
at those with a sophisticated interest in mainly abstract games and puzzles.
However it always included many reviews of games in each issue. Lots of info
about the mathematics of games.
Articles listed by issue:
Issue 4, 1985.
Excellent. £1.50: Dice games, Advanced Cubology, Avalanche Chess, Collective Hangman, Yahtzee Technical
Analysis.
Issue 5, 1985.
Excellent. £1.50: Advanced Cubology, Polyhexes, Hexominoes, Ultima, Realm,
Risk, Soiltaire Lap, Traffic Lights, Tenpenny
Issue 7, 1987.
Excellent. £1.50: Domino puzzles, Hexominoes, Free Choice Chess, Ultima
Issue 8, 1988.
Excellent. £1.50: Ultima, Lachaino, New problems in Peg Solitaire
Issue 9, 1989.
Excellent. £1.50: Special Issue devoted to 82 years of Polyomino shape puzzles,
Pentominoes.
Issue 10, 1991.
Excellent. £3: Specially large issue devoted to chess variations with rules and
sample games, games reviews, bibliography and index.
Issue 11, 1992.
Excellent. £1.50: Best abstract games to play on boards 3 x 3, 4 x 4 or 5 x 5
squares, Peg Solitaire, Castawords
Issue 13, 1998.
Excellent. £1.50: Giza Solitaire, Black Spy, The Game of Y, many more reviews
than usual of commercial board games, Chess variants updated
World Of Darkness: The Chaos Factor, published by White Wolf. 1993. Book.
Good. £4
Designed by James A. Moore. No. players:
3+. Country: American, Desc. by Andy.
Softback, 28x22cm, 136 pages. This is a
supplement and an epic adventure set in the World of Darkness and is a cross
over for Vampire, Werewolf and Mage.
The book details Mexico City and its underworld characters and powers.
It also contains a cross-over adventure in which a powerful loose cannon,
Samual Haight, is set to completely change the status quo in Mexico City. Some factions want to aid him, while others
want him stopped and destroyed.
Wortersee, published by Kosmos. 1998. Box. Excellent. £5
Designed by Manfred Ludwig. No. players:
2-4. Country: German, Desc. by Andy.
This is a word game in which a sea of
letters is randomly set up in what is effectively a hexagonal grid. The letters are revealed and players have
until an egg timer's sand runs out to spot words made up with adjacent letters
and claim lots of the starting letter pairs with little markers. At the end
players score 1 point for each letter in each word they spotted. There are extra letters for use with the
English language rather than German too.
Wreckage, published by Fantasy Flight. 2003. Box. In shrink.
£10
Designed by Darrell Hardy, Barry
Stockinger. No. players: 2-4.
Country: American, Duration: 45 mins,
Desc. by Andy.
In a twisted wasteland reminiscent of the
Mad Max movies, road warriors rule in souped up vehicles equipped with guns
armour and whatever else is likely to help.
The best of these warriors fight it out in an arena of death, with
gasoline and water the valuable prize for the winner. Players add weaponry, and
other equipment to their car, and then race by playing cards, also getting the
chance to shoot their opponents into oblivion.
Yorkshire Tea & Heartbeat Jigsaw, published by Taylors. 2000. Box. In
shrink. £2
Designer Unknown. No. players: 1. Country:
British, Desc. by Andy.
1 or 2 x 500 piece promotional jigsaw
puzzles from Yorkshire TV's Heartbeat and Taylor's Yorkshire Tea. The back of the box shows two pictures, one
of a steam train arriving at Aidensfield railway station, and the other of a
country farmhouse kitchen with a cream tea spread waiting to be eaten. The description doesn't make it clear
whether the box contains both, or just one of these two jigsaws. The cover shows the steam train picture, so
if there is just one, it will be that one.
Yspahan, published by Ystari Games. 2006. Box. In shrink. £24
Designed by Sebastien Pauchon. No.
players: 3-4. Country: French, Duration: 1 hr, Desc. by Andy.
Special notes: German edition, but English
rules supplied, components are language independent.
Set in 1598 in the Persian Empire, players
are merchants who take the opportunities which present themselves to increase
their wealth (gain VPs). This can be done by setting up souks in the market,
sending goods to far parts of the empire by caravan, or investing in buildings
which will improve their future options.
The game uses dice, but these merely present the variety of options
available to the players each round.
The mechanics result in a very enjoyable mix of luck, strategic and
tactical options which makes it very replayable. Highly recommended.
Yucata, published by Hans Im Gluck. 1996. Box. 2 copies
available:
1) Mint. £9 2) Excellent. £8
Designed by Stefan Dorra. No. players:
2-4. Country: German, Duration: 20 mins, Desc. by Andy.
Intriguing race game, with players using
cards to advance their token around the Mayan Temple. As the amulets progress,
players pick up stones that line the path, and it is these stones that decide
the winner, rather than being the fastest necessarily. The clever thing is that
most of the stones are mildly good to pick up but there are also a few bad
stones, and getting these gets scarily worse the more you get, so deciding how
to time your big moves and the 'special' cards is critical.
Zoo Sim, published by Cwali. ca.2002. Tube. New. £15
Designed by Corne Van Moorsel. No.
players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.
Very good game in which the players each
develop a zoo which all compete for customers.
Customers go to the most impressive displays of different animals groups
and also like circular paths around a zoo, and plenty of trees. It is essentially a bidding game for clever
domino-like tiles with lovely illustrations of elements of a zoo. The way the
tiles with the paths and exhibits fit together (or don't) really makes the game
work wonderfully. Highly recommended.
Book Title
|
Publisher
|
Author
|
Year
|
Type
|
Size (cm)
|
Pages
|
Condition
|
Price
|
Games & Pastimes
|
Colman’s Mustard
|
Unknown
|
~1910
|
Soft
|
14x11
|
18
|
Good, covers slightly
mottled. Additional newspaper clippings of parlour games included.
|
£8
|
Board And Table Game Antiques
|
Shire Publications
|
R.C.Bell
|
1990
|
Soft
|
21x15
|
32
|
Excellent
|
£3
|
50 Years Of Monopoly
|
Waddingtons
|
Various
|
1985
|
Soft
|
21x15
|
20
|
Excellent
|
£4
|
The Best Of Board Wargaming
|
Arthur Barker Ltd
|
Nicholas Palmer
|
1980
|
Hard
|
22x14
|
194
|
Good |
£13 |
A Game Of Draughts Vol 1 No.
1
|
D.E. Oldbury
|
D.E. Oldbury
|
1946
|
Soft
|
21x14
|
28
|
Good
|
£2
|
Napoleonic Wargaming
|
Airfix / Patrick Stephens Ltd
|
Bruce Quarrie
|
1974
|
Hard
|
22x14
|
64
|
Good
|
£5
|
American Civil War Wargaming
|
Airfix / Patrick Stephens Ltd
|
Terence Wise
|
1977
|
Hard
|
22x14
|
64
|
Good
|
£5
|
The Losing Trick Count
|
Apsbridge Services Ltd
|
D.C. Griffiths
|
1984
|
Soft
|
20x14
|
32
|
Good
|
£3
|
The Sicilian Defence:
Taimanov System
|
B. T. Batsford
|
Mark Taimanov
|
1989
|
Soft
|
22x14
|
90
|
Excellent |
£5
|
New Contract Bridge In A Nutshell
|
W.H. Allen
|
Charles H. Goren
|
1960
|
Hard
|
22x14
|
135
|
Good
|
£3.50
|
The Complete Book Of Card
Games
|
H.F.& G. Witherby Ltd
|
Hubert Phillips, B.C. Westall
|
1939
1943 |
Hard
|
22x15
|
258
|
Good. First Printing.
|
£10
£8 |
Board & Table Games I
|
Oxford University Press
|
R.C.Bell
|
1969
|
Soft
|
20x13
|
210
|
The spine is getting brittle
with age so the book needs to be read carefully.
|
£6
|
Culbertson On Canasta
|
Faber & Faber
|
Ely Culbertson
|
1950
|
Spiral
|
21x14
|
90
|
Good, but cover shows some
wear
|
£3
|
Test Your Communications
|
Victor Gollancz
|
Hugh Kelsey
|
1989
|
Soft
|
19x13
|
80
|
Good
|
£7
|
A History And Guide To Card
Playing
|
Thomas De La Rue & Co Ltd
|
Kenneth Konstam
|
~1960
|
Soft
|
22x16
|
70
|
Good
|
£7
|
Chess For Fun & Chess For
Blood
|
Hollis & Carter
|
Edward Lasker
|
1952
|
Hard
|
22x14
|
202
|
Good, but dustcover shpws
some wear
|
£7
|
Surviving On The Edge
|
Atlas Games
|
Various
|
1995
|
Soft
|
20x14
|
288
|
Excellent
|
£4
|
Killing Defence At Bridge
|
Faber & Fabe
|
H.W.Kelsey
|
1986
|
Soft
|
20x12
|
191
|
Good
|
£4
|
Board & Table Games
|
Dover Publications
|
R.C. Bell
|
1979
|
Soft
|
21x14
|
~350
|
Excellent
|
£10
|
Tactical Chess Exchanges
|
B.T. Batsford
|
Gennady Nesis
|
1991
|
Soft
|
21x14
|
121
|
Excellent
|
£5
|
The Complete Home Entertainer
|
Odhams Press Ltd
|
Unknown
|
~1920
|
Hard
|
22x14
|
512
|
Good
|
£10
|
A Simpler Way To Better
Bridge
|
Halstead Press
|
Douglas Maxwell
|
1968
|
Hard
|
22x14
|
141
|
Ex-library copy. Good, but
dustcover slightly faded
|
£2.50
|
Phunology
|
Abingdon Cokesbury
|
E.O. Harbin
|
1923
|
Hard
|
20x14
|
454
|
Good, but cover shows some
wear. 1st and last pages taped to spine.
|
£12
|
How To Beat Your Chess
Computer
|
B.T. Batsford
|
Raymond Keene, David Levy
|
1991
|
Hard
|
22x14
|
104
|
Excellent
|
£4
|
The INWO Book
|
Steve Jackson Games
|
Steve Jackson
|
1995
|
Soft
|
21x14
|
152
|
Excellent
|
£7
|
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