May 2006 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
2001, published by
Peter Pan. 1978. Box. 2 copies available:
1) Good, but 2
corners taped. £10
2) Box quite battered & taped up but whole. £6. One of the magnetic
strips for the board is slightly misaligned - this does not affect play, but it
is less attractive. Photocopied rules
Designer Unknown.
No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Players try to get
four pieces of their colour in a row on a 5x5 grid. Each player only has 5 pieces, but each large plastic piece has a
magnetic disk inside, with the players' colours on either side. The board is also magnetic, and when placed
on the board the magnetic disk will flip to one side or the other. In addition the pieces of each player have
the opposite polarity. The board is
made up of magnetic strips and these can be arranged before each game to ensure
a unique experience every time.
A Question Of
Sport - Rugby, published by Games Team. 1992. Box. Good. £2.50
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Eamon.
TV related trivia
game, with all the questions based on rugby in one form or another. Some cards
even include photographs so that you can play the ‘Picture Round’ as on the TV
show.
AD&D Ravenloft
- Feast Of Goblyns, published by TSR. 1990. Module. Good. £6
Designed by Blake
Mobley. No. players: 2+. Country: American, Desc. by Andy.
AD&D Ravenloft
scenario which also includes a Ravenloft DM's screen. The 96 page module is for low to mid level characters and the
level of difficulty of the encounters can be adjusted. The party are
mysteriously transported to Ravenloft, a realm of terror, where they do their
best to survive the machinations of an evil lord and return to their home
plane.
AD&D: Deadly
Power, published by Mayfair. 1984. Booklet. Good. £4
Designed by L.
Nicholson, J. Keefe, D. Nicholson. No. players: 3+. Country: American, Desc. by
Andy.
AD&D adventure
module for 4-8 characters of levels 6-9.
This is a 40 page AD&D compatible adventure in which the characters
discover the deadly secret of a rich mining town's recently deceased
ruler. What they do will determine the
future of the town and its citizens.
AD&D: The
Complete Book Of Elves, published by TSR. 1992. Book. Excellent. £5
Designed by Colin
McComb. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
supplement for AD&D 2nd Edition. This book covers all things elvish: The
various subraces; Elven differences in the different AD&D worlds; Physical
attributes and advantages; Elven society; Elven myths; Elven dwellings;
Optional rules; Character creation and kits; Elven equipment; Elven Magic;
Elven campaigns. 120 pages.
AD&D: The
Complete Book Of Humanoids, published by TSR. 1993. Book. Excellent. £5
Designed by Bill
Slavicsek. No. players: 2+. Country: American, Desc. by Andy.
AD&D 2nd Ed
rules supplement detailing humanoid races and how to play them as NPCs and PCs,
including character class information, kits and proficiencies, as well as a
guide to tribal life, superstitions and the arms and armour available to each
race.
AD&D: The
Complete Fighter's Handbook, published by TSR. 1989. Book. Excellent. £5
Designed by Aaron
Allston. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
supplement for AD&D 2nd Edition. 124 pages. Lots of new ideas to spice up
fighters in your AD&D campaigns.
This book covers: Character creation; Warrior kits; Roleplaying ideas;
New combat rules including called shots, parrying, unarmed combat, hit
locations, mounted combat, tournaments; New equipment.
AD&D: The
Complete Thief's Handbook, published by TSR. 1989. Book. Good. £5
Designed by Aaron
Allston. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
supplement for AD&D 2nd Edition. 128 pages. Lots of new ideas to make
thieves more interesting in your AD&D campaign. The book covers: Roleplaying thieves, Thiefly proficiencies,
Thief character kits, Thieves guilds, Tools of the Trade, Classic cons, New
rules, Thief based campaigns.
AD&D: The
Complete Wizard's Handbook, published by TSR. 1990. Book. Excellent. £5
Designed by Aaron
Allston. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
supplement for AD&D 2nd Edition. 128 pages. A collection of new ideas to
add variety and excitement to your AD&D campaigns. This book includes: Schools of magic, and
specialist mages; Creating new schools of magic; Wizard kits; Roleplaying
wizards; Combat and the wizard; Casting spells in unusual circumstances; Very
high level mages; Spell notes; Spell research; New spells; Interesting lists
(!)
Afghanistan +
Expansion, published by Perry Moore. ca.1992. Packet. Excellent. £6
Designed by Perry
Moore. No. players: 2. Country: American, Desc. by Andy.
Produced by the
designer himself. The Soviet invasion of Afghanistan in 1979. Includes the
Afghanistan Expansion Set. Each game turn
represents 12 hours, and a hex represents 6 miles. Units represent 100-1000 men. Afghanistan is a grand-tactical
simulation of the critical battles that occurred during the Afghan-Soviet war.
Players assume the roles of the Soviet commander and Afghan rebel leaders as
they struggle in the guerilla war.
Aloha, published by
Cwali. 2005. Box. Excellent. £16
Designed by . No.
players: 2-5. Country: Dutch, Duration: 50 mins, Desc. by Andy.
Nicely produced
tile laying game. The 66 tiles show
sections of a tropical island which join up to make a different archipelago
each time. On their turn a player
positions their man on a tile on the main island and then draws a tile. If it can be fitted onto the tile their man
is on then it is played, and they get to add a sun lounger onto a beach on that
tile, and they may then continue their turn by drawing another tile. However, if a tile is drawn which cannot be
placed next to their man then their turn ends and they lose all sun loungers
placed that turn. At the end of the
game points are awarded according to the lengths of beaches to the player with
the most sun loungers on those beaches.
Alpha Animals, published by The
Green Board Game Co.. 1991. Box. Good. £3.50
Designed by G.J.
Wyatt. No. players: 2-6. Country: British, Desc. by Andy.
Animal trivia game
with the nice feature that the cards have an easy and a hard question on each
card, making it easier to play with children and adults at the same time. The playing pieces are hand carved wooden animals,
and the box proudly proclaims that everything is recycled or recyclable.
Animal Tracks, published by
Spear's Games. 1983. Box. 1 box corner taped. £6
Designer Unknown.
No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.
Children’s game
(age 7+). A rather attractive tile
laying game in which the players play path tiles (showing assorted curves,
straights, cross-overs, dead ends etc) onto a 4x4 grid. Around the sides of this grid are 16 animal
tiles (cows, hens, pigs and sheep). The
objective is to play a tile which creates a path between two animals of the
same type. Those two animals’ cards
(which are worth various amounts) are then kept and will score at the end of
the game. The animals which have been
won are then replaced with new animals ready for the next player.
Antike, published by
Eggert Spiele. 2005. Box. In shrink. £34
Designed by Mac
Gerdts. No. players: 2-6. Country: German, Duration: 2 hrs, Desc. by Andy.
Ancient
civilizations build cities, construct temples, sail the seas and make
technological advances in the lands around the Mediterranean. Very well
received at Spiel 2005 and afterwards, and plays relatively quickly. The game uses an unusual and neat mechanism
to limit your choice of actions each turn - and gives players a good selection
of ways to gain victory points and while military goals are important they are
not the sole focus.
Ascent, published by
Henry Games Ltd. 1987. Box. Excellent. £8
Designer Unknown.
No. players: 2+. Country: British, Desc. by Andy.
Mountaineering
board game with a very attractive board showing a wonderfully pointy mountain
with assorted routes up and avalanche risk dials for the higher sections. Equipment and weather protection cards are
needed to make it up the various climbs to the next camp. Although the avalanches happen at random,
the dials indicate which locations are more likely. Rations are also required, and hand management is crucial as if a
climber runs out of equipment or rations he is swept off the mountain and must
start from scratch.
Bali. Several copies
available:
1) Published by
Milton Bradley. 1978. Box. Good. £3.50
2) Published by
Milton Bradley. 1978. Box. Good, but edges show a little wear. £3
3) Published by Spears. 1956. Box. Box shows wear. £2.50. A previous
owner has used the inside of the box lid as a score-pad.
Designer Unknown.
No. players: 1+. Country: British, Desc. by Eamon.
Word game played
with cards. Seven letters are laid out
at the top of seven columns. Players
take turns moving cards from one column to another to form new words or the
start of words, and the gaps so created have new cards inserted. You score for
the consonants only in the words you form and multiply by the word length. Completed words can be removed to form new
openings. A fine word game.
Bandu, published by
Milton Bradley. 1991. Box. Good. £25
Designed by Klaus
Zoch. No. players: 2+. Country: German, Duration: 20 mins, Desc. by Andy.
American version
of Bausack. One of the very best balancing games ever devised. The box contains
54 wooden pieces of all sorts of shapes and sizes, ranging from small 'acorn'
shapes, through cylinders, rings, to an eggcup! The pieces are really gorgeous
to look at and play with. Included are
rules for a number of different building and balancing games you can play.
Highly recommended.
Baseball Strategy, published by
Avalon Hill. 1984. Box. Excellent. £7
Designed by Tom
Shaw. No. players: 1-2. Country: American, Desc. by Andy.
Third edition.
Head-to-head strategy baseball game. Players must choose their 9 man team and
make decisions at every play - to hit, to bunt, to sacrifice, if you are
pitching rather than batting, to throw a curve ball, a fast ball or perhaps
make the batsman walk. These are only a selection of the decisions to be made.
Very clever, and easy to learn. This edition of the game also includes a
section on converting player statistics into player cards for this game and so
being able to play a statistical version of the game (but where you still make
strategic decisions). The game also has
solitaire rules which still get you to make important decisions.
Bewitched, published by
Waddingtons. 1989. Box. Good. £6
Designed by . No.
players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.
Special notes:
There is some brown tape extending onto the lid which was once used to seal the
game.
Fairy tale themed
game with lovely bits including 12 magnetic frogs, magnetic snakes, 8 stand up
plastic cats, and large witches' hats. The players have three frogs each and
need to obtain a witch's spell book in order to be turned back into princes.
There are four spell books, only one of which will do the job, and these are
hidden under the witches' hats. There are also snakes and cats. The snakes must
be hopped over, but some bite (making use of the magnets). Antidotes can be
collected to cure snake bites. The players also get to move the cats and these
bar the way to all frogs.
Blackmail, published by Van
der Veer. 2000. Box. In shrink. £11.50
Designed by
Jacques Deul. No. players: 2-4. Country: Singapore, Duration: 90 mins, Desc. by
Andy.
Special notes:
Numbered copy: 0561.
Blackmail for fun
and profit! Players attempt to bankrupt
the other players or be the first to accumulate $250000. Players move their
playing pieces around a track and get to set up cameras on the various spaces
in the hope of capturing incriminating evidence. Once such evidence is gathered the blackmail can start! Whenever
a player then completes a trip around the board they have to pay any blackmail,
or possibly send some thugs or even the FBI onto the blackmailer. Produced in a
limited edition of 2000.
Blast!, published by
Waddingtons. 1988. Box. Box shows wear. £3.50
Designed by Family
Games. No. players: 2-7. Country: British, Desc. by Andy.
Dice and card
game. Players roll two dice (one
normal, one special) and whoever has a card that matches the roll plays the
card to the table. Should the card
already be on the table an action card is drawn and played which gives the
current player choices generally involving taking down another player a peg or
two. Note this is not the same as 'Blast Off!' by the same company.
Brainline, published by
Palitoy Bradgate. ca.1983. Box. Good. £3.50
Designer Unknown.
No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.
Strategy game in
which the players try to get their 4 pegs into a straight line with no opposing
pieces in between. The game is played
on a hexagonal grid. Pieces may be moved any distance in a straight line, but cannot
jump another peg or land on another peg.
Bridge Keno, published by
Chad Valley. ca.1955. Box. Good. £7
Designer Unknown.
No. players: 2-8. Country: British, Duration: 15 mins, Desc. by Andy.
Special notes: The
box is just a few small marks off being Excellent, which makes it exceptionally
good condition for its age.
Playing card
Bingo, with some additional ways to score and variants included. Each player has a 5x5 board with each space
showing a playing card. A deck of
playing cards (not supplied) is shuffled and the cards called one at a
time. The first player to form the
agreed upon pattern wins. The game is
undated, but states that Chad Valley are the sole licensees for the game for
the British Empire, excluding Canada.
Busy Bees, published by
Pavillion. 2000. Box. Good. £3.50
Designed by
Geoffrey Inc. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by
Andy.
Special notes:
Original rules missing, but a summary of them is provided.
Children’s memory
game with a difference. There are 16
chunky plastic bee pieces which all look the same from above, but underneath
they have different colour bases. The
bees are placed onto the circular board and players take it in turn to turn up
two of the bees and if they are the same colour underneath they claim
them. If they are different colours
underneath then they are replaced and the next player has a go. What makes this more interesting is that the
board unit has a motor in it which makes the bees vibrate and move around a
lot, thus keeping track of which one is where is not so easy!
Byzantium, published by
Warfrog. Box. In shrink. £22
Designed by Martin
Wallace. No. players: 2-4. Country: British, Duration: 2.5 hrs, Desc. by Andy.
The Byzantine
Empire has to battle foe after foe in a desperate struggle for survival.
However, after holding back the Persians, the Arabs look to be too much. Interestingly each player gets to act on
both sides of this war, and tries to do well for both sides, scoring points on
two separate tracks. Players can build up armies, build churches / mosques, move
their units, attack with them, and perform many special actions. As usual with Martin Wallace games, you can
expect a substantial game with plenty of interesting ideas, and very
approachable rules.
Cats 'N' Dogs, published by
Spears. 1986. Box. Good. £5
Designer Unknown.
No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.
Each player has 8
large discs (those of one player show cats while those of the other player show
dogs). These discs can stack on other discs during play. Players form new
stacks with these discs or move discs from stack to stack. No board required,
you just play on any flat surface. The objective is to have 5 of your discs
showing. No pile may ever exceed 3 in
height, and being able to remember what the hidden discs are will help
considerably.
Champions, published by
Gibsons. 1995. Boxes. Good. £2
Designed by Seven
Towns. No. players: 2. Country: British, Desc. by Eamon.
Special notes:
Unused - no spots have been scratched off.
Two decks for a
collectable card game with a twist.
There are 44 cards in each box, and whilst they are proper cards, they
also have a strip added which can be scratched off to reveal new numbers and
icons. The game involves taking it in
turns to attack the other player with character cards which can be enhanced
with weapons or spells. The defender tries to beat the attack values of these
with cards from his own hand (attack and defence values are distinct). The loser of a battle has to scratch off a
strength spot and the winner reveals a victory icon. The winner is the player who has captured the most enemy
characters at the end.
1) Circus Flohcati, published by Rio Grande Games. 1998. Box. In shrink.
£7. Country: American.
This version has a flea circus theme to the pictures on the cards.
2) Star Wars - Attack Of The Clones Card Game, published by
Ravensburger. 2002. Box. In shrink. £9
This version uses pictures from the film of the same name on the cards. Country:
German.
Designed by Reiner
Knizia. No. players: 3-5. Duration: 20 mins, Desc. by Andy.
Card game. Players collect cards, and can either play
sets of three of a kind to the table to score points immediately or hold them
for points at the end of the round. At
the end of the round the highest card in your hand for each of the 10 suits
scores, and there is a bonus for the player who ends the round by having one
card of each suit in hand. The mechanism for getting a card allows you to
decide how much choice of cards you want, but the greater the choice, the
greater the risk of disaster - and the opportunity to get a card is then
missed. Light, but enjoyable. Recommended.
Civilization, several copies
available:
1) Published by
Avalon Hill. ca. 1982. Box. Good. £24. Country: American.
2) Published by
Avalon Hill. ca. 1982. Box. Box shows wear - 2 corners taped. £22. Country:
American.
3) Published by
Gibsons. 1988. Box. Good, but 1 corner taped. £16. Country: British
4) Published by
Gibsons. 1988. Box. Good. £15. Country: British
Designed by
Francis Tresham. No. players: 2-7., Duration: 7 hrs, Desc. by Andy.
Classic game,
especially with more than 4 players. An all day game. Each player takes on the
role of leader of an ancient civilization, such as the Illyrians or
Babylonians. Your task is to guide your people through the ages by expanding
your empire and using its proceeds to finance new technological advances, such
as Literacy, Metalworking, or Law.
Coppertwaddle, published by
Surprised Stare Games. 2000. Box. In shrink. £9.50
Designed by Tony
Boydell. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Card game with a
medieval English theme. Players attempt
to be the first to get eight face up cards into play, but this is far from easy
as the cards allow you to interfere with your opponent's every plan. The game plays rather like a CCG, but all
the cards are contained in just this set.
There are a variety of strategies to explore and the game will take
several plays to fully get the feel of.
If you like the medieval theme and the feel of Magic: The Gathering,
then this is well worth trying out.
Crime Fighter, published by
Task Force. 1988. Box. Good. £6
Designed by Aaron
Allston. No. players: 2+. Country: American, Desc. by Eamon.
Rare Task Force
item, a role-playing game based on TV police shows. This set contains: rules, 104 playing pieces, 12 geomorphic map
boards, player reference cards and dice. The rules include some 'episodes'
ready for you to run.
Das Riff, published by
Kosmos. 2000. Box. In shrink. £10.50. Desc. by Andy.
Designed by
Christine & Wolfgang Lehmann. No. players: 2. Country: German, Duration: 45
mins.
Unusual game of
catching rare and colourful fish in order to breed specific new
combinations. Colourful square reef
cards showing fishes, sharks, coral, pearls and open sea are placed in rows,
some face up and some face down.
Players use their ships and worms (as bait ?) to explore the reefs, and
obtain more boats, always looking to obtain breeding pairs which will produce
young fish currently in demand. Play is
quite tactical, but with luck in whether previously unexplored sea regions hold
what is desired and in what worms become available. The game has a neat 'water-flow' mechanism which drives the
replenishment of the tiles. Definitely
an unusual one and well worth trying.
Decathlon, published by
Avalon Hill. 1984. Box. Good. £6
Designed by
Elliott Denman, Richard Cohen, Thomas N Shaw. No. players: 1-7.
Country: American,
Duration: 2 hrs, Desc. by Andy.
Statistical sports
game, using the Paydirt dice system, and originally made as Trackmeet (by
Sports Illustrated). Great Decathlon
stars compete against each other over 10 events, some requiring little more
than a dice roll, and some requiring decisions, such as whether to make a safe
attempt, or going all out for a personal best.
The rules also cover fatigue and injuries as well.
Delta V, published by
Fantasy Flight. 2001. Box. Excellent. £11. Desc. by Andy.
Designed by
Christian Petersen, Darrell Hardy. No. players: 2-4. Country: American,
Duration: 30 mins, Science fiction themed board game in which players send
their rockets to explore an asteroid field full of valuable minerals, and
attempt to complete contracts for specific sets of minerals. Players also get the chance to eliminate
their opponents' rockets and must avoid the hostile aliens. Game play includes some memory work as well
as optimising your moves each turn.
King's Gate / Der
Herr Der Ringe - Die Gefahrten Kartenspiel. 2
copies available:
1) Der Herr Der Ringe - Die Gefahrten Kartenspiel, published by
Ravensburger. 2001. Box. Excellent. £9
No. players: 2-5. Country: German. This version of the game uses a Lord of the
Rings theme and features pictures from the first film of the trilogy. The game uses cards rather than tiles, which
requires a quite large table to play.
2) King's Gate, published by Fantasy Flight Games. 2002. Box. Excellent.
£11. No. players: 2-4. Country: American. This version has a medieval theme,
and uses tiles rather than cards, so does not require as much table space.
Designed by Reiner
Knizia. Duration: 40 mins, Desc. by Andy.
Neat tile/card
laying game. A double size tile/card is placed which shows whether that place
is friendly, and what the benefits are in terms of VPs and special abilities to
players who have the most influence over that location when it has been
surrounded by tiles/cards. Each player
has their own set of tiles/cards of varying strengths and some specials. Players place tiles/cards around the current
location and then it is resolved and prizes are awarded before moving on to the
next location where some tiles/cards already played will have further
influence. Recommended.
Die Dolmengotte, published by
Eggert Spiele. 2005. Box. In shrink. £24
Designed by Thomas
Odenhoven. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.
Clever game with a
celtic theme. Players move their druids
around a board full of linked stone circles, and the druids leave a stone
behind them when they move. Each time a
druid manages to create a majority (absolute or relative) of stones in their
colour around any stone circle they may place one of their scoring stones in
that stone circle. Druids can pass over
other druids but not through stones, and so druids can get cornered, in which
case they can spend a turn gathering herbs before teleporting wherever they
wish. The game fits a surprising amount
of tactically interesting decisions into a short time, and there is often too
much you want to do on your turn.
Recommended.
Domination, published by
Poor Boy Productions. 1987. Box. Box corners taped. £7
Designed by D.J.
Mitchell. No. players: 2. Country: Unknown, Desc. by Andy.
Limited edition of
1000. Strategy game in which the board
shows 15 coloured regions in 3 colours, and the players try to dominate these
using the presence of their counters, which come in two types - cubes and
disks. Victory is either by dominating
4 areas of one colour or by reducing one's opponent to 3 counters left. The two
types of counters move differently - the disks like chess kings and the cubes
like chess queens. Pieces are captured
by landing on them, and only the non scoring areas are safe.
Dominator, published by
Capri. 1975. Box. Box shows wear. £3.50
Designer Unknown.
No. players: 2. Country: British, Desc. by Andy. Special notes: Two of the
smallest craft missing, but replaced by alternative pieces which look different
but still stack adequately.
Somewhat abstract
space wargame. The game is played on a
square grid and the two forces start at opposite corners. The various warcraft have different movement
capabilities, and the ability to destroy other ships varies as well. The two least powerful craft can also
combine into one larger craft. and this craft can also combine with another
large craft to form an extra powerful ship.
Game play is much more like chess than a wargame, with single craft on
either side being moved alternately. The objective is to eliminate your opponent's
flagship.
Dutch Blitz, published by
Daystar Company. 1968. Box. Good. £4
Designer Unknown.
No. players: 2-4. Country: American, Duration: 10 mins, Desc. by Andy.
Simultaneous play
card game. Players each have a deck of
cards with the same contents, but shuffled and players simultaneously play
forming sequences of cards numbered 1-10 all at the same time using the top
cards of open piles. Whoever manages to use all of their deck first wins. Fast and furious fun. The game has Dutch style graphics and an
amusing poem on the box - in English but written with a Dutch accent. I believe
this is very similar to Ligretto which was published more recently in Germany.
Empires Of The
Ancient World, published by Warfrog. 2000. Box. 2 copies available:
1) Mint - still in
shrink. £18.50 2) Excellent.
£15.50
Designed by Martin
Wallace. No. players: 3-5. Country: British, Duration: 3 hrs, Desc. by Eamon.
Multi-player war
game, taking you back to the age of Julius Caesar and Alexander the Great. Players build empires, by creating armies,
annexing neutral provinces, trading across the Mediterranean, and waging war.
Uses a card combat system, with units such as pikemen, swordsmen, war
elephants, cavalry, siege towers and galleys.
Europa 1945-2030, published by
Euro Games. 1998. Box. In shrink. £17. Desc. by Andy.
Designed by Duccio
Vitale & Leo Colovini. No. players: 3-6. Country: French, Duration: 1hr
45mins.
Interesting
election based board game which covers the creation of the European Union from
1945 through the present day and extrapolating forward to 2030. At the start of the game there is no E.U.
just lots of countries, some of which are more likely to join the E.U. than
others. Players place their politicians
into these countries and at the end of each turn any countries with enough politicians
in join the E.U. providing the players with politicians can agree on a suitable
coalition, and the coalition members score points and a large cardboard piece
in E.U. colours is placed over this country.
In addition some countries are predisposed to war, and players need to
work to prevent it spreading out of control.
Unusual game which works well.
Fantasy Master:
The Abduction Of Good King Despot, published by New Infinites. 1987. Booklet.
Good. £4
Designed by Will
& Schar Niebling, Russ Stambaugh. No. players: 2+. Country: American, Desc.
by Andy.
Fantasy role
playing adventure suitable for use with any FRPG, inc. AD&D, Runequest etc.
This module comes recommended by Gary Gygax personally. It is for mid to high level characters. The players help the Queen recover Good King
Despot, by infiltrating evil sorceror Ignax's weird dungeons while he is
distracted by the newly appointed royal mage. Essentially a dungeon crawl, but
full of weird and wonderful stuff. A 32
page module and 16 page book of illustrations are included.
Flight of the
Boodles, published by Dragon Publishing. 1982. Packet. Good. £3.50
Designed by C.C.
Stoll. No. players: 1-2. Country: American, Duration: 30 mins, Desc. by Andy.
Simple wargame
originally from Dragon Magazine. One player takes the Boodles and tries to get
them across the gameboard, which shows plains and mountains. The other player
uses the Grumjugs and attempts to destroy the Boodles before they make it
across. It can also be played solo.
Football Widow's
Handbook, published by Avalon Hill. 1972. Booklet. Excellent. £1.50
Designer Unknown.
Country: American, Desc. by Andy.
A booklet
detailing everything (and more) an American Football illiterate person might
wish to know about the game. It is
written humorously and is quite an amusing read as well as being informative.
Four Scores, published by
Spear's Games. 1971. Box. Good. £6
Designer Unknown.
No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.
Tile placement
game. The tiles are rectangular cards
showing a diagonal line on each half, with each line being one of four
colours. The board is a rectangular
grid on which the tiles are placed, but with little pegs sticking out around
which the tiles fit neatly and then stay in position. Players alternate tile play with the objective of forming either
crosses or squares made up of all four colours. On completing one of these a scoring marker is placed at the
centre of that cross or square to ease tallying up the scores at the end of the
game.
Funkenschlag
Italy/France Maps, published by 2F Spiele. 2005. None. In shrink. £9
Designed by
Friedemann Friese. No. players: 2-5. Country: German, Duration: 90 mins, Desc.
by Andy.
New maps for the
excellent game Powergrid. The maps are France and Italy, and there are slight
variant rules to be used on each of these maps, to reflect the power production
history of these countries.
Recommended, though you need the base game to make use of this.
Give Me The Brain, published by
Cheapass. 1998. Packet. Excellent. £2
Designed by James
Ernest. No. players: 3-8. Country: American, Duration: 30 mins, Desc. by Eamon.
Card game, linked
but separate to Lord of the Fries by the same author. Set in the same fast food
restaurant, players still work there as undead short-order cooks, but this time
there is only one brain available to all of you, which makes it tricky
sometimes to get the work finished!
Go For Broke, 2 copies
available:
1) Published by Invicta. 1965. Box. Good. £4. No. players: 2-5.
2) Published by Milton Bradley. 1985. Box. Good. £3.50. No. players:
2-4. This version includes wine bottle playing pieces and a plastic device with
4 different sorts of randomisers built into it.
Designer Unknown.
Country: British, Duration: 1 hr, Desc. by Eamon.
Family game with
the twist that you must spend all your money to win. Of course, there is
nothing like the irony of winning at the races, in the casino, on the lottery,
etc., all things you cannot do in real life but inevitably do in this game, and
which here are setbacks!
Gold Connection, published by
Schmidt. 1992. Box. In shrink. £16
Designed by Sid
Sackson. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.
On the nomination
list for German Game of the Year 1992. Wooden pieces. Players move across the
board cracking open safes with gold bars in.
Players try to collect sets of numbered gold bars - the more in a set
the more valuable. The game also has a
considerable push your luck element - if you get too greedy you are liable to
lose everything gained so far in your turn.
It is also possible to steal gold from other players as well. Nice game.
Greyhound Race
Game, published by Bob Edes Board Games. 1985. Box. Good. £6
Designed by Bob
Edes. No. players: 2-8. Country: British, Desc. by Andy.
Greyhound racing
and betting game. Includes 8 plastic
greyhound tokens and an oval board.
When betting a variety of bets can be made, including combination bets. Movement is by dice and cards being drawn on
certain spaces. 2 d8s and a d20 are
used by the game.
Hang On Harvey, published by
Kingsley Paige PLC. 2001. Box. Good. £7
Designed by
Broadway Toys Inc.. No. players: 2. Country: American, Duration: 15 mins, Desc.
by Andy.
Played on a
vertical playing area, which consists of two parallel sheets of clear plastic
with many holes in them. Players have
several pegs each which they place through the holes to suspend their 'Harvey',
a man with hooked feet and hands, between the two plastic sheets. Players then take it in turn to remove one
of their pegs (which will almost certainly change the way Harvey hangs) and put
their peg in a different hole. The
objective is to get your Harvey down to the bottom safely, rather than having
him fall (in which case he gets restarted at the top). Interference with your
opponent's Harvey is quite possible too.
Heroquest Jigsaw, published by
Milton Bradley. 1989. Box. Good, but box lid slightly indented. £4
Designer Unknown.
No. players: 1. Country: Dutch, Desc. by Andy.
300 piece fantasy
jigsaw puzzle entitled Dwarven Pass, and with the Heroquest logo. The jigsaw shows a dwarf fighting several
goblins, and with a giant winged demon also entering the fray. This all takes place on ledges which look
like they are part of a dwarven city complex.
Nice picture.
History Of The
World, published by Gibsons. 1993. Box. Good but box shows a little wear. £17
Designed by Steve
Kendall. No. players: 3-6. Country: American, Duration: 2-5 hrs, Desc. by Andy.
Classic game, as
easy as Risk, but far more subtle, and working through from the dawn of history
to the 20th century. In each of 7 rounds every player controls a different
civilisation that appeared in that time period. With the counters for your
civilisation you build cities, capture towns, construct monuments and occupy as
much land as possible. Very well regarded game. The duration ranges from 2-5 hrs - the game is longer the more
players are involved.
Hollywood Players, published by Van
der Veer. 2005. Box. In shrink. £7.50
Designed by
Jacques Deul. No. players: 2-8. Country: Singapore, Duration: 30 mins, Desc. by
Andy.
Card game with 144
cards. Players try to win Hollywood
awards such as best actor, best director etc and this is done by collecting the
best sets of cast cards. Essentially a set
collecting card game with some interesting twists.
Ice Cream, published by
Face2Face Games. 2004. Box. Excellent. £12
Designed by Joe
Huber. No. players: 3-5. Country: American, Duration: 30 mins, Desc. by Andy.
Card game in which
the players try to sell the most ice cream scoops during 4 rounds. The players start with a big bucket of ice
cream of one flavour visible and one hidden and take it in turns to play scoop
cards to indicate what combos are in demand.
Then players attempt to fulfil these demands as best they can, or obtain
additional buckets of ice cream to help them in the following round. The game flows well and the pictures are
sure to make you hungry - so stock up your freezer before playing!
Igel Argern, published by
Doris & Frank. 1996. Box. Excellent. £17. Desc. by Andy.
Designed by Frank
Nestel & Doris Matthaus. No. players: 2-6. Country: German, Duration: 30
mins. The title means 'Hedgehogs in a Hurry'.
The players have hedgehogs (wooden disks with a cute hedgehog picture),
which will race along a board showing six tracks. In the basic game a die is rolled and a hedgehog moved to the
right or left before a hedgehog in the track rolled is moved. Special spaces cause hedgehogs to become
trapped, and the first player to get three hedgehogs to the end wins. However, there are 40 variant games, some
daft, some fairly serious, and you can combine the ideas to make exactly the
type of hedgehog race you desire.
Image, 2 copies
available:
1) Published by
3M. 1972. Box. Good. £8
2) Image,
published by Avalon Hill. 1979. Box. Good. £6
Designed by Frank
Chadwick. No. players: 2-6. Country: American, Duration: 30 mins, Desc. by
Andy.
Card game. Players
think of a historical or fictional character, and by playing cards the other
players build up information about that person, with the cards providing clues
to the identity. Cards might include
the country the person lived in, the century, the activity they were famous
for, fictional / non fictional etc.
Points are scored for successfully playing cards and it is also possible
to challenge a player if you think they have noone in mind who fits the cards.
Investor, published by
ScaMaTra. 1984. Box. 2 copies available:
1) Box good - contents unpunched. £9
2) Good. £7. 6 cyan money tokens are missing - I will replace these with
colour copies mounted on card - this does not affect play
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Andy.
Promotional board
game, a direct result of the growth of private ownership of shares in
Thatcher’s Britain. Sponsored by various share dealing companies and the Daily
Telegraph, you wheel and deal in 40 companies actually quoted on the UK Stock
Exchange. The game play is driven by movement around a track and actioning
spaces - Monopoly style.
ITV Seven Race
Card Game, published by Bison. ca.1975. Box. Box shows wear. £3.50
Designer Unknown.
No. players: 3+. Country: British, Desc. by Eamon.
TV related, named
after a special combination of televised horse-races which were linked in a
special wager for Saturday afternoon gamblers. A variation of the playing card
game Racing Aces, where you bet on a ‘suit’ likely to win a ‘race’, armed with
the information that some cards of each suit are missing from the playing deck.
Cloth board.
Journey Through
Britain, published by Ravensburger. 1988. Box. 2 copies available:
1) Good. £4 2) Good. £3.50. Photocopied rules.
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Andy.
Travel game which
includes 143 attractive cards for major towns and cities around Britain. Players race using dice rolls to a randomly
drawn target town, and the first to get there gets some points and the chance
to answer a question about the town to score a bonus point. Players then head for a different town. After the twelfth town players race back to
the starting point for another bonus.
Jump The Queue, published by
Spears. 1989. Box. Good. £6
Designed by Talks
Ltd. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.
Race game in which
each player has 5 different types of vehicle.
A dice is rolled and this says which type of vehicle to move, often
giving a choice. The selected vehicle
is moved forward to the next free space ahead of it. Once past the finish line the vehicles score points - more points
for the first of each vehicle type to arrive down to none for the fourth. However, the game ends when one of each
vehicle type has finished, so not every vehicle will get to score.
King Tut, published by
Paul Lamond Games. 1994. Box. Good. £8
Designed by Brian
Taylor. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Andy.
Special notes: The
box isn't really strong enough for the weight of components, and so is a little
fragile.
Dexterity game of
the same general type as Jenga.
However, in this game you initially build a 5 layer pyramid from large
well shaped pieces of wood. Players
take it in turns to remove a piece at a time and try to ensure they don't knock
down the rest of the pieces, and also try to build two alternative partial
pyramids from the pieces they have taken.
Very nice components, and pretty heavy.
Krimo, published by T
Storey. ca.1935. Box. Fair. £3
Designed by G.T.S.
No. players: 3-6. Country: British, Desc. by Eamon.
Special notes: Box
shows wear and corners taped, the padded lid is worn and has a rip. The cards are well used but still playable.
Card game, 60
cards representing four forces of policemen and eight crime cards. A
trick-taking game. The holder of the Detective Card must retain it longer than
the holder of the Guilty Card to win, and vice versa for the Guilty Card
holder. Nice item.
Krone &
Schwert, published by Queen Games. 2002. Box. Excellent. £19
Designed by Klaus
Jurgen Wrede. No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.
Board game based
on the theme of a medieval struggle for power by the designer of
Carcassonne. The board is made up
differently each time using geomorphic tiles.
The land once made up is then fought over by the players who build towns
and cities and then cathedrals and castles.
One player is the King and may levy taxes, but the other players may
start a revolt, and being on the winning side of a revolt will earn victory
points. The game is driven by an action
point and card system. Victory points are earned for towns, cities, cathedrals
and castles as well as being King at the end of the game, along with VPs gained
through taxes collected while King.
Lancashire
Railways, published by Winsome Games. 1998. Tube. Excellent. £10
Designed by Martin
Wallace. No. players: 3-6. Country: American, Duration: 90 mins, Desc. by Andy.
Excellent railway
game in which the players struggle with cash flow while building up networks of
railways across mainland Britain. These
networks are used to deliver goods using a very clever system. The general system was later developed into
Age of Steam, but Lancashire Rails has its own attractions and feel and is
worth playing even if you have its newer and more developed brother. A fine
game which I can highly recommend to train gamers and business game players alike.
Liar's Poker
Scoring Game, published by Atlantic Games. 1998. Box. Excellent. £5
Designed by John
W. Butner. No. players: 2-8. Country: American, Desc. by Andy.
Special notes:
Limited Edition. This is no. 00213 and
is signed by the author.
This is a variant
of Liar's Dice. The main differences
are that instead of rolling dice, numbers are used from (pretend) dollar bills,
and the way a bid which is thought too high is called is slightly different.
Limits, published by
Amigo. 2001. Box. In shrink. £6.50
Designed by Uwe
Rosenberg. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Card game
involving cunning and bluff in a similar sort of way to Liar's Dice. A limits
card indicates the maximum number of cards of each colour which may be legally
played this round. Players each
initially play a card face down and then take it in turn to play a card face
up. At some point a player will feel
that someone has exceeded one of the limits and rather than play a card will
call for a limit to be checked instead. Several hands are played to find an
overall winner.
Lizardmen, published by
Mayfair. ca.1987. Booklet. In shrink. £4.50
Designer Unknown.
No. players: 2+. Country: American, Desc. by Andy.
AD&D
compatible fantasy roleplaying supplement and adventure. This 128 book details the history,
physiology, culture, religion, weapons, spells etc of lizardmen. It also includes lizardman character classes
so you can play them as detailed NPCs or even PCs. The adventure is titled
'Redemption and Rebirth' and is for 5-7 characters of levels 6-8, and features
detailed maps of an ancient Lizardman city and is intended to be played using
lizardman PCs.
Lost Worlds - Tome
Of Red Magic Vol I, published by Nova. ca.1982. Cards. Good. £8
Designed by Alfred
Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.
Special notes:
This set contains the normal set of 12 spell cards + spells 1-3, 5-6, 8-15 as
well (all red spells).
Set of red magic
spell cards for use by Lost Worlds characters able to cast such spells. The spell cards are numbered 16-27.
Lost Worlds
Adventure Set II - The Dwarf & Goblin Wars, published by
Nova. 1984. Box. Desc. by Andy.
Good, but box
edges show wear. £12. Designed by Alfred Leonardi. No. players: 2-4.. Country:
American. Special notes: 1 very small 'sack' miniature missing. Lost Worlds FAQ, extra scenario and more
also included.
A complete board
game using the excellent book based combat system first published in separate
Lost Worlds books. This set includes two Lost Worlds books: The Dwarf in Chain
with Two Handed Axe and Giant Goblin with Mace and Shield. Also included are 4 metal dwarf and goblin
figures and some metal furniture, as well as rules for the board game part of
play and 12 scenarios. The scenarios
are played out on a 3D moulded plastic underground setting using fairly
traditional small scale miniatures rules, with combat resolved using the Lost
Worlds books and situational modifiers.
Lost Worlds Books published by
Nova. ca.1982. Book.
Designed by Alfred
Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.
Character books
for the Lost World system. You need any two to play. Each player has a character sheet listing attack moves that
character can make, and how effective they are likely to be. Players choose moves simultaneously and a
clever yet simple system determines the result, which is shown in picture form
- you get to see what your move did to your opponent. Sometimes a player is highly restricted in what they can choose
to do and that gives the other player an advantage. Highly Recommended.
1001 - Man In Chainmail with Sword and Shield. Excellent. £3.75
1002 - Skeleton With Scimitar. Excellent. £3.75. Chessex edition or Nova
edition available.
1004 - Giant Goblin With Mace And Shield. Excellent. £3.75
1005 - Woman In Scale With Sword & Shield. Excellent. £3.75
1006 - Hill Troll With Club. Excellent. £3.75. This character is also
useful for multi-player fights.
1007 - Barbarian With 2-Handed Sword. Excellent. £3.75
1009 - Wraith With Sickle. Excellent. £3.75
1010 - Cold Drake, Excellent. £3.75. The Cold Drake is significantly
more powerful than other individual characters, so is best used against at
least two opponents, for which you will require at least two copies of this
book.
1011 - Halfling With Sword & Shield. Excellent. £3.75
1012 - Lizardman With Scimitar & Buckler. Excellent. £3.75
1016 - Unicorn. Excellent. £3.75
1018 - Man In Plate + Sword & Shield. Excellent. £3.75
1402 - Ninja With Ninjato. Excellent. £3.75 Includes some gimmick cards.
I will include a full list of 'Gimmicks' which are usable by this character.
1601 – Manticore. Excellent. £3.75
4019 - Samurai With Katana. £3.75. 2nd printing.
8604 - Chiron, Magical Centaur. Mint. £3.75. Flying Buffalo edition.
Lucky Loop, published by
Queen Games. 2003. Box. 2 copies available. Desc. by Andy.
1) In shrink.
£11. 2) Excellent. £10
Designed by
Karsten Hartwig, Wolfgang Panning. No. players: 2-6. Country: German, Duration:
1 hr. Dice and card game in which players can choose how hard a series of
aerobatic tricks they wish to undertake and then make a series of dice rolls to
determine how well they achieve these goals.
The problem is that the harder tricks score more points, so it is easy to
get greedy and go for too ambitious a sequence and come away with nothing. While there is definitely luck, there is
also skill in setting yourself the right challenges at the right times.
Mask, published by
Parker. 1985. Box. Good. £1.50
Designer Unknown.
No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Eamon.
Based on the award
winning cartoon series and subsequent range of toys. Mask are the good guys,
against the evil Venom. Players drive
vehicles around the board and collect cards, hoping to collect pairs. When a pair is obtained it can be displayed
to gain a bonus, but then it can potentially be taken by opponents, unless you
have a suitable defence card. First
player to accumulate a fixed number of pairs wins.
Mertwig's Maze, published by
TSR. 1988. Packet. Good. £12
Designed by Tom
Wham. No. players: 2-9. Country: American, Desc. by Andy.
Special notes:
This copy has been neatly boxed, making it easier to store
Fantasy board game
with each player striving to be the successor to Old King Mertwig. Tom Wham's
graphics and the amusingly silly encounters ensure this is not taken seriously,
but that it is an enjoyable experience.
Players try to get
a royal birthmark and a royal treasure before Mertwig dies, and you earn these
by exploring the kingdom. Much of the
game is encounter card driven, but there are also eight special areas each of
which has its own A4 size card with instructions which must be followed to get
through these areas and gain treasure and encounter creatures. The game was labelled with the AD&D
logo, but has nothing at all to do with AD&D!
Micro Machines Car
Chase Board Game, published by Triotoys. 1989. Box.
Box base indented
due to stacking. £6.50
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
Car chase game
with a board showing an interesting circular network of roads. The objective is to drive fast and manage to
overtake your opponents' cars, as if a car is overtaken it is eliminated. Each player gets 3 cars to start with. Each turn a dice is rolled for movement,
which can be applied to any one of that player's cars. On coming to traffic lights one takes a
chance and spins a special spinner, which may show red, not allowing further
progress, or green and the directions you can choose to go. Alternatively a few times each game you can
surrender a special token and go straight through the traffic lights without
rolling. Novel idea. Sadly no Micro
Machines miniatures are included with the game - they come separately.
Milk Race Game, published by
Jason Games. Box. Good but box corners taped. £5
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Andy.
Cycle racing game
which uses a spinner for movement, and tactics cards which can be played on
yourself or other cyclists, as well as a special 'shake up' at the sprint and
mountain sections. This 'shake up' is
effectively a mini dice game which decides how well the cyclists do in this
stage - but only cyclists who were still in the pack will take part. Finally there are also rules for time trials
as well.
Minister, published by
Pelikan. ca.1970. Box. Good. £8
Designed by Rudi
Hoffmann. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Eamon.
Original version.
Election game where you try to get your Party Leader into a top ministerial
position before you have to retire at the age of 65. Dice are used, but not in the normal way, and there is always
plenty of choice. In fact, you need to make many decisions throughout your
political campaign.
Mob City, published by Van
der Veer. 2005. Box. In shrink. £29
Designed by
Jacques Deul. No. players: 2-6. Country: Singapore, Duration: 2 hrs, Desc. by
Andy.
Crime themed game
set in 1928 which uses a modular board layout for the city. The Don is dying
and wants to see which of his captains has the guts and skills to take his
place. Thus the players must prove they
can handle running a gangster operation better than anyone else. Players gain
money and notoriety by buying property, winning gangfights, and making money
running extortion and speakeasy rackets.
You can be sure that whatever you have planned for your opponents, they
will have worse in store for you!
Moderne Zeiten, published by
Jumbo. 2002. Box. Good. £15. Desc. by Andy.
Designed by Dan
Glimne, Grzegorz Rejchtman. No. players: 3-5. Country: German, Duration: 45
mins. Stock collecting game with some very nice twists. Firstly the market repeatedly crashes, with
the commonest type of shares being removed from the game. New shares are purchased at auction, in a
closed money system, and the shares need to be played in order to advance your
piece along the progress track - doing so earns you a stake in the companies
and locations which will score highly at the end of the game. An unusual mix of ideas making a game which
feels unique. Plays best with three
players.
Mouse Trap, published by
Milton Bradley. 1989. Box. 1 box corner split. £6
Designer Unknown.
No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.
Players move their
mouse around the board whilst an elaborate mouse-trap is built. The game itself is nothing special, but the
Heath Robinson mouse trap contraption is wonderful and let's face it, is the
entire reason for this game's popularity.
Multiplay, published by
Multiplay. ca.1992. Box. 2 copies available:
1) Good. £12 2)
Box shows wear. £11
Designed by
F.Rafidi. No. players: 2-5. Country: Philippines, Duration: 1 hr, Desc. by
Andy.
Unusual numerical
game played on an 11x11 grid with dice of sorts on each space. The general idea is that each of these dice
has a number from 1 to 144 on it in 6 colours.
On your turn you roll a d12 and choose a dice to flip to your colour
which shows a multiple of the number you rolled. You try to form lines to score points and take points away from
opponents. The rules come with lots of
variants and I have worked out a set of rules which I find works excellently
for a cerebral but enjoyable, strategic and tense game. I will supply this set of rules. Recommended.
Nix Fur Ungut!, published by F X
Schmid. 1996. Box. Excellent. £6
Designed by Jurgen
Grunau. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Eamon.
Special notes: The
board has been amended to the English language.
Card game, with
players trying to match poker style combinations to score points. However, only the three last declared sets
of each category get any points. The trick is deciding when to declare your
more powerful combinations and when to instead just use a weaker one as a delaying
tactic.
Oceania, published by
Mayfair Games. 2004. Box. New. £14
Designed by Klaus
Teuber. No. players: 1-2. Country: American, Duration: 20 mins, Desc. by Andy.
Special notes:
This copy has been signed by the designer, Klaus Teuber.
Simplified version
of Entdecker. The board shows a grid onto
which sea tiles are placed. These tiles
show a mix of sea and land which will join up to form an archipelago. The tiles also show ship routes through the
islands. Players take turns to decide
where to sail from and draw a tile, which may or may not fit. If it fits then a scout token can be placed
to claim the island, and if it doesn't fit then the tile must be kept for use
on a future turn. Fast playing and
light, but with some interesting decisions and the way it manages to condense
the essentials of Entdecker into such a short game is a credit to the designer.
Ogre/G.E.V., published by
Steve Jackson Games. 1982. Box. Good. £6
Designed by Steve
Jackson. No. players: 2. Country: American, Duration: 45 mins, Desc. by Eamon.
Special edition,
with both games parcelled together in a dual set. Ogre is a nice game pitching lots of little units against one
huge unit. Can you take the losses before you overrun it? G.E.V. was a sequel to Ogre, and can be
played separately or combined to form a single game.
Olympics, published by
Capri. 1976. Box. Good. £3
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
Each player
represents a nation in pursuit of gold medals. Nine Olympic events are covered
in this family game. Includes an attractive scoreboard where the medal
positions are displayed with little medals to insert, and plastic moulded
athlete figures. An outer track is used to control the order in which events
takes place, and athletes can be injured and recover - injured athletes not
being able to take part in their event should it be held before they
recover. Also energy cards can be
obtained to give an advantage in the other events. The 9 events are split into
running, jumping and throwing, and each has its own set of rules.
On The Buses, published by
Denys Fisher. 1973. Box. Good. £8
Designer Unknown.
No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.
Special notes: Box
lid and contents are good, but there is a rip in the base (nothing can fall out
though)
There are 4 buses
in the game, 3 of which go around the board in fixed routes which cross at lots
of points, and one which can go anywhere.
Each player has to get their 3 passengers back to the bus station, which
is done by playing movement cards for the buses, so that your passengers can
get on and off in ways which will help them get closer to the bus station. No need to stay on one bus all the time - as
switching over a lot will often be quicker due to the criss-cross nature of the
bus routes. There are also some event
cards which let you temporarily strand an opponent's passengers due to a
breakdown or an inspection.
Pathfinder, published by
Milton Bradley. 1977. Box. Good. £14
Designed by Mark
Berger. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.
Special notes: Box
corners taped and there is a tape removal mark on the lid.
Very nice
deduction game, originally published as Sniff in Germany. Each player has two
plastic grids. On one, they build a secret maze using wall sections that slot
into the board, and also hide a man in the maze. The other is used to keep
track of your opponent's grid as you call out moves and get told whether your
move is blocked or not - the idea being to be the first to find their
opponent's hidden man. This is the less
common British version of this game.
Pennant Race, published by
Avalon Hill. 1983. Box. Excellent. £14
Designed by Joseph
Balkoski. No. players: 1-2. Country: American, Desc. by Eamon.
Special notes:
1982 and 1983 season rosters included. Statistical baseball game. A great
statistical game, which brilliantly lets you play a complete baseball season in
a relatively short time. A single game takes about 3 minutes once you have
mastered the formulas required. Besides the games, you have to run the Minor
League side, cope with injuries and, crucially, get the pitcher rotation right
so that your star pitches at the most important game.
Peter And The Wolf, published by
Pepys. 1947. Box. Good. £8
Designed by Tom
Shaw. No. players: 2-5. Country: British, Desc. by Andy
Card game, film
related, with 44 cards featuring illustrations from the Disney film called Make
Mine Music, and the story of Peter and the Wolf. The cards are nicely
illustrated with pictures from the animated film in full colour, and also carry
a little text at the bottom, so that if you read them in sequence, it tells you
the story. Although not the oldest Pepys game, this one does not often turn up,
as it collected by Disney fans as well as card game collectors. Game play
involves collecting cards to form sets and then in a second phase of the game
laying down sets to score points and to try to be the first to empty your hand,
so a sort of cross between rummy and sevens!
Pico 2, published by
Doris & Frank. 1996. Packet. Excellent. £2. Desc. by Andy.
Designed by Dorris
Matthaus, Frank Nestel. No. players: 2. Country: German, Duration: 10 mins.
Card game with just 13 cards. The cards
are dealt and the one remaining is set aside.
Players play cards simultaneously, with the higher card being set aside
for points at the end of the hand.
However, if the higher card is more than double the value of the lower
card then the lower card wins instead.
Also the loser takes their card back into their hand. The round stops when one player has just one
card left. Points are tallied and the
hands swapped and replayed. Best score
over both rounds wins. To play well you will need to out think your opponent -
working out when they will play low and when high.
Pictionary, published by
Milton Bradley. 2000. Box. Excellent except for small label mark. £5
Designer Unknown.
No. players: 2+. Country: British, Duration: 1hr, Desc. by Andy.
One of the most
popular party / after dinner games, where players have to draw the subject
matter for their team-mates to recognise before the time runs out. This set
includes 200 word cards each with 10 words on, so you can be sure of lots of
variety.
Power, several copies
available:
1) Published by
Power Games. 1981. Box. Good. £15
2) Published by
Power Games. 1981. Box. Excellent. £17
3) Published by
Spears. 1994. Box. Excellent. £14
Designed by Monte
B Young. No. players: 2-4. Country: American, Desc. by Andy.
Wargame. Like Diplomacy, Power uses secretly recorded
movement, but unlike Diplomacy it is not all about backstabbing. Players start with ships, planes and other
weapons of modern warfare, including a 'nuke' of sorts, all large and plastic -
the bits are really excellent. Each
turn, players move a set number of their pieces on a simple board, and the
moves are resolved together. Combat occurs where forces end in the same space.
Power Barons, published by
Milton Bradley. 1986. Box. 1 box corner + edge split. £11
Designer Unknown.
No. players: 3-4. Country: Canadian, Desc. by Eamon.
Three-dimensional
business game in a huge box, full of plastic components with 4 of the most
impressive playing pieces you will ever use in any game. Each player is trying
to become the most powerful person in the world, whether that be powerful as a
capitalist, or a politician, or even someone on the other side of the law.
Played on a map of the world, this game is essentially a card game, with the
results of the card play being translated into actions on or around the board.
Princes Of The
Renaissance, published by Warfrog. 2003. Box. Mint - still in shrink. £19
Designed by Martin
Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.
Players take on
the roles of Condottiere Princes and gain influence over 5 cities. However the fortunes of these cities will rise
and fall according to battles they fight against each other. Players gain influence in the cities and
manipulate battles to their advantage, and may also buy special action cards to
give additional advantages. VPs are gained by having influence in the dominant
cities at the end of the game and by winning battles. Considered one of the best new games at Spiel 2003.
Quadrum, published by
RoJo Games. 1985. Box. 2 box corners taped. £7
Designed by J.F.
Turner & R Taylor. No. players: 1-8. Country: British, Duration: 45 mins,
Desc. by Andy.
Special notes: Box
shows slight indentation due to stacking
Tile laying game
which is related to dominoes. The tiles
show different numbers / colours on each side, with some sides often
blank. A board is provided onto which
the tiles are played, and points are scored for matching sides with those tiles
already played. In addition there are various bonus spaces which give bonus
points and others with optional special abilities. Around the edge of the board there are also colours / numbers to
match, and doing so will tend to be quite hard, but will give big bonuses. There are variants for children as well as a
solitaire puzzle to solve using the game too.
Railroad Dice 2, published by
Wassertal Spieleverlag. 2005. Box. In shrink. £24
Designed by Jens
Kappe. No. players: 2-4. Country: German, Duration: 75 mins, Desc. by Andy.
Train game which
like its predecessor uses dice as the tracks, however the game play is
otherwise quite different. Six mini boards are laid out and depict the terrain
on which the game will be played.
Players then place their home stations and neutral stations and then
take turns using the dice to lay tracks to connect their station to other
stations. Tracks can be upgraded using
orange upgrade dice / tracks, and passengers are moved for profit, but trains
must be bought to permit this, and as the game goes on better trains become
available and the initial ones become obsolete. A good addition to the genre.
Rapid Delivery, published by
London Game Company. ca.1995. Box. Good. £9
Designed by Kevin
Rolph. No. players: 2-16. Country: British, Duration: 90 mins, Desc. by Andy.
A courier themed
family game in which the players or teams of players deploy their vans and
motorbikes to make efficient collections and deliveries of goods. Dice are
used, but the map ensures that clever use of the blockage pieces can delay your
opponents letting you make the collection first. The game uses cards to determine pick-up and drop-off points and
to see if any misshaps occur on the way. Kevin also developed a diceless
variant intended for gamers, and I can supply a copy of the rules for this.
Santa Fe Rails, published by GMT
Games. 2001. Box. Excellent. £25
Designed by Alan
Moon. No. players: 2-5. Country: American, Duration: 60 mins, Desc. by Andy.
An update of the
same author's Sante Fe which was published as part of White Wind's limited
edition series of games. Train game in which the players develop railroads
heading west from the East coast of the U.S. eventually getting to the West
Coast. While noone owns the different railroads, each player has a different
set of destination cards (and can get more) and so tries to get as many
railroads as possible to visit these locations. In addition there are bonuses for being the first to build a
track into major cities. There are plenty of options each turn and only clever
play will make the most of your opportunities and win the game. Recommended. I can also provide some house rules which improve the game
further.
Score More, published by
Invicta. ca.1970. Box. Good. £3.50
Designer Unknown.
No. players: 1-6. Country: British, Desc. by Andy.
Quite light
abstract game, which, unusually for this company, is made with wooden pieces.
Players try to score as many points as possible by the end of the game. Each
turn a special die is rolled to determine which colour piece must be played
this turn. Placement rules limit the
options available, as no piece can be played so that there is empty space
between it and another piece of the same colour in the same line or
column. Sometimes you may even be
forced to play in the negative scoring area.
Seasons, published by
Dust Bunny Games. 2004. Box. In shrink. £14. Desc. by Andy.
Designed by Rob
Martin, Mark Sellmeyer. No. players: 2-4. Country: American, Duration: 90 mins.
Card game, which has its roots in Rummy. However there are various
modifications to make this its own game. Firstly the cards are all brightly
coloured and themed to fit the months and seasons of a year. There are various wild cards of different
types, eg. Harvest Moon can represent September or October, and also each
player has their own customised deck of cards - each one based around a
particular season. The winner is the first to 365 points. Very attractively produced.
Showbiz, published by
Hexagames. 1988. Box. Good. £9
Designed by Derek
Carver. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.
The players are
entertainment agents and need to sign up a variety of acts from magicians,
through dancers and singers to animal acts. When signed up a player chooses how
many seasons to keep that artiste for.
Each season artistes whose contracts have expired (or who are kicked out
early - though this costs VPs) are replaced by players bidding for a new
selection of artistes. Each season the
demand for different selections of artistes changes and players need to alter
their lineups accordingly to score well.
Clever game with interesting choices on when to spend and when to
save. I have some house rules for this
as well which I will include.
Shut The Box, various versions
and very close relatives available:
Shut The Box
generic description by Andy: No. players: 2+. Duration: 10 mins. The game
involves throwing two dice and using the numbers to close numbered
compartments, with some choice as for example, a 6+3=9 could be used to shut
the 9, the 8+1 or 7+2 etc. If all compartments are closed the game is won,
otherwise penalty points are received for compartments which could not be
closed.
I can also supply
details of my own (more skill) variant to Shut The Box (please ask for it when
ordering).
1) Shut The Box, published by Nostalgic Toys. Box. Good. £6. Country:
British.
Nicely made wooden version of the dice game Shut The Box. The game is solid wood with a green baize
dice rolling compartment.
2) Shut The Box - Travel Edition, published by Milton Bradley. ca.1990.
Box. Good. £4. Country: British,
The original cardboard packet and rules are missing. The plastic box itself is fine, and I can supply a set of rules.
Small travel edition of Shut The Box.
The game comes in a plastic closable case, ideal for holidays or the
car.
3) Shut The Box, published by Jersey Wood Enterprises Ltd. Packet.
Excellent. £7. Country: British.
Very nicely made wooden version of the dice game Shut The Box. The game is solid wood with a green baize
dice rolling compartment. The game does
not have a box so I have put in a large ziplock bag for protection.
Close variants
description (for both games) by Andy: No. players: 2+. Duration: 10 mins. Same
components as Shut The Box. Unlike Shut The Box when only a few numbers are
visible just one dice is rolled.
4) Casablanca, published by Invicta. ca.1980. Box. Good. £7.
This set also has rules to several other staple dice games: Craps, Hi-Dice, Sam
and Yacht.
5) Snake Eyes, published by Invicta. 1969. Box. Good. £8.
This set also has rules to three other dice games: Hog, Hi-Dice and Yacht.
Silverton, published by Two
Wolf. 1991. Box. Excellent. £22.50
Designed by
Phillip John Smith. No. players: 1-6. Country: American, Duration: 2-4 hrs,
Desc. by Andy.
Very nice train
game, with a number of original ideas. Set in the gold rush days of Colorado in
the 1880's. Players must build rail networks to connect to mines, and get the ore
to the markets. Includes solitaire
scenarios and lots of variants and optional rules. Players can decide how long
a game they want by deciding how many turns to play for at the start of the
game. I can supply my house rules and
the setups and optional rules I prefer to play with. Recommended for train game
fans.
Sky Runner, published by
Ravensburger. 2000. Box. Good. £10. Desc. by Eamon.
Designed by Joel
Sevelin, Erik Karlsson & Dan Glimne. No. players: 2-5. Country: German,
Duration: 30 mins, Race game, but unusually played up the three-dimensional
board. Players aim to scale the skyscraper.
Cards are played simultaneously to bid for new cards or instead use
cards. The cards won allow your man to
climb, get onto a ledge or force another climber back down a bit. Interesting variation on the 'all play a
card simultaneously' mechanism. Light
but fun.
Sky Trails, published by
Russell. 1951. Box. Excellent. £7
Designer Unknown.
No. players: 2+. Country: American, Desc. by Eamon.
Card game, 48 very
unusual cards. Half of them relate to destinations, and the other 24 feature
parts of a map of the world. These map cards are collected to form routes to
the destinations. The box is very neat as well, and says ‘Vol. IV’ on it,
suggesting there were other games in similar packaging.
Sogo, published by
Ravensburger. 1983. Box. Good. £1.50
Designed by
Manfred Burggraf. No. players: 2 or 4. Country: German, Duration: 20 mins,
Desc. by Andy. Special notes: 1 end of the box is slightly discoloured, and one
bead is missing but has been replaced with a non-identical one.
Tactical game
played in three dimensions. The goal is to get four beads of your colour in a
row. The board holds 16 vertical rods arranged in a square onto which beads of
two colours can be dropped. Players
alternate placing a bead onto a rod. Includes rules for an advanced version and
a team game for four players.
Sold!, published by
R&R Games. 1997. Box. Good. £7
Designed by Frank
DiLorenzo. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by
Andy.
Players run
competing antique shops and vie for the most valuable antiques, but need to
snap up the best deals while avoiding forgeries. Items can be bought from other players' shops, a non-player shop,
the flea market or the auction house.
Soldier Kings, published by
Avalanche Press. 2002. Box. Excellent - unpunched. £13
Designed by Robert
Markham. No. players: 2-6. Country: American, Duration: 4 hrs, Desc. by Andy.
Wargame set in the
near global conflict of 1756-1763 in the time of Frederick the Great. Players control the forces of Europe's great
powers, and manoeuver armies and fleets using a point to point system to
capture rich enemy provinces while securing their own positions of power. The game
includes two colourful mapboards: one for Europe and one for the Americas and
the South China Sea. The counters are
very colourful and clearly printed.
There are 16 pages of rules, and eight scenarios, one for each year of
the war and a full campaign game.
Spy Ring, published by
Waddingtons. 1965. Box. Several copies available:
1) Good. £6 2) Excellent. £8 3) Good. £7
Designer Unknown.
No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy. Special
notes: There is a large mark on the base where tape has been ripped off.
Early edition of
this game of intrigue amongst the embassies. Even has little metal aerials you
pop in your spy's hat for when he is using his radio. Players try to collect
all four parts of one of the secrets going around between the embassies. The
first player to achieve this wins. Play
is tactical and a small amount of memory helps too since then you will know who
is most likely to have the part of the secret you are collecting. Rather nice light game. There are a surprisingly large number of
differences between this early version and the later (1978 onwards) version.
Spy Web, published by
Milton Bradley. 1998. Box. Excellent. £7
Designer Unknown.
No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
This game also has
the 'Action Man' logo on it.
Essentially a spy themed deduction game. The idea is that one player takes the role of 'Action Man' and
the other 'Dr X' (the bad guy). Players
both have a secret commander who the other must discover the identity of and
also their whereabouts. The first to do this wins. Information about the layout of your opponent's spies is gained
by asking who a spy is looking at / listening to / pointing to, and gradually
working out how this must mean the tiles have been laid out on your opponent's grid. Very nice components.
Star Smuggler, published by
Dwarfstar. 1982. Box. Good. £18
Designed by Dennis
Sustare. No. players: 1. Country: American, Desc. by Andy.
Special notes:
Missing the 4 cardboard counters, but generic counters (supplied) can be used
instead. Solitaire game inspired by Fighting Fantasy paragraph based game
books, and by the same company that brought out Barbarian Prince. In this game you are Duke Springer, with a
starship, and you must keep a step or two ahead of The Enforcers, who are after
you. Your adventures are decided using
a paragraph system, but also using planetary maps and dice and with plenty of
options available. You will try to make huge profits smuggling whatever pays
the best. Hoewever, this is an uphill task as you start deeply in debt and with
just a starship, shuttlecraft, sidearm and a little money in your pocket.
Star Trek DS9: The
Board Game, published by Component Game Systems. 1998. Box.
Good - contents
unpunched. £10. Designed by Andrew Smith, George T. Henne Jr, C. Henry Schulte.
No. players: 2-4.
Country: American, Duration: 2hrs, Desc. by Andy.
Star Trek DS9 game
in which up to four factions (The Federation, The Maquis, The Cardassians and
The Dominion) vie for control of the wormhole.
The playing area is constructed out of large hexes showing areas of
space. Victory can be won by military
or economic means or even by completing a special mission. The game uses colourful counters, cards with
various effects, special dice, and each faction also has a board detailing its
special abilities etc. This game is compatible with the Star Trek TNG game by
the same company, and also starter packs were made to allow extra players to
play using additional factions. The
basic rules are not long - though there are lots of optional and variant rules
which can be used if desired.
Star Wars: Assault
On Hoth, published by West End. 1988. Box. Good. £14
Designed by Paul
Murphy. No. players: 2. Country: American, Duration: 90 mins, Desc. by Andy.
Film related,
based on the conflict between Imperial and Rebel forces as depicted in the Star
Wars film The Empire Strikes Back. In particular, the game covers the
skirmishes between the AT-ATs (Walkers) and the Rebel ultra-fast SnowSpeeders.
One player takes control of the Imperial Ground Assault Group, while the other
commands Echo Base Ground Defence Forces.
Play takes place on a hex gridded map board, and uses 60 stand up
counters. The rules are relatively
simple, making this a very apporachable and nicely themed light wargame.
Subulata, published by
Cwali. 2003. Box. In shrink. £13
Designed by Corne
van Moorsel. No. players: 2. Country: Dutch, Duration: 30 mins, Desc. by Andy.
Each player
controls a group of grasshoppers which are trying to get across a lily pond.
These grasshoppers can swim as well as hop (though slowly) and prefer to jump
from lily pads rather than from flowers.
The board is made up of 9 3x3 tiles put together differently each game,
and these tiles show spaces with water, lily pads and flowers. If a grasshopper lands on an opposing
grasshopper it captures it, and the grasshoppers have different values. Nicely
produced with wooden pieces.
Tac Air, published by
Avalon Hill. 1988. Box. Good. £10
Designed by Gary C
Morgan. No. players: 2. Country: American, Duration: 2 hrs, Desc. by Andy.
Hypothetical,
detailed simulation of a Third World War, fought over the killing grounds of
Central Europe. The rules start with a 4 page basic game, and then there are a
further 26 pages of advanced and optional rules. Each turn represents 3 hours
and each hex 1 mile. Unit size is the
battalion. The rules cover ground and
air units, supply, command, engineering, and in the optional rules weather,
mines etc. The game includes over a dozen different scenarios ranging in scope
from minor skirmishes to a massive combat covering the entire map.
Tahuantinsuyu, published by
Hangman Games. 2004. Box. 2 copies available:
1) New. £25.
Limited edition: No. 876. 2) Excellent. £22.50. Limited edition: No. 875.
Designed by Alan D.
Ernstein. No. players: 3-4. Country: American, Duration: 3 hrs, Desc. by Andy.
Empire building
game set in the Incan Empire. Players
take the role of one of the king's chiefs and must use the labour force granted
them to expand and improve the empire, and the player who does this most
effectively will win. Play is on a
laminated board and crayons are used to mark in roads built in each player's
network. As well as building roads
players can also construct cities, temples, garrisons, and terraces as well as
conquering neutral regions. Each of
these options gives a different tradeoff in terms of victory points and
additional labour for future turns. The
game also uses an unusual card mechanism in which cards played all affect two
adjacent players, whether helpful or harmful.
Take A Train, published by
Ravensburger. 1987. Box. Good. £3.50
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
Children's game
(ages 5-12) in which players collect train section tiles and lay them together
to form complete trains, so a sort of train-rummy really. Extra points are scored for complete
carriages and locomotives at the end of the game, and bonus points are
available to the player who ends the round if they hold an inspector card.
The Battle Of The
Bulge, published by Avalon Hill. 1991. Box. Good. £9
Designed by
Lawrence Pinsky. No. players: 2. Country: American, Desc. by Andy.
Third edition. The
famous WWII encounter in the Ardennes in December 1944, when the American
Commander responded “Nuts!” to the German order to surrender. The basic game rules are only 2 (large)
pages long, but a supplementary book adds to this for tournament games, extra
optional rules and a selection of scenarios of different lengths requiring
different optional rules. The Battle Book also contains lots of historical
information and details about weapons available etc.
The Battles Of
Bull Run, published by SPI. 1973. Box. Good - mostly unpunched. £7
Designed by James
F Dunnigan. No. players: 2. Country: American, Desc. by Andy.
Special notes: The
plastic case lid is brittle and has cracked around the edge. The box has a built in counter storage tray.
The Battles of
Manassas, June 1861 and August 1862, in the American Civil War. Tactical
wargame in which each turn represents 90 minutes, and a simultaneous movement
system is employed. There are 5 scenarios covering the two battles.
The Bigfoot Game, published by
Waddingtons. 1989. Box. 1 Corner of box damaged. £2.50
Designed by
Michael Kohner and Jim Winslow. No. players: 2-4. Country: British, Desc. by
Eamon.
Family game about
searching for the legendary Bigfoot. Large plastic components. Not based on a
film, but the box art bears an uncanny likeness to the Bigfoot in the film
Harry and the Hendersons.
The Concorde Game, published by
Ideal. 1976. Box. Box base indented and lid corners taped. £12
Designer Unknown.
No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.
Business game in
which the players attempt to make money by flying Concorde between major world
airports. In order to fly a player
needs to gather passengers and crew and get permission to take off. This is done by moving a playing piece
around an outer track, and deciding when the plane is full enough to warrant
flying. Once flying, fuel must be paid
for, and fuel prices fluctuate. It is
possible to fly either subsonic (slow but less fuel used) or supersonic (faster
but needs more fuel). In addition
players can claim flight paths and gain money from other players who use parts
of their flight paths. While your plane
is in the air you can start getting the next one ready to fly. Nice concorde miniatures.
The Farming Game, published by
Weekend Farmer Company. 1979. Box. Good. £6
Designed by George
Rohrbacher. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by
Andy.
Players acquire
plots of land and plant a variety of crops in the hope of getting a good return
come harvest. However, with each harvest comes the unavoidable costs of farming
(fertilizer, equipment breakdown, purchasing new seeds, etc.). Players move
their pieces around a track and the spaces drive the game. The first player who has a total net worth
of $250,000 wins the game. Assets tokens are actually peelable and can be stuck
onto a player's fields during the game.
The Full Monty, published by
Susan Prescot Games. 1998. Box. Mint. £2.50
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Eamon.
Film related,
aimed at adults who won't mind stripping off during the game. Other
penalties/actions in the game mean you need to be pretty broad-minded to play.
The Glory, published by
Genesis. 1988. Box. Good. £11
Designer Unknown.
No. players: 2-6. Country: British, Duration: 3 hrs, Desc. by Andy.
Privately made
game. Each player represents a great European power in the mid-nineteenth
century vying for supremacy. Players have to look at things both from a
military commander's point of view, positioning forces ready to attack, and
planning with potential allies, but also from a King's viewpoint where keeping the
people happy and keeping yourself popular are important too. Involves negotiation and knowing when to
break allegiances too. Bookcase box
The Great Downhill
Ski Game, published by Waddingtons. 1970. Box. Good, but 2 corners taped. £9
Designed by Nancy Greene.
No. players: 1-4. Country: British, Duration: 30 mins, Desc. by Andy.
Tile laying game
in which the tiles show the tracks left by a skiier heading down the
mountain. The game is played on a
gridded board, but with trees dotted about making it look a little like a snowy
mountainside. Players score points for each tile played as part of their trail,
and also get a bonus for being the first to reach the bottom of the slope.
The High Kings Of
Tara, published by Real Original Games. 1999. Box. Good. £21
Designed by Murray
Heasman. No. players: 2 or 4. Country: British, Duration: 40 mins, Desc. by
Andy.
Unusual strategy
game based on the celtic artwork from The Book of Kells. The game consists of moving your king
playing piece around the board and placing segments of celtic loops to form
'hill forts'. The objective is to then
join your loop segments into more neatly formed loops so that by the end of the
game you have less knots than your opponent.
The four player game is played as a partnership game. Unusual, well regarded and attractive too.
The Honeymooners
Game, published by TSR. 1986. Box. 2 copies available:
1) Good.
£2.50 2) Mint. £3.50
Designer Unknown.
No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.
TV related. Box
lavishly illustrated with pictures of Jackie Gleason as Ralph Kramden, the star
of the show. Over 100 cards supplied.
Players move their pieces around the board with the objective of
collecting special cards from each of the corners. Then players return to
Ralph's appartment and attempt to obtain other cards. Play is by playing cards
and when moving onto a space a matching card can be played to move again.
The Madame
Tussaud's Board Game, published by Spear's Games. 1990. Box. Good. £4
Designed by Advertising
Answers International. No. players: 2-6. Country: British, Desc. by Andy.
Board game no
doubt made as a souvenir for visitors to London's famous Madame Tussaud's
waxworks museum. The game itself has
cards showing many of the famous people who have their likenesses in the
museum. Players are dealt mini cards
showing these people, and they must collect the larger cards with the same
people on them. This is done by moving
around the museum and collecting them.
However, it is also possible to get cards off other players by 'bumping
into them'. Finallly there are several 'Jack The Ripper' cards with no matching
cards - these need to be palmed off onto another player.
The Palladium RPG
- Book II: Old Ones, published by Palladium. 1990. Book. Good. £3
Designed by Kevin
Siembieda. No. players: 2+. Country: American, Desc. by Andy.
212 page Palladium
role playing game supplement which includes monk and illusionist character
class rules, descriptions of 21 forts, 34 towns and cities, half a dozen
adventures and details of the dreaded Old Ones.
The Party Game, published by
Crown & Andrews. 1989. Box. Good. £2. Desc. by Andy.
Designed by A
Preston, D Glynn & S Needham. No. players: 4-6. Country: British, Duration:
30 mins. TV related as it has Paul Eddington on the cover (Jim Hacker in Yes
Minister). Very light-hearted political game. Eamon Bloomfield wrote the Event
Cards for it. Players compete to earn votes in a roll, move and draw a card
game. Answer quiz questions, make 60 second speeches, climb the ladder of
success or slide down the greasy pole. Cash your votes into rosettes in your
party colour which you place on a map of Britain, most rosettes wins.
The Sailor's Game, published by
Blossom Design. 1986. Box. Good. £5
Designed by
Sparkman & Stephens. No. players: 2-5. Country: American, Desc. by Andy.
Trivia game with
the questions all very firmly intended for those who are familiar with sailing
terminology, sailor's lore and experience.
Comes with a chunky and large board with a circular track around which
the players' yachts sail, with the chance to block other players, and the metal
yacht playing pieces are amazingly substantial. Includes over 2000 questions.
The Wine
Connoisseur, published by BDJ Enterprises. ca.1995. Box. New. £3.50
Designer Unknown.
No. players: 2-12. Country: American, Desc. by Andy.
A quiz game about
wine. The game includes 1000 questions for the wine connoisseur, and players
advance around the attractively produced large score board as they correctly
answer questions.
Tough Luck!, published by
Peter Pan. 1988. Box. Good. £13
Designed by Alex
Randolph. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.
Despite the name
this is actually a game of auctions and there is a considerable amount of skill
(not so surprising when you note the designer). The central component is a neat
gadget which pops out a ball at random from those hidden within it. Most of
these balls are numbered, and players choose to purchase them unseen for a
fixed price or buy them at auction as they are revealed. These balls are placed into a special tray
and the objective is to get 5 balls in a row.
A few special balls (penalty and wild) add interest. Essentially a little known game of money
management and risk taking.
Touring Scotland, published by
Geographia Ltd. ca.1955. Box and Board. Fair. £8
Designed by P.H.
Thorpe. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: The
box appears a bit 'moth eaten', with some of the cardboard showing through the
paper covering. Also the original dice
shaker is missing.
Period game with
an attractive map of Scotland showing many towns and the roads between
them. Players are dealt a set of 8
cards, 2 from each of 4 areas and must then travel the board and visit the
towns before returning to the starting point as quickly as possible. Some spaces cause delays or provide
shortcuts. Metal car playing pieces and separate board and box.
Trading Routes, published by Van
der Veer. 2005. Box. Excellent. £8
Designed by Jacque
Deul. No. players: 2-8. Country: Singapore, Duration: 30 mins, Desc. by Andy.
Card game set in
the jungle, each card showing part of a trading route between tribes. The cards must be played adjacent to other
cards, domino style so that the trade route continues on. If a player manages to play so that the
symbols at each end of the trade route are the same then they have completed
the trade route and win those cards.
There are also cards which increase the value of a trade route, but
don't change the values at the ends, and war and peace cards which stop a trade
route from being finished or remove a war. The player who claims the most cards
wins.
Trespass, published by
Palitoy Bradgate. ca.1974. Box. 2 copies available
1) 1 box corner
taped. £4 2) Good. £5
Designer Unknown.
No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
This is not the
Alex Randolph game of the same name. Each player has pegs numbered 0-9, one of
which is secretly chosen at the start of the game as the victory peg. The objective is then to manoeuver this
victory peg into your opponent's home area.
Movement of pegs is like a chess rook, except with up to one change of
direction and jumping as in draughts.
It is also allowed to move one of your opponent's pieces as well, though
never backwards. The idea is to mislead
your opponent about which your victory peg is, and then sneak an unexpected
victory.
Tribound, published by
Paul Wells. 1998. Box. Good. £7.50
Designed by Paul
Wells. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Strategy game
played on a 12x15 square grid. The
pieces are most unusual, having a player colour and 3 coloured triangles
pointing in different directions.. Play is driven by dice - one a standard d6
determines the extent of movement, the other a special dice which will show two
of the three colours when rolled. The
objective is to get 6 of your 30 pieces across the board to your opponent's
home area while defending against them doing the same. Players alternate moving pieces, and the
piece which can be moved must have the first colour on the special dice facing
forward, and after movement, which can include deflection off other pieces, is
turned to have the 2nd colour rolled point forward.
Tumblin' Monkeys, published by
Tomy. 2001. Box. Mint. £4
Designed by Roger
Ford. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Eamon.
Family game, based
on the principles in Kerplunk. Players must remove poles from the tree, and
beware of dropping the monkeys out of the tree. Would make a perfect gift for a
young relative or friend.
Tutanchamun/Toutankamon, published by
Amigo. 1997. Box. 2 copies available:
1) Toutankamon. In
shrink. £15. French edition.
2) Tutanchamun. In
shrink. £15. German edition.
Designed by Reiner
Knizia. No. players: 2-6. Duration: 30 mins, Desc. by Andy.
Unusual set
collecting game. The tiles show various
Egyptian artifacts with various numbers of each type. They are all initially
laid out in a long winding row leading to a Great Pyramid. Players take it in turns to advance their
marker along the track formed by the artifacts as far as they like and take the
one they end on. When all of a type
have been collected players score for having a majority. A couple of special tiles add to the
possibilities. Attractively produced
and easy to play, but hard to win.
U.F.O.'s, published by
Salagames. 1992. Box. Excellent. £8
Designed by Alan R
Moon. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Eamon.
Card game, 60
playing cards and 42 bidding cards. A trick-taking game, with trumps being
determined by the person who bids the most points to win that privilege. The
name of the game seems to have no other explanation other than an excuse to
draw sci-fi type cartoons on the cards.
Verrat!, published by
Winning Moves. 1999. Box. Excellent. £7
Designed by Tom
Kremer. No. players: 4. Country: German, Duration: 1 hr, Desc. by Andy.
The players'
viziers vie for positions in the Sultan's Court, all the while trying to get
into a position where they can seize power for themselves and become the new
Sultan. The viziers have to travel to
remote corners of the empire in order to gather power, but while out of court
they are easier targets for intrigue.
Whoever most cunningly maneuvers his viziers will doubtless become the
new Sultan.
Warrior Knights, published by
Games Workshop. 1985. Box. Good. £32
Designed by Derek
Carver. No. players: 2-6. Country: British, Duration: 2-3 hrs, Desc. by Andy.
Special notes: Box
has been taped up extensively, but otherwise shows relatively little wear.
Classic
multi-player war game. Set in a fictional European region, players vie for
control of the area. Players must use diplomacy, negotiation, and bribery as
well as warfare to achieve their goals. Players need to manage their economy
well too.
Westwarts, published by
Spiel Teufel. 1995. Box. Excellent. £10. Desc. by Andy
Designed by Marion
& Andreas Dettelbach. No. players: 2-6. Country: German, Duration: 75 mins.
Special notes:
Numbered 99. The cards have had English
translations added to them.
Limited edition
from a small publisher. In this Wild
West themed game there are 20 wagons travelling through 4 regions. Players have cards which are used to
manipulate the order of the wagons, and set them on fire etc. The objective is to spot ways you can use
your cards to change the wagon order so it fits in with one of the current
scoring cards (eg. Priest and Teacher must be adjacent) in order to score
points. The cards for the wagons have
been attached to cork to make them thick enough to easily pick up and move
around the board.
Where On Earth, published by
Octogo Games. 1988. Box. Good. £3
Designed by H.
Jones, R. Lipscombe. No. players: 2-4. Country: British, Desc. by Andy.
Trivia game in
which all the questions are geography questions. Admittedly they come in various flavours of geography. There is
also a little strategy involved as you sometimes get the chance to hinder
another player
instead of helping
yourself.
White Dwarf
Magazine, published by Games Workshop. Country: British, Desc. by Andy.
The definitive
British fantasy gaming magazine which started out to be of general interest to
hobbyists, but eventually became a G.W. house magazine. Articles are listed by
issue.
Issue No. 43, 1983. Good. £0.80: Call of Cthulhu in the 1980s, Magic
Shops in FRPs, Hanufa's Little Sister (Runequest fiction), Irilian (City &
scenario for AD&D), Starport design in Traveller, Reviews (Warhammer
Citadel Miniatures), The Tribes of Crane, Book reviews, Vehicle combat in Traveller,
Letters; Runequest weapons, armour and damage; AD&D Mounted Monsters,
Japanese weapons, News.
Issue No. 44, 1983. Good. £0.80: Traveller scenario ideas, Runequest
Demons, Irilian (AD&D City and scenario), Reviews (Shadows of Yog Sothoth,
Illuminati Expansions 1 & 2, D&D Endless Quest books, 4 AD&D
modules), Book reviews, FRP Realism issues, SF & Fantasy board games,
Computer combat resolution, Letters, New Runequest monsters, AD&D tribal
creatures, D&D - clerical conversions, News.
Issue No. 45, 1983. Good. £0.80: Runequest Demons, Irilian (AD&D
City and scenario), AD&D Thieves toolkits, Thistlewood (Warhammer battle
scenario), Reviews (Wizards - AH, 4 D&D modules, Pavis: Threshold To
Danger), Book reviews, Traveller adventure, Thrud The Barbarian + The
Travellers (cartoons), Letters, Runequest Q&A, D&D Para elementals,
D&D elemental items, News.
Issue No. 46, 1983. Good. £0.80. Wandering Monsters in D&D,
Runequest Demons, Planetary Governments in Traveller, Irilian (AD&D City
and scenario), Reviews (Runequest Companion, Chivalry & Sorcery, Sanctuary), Book reviews, Fantasy & SF
Board Games, FRP's for beginners, Letters,
Play by mail games, Thrud & The Travellers comic strips, Death In
Green (mini AD&D scenario), Runequest combat, D&D spells, News.
Issue No. 47, 1983. Good. £0.80: AD&D: Demonist Class, Runequest
Goblins, Irilian (AD&D City & scenario), Kwaidan (Bushido adventure),
Reviews (Privateers & Gentlemen, The Asylum & Other Tales, Star Fleet
Battles Supplement 1, The Big Rubble: The Deadly City), Book reviews,
Fanzines, Letters, Alien races for
Traveller, Character Morale in Runequest, The Portrait (mini D&D scenario),
AD&D small monsters, News, Thrud and The Travellers comic strips.
Issue No. 48, 1983. Good but cover shows some wear. £0.80: Giants in
Warhammer, AD&D Assassins, Runequest Goblin Cult, Traveller computers, The
Lone & Level Sand (AD&D / Runequest adventure), Reviews (4 AD&D
adventure modules, Traveller Starter Edition, 2 CoC adventures, Car Wars
supplements), Book reviews, Battling gods, Games derived from a book, Letters,
Runequest monsters, Thrud the Barbarian, AD&D demons, AD&D Demonist
spells, News, The Travellers.
Issue No. 51, 1984. Front cover has been attached with tape. £0.80:
Customising AD&D Clerics, Warhammer thieves, All In The Family (Runequest
fiction), The Black Broo of Dyskund (Runequest scenario), A Ballad of Times
Past (AD&D scenario for level 4-5), Reviews (Cthulhu Companion, Superworld,
Daredevils, Knight Hawks), SF & Fantasy book reviews, Thrud, Traveller
NPCs, Letters, The Travellers, AD&D The Many Coloured Land conversions,
Runequest economics, News.
Issue No. 52, 1984. Good, but cover shows wear. £0.80: Introducing
Roleplaying, AD&D Deity specific spells, Traveller immortality, Castle of
Lost Souls (Fighting Fantasy solo adventure), The Serpent's Venom (AD&D
adventure for levels 1-3), Reviews (Talisman, Battlecars, Dragonriders of Pern,
Lost Worlds), SF & Fantasy book reviews, Thrud, AD&D creatures,
Letters, Runequest magic rings, The Travellers, AD&D Magic Items, News,
Miniatures reviews.
Issue No. 53, 1984. Good. £0.80: Introducing Roleplaying, The Siege of
Minas Tirith for Warhammer, The
Moonbane (gothic fiction), Orcs in D&D, The Castle of Lost Souls (Fighting
fantasy solo adventure), Reviews (Caverns of the Dead, 2 Fighting Fantasy
books, Traveller Book 6 Scouts), Fantasy & SF book reviews, Thrud,
Wardpacts in D&D, Car Wars column, Letters, Traveller NPCs, Celtic mythos
spells for Runequest, The Travellers, Miniatures: build your own tower, The Slave
Hunt (mini AD&D scenario), AD&D Magic Items, News.
Issue No. 54, 1984. Good. £0.80: Realistic Fantasy campaigns, Runequest
Barbarians, Introducing Roleplaying games, The Castle of Lost Souls (Fighting
fantasy solo adventure), The Temple of the Doomed Prince (AD&D / Runequest
adventure), Computer games reviews, Miniatures review, Reviews (Traveller
Adventure 11, Sorcery Fighting Fantasy Books, Espionage scenarios, CoC
scenario: Pursuit To Kadath), Runequest
Undead, Thrud, Letters, AD&D Invisible monsters, The Travellers,
Roleplaying goals, News.
Issue No. 55, 1984. Good. £0.80: Introducing roleplaying, Spiderbite
(low level AD&D / Runequest adventure), Revanents in Runequest, Animal
Cults in AD&D, The Castle of Lost Souls (Fighting Fantasy adventure),
Reviews (Forces of Fantasy - Warhammer, 4 AD&D adventure modules, Sherlock
Holmes Consulting Detective, 3 Star Fleet Battles supplements), Book reviews,
Punk gangs for Car Wars, Letters, Thrud, New miniatures, Runequest extras,
Monsters' gods, Arch Enemies, The Travellers,
Traveller Variant Universes, News.
Issue No. 60, 1984. Good but spine taped. £0.80: Introduction to
Superhero gaming, Manufacturing potions and rods in AD&D, The Bleeding
Stone of Iphtah (CoC adventure), SF RPG Hints and Tips, The Fear of Leefield (AD&D
Adventure for levels 3-5), SF & Fantasy book reviews, Reviews (Elfquest,
Nightmare In Blackmarsh, Lone Wolf Fighting Fantasy style books, 3 AD&D
modules), Thrud, Computer games reviews, AD&D spell tips, New AD&D
monsters, The Travellers, Lettrrs, Fluffy Monsters for Runequest, Miniatures, News.
Issue No. 61, 1985. Good but spine taped. £0.80: Runequest Alchemy;
Creating magic rings, armour and shields in AD&D; Beyond The Shadow Of A
Dream (Fighting Fantasy / D&D adventure), The Dark Usurper (Fighting
Fantasy solo adventure), Introducing Superheo gaming, Reviews (D&D
Companion Set, Timemaster + scenario, Chill + scenario), SF & Fantasy book
reviews, The Travellers, Traveller character traits, Thrud, Letters, New Bugs
for AD&D, Runequest Magic Items, Miniatures, News.
Issue No. 62, 1985. Good. £0.80: Sewers in fantasy cities, The Dark
Usurper (Fighting Fantasy solo adventure), An Alien Werewolf in London
(Traveller adventure set in Victorian London), Creating magic items in
AD&D, SF & Fantasy book reviews, Reviews (Golden Heroes, Marvel Super
Heroes + 5 scenarios), Celtic spells for Runequest, Thrud, The Travellers, Tree
Spirits for AD&D, Hermits & Hags in AD&D, CoC monsters, Miniatures,
Car Wars, Letters, News.
Issue No. 63, 1985. Good. £0.80: Vehicle upgrades for Traveller,
Creating AD&D magic items, The Dark Usurper (Fighting Fantasy solo
adventure), Draw The Blind on Yesterday (Modern CoC adventure), Reviews
(Runemagic series, Toon, Star Trek II Combat Game, Star Fleet Battles Vol II, 2
AD&D modules), SF & Fantasy book reviews, Thrud, The Travellers,
Letters, Miniatures, Elven Cricket for Runequest!, AD&D monsters, Traveller
- Imperial Troopers, Hobbit Luxuries for AD&D, News.
Issue No. 66, 1985. Good. £0.80: Middle Earth Roleplaying Review,
Ambushes in Warhammer, The Horse of the Invisible (CoC scenario), The
Philosopher's Stone (AD&D adventure for levels 1-2), Reviews (Battledroids,
Talisman Computer Game, Halls of the Dwarven Kings, 2 Fighting Fantasy books,
Warhammer 2nd Ed), SF and Fantasy book reviews, Thrud, Golden Heroes new
powers, CoC player handouts, Letters, The Travellers, AD&D Marsh Dwellers,
AD&D magic items, Citadel's open day, News.
Issue No. 67, 1985. Good. £0.80: Ghosts in CoC, Peking Duck (Golden
Heroes adventure), A Murder at Flaxton (AD&D adventure), Arachnid Assassins
for AD&D, Reviews (Star-Ace, 3 Dragonlance modules, Monster Coliseum -
Runequest), SF & Fantasy book reviews, Runequest Barbarian magic, Thrud,
Social Customs in Traveller, Letters, The Vivimancer (AD&D), Miniatures, Useful
Backpacks for AD&D, News.
Issue No. 69, 1985. Good. £0.80: Golden Heroes Campaign Ratings,
Underwater Adventures for AD&D, The Surrey Enigma (CoC Adventure), Plague
From the Past (AD&D adventure for levels 5-7), Reviews (3 Marvel Super
Heroes adventures, Toon Strikes Again, Conan RPG, Chill:Black Morn Manor), SF
& Fantasy book reviews, Letters, Runequest Combat, Thrud, Alternative
Traveller Starship Combat, The Travellers, Golden Heroes NPCs, Miniatures, New
AD&D Poison System, Gobbledigook, News.
Issue No. 70, 1985. Good. £0.80: AD&D Languages, Reunion (Golden
Heroes adventure), Traveller Bounty Hunters, In Too Deep (AD&D Sea
Adventure for levels 4-5), Underwater races for AD&D, The Travellers,
Golden Heroes Villains, CoC set in Victorian England, Reviews (3 D&D
adventures, AD&D Dragons of Mystery, The Lost Shrine Of Kasar-Khan,
AD&D Battle System), SF & Fantasy book reviews, Letters, Thrud,
AD&D Monstrous NPCs, Miniatures, Gobbledigook, News.
Issue No. 71, 1985. Good. £0.80: Alignment in AD&D, Dark Cults for
CoC, A Box of Old Bones (low level AD&D / Dragon Warriors adventure), Tower
Trouble (Traveller adventure), Monsters Have Feelings Too, SF & Fantasy
book reviews, Reviews (The Way of the Tiger game books, Vapors Don't Shoot
Back, Masks of Nyarlathotep, Thrilling Locations), Runequest Water Creatures,
Thrud, Blinding a Starship in Traveller, Letters, DIY Monstrosities for
AD&D, Seeing the Future in AD&D, Miniatures, Gobbledigook, News.
Issue No. 72, 1985. Good. £0.80: Talisman review + New character and
cards, Fear of Flying (CoC mini adventure), The Necklace of Brisingamen
(AD&D adventure for levels 7-10), Creating PCs, Sleigh Wars (2-4 player
boardgame for you to play), Reviews (Doctor Who RPG, King Arthur Pendragon,
Wabbit Wampage), SF & Fantasy book reviews, Mad Scientists, Thrud, CoC
Manuscripts, City Events for AD&D, Miniatures, Letters, The Travellers,
Gobbledigook, News.
Issue No. 73, 1986. Good. £0.80: Warrior Knights, The American Dream
(Golden Heroes adventure), Star Spray (AD&D or MERP adventure), Cults of
the Dark Gods for CoC, Reviews (Queen Victoria & The Holy Grail, Judge
Dredd RPG, D&D Master Rules, AD&D Unearthed Arcana), SF & Fantasy
book and film reviews, Letters, The Travellers, 3-D Space for Traveller,
Runequest variant rules, AD&D Magic Weapons, Thrud, AD&D Jungle
Critters, Miniatures, Gobbledigook, News.
Issue No. 74, 1986. Good. £0.80: Superpower, Terror at Trollmarsh
(AD&D adventure for levels 4-5), AD&D Lycanthropy, The Power of the
Frog (fiction), The Hide of the Ancestor (Runequest adventure), Creating
British Characters in CoC, Alternative Powers Tables for Golden Heroes, Reviews
(3 Dragon Warriors adventures, Nightmare In Norway - CoC, AD&D Oriental
Adventures, The Pendragon Campaign, 2 Star Trek RPG adventures), SF and Fantasy book reviews, Letters,
AD&D Musicianship, Thrud, The Travellers, Miniatures, Gobbledigook, News.
Issue No. 75, 1986. Good. £0.80: 3rd Edition Runequest, Superhero
gaming, Spicing up AD&D, Communication in Traveller, Nightmare In Green
(AD&D adventure for levels 4-6), The Heart of the Dark (CoC adventure),
Reviews (Golden Heroes Supervisors Kit, Terror of the Lichemaster, Fragments of
Fear, Judgement Day, Cosmic Encounter), SF & Fantasy book and films
reviews, Thrud, The Travellers, Letters, AD&D Character background,
Miniatures, Gobbledigook, News.
Winter Olympics, published by
Ocean. 1987. Box. Good - contents unpunched. £7. Desc. by Andy.
Designed by Kelly
Jones, Garry Hare, Tom Volotta. No. players: 2-6. Country: British, Duration: 1
hr, Winter sports themed board game which is driven by a video cassette.
Players compete in nine events, and on their turn watch a 10-15 second video
clip of one of these sports. At the end
there are fast changing numbers shown, and when paused the number showing is
used as the number of points scored, and this also determines movement on the
board. Medals are won by accumulating
points in the various events, with gold silver and bronze all available. Some
spaces on the board result in a card draw - some of which are good, some bad.
The VCR system makes the game very replayable. Includes board, cards, plastic
medals, video cassette (for UK VCR), and playing pieces.
Wucherer, several copies
available:
1) Published by
Abacus. 1997. Box. Excellent. £4. Revised rules.
2) Published by
Spiele-Bau-Stelle. 1994. Box. Good. £4
3) Published by Spiele-Bau-Stelle. 1994. Box. Excellent. £7. 3rd
printing - includes extension set with 36 extra cards.
Designed by
Friedemann Friese. No. players: 1-6. Country: German, Duration: 30 mins, Desc.
by Andy.
Card game, later
reprinted as Landlord. Players play
apartment cards and rent them to tenants, collecting rent each turn. Wealthy
tenants can be placed in your own properties, but squatters and deadbeats into
your opponents' apartments. You can even play a bomb card on your opponents'
building, but make sure you have an alibi card as the police may catch you
otherwise.
Zug Um Zug Marklin, published by
Days Of Wonder. 2006. Box. In shrink. £27.50
Designed by Alan R
Moon. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by Andy.
Aka Ticket To
Ride: Marklin. Latest update of the Spiel des Jahres Winner 2004. Players
collect cards using a drafting system, and play them in order to lay out train
pieces onto pre-positioned track spaces between cities on a map of Germany. The
tracks between cities require varying numbers of cards / train pieces, and more
points are scored for the longer sections.
In addition the players have cards which will be worth extra points if
certain cities are connected up with that player's trains. The main new feature in this version
(besides the map) is that the cities start with passenger points on the board
and players get to play passengers onto the board and move them along tracks to
collect these points. Highly
recommended.
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