May 2005 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
A Question Of
Sport, published by Games Team. 1986. Box. Good. £3
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
TV related trivia
game, with all the questions based on popular (televised) sports. Some cards
even include photographs so that you can play the ‘Picture Round’ as on the TV
show. The game features Emlyn Hughes, Bill Beaumont and David Coleman.
Admiral, published by
Reality Games. ca.1992. Box. Good. £13
Designed by Andreas Franke. No. players: 2. Country: German, Duration: 90 mins, Desc. by Andy.
Simple wargame
with a jig-board and lots of very nicely made plastic pieces representing
aircraft carriers, various ships, subs, planes and mililtary bases. The board shows an imaginary archipelago
which the players are fighting for control over. There are six classes of unit,
and each turn a dice is rolled to determine which class of unit can be used that
turn. Attack is either by moving a stronger unit onto a weaker unit or by
surrounding a ship, or by aircraft / anti aircraft fire. A variation which
doesn't use dice is also provided.
Afghanistan +
Expansion, published by Perry Moore. ca.1992. Packet. Excellent. £7
Designed by Perry Moore. No. players: 2. Country: American, Desc. by Andy.
Produced by the
designer himself. The Soviet invasion of Afghanistan in 1979. Includes the
Afghanistan Expansion Set. Each game
turn represents 12 hours, and a hex represents 6 miles. Units represent 100-1000 men. Afghanistan is
a grand-tactical simulation of the critical battles that occurred during the
Afghan-Soviet war. Players assume the roles of the Soviet commander and Afghan
rebel leaders as they struggle in the guerilla war.
After Dinner
Origins, published by Jordans Games. 1988. Box. Good, but edges show wear. £3
Designer Unknown. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.
Players take turns
to read out three possible origins of well known phrases or customs (such as
why we say "The Bee's Knees", or how saluting started), and the other
players guess which is the correct one.
Points are scored for guessing the correct origin. The game comes in a box which looks very
much like a box of After Eight Mints, and the cards come in After Eight style
wrappers! There are 60 cards with 5
sets of origins on each card.
Alaska, published by
Ravensburger. 1979. Box. Good. but box corners taped. £14
Designed by Eric W Solomon. No. players: 2-4. Country: German, Duration: 75 mins, Desc. by Andy.
The players each
control a truck designed to travel across ice floes. The game starts with a large pile of goods boxes on a central
island surrounded by water. During the
first stage of the game players get to add ice floes of various shapes and
sizes to the board and move their lorries across them with the objective of
getting as many goods as possible back to their base. In the second part of the game the ice starts melting and players
remove ice floes as well as moving their trucks. Lots of scope for messing with your opponent's plans, and event
cards add to the possibilities. I have
house rules to improve the game further.
Alles Futsch, published by F X
Schmid. 1998. Box. Excellent. £9
Designed by Hermann Huth. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Card game. Players
trade collectable goods like paintings and sculptures. The interaction is
intriguing as you do not simply bid and add items to your sets, but once items
have been bought, if you already have enough of that type of item you can
perform a forced sell to another player with that type of item and get a good
price, and potentially reduce the value of their collection as well, thus quite
a bit of tactical bidding can be involved.
Alpha Animals, published by The
Green Board Game Co.. 1991. Box. Good. £4
Designed by G.J.
Wyatt. No. players: 2-6. Country: British, Desc. by Andy.
Animal trivia game
with the nice feature that the cards have an easy and a hard question on each
card, making it easier to play with children and adults at the same time. The playing pieces are hand carved wooden
animals, and the box proudly proclaims that everything is recycled or
recyclable.
Arrows, published by
Orda Ind. Ltd. 1977. Box. Good. £7
Designer Unknown. No. players: 2. Country: Israel, Duration: 15 mins, Desc. by Andy.
Strategy game
played on an unusually laid out grid of 24 spaces, with a network of arrows
mostly one way, but some two way between spaces. Players place their men on the board and take turns moving a
piece along an arrow. Landing on
another piece captures it, and the objective is to eliminate all your
opponent's pieces. A maze game of
sorts.
Ars Magica - Parma
Fabula, published by Atlas Games. 1996. Booklet. Excellent. £3
Designed by Jeff Tidball. No. players: 2+. Country: American, Desc. by Andy.
Fantasy
roleplaying supplement for Ars Magica.
This contains a GM screen and also a booklet detailing: Fabulous
treasures, A listing of books which might be found in a library and details of
mercenary grogs all for you to include in your campaign.
Ascent, published by
Henry Games Ltd. 1987. Box. Excellent. £9
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
Mountaineering
board game with a very attractive board showing a wonderfully pointy mountain
with assorted routes up and avalanche risk dials for the higher sections. Equipment and weather protection cards are
needed to make it up the various climbs to the next camp. Although the avalanches happen at random,
the dials indicate which locations are more likely. Rations are also required, and hand management is crucial as if a
climber runs out of equipment or rations he is swept off the mountain and must
start from scratch.
Ausgebremst, published by
ASS. 1994. Box. In shrink. £30
Designed by Wolfgang Riedesser. No. players: 3-6. Country: German, Duration: 40 mins, Desc. by Andy.
Second version of
this game system, originally seen in Ave Caesar, but most consider this motor
racing version as the superior design as it includes additional options such as
presorting cards into 'gears' to allow different strategies.
Cards are used to
‘drive’ the cars, but there are card playing limitations on the lead car, while
those behind run the risk of being blocked or having to go around the outside
of bends, wasting precious movement points. 3 double-sided boards, making
various combinations of different tracks.
I will also include my own house rules too. Highly recommended and now quite sought after.
Bali. Box.
No. players: 1+. Country: British. Designer Unknown, Desc. by Andy. 2 editions
available:
1) Published by
Milton Bradley. 1978. Good. £4
2) Published by Spears. 1956. Box. Box shows wear. £5. Special notes: A previous owner has used the inside of the box lid as a score-pad.
Word game played
with cards. Seven letters are laid out
at the top of seven columns. Players
take turns moving cards from one column to another to form new words or the
start of words, and the gaps so created have new cards inserted.
You score for the
consonants only in the words you form and multiply by the word length. Completed words can be removed to form new
opening. A fine word game.
Balmy Balloonists, published by Up
& Away Games. 2000. Box. Excellent. £14
Designed by Philip Vogt, Richard Heli. No. players: 1-6. Country: American, Duration: 90 mins, Desc. by Andy. Special notes: Limited print run - No. 73. Cards have been laminated for durability.
Balloon racing
game in which the players have a reserve of fuel, gas and ballast which they
will need to use during the game to change altitude. The board shows a polar elevation of the northern hemisphere and
the players move around this using cards.
Each quadrant of the board has a wind card which shows the movement of a
balloon at each height and latitude, and players also have cards which they
must first play on themselves to alter their latitude and then on other players
to hinder them. Sometimes it is also
possible to play a card to cause another player to draw a misfortune card or to
change the wind card for a quadrant.
Various regions must be avoided unless permission cards have been
obtained.
Blast!, published by
Waddingtons. 1988. Box. Box shows wear. £4
Designed by Family Games. No. players: 2-7. Country: British, Desc. by Andy.
Dice and card
game. Players roll two dice (one
normal, one special) and whoever has a card that matches the roll plays the
card to the table. Should the card
already be on the table an action card is drawn and played which gives the current player choices generally involving
taking down another player a peg or two.
Bonobo Beach, published by
Kronberger Spiele. 2003. Box. Excellent. £10
Designed by Roland & Tobias Goslar. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Tile laying game
set on a deserted tropical island. The
board is divided into triangles in a hexagonal array. The tiles are diamond shaped and fit over two triangles. The tiles show various beach scenes, and at
the corners have +ve or
-ve modifiers. The tiles when placed leave gaps between triangles where players
may place their sunbathers. Each turn a
player may either place a sunbather or reveal a tile and play it - good ones
next to their own bathers and bad ones adjacent to opposing bathers. In
addition any triangles left empty at the end double the scores of adjacent
bathers, and any bather adjacent to a fully surrounded toilet must leave. Very attractively produced game, with some
of the ideas from the excellent Auf Heller & Pfennig.
Bridge Keno, published by
Chad Valley. ca.1955. Box. Good. £8
Designer Unknown. No. players: 2-8. Country: British, Duration: 15 mins, Desc. by Andy.
Special notes: The box is very nearly Excellent, which makes it exceptionally good condition for its age.
Playing card
Bingo, with some additional ways to score and variants included. Each player has a 5x5 board with each space
showing a playing card. A deck of
playing cards (not supplied) is shuffled and the cards called one at a
time. The first player to form the
agreed upon pattern wins. The game is
undated, but states that Chad Valley are the sole licensees for the game for
the British Empire, excluding Canada.
Broadway, published by
TSR. 1981. Box. Good. £27
Designed by Mike Farrell. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.
Players take the
roll of a stageshow producer and investor and as the game goes on obtain shares in eight shows. Once a show has been fully invested in it
starts up and after out of town trials hopefully makes it to Broadway where it
can earn money and votes in the final award ceremony for its investors. Once all shows have made an appearance on
Broadway the final awards ceremony takes place, and shows slowly drop out of
the running, and the last show standing reaps major rewards for its
investors. The game uses various
mechanics including a Monopoly style track which drives various actions players
can perform. Rated very highly by Eamon.
Bus, published by
Splotter. 1999. Box. New. £15
Designed by Jeroen Doumen. No. players: 3-5. Country: Dutch, Duration: 2 hrs, Desc. by Andy.
Clever network
building game, which requires quite a bit of thought and careful planning. Players build up their networks on the board
and use them to deliver as many people as possible to their destinations, with
the destinations changing each turn to reflect the time of day (first to work
then to a bar, and finally home). Deciding how to spend your actions each turn
is tricky, and anticipating what others will do is important. Lots of wooden
components. Recommended.
Buyword, published by
Face2Face Games. 2004. Box. In shrink. £16
Designed by Sid Sackson. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.
Word game, but one
which will appeal to those who aren't generally fans of the genre. The twist is
that letters are bought in batches and have to be paid for with money (points),
and then players use them to form words which
will score points
- hopefully more points than were spent to buy the letters in the first
place! Thus as well as skill in forming
words, it is also important to be able to work out when a set of letters which
is available is worth buying and when it is better to pass them up.
Campaigns Of The
Civil War, published by 3W. 1992. Box. Good. £12
Designed by Eric Faust. No. players: 1-2. Country: American, Desc. by Andy.
Wargame covering
the campaigns at Vicksburg and Chancellorsville during the American Civil
War, These campaigns were chosen
because one side made poor decisions, and so the game rules can take control of
that side, allowing the battles to be played solitaire very effectively. Rules are also incorporated for a two player
wargame. Each battle uses 100 counters,
and while both games use the same core rules each have their own special rules
as well. The 8 page rules book includes all of these, making it relatively easy
to learn to play.
Car Chase, published by
Milton Bradley Games. 1985. Box. Good, but box cover is sun-bleached. £5
Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.
Small box motor
racing game. Each player has a rather
nice little car playing piece and the players create the track as they play,
and the last piece will be a roundabout, which the cars head around and then
race for the finish line (which was also the start line). Each turn a player can either draw a new
tile and add it to the end of the racing track or roll the dice and move, but a
move is wasted if there isn't enough track in front of you to use your full
move. There are several special tiles
with their own special rules to add some variety as well. Blocking is possible
too, as a maximum of two cars can be on the same space and nothing can then get
past.
Careers, several editions
available:
1) Published by
Parker. ca.1982. Box. Good. £3
2) Published by
Parker. ca.1971. Box. Good. £5
3) Published by
Waddingtons. 1957. Box & Board. Good. £9.
Early British version.
Special notes: Box and outside of board a
little show wear, but good for their age.
Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
Excellent family
game where you choose your winning conditions. You have 60 points to spend, and
£1,000 = 1 point, so you could go for 20 Fame points, £20,000 and 20 Happiness
points - that would be an even spread. But if you wanted to you could, say, go
for no money 50 fame and 10 Happiness. If you did, then you would go for jobs
like Hollywood acting or sport, and big business would not interest you. First
game also to use experience cards so that you can alter dice rolls in your
favour.
Chamelequin, published by R
& D. 1989. Box. Box edges show wear. £10
Designed by
Richard Breese. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by
Andy.
Very skilful
strategy game, involving plastic pieces over which are placed coloured rings.
These rings are added or removed during the game and they determine the
movement and capture possibilities. The
objective is to eliminate all enemy pieces from the board. The game is played
on a very colourful 8x8 grid - the colours of spaces matching the colours of
the rings.
Champions, published by
Gibsons. 1995. Boxes. Good. £2.50
Designed by Seven Towns. No. players: 2. Country: British, Desc. by Eamon.
Special notes:
Unused - no spots have been scratched off.
Two decks for a
collectable card game with a twist.
There are 44 cards in each box, and whilst they are proper cards, they
also have a strip added which can be scratched off to reveal new numbers and
icons. The game involves taking it in
turns to attack the other player with character cards which can be enhanced
with weapons or spells. The defender tries to beat the attack values of these
with cards from his own hand (attack and defence values are distinct). The loser of a battle has to scratch off a
strength spot and the winner reveals a victory icon. The winner is the player who has captured the most enemy
characters at the end.
Championship
Boxing, published by Lambourne. 1986. Packet. Good. £10
Designed by Terry
Goodchild. No. players: 1-2. Country: British, Desc. by Andy.
Special notes:
This set also contains extra boxer ratings as of 28/2/87, which were originally
available separately.
Statistical boxing
game, allowing the simulation of actual or ‘Dream’ fights. Hundreds of boxers
rated. The system was designed to be a realistic simulation of top-class
boxing, producing accurate results, with all the major factors included, such
as boxing skill, punching power, stamina etc.
Each round of boxing only takes a couple of minutes to play once the
system is understood.
Championship
Boxing - 31/8/85 Ratings, published by Lambourne. 1986. Packet. Excellent.
£2
Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.
Expansion for the
statistical boxing game. Over 500
boxers rated for use with Championship Boxing.
You need to have the base game to make use of this.
Channel X, published by
Pepys. 1964. Box. 2 copies available:
1) Box shows wear.
£14 2) Good. £16
Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
Card game, 52
cards plus 12 smaller cards and a quantity of play-money. One of the rarest
Pepys Games, made in the infancy of commercial television, the new competition
to the BBC. Players attempt to fill their schedules with a mix of programmes
and advertisements.
Civilization, published by
Avalon Hill. 1982. Box. 2 copies available:
1) Good. £28 2) Box shows wear - 2 corners taped. £26
Designed by Francis Tresham. No. players: 2-7. Country: British, Desc. by Eamon.
First Avalon Hill
edition in the temple box lid.
Absolutely brilliant classic, especially with more than 4 players. An
all day game. Each player takes on the role of leader of an ancient
civilization, such as the Illyrians or Babylonians. Your task is to guide your
people through the ages by expanding your empire and using its proceeds to
finance new technological advances, such as Literacy, Metalworking, or Law.
Colour Quads, published by
Parker. ca.1970. Box. Good. £6
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
The board shows a
grid of 5x5 large coloured circles with slots to place cards vertically on the
board. Players take it in turn to play
a matching card into a slot and score a point for each square they manage to complete. Tactical decisions are available since you
can set yourself up to complete a square, hoping your opponent doesn't also
have the right card to complete it.
Compatibility, published by
Spear's Games. 1996. Box. Good, but box edges show wear. £10
Designer Unknown. No. players: 3-6. Country: British, Duration: 30 mins, Desc. by Andy.
Social / party
game which can either be played in teams of two or individually. Each player has a deck of identical picture
cards, and there is also a deck of word cards (eg. marriage). A word is chosen
and everyone selects some cards from their deck which they think represent the
word well, and order them face down from most to least important. Teams score for choosing the same pictures
and bonuses for having them in the same order.
The board keeps the score and indicates the number of pictures a team
can select.
Compendium Of
Games, published by Spears. ca.1970. Box. Box poor. £1
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
Spears made a
whole range of Compendiums in their time, and this would have been a smaller
one, as it only includes 4 games, Snakes & Ladders, Ludo, Lotto (Bingo) and
Tiddly Winks. For those of you who collect Spears’ games, the item number is
1301/11.
Coup D’Etat, published by
Parker. 1966. Box. Good. £13
Designer Unknown. No. players: 3-4. Country: American, Duration: 45 mins, Desc. by Eamon.
Special notes: One
of the 6 daggers has been replaced by a smaller one from another game.
Card game, an
exceptionally good game using ordinary playing cards. Basically there are 6
different games within one, with a player deciding which of the six will be
played (after looking at his cards). In addition, a player can choose to
try for a ‘Coup’,
and thus unseat the current Director. Players win money based on their play,
and the winner is the one with the most money at the end of the game.
Crazy Eights, published by
Western Publishing. 1951. Box. Excellent. £2.50
Designer Unknown. No. players: 2-6. Country: American, Duration: 10 mins, Desc. by Andy.
Card game, 44 cards
featuring colourful circus acts, numbers and suits. Dated 1951, but I would
guess that it was more recent than that, and this is an original copyright
date. The game is similar to Uno -
players play cards from their hands trying to be the first to get rid of all
their cards by following number or suit or playing various special cards.
Dart About, published by
W.H. Storey. ca.1930. Box & Board. Good. £10
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Little seen period
board game which comes in separate board and box. The board shows a 12x12 square grid with each player having home
bases along one edge and destination spaces along the opposite edge. There are
some safe spaces in the middle and play is driven by cards which show the
direction and number of spaces (often with a turn as well) which may be
moved. Landing on an opponent's piece
sends it back to a starting space.
Really a two dimensional development of Sorry which was published by the
same company.
Deal Me In, published by
Noraut Ltd. 1988. Box. Good. £11
Designed by R. Evans. No. players: 2-4. Country: N. Ireland, Duration: 30 mins, Desc. by Andy.
Board game which
uses playing card tiles and a scrabble-like board. The cards are laid on the board to form poker hands - the better
the hand the higher the score for it.
These poker hands can interlock as words do in Scrabble,
and so several
hands can be scored for at once after a clever play.
Delta Force, published by
Peter Pan. 1988. Box. Good. £3
Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Strategy game in
which each player has 14 numbered triangular pieces which are placed on a board
and each side advances their pieces so as to ensure they win as many of the
confrontations as possible. Capture is somewhat similar to that used by the
Stratego family.
Der Herr Der Ringe
- Die Gefahrten Kartenspiel, published by Ravensburger. 2001. Box. Excellent.
£10
Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 40 mins, Desc. by Andy.
One of many the
Lord of the Rings games from Germany linked with the films. This one is a neat
card game which features the locations the Fellowship passed through in the 1st
film. Pairs of location cards are placed together and show whether that place
is friendly, and what the benefits are in terms of VPs and special abilities to
players who have the most influence over that location when it has been
surrounded by cards. Each player has
their own deck of cards of varying strengths and some specials. Players place cards around the current
location and then it is resolved and prizes awarded before moving on to the
next location where some cards already played will have further influence. Recommended.
Der Plump Sack
Geht Um, published by Berliner Spielkarten. 1999. Box. Mint. £2
Designed by Reinhard Staupe. No. players: 2-5. Country: German, Duration: 20 mins, Desc. by Eamon.
Card game. Essentially a memory game in which cards are
placed face down in a circle and players guess what they are, and they are
revealed after each guess. If a player
gets several guesses right in a row then a card can be kept. First to collect 6 cards wins.
Dutch Blitz, published by
Daystar Company. 1968. Box. Good. £4.50
Designer Unknown. No. players: 2-4. Country: American, Duration: 10 mins, Desc. by Andy.
Simultaneous play
card game. Players each have a deck of
cards with the same contents, but shuffled and players simultaneously play
forming sequences of cards numbered 1-10 all at the same time using the top
cards of open piles.
Whoever manages to
use all of their deck first wins. Fast
and furious fun. The game has Dutch
style graphics and an amusing poem on the box - in English but written with a
Dutch accent. I believe this is very similar to Ligretto which was published
more recently in Germany.
Empires Of The
Ancient World, published by Warfrog. 2000. Box. 2 copies available:
1) Mint - still in
shrink. £20 2) Excellent. £17
Designed by Martin
Wallace. No. players: 3-5. Country: British, Duration: 3 hrs, Desc. by Eamon.
Multi-player war
game, taking you back to the age of Julius Caesar and Alexander the Great. Players build empires, by creating armies,
annexing neutral provinces, trading across the Mediterranean, and waging war. Uses
a card combat system, with units such as pikemen, swordsmen, war elephants,
cavalry, siege towers and galleys. Bookcase box.
Falling, published by
Cheapass. 1998. Box. Excellent. £3.50
Designed by James Ernest. No. players: 4-8. Country: American, Duration: 5 mins, Desc. by Andy.
Card game, 54
cards illustrating characters in free-fall from a great height. Each player is
falling to the ground, and the one who hits the ground last is the winner (for
a few moments, anyway!). Cards by Magic the Gathering artist Brian Snoddy Card
play is fast and furious - no hesitation permitted, and one player acts as a
non-playing dealer for the round.
However, given the short duration several rounds can be played.
Fish Eat Fish, published by Out
Of The Box. 2003. Box. 2 copies available:
1) Excellent.
£7 2) In shrink. £8
Designed by Reiner Knizia. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.
Very attractively
produced game. Players each have 5 fish
which they place onto a 5x5 grid of spaces.
They then take turns moving their fishes and attacking other
fishes. The defeated fish is eaten by
the victor, and the victor is stacked on top of the loser. Thus stacks of fish build up. Initially there are also neutral fish, which
do not resist, but when battling with another player's fish the two players
simultaneously play a card from an initial identical selection. Some are number cards which are added to the
size of the fish stack, some are sharks which beat any number card, and some
are octopi which stop that battle happening.
The player who gains the most fish as prizes by the end of the game
wins.
Flagship Magazine, published by
Astro-Sprint. Magazine.
Designer Unknown.
Country: British, Desc. by Andy.
Postal gaming
magazine. With major articles listed by
issue.
Issue 3, 1984. Good. £0.80: Feudal Lords, The Art of Power Gaming, AMAX
Alliance, Zorphwar, Warboid World, Global Supremacy, PBM Game Design, Starting
Your Own PBM Game, Diplomacy.
Issue 76, 1998. Good. £0.30: Middle Earth PBM, News, Europa PBM,
Agamemnon II, Letters, La Gloire Du Roi, World War IV, PBM Ratings, Comparison
of Tabletop and PBM Roleplaying, European PBM Game listing, LTWars Demo.
Flight of the
Boodles, published by Dragon Publishing. 1982. Packet. Good. £4
Designed by C.C. Stoll. No. players: 1-2. Country: American, Duration: 30 mins, Desc. by Andy.
Simple wargame
originally from Dragon Magazine. One player takes the Boodles and tries to get
them across the gameboard, which shows plains and mountains. The other player
uses the Grumjugs and attempts to destroy the Boodles before they make it
across. It can also be played solo.
Flintstones, published by
Edu-Cards. 1961. Box. Good. £3.50
Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.
Card game, TV
related. Very nice example of early TV merchandising. 32 cards, plus two jokers
and a rules card. Cards illustrated in colour, featuring most of the principle
characters of the show. Box features Fred Flintstone. The game is a Rummy
variant.
Foppen, published by 2F-Spiele.
1995. Box. In shrink. £6
Designed by Friedemann Friese. No. players: 3-6. Country: German, Duration: 40 mins, Desc. by Andy.
Card game, 61
cards in 4 unequal suits and wild 1's. Simple mechanics. Players take tricks
with the twist that the player of the 'worst' card to a trick has to sit out
the next trick, which is quite a penalty given that players are trying to get
rid of their
cards. Neat game. Recommended
Games Games Games Magazine, published by SFC Press.. Country: British, Desc. by Andy.
This fine magazine
features news, opinions, reviews and letters relating to the board game
scene. Main articles listed by issue
below:
Issue 85, Oct 1994, Good. £0.60: Special Issue: Horror!. Articles include: Playing People, In
Character (RPGs), Call of Cthulhu, Horror RPGs - setting the scene, Horror Game
roundup, Vampire The Masquerade, The Vikings are Coming, Check The Ripper, En
Garde, Draughts, Bluff My Call, Tales of Corelay (interactive story).
Issue 86, Nov 1994, Good. £0.60: This issues continues the Horror theme
from the previous issue, as well as having other articles: In Character (RPGs),
Playing People, Virtual Reality Theme Park, Chill, Another Horror Roundup,
Games Choice for Christmas, Outrage, Spiel 1994, VI Against Rome, Maharaja, Bluff
My Call, Draughts, Tales of Corelay (interactive story).
Issue 87, Dec 1994, Good. £0.60: In Character (RPGs), Playing People,
Christmas Quiz, Tales of Gargentihr, More Backpacks & Blisters, Pocket
Pictionary, Special Delivery, The Triumphant Fox, Convention Reports (IRV 94,
Immaculate, MidCon, Gamescon), Bluff My Call, Draughts, Takes of Corelay
(interactive story).
Issue 89, Mar 1995, Good. £0.60: Toy Fair 1995 report, John Harrington
of producing Breaking Away, 6 Nimmt, Guerilla, Soccer Supremos (PBM), Advanced
Squad Leader by EMail, Draughts, Bluff My Call, Tales of Corelay (interactive
story).
Issue 90, Apr 1995, Good. £0.60: In Character (RPGs), Free Forms,
Nurnberg Show Game Releases, The Really Nasty Horse Racing Game, The Great
Dalmuti, First Crusade, Salvo II, Bluff My Call, Draughts.
Issue 92, Aug 1995, Good. £0.60: In Character (RPGs), FurryCon Report,
The Resurrected, Lords of Creation, Medici, Tante Tarantel, The Weapon,
Draughts, Bluff My Call, Tales of Corelay (interactive story), Kriegspiel Chess.
Issue 93, Aug 1995, Good. £0.60: In Character (RPGs), Free Forms,
Billabong, Minion Hunter, Retro, Night Of The Things, New Rostherne Games (The
Pirate Island Race Game, Ring Road), Soccer Strategy, Bluff My Call, Tales of
Corelay (interactive story), Draughts, Chess.
Issue 94, Sep 1995, Good. £0.60: In Character (RPGs), Frenzy, GenCon,
ManorCon, 1856 inc Errata, Falsche Fuffziger,
Wucherer, New Rostherne Games (English Civil War, Scramble For Africa),
Ame Fuss Des Killimanjaro, Omshanti, Ironsides, Beyond The Stellar Empire
(PBM), N.C.C.C., Tales of Corelay (interactive story), Bluff My Call.
Issue 119, Mar 1998, Excellent. £0.75: Ursuppe, Mike Siggin's Gamer's
Notebook, Toy Fair 1998, Monopoly Rules, Ciao Ciao, Gyges, Icehouse, Megagames,
Babylon 5 CCG.
Issue 120, Apr 1998, Excellent. £0.75: Fun & Games, Educational
Games, Mike Siggin's Gamer's Notebook, Office Politics, Halunken &
Spelunken, Caesar & Cleopatra, Nuremberg Toy Fair, New York Toy Fair, Card
Wars III, Lang Lebe Der Konig, Mark, Christmas Quiz, Zone of Control, Magic:
The Gathering, RPG roundup.
Issue 121, May 1998, Excellent. £0.75: Fun & Games, Mike Siggin's
Gamer's Notebook, Elfenland, Go Wild!, Katzenjammer Blues, Travel Games, GAMA
Trade Show, Starship Troopers, Atlantic Storm, Sea Life, Palam, Over The Edge,
A Medieval Tapestry, Zone of Control, Aliens / Predator, RPG Roundup.
Issue 122, Jun/Jul 1998, Excellent. £0.75: Fun & Games, Mike
Siggin's Gamer's Notebook, Babylon 5
Component Game System, Tycoon, FurryCon, Freeform Report, Svea Rike, Plateau,
The Everlasting: Book of the Unliving, Touche vs Sequence, Buro Crazy,
Tavener's Treasure Trove, Conventional Games, PBM Clinic, Doomtown, RPG
Roundup, Zone of Control (Wargame Roundup).
Issue 123, Aug 1998, Excellent. £0.75: Siggin's Gamer's Notebook, Durch
Die Wuste, Wettstreit Der Baumeister, Furrytales (Live Roleplay), Successors,
Qu, Waster World, Pieces of Eight (PBM), Mystery On The Nile, Wortersee,
Tournaments & Competition, The Problem of Pain, In Character (RPGs), Zone of
Control (Wargames), Imajica.
Issue 124, Sep 1998, Excellent. £0.75: Alan Moon on Winning the Spiel
des Jahres, Fun & Games, Mike Siggin's Gamer's Notebook, Cheops, Basari,
Freibeuter, Stonewall, INWO Subgenius, Spitfire, GURPS Lite, Age of Empire, G3
Buyer's Guide (lots of mini reviews with ratings), PBM Clinic, RPG Roundup,
Tavener's Treasure Trove, Riddles & Riches.
Issue 125, Oct 1998, Excellent. £0.75: Fun & Games, Mike Siggin's
Gamer's Notebook, Mind Sport Olympiad, On To Richmond!, Stimmt So, Fallen Angel,
Joan Of Arc, Crescendo, Soothsayer, Black Death, Make Five, G3 Buyer's Guide
(lots of mini reviews with ratings), Narrowboat Games, Imajica, RPG Roundup,
Zone of Control (Wargame Roundup).
Issue 128, Feb 1999, Excellent. £0.75: Fun & Games, Mike Siggins'
Gamer's Notebook, Samarkand, El Caballero, The Buntu Circus, Bitter Woods,
Ballast, Matschig, Hong Kong Action Theatre, Alien Intelligence, Silent Death,
G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup.
Issue 129, Mar 1999, Excellent. £0.75: British Toy & Hooby Fair, Fun
& Games, Blue vs Gray, Mike Siggin's Gamer's Notebook, Europa 1945-2030,
Putsch, Power of Two, La Isla Bohnita, Twixt, Run Out The Guns, G3 Buyer's
Guide (lots of mini reviews with ratings), Burning Sands, RPG Roundup, Zone of
Control (Wargame Roundup).
Issue 130, Apr 1999, Excellent. £0.75:Nuremberg Toy Fair, Lanashire
Railways, Medieval Merchant, Crimson Skies, Friesematenten, Gipf, Middle Earth:
The Balrog, Zircus Flohcati, Carat, Quacksalbe, Sophie's World, Zone of Control
(Wargame Roundup), RPG Roundup, G3 Buyer's Guide (lots of mini reviews with
ratings).
Issue 131, May 1999, Excellent. £0.75: Fun & Games, Mike Siggin's
Gamer's Notebook, Tavener's Treasure Trove, Kahuna, Cults Across America,
Sold!, Ra, Battletech 3060, Mystery Rymmy, Nuts!, Tribes, Tamsk, Magic, Second
Hand Games, RPG Roundup, Zone of Control (Wargame Roundup), G3 Buyer's Guide
(lots of mini reviews with ratings).
Issue 132, Jun 1999, Excellent. £0.75: Fun & Games, Oxford History
of Board Games, Games Storage, Mamma Mia, Stadens Nickel, Big City,
Rheinlander, Devil Bunny Needs A Ham, Graffiti, Gambling Sun, Prestel Art Game,
Ricochet Robot, Res Publica, RPG Roundup, Men Are From Mars Women Are From
Venus, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lot of mini reviews
with ratings).
Issue 133, Jul 1999, Excellent. £0.75: Druiden Walzer, Colorado County,
Tikal, Ta Yu, Union Pacific, Starbase Jeff, RPG Roundup, Zone of Control
(Wargame Roundup), Magic 6th Ed, G3 Buyer's Guide (lots of mini reviews with
ratings).
Issue 135, Sep 1999, Excellent. £0.75: Gen Con US, Stampede, Fun &
Games, Kontor, Cape Horn, Giganten, Button Men, Konzern, Tik-Tak 3, Zoon, RPG
Roundup, Zone Of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini
reviews with ratings).
Issue 136, Oct 1999, Excellent. £0.75: Pevan's Palm Pilot, Fun &
Games, Deadwood, Torres, High Kings of Tara, Goldsieber Games, Holzwurm, Buddel
Bande, Fits, Machu Picchu, 7th Sea, Fight City, RPG Roundup, Violence, G3
Buyer's Guide (lots of mini reviews with ratings).
Issue 137, Nov 1999, Excellent. £0.75: Fun & Games, Twitch,
Tavener's Treasure Trove, Overthrone, SixMix, 6 Billion, Dutch Intercity, Disk
Wars, Explosiv, Piraten Poker, Immortal: Millennium, Portal: Three Kingdoms,
RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini
reviews with ratings).
Issue 138, Dec 1999, Excellent. £0.75: Essen, Pevans' Palm Pilot, Mike
Siggin's Gamer's Notebook, Fun & Games, Chinatown, Hornoschen, Anno 1452,
The Ashes Of Empire, Remmi Demmi, Fruchtchen, The Big Cheese, Red Box Warlord,
Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with
ratings), Christmas Quiz.
Issue 139, Jan 2000, Excellent. £0.75: Mike Siggin's Gamer's Notebook,
Pevan's Palm Pilot, Fun & Games, Mordred, Apples To Apples, Vino,
Tohuwabohu, Vinci, Stephensons Rocket, Get Medieval, Rosenkonig, Brawl, Essen,
Babylon 5 Psi Corps, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots
of mini reviews with ratings).
Issue 141, Mar 2000, Excellent. £0.75: Nuremberg Toy Fair, London Toy
Fair, Fun & Games, Caesar & Cleopatra, Settlers of Nuremberg, Die
Mauer, Formel Fun, Elchfest, Kippit, Lao Pengh, Ocean, RPG Roundup, Diabolo,
Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with
ratings).
Issue 145, Jul 2000, Excellent. £0.75: Pevans' Play After Play, Fun
& Games, House Rules, Alles Fur Die Katz, New England Railways, Bad Rules,
Das Riff, Vampire, Axis & Allies: Europe, NametraiN, Freeforms, Take Off,
RPG Roundup, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lots of mini
reviews with ratings).
Issue 150, Feb 2001, Excellent. £0.75: Pevans' Play After Play, Fun
& Games, House Rules, Early G3, Castle, Essen's Abstract Games, Mystick:
Domination, Vox Populi, The Chicago Way, Pila. Chebache, Forgotten Futures,
Victory, Shogun - Total War, Freeforms, RPG Roundup, Zone of Control (Wargames
Roundup), Buyer's Guide (lots of mini reviews with ratings). This was the last issue published.
Games Magazine, published by
Unknown. 1987. Country: American, Desc. by Eamon.
A US magazine from
the 1980s. It was a more sophisticated
version of the UK’s Games & Puzzles, with some of the most original picture
puzzles you will find anywhere. The game content was less than puzzles, but attracted
decent writers like Sid Sackson and Mathew Costello. If you like puzzles, these
are a must-have. The games content was often limited to in-depth reviews. Here
are the games covered (but not the puzzles) by issue:
Issue No. 85 - Apr 1987, Good. £2.50: Score-Up (a new solitaire game by
Sid Sackson), Sale of the Century, Arena, Clutch Football, Checkit.
Issue No. 91 - May 1988, Cover shows wear. £1.50: Bushka (rules to a new
game for you to make), The Wall Street Game, Maze
Give Me The Brain, published by
Cheapass. 1998. Packet. Excellent. £2.50
Designed by James Ernest. No. players: 3-8. Country: American, Duration: 30 mins, Desc. by Eamon.
Card game, linked
but separate to Lord of the Fries by the same author. Set in the same fast food
restaurant, players still work there as undead short-order cooks, but this time
there is only one brain available to all of you, which makes it
tricky sometimes
to get the work finished!
Gnome Tribes, published by
Tilsit Editions. 2001. Box. Excellent. £15
Designed by Francois Bachelard. No. players: 2-4. Country: French, Duration: 2 hrs, Desc. by Andy.
Four gnome tribes
are at war. Though the gnomes are small, they are itching for a fight, highly
ingenious and very greedy. In their castles, they invent war machines they hope
will assure victory. In order to achieve victory the players must achieve the
right balance of wealth, power and inventions, and thus have their tribe leader
be declared The Great Gnome. The game includes a large attractive board, 44
card deck, 64 gnome tokens, dice and money. Game play involves gaining
territory through deploying your gnomes, gaining money from teritory held, and
reinvesting in troops and developing new war machines.
Greyhawk
Adventures: Wars, published by TSR. 1991. Box. Good. £14
Designed by David Cook. No. players: 2-5. Country: American, Duration: 3 hrs, Desc. by Andy.
The box shows the
AD&D logo, but this is actually a completely stand alone wargame which
really has nothing to do with AD&D apart from being set in the World of
Greyhawk. Thus what you get is an 8
page set of rules with about 300 counters, two map sheets and over 150 cards.
Much of the game is what you would expect of a simple fantasy board wargame,
but with added rules for heroes, who can either perform side adventures looking
for valuable and useful treasures or command armies to give an advantage.
Haunted House Game, published by
Falcon. ca.1980. Box. Good. £2.50
Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Memory based board
game in which spooky picture tiles are placed face down onto the windows of a
haunted house. Players take it in turns
to reveal a picture which matches the one show in the current open window. After each failed move a tile is moved, so
you will need to concentrate to keep track of where everything you have seen
still is.
Haunted Wood, published by
Ravensburger. 1983. Box. Good. £4.50
Designed by Gerhard Schittenhelm. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Andy.
Distributed by
Fisher Price in the UK. This is a
children's dice game, in which the players' pieces must move through a wood,
and get the chance to knock opponents' pieces back a bit as they go, but also
at a couple of obstacles some cooperation is needed to progress. The board shows an enchanted wood full of
ghosts, goblins and other monsters.
Hexentanz, published by FX
Schmid. 1989. Box. Excellent. £9
Designed by Bjorn Holle. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Eamon.
Clever memory game
involving remembering pictures underneath identical witches’ hats. These hats
‘dance’ round the board, not helping the memory banks! Game of the Year
Nominee, 1989.
Hornet Leader, published by GMT
Games. 1991. Box. Good. £25
Designed by Dan Verssen. No. players: 1-2. Country: American, Desc. by Andy.
Hornet Leader is
an exciting solitaire game that challenges you to command squadrons of F/A-18
Hornet strike-fighters in an almost endless variety of combat missions. From
the decks of U.S. Navy carriers you lead your squadron against 26 different
target types - from naval strikes and fleet air defences to fighter sweeps and
ground attacks.
Interplay / Sticks
'N' Barrels, Box. Three versions available:
1) Interplay, published by Shoptaugh, 1984. Good. £6. First edition in normal box
2)
Interplay, published
by Shoptaugh, 1984. Excellent. £5. This edition comes in a small pink travel
case
3) Sticks 'N'
Barrels, published by Discovery Toys. 1988. Box. Good. £6
Designed by Philip Shoptaugh. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy.
Abstract game in
which the players place sticks and barrels (some solid, some hollow) onto a 7x7
grid. The objective is to be the first
to create one of three 5 piece patterns.
Since both a stick and a hollow barrel can share the same space
the thought
process involved can be quite tricky.
Investor, published by
ScaMaTra. 1984. Box. Box good - contents unpunched. £11
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Promotional board
game, a direct result of the growth of private ownership of shares in
Thatcher’s Britain. Sponsored by various share dealing companies and the Daily
Telegraph, you wheel and deal in 40 companies actually quoted on the UK Stock
Exchange. The game play is driven by movement around a track and actioning
spaces - Monopoly style.
Juggling Bags, published by
Lazy Daze. 1986. Bag. New. £1
Designer Unknown. No. players: 1. Country: British, Desc. by Andy.
Not a game, but
may be of interest anyway. A set of three
multi-coloured beanbags for juggling with.
Included are some simple instructions to get you started. As a juggler myself I can recommend it as an
excellent skill to learn, to sharpen up your hand-eye coordination, and when
you move onto juggling clubs or 4+ balls it can provide quite a workout for
your arms too.
Kalahen, published by
Flying Turtle. 1989. Box. Good. £14
Designed by P Janssens & J Vanaise. No. players: 3-6. Country: Belgian, Duration: 2 hrs, Desc. by Andy.
Special notes: The rules include clarifications and some house rules written in pencil, as well as copies of a revised event chart and an extra average dice.
Fantasy adventure
game, includes 6 metal miniatures and 5 dice, 3 of which are specific to the
game. Players attempt to find 3 parchment sheets forming a secret formula, and
return with them to their castle, and defeat a dragon. Players will collect
money, equipment and magic throughout the game to build up their abilities
ready for the fight against the dragon. There are several neat ideas such as
the combat system which uses three dice with spots and numbers in a clever way,
as well as the movement system which means that the various roads change from
dangerous to safe and vice versa after each person passes. Basic, advanced and optional rules included.
King Of The Elves, published by Rio
Grande Games. 1999. Box. Excellent. £8
Designed by Alan R
Moon. No. players: 2-6. Country: German, Desc. by Andy.
Card game version
of Spiel des Jahres game Elfenland, and shares the same graphics and
ideas. However this time in order to
travel around Elfenland the players play cards to represent the paths between
realms, and play cards to travel over these paths, and there is no board.
Konig Der Elfen, published by
Amigo. 1999. Box. Excellent. £7
Designed by Alan R Moon. No. players: 2-6. Country: German, Desc. by Andy.
German version of
King Of The Elves – see description above.
Konig Laurin, published by
Piatnik. 2002. Box. In shrink. £15
Designed by Thilo Hutzler. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.
Unusual
combination of tile laying, card placement and auctioning. The players try to gain most influence over
King Laurin by presenting him with gifts as he wanders through the garden. Treasure cards are used to pay for always
useful magic cards and also to bid for the right to direct the King around the
garden (hopefully to where you have located your dwarves). Movement cards are played and have several
different symbols indicating the number and distance dwarves can be moved as
well as where the king would move if that player's card were chosen for the
king's movement. Tactical game which
requires careful thought.
La Strada, published by
Kosmos. 2004. Box. In shrink. £14
Designed by Martin Wallace. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Players take the
part of a north Italian trading company, and must dispatch wagons to find
customers. However, competition is fierce.
Larger towns are more lucrative, and profits are greatest when not
shared with others.
The board is set
up differently each time and roads are laid using tiles. A clever network creation game which plays
swiftly, but which provides an interesting tactical challenge. Recommended.
Labyrinth, published by
Ravensburger. 1992. Box. Good. £9
Designed by Max J Kobbert. No. players: 1-4. Country: British, Duration: 45 mins, Desc. by Andy.
Maze game in which
the board is made up of tiles showing sections of a maze and players push in a
new tile changing the board quite dramatically each turn, and then move their
playing piece around the maze trying to get to the current target item for that
player. The first player to get to all
of their targets and back to their base first is the winner. One of Ravensburger's all time top sellers,
and really rather good too.
The Amazing
Labyrinth, published by Ravensburger. 1992. Box. Box quite worn but whole and
untaped. £7
Designed by Max J
Kobbert. No. players: 1-4. Country: British, Duration: 45 mins, Desc. by Andy.
Same game as
Labyrinth above, just a different edition.
La-Trel, Box. Designer
Unknown. No. players: 2. Duration: 45 mins, Desc. by Andy. 2 versions
available:
1) Published by
ASS. 1994. Box. Good. £7. Country: German
2) Published by
Millenium 2 Games. 1994. Box. Good. £7. Country: British
High quality
abstract game with 2 teams of 18 multi-shaped plastic pieces. A chess-like feel
to it with special moves for each type of piece. Includes three levels of play.
It was very well received by magazines such as Games & Puzzles when it game
out. Unlike chess, capture is by
jumping over a piece, rather than landing on it, so defence is by occupying the
spaces behind other pieces.
Liberte, published by
Warfrog. 2001. Box. Mint - still in shrink. £22
Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.
Liberté is an
election game set at the time of the French Revolution. In it the three main
factions (Girondins, Jacobins and Royalists) try to gain control of the
Government. The players strive to be the most effective backer of the winning
side. Play is card driven, and wooden
blocks are placed on the board with clever stacking rules. The game can end in several ways so you have
to watch out in case there is an unexpected ending which may well foil your
plans. Recommended.
Lifecards, published by
Spear's Games. ca.1982. Box. Box shows wear. £6
Designed by David Parlett. No. players: 2-6. Country: British, Desc. by Andy.
Rummy based card
game designed by this card games expert.
The game has a conservation theme, and the suits are Health, Wildlife,
Air, Water, Peace etc, and players collect and lay down sets of cards. However, there are also pollution cards
which make a laid set score negatively (eg. Acid rain, Nuclear radiation, Exhaust
etc), but these can be cleaned up by special cards (eg. Education, Organic
farming, Renewable energy etc), and once cleaned up a polluted set scores
double for its owner.
Lost Worlds - Tome
Of Red Magic Vol I, published by Nova. ca.1982. Cards. Good. £9
Designed by Alfred Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.
Special notes:
This set contains the normal set of 12 spell cards + spells 1-3, 5-6, 8-15 as
well (all red spells). I have other odd spares as well too – let me know if you
need the odd one or two to complete a collection.
Set of red magic
spell cards for use by Lost Worlds characters able to cast such spells. The spell cards are numbered 16-27.
Lost Worlds
Character Books, published by Nova / Greysea / Chessex / Flying Buffalo. 1982-1986.
Book.
Designed by Alfred
Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.
Character books
for the Lost World system. You need any two to play. Each player has a character sheet listing attack moves that
character can make, and how effective they are likely to be. Players choose moves simultaneously and a
clever yet simple system determines the result, which is shown in picture form
- you get to see what your move did to your opponent. Sometimes a player is highly restricted in
what they can choose to do and that gives the other player an advantage. Highly
Recommended.
1001 - Man In Chainmail with Sword and Shield, Excellent. £4.
1002 - Skeleton With Scimitar, Excellent. £4. Chessex edition.
1004 - Giant Goblin With Mace And Shield, Excellent. £4
1005 - Woman In Scale With Sword & Shield, Excellent. £4
1006 - Hill Troll With Club, Excellent. £4. Can be used against 2
opponents (requires 2 copies though).
1007 - Barbarian With 2-Handed Sword, Excellent. £4
1008 - Fighter Mage + Magic Sword, Excellent. £4. I will also include a
listing of spells which this character is permitted to use.
1009 - Wraith With Sickle, Excellent. £4
1010 - Cold Drake, Excellent. £4. Note that the Cold Drake is significantly
more powerful than other individual characters, so is best used against at
least two opponents, for which you will require at least two copies of this
book.
1011 - Halfling With Sword & Shield, Excellent. £4
1012 - Lizardman With Scimitar & Buckler, Excellent. £4
1016 - Unicorn, Excellent. £4
1018 - Man In Plate + Sword & Shield, Excellent. £4
1402 - Ninja With Ninjato, Excellent. £4. Includes some gimmick cards. I
will include a full list of 'Gimmicks' which are usable by this character.
1601 - Manticore, Excellent. £4
4019 - Samurai With Katana, Excellent. £4. 2nd printing.
8604 - Chiron, Magical Centaur, Mint. £4
Lost Worlds
Adventure Set II - The Dwarf & Goblin Wars, published by
Nova. 1984. Box.
Good, but box
edges show wear. £14. Designed by Alfred Leonardi. No. players: 2-4.
Country: American,
Desc. by Andy.
Special notes: 1
very small 'sack' miniature missing.
Lost Worlds FAQ, an extra scenario and more also included.
A complete board
game using the excellent book based combat system first published in separate
Lost Worlds books. This set includes two Lost Worlds books: The Dwarf in Chain
with Two Handed Axe and Giant Goblin with Mace and Shield. Also included are 4 metal dwarf and goblin
figures and some metal furniture, as well as rules for the board game part of
play and 12 scenarios. The scenarios
are played out on a 3D moulded plastic underground setting using fairly
traditional small scale miniatures
rules, with combat resolved using the Lost Worlds books and situational modifiers.
Lucky Loop, published by
Queen Games. 2003. Box. In shrink. £12
Designed by Karsten Hartwig, Wolfgang Panning. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.
Dice and card game
in which players can choose how hard a series of aerobatic tricks they wish to
undertake and then make a series of dice rolls to determine how well they
achieve these goals. The problem is
that the harder tricks score more points, so it is easy to get greedy and go for
too ambitious a sequence and come away with nothing. While there is definitely luck, there is also skill in setting
yourself the right challenges at the right times.
Metro, published by
Queen Games. 2000. Box. In shrink. £19
Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Railway game in
which players lay tiles showing tracks.
The objective is to score points by having your railway lines score as
highly as possible. A railway line scores well if it is long, and its score is
doubled if it reaches one of the city centre stops at the centre of the
board. Tracks can be laid to help your
own lines or hinder other people's. Previously published as Iron Horse by DB
Spiele, but this edition has nicer components and was on the nominations list
for German Spiel des Jahres 2000.
Minister, published by
Pelikan. ca.1970. Box. Good. £9
Designed by Rudi Hoffmann. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Eamon.
Original version.
Election game where you try to get your Party Leader into a top ministerial
position before you have to retire at the age of 65. Dice are used, but not in the normal way, and there is always
plenty of choice. In fact, you need to make many decisions throughout your
political campaign.
Mit List Und Tucke, published by Berliner
Spielkarten. 1998. Box. Excellent. £5.50
Designed by Klaus Palesch. No. players: 4-6. Country: German, Desc. by Andy.
Trick-taking card
game. There are several twists - players don't have to follow suit, and the
loser of a trick leads to the next trick. Along with an unusual scoring system
this makes for an interesting variation. Well thought of by many who like this
type of game.
Multicube /
Multiplay, published by Multiplay. 1992. Box. 2 copies available:
1) Multicube.
Good. £14 2) Multiplay, Box shows
wear. £13
Designed by
F.Rafidi. No. players: 2-5. Country: Philippines, Duration: 1 hr, Desc. by
Andy.
Unusual numerical
game played on an 11x11 grid with dice of sorts on each space. The general idea is that each of these dice
has a number from 1 to 144 on it in 6 colours.
On your turn you roll a d12 and choose a dice to flip
to your colour
which shows a multiple of the number you rolled. You try to form lines to score points and take points away from
opponents. The rules come with lots of
variants and I have worked out a set of rules which I find works excellently
for a cerebral but enjoyable, strategic and tense game. I will supply this set of rules. Recommended.
Mummy Rummy, published by
Gamewright. 1994. Box. Good. £6
Designed by Monty Stambler. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.
Card game, with 45
cards representing Egyptian treasures. These cards have part images on them,
and the aim is to collect whole images. Very attractive cards and an interesting
Rummy variant. Received Parents Choice
Award 1995.
One neat idea is
that some cards have parts of two different treasure pictures on them, so by
using the card in one way, you are blocking the other treasure from being
completed.
Octagram, published by
Guardsman Games. ca.1975. Box. Good. £5
Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.
Word game which
uses 40 octagonal tiles. Players draw
and play a tile at a time, but as well as forming words by adding to the
existing layout, one or more lines of letters can be removed and replaced to
form a word as well, although each word may only be scored once throughout the
game. Can also be played as a solo challenge.
Olympics, published by
Starlight. 1981. Box. Good. £4
Designed by S Scorer. No. players: 2+. Country: British, Desc. by Andy.
Family game
covering various sporting events. The game is played so that all the events to
be played simultaneously, and your positional play in one event, might help you
advance in another event.
On Assignment With
National Geographic, published by NGS. 1990. Box. 2 copies available:
1) Excellent.
£4 2) Good. £3.50
Designed by Margaret McKelway. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.
Trivia game with
loads of cards. Published by the National Geographic Society, and presumably
sold through their magazine, and the questions relate to anything which might
appear in this magazine. Some of the cards have very attractive photographs,
and the object is to collect sets of these.
Also the board shows a political atlas style map of the world, again
very nicely done.
Operation, published by MB
Games. 1996. Box. Excellent. £5.50
Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Fun family game in
which the players take it in turns to extract various organs from an
unfortunate patient. This is done using
a pair of metal tweezers and should the tweezers touch the metal side of the
hole being operated on an alarm sounds and that operation fails! Silly, but fun.
Oxford Cambridge
Boat Race, published by Piatnik. 1998. Box. Excellent. £9
Designed by Hermann Huber. No. players: 3-5. Country: Austrian, Duration: 45 mins, Desc. by Andy.
Trick taking card
game which uses two decks, one for each of the Oxford and Cambridge boats. Each
deck has three suits of eight cards and wild cards. Suit precedence is chosen
and only five tricks are played each hand. Tricks won are logged to the player
for that boat, and counted jointly for that boat as well. When one boat has 26 points players score up,
getting double points for tricks won using cards of the winning boat. Score is kept on a very attractive scorepad
which shows a map of the real boat race.
Panzerschreck
Issue 1 Summer 98, published by Minden Games. 1998. Magazine. Excellent. £1.25
Designed by Gary Graber. Country: American, Desc. by Andy.
Magazine dedicated
to variants and solo play of wargames.
This issue includes: Solo Origins of World War 2, Russian Civil War
quick play variant, Assorted house rules, Retro: ASL, and this issue's game
with cards and map: Reichstag: The Fall Of Berlin.
Peter And The Wolf, published by
Pepys. 1947. Box. Good. £9
Designed by Tom Shaw. No. players: 2-5. Country: British, Desc. by Eamon.
Card game, film
related, with 44 cards featuring illustrations from the Disney film called Make
Mine Music. This was a film that had several stories within it, and this was
the fable about the little boy who cried "Wolf!". The cards are in
full colour, and
also carry a little text at the bottom, so that if you read them in sequence,
it tells you the story. Although not the oldest Pepys game, this one does not
often turn up. I suspect it is much collected by Disney fans as well as card
game collectors.
Pivot, published by
Merit. 1960. Box. Box battered but taped up. £5
Designed by J & L Randall Ltd. No. players: 2 or 4. Country: British, Duration: 20 mins, Desc. by Andy.
Special notes: Original claim rings missing, but replaced with better claim 'frames'.
Tactical game in
which players attempt to claim the more valuable spaces on a 7x6 grid. Each space is numbered 2-12 and these are
the values if claimed - the easier to claim spaces being worth less. Players take turns rolling 2d6 and placing a
special piece on a space of that number, but the piece will also cover one
orthogonally adjacent space as well. If
a single space is left with no empty neighbours then it can be claimed. The four player game is played as a
partnership game.
Play Better Soccer, published by
Dubreq. 1981. Box. Good. £5.50
Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.
Card game, 52
cards featuring events in a football match and two cards to help you draw up
the board you will need to be able to play the game. They obviously decided that
putting a board with the game would make it too expensive! Essentially the
cards move you back and forth on the pitch, or cancel out opponent's moves.
most cards also include a footballing tip as well.
Pole Position, published by
Piatnik. 1990. Box. Good. £14
Designed by
Gerhard Kodys. No. players: 3-5. Country: Austrian, Duration: 1 hr, Desc. by
Andy.
Motor racing game.
The board is set up differently each game, with round disks being placed in
holes on the board at random to ensure a different experience each time.
Players each have a set of number cards and play one at a time face down. They
are revealed and resolved highest first.
Players each have three cars and may move any one of them on their turn.
It costs 1 point per space + 1 point for each car overtaken. A car may only be moved if it will end on an
empty space, and some of these spaces will have various effects, such as an
extra move forward, a move back, not being able to move that car for a turn etc,
but then movement can be planned for. The player whose team of cars score
highest wins.
Pool Position, published by FX
Schmid. 1999. Box. Excellent - unpunched. £11
Designed by Thorsten Gimmler. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.
At a plush hotel
in a hot country players vie for the best placed sunbeds near the pool. Players
have identical sets of numbered cards which they play to determine placement
points each round, but using an unusual mechanism which involves some second
guessing of what the others will do. These points can then be spent to add
towels to empty sunbeds or throw off those of other players, but this attracts
the attention of the attendants, who after several towel tussels will come and
stop any further tussels in that row or column. Unusual and amusing theme for a
pleasantly cutthroat game.
Power Barons, published by
Milton Bradley. 1986. Box. 1 box corner + edge split. £13
Designer Unknown. No. players: 3-4. Country: Canadian, Desc. by Eamon.
Three-dimensional
business game in a huge box, full of plastic components with 4 of the most
impressive playing pieces you will ever use in any game. Each player is trying
to become the most powerful person in the world, whether that be powerful as a
capitalist, or a politician, or even someone on the other side of the law.
Played on a map of the world, this game is essentially a card game, with the
results of the card play being translated into actions on or around the board.
Premium, published by
Theydon Games. ca.1950. Box. Good. £10
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Business game in
which a single playing piece is moved around a Monopoly style track, and the
current player deals with the space landed on. If it is an unpurchased property
this gives that player the option to purchase it, and then either insure it,
partly insure it or leave it uninsured.
When landed on in future all players have to make a payment to the
owner, but there is also a chance that something bad will happen to the
property, in which case the owner had better have some insurance! The objective
is to stay solvent longer than anyone else.
Princes Of The
Renaissance, published by Warfrog. 2003. Box. 2 copies available:
1) Mint - still in
shrink. £20 2) Excellent. £17
Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.
Players take on
the roles of Condottiere Princes and gain influence over 5 cities. However the fortunes of these cities will
rise and fall according to battles they fight against each other. Players gain influence in the cities and
manipulate battles to their advantage, and may also buy special action cards to
give additional advantages. VPs are gained by having influence in the dominant
cities at the end of the game and by winning battles. Considered one of the best new games at Spiel 2003.
Project KGB: No. 1
The Secret Formula, published by Waddingtons. 1973. Box.
Good, but box base
slightly indented. £10
Designer Unknown.
No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.
Spy game. Game No.
1 in a series of 2, both games being separate but if you own both then you can
play them together as a larger game. Players are secret agents who enter an
enemy camp with the objective of finding The Secret Formula which will be
hidden somewhere around the complex, and then escape with it before being
detected. Whenever a player's piece
reaches one of the secret tiles it can be looked at and kept. However, other players can make a challenge
if they think you have the Secret Formula and they can get to the space you are
on. Also a guard moves around the board in a fixed sequence and challenges
anyone he comes across.
Quadromania, published by Red
Dragon Games. 1988. Box. Good. £7
Designed by G.A. Ellsbury. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.
Strategy game
played on a 4x4 grid. The playing
pieces are large plastic shapes in four colours and four shapes. Players take it in turns to place pieces on
the board and when the board is full the board is scored. Points are scored by one player for all
rows, columns, diagonals and 2x2 blocks with all the same shape or all
different shapes, while the other player scores for all the same colour or all
different colours.
Quadrum, published by
RoJo Games. 1985. Box. 2 box corners taped. £8
Designed by J.F. Turner & R Taylor. No. players: 1-8. Country: British, Duration: 45 mins, Desc. by Andy.
Special notes: Box shows slight indentation due to stacking
Tile laying game
which is related to dominoes. The tiles
show different numbers / colours on each side, with some sides often
blank. A board is provided onto which
the tiles are played, and points are scored for matching sides with those tiles
already played. In addition there are various bonus spaces which give bonus
points and others with optional special abilities. Around the edge of the board there are also colours / numbers to
match, and doing so will tend to be quite hard, but will give big bonuses. There are variants for children as well as a
solitaire puzzle to solve using the game too.
Quatrogammon, published by The
Quatro Company. 1982. Box. 2 copies available:
1) Good. £7 2) Box edges show wear. £6
Designed by
Richardo Chavez-Munoz. No. players: 2-4. Country: British, Duration: 20 mins,
Desc. by Andy.
This is a
backgammon variant played on a circular board for 2-4 players, each having
their own set of pieces. Different
initial setups are provided for each of 2, 3 and 4 players and longer and
shorter games can be played by varying setups too.
Ridiculous Riddles, published by
Waddingtons. 1987. Box. Good. £3.50
Designed by Gyles Brandreth. No. players: 2+. Country: British, Desc. by Eamon.
Card game, 51
cards + 4 rules cards. The games (there are three different ones plus a
variation) are all based on puns and riddles.
The cards show several jokes / riddles each (the type that you might
find in Christmas crackers) and there are over 300 different ones in total.
Robin - The Boy
Wonder, published by Whitman. 1978. Box. Good. £1.50
Designed by D.C.Comics. No. players: 2-4. Country: British, Desc. by Andy.
Card game with a
Batman and Robin theme. The game itself
is simply a case of playing cards simultaneously and comparing values - highest
wins, and repeat until only one player has cards left.
Round The World
Yacht Race, published by Counter Products. 1980. Box. 2 copies available:
1) Box shows wear.
£3 2) Good. £4
Designed by John Ridgway. No. players: 2-6. Country: British, Desc. by Andy.
Sailing race game,
the designer made his name sailing single-handed across the globe. The game
includes six plastic yachts, and a board showing a map of the world and the
various winds which are present around the globe. Each player has a yacht with
its own handicap and special advantages. During the race, which is driven by
dice and cards, additional handicap points will be gained and lost according to
events and the quicker each yacht finishes the less time penalty points it will
pick up. Players must announce various ports of call before they set out. The
rulebook also includes a short account of the designer's experiences in the
real Round the World Yacht Race.
Rubik's Royal
Brain Teaser, published by Hallmark Cards Inc. 1991. Box. Good. £6
Designed by Erno Rubik. No. players: 1. Country: American, Desc. by Andy.
This is a jigsaw
puzzle with a difference. Instead of a
picture, the 440 pieces each show a section of a gold chain on a blue
background with a gem in the middle of each piece. The box says that by
determining the sequence of the gems and by working out the shape the chain
must go in, the puzzle can be completed. However, this should only be tried by
experienced puzzlers looking for a challenge!
Ruffhouse!, published by
Parker. 1979. Box. 1 Box corner split. £2.50
Designer Unknown. No. players: 2-4. Country: Canadian, Desc. by Eamon.
Game of deceit and
double-cross. A 'round-the-board' game but with good interaction as players lie
and cheat their way to a paltry winning score of just five points. Crazy race game with elements of gambling
(playing the odds against certain die rolls turning up).
Run Chase, published by
Games Unlimited. 1981. Packet. Mint. £3
Designed by Eamon Bloomfield. No. players: 1-2. Country: British, Desc. by Eamon.
Statistical
cricket game, with a good 2-player non-statistical option. Based on the Limited
Over League held on Sundays. The system for checking every delivery for 40
overs, but without actually having to check every delivery, is very clever.
Schoko & Co, published by
Schmidt. 1989. Box. Good. £25
Designed by Y Hirschfeld & G Monnet. No. players: 2-4. Country: German, Duration: 2 hrs, Desc. by Andy.
Highly rated
business game as players manage their chocolate factory. They must hire staff,
buy cocoa, make the chocolate, and then sell it. An unusual item for this
company who usually make family games, and not gamers’ games of this
calibre. Game play involves bidding for
cocoa beans, deciding how many staff to take on, deciding whether to pay for
advance industry news, and bidding for chocolate contracts. The game can be played for different
durations - the number of turns to be played is decided at the start. I also have a set of house rules I will
supply which for me improve the game even further. Recommended.
Skance, published by
Murfett Regency Pty Ltd. 1987. Box. Box shows wear. £6
Designed by Peter Harris. No. players: 2-4. Country: Australian, Desc. by Andy.
Two strategy games
which also use dice and can be played on the same board. The board shows a 4x4 grid of circles, each
of the circles is connected to its neighbours by lines. Each of these lines is numbered, and when
moving a piece
(in either game) a
dice is rolled and a piece must be moved along a line showing that number. In one game the objective is to get a piece
onto your opponent's home space, and in the other game the objective is to
eliminate your opponent's pieces using several different capturing mechanisms.
The name 'Skance' is a combination of 'Skill' and 'Chance', which is what the
game is designed to be.
Sky Runner, published by Ravensburger.
2000. Box. Good. £12
Designed by Joel Sevelin, Erik Karlsson & Dan Glimne. No. players: 2-5.
Country: German, Duration: 30 mins, Desc. by Eamon.
Race game, but
unusually played up the three-dimensional board. Players aim to scale the
skyscraper. Cards are played
simultaneously to bid for new cards or instead use cards. The cards won allow your man to climb, get
onto a ledge or force another climber back down a bit. Interesting variation on the 'all play a
card simultaneously' mechanism. Light
but fun.
Sky Trails, published by
Russell. 1951. Box. Excellent. £9
Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.
Card game, 48 very
unusual cards. Half of them relate to destinations, and the other 24 feature
parts of a map of the world. These map cards are collected to form routes to
the destinations. The box is very neat as well, and says ‘Vol. IV’
on it, suggesting
there were other games in similar packaging.
Snooker-U, published by
Kenlan Glee. 1987. Box. Box shows wear. £3
Designed by K. Langley. No. players: 2. Country: British, Desc. by Andy.
Snooker themed
card game. The cards represent different types of shot such as pot a red, pot a
particular colour, safety shots, snookers, and flukes. The order of card play follows what would
happen in a real game of snooker, and if a player is forced to play a wrong
card (not having an appropriate one) then that constitutes a foul.
Soldier Kings, published by
Avalanche Press. 2002. Box. Excellent - unpunched. £15
Designed by Robert Markham. No. players: 2-6. Country: American, Duration: 4 hrs, Desc. by Andy.
Wargame set in the
near global conflict of 1756-1763 in the time of Frederick the Great. Players control the forces of Europe's great
powers, and manoeuver armies and fleets using a point to point system to
capture rich enemy provinces while securing their own positions of power. The
game includes two colourful mapboards: one for Europe and one for the Americas
and the South China Sea. The counters
are very colourful and clearly printed.
There are 16 pages of rules, and eight scenarios, one for each year of
the war and a full campaign game.
Spillikins, published by W
& S.B.. ca.1930. Box. Box shows wear, good for age. £9
Designer Unknown. No. players: 2+. Country: German, Desc. by Andy.
Probably the
nicest version of Pick-Up Sticks you will ever see, with a box full of wooden
long-handled tools, like hoes, rakes and axes.
Made in Germany but rules are all in English. Date is very approximate - could well be older.
Spots And Stripes, published by
Arco Playing Card Co.. ca.1970. Box. Good. £1.50
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
A set of very
colourful cards with spots on one end and stripes the other end plus a few wild
cards. Players play a domino-like
matching game with these cards, trying to get rid of the cards from their
hands.
Square Play, published by H.
Thiessen. 1984. LP Case. Good. £4
Designed by H. Thiessen. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Strategy game
played on a board showing 5 squares one inside the other, but each at 45
degrees to the next one inside it. This
produces an attractive and interesting pattern. The objective is to get your tokens on all four corners of any
one square, but an intermediate goal is to get three tokens in a line, as this
lets you remove an opponent's token from the board. Simple but effective.
Square Up, published by
Louis Marx & Co Ltd. 1970. Box. Box corners taped. £7
Designed by W. B. Pink. No. players: 2+. Country: British, Desc. by Andy.
Strategy game in
which the board consists of nine holes each showing a coloured square. Each of these can be changed to show a
different colour by rotating a knob next to each hole. Players also have cards which show patterns
of colours which the player must attempt to set up on the board. There is flexibility though as each card can
correspond to eight different possibilities on the board. Once a pattern is achieved points are scored
- more points the harder the pattern is to achieve. Very solidly made board.
Star Search, published by
Spirit Games. ca.1982. Box. Good, 1 box corner taped. £14
Designed by Phil Bootherstone. No. players: 2-4. Country: British, Desc. by Andy.
Unique race game,
in which players fly their craft from Earth's stratosphere out into deep space,
to a target planet and back again. In
the way there will be tiles placed showing various hazards the ships must
navigate their way through. Fuel needs to be carefully monitored as running out
is not a good idea - fuel for main engines as well as manoeuver jets is tracked
using very nicely made dials.
Star Trek The
Final Frontier, published by BMI. 1992. Box. Good. £3.50
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Players must make
a trip around the galaxy visiting 4 different locations and then return to
base. Event cards aid or hinder and
movement is by dice roll.
Star Wars - Attack
Of The Clones Card Game, published by Ravensburger. 2002. Box. In shrink.
£9
Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 40 mins, Desc. by Andy.
Card game. Rethemed version of Zircus Flohcati. Players collect cards, and can either play
sets of three of a kind to the table to score points immediately or hold them
for points at the end of the round. At
the end of the round the highest card in each of 10 suits scores, and there is
a bonus for the player who ends the round by having one card of each suit in
hand. The mechanism for getting a card allows you to decide how much choice of
cards you want, but the greater the choice, the greater the risk of disaster -
and the opportunity to get a card is then missed. Light, but enjoyable.
Recommended.
Stormy Seas, published by
Binary Arts. 1997. Box. Excellent. £7
Designed by Hiroshi Yamamoto, Harry Nelson. No. players: 1. Country: British, Desc. by Andy.
British version of
this game/puzzle by an American company.
This is related to sliding block puzzles, but is a very much nicer item
than a simple sliding block puzzle.
There are 8 removable double sided wave sliders which can each be put in
96 positions. Add to this a ship which you are trying to navigate through gaps
in the waves and other ships which get in the way and limit movement and you
have some mind bending puzzles to solve.
40 puzzles each with its own setup on a card are provided to challenge
you. Finally the components are all
solid plastic, but look and feel really good - a pleasure to handle.
Strange New Worlds, published by
Gametime. 1978. Box. Good. £18
Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.
Interesting space
exploration and colonisation game, with economic and combat elements as well.
The board shows a segment of the galaxy with 24 inhabitable systems. Each player starts with a home system where
they recruit a crew for their spaceship with various abilities before setting
out. Movement is either sublight across
the board a space at a time or using hyperjumps, which form an initially
unknown network across the galaxy - exploring the network these form is a major
part of the game. Many systems require specific crew members to colonise, and
then that system will produce money each turn, but this has to be collected
before it can be used. Some great
ideas, and I have some house rules which further improve the game.
Strategy Plus
Issues 1-9, published by Foxray Ltd. ca.1990. Magazine. Good. £3
Designed by Brian Walker. Country: British, Desc. by Andy.
British games
magazine which focused on computer games for Amiga, Atari ST and IBM PC. However, it also carried a board game
section with typically about 4 games reviewed, and so even if you aren't really
interested in revisiting early 1990's computer games, the board games reviews,
as well as a few general interest articles are still worth the price. This
collection covers Oct 1990 - July 1991.
Subulata, published by
Cwali. 2003. Box. In shrink. £15
Designed by Coren va Moorsel. No. players: 2. Country: Dutch, Duration: 30 mins, Desc. by Andy.
Each player controls
a group of grasshoppers which are trying to get across a lily pond. These
grasshoppers can swim as well as hop (though slowly) and prefer to jump from
lily pads rather than from flowers. The
board is made up of 9 3x3 tiles put together differently each game, and these
tiles show spaces with water, lily pads and flowers. If a grasshopper lands on an opposing grasshopper it captures it,
and the grasshoppers have different values. Nicely produced with wooden pieces.
Tahuantinsuyu, published by
Hangman Games. 2004. Box. 2 copies available:
1) New. £28. Limited
edition: No. 876 2) Excellent. £25. Limited
edition: No. 875
Designed by Alan D. Ernstein. No. players: 3-4. Country: American, Duration: 3 hrs, Desc. by Andy.
Empire building
game set in the Incan Empire. Players
take the role of one of the king's chiefs and must use the labour force granted
them to expand and improve the empire, and the player who does this most
effectively will win. Play is on a
laminated board and crayons are used to mark in roads built in each player's
network. As well as building roads
players can also construct cities, temples, garrisons, and terraces as well as
conquering neutral regions. Each of
these options gives different trade off in terms of victory points and additional
labour for future turns. The game also
uses an unusual card mechanism in which cards played all affect two adjacent
players, whether helpful or harmful.
Take, published by
Classic Games. 1984. Tube. Good. £5
Designed by Mike Woods. No. players: 2. Country: British, Desc. by Andy.
Strategy game
played on a hexagonal grid of triangles, with pieces played on the
vertices. Players move their pieces in
straight lines capturing other pieces by surrounding on both sides, with
special rules for corner spaces. The
objective is to get your opponent down to one piece. The board is made from PVC and can be reverse-rolled to make it
lay flat.
Take A Train, published by
Ravensburger. 1987. Box. Good. £4
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Children's game
(ages 5-12) in which players collect train section tiles and lay them together
to form complete trains, so a sort of train-rummy really. Extra points are scored for complete
carriages and locomotives at the end of the game, and bonus points are
available to the player who ends the round if they hold an inspector card.
Take That You
Fiend - Batch of 5, published by John Harrington. ca.1995. Fanzine. Good. £0.80
Designed by John Harrington. Country: British, Desc. by Andy.
A play by mail
fanzine, with some articles of more general interest and letters column which
also cover more than just the PBM games which take up much of each issue. I have the following issues to sell as a
batch: 98, 109, 135, 136, 137,
Take Two!, published by A
& C Black Ltd. 1977. Book. Good. £5
Designed by Frank Tapson. No. players: 2. Country: British, Desc. by Andy.
Spiralbound book
with thick card pages, and each page having the rules to a different game and a
diagram on which to play it. You will
need to supply playing pieces. There
are the rules to 32 two player games in the book, all simple in terms of the
rules, but not necessarily simple to master.
The games are all abstract in nature, some being to do with numbers,
many to do with positions on a board or taking it in turn to remove / place
pieces with assorted twists. Most of
the games are playable in a very few minutes, with the remainder being perhaps
20 minutes to play. If you like these
types of games at all then this book is highly recommended.
Tal Der Konige, published by
Franckh. 1991. Box. 2 copies available:
1) Excellent.
£45 2) Good. £42
Designed by Christian Beierer. No. players: 2-4. Country: German, Desc. by Andy.
The Valley of the
Kings. A game of pyramid building, with the unusual mechanism that when the
central pyramid is built (unused blocks from all players go into this), the
game ends. Masses of chunky wooden blocks in several colours make the game
exceptionally attractive during play.
It comes in a triangular box. Players
manoeuver their workers and overseers around the board to claim building sites
and bid with bidding tiles to obtain blocks.
Recommended. I also have some
house rules I can include which in my opinion make the game even better.
Teenagers From Outer
Space - Fieldtrip, published by R. Talisorian Games Inc. 1987. Booklet. Excellent. £1.75
Designed by D.Friedland, M.Pondsmith, L.Bryant. No. players: 2+. Country: American, Desc. by Andy.
Adventure module
for the Teenagers From Outer Space RPG.
The students go on a field trip in Deathbus 13 and encounter all sorts of wierdness including: power crazed
aliens, demon motorcyclists from beyond time and space, mad scientists, the
cosmic referee and much more.
The Canadian
Wargames Journal Vol 6 No 3 Spring 1992, published by Canadian Wargamers Group.
1992. Magazine.
Good. £1. Designed by . Country: Canadian, Desc. by Andy.
Wargaming magazine
which this issue covers: World In Flames (discussion, errata, variants), Barren
Victory (review & analysis), Trajan
(S&T 145), Columbia Block Games, Battles For Empire (Napoleonic Miniatures,
anaysis and review), Attack Sub (review and scenarios), South Africa: The Death
of Colonialism (variants), The Great Battles of Alexander (review), 48th
Panzerkorps, Kasserine Pass, Wargaming Magazine article index, B-17, Letters,
Observation Post, Best of 1991.
The Duelist - Set
of 13 Issues, published by Wizards of the Coast. ca.1996. Magazine. Good. £12
Designer Unknown. Country: American, Desc. by Andy.
Wizard's Official
Magic: The Gathering magazine. Always
very colourful and full of interesting MtG articles, as well as some articles
concerning other WotC games and Richard Garfield's interesting Lost in the
Shuffle general gaming articles. Many issues include tricky MtG puzzles for you
to solve as well. This collection includes the following issues: 3, 5-16. Which
covers the period Fall 1994 - April 1997.
You can be sure any of the MtG sets released in that period will be
covered thoroughly, and many strategy articles are useful even if you only play
with more recent cards than those covered in this period.
The Faraway Tree, published by
Pepys. ca.1955. Box. Box poor, contents show wear. £2.50
Designed by Enid Blyton. No. players: 2-4. Country: British, Desc. by Andy.
Card game. Players try to play cards numbered 1-9 in
that order, but may also play penalty cards to hinder opponents. The cards are nicely illustrated as you
would expect from Pepys.
The Fishing Game, published by
Anglepen. ca.1980. Box. Good. £6.50
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
Fishing game in
which the large board shows a gridded lake onto which fish are placed. Players use very nicely made metal angler
figures with fishing rods either from the banks or from the island (using metal
boats). Lines are cast and hooks
positioned on the board. There are
rules about not crossing lines with other players. If a fish is close enough to a hook then it takes the bait, and a
struggle to land it ensues. The weight
of any fish landed is recorded and players try to return home with the biggest
catch.
The Great Khan
Game, published by TSR. 1989. Box. Excellent - unpunched. £13
Designed by Tom Wham & Richard Hamblen. No. players: 2-6. Country: American, Desc. by Eamon.
Fun fantasy board
game set (completely irrelevently) in the world of TSR’s Forgotten Realms. You
can use your might to overcome your enemies, or stage coups and put your stooge
on the throne.
You will meet
leaders like Grand Wizir Nechamin, Badmuddin the Bald and Umgook the Tusk
Eater. Essentially a card driven
whimsical war game.
The Great War At
Sea Vol 1: The Mediterranean, published by Avalanche Press. 1996. Box.
Excellent -
unpunched. £18. Designed by Michael Benninghof. No. players: 2. Country:
American, Desc. by Andy.
Mediterranean
based Naval wargame during World War 1.
The game contains two full colour strategic maps of the Med, and one
tactical battle map. The rules cover 8
pages (but the writing is small), and there are over 50 scenarios allowing from
short encounters which can be played in 45 mins to huge scenarios which will
take many hours to play out. There are over 450 full colour and very finely
printed counters. The game claims
'medium' solitaire suitability too. Expansions to this were also produced.
The Hamburger Game, published by
Spear's Games. 1989. Box. Good. £4
Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.
Memory game.
Players try to build a hamburger with one each of eight fillings. Dice are
rolled and playing pieces moved around a track to indicate what type of
ingredient should be sought or give the chance to steal one from an
opponent. When seeking an ingredient
one of 36 tiles face down on the board are turned up and if it is the type
sought it can be kept, otherwise it is shown to everyone and then returned face
down.
The Legend Of Robin
Hood, published by OSG. 1979. Packet. Good. £7
Designed by Joe Bisio. No. players: 2. Country: American, Desc. by Andy. Special notes: Map has been mounted on picture-board, and also included are various magazine articles on the game.
First edition, later
reissued by Avalon Hill. Uses the legend as a basis for a fun game built around
the main characters (Robin, Maid Marion, Friar Tuck, etc.), and the famous
stories such as the Archery Contest and Maid Marion's wedding plans. The game
plays out somewhat like a wargame, with the two sides positioning their forces
as best they can ready to attack / protect important travellers, or other
events as the scenario dictates. Combat ensues when the two sides have forces
in the same space.
The Palladium RPG
- Book II: Old Ones, published by Palladium. 1990. Book. Good. £3.50
Designed by Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.
212 page Palladium
role playing game supplement which includes monk and illusionist character
class rules, descriptions of 21 forts, 34 towns and cities, half a dozen
adventures and details of the dreaded Old Ones.
The Private -
Batch of 2, published by Duncan Maclean & Alan McClenahan. 1992. Booklets.
Good. £1
Designed by Duncan Maclean & Alan McClenahan. Country: British, Desc. by Andy.
2 issues of The
Private from 1992/93 (issues 4&5).
This British board wargaming newsletter has a good selection of in depth
reviews as well as a number of short reviews in each issue in addition to
Magazine reviews, a Letters column and a news section.
Paperback
book with 215 pages of games rules. The sections are listed, with the number of
games in each category. The selection includes both old standbys and some less
common games as well. Card games (28), Domino games (8), Board games (12), Dice
games (8), Pencil & paper games (8), Matchstick games (5), Others (3). In
each section the games are categorised by complexity and by number of
players. The games are mainly suitable
for family play, but with the more complex being likely of interest to serious
games players as well.
The Rescuers, published by
Whitman. ca.. Box. Box shows wear. £2.50
Designed by Michael Stansfield Products. No. players: 3+. Country: British, Desc. by Andy.
Walt Disney's
Rescuer's themed version of Old Maid.
Players discard pairs and offer their hand to neighbours to pick from
unseen. Whoever ends up with the odd
card out wins.
The Return Of The
Heavyweight Champ, published by Lambourne. 1991. Packet. Good. £10
Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.
Statistical boxing
game, which was a followup to Championship Boxing by the same designer. However, whereas that game focused on great
detail within a single fight, this game focuses on the entire career of a
particular boxer, with a streamlined and very fast playing fight resolution
mechanism. Your boxer must try to get good
experience and a good reputation in order to get good matches and decide which
titles to go for, and whether to go for expensive but top quality training in
the U.S. Also after about 3 years on the circuit, time takes its toll and your
boxer's abilities decline - can you win the World Title before then? It is also possible to use the longer fight
system from Championship Boxing with this game if you wish.
The Return Of The
Heavyweight Champ: The Little Guys, published by Lambourne. 1994. Packet.
Good. £6
Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.
Statistical boxing
game, which is an expansion set to The Return Of The Heavyweight Champ (which
you will need). This set allows you to play lightweight boxers who can stay
competitive for up to 4 years rather that 3, have the option of transferring to
Australia as well as the U.S. You can
run one boxer of each weight at the same time and try to make each of them a
champion at the same time - a real challenge.
The Sailor's Game, published by
Blossom Design. 1986. Box. Good. £6
Designed by Sparkman & Stephens. No. players: 2-5. Country: American, Desc. by Andy.
Trivia game with
the questions all very firmly intended for those who are familiar with sailing
terminology, sailor's lore and experience.
Comes with a chunky and large board with a circular track around which
the players' yachts sail, with the chance to block other players, and the metal
yacht playing pieces are amazingly substantial. Includes over 2000 questions.
The Secret Seven, published by
Pepys. ca.1955. Box. Box poor, contents good. £7
Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
Card game, 44
cards featuring characters from the Secret Seven range of adventures written by
Enid Blyton. A variation of the playing card game Sevens.
The Small Furry
Creatures Press - Batch of 29 Issues, published by SFCP. ca.1992. Magazine.
Good. £13
Designer Unknown. Country: British, Desc. by Andy.
This is the
British games magazine which was later renamed Games Games Games. Issues are generally 24 pages long, and
cover industry news, roleplaying games, PBM games, classic games (eg. Draughts
and Chess), as well as having well written reviews of board games of various
sorts (family, strategy and wargames).
Occasionally an issue also has a special theme and does a roundup of
games with that theme. This batch
includes the following issues: 55, 57-84. (There is a double issue in there),
and covers the period Oct 1991 - Sep 1994.
The Strategist -
Batch of 7, published by Strategy Gaming Society. ca.. Newsletters. Good. £2.50
Designer Unknown. Country: American, Desc. by Andy.
The Strategist
called itself 'The greatest Amateur Wargaming Magazine'. It is generally an 8 page, small print
newsletter and contains news, reviews and articles of general interest to the
wargamer and occasional off topic articles eg. on RPGs. I have the following
issues to sell as a batch: 164, 168, 196, 197, 199, 200, 203. These span 1985-1988.
The Traditional
Japanese Game Of Go, published by Unknown. ca.1980. Box. Good. £5
Designed by Rules by R C Bell. No. players: 2. Country: British, Duration: 90 mins, Desc. by Andy.
Go set with a
folding board and varnished wooden disks as the playing pieces. This set
includes an 8 page rules booklet compiled by R.C. Bell, which includes some
information about the history of the game as well as the rules and an
elementary discussion of strategy for beginners.
The World Of Motor
Racing - Parts 1 & 3, published by Lambourne Games. ca.1991. Packets.
Excellent. £13
Designer Unknown. No. players: 1+. Country: British, Duration: 75 mins, Desc. by Andy.
Motor racing
replay game, which covers the 1965 and 1990 Grand Prix seasons and the British
Touring Car Championship. Unusually for this company the game comes with a
plastic board. The game attempts to recreate only the highlights of various
motor racing championships. The idea
being that there is no need to replay every lap, but only the highlights, while
tracking relative positions and problems with the cars etc. In this way a full
Grand Prix can be replayed in about an hour and a quarter. There are numerous
charts and tables, and starting grids etc for the seasons covered.
Time Travel
Baseball Game, published by Time Travel Inc. 1989. Box. Good. £10
Designer Unknown. No. players: 1-2. Country: American, Desc. by Andy.
Baseball replay
game which includes players from the early 1900s up to the late 1970s. Rules
allow you to play in various eras of baseball, and you can see how players from
the 1970s might have fared when playing in the deadball era. The game rules are
pretty simple and cover 2 pages of A4 for the basic rules and a further 2 pages
for the advanced rules. The game is
driven by dice, with individual's cards indicating what happens on the various
rolls.
Top Race, published by
ASS. 1997. Box. Good. £15
Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 1hr, Desc. by Andy.
Another version of
Wolfgang Kramer's card driven motor racing game in which players first bid for
cars knowing what cards they have to drive them with and then race them. The cards generally have several of the car
colours listed and how far each one must be moved. There is plenty of scope for using cards which could have helped
(but don't) another player's car if you play it right. This set introduces betting to the game as
the race goes on, so if your car is doing hopelessly you can transfer your
allegiance to another car, and bet on that to recoup some money.
VOC!, published by
Splotter Spellen. 2002. Box. Excellent. £15
Designed by Joris Wiersinga, Jeroen Doumen. No. players: 3-5. Country: Dutch, Desc. by Andy.
In this game the
players take the roles of Dutch merchants founding the Dutch East India Company
at the end of the 16th century. They
send out ships to trade in the East.
However outfitting a ship was expensive and the journey dangerous so
merchants would generally cooperate in small groups, all trying to make the
most money. The game has simple and
advanced rule sets. The most unusual
mechanic is that sailing is done by the captain player
attempting to draw
his route on the wipe-off map with his eyes closed, but other players with a
stake in that ship can call out a direction while he draws!
Warlock Magazine, published by Penguin
Books. 1984. Magazine. Good. £10
Designed by Ian
Livingstone, Steve Jackson. No. players: 1. Country: British, Desc. by Andy.
The Fighting
Fantasy Magazine. This magazine is
dedicated to articles on the well known one player adventure books which are
paragraph based, known as Fighting Fantasy.
Each issue of the magazine also includes a fighting fantasy adventure –
the name of which is noted with each issue.
Issue 1, 1984. Good. £10. Signed by both authors above their 'printed'
signatures! F.F. Adventure: The Warlock Of Firetop Mountain Part 1
Issue 2, 1984. Good. £6. F.F. Adventure: The Warlock Of Firetop Mountain
Part 2, and Caverns of the Snow Witch.
Issue 4, 1985. Good. £4. F.F. Adventure: The Dervish Stone.
Issue 5, 1985. Good. £4. F.F. Adventure: Dungeon of Justice.
Was Sticht?, published by
Moskito. 1993. Box. In shrink. £12
Designed by Karl-Heinz Schmiel. No. players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.
One of the
cleverest trick taking card games. It has two novel features. First of all, you
'build' your hand from a common pool, and, secondly, you choose a Task Chip
which tells you what target you have to achieve, for example, no tricks that
round, or more tricks than anyone else, and so on. Very well regarded, and was
on the nominations list for the German Spiel des Jahres 1994.
Way Out West, published by
Warfrog. 2000. Box. Mint - still in shrink. £12
Designed by Martin Wallace. No. players: 3-5. Country: British, Desc. by Andy.
Players attempt to
outplay each other by building up towns, herding cattle, and hiring cowboys. If
somebody has something you want then you can fight for it! Banks can be robbed, cattle rustled and
farmers shot. However, you must be
careful not to make too many enemies. The game uses a clever system ensuring
only a certain number of each action can be performed each round.
Westwarts, published by
Spiel Teufel. 1995. Box. Excellent. £12
Designed by Marion & Andreas Dettelbach. No. players: 2-6. Country: German, Duration: 75 mins, Desc. by Andy. Special notes: Numbered 99. The cards have had English translations added to them.
Limited edition
from a small publisher. In this Wild
West themed game there are 20 wagons travelling through 4 regions. Players have cards which are used to
manipulate the order of the wagons, and set them on fire etc. The objective is to spot ways you can use
your cards to change the wagon order so it fits in with one of the current
scoring cards (eg. Priest and Teacher must be adjacent) in order to score
points. The cards for the wagons have
been attached to cork to make them thick enough to easily pick up and move
around the board.
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