MNG-AJM Games and Collectibles

 

May 2005 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

A Question Of Sport, published by Games Team. 1986. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

TV related trivia game, with all the questions based on popular (televised) sports. Some cards even include photographs so that you can play the ‘Picture Round’ as on the TV show. The game features Emlyn Hughes, Bill Beaumont and David Coleman.

 

Admiral, published by Reality Games. ca.1992. Box. Good. £13

Designed by Andreas Franke. No. players: 2. Country: German, Duration: 90 mins, Desc. by Andy.

Simple wargame with a jig-board and lots of very nicely made plastic pieces representing aircraft carriers, various ships, subs, planes and mililtary bases.  The board shows an imaginary archipelago which the players are fighting for control over. There are six classes of unit, and each turn a dice is rolled to determine which class of unit can be used that turn. Attack is either by moving a stronger unit onto a weaker unit or by surrounding a ship, or by aircraft / anti aircraft fire. A variation which doesn't use dice is also provided.

 

Afghanistan + Expansion, published by Perry Moore. ca.1992. Packet. Excellent. £7

Designed by Perry Moore. No. players: 2. Country: American, Desc. by Andy.

Produced by the designer himself. The Soviet invasion of Afghanistan in 1979. Includes the Afghanistan Expansion Set.  Each game turn represents 12 hours, and a hex represents 6 miles.  Units represent 100-1000 men. Afghanistan is a grand-tactical simulation of the critical battles that occurred during the Afghan-Soviet war. Players assume the roles of the Soviet commander and Afghan rebel leaders as they struggle in the guerilla war.

 

After Dinner Origins, published by Jordans Games. 1988. Box. Good,  but edges show wear. £3

Designer Unknown. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.

Players take turns to read out three possible origins of well known phrases or customs (such as why we say "The Bee's Knees", or how saluting started), and the other players guess which is the correct one.  Points are scored for guessing the correct origin.  The game comes in a box which looks very much like a box of After Eight Mints, and the cards come in After Eight style wrappers!  There are 60 cards with 5 sets of origins on each card.


Alaska, published by Ravensburger. 1979. Box. Good. but box corners taped. £14

Designed by Eric W Solomon. No. players: 2-4. Country: German, Duration: 75 mins, Desc. by Andy.

The players each control a truck designed to travel across ice floes.  The game starts with a large pile of goods boxes on a central island surrounded by water.  During the first stage of the game players get to add ice floes of various shapes and sizes to the board and move their lorries across them with the objective of getting as many goods as possible back to their base.  In the second part of the game the ice starts melting and players remove ice floes as well as moving their trucks.  Lots of scope for messing with your opponent's plans, and event cards add to the possibilities.  I have house rules to improve the game further.

 

Alles Futsch, published by F X Schmid. 1998. Box. Excellent. £9

Designed by Hermann Huth. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Card game. Players trade collectable goods like paintings and sculptures. The interaction is intriguing as you do not simply bid and add items to your sets, but once items have been bought, if you already have enough of that type of item you can perform a forced sell to another player with that type of item and get a good price, and potentially reduce the value of their collection as well, thus quite a bit of tactical bidding can be involved.

 

Alpha Animals, published by The Green Board Game Co.. 1991. Box. Good. £4

Designed by G.J. Wyatt. No. players: 2-6. Country: British, Desc. by Andy.

Animal trivia game with the nice feature that the cards have an easy and a hard question on each card, making it easier to play with children and adults at the same time.  The playing pieces are hand carved wooden animals, and the box proudly proclaims that everything is recycled or recyclable.

 

Arrows, published by Orda Ind. Ltd. 1977. Box. Good. £7

Designer Unknown. No. players: 2. Country: Israel, Duration: 15 mins, Desc. by Andy.

Strategy game played on an unusually laid out grid of 24 spaces, with a network of arrows mostly one way, but some two way between spaces.  Players place their men on the board and take turns moving a piece along an arrow.  Landing on another piece captures it, and the objective is to eliminate all your opponent's pieces.  A maze game of sorts.

 

Ars Magica - Parma Fabula, published by Atlas Games. 1996. Booklet. Excellent. £3

Designed by Jeff Tidball. No. players: 2+. Country: American, Desc. by Andy.

Fantasy roleplaying supplement for Ars Magica.  This contains a GM screen and also a booklet detailing: Fabulous treasures, A listing of books which might be found in a library and details of mercenary grogs all for you to include in your campaign.

 

Ascent, published by Henry Games Ltd. 1987. Box. Excellent. £9

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Mountaineering board game with a very attractive board showing a wonderfully pointy mountain with assorted routes up and avalanche risk dials for the higher sections.  Equipment and weather protection cards are needed to make it up the various climbs to the next camp.  Although the avalanches happen at random, the dials indicate which locations are more likely.  Rations are also required, and hand management is crucial as if a climber runs out of equipment or rations he is swept off the mountain and must start from scratch.

 

Ausgebremst, published by ASS. 1994. Box. In shrink. £30

Designed by Wolfgang Riedesser. No. players: 3-6. Country: German, Duration: 40 mins, Desc. by Andy.

Second version of this game system, originally seen in Ave Caesar, but most consider this motor racing version as the superior design as it includes additional options such as presorting cards into 'gears' to allow different strategies.

Cards are used to ‘drive’ the cars, but there are card playing limitations on the lead car, while those behind run the risk of being blocked or having to go around the outside of bends, wasting precious movement points. 3 double-sided boards, making various combinations of different tracks.  I will also include my own house rules too.  Highly recommended and now quite sought after.

 

Bali.  Box.  No. players: 1+. Country: British. Designer Unknown, Desc. by Andy. 2 editions available:

1) Published by Milton Bradley. 1978. Good. £4

2) Published by Spears. 1956. Box. Box shows wear. £5. Special notes: A previous owner has used the inside of the box lid as a score-pad.

Word game played with cards.  Seven letters are laid out at the top of seven columns.  Players take turns moving cards from one column to another to form new words or the start of words, and the gaps so created have new cards inserted.

You score for the consonants only in the words you form and multiply by the word length.  Completed words can be removed to form new opening. A fine word game.


Balmy Balloonists, published by Up & Away Games. 2000. Box. Excellent. £14

Designed by Philip Vogt, Richard Heli. No. players: 1-6. Country: American, Duration: 90 mins, Desc. by Andy. Special notes: Limited print run - No. 73. Cards have been laminated for durability.

Balloon racing game in which the players have a reserve of fuel, gas and ballast which they will need to use during the game to change altitude.  The board shows a polar elevation of the northern hemisphere and the players move around this using cards.  Each quadrant of the board has a wind card which shows the movement of a balloon at each height and latitude, and players also have cards which they must first play on themselves to alter their latitude and then on other players to hinder them.  Sometimes it is also possible to play a card to cause another player to draw a misfortune card or to change the wind card for a quadrant.  Various regions must be avoided unless permission cards have been obtained.

 

Blast!, published by Waddingtons. 1988. Box. Box shows wear. £4

Designed by Family Games. No. players: 2-7. Country: British, Desc. by Andy.

Dice and card game.  Players roll two dice (one normal, one special) and whoever has a card that matches the roll plays the card to the table.  Should the card already be on the table an action card is drawn and played which gives the  current player choices generally involving taking down another player a peg or two.

 

Bonobo Beach, published by Kronberger Spiele. 2003. Box. Excellent. £10

Designed by Roland & Tobias Goslar. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Tile laying game set on a deserted tropical island.  The board is divided into triangles in a hexagonal array.  The tiles are diamond shaped and fit over two triangles.  The tiles show various beach scenes, and at the corners have +ve or
-ve modifiers. The tiles when placed leave gaps between triangles where players may place their sunbathers.  Each turn a player may either place a sunbather or reveal a tile and play it - good ones next to their own bathers and bad ones adjacent to opposing bathers. In addition any triangles left empty at the end double the scores of adjacent bathers, and any bather adjacent to a fully surrounded toilet must leave.  Very attractively produced game, with some of the ideas from the excellent Auf Heller & Pfennig.

 

Bridge Keno, published by Chad Valley. ca.1955. Box. Good. £8

Designer Unknown. No. players: 2-8. Country: British, Duration: 15 mins, Desc. by Andy.

Special notes: The box is very nearly Excellent, which makes it exceptionally good condition for its age.

Playing card Bingo, with some additional ways to score and variants included.  Each player has a 5x5 board with each space showing a playing card.  A deck of playing cards (not supplied) is shuffled and the cards called one at a time.  The first player to form the agreed upon pattern wins.  The game is undated, but states that Chad Valley are the sole licensees for the game for the British Empire, excluding Canada.

 

Broadway, published by TSR. 1981. Box. Good. £27

Designed by Mike Farrell. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Players take the roll of a stageshow producer and investor and as the game goes on  obtain shares in eight shows.  Once a show has been fully invested in it starts up and after out of town trials hopefully makes it to Broadway where it can earn money and votes in the final award ceremony for its investors.  Once all shows have made an appearance on Broadway the final awards ceremony takes place, and shows slowly drop out of the running, and the last show standing reaps major rewards for its investors.  The game uses various mechanics including a Monopoly style track which drives various actions players can perform. Rated very highly by Eamon.

 

Bus, published by Splotter. 1999. Box. New. £15

Designed by Jeroen Doumen. No. players: 3-5. Country: Dutch, Duration: 2 hrs, Desc. by Andy.

Clever network building game, which requires quite a bit of thought and careful planning.  Players build up their networks on the board and use them to deliver as many people as possible to their destinations, with the destinations changing each turn to reflect the time of day (first to work then to a bar, and finally home). Deciding how to spend your actions each turn is tricky, and anticipating what others will do is important. Lots of wooden components.  Recommended.

 

Buyword, published by Face2Face Games. 2004. Box. In shrink. £16

Designed by Sid Sackson. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.

Word game, but one which will appeal to those who aren't generally fans of the genre. The twist is that letters are bought in batches and have to be paid for with money (points), and then players use them to form words which

will score points - hopefully more points than were spent to buy the letters in the first place!  Thus as well as skill in forming words, it is also important to be able to work out when a set of letters which is available is worth buying and when it is better to pass them up.


Campaigns Of The Civil War, published by 3W. 1992. Box. Good. £12

Designed by Eric Faust. No. players: 1-2. Country: American, Desc. by Andy.

Wargame covering the campaigns at Vicksburg and Chancellorsville during the American Civil War,  These campaigns were chosen because one side made poor decisions, and so the game rules can take control of that side, allowing the battles to be played solitaire very effectively.  Rules are also incorporated for a two player wargame.  Each battle uses 100 counters, and while both games use the same core rules each have their own special rules as well. The 8 page rules book includes all of these, making it relatively easy to learn to play.

 

Car Chase, published by Milton Bradley Games. 1985. Box. Good, but box cover is sun-bleached. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Small box motor racing game.  Each player has a rather nice little car playing piece and the players create the track as they play, and the last piece will be a roundabout, which the cars head around and then race for the finish line (which was also the start line).  Each turn a player can either draw a new tile and add it to the end of the racing track or roll the dice and move, but a move is wasted if there isn't enough track in front of you to use your full move.  There are several special tiles with their own special rules to add some variety as well. Blocking is possible too, as a maximum of two cars can be on the same space and nothing can then get past.

 

Careers, several editions available:

1) Published by Parker. ca.1982. Box. Good. £3

2) Published by Parker. ca.1971. Box. Good. £5

3) Published by Waddingtons. 1957. Box & Board. Good. £9.  Early British version.

    Special notes: Box and outside of board a little show wear, but good for their age.

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Excellent family game where you choose your winning conditions. You have 60 points to spend, and £1,000 = 1 point, so you could go for 20 Fame points, £20,000 and 20 Happiness points - that would be an even spread. But if you wanted to you could, say, go for no money 50 fame and 10 Happiness. If you did, then you would go for jobs like Hollywood acting or sport, and big business would not interest you. First game also to use experience cards so that you can alter dice rolls in your favour.

 

Chamelequin, published by R & D. 1989. Box. Box edges show wear. £10

Designed by Richard Breese. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Very skilful strategy game, involving plastic pieces over which are placed coloured rings. These rings are added or removed during the game and they determine the movement and capture possibilities.  The objective is to eliminate all enemy pieces from the board. The game is played on a very colourful 8x8 grid - the colours of spaces matching the colours of the rings.

 

Champions, published by Gibsons. 1995. Boxes. Good. £2.50

Designed by Seven Towns. No. players: 2. Country: British, Desc. by Eamon.

Special notes: Unused - no spots have been scratched off.

Two decks for a collectable card game with a twist.  There are 44 cards in each box, and whilst they are proper cards, they also have a strip added which can be scratched off to reveal new numbers and icons.  The game involves taking it in turns to attack the other player with character cards which can be enhanced with weapons or spells. The defender tries to beat the attack values of these with cards from his own hand (attack and defence values are distinct).  The loser of a battle has to scratch off a strength spot and the winner reveals a victory icon.  The winner is the player who has captured the most enemy characters at the end.

 

Championship Boxing, published by Lambourne. 1986. Packet. Good. £10

Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.

Special notes: This set also contains extra boxer ratings as of 28/2/87, which were originally available separately.

Statistical boxing game, allowing the simulation of actual or ‘Dream’ fights. Hundreds of boxers rated. The system was designed to be a realistic simulation of top-class boxing, producing accurate results, with all the major factors included, such as boxing skill, punching power, stamina etc.  Each round of boxing only takes a couple of minutes to play once the system is understood.

 

Championship Boxing - 31/8/85 Ratings, published by Lambourne. 1986. Packet. Excellent. £2

Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.

Expansion for the statistical boxing game.  Over 500 boxers rated for use with Championship Boxing.  You need to have the base game to make use of this.


Channel X, published by Pepys. 1964. Box. 2 copies available:

1) Box shows wear. £14      2) Good. £16

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Card game, 52 cards plus 12 smaller cards and a quantity of play-money. One of the rarest Pepys Games, made in the infancy of commercial television, the new competition to the BBC. Players attempt to fill their schedules with a mix of programmes and advertisements.

 

Civilization, published by Avalon Hill. 1982. Box. 2 copies available:

1) Good. £28    2) Box shows wear - 2 corners taped. £26

Designed by Francis Tresham. No. players: 2-7. Country: British, Desc. by Eamon.

First Avalon Hill edition in the temple box lid.  Absolutely brilliant classic, especially with more than 4 players. An all day game. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law.

 

Colour Quads, published by Parker. ca.1970. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

The board shows a grid of 5x5 large coloured circles with slots to place cards vertically on the board.  Players take it in turn to play a matching card into a slot and score a point for each square they manage to complete.  Tactical decisions are available since you can set yourself up to complete a square, hoping your opponent doesn't also have the right card to complete it.

 

Compatibility, published by Spear's Games. 1996. Box. Good, but box edges show wear. £10

Designer Unknown. No. players: 3-6. Country: British, Duration: 30 mins, Desc. by Andy.

Social / party game which can either be played in teams of two or individually.  Each player has a deck of identical picture cards, and there is also a deck of word cards (eg. marriage). A word is chosen and everyone selects some cards from their deck which they think represent the word well, and order them face down from most to least important.  Teams score for choosing the same pictures and bonuses for having them in the same order.  The board keeps the score and indicates the number of pictures a team can select.

 

Compendium Of Games, published by Spears. ca.1970. Box. Box poor. £1

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Spears made a whole range of Compendiums in their time, and this would have been a smaller one, as it only includes 4 games, Snakes & Ladders, Ludo, Lotto (Bingo) and Tiddly Winks. For those of you who collect Spears’ games, the item number is 1301/11.

 

Coup D’Etat, published by Parker. 1966. Box. Good. £13

Designer Unknown. No. players: 3-4. Country: American, Duration: 45 mins, Desc. by Eamon.

Special notes: One of the 6 daggers has been replaced by a smaller one from another game.

Card game, an exceptionally good game using ordinary playing cards. Basically there are 6 different games within one, with a player deciding which of the six will be played (after looking at his cards). In addition, a player can choose to

try for a ‘Coup’, and thus unseat the current Director. Players win money based on their play, and the winner is the one with the most money at the end of the game.

 

Crazy Eights, published by Western Publishing. 1951. Box. Excellent. £2.50

Designer Unknown. No. players: 2-6. Country: American, Duration: 10 mins, Desc. by Andy.

Card game, 44 cards featuring colourful circus acts, numbers and suits. Dated 1951, but I would guess that it was more recent than that, and this is an original copyright date.  The game is similar to Uno - players play cards from their hands trying to be the first to get rid of all their cards by following number or suit or playing various special cards.

 

Dart About, published by W.H. Storey. ca.1930. Box & Board. Good. £10

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Little seen period board game which comes in separate board and box.  The board shows a 12x12 square grid with each player having home bases along one edge and destination spaces along the opposite edge. There are some safe spaces in the middle and play is driven by cards which show the direction and number of spaces (often with a turn as well) which may be moved.  Landing on an opponent's piece sends it back to a starting space.  Really a two dimensional development of Sorry which was published by the same company.


Deal Me In, published by Noraut Ltd. 1988. Box. Good. £11

Designed by R. Evans. No. players: 2-4. Country: N. Ireland, Duration: 30 mins, Desc. by Andy.

Board game which uses playing card tiles and a scrabble-like board.  The cards are laid on the board to form poker hands - the better the hand the higher the score for it.  These poker hands can interlock as words do in Scrabble,

and so several hands can be scored for at once after a clever play.

 

Delta Force, published by Peter Pan. 1988. Box. Good. £3

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Strategy game in which each player has 14 numbered triangular pieces which are placed on a board and each side advances their pieces so as to ensure they win as many of the confrontations as possible. Capture is somewhat similar to that used by the Stratego family.

 

Der Herr Der Ringe - Die Gefahrten Kartenspiel, published by Ravensburger. 2001. Box. Excellent. £10

Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 40 mins, Desc. by Andy.

One of many the Lord of the Rings games from Germany linked with the films. This one is a neat card game which features the locations the Fellowship passed through in the 1st film. Pairs of location cards are placed together and show whether that place is friendly, and what the benefits are in terms of VPs and special abilities to players who have the most influence over that location when it has been surrounded by cards.  Each player has their own deck of cards of varying strengths and some specials.  Players place cards around the current location and then it is resolved and prizes awarded before moving on to the next location where some cards already played will have further influence.  Recommended.

 

Der Plump Sack Geht Um, published by Berliner Spielkarten. 1999. Box. Mint. £2

Designed by Reinhard Staupe. No. players: 2-5. Country: German, Duration: 20 mins, Desc. by Eamon.

Card game.  Essentially a memory game in which cards are placed face down in a circle and players guess what they are, and they are revealed after each guess.  If a player gets several guesses right in a row then a card can be kept.  First to collect 6 cards wins.

 

Dutch Blitz, published by Daystar Company. 1968. Box. Good. £4.50

Designer Unknown. No. players: 2-4. Country: American, Duration: 10 mins, Desc. by Andy.

Simultaneous play card game.  Players each have a deck of cards with the same contents, but shuffled and players simultaneously play forming sequences of cards numbered 1-10 all at the same time using the top cards of open piles.

Whoever manages to use all of their deck first wins.  Fast and furious fun.  The game has Dutch style graphics and an amusing poem on the box - in English but written with a Dutch accent. I believe this is very similar to Ligretto which was published more recently in Germany.

 

Empires Of The Ancient World, published by Warfrog. 2000. Box. 2 copies available:

1) Mint - still in shrink. £20    2) Excellent. £17

Designed by Martin Wallace. No. players: 3-5. Country: British, Duration: 3 hrs, Desc. by Eamon.

Multi-player war game, taking you back to the age of Julius Caesar and Alexander the Great.  Players build empires, by creating armies, annexing neutral provinces, trading across the Mediterranean, and waging war. Uses a card combat system, with units such as pikemen, swordsmen, war elephants, cavalry, siege towers and galleys. Bookcase box.

 

Falling, published by Cheapass. 1998. Box. Excellent. £3.50

Designed by James Ernest. No. players: 4-8. Country: American, Duration: 5 mins, Desc. by Andy.

Card game, 54 cards illustrating characters in free-fall from a great height. Each player is falling to the ground, and the one who hits the ground last is the winner (for a few moments, anyway!). Cards by Magic the Gathering artist Brian Snoddy Card play is fast and furious - no hesitation permitted, and one player acts as a non-playing dealer for the round.  However, given the short duration several rounds can be played.

 

Fish Eat Fish, published by Out Of The Box. 2003. Box. 2 copies available:

1) Excellent. £7     2) In shrink. £8

Designed by Reiner Knizia. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.

Very attractively produced game.  Players each have 5 fish which they place onto a 5x5 grid of spaces.  They then take turns moving their fishes and attacking other fishes.  The defeated fish is eaten by the victor, and the victor is stacked on top of the loser.  Thus stacks of fish build up.  Initially there are also neutral fish, which do not resist, but when battling with another player's fish the two players simultaneously play a card from an initial identical selection.  Some are number cards which are added to the size of the fish stack, some are sharks which beat any number card, and some are octopi which stop that battle happening.  The player who gains the most fish as prizes by the end of the game wins.


Flagship Magazine, published by Astro-Sprint. Magazine.

Designer Unknown. Country: British, Desc. by Andy.

Postal gaming magazine.  With major articles listed by issue.

Issue 3, 1984. Good. £0.80: Feudal Lords, The Art of Power Gaming, AMAX Alliance, Zorphwar, Warboid World, Global Supremacy, PBM Game Design, Starting Your Own PBM Game, Diplomacy.

Issue 76, 1998. Good. £0.30: Middle Earth PBM, News, Europa PBM, Agamemnon II, Letters, La Gloire Du Roi, World War IV, PBM Ratings, Comparison of Tabletop and PBM Roleplaying, European PBM Game listing, LTWars Demo.

 

Flight of the Boodles, published by Dragon Publishing. 1982. Packet. Good. £4

Designed by C.C. Stoll. No. players: 1-2. Country: American, Duration: 30 mins, Desc. by Andy.

Simple wargame originally from Dragon Magazine. One player takes the Boodles and tries to get them across the gameboard, which shows plains and mountains. The other player uses the Grumjugs and attempts to destroy the Boodles before they make it across. It can also be played solo.

 

Flintstones, published by Edu-Cards. 1961. Box. Good. £3.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Card game, TV related. Very nice example of early TV merchandising. 32 cards, plus two jokers and a rules card. Cards illustrated in colour, featuring most of the principle characters of the show. Box features Fred Flintstone. The game is a Rummy variant.

 

Foppen, published by 2F-Spiele. 1995. Box. In shrink. £6

Designed by Friedemann Friese. No. players: 3-6. Country: German, Duration: 40 mins, Desc. by Andy.

Card game, 61 cards in 4 unequal suits and wild 1's. Simple mechanics. Players take tricks with the twist that the player of the 'worst' card to a trick has to sit out the next trick, which is quite a penalty given that players are trying to get

rid of their cards. Neat game. Recommended

 

Games Games Games Magazine, published by SFC Press.. Country: British, Desc. by Andy.

This fine magazine features news, opinions, reviews and letters relating to the board game scene.  Main articles listed by issue below:

Issue 85, Oct 1994, Good. £0.60: Special Issue: Horror!.  Articles include: Playing People, In Character (RPGs), Call of Cthulhu, Horror RPGs - setting the scene, Horror Game roundup, Vampire The Masquerade, The Vikings are Coming, Check The Ripper, En Garde, Draughts, Bluff My Call, Tales of Corelay (interactive story).

Issue 86, Nov 1994, Good. £0.60: This issues continues the Horror theme from the previous issue, as well as having other articles: In Character (RPGs), Playing People, Virtual Reality Theme Park, Chill, Another Horror Roundup, Games Choice for Christmas, Outrage, Spiel 1994, VI Against Rome, Maharaja, Bluff My Call, Draughts, Tales of Corelay (interactive story).

Issue 87, Dec 1994, Good. £0.60: In Character (RPGs), Playing People, Christmas Quiz, Tales of Gargentihr, More Backpacks & Blisters, Pocket Pictionary, Special Delivery, The Triumphant Fox, Convention Reports (IRV 94, Immaculate, MidCon, Gamescon), Bluff My Call, Draughts, Takes of Corelay (interactive story).

Issue 89, Mar 1995, Good. £0.60: Toy Fair 1995 report, John Harrington of producing Breaking Away, 6 Nimmt, Guerilla, Soccer Supremos (PBM), Advanced Squad Leader by EMail, Draughts, Bluff My Call, Tales of Corelay (interactive story).

Issue 90, Apr 1995, Good. £0.60: In Character (RPGs), Free Forms, Nurnberg Show Game Releases, The Really Nasty Horse Racing Game, The Great Dalmuti, First Crusade, Salvo II, Bluff My Call, Draughts.

Issue 92, Aug 1995, Good. £0.60: In Character (RPGs), FurryCon Report, The Resurrected, Lords of Creation, Medici, Tante Tarantel, The Weapon, Draughts, Bluff My Call, Tales of Corelay (interactive story),  Kriegspiel Chess.

Issue 93, Aug 1995, Good. £0.60: In Character (RPGs), Free Forms, Billabong, Minion Hunter, Retro, Night Of The Things, New Rostherne Games (The Pirate Island Race Game, Ring Road), Soccer Strategy, Bluff My Call, Tales of Corelay (interactive story), Draughts, Chess.

Issue 94, Sep 1995, Good. £0.60: In Character (RPGs), Frenzy, GenCon, ManorCon, 1856 inc Errata, Falsche Fuffziger,  Wucherer, New Rostherne Games (English Civil War, Scramble For Africa), Ame Fuss Des Killimanjaro, Omshanti, Ironsides, Beyond The Stellar Empire (PBM), N.C.C.C., Tales of Corelay (interactive story), Bluff My Call.

Issue 119, Mar 1998, Excellent. £0.75: Ursuppe, Mike Siggin's Gamer's Notebook, Toy Fair 1998, Monopoly Rules, Ciao Ciao, Gyges, Icehouse, Megagames, Babylon 5 CCG.

Issue 120, Apr 1998, Excellent. £0.75: Fun & Games, Educational Games, Mike Siggin's Gamer's Notebook, Office Politics, Halunken & Spelunken, Caesar & Cleopatra, Nuremberg Toy Fair, New York Toy Fair, Card Wars III, Lang Lebe Der Konig, Mark, Christmas Quiz, Zone of Control, Magic: The Gathering, RPG roundup.

Issue 121, May 1998, Excellent. £0.75: Fun & Games, Mike Siggin's Gamer's Notebook, Elfenland, Go Wild!, Katzenjammer Blues, Travel Games, GAMA Trade Show, Starship Troopers, Atlantic Storm, Sea Life, Palam, Over The Edge, A Medieval Tapestry, Zone of Control, Aliens / Predator, RPG Roundup.

Issue 122, Jun/Jul 1998, Excellent. £0.75: Fun & Games, Mike Siggin's Gamer's Notebook, Babylon  5 Component Game System, Tycoon, FurryCon, Freeform Report, Svea Rike, Plateau, The Everlasting: Book of the Unliving, Touche vs Sequence, Buro Crazy, Tavener's Treasure Trove, Conventional Games, PBM Clinic, Doomtown, RPG Roundup, Zone of Control (Wargame Roundup).

Issue 123, Aug 1998, Excellent. £0.75: Siggin's Gamer's Notebook, Durch Die Wuste, Wettstreit Der Baumeister, Furrytales (Live Roleplay), Successors, Qu, Waster World, Pieces of Eight (PBM), Mystery On The Nile, Wortersee, Tournaments & Competition, The Problem of Pain, In Character (RPGs), Zone of Control (Wargames), Imajica.

Issue 124, Sep 1998, Excellent. £0.75: Alan Moon on Winning the Spiel des Jahres, Fun & Games, Mike Siggin's Gamer's Notebook, Cheops, Basari, Freibeuter, Stonewall, INWO Subgenius, Spitfire, GURPS Lite, Age of Empire, G3 Buyer's Guide (lots of mini reviews with ratings), PBM Clinic, RPG Roundup, Tavener's Treasure Trove, Riddles & Riches.

Issue 125, Oct 1998, Excellent. £0.75: Fun & Games, Mike Siggin's Gamer's Notebook, Mind Sport Olympiad, On To Richmond!, Stimmt So, Fallen Angel, Joan Of Arc, Crescendo, Soothsayer, Black Death, Make Five, G3 Buyer's Guide (lots of mini reviews with ratings), Narrowboat Games, Imajica, RPG Roundup, Zone of Control (Wargame Roundup).

Issue 128, Feb 1999, Excellent. £0.75: Fun & Games, Mike Siggins' Gamer's Notebook, Samarkand, El Caballero, The Buntu Circus, Bitter Woods, Ballast, Matschig, Hong Kong Action Theatre, Alien Intelligence, Silent Death, G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup.

Issue 129, Mar 1999, Excellent. £0.75: British Toy & Hooby Fair, Fun & Games, Blue vs Gray, Mike Siggin's Gamer's Notebook, Europa 1945-2030, Putsch, Power of Two, La Isla Bohnita, Twixt, Run Out The Guns, G3 Buyer's Guide (lots of mini reviews with ratings), Burning Sands, RPG Roundup, Zone of Control (Wargame Roundup).

Issue 130, Apr 1999, Excellent. £0.75:Nuremberg Toy Fair, Lanashire Railways, Medieval Merchant, Crimson Skies, Friesematenten, Gipf, Middle Earth: The Balrog, Zircus Flohcati, Carat, Quacksalbe, Sophie's World, Zone of Control (Wargame Roundup), RPG Roundup, G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 131, May 1999, Excellent. £0.75: Fun & Games, Mike Siggin's Gamer's Notebook, Tavener's Treasure Trove, Kahuna, Cults Across America, Sold!, Ra, Battletech 3060, Mystery Rymmy, Nuts!, Tribes, Tamsk, Magic, Second Hand Games, RPG Roundup, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 132, Jun 1999, Excellent. £0.75: Fun & Games, Oxford History of Board Games, Games Storage, Mamma Mia, Stadens Nickel, Big City, Rheinlander, Devil Bunny Needs A Ham, Graffiti, Gambling Sun, Prestel Art Game, Ricochet Robot, Res Publica, RPG Roundup, Men Are From Mars Women Are From Venus, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lot of mini reviews with ratings).

Issue 133, Jul 1999, Excellent. £0.75: Druiden Walzer, Colorado County, Tikal, Ta Yu, Union Pacific, Starbase Jeff, RPG Roundup, Zone of Control (Wargame Roundup), Magic 6th Ed, G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 135, Sep 1999, Excellent. £0.75: Gen Con US, Stampede, Fun & Games, Kontor, Cape Horn, Giganten, Button Men, Konzern, Tik-Tak 3, Zoon, RPG Roundup, Zone Of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 136, Oct 1999, Excellent. £0.75: Pevan's Palm Pilot, Fun & Games, Deadwood, Torres, High Kings of Tara, Goldsieber Games, Holzwurm, Buddel Bande, Fits, Machu Picchu, 7th Sea, Fight City, RPG Roundup, Violence, G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 137, Nov 1999, Excellent. £0.75: Fun & Games, Twitch, Tavener's Treasure Trove, Overthrone, SixMix, 6 Billion, Dutch Intercity, Disk Wars, Explosiv, Piraten Poker, Immortal: Millennium, Portal: Three Kingdoms, RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 138, Dec 1999, Excellent. £0.75: Essen, Pevans' Palm Pilot, Mike Siggin's Gamer's Notebook, Fun & Games, Chinatown, Hornoschen, Anno 1452, The Ashes Of Empire, Remmi Demmi, Fruchtchen, The Big Cheese, Red Box Warlord, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings), Christmas Quiz.

Issue 139, Jan 2000, Excellent. £0.75: Mike Siggin's Gamer's Notebook, Pevan's Palm Pilot, Fun & Games, Mordred, Apples To Apples, Vino, Tohuwabohu, Vinci, Stephensons Rocket, Get Medieval, Rosenkonig, Brawl, Essen, Babylon 5 Psi Corps, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 141, Mar 2000, Excellent. £0.75: Nuremberg Toy Fair, London Toy Fair, Fun & Games, Caesar & Cleopatra, Settlers of Nuremberg, Die Mauer, Formel Fun, Elchfest, Kippit, Lao Pengh, Ocean, RPG Roundup, Diabolo, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 145, Jul 2000, Excellent. £0.75: Pevans' Play After Play, Fun & Games, House Rules, Alles Fur Die Katz, New England Railways, Bad Rules, Das Riff, Vampire, Axis & Allies: Europe, NametraiN, Freeforms, Take Off, RPG Roundup, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).

Issue 150, Feb 2001, Excellent. £0.75: Pevans' Play After Play, Fun & Games, House Rules, Early G3, Castle, Essen's Abstract Games, Mystick: Domination, Vox Populi, The Chicago Way, Pila. Chebache, Forgotten Futures, Victory, Shogun - Total War, Freeforms, RPG Roundup, Zone of Control (Wargames Roundup), Buyer's Guide (lots of mini reviews with ratings).  This was the last issue published.

 

Games Magazine, published by Unknown. 1987. Country: American, Desc. by Eamon.

A US magazine from the 1980s.  It was a more sophisticated version of the UK’s Games & Puzzles, with some of the most original picture puzzles you will find anywhere. The game content was less than puzzles, but attracted decent writers like Sid Sackson and Mathew Costello. If you like puzzles, these are a must-have. The games content was often limited to in-depth reviews. Here are the games covered (but not the puzzles) by issue:

Issue No. 85 - Apr 1987, Good. £2.50: Score-Up (a new solitaire game by Sid Sackson), Sale of the Century, Arena, Clutch Football, Checkit.

Issue No. 91 - May 1988, Cover shows wear. £1.50: Bushka (rules to a new game for you to make), The Wall Street Game, Maze

 

Give Me The Brain, published by Cheapass. 1998. Packet. Excellent. £2.50

Designed by James Ernest. No. players: 3-8. Country: American, Duration: 30 mins, Desc. by Eamon.

Card game, linked but separate to Lord of the Fries by the same author. Set in the same fast food restaurant, players still work there as undead short-order cooks, but this time there is only one brain available to all of you, which makes it

tricky sometimes to get the work finished!

 

Gnome Tribes, published by Tilsit Editions. 2001. Box. Excellent. £15

Designed by Francois Bachelard. No. players: 2-4. Country: French, Duration: 2 hrs, Desc. by Andy.

Four gnome tribes are at war. Though the gnomes are small, they are itching for a fight, highly ingenious and very greedy. In their castles, they invent war machines they hope will assure victory. In order to achieve victory the players must achieve the right balance of wealth, power and inventions, and thus have their tribe leader be declared The Great Gnome. The game includes a large attractive board, 44 card deck, 64 gnome tokens, dice and money. Game play involves gaining territory through deploying your gnomes, gaining money from teritory held, and reinvesting in troops and developing new war machines.

 

Greyhawk Adventures: Wars, published by TSR. 1991. Box. Good. £14

Designed by David Cook. No. players: 2-5. Country: American, Duration: 3 hrs, Desc. by Andy.

The box shows the AD&D logo, but this is actually a completely stand alone wargame which really has nothing to do with AD&D apart from being set in the World of Greyhawk.  Thus what you get is an 8 page set of rules with about 300 counters, two map sheets and over 150 cards. Much of the game is what you would expect of a simple fantasy board wargame, but with added rules for heroes, who can either perform side adventures looking for valuable and useful treasures or command armies to give an advantage.

 

Haunted House Game, published by Falcon. ca.1980. Box. Good. £2.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Memory based board game in which spooky picture tiles are placed face down onto the windows of a haunted house.  Players take it in turns to reveal a picture which matches the one show in the current open window.  After each failed move a tile is moved, so you will need to concentrate to keep track of where everything you have seen still is.

 

Haunted Wood, published by Ravensburger. 1983. Box. Good. £4.50

Designed by Gerhard Schittenhelm. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Andy.

Distributed by Fisher Price in the UK.  This is a children's dice game, in which the players' pieces must move through a wood, and get the chance to knock opponents' pieces back a bit as they go, but also at a couple of obstacles some cooperation is needed to progress.  The board shows an enchanted wood full of ghosts, goblins and other monsters.

 

Hexentanz, published by FX Schmid. 1989. Box. Excellent. £9

Designed by Bjorn Holle. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Eamon.

Clever memory game involving remembering pictures underneath identical witches’ hats. These hats ‘dance’ round the board, not helping the memory banks! Game of the Year Nominee, 1989.


Hornet Leader, published by GMT Games. 1991. Box. Good. £25

Designed by Dan Verssen. No. players: 1-2. Country: American, Desc. by Andy.

Hornet Leader is an exciting solitaire game that challenges you to command squadrons of F/A-18 Hornet strike-fighters in an almost endless variety of combat missions. From the decks of U.S. Navy carriers you lead your squadron against 26 different target types - from naval strikes and fleet air defences to fighter sweeps and ground attacks.

 

Interplay / Sticks 'N' Barrels, Box. Three versions available:

1) Interplay, published by Shoptaugh, 1984. Good. £6. First edition in normal box

2) Interplay, published by Shoptaugh, 1984. Excellent. £5. This edition comes in a small pink travel case

3) Sticks 'N' Barrels, published by Discovery Toys. 1988. Box. Good. £6

Designed by Philip Shoptaugh. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy.

Abstract game in which the players place sticks and barrels (some solid, some hollow) onto a 7x7 grid.  The objective is to be the first to create one of three 5 piece patterns.  Since both a stick and a hollow barrel can share the same space

the thought process involved can be quite tricky. 

 

Investor, published by ScaMaTra. 1984. Box. Box good - contents unpunched. £11

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Promotional board game, a direct result of the growth of private ownership of shares in Thatcher’s Britain. Sponsored by various share dealing companies and the Daily Telegraph, you wheel and deal in 40 companies actually quoted on the UK Stock Exchange. The game play is driven by movement around a track and actioning spaces - Monopoly style.

 

Juggling Bags, published by Lazy Daze. 1986. Bag. New. £1

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

Not a game, but may be of interest anyway.  A set of three multi-coloured beanbags for juggling with.  Included are some simple instructions to get you started.  As a juggler myself I can recommend it as an excellent skill to learn, to sharpen up your hand-eye coordination, and when you move onto juggling clubs or 4+ balls it can provide quite a workout for your arms too.

 

Kalahen, published by Flying Turtle. 1989. Box. Good. £14

Designed by P Janssens & J Vanaise. No. players: 3-6. Country: Belgian, Duration: 2 hrs, Desc. by Andy.

Special notes: The rules include clarifications and some house rules written in pencil, as well as copies of a revised event chart and an extra average dice.

Fantasy adventure game, includes 6 metal miniatures and 5 dice, 3 of which are specific to the game. Players attempt to find 3 parchment sheets forming a secret formula, and return with them to their castle, and defeat a dragon. Players will collect money, equipment and magic throughout the game to build up their abilities ready for the fight against the dragon. There are several neat ideas such as the combat system which uses three dice with spots and numbers in a clever way, as well as the movement system which means that the various roads change from dangerous to safe and vice versa after each person passes.  Basic, advanced and optional rules included.

 

King Of The Elves, published by Rio Grande Games. 1999. Box. Excellent. £8

Designed by Alan R Moon. No. players: 2-6. Country: German, Desc. by Andy.

Card game version of Spiel des Jahres game Elfenland, and shares the same graphics and ideas.  However this time in order to travel around Elfenland the players play cards to represent the paths between realms, and play cards to travel over these paths, and there is no board.

 

Konig Der Elfen, published by Amigo. 1999. Box. Excellent. £7

Designed by Alan R Moon. No. players: 2-6. Country: German, Desc. by Andy.

German version of King Of The Elves – see description above.

 

Konig Laurin, published by Piatnik. 2002. Box. In shrink. £15

Designed by Thilo Hutzler. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Unusual combination of tile laying, card placement and auctioning.  The players try to gain most influence over King Laurin by presenting him with gifts as he wanders through the garden.  Treasure cards are used to pay for always useful magic cards and also to bid for the right to direct the King around the garden (hopefully to where you have located your dwarves).  Movement cards are played and have several different symbols indicating the number and distance dwarves can be moved as well as where the king would move if that player's card were chosen for the king's movement.  Tactical game which requires careful thought.


La Strada, published by Kosmos. 2004. Box. In shrink. £14

Designed by Martin Wallace. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Players take the part of a north Italian trading company, and must dispatch wagons to find customers. However, competition is fierce.  Larger towns are more lucrative, and profits are greatest when not shared with others.

The board is set up differently each time and roads are laid using tiles.  A clever network creation game which plays swiftly, but which provides an interesting tactical challenge. Recommended.

 

Labyrinth, published by Ravensburger. 1992. Box. Good. £9

Designed by Max J Kobbert. No. players: 1-4. Country: British, Duration: 45 mins, Desc. by Andy.

Maze game in which the board is made up of tiles showing sections of a maze and players push in a new tile changing the board quite dramatically each turn, and then move their playing piece around the maze trying to get to the current target item for that player.  The first player to get to all of their targets and back to their base first is the winner.  One of Ravensburger's all time top sellers, and really rather good too.

 

The Amazing Labyrinth, published by Ravensburger. 1992. Box. Box quite worn but whole and untaped. £7

Designed by Max J Kobbert. No. players: 1-4. Country: British, Duration: 45 mins, Desc. by Andy.

Same game as Labyrinth above, just a different edition.

 

La-Trel, Box. Designer Unknown. No. players: 2. Duration: 45 mins, Desc. by Andy. 2 versions available:

1) Published by ASS. 1994. Box. Good. £7. Country: German

2) Published by Millenium 2 Games. 1994. Box. Good. £7. Country: British

High quality abstract game with 2 teams of 18 multi-shaped plastic pieces. A chess-like feel to it with special moves for each type of piece. Includes three levels of play. It was very well received by magazines such as Games & Puzzles when it game out.  Unlike chess, capture is by jumping over a piece, rather than landing on it, so defence is by occupying the spaces behind other pieces.

 

Liberte, published by Warfrog. 2001. Box. Mint - still in shrink. £22

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Liberté is an election game set at the time of the French Revolution. In it the three main factions (Girondins, Jacobins and Royalists) try to gain control of the Government. The players strive to be the most effective backer of the winning side.  Play is card driven, and wooden blocks are placed on the board with clever stacking rules.  The game can end in several ways so you have to watch out in case there is an unexpected ending which may well foil your plans.  Recommended.

 

Lifecards, published by Spear's Games. ca.1982. Box. Box shows wear. £6

Designed by David Parlett. No. players: 2-6. Country: British, Desc. by Andy.

Rummy based card game designed by this card games expert.  The game has a conservation theme, and the suits are Health, Wildlife, Air, Water, Peace etc, and players collect and lay down sets of cards.  However, there are also pollution cards which make a laid set score negatively (eg. Acid rain, Nuclear radiation, Exhaust etc), but these can be cleaned up by special cards (eg. Education, Organic farming, Renewable energy etc), and once cleaned up a polluted set scores double for its owner.

 

Lost Worlds - Tome Of Red Magic Vol I, published by Nova. ca.1982. Cards. Good. £9

Designed by Alfred Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.

Special notes: This set contains the normal set of 12 spell cards + spells 1-3, 5-6, 8-15 as well (all red spells). I have other odd spares as well too – let me know if you need the odd one or two to complete a collection.

Set of red magic spell cards for use by Lost Worlds characters able to cast such spells.  The spell cards are numbered 16-27.

 

Lost Worlds Character Books, published by Nova / Greysea / Chessex / Flying Buffalo. 1982-1986. Book.

Designed by Alfred Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.

Character books for the Lost World system. You need any two to play.  Each player has a character sheet listing attack moves that character can make, and how effective they are likely to be.  Players choose moves simultaneously and a clever yet simple system determines the result, which is shown in picture form - you get to see what your move did to your opponent.  Sometimes a player is highly restricted in what they can choose to do and that gives the other player an advantage. Highly Recommended.

1001 - Man In Chainmail with Sword and Shield, Excellent. £4.

1002 - Skeleton With Scimitar, Excellent. £4.  Chessex edition.

1004 - Giant Goblin With Mace And Shield, Excellent. £4

1005 - Woman In Scale With Sword & Shield, Excellent. £4

1006 - Hill Troll With Club, Excellent. £4. Can be used against 2 opponents (requires 2 copies though).

1007 - Barbarian With 2-Handed Sword, Excellent. £4

1008 - Fighter Mage + Magic Sword, Excellent. £4. I will also include a listing of spells which this character is permitted to use.

1009 - Wraith With Sickle, Excellent. £4

1010 - Cold Drake, Excellent. £4. Note that the Cold Drake is significantly more powerful than other individual characters, so is best used against at least two opponents, for which you will require at least two copies of this book.

1011 - Halfling With Sword & Shield, Excellent. £4

1012 - Lizardman With Scimitar & Buckler, Excellent. £4

1016 - Unicorn, Excellent. £4

1018 - Man In Plate + Sword & Shield, Excellent. £4

1402 - Ninja With Ninjato, Excellent. £4. Includes some gimmick cards. I will include a full list of 'Gimmicks' which are usable by this character.

1601 - Manticore, Excellent. £4

4019 - Samurai With Katana, Excellent. £4. 2nd printing.

8604 - Chiron, Magical Centaur, Mint. £4

 

Lost Worlds Adventure Set II - The Dwarf & Goblin Wars, published by Nova. 1984. Box.

Good, but box edges show wear. £14. Designed by Alfred Leonardi. No. players: 2-4.

Country: American, Desc. by Andy.

Special notes: 1 very small 'sack' miniature missing.  Lost Worlds FAQ, an extra scenario and more also included.

A complete board game using the excellent book based combat system first published in separate Lost Worlds books. This set includes two Lost Worlds books: The Dwarf in Chain with Two Handed Axe and Giant Goblin with Mace and Shield.  Also included are 4 metal dwarf and goblin figures and some metal furniture, as well as rules for the board game part of play and 12 scenarios.  The scenarios are played out on a 3D moulded plastic underground setting using fairly traditional   small scale miniatures rules, with combat resolved using the Lost Worlds books and situational modifiers.

 

Lucky Loop, published by Queen Games. 2003. Box. In shrink. £12

Designed by Karsten Hartwig, Wolfgang Panning. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Dice and card game in which players can choose how hard a series of aerobatic tricks they wish to undertake and then make a series of dice rolls to determine how well they achieve these goals.  The problem is that the harder tricks score more points, so it is easy to get greedy and go for too ambitious a sequence and come away with nothing.  While there is definitely luck, there is also skill in setting yourself the right challenges at the right times.

 

Metro, published by Queen Games. 2000. Box. In shrink. £19

Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Railway game in which players lay tiles showing tracks.  The objective is to score points by having your railway lines score as highly as possible. A railway line scores well if it is long, and its score is doubled if it reaches one of the city centre stops at the centre of the board.  Tracks can be laid to help your own lines or hinder other people's. Previously published as Iron Horse by DB Spiele, but this edition has nicer components and was on the nominations list for German Spiel des Jahres 2000.

 

Minister, published by Pelikan. ca.1970. Box. Good. £9

Designed by Rudi Hoffmann. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Eamon.

Original version. Election game where you try to get your Party Leader into a top ministerial position before you have to retire at the age of 65.  Dice are used, but not in the normal way, and there is always plenty of choice. In fact, you need to make many decisions throughout your political campaign.

 

Mit List Und Tucke, published by Berliner Spielkarten. 1998. Box. Excellent. £5.50

Designed by Klaus Palesch. No. players: 4-6. Country: German, Desc. by Andy.

Trick-taking card game. There are several twists - players don't have to follow suit, and the loser of a trick leads to the next trick. Along with an unusual scoring system this makes for an interesting variation. Well thought of by many who like this type of game.


Multicube / Multiplay, published by Multiplay. 1992. Box. 2 copies available:

1) Multicube. Good. £14      2) Multiplay, Box shows wear. £13

Designed by F.Rafidi. No. players: 2-5. Country: Philippines, Duration: 1 hr, Desc. by Andy.

Unusual numerical game played on an 11x11 grid with dice of sorts on each space.  The general idea is that each of these dice has a number from 1 to 144 on it in 6 colours.  On your turn you roll a d12 and choose a dice to flip

to your colour which shows a multiple of the number you rolled.  You try to form lines to score points and take points away from opponents.  The rules come with lots of variants and I have worked out a set of rules which I find works excellently for a cerebral but enjoyable, strategic and tense game.  I will supply this set of rules.  Recommended.

 

Mummy Rummy, published by Gamewright. 1994. Box. Good. £6

Designed by Monty Stambler. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.

Card game, with 45 cards representing Egyptian treasures. These cards have part images on them, and the aim is to collect whole images. Very attractive cards and an interesting Rummy variant.  Received Parents Choice Award 1995.

One neat idea is that some cards have parts of two different treasure pictures on them, so by using the card in one way, you are blocking the other treasure from being completed.

 

Octagram, published by Guardsman Games. ca.1975. Box. Good. £5

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

Word game which uses 40 octagonal tiles.  Players draw and play a tile at a time, but as well as forming words by adding to the existing layout, one or more lines of letters can be removed and replaced to form a word as well, although each word may only be scored once throughout the game. Can also be played as a solo challenge.

 

Olympics, published by Starlight. 1981. Box. Good. £4

Designed by S Scorer. No. players: 2+. Country: British, Desc. by Andy.

Family game covering various sporting events. The game is played so that all the events to be played simultaneously, and your positional play in one event, might help you advance in another event.

 

On Assignment With National Geographic, published by NGS. 1990. Box. 2 copies available:

1) Excellent. £4    2) Good. £3.50

Designed by Margaret McKelway. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Trivia game with loads of cards. Published by the National Geographic Society, and presumably sold through their magazine, and the questions relate to anything which might appear in this magazine. Some of the cards have very attractive photographs, and the object is to collect sets of these.  Also the board shows a political atlas style map of the world, again very nicely done.

 

Operation, published by MB Games. 1996. Box. Excellent. £5.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Fun family game in which the players take it in turns to extract various organs from an unfortunate patient.  This is done using a pair of metal tweezers and should the tweezers touch the metal side of the hole being operated on an alarm sounds and that operation fails!  Silly, but fun.

 

Oxford Cambridge Boat Race, published by Piatnik. 1998. Box. Excellent. £9

Designed by Hermann Huber. No. players: 3-5. Country: Austrian, Duration: 45 mins, Desc. by Andy.

Trick taking card game which uses two decks, one for each of the Oxford and Cambridge boats. Each deck has three suits of eight cards and wild cards. Suit precedence is chosen and only five tricks are played each hand. Tricks won are logged to the player for that boat, and counted jointly for that boat as well.  When one boat has 26 points players score up, getting double points for tricks won using cards of the winning boat.  Score is kept on a very attractive scorepad which shows a map of the real boat race.

 

Panzerschreck Issue 1 Summer 98, published by Minden Games. 1998. Magazine. Excellent. £1.25

Designed by Gary Graber. Country: American, Desc. by Andy.

Magazine dedicated to variants and solo play of wargames.  This issue includes: Solo Origins of World War 2, Russian Civil War quick play variant, Assorted house rules, Retro: ASL, and this issue's game with cards and map: Reichstag: The Fall Of Berlin.


Peter And The Wolf, published by Pepys. 1947. Box. Good. £9

Designed by Tom Shaw. No. players: 2-5. Country: British, Desc. by Eamon.

Card game, film related, with 44 cards featuring illustrations from the Disney film called Make Mine Music. This was a film that had several stories within it, and this was the fable about the little boy who cried "Wolf!". The cards are in

full colour, and also carry a little text at the bottom, so that if you read them in sequence, it tells you the story. Although not the oldest Pepys game, this one does not often turn up. I suspect it is much collected by Disney fans as well as card game collectors.

 

Pivot, published by Merit. 1960. Box. Box battered but taped up. £5

Designed by J & L Randall Ltd. No. players: 2 or 4. Country: British, Duration: 20 mins, Desc. by Andy.

Special notes: Original claim rings missing, but replaced with better claim 'frames'.

Tactical game in which players attempt to claim the more valuable spaces on a 7x6 grid.  Each space is numbered 2-12 and these are the values if claimed - the easier to claim spaces being worth less.  Players take turns rolling 2d6 and placing a special piece on a space of that number, but the piece will also cover one orthogonally adjacent space as well.  If a single space is left with no empty neighbours then it can be claimed.  The four player game is played as a partnership game.

 

Play Better Soccer, published by Dubreq. 1981. Box. Good. £5.50

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Card game, 52 cards featuring events in a football match and two cards to help you draw up the board you will need to be able to play the game. They obviously decided that putting a board with the game would make it too expensive! Essentially the cards move you back and forth on the pitch, or cancel out opponent's moves. most cards also include a footballing tip as well.

 

Pole Position, published by Piatnik. 1990. Box. Good. £14

Designed by Gerhard Kodys. No. players: 3-5. Country: Austrian, Duration: 1 hr, Desc. by Andy.

Motor racing game. The board is set up differently each game, with round disks being placed in holes on the board at random to ensure a different experience each time. Players each have a set of number cards and play one at a time face down. They are revealed and resolved highest first.  Players each have three cars and may move any one of them on their turn. It costs 1 point per space + 1 point for each car overtaken.  A car may only be moved if it will end on an empty space, and some of these spaces will have various effects, such as an extra move forward, a move back, not being able to move that car for a turn etc, but then movement can be planned for. The player whose team of cars score highest wins.

 

Pool Position, published by FX Schmid. 1999. Box. Excellent - unpunched. £11

Designed by Thorsten Gimmler. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.

At a plush hotel in a hot country players vie for the best placed sunbeds near the pool. Players have identical sets of numbered cards which they play to determine placement points each round, but using an unusual mechanism which involves some second guessing of what the others will do. These points can then be spent to add towels to empty sunbeds or throw off those of other players, but this attracts the attention of the attendants, who after several towel tussels will come and stop any further tussels in that row or column. Unusual and amusing theme for a pleasantly cutthroat game.

 

Power Barons, published by Milton Bradley. 1986. Box. 1 box corner + edge split. £13

Designer Unknown. No. players: 3-4. Country: Canadian, Desc. by Eamon.

Three-dimensional business game in a huge box, full of plastic components with 4 of the most impressive playing pieces you will ever use in any game. Each player is trying to become the most powerful person in the world, whether that be powerful as a capitalist, or a politician, or even someone on the other side of the law. Played on a map of the world, this game is essentially a card game, with the results of the card play being translated into actions on or around the board.

 

Premium, published by Theydon Games. ca.1950. Box. Good. £10

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Business game in which a single playing piece is moved around a Monopoly style track, and the current player deals with the space landed on. If it is an unpurchased property this gives that player the option to purchase it, and then either insure it, partly insure it or leave it uninsured.  When landed on in future all players have to make a payment to the owner, but there is also a chance that something bad will happen to the property, in which case the owner had better have some insurance! The objective is to stay solvent longer than anyone else.


Princes Of The Renaissance, published by Warfrog. 2003. Box. 2 copies available:

1) Mint - still in shrink. £20    2) Excellent. £17

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Players take on the roles of Condottiere Princes and gain influence over 5 cities.  However the fortunes of these cities will rise and fall according to battles they fight against each other.  Players gain influence in the cities and manipulate battles to their advantage, and may also buy special action cards to give additional advantages. VPs are gained by having influence in the dominant cities at the end of the game and by winning battles.  Considered one of the best new games at Spiel 2003.

 

Project KGB: No. 1 The Secret Formula, published by Waddingtons. 1973. Box.

Good, but box base slightly indented. £10

Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Spy game. Game No. 1 in a series of 2, both games being separate but if you own both then you can play them together as a larger game. Players are secret agents who enter an enemy camp with the objective of finding The Secret Formula which will be hidden somewhere around the complex, and then escape with it before being detected.  Whenever a player's piece reaches one of the secret tiles it can be looked at and kept.  However, other players can make a challenge if they think you have the Secret Formula and they can get to the space you are on. Also a guard moves around the board in a fixed sequence and challenges anyone he comes across.

 

Quadromania, published by Red Dragon Games. 1988. Box. Good. £7

Designed by G.A. Ellsbury. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Strategy game played on a 4x4 grid.  The playing pieces are large plastic shapes in four colours and four shapes.  Players take it in turns to place pieces on the board and when the board is full the board is scored.  Points are scored by one player for all rows, columns, diagonals and 2x2 blocks with all the same shape or all different shapes, while the other player scores for all the same colour or all different colours.

 

Quadrum, published by RoJo Games. 1985. Box. 2 box corners taped. £8

Designed by J.F. Turner & R Taylor. No. players: 1-8. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: Box shows slight indentation due to stacking

Tile laying game which is related to dominoes.  The tiles show different numbers / colours on each side, with some sides often blank.  A board is provided onto which the tiles are played, and points are scored for matching sides with those tiles already played. In addition there are various bonus spaces which give bonus points and others with optional special abilities.  Around the edge of the board there are also colours / numbers to match, and doing so will tend to be quite hard, but will give big bonuses.  There are variants for children as well as a solitaire puzzle to solve using the game too.

 

Quatrogammon, published by The Quatro Company. 1982. Box. 2 copies available:

1) Good. £7    2) Box edges show wear. £6

Designed by Richardo Chavez-Munoz. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

This is a backgammon variant played on a circular board for 2-4 players, each having their own set of pieces.  Different initial setups are provided for each of 2, 3 and 4 players and longer and shorter games can be played by varying setups too.

 

Ridiculous Riddles, published by Waddingtons. 1987. Box. Good. £3.50

Designed by Gyles Brandreth. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 51 cards + 4 rules cards. The games (there are three different ones plus a variation) are all based on puns and riddles.  The cards show several jokes / riddles each (the type that you might find in Christmas crackers) and there are over 300 different ones in total.

 

Robin - The Boy Wonder, published by Whitman. 1978. Box. Good. £1.50

Designed by D.C.Comics. No. players: 2-4. Country: British, Desc. by Andy.

Card game with a Batman and Robin theme.  The game itself is simply a case of playing cards simultaneously and comparing values - highest wins, and repeat until only one player has cards left.


Round The World Yacht Race, published by Counter Products. 1980. Box. 2 copies available:

1) Box shows wear. £3    2) Good. £4

Designed by John Ridgway. No. players: 2-6. Country: British, Desc. by Andy.

Sailing race game, the designer made his name sailing single-handed across the globe. The game includes six plastic yachts, and a board showing a map of the world and the various winds which are present around the globe. Each player has a yacht with its own handicap and special advantages. During the race, which is driven by dice and cards, additional handicap points will be gained and lost according to events and the quicker each yacht finishes the less time penalty points it will pick up. Players must announce various ports of call before they set out. The rulebook also includes a short account of the designer's experiences in the real Round the World Yacht Race.

 

Rubik's Royal Brain Teaser, published by Hallmark Cards Inc. 1991. Box. Good. £6

Designed by Erno Rubik. No. players: 1. Country: American, Desc. by Andy.

This is a jigsaw puzzle with a difference.  Instead of a picture, the 440 pieces each show a section of a gold chain on a blue background with a gem in the middle of each piece. The box says that by determining the sequence of the gems and by working out the shape the chain must go in, the puzzle can be completed. However, this should only be tried by experienced puzzlers looking for a challenge!

 

Ruffhouse!, published by Parker. 1979. Box. 1 Box corner split. £2.50

Designer Unknown. No. players: 2-4. Country: Canadian, Desc. by Eamon.

Game of deceit and double-cross. A 'round-the-board' game but with good interaction as players lie and cheat their way to a paltry winning score of just five points.  Crazy race game with elements of gambling (playing the odds against certain die rolls turning up).

 

Run Chase, published by Games Unlimited. 1981. Packet. Mint. £3

Designed by Eamon Bloomfield. No. players: 1-2. Country: British, Desc. by Eamon.

Statistical cricket game, with a good 2-player non-statistical option. Based on the Limited Over League held on Sundays. The system for checking every delivery for 40 overs, but without actually having to check every delivery, is very clever.

 

Schoko & Co, published by Schmidt. 1989. Box. Good. £25

Designed by Y Hirschfeld & G Monnet. No. players: 2-4. Country: German, Duration: 2 hrs, Desc. by Andy.

Highly rated business game as players manage their chocolate factory. They must hire staff, buy cocoa, make the chocolate, and then sell it. An unusual item for this company who usually make family games, and not gamers’ games of this calibre.  Game play involves bidding for cocoa beans, deciding how many staff to take on, deciding whether to pay for advance industry news, and bidding for chocolate contracts.  The game can be played for different durations - the number of turns to be played is decided at the start.  I also have a set of house rules I will supply which for me improve the game even further. Recommended.

 

Skance, published by Murfett Regency Pty Ltd. 1987. Box. Box shows wear. £6

Designed by Peter Harris. No. players: 2-4. Country: Australian, Desc. by Andy.

Two strategy games which also use dice and can be played on the same board.  The board shows a 4x4 grid of circles, each of the circles is connected to its neighbours by lines.  Each of these lines is numbered, and when moving a piece

(in either game) a dice is rolled and a piece must be moved along a line showing that number.  In one game the objective is to get a piece onto your opponent's home space, and in the other game the objective is to eliminate your opponent's pieces using several different capturing mechanisms. The name 'Skance' is a combination of 'Skill' and 'Chance', which is what the game is designed to be.

 

Sky Runner, published by Ravensburger. 2000. Box. Good. £12

Designed by Joel Sevelin, Erik Karlsson & Dan Glimne. No. players: 2-5.

Country: German, Duration: 30 mins, Desc. by Eamon.

Race game, but unusually played up the three-dimensional board. Players aim to scale the skyscraper.  Cards are played simultaneously to bid for new cards or instead use cards.  The cards won allow your man to climb, get onto a ledge or force another climber back down a bit.  Interesting variation on the 'all play a card simultaneously' mechanism.  Light but fun.

 

Sky Trails, published by Russell. 1951. Box. Excellent. £9

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Card game, 48 very unusual cards. Half of them relate to destinations, and the other 24 feature parts of a map of the world. These map cards are collected to form routes to the destinations. The box is very neat as well, and says ‘Vol. IV’

on it, suggesting there were other games in similar packaging.


Snooker-U, published by Kenlan Glee. 1987. Box. Box shows wear. £3

Designed by K. Langley. No. players: 2. Country: British, Desc. by Andy.

Snooker themed card game. The cards represent different types of shot such as pot a red, pot a particular colour, safety shots, snookers, and flukes.  The order of card play follows what would happen in a real game of snooker, and if a player is forced to play a wrong card (not having an appropriate one) then that constitutes a foul.

 

Soldier Kings, published by Avalanche Press. 2002. Box. Excellent - unpunched. £15

Designed by Robert Markham. No. players: 2-6. Country: American, Duration: 4 hrs, Desc. by Andy.

Wargame set in the near global conflict of 1756-1763 in the time of Frederick the Great.  Players control the forces of Europe's great powers, and manoeuver armies and fleets using a point to point system to capture rich enemy provinces while securing their own positions of power. The game includes two colourful mapboards: one for Europe and one for the Americas and the South China Sea.  The counters are very colourful and clearly printed.  There are 16 pages of rules, and eight scenarios, one for each year of the war and a full campaign game.

 

Spillikins, published by W & S.B.. ca.1930. Box. Box shows wear, good for age. £9

Designer Unknown. No. players: 2+. Country: German, Desc. by Andy.

Probably the nicest version of Pick-Up Sticks you will ever see, with a box full of wooden long-handled tools, like hoes, rakes and axes.  Made in Germany but rules are all in English.  Date is very approximate - could well be older.

 

Spots And Stripes, published by Arco Playing Card Co.. ca.1970. Box. Good. £1.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

A set of very colourful cards with spots on one end and stripes the other end plus a few wild cards.  Players play a domino-like matching game with these cards, trying to get rid of the cards from their hands.

 

Square Play, published by H. Thiessen. 1984. LP Case. Good. £4

Designed by H. Thiessen. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Strategy game played on a board showing 5 squares one inside the other, but each at 45 degrees to the next one inside it.  This produces an attractive and interesting pattern.  The objective is to get your tokens on all four corners of any one square, but an intermediate goal is to get three tokens in a line, as this lets you remove an opponent's token from the board. Simple but effective.

 

Square Up, published by Louis Marx & Co Ltd. 1970. Box. Box corners taped. £7

Designed by W. B. Pink. No. players: 2+. Country: British, Desc. by Andy.

Strategy game in which the board consists of nine holes each showing a coloured square.  Each of these can be changed to show a different colour by rotating a knob next to each hole.  Players also have cards which show patterns of colours which the player must attempt to set up on the board.  There is flexibility though as each card can correspond to eight different possibilities on the board.  Once a pattern is achieved points are scored - more points the harder the pattern is to achieve. Very solidly made board.

 

Star Search, published by Spirit Games. ca.1982. Box. Good, 1 box corner taped. £14

Designed by Phil Bootherstone. No. players: 2-4. Country: British, Desc. by Andy.

Unique race game, in which players fly their craft from Earth's stratosphere out into deep space, to a target planet and back again.  In the way there will be tiles placed showing various hazards the ships must navigate their way through. Fuel needs to be carefully monitored as running out is not a good idea - fuel for main engines as well as manoeuver jets is tracked using very nicely made dials.

 

Star Trek The Final Frontier, published by BMI. 1992. Box. Good. £3.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Players must make a trip around the galaxy visiting 4 different locations and then return to base.  Event cards aid or hinder and movement is by dice roll.

 

Star Wars - Attack Of The Clones Card Game, published by Ravensburger. 2002. Box. In shrink. £9

Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 40 mins, Desc. by Andy.

Card game.  Rethemed version of Zircus Flohcati.  Players collect cards, and can either play sets of three of a kind to the table to score points immediately or hold them for points at the end of the round.  At the end of the round the highest card in each of 10 suits scores, and there is a bonus for the player who ends the round by having one card of each suit in hand. The mechanism for getting a card allows you to decide how much choice of cards you want, but the greater the choice, the greater the risk of disaster - and the opportunity to get a card is then missed. Light, but enjoyable. Recommended.


Stormy Seas, published by Binary Arts. 1997. Box. Excellent. £7

Designed by Hiroshi Yamamoto, Harry Nelson. No. players: 1. Country: British, Desc. by Andy.

British version of this game/puzzle by an American company.  This is related to sliding block puzzles, but is a very much nicer item than a simple sliding block puzzle.  There are 8 removable double sided wave sliders which can each be put in 96 positions. Add to this a ship which you are trying to navigate through gaps in the waves and other ships which get in the way and limit movement and you have some mind bending puzzles to solve.  40 puzzles each with its own setup on a card are provided to challenge you.  Finally the components are all solid plastic, but look and feel really good - a pleasure to handle.

 

Strange New Worlds, published by Gametime. 1978. Box. Good. £18

Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Interesting space exploration and colonisation game, with economic and combat elements as well. The board shows a segment of the galaxy with 24 inhabitable systems.  Each player starts with a home system where they recruit a crew for their spaceship with various abilities before setting out.  Movement is either sublight across the board a space at a time or using hyperjumps, which form an initially unknown network across the galaxy - exploring the network these form is a major part of the game. Many systems require specific crew members to colonise, and then that system will produce money each turn, but this has to be collected before it can be used.  Some great ideas, and I have some house rules which further improve the game.

 

Strategy Plus Issues 1-9, published by Foxray Ltd. ca.1990. Magazine. Good. £3

Designed by Brian Walker. Country: British, Desc. by Andy.

British games magazine which focused on computer games for Amiga, Atari ST and IBM PC.  However, it also carried a board game section with typically about 4 games reviewed, and so even if you aren't really interested in revisiting early 1990's computer games, the board games reviews, as well as a few general interest articles are still worth the price. This collection covers Oct 1990 - July 1991.

 

Subulata, published by Cwali. 2003. Box. In shrink. £15

Designed by Coren va Moorsel. No. players: 2. Country: Dutch, Duration: 30 mins, Desc. by Andy.

Each player controls a group of grasshoppers which are trying to get across a lily pond. These grasshoppers can swim as well as hop (though slowly) and prefer to jump from lily pads rather than from flowers.  The board is made up of 9 3x3 tiles put together differently each game, and these tiles show spaces with water, lily pads and flowers.  If a grasshopper lands on an opposing grasshopper it captures it, and the grasshoppers have different values. Nicely produced with wooden pieces.

 

Tahuantinsuyu, published by Hangman Games. 2004. Box. 2 copies available:

1) New. £28. Limited edition: No. 876    2) Excellent. £25. Limited edition: No. 875

Designed by Alan D. Ernstein. No. players: 3-4. Country: American, Duration: 3 hrs, Desc. by Andy.

Empire building game set in the Incan Empire.  Players take the role of one of the king's chiefs and must use the labour force granted them to expand and improve the empire, and the player who does this most effectively will win.  Play is on a laminated board and crayons are used to mark in roads built in each player's network.  As well as building roads players can also construct cities, temples, garrisons, and terraces as well as conquering neutral regions.  Each of these options gives different trade off in terms of victory points and additional labour for future turns.  The game also uses an unusual card mechanism in which cards played all affect two adjacent players, whether helpful or harmful.

 

Take, published by Classic Games. 1984. Tube. Good. £5

Designed by Mike Woods. No. players: 2. Country: British, Desc. by Andy.

Strategy game played on a hexagonal grid of triangles, with pieces played on the vertices.  Players move their pieces in straight lines capturing other pieces by surrounding on both sides, with special rules for corner spaces.  The objective is to get your opponent down to one piece.  The board is made from PVC and can be reverse-rolled to make it lay flat.

 

Take A Train, published by Ravensburger. 1987. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (ages 5-12) in which players collect train section tiles and lay them together to form complete trains, so a sort of train-rummy really.  Extra points are scored for complete carriages and locomotives at the end of the game, and bonus points are available to the player who ends the round if they hold an inspector card.


Take That You Fiend - Batch of 5, published by John Harrington. ca.1995. Fanzine. Good. £0.80

Designed by John Harrington. Country: British, Desc. by Andy.

A play by mail fanzine, with some articles of more general interest and letters column which also cover more than just the PBM games which take up much of each issue.  I have the following issues to sell as a batch: 98, 109, 135, 136, 137,

 

Take Two!, published by A & C Black Ltd. 1977. Book. Good. £5

Designed by Frank Tapson. No. players: 2. Country: British, Desc. by Andy.

Spiralbound book with thick card pages, and each page having the rules to a different game and a diagram on which to play it.  You will need to supply playing pieces.  There are the rules to 32 two player games in the book, all simple in terms of the rules, but not necessarily simple to master.  The games are all abstract in nature, some being to do with numbers, many to do with positions on a board or taking it in turn to remove / place pieces with assorted twists.  Most of the games are playable in a very few minutes, with the remainder being perhaps 20 minutes to play.  If you like these types of games at all then this book is highly recommended.

 

Tal Der Konige, published by Franckh. 1991. Box. 2 copies available:

1) Excellent. £45    2) Good. £42

Designed by Christian Beierer. No. players: 2-4. Country: German, Desc. by Andy.

The Valley of the Kings. A game of pyramid building, with the unusual mechanism that when the central pyramid is built (unused blocks from all players go into this), the game ends. Masses of chunky wooden blocks in several colours make the game exceptionally attractive during play.  It comes in a triangular box.  Players manoeuver their workers and overseers around the board to claim building sites and bid with bidding tiles to obtain blocks.  Recommended.  I also have some house rules I can include which in my opinion make the game even better.

 

Teenagers From Outer Space - Fieldtrip, published by R. Talisorian Games Inc. 1987. Booklet. Excellent. £1.75

Designed by D.Friedland, M.Pondsmith, L.Bryant. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Teenagers From Outer Space RPG.  The students go on a field trip in Deathbus 13  and encounter all sorts of wierdness including: power crazed aliens, demon motorcyclists from beyond time and space, mad scientists, the cosmic referee and much more.

 

The Canadian Wargames Journal Vol 6 No 3 Spring 1992, published by Canadian Wargamers Group.

1992. Magazine. Good. £1. Designed by . Country: Canadian, Desc. by Andy.

Wargaming magazine which this issue covers: World In Flames (discussion, errata, variants), Barren Victory (review & analysis),  Trajan (S&T 145), Columbia Block Games, Battles For Empire (Napoleonic Miniatures, anaysis and review), Attack Sub (review and scenarios), South Africa: The Death of Colonialism (variants), The Great Battles of Alexander (review), 48th Panzerkorps, Kasserine Pass, Wargaming Magazine article index, B-17, Letters, Observation Post, Best of 1991.

 

The Complete Card Player, published by McGraw Hill. 1945. Book. Good, but dust cover shows wear. £9

Designed by Albert A. Ostrow. Country: American, Desc. by Andy.

Hardback book of 771 pages.  As well as rules to a very large number of games (over 350) this book also has interesting articles such as The Romance of Playing Cards, Card Playing in the U.S., A general guide to Card Procedure, and How to   run a Tournament.  The games themselves are categorised into: Banking Games (22), Beginners' Games (19), Bezique Family (7), Contract Bridge, Other forms of Bridge, Casino (6), Cribbage variants, Euchre, Fan-Tan Family (15), Five Hundred (7), Hearts (13), Kalabriasz, Pinochle (19), Piquet (6), Poker (51), Rummy (36), Solitaire (38), Solo (8), Whist (24), Skat, Sheepshead and more...  Nice item.

 

The Duelist - Set of 13 Issues, published by Wizards of the Coast. ca.1996. Magazine. Good. £12

Designer Unknown. Country: American, Desc. by Andy.

Wizard's Official Magic: The Gathering magazine.  Always very colourful and full of interesting MtG articles, as well as some articles concerning other WotC games and Richard Garfield's interesting Lost in the Shuffle general gaming articles. Many issues include tricky MtG puzzles for you to solve as well. This collection includes the following issues: 3, 5-16. Which covers the period Fall 1994 - April 1997.  You can be sure any of the MtG sets released in that period will be covered thoroughly, and many strategy articles are useful even if you only play with more recent cards than those covered in this period.


The Faraway Tree, published by Pepys. ca.1955. Box. Box poor, contents show wear. £2.50

Designed by Enid Blyton. No. players: 2-4. Country: British, Desc. by Andy.

Card game.  Players try to play cards numbered 1-9 in that order, but may also play penalty cards to hinder opponents.  The cards are nicely illustrated as you would expect from Pepys.

 

The Fishing Game, published by Anglepen. ca.1980. Box. Good. £6.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Fishing game in which the large board shows a gridded lake onto which fish are placed.  Players use very nicely made metal angler figures with fishing rods either from the banks or from the island (using metal boats).  Lines are cast and hooks positioned on the board.  There are rules about not crossing lines with other players.  If a fish is close enough to a hook then it takes the bait, and a struggle to land it ensues.  The weight of any fish landed is recorded and players try to return home with the biggest catch.

 

The Great Khan Game, published by TSR. 1989. Box. Excellent - unpunched. £13

Designed by Tom Wham & Richard Hamblen. No. players: 2-6. Country: American, Desc. by Eamon.

Fun fantasy board game set (completely irrelevently) in the world of TSR’s Forgotten Realms. You can use your might to overcome your enemies, or stage coups and put your stooge on the throne.

You will meet leaders like Grand Wizir Nechamin, Badmuddin the Bald and Umgook the Tusk Eater.  Essentially a card driven whimsical war game.

 

The Great War At Sea Vol 1: The Mediterranean, published by Avalanche Press. 1996. Box.

Excellent - unpunched. £18. Designed by Michael Benninghof. No. players: 2. Country: American, Desc. by Andy.

Mediterranean based Naval wargame during World War 1.  The game contains two full colour strategic maps of the Med, and one tactical battle map.  The rules cover 8 pages (but the writing is small), and there are over 50 scenarios allowing from short encounters which can be played in 45 mins to huge scenarios which will take many hours to play out. There are over 450 full colour and very finely printed counters.  The game claims 'medium' solitaire suitability too. Expansions to this were also produced.

 

The Hamburger Game, published by Spear's Games. 1989. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Memory game. Players try to build a hamburger with one each of eight fillings. Dice are rolled and playing pieces moved around a track to indicate what type of ingredient should be sought or give the chance to steal one from an opponent.  When seeking an ingredient one of 36 tiles face down on the board are turned up and if it is the type sought it can be kept, otherwise it is shown to everyone and then returned face down.

 

The High Kings Of Tara, published by Real Original Games. 1999. Box. Good. £24

Designed by Murray Heasman. No. players: 2 or 4. Country: British, Duration: 40 mins, Desc. by Andy.

Unusual strategy game based on the celtic artwork from The Book of Kells.  The game consists of moving your king playing piece around the board and placing segments of celtic loops to form 'hill forts'.  The objective is to then join your loop segments into more neatly formed loops so that by the end of the game you have less knots than your opponent.  The four player game is played as a partnership game.  Unusual, well regarded and attractive too.

           

The Legend Of Robin Hood, published by OSG. 1979. Packet. Good. £7

Designed by Joe Bisio. No. players: 2. Country: American, Desc. by Andy. Special notes: Map has been mounted on picture-board, and also included are various magazine articles on the game.

First edition, later reissued by Avalon Hill. Uses the legend as a basis for a fun game built around the main characters (Robin, Maid Marion, Friar Tuck, etc.), and the famous stories such as the Archery Contest and Maid Marion's wedding plans. The game plays out somewhat like a wargame, with the two sides positioning their forces as best they can ready to attack / protect important travellers, or other events as the scenario dictates. Combat ensues when the two sides have forces in the same space.

 

The Palladium RPG - Book II: Old Ones, published by Palladium. 1990. Book. Good. £3.50

Designed by Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.

212 page Palladium role playing game supplement which includes monk and illusionist character class rules, descriptions of 21 forts, 34 towns and cities, half a dozen adventures and details of the dreaded Old Ones.


The Private - Batch of 2, published by Duncan Maclean & Alan McClenahan. 1992. Booklets. Good. £1

Designed by Duncan Maclean & Alan McClenahan. Country: British, Desc. by Andy.

2 issues of The Private from 1992/93 (issues 4&5).  This British board wargaming newsletter has a good selection of in depth reviews as well as a number of short reviews in each issue in addition to Magazine reviews, a Letters column and a news section.

 

The Puffin Book Of Indoor Games, published by Puffin. 1985. Book. Excellent. £3

Designed by Andrew Pennycook. Country: British, Desc. by Andy.

Paperback book with 215 pages of games rules. The sections are listed, with the number of games in each category. The selection includes both old standbys and some less common games as well. Card games (28), Domino games (8), Board games (12), Dice games (8), Pencil & paper games (8), Matchstick games (5), Others (3). In each section the games are categorised by complexity and by number of players.  The games are mainly suitable for family play, but with the more complex being likely of interest to serious games players as well.

 

The Rescuers, published by Whitman. ca.. Box. Box shows wear. £2.50

Designed by Michael Stansfield Products. No. players: 3+. Country: British, Desc. by Andy.

Walt Disney's Rescuer's themed version of Old Maid.  Players discard pairs and offer their hand to neighbours to pick from unseen.  Whoever ends up with the odd card out wins.

 

The Return Of The Heavyweight Champ, published by Lambourne. 1991. Packet. Good. £10

Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.

Statistical boxing game, which was a followup to Championship Boxing by the same designer.  However, whereas that game focused on great detail within a single fight, this game focuses on the entire career of a particular boxer, with a streamlined and very fast playing fight resolution mechanism.  Your boxer must try to get good experience and a good reputation in order to get good matches and decide which titles to go for, and whether to go for expensive but top quality training in the U.S. Also after about 3 years on the circuit, time takes its toll and your boxer's abilities decline - can you win the World Title before then?  It is also possible to use the longer fight system from Championship Boxing with this game if you wish.

 

The Return Of The Heavyweight Champ: The Little Guys, published by Lambourne. 1994. Packet. Good. £6

Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.

Statistical boxing game, which is an expansion set to The Return Of The Heavyweight Champ (which you will need). This set allows you to play lightweight boxers who can stay competitive for up to 4 years rather that 3, have the option of transferring to Australia as well as the U.S.  You can run one boxer of each weight at the same time and try to make each of them a champion at the same time - a real challenge.

 

The Sailor's Game, published by Blossom Design. 1986. Box. Good. £6

Designed by Sparkman & Stephens. No. players: 2-5. Country: American, Desc. by Andy.

Trivia game with the questions all very firmly intended for those who are familiar with sailing terminology, sailor's lore and experience.  Comes with a chunky and large board with a circular track around which the players' yachts sail, with the chance to block other players, and the metal yacht playing pieces are amazingly substantial.  Includes over 2000 questions.

 

The Secret Seven, published by Pepys. ca.1955. Box. Box poor, contents good. £7

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Card game, 44 cards featuring characters from the Secret Seven range of adventures written by Enid Blyton. A variation of the playing card game Sevens.

 

The Small Furry Creatures Press - Batch of 29 Issues, published by SFCP. ca.1992. Magazine. Good. £13

Designer Unknown. Country: British, Desc. by Andy.

This is the British games magazine which was later renamed Games Games Games.  Issues are generally 24 pages long, and cover industry news, roleplaying games, PBM games, classic games (eg. Draughts and Chess), as well as having well written reviews of board games of various sorts (family, strategy and wargames).  Occasionally an issue also has a special theme and does a roundup of games with that theme.  This batch includes the following issues: 55, 57-84. (There is a double issue in there), and covers the period Oct 1991 - Sep 1994.


The Strategist - Batch of 7, published by Strategy Gaming Society. ca.. Newsletters. Good. £2.50

Designer Unknown. Country: American, Desc. by Andy.

The Strategist called itself 'The greatest Amateur Wargaming Magazine'.  It is generally an 8 page, small print newsletter and contains news, reviews and articles of general interest to the wargamer and occasional off topic articles eg. on RPGs. I have the following issues to sell as a batch: 164, 168, 196, 197, 199, 200, 203.  These span 1985-1988.

 

The Traditional Japanese Game Of Go, published by Unknown. ca.1980. Box. Good. £5

Designed by Rules by R C Bell. No. players: 2. Country: British, Duration: 90 mins, Desc. by Andy.

Go set with a folding board and varnished wooden disks as the playing pieces. This set includes an 8 page rules booklet compiled by R.C. Bell, which includes some information about the history of the game as well as the rules and an elementary discussion of strategy for beginners.

 

The World Of Motor Racing - Parts 1 & 3, published by Lambourne Games. ca.1991. Packets. Excellent. £13

Designer Unknown. No. players: 1+. Country: British, Duration: 75 mins, Desc. by Andy.

Motor racing replay game, which covers the 1965 and 1990 Grand Prix seasons and the British Touring Car Championship. Unusually for this company the game comes with a plastic board. The game attempts to recreate only the highlights of various motor racing championships.  The idea being that there is no need to replay every lap, but only the highlights, while tracking relative positions and problems with the cars etc. In this way a full Grand Prix can be replayed in about an hour and a quarter. There are numerous charts and tables, and starting grids etc for the seasons covered.

 

Time Travel Baseball Game, published by Time Travel Inc. 1989. Box. Good. £10

Designer Unknown. No. players: 1-2. Country: American, Desc. by Andy.

Baseball replay game which includes players from the early 1900s up to the late 1970s. Rules allow you to play in various eras of baseball, and you can see how players from the 1970s might have fared when playing in the deadball era. The game rules are pretty simple and cover 2 pages of A4 for the basic rules and a further 2 pages for the advanced rules.  The game is driven by dice, with individual's cards indicating what happens on the various rolls.

 

Top Race, published by ASS. 1997. Box. Good. £15

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 1hr, Desc. by Andy.

Another version of Wolfgang Kramer's card driven motor racing game in which players first bid for cars knowing what cards they have to drive them with and then race them.  The cards generally have several of the car colours listed and how far each one must be moved.  There is plenty of scope for using cards which could have helped (but don't) another player's car if you play it right.  This set introduces betting to the game as the race goes on, so if your car is doing hopelessly you can transfer your allegiance to another car, and bet on that to recoup some money.

 

VOC!, published by Splotter Spellen. 2002. Box. Excellent. £15

Designed by Joris Wiersinga, Jeroen Doumen. No. players: 3-5. Country: Dutch, Desc. by Andy.

In this game the players take the roles of Dutch merchants founding the Dutch East India Company at the end of the 16th century.  They send out ships to trade in the East.  However outfitting a ship was expensive and the journey dangerous so merchants would generally cooperate in small groups, all trying to make the most money.  The game has simple and advanced rule sets.  The most unusual mechanic is that sailing is done by the captain player

attempting to draw his route on the wipe-off map with his eyes closed, but other players with a stake in that ship can call out a direction while he draws!

 

Warlock Magazine, published by Penguin Books. 1984. Magazine. Good. £10

Designed by Ian Livingstone, Steve Jackson. No. players: 1. Country: British, Desc. by Andy.

The Fighting Fantasy Magazine.  This magazine is dedicated to articles on the well known one player adventure books which are paragraph based, known as Fighting Fantasy.  Each issue of the magazine also includes a fighting fantasy adventure – the name of which is noted with each issue.

Issue 1, 1984. Good. £10. Signed by both authors above their 'printed' signatures! F.F. Adventure: The Warlock Of Firetop Mountain Part 1

Issue 2, 1984. Good. £6. F.F. Adventure: The Warlock Of Firetop Mountain Part 2, and Caverns of the Snow Witch.

Issue 4, 1985. Good. £4. F.F. Adventure: The Dervish Stone.

Issue 5, 1985. Good. £4. F.F. Adventure: Dungeon of Justice.


Was Sticht?, published by Moskito. 1993. Box. In shrink. £12

Designed by Karl-Heinz Schmiel. No. players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.

One of the cleverest trick taking card games. It has two novel features. First of all, you 'build' your hand from a common pool, and, secondly, you choose a Task Chip which tells you what target you have to achieve, for example, no tricks that round, or more tricks than anyone else, and so on. Very well regarded, and was on the nominations list for the German Spiel des Jahres 1994.

 

Way Out West, published by Warfrog. 2000. Box. Mint - still in shrink. £12

Designed by Martin Wallace. No. players: 3-5. Country: British, Desc. by Andy.

Players attempt to outplay each other by building up towns, herding cattle, and hiring cowboys. If somebody has something you want then you can fight for it!  Banks can be robbed, cattle rustled and farmers shot.  However, you must be careful not to make too many enemies. The game uses a clever system ensuring only a certain number of each action can be performed each round.

 

Westwarts, published by Spiel Teufel. 1995. Box. Excellent. £12

Designed by Marion & Andreas Dettelbach. No. players: 2-6. Country: German, Duration: 75 mins, Desc. by Andy. Special notes: Numbered 99.  The cards have had English translations added to them.

Limited edition from a small publisher.  In this Wild West themed game there are 20 wagons travelling through 4 regions.  Players have cards which are used to manipulate the order of the wagons, and set them on fire etc.  The objective is to spot ways you can use your cards to change the wagon order so it fits in with one of the current scoring cards (eg. Priest and Teacher must be adjacent) in order to score points.  The cards for the wagons have been attached to cork to make them thick enough to easily pick up and move around the board.

 

 

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