May 2004
Catalog
While I
don’t publish my latest catalog on the internet, this older catalog is
available for you to look through to get an idea of the sort of thing I
generally have. Please be aware that
many of the games in this catalog will have already sold, and if they haven’t
then the prices are not necessarily still valid – the prices are only valid in
the month the catalog comes out!
However, if you do see something of interest email me and I’ll let you
know if I still have it. Also getting
the monthly catalog by email is free and without obligation, so why not just
ask to be added to my subscription list, or ask me to send you the latest
catalog by email?
Afghanistan + Expansion, published by Perry Moore. ca.1992. Packet.
Excellent. £7
Designed by Perry Mooe. No. players: 2. Country:
American, Desc. by Andy.
Produced by the designer himself. The Soviet invasion
of Afghanistan in 1979. Includes the Afghanistan Expansion Set. Each game turn represents 12 hours, and a
hex represents 6 miles. Units represent
100-1000 men.
Age Of Steam, published by Warfrog. 2002. Box. Mint - still in shrink. £22
Designed by Martin Wallace. No. players: 3-6. Country:
British, Desc. by Andy. Special notes: 1st Edition
Railway game.
This is a further development of Martin Wallace's Early Rails
system. Players build track between
cities and then ship goods for profit. All the systems have been honed wonderfully to ensure you always
have difficult decisions to make. The board and tiles have been very nicely
produced too making this a very substantial and attractive game. Highly recommended.
Age Of Steam - Expansion Set 1, published by Warfrog. 2003. Box. Mint - still in
shrink. £9
Designed by Martin Wallace. No. players: 3-6. Country:
British, Desc. by Andy.
Expansion set for Age of Steam. This consists of a double sided board and
some rules. The maps are: Ireland and
England & Wales. The former is
specially for 5/6 players, the latter for 3/4 players.
Agri-Hazard, published by Ford. 1973. Box. I box corner split. £6
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Eamon.
Promotional game, made by Ford Motors Tractor
Division. Each player is a farmer, buying up land and stocking it with animals,
and, most importantly, tractors. Nice pieces.
Alles Futsch, published by F X Schmid. 1998. Box. Excellent. £9
Designed by Hermann Huth. No. players: 2-5. Country:
German, Desc. by Eamon.
Card game. Players trade collectable goods like
paintings and sculptures. The interaction is intriguing as you do not simply
bid and add items to your sets, you need to consider if you have an optimum
number of that item, and you must be aware of other people’s collections,
because you can sell to them (which they cannot refuse to buy!!). A very nice
game, especially with 4 or 5 players.
Bali, published by
Milton Bradley. 1978. Box. Good. £4
Designer Unknown. No. players: 1+. Country: British,
Desc. by Eamon.
Card game. Some say that this is the finest card word
game ever devised. Full of interaction as players ‘steal’ each other’s cards in
order to make up their own words. There
is a bonus for finishing with complete words at the end of the hand too.
Battlestations, published by Gamescience. 1976. Box. Good. £4
Designed by Alan D Zimm. No. players: 2+. Country:
American, Desc. by Eamon.
Special notes: Dice are mentioned on the cover but not
in the contents list - none are included.
Set of rules for naval miniatures, 1930 to 1945. The emphasis is on surface combat between
regular warships of the major powers, but additional rules cover air power,
shore batteries, shore bombardment etc.
The game comes with beginner's rules as well as a 48 page rulebook for
the full game and scenarios, ship data etc.
Battletech CCG Starter Pack, published by Wizards Of The Coast. 1996. Box. Good.
£2
Designed by Richard Garfield. No. players: 2. Country:
American, Desc. by Andy.
Starter pack for the Battletech CCG. This is a limited first edition set and
includes a starter deck, cards from 1 booster, an oversized rulebook and a
d6. One starter deck should be enough
for one player to try the game (so you need two of these to play a two player
game).
Bazaar, published by Discovery Toys. 1987. Box. Good. £20
Designed by Sid Sackson. No. players: 2-6. Country:
American, Desc. by Andy.
One of Sid Sackson's most reprinted games, and worthy
of it too. Players trade different gem types for other selections according to
the rules of the market (different every game), aiming to be able to fulfil one
of the order cards and score points. In
a clever twist you score more the fewer gems you have left after each order is
fulfilled, and as the game goes on values of orders increase. Highly recommended.
Blast!, published by Waddingtons. 1988. Box. Box shows wear. £4
Designed by Family Games. No. players: 2-7. Country:
British, Desc. by Andy.
Dice and card game.
Players roll two dice (one normal, one special) and whoever has a card
that matches the roll plays the card to the table. Should the card already be on the table an action card is drawn
and played which gives the current player choices generally involving taking down
another player a peg or two.
Broadway, published by TSR. 1981. Box. Good. £32
Designed by Mike Farrell. No. players: 2-6. Country:
American, Desc. by Eamon.
One of the GREAT games! Players invest in 8 shows
destined for Broadway Town or Flop City. Some of the best interaction in any
game (players usually invest in most of the shows and share the profits and
risks). I defy you to pick the winner from most games before the end-sequence
starts. Brilliant.
Campaign Issue 84, published by Don Lowry. 1978. Magazine. Good. £1.5
Designed by Don Lowry. Country: American, Desc. by
Andy.
Wargame magazine, but with articles of more general
interest too. The magazine was
previously known as Panzerfaust. This issue's articles include: Weserubung: The
German Invasion of Norway 1940, Russian Campaign, Designer's Notes on Elric,
Grand Army Additions, Dauntless Review, Cosmic Encounter Review, Book Reviews,
Short Reviews, Letters.
Cape Horn, published by Rio Grande. 1999. Box. Mint - still in shrink. £14
Designed by Thorsten Gimmler. No. players: 3-5.
Country: American, Desc. by Andy.
A race game about sailing clippers ‘rounding the Horn’
in a race from New York to San Francisco.
This is a tile laying game in which you have a limited number of action
points each turn, which can be used to buy tiles, or perform special moves. The
basic idea is to play tiles with movement arrows onto the board in such a way
as to help the movement of your ship and hinder other ships. There are some clever placement restrictions
and alternative ways to win as well.
Very good game. Recommended. I
also have a couple of rules tweaks to reduce the luck of the tile draw as well.
Careers, published by Parker. Two editions available:
1) ca.1982. Box. Good. £3
2) 1971. Box. Good. £5
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Eamon.
Excellent family game where you have to predict your
own winning conditions. You have 60 points to spend, and £1,000 = 1 point, so
you could go for 20 Fame points, £20,000 and 20 Happiness points - that would
be an even spread. But if you wanted to you could, say, go for no money 50 fame
and 10 Happiness. If you did, then you would go for jobs like Hollywood acting
or sport and big business would not interest you. First game also to use experience
cards so that you can alter dice rolls in your favour.
Chamaeleon, published by VSK. 1992. Box. Excellent. £13
Designed by Wolfgang Grosskopf. No. players: 2-4.
Country: German, Desc. by Andy.
Colourful abstract game in which the playing pieces
move and fight like the pieces in a game of chess. When doing this, they
constantly change color like a chameleon by adapting to the color of the
squares on the board.
The tension of the game is also further increased by a
continuing contraction of the playing field.
The winner is the player whose pieces survive the fight.
Chamelequin, published by R & D. 1989. Box. Excellent. £10
Designed by Richard Breese. No. players: 2-4. Country:
British, Desc. by Eamon.
Very skilful abstract game, involving plastic pieces
over which are placed coloured rings. These rings are added or removed during
the game and they restrict movement possibilities.
Champions, published by Gibsons. 1995. Boxes. Good. £3
Designed by Seven Towns. No. players: 2. Country:
British, Desc. by Eamon.
Special notes: Unused - no spots have been scratched
off.
Two decks for a collectable card game with a
twist. There are 44 cards in each box,
and whilst they are proper cards, they also have a strip added which can be
scratched off to reveal new numbers and icons.
The game involves taking it in turns to attack the other player with
character cards which can be enhanced with weapons or spells. The defender
tries to beat the attack values of these with cards from his own hand (attack
and defence values are distinct). The
loser of a battle has to scratch off a strength spot and the winner reveals a
victory icon. The winner is the player
who has captured the most enemy characters at the end.
Championship Boxing - 31/8/85 Ratings, published by Lambourne. 1986. Packet. Excellent. £2
Designed by Terry Goodchild. No. players: 1-2.
Country: British, Desc. by Andy.
Expansion for the statistical boxing game. Over 500 boxers rated for use with
Championship Boxing. You need to have
the base game to make use of this.
Channel X, published by Pepys. 1964. Box. Box shows wear. £17
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Eamon.
Card game, 52 cards plus 12 smaller cards and a
quantity of play-money. One of the rarest Pepys Games, made in the infancy of
commercial television, the new opponent to the BBC. Players attempt to fill
their schedules with a mix of programmes and advertisements.
Chess Board Puzzle, published by Unknown. ca.1950. Box. 1 end of box missing. £1
Designer Unknown. No. players: 1. Country: British,
Desc. by Andy.
Puzzle comprising of 15 pieces in different shapes,
but each piece featuring a number of squares to a chess board. The object is to
form them into a regular chess board.
Civilization, published by Avalon Hill. 1982. Box. Good. £30
Designed by Francis Tresham. No. players: 2-7.
Country: British, Desc. by Eamon.
First Avalon Hill edition in the temple box lid. Absolutely brilliant classic, especially
with more than 4 players. An all day game. Each player takes on the role of
leader of an ancient civilization, such as the Illyrians or Babylonians. Your
task is to guide your people through the ages by expanding your empire and
using its proceeds to finance new technological advances, such as Literacy,
Metalworking, or Law.
Civilization Alternative Trade Cards, published by Avalon Hill. ca.1985. Packet. Mint. £1
Designed by Francis Tresham. No. players: 2-7.
Country: British, Desc. by Andy.
A set of ochre and iron trade cards, with one more
card than standard, which means a new maximum set value too. This was apparently how it was supposed to
be, but it was done wrongly. Thus these
cards will let you play as was intended!
Comeback, published by Staupe Spiele. ca.1990. Box. Excellent. £4
Designed by Reinhard Staupe. No. players: 2-4.
Country: German, Desc. by Eamon.
Card game which was nominated for the German 1997
Spiel des Jahres award. A card auction
game in which cards have a value and a number of stars. The cards are auctioned off one at a time
and then the suits scored for each player by multiplying the sum of values in
the suit by the number of stars. A
clever little auction game.
Competitive Edge - Issue 11, published by One Small Step. ca.1995. Magazine.
Excellent. £6
Designer Unknown. Country: Canadian, Desc. by Andy.
Formerly known as Game Fix, this followed a similar
style, with a complete game in each issue and variations for many other
games. Game this issue is Cybernaut,
about hackers in a fight for control of the Net by Joe Miranda.
Other articles include: Ancients, Magic The Gathering
Complete Breakfast Game, published by Kellogg’s. 1997. Box. Excellent. £4
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 52 cards + 3 advertising cards. The cards
represent 13 sets of Complete Breakfasts, each made up of a Kellogg’s Cereal,
bread, fruit and milk. The Cereal cards all feature a photograph of an actual
box of cereal from the Kellogg’s range, each one different. The one who
collects the most breakfasts, wins.
Conflict Issue 3, published by Simulations Design. 1972. Magazine. Good. £2.5
Designer Unknown. Country: American, Desc. by Andy.
Magazine devoted to games and general articles
involving human conflict. The main
articles this issue are:
Assassin (this issue's game - a paper and pencil time
travel game for 2 people), Weserubung - The German Invasion of Norway, Airborne
History & Development, Russian Invasion of East Prussia 1914, The Limits of
Simulation.
Coup D’Etat, published by Parker. 1966. Box. Good. £15
Designer Unknown. No. players: 3-4. Country: American,
Desc. by Eamon.
Special notes: One of the 6 daggers has been replaced
by a smaller one from another game.
Card game, an exceptionally good game using ordinary
playing cards. Basically there are 6 different games within one, with a player
deciding which of the six will be played (after looking at his cards). In
addition, a player can choose to try for a ‘Coup’, and thus unseat the current
Director. Players win money based on their play, and the winner is the one with
the most money at the end of the game.
Crazy Eights, published by Western Publishing. 1951. Box. Excellent. £3
Designer Unknown. No. players: 2-6. Country: American,
Desc. by Eamon.
Card game, 44 cards featuring colourful circus acts.
numbers and suits. Dated 1951, but I would guess that it was more recent than
that, and this is an original copyright date.
The game is similar to Uno.
Deal Me In, published by Noraut Ltd. 1988. Box. Good. £12
Designed by R. Evans. No. players: 2-4. Country: N.
Ireland, Desc. by Andy.
Board game which uses playing card tiles and a
scrabble-like board. The cards are laid
on the board to form poker hands - the better the hand the higher the score for
it. These poker hands can interlock as
words do in Scrabble, and so several hands can be scored for at once after a
clever play. Box claims a 30 minute
playing time.
Der Herr Der Ringe - Die Ruckkehr Des Konigs, published by Kosmos. 2003. Box. Mint -
still in shrink. £17
Designed by Martin Wallace. No. players: 3-4. Country:
German, Desc. by Andy.
Lord of the Rings Film (Part 3) tie in game. The
players together try to defeat Sauron. and if Sauron is defeated the players
count VPs to decide a winner. A round consists of first army buildup and then
movement and fighting. Army buildup involves receiving new army, hero and
action cards. Pieces are then moved to engage the enemy - winning a battle
gains VPs and allows the battle to continue.
The game ends if the player armies can breach the Black Gate or if Frodo
and Sam reach mount doom, but only if they beat Gollum to it!
Der Plump Sack Geht Um, published by Berliner
Spielkarten. 1999. Box. Mint. £2.5
Designed by Reinhard Staupe. No. players: 2-5.
Country: German, Desc. by Eamon.
Card game.
Essentially a memory game in which cards are placed face down in a
circle and players guess what they are, and they are revealed after each
guess. If a player gets several guesses
right in a row then a card can be kept.
First to collect 6 cards wins.
Desperanto Playing Cards, published by Qui Vive. ca.1970. Box. Good. £4
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Very unusual pack of cards, each card is a regular
playing card, but also features an illustration so that the cards will teach
the player some of a foreign language whilst playing. The cards feature
English, Spanish, French and German. Very nice, unusual item.
Devil Bunny Needs A Ham, published by Cheapass. 1999. Packet. Excellent. £2.5
Designed by James Ernest. No. players: 3-5. Country:
American, Desc. by Eamon.
Fun race game, each player being a chef who decides to
scale a tall building, and must beware the Devil Bunny who moves quasi-randomly
over the building looking for hams that the chefs might be hiding. Now that is
what I call a bizarre subject for a game! True genius. Works very well
actually, and includes variants.
Dicke Kartoffeln, published by Abacus. 1989. Box. Excellent. £15
Designed by Doris Matthäus & Frank Nestel. No.
players: 2-4. Country: German, Desc. by Andy.
Farming business game in which you have to decide
between being 'green', being rich, or trying to achieve both. Record keeping is required, but it is well
worth it as the supply and demand system works very nicely, as do the
environmental systems. The choices you
have to make are always tricky. Doris
& Frank graphics on the box and counters.
I can also supply my house rules which provide alternative initial setups
and rules to stop the 'worm farming' strategy being too powerful.
Die Wikinger Kommen!, published by ASS. ca.1995. Box. Excellent. £12
Designed by Alex Randolph. No. players: 2-4. Country:
German, Desc. by Andy.
Originally published as Claim by Jumbo. Players vie for control of a number of
territories. They do this with their
vikings, and should there only be one player's vikings in a territory then that
player gets to build a castle there, which will help the defence of that
territory. The first to put up a fixed
number of castles wins the game. The
board consists of interlocking sections which can be put together in a number
of different ways for added variety.
Dixie, published by
Columbia
Designer Unknown. No. players: 2. Country: American,
Desc. by Andy.
Collectable card game recreating the American Civil
War. Unlike most games of this type, the cards are evenly distributed with no
rare or uncommon cards, so easy to get the whole set, though you certainly
don't need the whole set to play. Eamon always rated this very highly - I
haven't tried it myself.
I have two different versions available – if you want
either it is probably best to buy both!
Bull Run Edition, ca.1994. Boxes. Excellent. £7
This set consists of about 190 cards (a bit more than
3 decks worth), with both 1st and 2nd printings of the Bull Run edition cards
(which are entirely compatible).
Shiloh Edition, ca.1995. Boxes. Mint. £2
Price is for one starter deck of 60 cards.
Donkey, published by Arrow. ca.1975. Box. Good. £1
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Special notes: Some scribbling on the cover
Card game, 36 cards featuring colourful cartoons of
circus acts. The rules are on the back of the box.
Donkey, published by Falcon. ca.1990. Box. Good. £1
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 36 cards with colour illustrations of
animals.
Dots, published by
Adlung Spiele. 1998. Box. Excellent. £3
Designed by Bernhard Naegele. No. players: 2-6.
Country: German, Desc. by Andy.
The cards have a variety of shapes, cubes, rods, cones
and spheres floating in space. Cards are dealt to the table and the players
must quickly count the number of spheres shown on all cards and then use their
number cards to produce this total.
First to do this wins the round.
Dschunke, published by Queen Games. 2002. Box. Excellent. £15
Designed by Michael Schacht. No. players: 3-4.
Country: German, Desc. by Andy.
Special notes: This set includes an additional set of
laminated, home printed special action cards all in English.
Players try to become the most successful merchant on
an asian floating market. This is done
by positioning your crates of goods on the various boats to best advantage and
then obtaining goods cards and selling them.
In addition goods cards are used to bid for special cards which give
various advantages or bonuses, and to bid cards for further money.
Duel Of Ages - Set 1 Worldspanner, published by Venatic Games. 2002. Box. Excellent.
£16
Designed by Brett Murrell. No. players: 2-16. Country:
American, Desc. by Andy.
Players control a team of heroes from different
cultures throughout time. These heroes
combat each other and also explore labyrinths looking for valuable and useful
treasures and equipment. The map comes
in sections which can be configured differently each game. There were also a number of expansions sets
made.
Dune, published by
Avalon Hill. 1979. Box. Box shows wear. £45
Designed by Peter Olotka, Bill Eberle & Jack
Kittredge. No. players: 2-6. Country: American, Desc. by Andy. Special notes:
Also includes The General Vol 16 No 6 - Dune Special Issue.
Classic multi-player game of battle and trading. First
edition, with the Sandworm on the cover.
Based on Frank Herbert's epic Science Fiction novel and designed by the
Eon team that brought us Cosmic Encounter etc.
The game is about a struggle to control spice production on the deadly
planet Dune. Players control armies and have leaders, which do their best to
secure the important locations on the world and dominate spice production. However, one of each player's leaders is a
traitor and each side has different special abilities as well.
Dungeonquest, published by Games Workshop. 1987. Box. Good. £22
Designed by Dan Glimne & Jakob Bonds. No. players:
1-4. Country: British, Desc. by Eamon.
Players explore the ruins of Dragonfire Castle trying
to reach the treasure chamber in the center of the dungeon and escape alive
with as much treasure as possible. Time pressure forces the players to take risks
because anyone left in the dungeon when the game ends dies! The dungeon is
created with tiles to produce a maze-like dungeon and ensures no two games are
ever the same.
Dutch Blitz, published by Daystar Company. 1968. Box. Good. £5
Designer Unknown. No. players: 2-4. Country: American,
Desc. by Andy.
Simultaneous play card game. Players each have a deck of cards with the same contents, but
shuffled and players simultaneously play forming sequences of cards numbered
1-10 all at the same time using the top cards of open piles. Whoever manages to
use all of their deck first wins. Fast
and furious fun. The game has Dutch
style graphics and an amusing poem on the box - in English but written with a
Dutch accent.
Empires Of The Ancient World, published by Warfrog. 2000. Box. Mint - still in
shrink. £20
Designed by Martin Wallace. No. players: 3-5. Country:
British, Desc. by Eamon.
Multi-player war game, taking you back to the age of
Julius Caesar and Alexander the Great.
Players build empires, by creating armies, annexing neutral provinces,
trading across the Mediterranean, and waging war. Uses a card combat system,
with units such as pikemen, swordsmen, war elephants, cavalry, siege towers and
galleys. Bookcase box.
Expedition, published by Queen Games. 1996. Box. Good. £17
Designed by Wolfgang Kramer. No. players: 2-6.
Country: German, Desc. by Andy.
Revised and enhanced version of the classic, Wildlife
Adventure. On the nominations list for the German Spiel Des Jahres 1997 and one
of Kramer's best games in my opinion.
It is played on a map of the world and players must direct 3 expeditions
to reach animals they have cards for.
This is done by laying coloured arrows onto the board and gaining
special actions at various locations and using up valuable travel vouchers to
get you extra moves or more vouchers.
This version also has optional advanced rules which add to the game
considerably - forming loops gives an additional placement.
Falling, published by Cheapass. 1998. Box. Excellent. £4
Designed by James Ernest. No. players: 4-8. Country:
American, Desc. by Andy.
Card game, 54 cards illustrating characters in
free-fall from a great height. Each player is falling to the ground, and the
one who hits the ground last is the winner (for a few moments, anyway!). Cards
by Magic the Gathering artist Brian Snoddy.
Famo, published by Alf
Cook Ltd. ca.1950. Box. Box poor, contents good. £3
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Card game.
Subtitled the Historical Card Game.
The cards show a number of famous characters eg. Sir Walter Raleigh, Sir
Francis Drake, Admiaral Nelson etc along with cards showing things associated
with each. The game itself is
essentially a simple set collecting game.
Fire And Movement No. 74, published by Unknown. 1991. Magazine. Good. £1
Designer Unknown. Country: American, Desc. by Andy.
Includes reviews, summaries, and debates on
games. Main articles this issue:
Air Bridge to Victory, Gallant Few, Napoleon’s
Battles, Battle of Britain, Computer Wargames, Desert Victories, Carrier War, A
Line In The Sand, Best Monster Game from the 70s: Invasion America.
Fish, published by
Benny. ca.1985. Box. Good. £1.5
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 32 cards featuring colourful cartoon
illustrations of sea creatures, plus 4 rules cards. A set collecting game.
Flagship Issue 3, published by Astro-Sprint. 1984. Magazine. Good. £1
Designer Unknown. Country: British, Desc. by Andy.
Postal gaming magazine. This issue includes articles on: Feudal Lords, The Art of Power
Gaming, AMAX Alliance, Zorphwar, Warboid World, Global Supremacy, PBM Game
Design, Starting Your Own PBM Game, Diplomacy.
Flintstones, published by Edu-Cards. 1961. Box. Good. £4
Designer Unknown. No. players: 2+. Country: American,
Desc. by Eamon.
Card game, TV related. Very nice example of early TV
merchandising. 32 cards, plus two jokers and a rules card. Cards illustrated in
colour, featuring most of the principle characters of the show. Box features
Fred Flintstone. The game is a Rummy variant.
Formula One, published by Waddingtons. ca.1978. Box. Good. £14
Designed by John Howarth & Trevor Jones. No.
players: 2-6. Country: British, Desc. by Andy. Special notes: Jigboard version.
One of the plastic cars is missing, and another doesn't match a dashboard
colour, so I have added 2 pieces to it. Old but good motor racing game. Players keep records of their speed,
break-wear and tyre-wear on their personal car dashboards. Dice are only used
for testing if corners have been successfully negotiated should they decide to
drive too fast around them.
Friesematenten Expansion, published by 2F-Spiele. ca.1998. Box. Excellent. £4
Designed by Friedemann Friese. No. players: 2-4.
Country: German, Desc. by Andy.
Card game, 60 cards illustrated in colour, in the
unique style one now associates with this designer and his company. While this is only an expansion pack the
game can be played using it, you just need to provide:
20 markers (to put on cards), some play money / chips
and a player marker. The cards have
German text on, but I can point you to a translation on the web (it translates
all the potential 200 cards, with pictures, which could be in this pack as the
cards are a semi random mix). I can
print this for you if you wish, but will have to charge extra. I will provide English rules with the game
anyway though.
G.O.O.T.M.U., published by Jolly Games. 1992. Box. Excellent. £9
Designed by Tom Jolly. No. players: 2-6. Country:
American, Desc. by Andy.
GOOTMU = Get Out Of The Maze Unit. This is a wacky maze game from the inventor
of Wiz War. The board is set up using tiles, so different each time. Players
try to pick up the 3 parts of their GOOTMU and exit the maze. Some objects can
be picked up to get around obstacles or get through doors etc. The maze itself
can also sometime be changed too. Good
Beer & Pretzels game!
Game Fix No. 4, published by Game Publications Group. 1995. Magazine. Excellent. £6
Designer Unknown. Country: Canadian, Desc. by Andy.
A Canadian magazine. It looks at games and suggests
variations as well as giving reviews, and it includes a game in each issue
(which is included here). Major
articles this issue: Bombs Away! (this issue's game, a card game of air war
over Europe); Battle Briefings, The Air War (WW2), Battles From The Strom
(Desert Storm), Panzer General, WWI, The Armchair Gamer.
Games Games Games Magazine, published by SFC Press. Magazine. Excellent. £0.75
per issue.
Country: British, Desc. by Andy.
This fine magazine features news, opinions, reviews
and letters relating to the board game scene.
Main articles in each issue are listed:
Issue 119, Mar 1998:
Ursuppe, Mike Siggin's Gamer's Notebook, Toy Fair 1998, Monopoly Rules, Ciao
Ciao, Gyges, Icehouse, Megagames, Babylon 5 CCG.
Issue 120, Apr 1998: Fun & Games, Educational Games, Mike Siggin's
Gamer's Notebook, Office Politics, Halunken & Spelunken, Caesar &
Cleopatra, Nuremberg Toy Fair, New York Toy Fair, Card Wars III, Lang Lebe Der
Konig, Mark, Christmas Quiz, Zone of Control, Magic: The Gathering, RPG
roundup.
Issue 121, May 1998: Fun
& Games, Mike Siggin's Gamer's Notebook, Elfenland, Go Wild!, Katzenjammer
Blues, Travel Games, GAMA Trade Show, Starship Troopers, Atlantic Storm, Sea
Life, Palam, Over The Edge, A Medieval Tapestry, Zone of Control, Aliens /
Predator, RPG Roundup.
Issue 122, Jun/Jul 1998:
Fun & Games, Mike Siggin's Gamer's Notebook, Babylon 5 Component Game System, Tycoon, FurryCon,
Freeform Report, Svea Rike, Plateau, The Everlasting: Book of the Unliving,
Touche vs Sequence, Buro Crazy, Tavener's Treasure Trove, Conventional Games,
PBM Clinic, Doomtown, RPG Roundup, Zone of Control (Wargame Roundup).
Issue 124, Sep 1998: Alan
Moon on Winning the Spiel des Jahres, Fun & Games, Mike Siggin's Gamer's
Notebook, Cheops, Basari, Freibeuter, Stonewall, INWO Subgenius, Spitfire,
GURPS Lite, Age of Empire, G3 Buyer's Guide (lots of mini reviews with
ratings), PBM Clinic, RPG Roundup, Tavener's Treasure Trove, Riddles &
Riches.
Issue 125, Oct 1998: Fun
& Games, Mike Siggin's Gamer's Notebook, Mind Sport Olympiad, On To
Richmond!, Stimmt So, Fallen Angel, Joan Of Arc, Crescendo, Soothsayer, Black
Death, Make Five, G3 Buyer's Guide (lots of mini reviews with ratings),
Narrowboat Games, Imajica, RPG Roundup, Zone of Control (Wargame Roundup).
Issue 126, Nov 1998: Essen
views from Pevans & Mike Siggins, Keydom, Monsters Ravage America, Filthy
Rich, Star Trek TNG RPG, Call of Cthulhu 5.5, G3 Buyer's Guide (lots of mini
reviews with ratings), Games for the Linguistically Challenged, RPG Roundup,
Zone of Control (Wargames Roundup).
Issue 127, Dec 1998/Jan
1999: Mike Siggin's Gamer's Notebook, Blinde Huhn, Lowendynastie, Radioactive,
Titanic, Schnappchen Jagd, Samurai, Fun & Games, Christmas Quiz, Maelstrom,
Rage, For The People, Tavener's Treasure Trove, G3 Buyer's Guide (lots of mini
reviews with ratings), RPG Roundup, Arabian Nights Freeform, Zone of Control
(Wargames Roundup).
Issue 128, Feb 1999: Fun
& Games, Mike Siggins' Gamer's Notebook, Samarkand, El Caballero, The Buntu
Circus, Bitter Woods, Ballast, Matschig, Hong Kong Action Theatre, Alien
Intelligence, Silent Death, G3 Buyer's Guide (lots of mini reviews with
ratings), RPG Roundup.
Issue 129, Mar 1999:
British Toy & Hooby Fair, Fun & Games, Blue vs Gray, Mike Siggin's
Gamer's Notebook, Europa 1945-2030, Putsch, Power of Two, La Isla Bohnita,
Twixt, Run Out The Guns, G3 Buyer's Guide (lots of mini reviews with ratings),
Burning Sands, RPG Roundup, Zone of Control (Wargame Roundup).
Issue 130, Apr 1999:
Nuremberg Toy Fair, Lanashire Railways, Medieval Merchant, Crimson Skies,
Friesematenten, Gipf, Middle Earth: The Balrog, Zircus Flohcati, Carat,
Quacksalbe, Sophie's World, Zone of Control (Wargame Roundup), RPG Roundup, G3
Buyer's Guide (lots of mini reviews with ratings).
Issue 131, May 1999: Fun
& Games, Mike Siggin's Gamer's Notebook, Tavener's Treasure Trove, Kahuna,
Cults Across America, Sold!, Ra, Battletech 3060, Mystery Rymmy, Nuts!, Tribes,
Tamsk, Magic, Second Hand Games, RPG Roundup, Zone of Control (Wargame
Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 132, Jun 1999: Fun
& Games, Oxford History of Board Games, Games Storage, Mamma Mia, Stadens
Nickel, Big City, Rheinlander, Devil Bunny Needs A Ham, Graffiti, Gambling Sun,
Prestel Art Game, Ricochet Robot, Res Publica, RPG Roundup, Men Are From Mars
Women Are From Venus, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lot
of mini reviews with ratings).
Issue 133, Jul 1999:
Druiden Walzer, Colorado County, Tikal, Ta Yu, Union Pacific, Starbase Jeff,
RPG Roundup, Zone of Control (Wargame Roundup), Magic 6th Ed, G3 Buyer's Guide
(lots of mini reviews with ratings).
Issue 134, Aug 1999: Fun
& Games, A Day With Alex Randolph, Alien Abduction, Money, Die
Glucksritter, Die Handler, Union vs Central, Lemma, Verba Volant, Number Quest,
Quack Shot, Zone of Control (Wargames Roundup), RPG Roundup, G3 Buyer's Guide
(lots of mini reviews with ratings), Tavener's Treasure Trove.
Issue 135, Sep 1999: Gen
Con US, Stampede, Fun & Games, Kontor, Cape Horn, Giganten, Button Men,
Konzern, Tik-Tak 3, Zoon, RPG Roundup, Zone Of Control (Wargames Roundup), G3
Buyer's Guide (lots of mini reviews with ratings).
Issue 136, Oct 1999:
Pevan's Palm Pilot, Fun & Games, Deadwood, Torres, High Kings of Tara,
Goldsieber Games, Holzwurm, Buddel Bande, Fits, Machu Picchu, 7th Sea, Fight
City, RPG Roundup, Violence, G3 Buyer's Guide (lots of mini reviews with
ratings).
Issue 137, Nov 1999: Fun
& Games, Twitch, Tavener's Treasure Trove, Overthrone, SixMix, 6 Billion,
Dutch Intercity, Disk Wars, Explosiv, Piraten Poker, Immortal: Millennium,
Portal: Three Kingdoms, RPG Roundup, Zone of Control (Wargames Roundup), G3
Buyer's Guide (lots of mini reviews with ratings).
Issue 138, Dec 1999: Essen,
Pevans' Palm Pilot, Mike Siggin's Gamer's Notebook, Fun & Games, Chinatown,
Hornoschen, Anno 1452, The Ashes Of Empire, Remmi Demmi, Fruchtchen, The Big
Cheese, Red Box Warlord, Zone of Control (Wargames Roundup), G3 Buyer's Guide
(lots of mini reviews with ratings), Christmas Quiz.
Issue 139, Jan 2000: Mike
SIggin's Gamer's Notebook, Pevan's Palm Pilot, Fun & Games, Mordred, Apples
To Apples, Vino, Tohuwabohu, Vinci, Stephensons Rocket, Get Medieval,
Rosenkonig, Brawl, Essen, Babylon 5 Psi Corps, Zone of Control (Wargames
Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 140, Feb 2000:
Pevans' Palm Pilot, Starfarers of Catan, X-Net, Tokami, King of the Elves, Dog
Eat Dog, Space Beans, Schwein Gehabt, Octi, Games With The Relatives, Heir To
Merlin, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini
reviews with ratings), RPG Roundup.
Issue 141, Mar 2000:
Nuremberg Toy Fair, London Toy Fair, Fun & Games, Caesar & Cleopatra,
Settlers of Nuremberg, Die Mauer, Formel Fun, Elchfest, Kippit, Lao Pengh,
Ocean, RPG Roundup, Diabolo, Zone of Control (Wargames Roundup), G3 Buyer's
Guide (lots of mini reviews with ratings).
Issue 142, Apr 2000:
Pevans' Play After Play, Fun & Games, Mike Siggin's Gamer's Notebook,
Time's Up, Schrille Stille, Andromeda, Taj Mahal, Carolus Magnus, Apples to
Apples Expansion Set 1, Super Giant Monster Showdown, Cloud 9, Superhit,
Mirador, Tomb Raiders, RPG Roundup, Zone of Control (Wargame Roundup),
Tavener's Treasure Trove, G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 145, Jul 2000:
Pevans' Play After Play, Fun & Games, House Rules, Alles Fur Die Katz, New
England Railways, Bad Rules, Das Riff, Vampire, Axis & Allies: Europe,
NametraiN, Freeforms, Take Off, RPG Roundup, Zone of Control (Wargame Roundup),
G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 150, Feb 2001:
Pevans' Play After Play, Fun & Games, House Rules, Early G3, Castle,
Essen's Abstract Games, Mystick: Domination, Vox Populi, The Chicago Way, Pila.
Chebache, Forgotten Futures, Victory, Shogun - Total War, Freeforms, RPG
Roundup, Zone of Control (Wargames Roundup), Buyer's Guide (lots of mini reviews with ratings). This was the last issue published.
Games With Pencil And Paper, published by Dover Publications. 1993. Book.
Excellent. £4
Designed by Eric Soloman. No. players: 2+. Country:
American, Desc. by Andy.
Excellent games book by Eric Soloman containing rules
to 16 games by him and other authors, all playable with pencil and paper. The games are: Sprouts, 3D Noughts &
Crosses, Eleusis, Think of a Letter, Crystals, Hex, Middleman, Boxes,
Coincidences, Aggression, Battleships, Hangman, Go Moku, Subterfuge,
Letter-Strings, Buried Treasure.
Give Me The Brain, published by Cheapass. 1998. Packet. Excellent. £3
Designed by James Ernest. No. players: 3-8. Country:
American, Desc. by Eamon.
Card game, linked but separate to Lord of the Fries by
the same author. Set in the same fast food restaurant, players still work there
as undead short-order cooks, but this time there is only one brain available to
all of you, which makes it tricky sometimes to get the work finished!
Half Size Playing Cards, published by Play Time. Box. Good. £1.5
Designer Unknown. No. players: 1+. Country: Unknown,
Desc. by Andy.
Two decks of cards in a box the size of a standard
deck. The two decks have matching back
designs but one in red and one in blue.
Good quality cards.
Haliborange Family Car Games, published by Haliborange. ca.1985. Cassette case.
Mint. £2
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
A cassette tape and instructions for 20+ games to play
in the car. Could well be useful on
your next family holiday!
Here follows a selection of Quartet Games (Happy
Families)
Some possibly of interest to collectors, others for
playing with your 4-6 year old daughter/ niece/ granddaughter …
Animal Families, published by Piatnik. ca.1965. Box. Good. £1
Designer Unknown. No. players: 2+. Country: Austrian,
Desc. by Eamon.
Card game, 36 cards illustrating, in colour, groups of
animals from 9 species. A quartet collecting game, so has no rules because it
expects you to know them. This edition (No. 279) was distributed in Britain by
Benno Products of London.
Famous Cities, published by Piatnik. ca.1965. Box. Excellent. £3
Designer Unknown. No. players: 2+. Country: Austrian,
Desc. by Eamon.
Card game, 36 cards illustrating, in colour, groups of
cities from 9 countries. A quartet collecting game, so has no rules because it
expects you to know them. This edition (No. 287) was distributed in Britain by
Benno Products of London, and because of that, it is described on the box as
"A Happy Families Game" instead of a quartet game. I have had to
guess the age.
Flower Families, published by Piatnik. ca.1960. Box.
Two copies available: 1: Box shows wear: £2; 2: 1 box
end damaged: £2
Designer Unknown. No. players: 2+. Country: Austrian,
Desc. by Eamon.
Card game, 40 cards illustrated with varieties of
flowers. A quartet collecting game (with no rules as is usual with these
games). Product number 278.
Happy Families, published by Arrow. ca.1990. Box. Box poor. £1
Designer Unknown. No. players: 3+. Country: British,
Desc. by Eamon.
Card game, 36 cards in nine families of four. Very
nice bright colourful illustrations of Mr Bone the Butcher, Mrs Trim the
Tailor's wife, Master Dose the Doctor's Son , Miss Bun the Baker's daughter,
and so on. Complete with rules on the back of the box.
Happy Families, published by Chad Valley. ca.1960. Box. Box poor. £3
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 36 cards in nine families of four. Very
nice bright colourful illustrations of Mr Pint the Milkman, Mrs Sole the
Fishmonger’s wife, Master Chalk the Teacher’s Son , Miss Wood the Carpenter’s
daughter, and so on.
Part of the company’s Clifford Series.
Happy Families, published by Clifford. ca.1955. Box. Box shows label-tear. £1
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Card game. Cards show colour illustrations of
characatures of the family members. A quartet collecting game.
Happy Families, published by Cow & Gate. ca.1935. Box. Good for age. £6
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, the traditional game made as a promotional
item for the dairy firm Cow & Gate. They were particularly associated with
baby food, and used a baby called ‘Smiler’ as their trademark. Smiler appears
in one of the families, but judging by the age of his sister, not to mention
his parents, I think Smiler was adopted!!
Happy Families, published by Falcon
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Two copies available:
1: ca.1990. Box. Box shows wear. £0.50
2: ca.1980. Box. Excellent. £1
Card game, 36 cards in nine families of four. Very
nice bright colourful illustrations of Mr Chop the Butcher, Mrs Stitch the
Tailor’s wife, Master Pill the Chemist’s Son , Miss Dough the Baker’s daughter,
and so on. Complete with rules on the back of the box.
Happy Families, published by H P Gibson & Sons. ca.1910. Box. Good. £10
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 52 cards beautifully illustrated examples
of 11 families, Mr Clamp the Carpenter, Mrs Fin the Fishmonger’s Wife and so
on. No rules but these generic games were often made without rules as everybody
knew them.
Happy Families, published by Jaques. ca.1890. Box. Good. £8
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Special notes: No idea if it is really this old,
though it fits Eamon's description.
Card game, 48 cards, considering their age, in pretty
good condition although one card is creased. The game is so familiar, it was
never issued with rules. As the box says “Consisting of forty-eight Cards of
Grotesque Characters, Beautifully Printed in Colours”.
Happy Families, published by Unknown. ca.1905. Box. Good. £6
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Early game of Happy Families. My guess would be around 1900-1910 but I am
not an expert. There are no rules and
no indication of manufacturer only 'Made In England' on the front. The cards
show wear and a few have creases, but they are not severe. 36 cards printed in
colour.
Jaques’ Original Happy Families, published by Pepys. ca.1960. Box.
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Two copies available:
1: Good. £4
2: Box poor. £3
Card game, 44 cards featuring 11 families. This is a
facsimile of a pack first published by Jaques in 1851, and it features their
gallery of ‘grotesques’.
Noddy's Happy Families, published by Purnell & Sons. ca.1950. Packet. Poor. £1
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Andy.
There is no indication of the date of this set of
cards, but it is clearly pretty old, perhaps 1950's. Not sure.
While listing this kind of thing, here are some
different Snap versions too:
Snap, published by
Arrow. ca.1975. Box. Box good, cards excellent. £1
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 36 cards (in near-mint condition) featuring
cartoon illustrations of characters.
Snap, published by John
Jacques. ca.1900. Box. Box fair, cards good.. £4
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Special notes: Photocopied rules only. One end of box missing.
Card game.
This version shows an odd assortment of characters with rather odd
captions. Very much a product of its
time, though I am not exactly certain about when that was ...
Snap/Pelmanism, published by Oxfam. ca.1975. Box. Good. £1
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, the cards feature colour illustrations of
poor people in Third World countries. Obviously made for charity. No rules but
never had them because Snap and Pelmanism (Pairs) are such common games.
Animal Snap, published by Tower Press. ca.1960. Box. Good. £2
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 36 cute cards of animals in human dress.
Game Of Snap, published by C.W.S.. ca.1955. Box. Good. £5
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Eamon.
Card game and advertising related. A promotional game
for the London and Scottish Co-Operative Society. 48 attractive cards,
illustrating the transporting and history of tea. The backs of the cards
illustrate an advert for The Rose of the Orient brand of tea. No rules but
never sold with rules (it was considered that everyone knows the rules of
Snap).
PG Tips Snap, published by Brooke Bond. ca.1990. Box. Mint. £1
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, a promotional item, being a pack of cards
featuring pictures from various PG Tips tea adverts, the ones featuring the
family of monkeys..
Rice Krispies Snap, published by Kelloggs. 1981. Box. Box shows wear. £1
Designer Unknown. No. players: 2+. Country: British,
Desc. by Eamon.
Card game, 36 cards plus a rules card. The Snap
pictures feature characters from television adverts for Rice Krispies breakfast
cereal.
Snip Snap, published by Michael Stanfield. 1968. Box. Good. £1
Designed by Eric Wagstaff. No. players: 2+. Country:
British, Desc. by Eamon.
Snap variant to prepare people for the brave new world
of decimal currency. As well as direct
matches as in Snap, if a decimal amount of currency is equal to a pre-decimal
amount then Snip-Snap can be called.
And now back to normal:
Haunted House Game, published by Falcon. ca.1980. Box. Good. £2
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Eamon.
Memory game as players aim to match up the spooky
pictures and score accordingly.
Haunted Wood, published by Ravensberger. 1983. Box. Good. £5
Designed by Gerhard Schittenhelm. No. players: 2-4.
Country: German, Desc. by Andy.
Distributed by Fisher Price in the UK. This is a children's dice game, in which the
players' pieces must move through a wood, and get the chance to knock
opponents' pieces back a bit as they go, but also at a couple of obstacles some
cooperation is needed to progress. The
board shows an enchanted wood full of ghosts, goblins and other monsters.
Hexentanz, published by FX Schmid. 1989. Box. Good. £9
Designed by Bjorn Holle. No. players: 3-6. Country:
German, Desc. by Eamon.
Special notes: 1 edge of the box base is damaged.
Clever memory game involving remembering pictures
underneath identical witches’ hats. These hats ‘dance’ round the board, not
helping the memory banks! Game of the Year Nominee, 1989.
Hornet Leader, published by GMT Games. 1991. Box. Excellent. £17
Designed by Dan Verssen. No. players: 1-2. Country:
American, Desc. by Andy.
Special notes: Also included is GMT's C3i Vol. 1 No. 2
which has several articles on Hornet Leader.
Hornet Leader is an exciting solitaire game that
challenges you to command squadrons of F/A-18 Hornet strike-fighters in an
almost endless variety of combat missions. From the decks of U.S. Navy carriers
you lead your squadron against 26 different target types - from naval strikes
and fleet air defenses to fighter sweeps and ground attacks.
I Think You Think I Think, published by TSR. 1984. Box. Good. £5
Designed by M. Boggs. No. players: 2-6. Country:
American, Desc. by Andy.
This party game tests the players' insights into the
others' real-life views. Points are won
by predicting an opponent's answers to questions of ethics, behavior,
preference, etc, or by betting on which of your opponents will correctly
predict your answers.
Investor, published by ScaMaTra. 1984. Box. Box good - contents unpunched. £13
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Eamon.
Promotional board game, a direct result of the growth
of private ownership of shares in Thatcher’s Britain. Sponsored by various
share dealing companies and the Daily Telegraph, you wheel and deal in 40
companies actually quoted on the UK Stock Exchange.
King Of The Elves, published by Rio Grande Games. 1999. Box. Excellent. £9
Designed by Alan R Moon. No. players: 2-6. Country:
American, Desc. by Andy.
Card game version of Spiel Des Jahres game Elfenland,
and shares the same graphics and ideas.
However this time in order to travel around Elfenland the players play
cards to represent the paths between realms, and play cards to travel over
these paths, and there is no board.
Konig Der Elfen, published by Amigo. Box. Excellent. £8
Same as King of the Elves above, but the original
German version.
La Strada, published by Kosmos. 2004. Box. Mint - still in shrink. £14
Designed by Martin Wallace. No. players: 2-4. Country:
German, Desc. by Andy.
Players take the part of a north Italian trading
company, and must dispatch wagons to find customers. However, competition is
fierce. Larger towns are more
lucrative, and profits are greatest when not shared with others.
The board is set up differently each time and roads
are laid using tiles. A clever network
creation game which plays swiftly.
La-Trel, Designer Unknown. No. players: 2. Desc. by Eamon.
Two versions available:
1: Published by ASS. 1994. Box. Good. £8. German
edition.
2: Published by Millenium 2 Games. 1994. Box. Good.
£8. British edition.
High quality abstract game with 2 teams of 18
multi-shaped plastic pieces. A chess-like feel to it with special moves for
each type of piece. Includes three levels of play.
Liberte, published by Warfrog. 2001. Box. Mint - still in shrink. £22
Designed by Martin Wallace. No. players: 3-6. Country:
British, Desc. by Andy.
Liberté is an election game set at the time of the
French Revolution. In it the three main factions (Girondins, Jacobins and
Royalists) try to gain control of the Government. The players strive to be the
most effective backer of the winning side.
Play is card driven, and wooden blocks are placed on the board with
clever stacking rules. The game can end
in several ways so you have to watch out in case there is an unexpected ending
which may well foil your plans.
Recommended.
Long Winding Road, published by Lambourne. 1997. Packet. Excellent. £10
Designed by Terry Goodchild. No. players: 1+. Country:
British, Desc. by Andy.
Statistical marathon race simulation. 40-70 runners generally
start the race but as it goes on they split into groups as the runners decide
they can't stick the pace or prefer a faster pace, and tail enders drop off the
groups. Different procedures apply as
the race goes on and the runners get more tired.
Designed by Alfred Leonardi. No. players: 2. Country:
American, Desc. by Andy.
Character book for the Lost World system. You need any
two to play. Each player has a
character sheet listing attack moves that character can make, and how effective
they are likely to be. Players choose
moves simultaneously and a clever yet simple system determines the result,
which is shown in picture form - you get to see what your move did to your
opponent. Sometimes a player is highly
restricted in what they can choose to do and that gives the other player an
advantage. Highly Recommended.
1002 - Skeleton With Scimitar, Excellent. Special
notes: Chessex edition
1004 - Giant Goblin + Mace, Excellent.
1018 - Man In Plate + Sword & Shield, Excellent.
8604 - Chiron, Magical Centaur, Mint. Special notes:
Flying Buffalo edition
Lucky Loop, published by Queen Games. 2003. Box. Excellent. £14
Designed by Karsten Hartwig, Wolfgang Panning. No.
players: 2-6. Country: German, Desc. by Andy.
Dice and card game in which players can choose how
hard a series of aerobatic tricks they wish to undertake and then make a series
of dice rolls to determine how well they achieve these goals. The problem is that the harder tricks score
more points, so it is easy to get greedy and go for too ambitious a sequence
and come away with nothing. While there
is definitely luck, there is also skill in setting yourself the right
challenges at the right times.
Master Labyrinth, published by Ravensburger. 1991. Box. Excellent. £10
Designed by Max J Kobbert. No. players: 2-4. Country:
British, Desc. by Andy.
Different, but related to Labyrinth. The board is made
up of tiles showing sections of a maze and players push in a new tile changing the
board quite dramatically each turn, and then move their playing piece around
the maze trying to get to the current target before anyone else does. There is much more direct competition for
the tokens in this as compared to 'Labyrinth'.
Very elegant design.
Maya, published by
Abacus Spiele. 2003. Box. Excellent. £14
Designed by Bernd Eisenstein. No. players: 3-5.
Country: German, Desc. by Andy.
Card and board game in which players vie to contribute
most toward building 4 Mayan pyramids in order to win the favour of the
gods. Firstly cards are played at the
quarries to claim building blocks, and gain special actions and then the
building blocks are built into pyramids.
There are a number of clever rules to give additional tactical decisions
and bonuses for majorities in either quarries or pyramids as well as special
rules you need to keep an eye on in the pyramids lest your blocks collapse and
become useless.
Miniature Wargames Issue 15, published by A.E.Morgan Publications. 1984.
Magazine. Good. £1.5
Designed by Duncan Macfarlane. Country: British, Desc.
by Andy.
Nicely produced 48 page magazine with some colour
pictures. Covers the miniature wargames
hobby and related topics. Articles this
issue: Storming The Schellenberg, Warriors & weapons of the Chariot era,
Kamikaze in miniature, Fiasco 84 report, English tactics in the hundred year
war, Battle of Worcester, Two ladies of old Japan, Book reviews, The infantry
platoon in Normandy.
Minister, published by Pelikan. ca.1970. Box. Good. £10
Designed by Rudi Hoffmann. No. players: 2-4. Country:
German, Desc. by Eamon.
Original version. Election game where you try to get
your Party Leader into a top ministerial position before you have to retire at
the age of 65. Dice are used, but not in
the normal way, and there is always plenty of choice.
In fact, you need to make many decisions throughout
your political campaign.
Mit List Und Tucke, published by Berliner
Spielkarten. 1998. Box. Excellent. £6
Designed by Klaus Palesch. No. players: 4-6. Country:
German, Desc. by Andy.
Trick-taking card game. There are several twists -
players don't have to follow suit, and the loser of a trick leads to the next
trick. Along with an unusual scoring system this makes for an interesting
variation. Very well thought of by many who like this type of game.
Mummy Rummy, published by Gamewright. 1994. Box. Good. £7
Designed by Monty Stambler. No. players: 2-5. Country:
American, Desc. by Andy.
Card game, with 45 cards representing Egyptian
treasures. These cards have part images on them, and the aim is to collect
whole images. Very attractive cards and an interesting Rummy variant. Received Parents Choice Award 1995.
Murder A La Carte - Un-Happy Hour, published by Bepuzzled. 1994. Box. Good. £7
Designed by Larry Zacher. No. players: 6-8. Country:
British, Desc. by Andy.
Murder mysery dinner party kit for 6-8 players. Includes invitations, place cards, cassette
tape, character booklets, party planner booklet and secret clues. This mystery is set in a Chicago bar, with
Dexter Doyle being shot when the lights go out.
North Sea, published by Waddingtons. 1975. Box. Good, but box taped. £5
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Eamon.
Promotional game made by Waddingtons for Shell and the
Robert Gordon Institute of Technology in Aberdeen. Players move round the edge
of the board preparing to search for oil in the oil fields in the centre of the
board.
Olympics, published by Starlight. 1981. Box. Good. £4
Designed by S Scorer. No. players: 2+. Country:
British, Desc. by Eamon.
Family game of various sporting events. Interesting
idea in the rules allows all the events to be played simultaneously. Your
positional play in one race, for example, might advance you in another race.
On Assignment With National Geographic, published by NGS. 1990. Box. Excellent. £4
Designed by Margaret McKelway. No. players: 2-4.
Country: American, Desc. by Andy.
Trivia game with loads of cards. Published by the
National Geographic Society, and presumably sold through their magazine, and
the questions relate to anything which might appear in this magazine. Some of
the cards have very attractive photographs, and the object is to collect sets
of these. Also the board shows a
political atlas style map of the world, again very nicely done.
Operation, published by MB Games. 1996. Box. Excellent. £6
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Andy.
Fun family game in which the players take it in turns
to extract various organs from an unfortunate patient. This is done using a pair of metal tweezers
and should the tweezers touch the metal side of the hole being operated on an
alarm sounds and that operation fails!
Silly, but fun.
Peter And The Wolf, published by Pepys. 1947. Box. Good. £10
Designed by Tom Shaw. No. players: 2-5. Country:
British, Desc. by Eamon.
Card game, film related, with 44 cards featuring
illustrations from the Disney film called Make Mine Music. This was a film that
had several stories within it, and this was the fable about the little boy who
cried "Wolf!". The cards are in full colour, and also carry a little
text at the bottom, so that if you read them in sequence, it tells you the
story. Although not the oldest Pepys game, this one does not often turn up. I
suspect it is much collected by Disney fans as well as card game collectors.
Play Better Soccer, published by Dubreq. 1981. Box. Good. £6
Designer Unknown. No. players: 2. Country: British,
Desc. by Eamon.
Card game, 52 cards featuring events in a football
match and two cards to help you draw up the board you will need to be able to
play the game. They obviously decided that putting a board with the game would
make it too expensive! Essentially the cards move you back and forth on the
pitch, or cancel out opponent's moves. most cards also include a footballing
tip from Kevin, who is photographed on the box.
Pocket Trivia Teens Game, published by Hoyle. 1984. Box. Good. £1
Designer Unknown. No. players: 2+. Country: American,
Desc. by Eamon.
Card game, 53 cards and a rules card. A simple
question and answer game.
Power Barons, published by Milton Bradley. 1986. Box. 1 box corner + edge split. £14
Designer Unknown. No. players: 3-4. Country: Canadian,
Desc. by Eamon.
Three-dimensional business game in a huge box, full of
plastic components with 4 of the most impressive playing pieces you will ever
use in any game. Each player is trying to become the most powerful person in
the world, whether that be powerful as a capitalist, or a politician, or even
someone on the other side of the law. Played on a map of the world, this game
is essentially a card game, with the results of the card play being translated
into actions on or around the board.
Princes Of The Renaissance, published by Warfrog. 2003. Box. Mint - still in
shrink. £20
Designed by Martin Wallace. No. players: 3-6. Country:
British, Desc. by Andy.
Players take on the roles of Condottiere Princes and
gain influence over 5 cities. However
the fortunes of these cities will rise and fall according to battles they fight
against each other. Players gain
influence in the cities and manipulate battles to their advantage, and may also
buy special action cards to give additional advantages. VPs are gained by
having influence in the dominant cities at the end of the game and by winning
battles. Considered one of the best new
games at Spiel 2003.
Pursue & Destroy Issue 16, published by First Echelon. 1980. Magazine. Good. £1.5
Designer Unknown. Country: American, Desc. by Andy.
Wargaming magazine.
This issue's main articles include: Hannibal , The French at Yorktown,
Kingmaker Variant, Tank Addenda;Games Reviews of: 38th Parallel, Von Manstein, Crete
1941, The Pre-Dreadnought Era, Arab Israeli Wars, DNO.
Quatrogammon, published by The Quatro Company. 1982. Box. Good. £8
Designed by Richardo Chavez-Munoz. No. players: 2-4.
Country: British, Desc. by Andy.
This is a backgammon variant played on a circular
board for 2-4 players, each having their own set of pieces. Different initial setups are provided for
each of 2, 3 and 4 players and longer and shorter games can be played by
varying setups too.
Ridiculous Riddles, published by Waddingtons. 1987. Box. Good. £4
Designed by Gyles Brandreth. No. players: 2+. Country:
British, Desc. by Eamon.
Card game, 51 cards + 4 rules cards. The games (there
are three different ones plus a variation) are all based on puns and
riddles. The cards show several jokes /
riddles each (the type that you might find in Christmas crackers) and there are
over 300 different ones in total.
Robin - The Boy Wonder, published by Whitman. 1978. Box. Good. £2
Designed by D.C.Comics. No. players: 2-4. Country:
British, Desc. by Andy.
Card game with a Batman and Robin theme. The game itself is simply a case of playing
cards simultaneously and comparing values - highest wins, and repeat until only
one player has cards left.
Rook, published by
Parker. 1964. Box. Good. £6
Designed by George S Parker. No. players: 2-7.
Country: American, Desc. by Eamon.
The game itself is fairly common in America (although
unsold in Europe). A card game, 56 cards in 4 suits of 14 cards. The basic game
is a trick-taking game where you bid for the right to name trumps (and thus the
number of tricks you will win. However, this is merely the tip of the iceberg,
as there are masses of variations.
Round The World, published by Pepys. ca.1960. Box. Poor. £2
Designer Unknown. No. players: 2-5. Country: British,
Desc. by Eamon.
Special notes: 1 Box end missing, 2 cards replaced
with photocopies.
Card game, 44 cards featuring famous places round the
world. Although pre-dating it by several decades, this is a Uno variant, a
similar system to the same company's Speed.
Round The World Yacht Race, published by Counter Products. 1980. Box.
Designed by John Ridgway. No. players: 2-6. Country:
British, Desc. by Eamon.
Two copies available:
1: Box shows wear. £3
2: Good. £4
Sailing race game, the designer made his name sailing
single-handed across the globe. Six plastic yachts, and movement affected by
dice and cards.
Ruffhouse!, published by Parker. 1979. Box. 1 Box corner split. £3
Designer Unknown. No. players: 2-4. Country: Canadian,
Desc. by Eamon.
Game of deceit and double-cross. A 'round-the-board'
game but with good interaction as players lie and cheat their way to a paltry
winning score of just five points.
Crazy race game with elements of gambling (playing the odds against
certain die rolls turning up).
Run Chase, published by Games Unlimited. 1981. Packet. Mint. £3
Designed by Eamon Bloomfield. No. players: 1-2.
Country: British, Desc. by Eamon.
Statistical cricket game, with a good 2-player
non-statistical option. Based on the Limited Over League held on Sundays. The
system for checking every delivery for 40 overs, but without actually having to
check every delivery, is very clever.
Schoko & Co, published by Schmidt. 1989. Box. Good. £27
Designed by Y Hirschfeld & G Monnet. No. players:
2-4. Country: German, Desc. by Andy.
Highly rated business game as players manage their
chocolate factory. They must hire staff, buy cocoa, make the chocolate, and
then sell it. An unusual item for this company who usually make family games,
and not gamer's games of this calibre.
I also have a set of house rules I will supply which for me improve the
game even further.
Schraumeln, published by F X Schmid. 1992. Box. Excellent. £8
Designed by Urs Hostettler. No. players: 3-8. Country:
German, Desc. by Eamon.
Special notes: This set has English card translations
pasted over the German on the cards.
Extraordinary game from the wacky inventor of Kremlin
and Ein Solches Ding. Players are Druids, meeting at the temple to read out
their scrolls which introduce new rules, patterns of play, and events. Players try to collect as many plums as
possible from the temple garden.
Schwerpunkt Issue 1, published by 3W. 1993. Magazine. Good. £1.5
Designer Unknown. Country: American, Desc. by Andy.
Magazine dedicated to the support and expansion of 3W
games. Articles this issue include: Operation Barbarossa: The Southern Wing,
Savlo!, Salvo II, Blitzkrieg in the South, Deisgner Profile: Rob Markham,
Starting a Games Company, Raid on Richmond, The Campaigns of Frederick The Great,
Clarifications & Errata.
Sky Runner, published by Ravensburger. 2000. Box. Good. £12
Designed by Joel Sevelin, Erik Karlsson & Dan
Glimne. No. players: 2-5. Country: German, Desc. by Eamon.
Race game, but unusually played up the
three-dimensional board. Players aim to scale the skyscraper. Cards are played simultaneously to bid for
new cards or instead use cards. The
cards won allow your man to climb, get onto a ledge or force another climber
back down a bit. Interesting variation
on the all play a card simultaneous mechanism.
Light but fun.
Sky Trails, published by Russell. 1951. Box. Excellent. £9
Designer Unknown. No. players: 2+. Country: American,
Desc. by Eamon.
Card game, 48 very unusual cards. Half of them relate
to destinations, and the other 24 feature parts of a map of the world. These
map cards are collected to form routes to the destinations. The box is very
neat as well, and says ‘Vol. IV’ on it, suggesting there were other games in
similar packaging.
Slick, published by
Rostherne. 1988. Tube. Good. £9
Designed by David Watts. No. players: 3-6. Country:
British, Desc. by Eamon.
A business game between competing oil refineries. Made
privately by David (designer of Railway Rivals). Each player must build refineries
and then distribute their oil around the country.
Speed, published by
Adlung Spiele. 1996. Box. Mint. £4
Designed by Reinhard Staupe. No. players: 2. Country:
German, Desc. by Eamon.
Card game, over 50 cards with 3 features on each card,
a colour, a shape and a number. Players race against each other to play off
these cards onto stacks simultaneously. This gets quite manic at times, but it
is fun and fast. It was on the 1996
German Spiel Des Jahres list too.
Speed, published by
Pepys. Box.
Designer Unknown. No. players: 2-5. Country: British,
Desc. by Eamon.
Three copies available:
1: ca.1950. Box poor, contents good. £5, Special
notes: Original rules missing, but copy provided. Early edition.
2: ca.1950. Box and 2 cards damaged. £3
3: ca.1960. Box poor, contents good. £5
Card game, 44 cards featuring lots of things that go
fast (trains, planes, etc.), all real-life and beautifully illustrated.
Although it pre-dates it, this is a similar (but better) game to Uno, with
transport or animals ranked in their
'suit' according to their speed. Perhaps one of the
most famous Pepys games.
Spelling Bee, published by Waddy Productions. ca.1920. Box. Box shows wear. £3
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Special notes: Good condition for its age
Card game. Two
decks of cards provided each card shows one two or three letters, or a prefix,
suffix or affix. Some cards are exposed
and players try to spot words which can be made up from the part words shown,
and these are then collected.
Spillikins, published by W & S.B.. ca.1930. Box. Box shows wear, good for age.
£9
Designer Unknown. No. players: 2+. Country: German,
Desc. by Eamon.
The nicest version of Pick-Up Sticks you are likely to
see, with a box full of wooden long-handled tools, like hoes, rakes and
axes. Made in Germany but rules are all
in English. Date is very approximate -
could well be older.
Spots And Stripes, published by Arco Playing Card Co.. ca.1970. Box. Good. £2
Designer Unknown. No. players: 2+. Country: American,
Desc. by Andy.
A set of very colourful cards with spots on one end
and stripes the other end plus a few wild cards. Players play a domino-like matching game with these cards, trying
to get rid of the cards from their hands.
Star Quest Starter Deck, published by White Buffalo Games. 1995. Box. Mint.
£1.5
Designed by Glenn Alpaugh & John R Doughty Jr..
No. players: 2-8. Country: American, Desc. by Eamon.
CCG. Each starter deck contains 53 cards which is
enough for one player to play with.
Each player has a Home World in Age of Pax Galactica, a future where
space is dominated by five Regencies. Each Regent leader must defeat his
opponents by using a mixture of trade and war. Premier edition. Cards are
illustrated in full colour. Price is
per starter deck.
Star Trek: The Next Generation Limited Edition Starter, published by Decipher Inc. 1994. Box. Mint. £4
Designed by Technical Game Services. No. players: 2+.
Country: American, Desc. by Andy.
CCG. Starter deck for this licensed card game. The
deck contains 60 randomly selected cards, enough for 1 player to start playing.
Sticks 'N' Barrels, published by Discovery Toys. 1988. Box. Good. £6
Designed by Philip Shoptaugh. No. players: 2. Country:
American, Desc. by Andy.
Abstract game in which the players place sticks and
barrels (some solid, some hollow) onto a 7x7 grid. The objective is to be the first to create one of three 5 piece
patterns. Since both a stick and a
hollow barrel can share the same space the thought process involved can be
quite tricky. Nicely made board and
pieces.
Stimmvieh, published by Meyer. 1998. Box. Good. £7
Designed by Andrea Meyer. No. players: 3-5. Country:
German, Desc. by Eamon. Special notes: No. 33 of 200.
Card game, printed in a limited edition of 200. Political election themed game. Players use influence cards to obtain votes
and donations. The players who get the
most votes get to double the value of their donations, and whoever has the most
donations wins.
Stormy Seas, published by Binary Arts. 1997. Box. Excellent. £8
Designed by Hiroshi Yamamoto, Harry Nelson. No.
players: 1. Country: British, Desc. by Andy.
British version of this game/puzzle by an American
company. This is related to sliding
block puzzles, but is a very much nicer item than that might imply. There are 8 removable double sided wave
sliders which can each be put in 96 positions. Add to this a ship which you are
trying to navigate through gaps in the waves and other ships which get in the
way and limit movement and you have some mind bending puzzles to solve. 40 puzzles each with its own setup on a card
are provided to challenge you. Finally
the components are all solid plastic, but look and feel really good - a
pleasure to handle.
Strategy & Tactics Magazine,
Country: American, Desc. by Andy. Condition varies, and some have the original
game with them and some don’t (see description of each issue). Even without the
game they are still a good read, and a useful source of articles on other
games. Major articles are listed for
each issue.
Issue 20 Good £1.50. The Luftwaffe Land Army, Bastogne, Anzio Beachhead, Games Reviews by Sid Sackson, Books for Wargamers, Wargamer's Notebook.
Issue 29 1971 Cover rather
grubby £1.50. The Blitzkrieg, The War In The Pacific 1941-43, U.S.N. War In The
Pacific 1941-43, Sackson on Games, Origins of World War II, Book Reviews, Power
Politics.
Issue 48 1975 Excellent
£1.50. Sixth Fleet, Global War, 1974 Annual SPI Report, Reviews.
Issue 52 1975 Excellent
£1.50. Oil War, Island War (U.S. vs Japan 1943-45), Reviews.
Issue 59 1976 Good £1.50.
The Plot To Assassinate Hitler 1938-44, The Russo Japanese War, Reviews,
Current Military Affairs (as of 1976!).
Issue 60 1977 Good £1.50. Road
To Richmond 1862, After The Holocaust, Current Military Affairs (as of 1977),
Reviews.
Issue 69 1978 Good £1.50.
Tannenberg - Opening Battles 1914, The Next War, The Neutron Bomb, 30 Year War
Logistics, Current Military Affairs (as of 1978), Reviews, Kharkov Errata.
Issue 74 1979 Good £1.50.
Ney vs Wellington - Battle of the Quatre Bras, The Credibility of Deterrence
(U.S. vs Soviet Union), Current Military Affairs (as of 1979), Panzer Battles
Errata, Artillery Before Gunpowder.
Issue 75 1979 Good £1.50.
Napolean's Art of War (Eylau & Dresden), Special Forces, Artillery at
Gettysburg, Modern Tank Ammunition, Current Military Affairs (as of 1979!),
Reviews.
Issue 89 1981 Good £1.50.
Sicily - The Race for Messina 1943, Lee vs McClellan 1862, Historical Data
& Analysis, Reviews.
Issue 92 1983 Good £1.50.
Iwo Jima 1945, The Rise & Fall of the British Empire, Historical Data &
Analysis, Richard Berg on Games, Eastern Front 1941 Computer Game, Reviews, Das
Boot Film Review.
Issue 95 1984 Good £1.50.
Soldiers of the Queen (Isandhlwana & Omdurman), The Age of Imperialism,
Historical Data & Analysis, Berg's Games Reviews, Book Reviews, Couputer
Wargaming, Moves Section (inc getting games published, replays, and previews).
Issue 99 1985 Excellent
£1.50. Thunder at Luetzen 1812, GenCon - Winning Miniatures, Historical Data
& Analysis, Berg's Review of Games, Computer Boardgame Design - Algorithms,
Computer Wargames, Book Reviews, Moves Section (inc. previews, Trail of the
Fox, and classifieds).
Issue 121 1988 Excellent
£1.50. Had a game originally: The Indian Mutiny 1857, The Battle of Ypenburg,
The South After Yorktown, Hotspots - Potential Wars, Historical Data &
Analysis, Errata for Manchu & Unconditional Surrender, Book Reviews.
Issue 126 1989
Excellent £1.50. Had a game originally:
Beirut Under Fire, Warfare in the Modern World, Kia's On Grenada (US Special
Operations), Cuba's Expeditionary Force
In Angola, Historical Data & Analysis, Errata, Letters.
Issue 132 1990 Excellent £1.50. Had a game originally:
Iron Cross (Man to Man conflict on the East Front 1941-42), The Gladiators
(Roman Times), Variant for Beirut 82, Proliferation of Weapons of Mass
Destruction in the 3rd World, Historical Data & Analysis.
Issue 133 1990 Good £1.50.
Summer & Smoke (Baton Rouge, Mississippi River 1862), Iran / Iraq War,
Britain and the Diffusion of Seapower 1895-1905, Historical Data &
Analysis.
Issue 152 1992 Mint - Game
included and unpunched. £7. Case Green - The War For Czechosloakia 1938 (This
issue's game. 2 players, 2 days per turn), Great Military Leaders, American
Civil War - Tactical Doctrine, Alexander The Great's Successors, Letters,
Tactical Notebook.
Special Edition 2 1983 Good
£1.50. The Soviet Navy, The Road to Antietam, Battle Over Britain Update, Air
War, 3D Conflict in the Persian Gulf, Wellington's Victory - Variations,
Expanded Rapid Deployment Force.
Subbuteo Table Soccer, published by Subbuteo. ca.1970. Box. Good. £5
Designed by Peter Adolph. No. players: 2. Country:
British, Desc. by Eamon.
Box of components in mostly good condition (missing
one flag and one flag broken. Includes two teams, pitch, goals, etc, in the
Club Edition box. No rules. If you are interested but would beed the rules let
me know and I'll see if I can get hold of a copy of them - if anyone has a copy
please let me know - I'll reimburse your for photocopies.
Sum-It, published by Sum-It. ca.1930. Box. Good. £4
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Eamon.
Card game. First edition. 60 cards, mostly with
amounts of money on them. Players try to collect cards totalling an amount
shown on your Sum-It card.
Tal Der Konige, published by Franckh. 1991. Box. Excellent. £50
Designed by Christian Beierer. No. players: 2-4.
Country: German, Desc. by Andy.
The Valley of the Kings. A game of pyramid building,
with the unusual mechanism that when the central pyramid is built (unused
blocks from all players go into this), the game ends. Masses of chunky wooden
blocks in several colours make the game exceptionally attractive during
play. It comes in a triangular
box. Players manoeuver their workers
and overseers around the board to claim building sites and bid with bidding
tiles to obtain blocks.
Recommended. I also have some
house rules I can include which in my opinion make the game even better.
The Duelist Issue 6, published by Wizards of the Coast. 1995. Magazine. Mint - still in
packet. £2.5
Designer Unknown. Country: American, Desc. by Andy.
Wizard's Official Magic: The Gathering magazine. Always very colourful and full of
interesting MtG articles. This issue
includes: The Creation of Chronicles, Cantrip Spells, Deckbuilding, Cluster
(Combo) Decks, Sealed Deck Play, Icy Manipulator, How Magic was Born, Ice Age
Explored, Teaching a Novice, MtG in the Netherlands, Everway RPG, Rob Alexander
the Artist, Top 10 Ice Age cards, Sim City CCG, Rage CCG, Shadowfist CCG, Magic
Leagues, House Rules, Chronicles Picks, Richard Garfield's Lost In The Shuffle,
Magic Puzzles, Chronicles & Ice Age Lists, Rulings & Errata.
The Faraway Tree, published by Pepys. ca.1955. Box. Box poor, contents show wear. £3
Designed by Enid Blyton. No. players: 2-4. Country:
British, Desc. by Andy.
Card game.
Players try to play cards numbered 1-9 in that order, but may also play
penalty cards to hinder opponents. The
cards are nicely illustrated as you would expect from Pepys.
The Fishing Game, published by Anglepen. ca.1980. Box. Good. £7
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Fishing game in which the large board shows a gridded
lake onto which fish are placed.
Players use very nicely made metal angler figures with fishing rods
either from the banks or from the island (using metal boats). Lines are cast and hooks positioned on the
board. There are rules about not
crossing lines with other players. If a
fish is close enough to a hook then it takes the bait, and a struggle to land
it ensues. The weight of any fish
landed is recorded and players try to return home with the biggest catch.
The Great Khan Game, published by TSR. 1989. Box. Excellent - unpunched. £14
Designed by Tom Wham & Richard Hamblen. No.
players: 2-6. Country: American, Desc. by Eamon.
Fun fantasy board game set (completely irrelevently)
in the world of TSR’s Forgotten Realms. You can use your might to overcome your
enemies, or stage coups and put your stooge on the throne. You will meet
leaders like Grand Wizir Nechamin, Badmuddin the Bald and Umgook the Tusk
Eater. Essentially a card driven
whimsical war game.
The Grenadier Issue 35, published by Jeffry Tibbetts. 1989. Magazine. Good. £2
Designed by Jeffry Tibbetts. Country: American, Desc.
by Andy.
Formerly a GDW magazine. Magazine which focused on
Wargames. This issue articles include:
ASL Synopsis and Analysis, Balloon Buster + Variant, Europe & The Middle
East, Short Reviews, Dreadnoughts, Napolean at Waterloo, More Even Shorter
Reviews.
The Legend Of Robin Hood, published by OSG. 1979. Packet. Good. £7
Designed by Joe Bisio. No. players: 2. Country:
American, Desc. by Eamon.
Special notes: Map is mounted on picture-board, and
also included are various magazine articles on the game.
First edition, later reissued by Avalon Hill. Uses the
legend as a basis for a fun game built around the main characters (Robin, Maid Marion,
Friar Tuck, etc.), and the famous stories such as the Archery Contest and Maid
Marion's wedding plans.
The Mad Magazine Game, published by Parker. 1979. Box. Mint. £7
Designer Unknown. No. players: 2-4. Country: American,
Desc. by Eamon.
Super silly game (as you would expect from the
publishers of Mad magazine). Lose all your money to win. The board is
illustrated by Mad artists like Don Martin. The magazine's character Alfred E
Neuman features prominently throughout.
The Rescuers, published by Whitman. Box. Box shows wear. £3
Designed by Michael Stansfield Products. No. players:
3+. Country: British, Desc. by Andy.
Walt Disney's Rescuer's themed version of Old
Maid. Players discard pairs and offer
their hand to neighbours to pick from unseen.
Whoever ends up with the odd card out wins.
The Secret Seven, published by Pepys. ca.1955. Box. Box poor, contents good. £8
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Eamon.
Card game, 44 cards featuring characters from the
Secret Seven range of adventures written by Enid Blyton. A variation of the
playing card game Sevens.
Thunderbolt Apache Leader, published by GMT Games. 1991. Box. Good. £15
Designed by Dan Verssen. No. players: 1-2. Country:
American, Desc. by Andy.
Thunderbolt / Apache Leader is an exciting solitaire
game that challenges you to command teams of A-10 Thunderbolt tank-busters and
AH-64 Apache attack helicopters on battlefields around the world. You select
the best mix of aircraft, weapons, tactics, and crew to suppress air defences,
neutralise tank columns, pound troop concentrations, and duel helicopter
gunships. It is based on the popular
Hornet Leader system.
Time Line, published by Cheapass Games. 2003. Packet. Excellent. £2.5
Designed by James Ernest. No. players: 2-5. Country:
American, Desc. by Andy.
The players are time travelling traders, travelling
throughout time collecting goods and then selling them for great profit in the
future. Cards are used to form a
playing grid showing timelines weaving across it. Players can moveeither vertically across time lines (normal
travel) or along a time line (time travel), however, whenever a player buys
goods the time lines are altered changing where one would have to go to sell
for best profit. As usual with this company
you have to supply quite a few games components yourself in order to play.
Totopoly, published by Waddingtons. Box.
Designed by Walter Lee & Roy Vincent Palmer. No.
players: 2-6. Country: British, Desc. by Eamon.
3 copies available:
1: ca.1960. Box fair, but taped. £15. Metal horses.
2: ca.1960. Good. £18. Metal horses.
3 1972. Box base is indented. £15 Plastic horses
unlike earlier versions.
Classic game of horse-racing. Change the end rules
(make it that most money wins rather than the winner of the race) and you have
a very nice game. All of these includes
the cards taken out of relatively recent editions.
Twilight, published by Bambus. 1997. Box. Mint. £5
Designed by Wolfgang Werner. No. players: 4. Country:
German, Desc. by Andy.
Card game, 28 cards split between sun and moon cults.
A partnership trick-taking game with the unusual twists that the backs of the
cards show which suit the cards are in and when it is your turn to play a card
you can either play yourself or request another player plays for you! The scoring mechanism is clever too. It takes a few hands to get your mind around
it, but then you start to see just how clever it is. Recommended.
Victory Insider Magazine, published by Victory Games, Good, £0.25 per issue.
Desc. By Andy.
Magazine devoted to printing articles about the
products of Victory Games. Main
articles listed for each issue. Note
that the early issues were not numbered or dated, so working out which they are
is hard – I think I got it right but can’t be sure!
Issue 1, 1984: NATO: The Next War In Europe, 1809
Designer's Notes.
Issue 2, 1984: Allied Strategy in Hell's Highway, New
Scenario for Gulf Strike.
Issue 4, 1984: Winning Vietnam Tactics, An
Infantryman's Diary.
Issue 5, 1984: Gulf Strike - Tactics & Strategies
and Scenarios.
VOC!, published by
Splotter Spellen. 2002. Box. Excellent. £17
Designed by Joris Wiersinga, Jeroen Doumen. No.
players: 3-5. Country: Dutch, Desc. by Andy.
In this game the players take the roles of Dutch
merchants founding the Dutch East India Company at the end of the 16th
century. They send out ships to trade
in the East. However outfitting a ship
was expensive and the journey dangerous so merchants would generally cooperate
in small groups, all trying to make the most money. The game has simple and advanced rule sets. The most unusual mechanic is that sailing is
done by the captain player attempting to draw his route on the wipe-off map
with his eyes closed, but other players with a stake in that ship can call out
a direction while he draws!
Wargamer Magazine, published by World Wide Wargamers. Country: British, Desc. by Andy.
Some issues come with the game included some
don’t - see each issue’s
description. Even without the game it
is still a good read, and a useful source of articles on other games. Main
articles are listed.
Issue 12 1980 Good £2 The
whole Aces High central section has been removed: Aces High (game for this
issue), History Behind Aces High, Principles of War, Panzerblitz, Fortress
Europa, Sense Style & Simulation, Comparison of Tactical Carrier Games,
Ultimatum, Games Reviews.
Issue 30 1984 Mint - Game
included and unpunched £6: Stars & Bars (game for this issue - 2 player
simulation of Doctor's Creek Perryville Kentucky 1862), Dark Crusade, Battle
Circus, Lesnaja, Blood & Sand (Squad Leader Variant), Computer Wargames,
Hannibal, Alien Armada, Rebels & Royalists, The Wilderness, Singapore,
Kirovogard Errata, Letters.
Issue 44 1985 Mint - Game included and unpunched £6: MacArthur: The Road To Bataan (game for this issue - 2 player simulation of the Battle for Luzon Island 1941-42), Port Stanley Strategy, Pax Britannica Review, End of the Iron Dream Strategy, What If?, Rome's Enemies, Arctic Front, 6th Fleet, Letters.
Issue 46 1985 Mint - Game
included and unpunched £6: The Rise of
the House of Sa'ud (game for this issue - 2 player struggle between the Sa'ud
& Husain factions in the 1920s), The Royal Navy Review, World War II
Review, Computer Wargaming, Descent Into Hell Review, Axis & Allies 1941
Variant, 5 Shorter Reviews, Letters.
Issue 59 1986 Good £2 The
central section with the Bloody Karen rules is present with a map, but there
are no counters included here. Historical Background to Bloody Karen (which is
the game for this issue), Malaya & Burma, A Hitchhiker's Guide to Computer
Wargames, Korean War, Clarifications and Errata, Battle Hymn Review, Aegean
Strike Review.
Vol 2 No. 4 1988 Good £2
This issue is after they stopped including a game. The Civil War On Water, Shot
& Shell Scenarios, Design Forum - Shot & Shell, Patton's Best, Computer
Wargames, World Boardgame Team Championships, The South Mountain System, War To
End All Wars, Kanev, Pleasant Hill, Manchu, North German Plain, Games For All,
Central America, Russian Front Variant, Berg's Review of Games, Shot &
Shell Errata.
Was Sticht?, published by Moskito. 1993. Box. Excellent. £12
Designed by Karl-Heinz Schmiel. No. players: 3-4.
Country: German, Desc. by Eamon.
One of the cleverest trick taking card games in recent
years. It has two novel features. First of all, you 'build' your hand from a
common pool, and, secondly, you choose a Task Chip which tells you what target
you have to achieve, for example, no tricks that round, or more tricks than
anyone else, and so on. Brilliant card game.
On the nominations list for the German Spiel des Jahres 1994.
Way Out West, published by Warfrog. 2000. Box. Mint - still in shrink. £13
Designed by Martin Wallace. No. players: 3-5. Country:
British, Desc. by Andy.
Players attempt to outplay each other by building up
towns, herding cattle, and hiring cowboys. If somebody has something you want
then you can fight for it! Banks can be
robbed, cattle rustled and farmers shot.
However, you must be careful not to make too many enemies. The game uses
a clever system ensuring only a certain number of each action can be performed
each round.
Westwarts, published by Spiel Teufel. 1995. Box. Excellent. £13
Designed by Marion & Andreas Dettelbach. No.
players: 2-6. Country: German, Desc. by Andy. Special notes: Numbered 99. The cards have had English translations
added to them.
Limited edition from a small publisher. In this Wild West themed game the are 20
wagons travelling through 4 regions.
Players have cards which are used to manipulate the order of the wagons,
and set them on fire etc. The objective
is to spot ways you can use your cards to change the wagon order so it fits in
with one of the current scoring cards (eg. Priest and Teacher must be adjacent)
in order to score points. The cards for
the wagons have been attached to cork to make them thick enough to easily pick
up and move around the board.
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