MNG-AJM Games and Collectibles

 

March 2004 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

1500 Gold, published by Ragnar Brothers. 1995. Box. Mint. £8

Designed by Steve Kendall. No. players: 2-6. Country: British, Desc. by Eamon.

Race game based on qualifying and winning a final of the 1500 Metres, the Metric Mile. This is not statistically based, instead you are the runner and must decide how to train and which heat to enter. If playing with multiple athletes under your control, you must choose which one will actually race in the Final.

 

4 Cyte, published by E F G Ltd. 1963. Box. Good condition: £2; Box shows wear / age £1.50

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Very nicely presented word game. Each player has a set of tiles and must fill a 5 x 5 grid with the tiles, making as many words as one can - up, down and across the grid.

 

Acquire, published by Avalon Hill. 1995. Box. Good. £15

Designed by Sid Sackson. No. players: 2-6. Country: American, Desc. by Eamon.

Possibly the greatest game of all time. Invest in hotel chains as they grow, prosper, or fall to take-overs. Outstanding.  This version has cardboard tiles, but also some optional rules by Sid Sackson to add variety.


AD&D 2nd Ed Player's Handbook, published by TSR. 1995. Book. Excellent. £5

Designed by David Cook. No. players: 2+. Country: American, Desc. by Andy.

This edition of the AD&D 2nd Edition Player's Handbook has a fighter wielding an axe breaking down a door on the cover.  It has a black background and red and orange writing.  Inside the layout format has been modified somewhat from that in earlier versions.

 

AD&D Battle System, published by TSR. 1985. Box. Good. £7, Designed by Douglas Niles.

No. players: 2+. Country: American, Desc. by Andy.  Special notes: Only 1 metal miniature.  I have not counted all the die cut counters, but quite playable even if some are missing.

AD&D supplement which allows large scale battles to be played out in AD&D campaigns, or it can be used as a standalone miniatures game. Includes rules for the use of field artillery, flying, magic, invisibility and illusions.  The set contains: 32 page rules book, 24 page scenario book, 16 page guide to miniatures, player aid cards, 2 miniatures, 3-D fold up buildings, army roster sheets and 801 die cut counters.

 

AD&D DragonLance: Player's Guide, published by TSR. 1993. Book. Mint. £3

Designed by Douglas Niles. No. players: 2+. Country: American, Desc. by Andy.

AD&D Roleplaying supplement for the DragonLance world.  This book provides lots of information about the DragonLance campaign setting, including: races of the world, major cities and regions, deities, monsters, and a history of Krynn.

 

Adlerauge, published by Berliner Spielkarten. 1999. Box. Mint. £3

Designed by Reinhard Staupe. No. players: 2-8. Country: German, Desc. by Eamon.

Card game, translated to Eagle Eye in English. Quick, accurate eyesight required as you try to match items by colour. The cards are laid during play in Domino fashion.

 

Age Of Mythology, published by Eagle Games. 2003. Box. Excellent. £22

Designed by Glenn Drover. No. players: 2-4. Country: American, Desc. by Andy.

Board game version of the civilisation building computer game of the same name.  The game includes vast numbers of components including all sorts of wonderful plastic figures of men and monsters from different empires, wooden blocks, cards, dice and three game boards.  The game is about gathering resources, building an empire and an army to defend and expand it, moving into new levels of civilisation, and ultimately building a Wonder of The World.

 

Age Of Napoleon, published by Phalanx. 2003. Box. Excellent. £20

Designed by Renaud Verlaque. No. players: 2. Country: German, Desc. by Andy.

War game in which one player commands the forces of France and its allies and tries to achieve domination of the European continent. The other player leads a coalition of nations aiming to defeat Napoléon once and for all. The game not only represents the military units but also elegantly integrates famous events, important personalities and random factors using cards. There are three different scenarios, starting in 1805, 1809, and 1813.

 

Arena, published by Spears. 1984. Box. Good. £5

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Abstract strategy game in which the players have to move their pieces from the edge of a circular board in towards the middle without being captured.  The first player to get 4 pieces into the middle wins.

 

Ars Magica - Parma Fabula, published by Atlas Games. 1996. Booklet. Excellent. £3

Designed by Jeff Tidball. No. players: 2+. Country: American, Desc. by Andy.

Fantasy roleplaying supplement for Ars Magica.  This contains a GM screen and also a booklet detailing: Fabulous treasures, A listing of books which might be found in a library and details of mercenary grogs all for you to include in your campaign.

 

Battlelords, published by New Millennium. 1995. Box. Mint. £2 for 1 starter deck

Designed by M Alexander Jurkat, Jin Lee, Eric Leslie, Bernard C Trombley & George Vasilakos.

No. players: 2. Country: American, Desc. by Eamon.

Collectible card game, 120 cards making a complete game for two (although the mixture will be different every time). Each player is the Commander of a mercenary troop of futuristic warriors, in a world not too dissimilar to the universe created for the Battletech range of products. First edition. Cards are illustrated in full colour.


Battletech: War!, published by FASA. 1998. Packet. Good, but only partial set. £1

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Battletech expansion set.  However there are no rules, scenarios or record sheets included.  Only contains: the new Woodland Battletech map and 20 full colour stand up playing pieces.

 

Beginner's Bridge, published by Milton Bradley. 1965. Box. Box shows wear. £5

Designed by Charles H Goren. No. players: 1. Country: American, Desc. by Eamon.

Interesting Bridge tutorial system, obviously made to compete with Autobridge. This will teach you the Goren Point Count System "universally used everywhere".

 

Big Business, published by Transogram. 1936. Box. Good for age. £12

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

When first released, this was expected to be as likely a winner as Monopoly. Monopoly prevailed but this game sold for years afterwards, mainly because it is a good business game with decent game mechanics.

 

Bookworm, published by Lagoon Games Company. 1994. Box. Good. £7

Designed by Oxford Games Ltd. No. players: 3+. Country: British, Desc. by Andy.

Players or teams take it in turns to read out an excerpt from a classic children's book.  The opposing team is then asked questions about what was just read.  The game includes 112 book excerpts printed on double size cards.  There is also a booklet giving more information about each of the books the passages come from.

 

Breakthru, published by 3M. 1965. Box. Good. £15

Designer Unknown. No. players: 2. Country: American, Desc. by Eamon.

Very nice abstract game with 33 chunky metal pieces. You do not see pieces as heavy as this any more! One player tries to move his flagship into a set place whilst his opponent tries to set up an impenetrable blockade.

 

Bridgette, published by Mayfair. 1995. Box. Mint. £10 Designed by Joli Kansil. No. players: 2.

Country: American, Desc. by Eamon. Special notes: Plastic Case Edition

Card game, a unique two-handed version of Bridge. A superb game system, using normal playing cards, but with a twist so that two people can play (instead of four). Still shrink-wrapped, and in a special plastic box. The references on the box and in the rules, from Bridge experts world-wide, are very impressive, including one of the all-time greats, Alfred Sheinwold, who consider that “The colons (the special cards that allow just two players to play) are the finest contribution to card play this century”.

 

Buck Rogers The 25th Century, published by TSR. 1990. Packet. Excellent. £5

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Science fiction role playing game.  This set probably came in a box originally, but is now provided in a packet.  The set includes: The Technology Book, The World Book, Characters & Combat Book, GM reference screen, 2 maps, 14 colour spaceship pictures with datasheets, 1 unpunched sheet of counters, 7 character sheets with colour pictures, and 4 planet datasheets with colour pictures.

 

Buro Crazy, published by F X Schmid. 1997. Box. Excellent. £6

Designed by Gunter Burkhardt. No. players: 3-5. Country: German, Desc. by Andy.

Card game, 150 cards used in competition for office promotions. Players use their influence cards to gain promotion, but must be careful to conserve rather than over-bid their hand.  The loser of a contest for promotion gets their influence cards back and also gets some compensation.  At the end of the game the top ranking employees all vie for the right to be Boss in a last special round.

 

Call My Bluff, published by Paul Lamond. 1999. Box. Excellent. £3

Designed by Eamon Bloomfield. No. players: 2+. Country: British, Desc. by Eamon.

TV related, a board-game based on the television show where people must choose the correct meanings on words from three possibilities. Good end-of-evening fun.

 

Canaletto, published by Hans Im Gluck. 1995. Box. Good: £10 or Excellent: £12

Designed by Gunter Cornett. No. players: 3-4. Country: German, Desc. by Andy.

Auction game, in which players bid for batches of antiques. They then try to ensure the whole set of the antique types they own gets bought so that they can be sold for a profit.  However exactly when a set is sold will determine what it is worth, and if you wait too long it is possible that they may be worth nothing.  Also money can get tight, and the amount bid indicates what will be sold next, making it all very tactical and involving some careful thought.


Caprice, published by Gold Sieber. 1999. Box. Excellent. £11

Designed by Rotgers U Bolten. No. players: 2-4. Country: German, Desc. by Eamon.

Abstract game with wooden pieces and a wooden board. The large wooden pieces are used to form towers on the board, with players being able to introduce a new piece each turn, and then move a piece already on the board.

 

Charge It!, published by Whitman. 1972. Box. Good. £8

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Card game, 108 cards associated with buying items on credit. Game made to cash in on the start of credit cards as a common form of purchasing items. Cards still shrink-wrapped, but box has sticky tape stuck to it.

 

Chinese Chequers, published by Chad Valley. ca.1930. Box. Box poor. £9

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Very nice version of this classic. Throw away the box and keep the set on your sideboard or coffee table. The board is made of tin-plate and is attractively coloured, with a Chinese theme. The pieces are plastic pegs, 6 sets of 10. The board has holes for where the pieces move, and the peg into the board during play. The box is complete, but the glue is failing and it is not in very good condition. It does have the rules printed on it though, so you might need to keep that bit of it.

 

Civilization, published by Hartland Trefoil. ca.1982. Box. Good. £25

Designed by Francis Tresham. No. players: 2-7. Country: British, Desc. by Andy.

Absolutely brilliant classic civilisation building game, but you will need lots of time to play it.  This is the first edition published by the designer himself.

 

Clippers, published by Euro Games. 2002. Box. Excellent. £16

Designed by Alan R Moon. No. players: 2-5. Country: American, Desc. by Eamon.

Game of trade on the high seas. A reworking of the author’s excellent earlier game Santa Fe (which in turn was inspired by Wolgang Kramer's famous Wildlife Adventure). Players build trade routes across the South Pacific and try to reach as many of their ports as possible.  Recommended.

 

Cockpit, published by Kai V Schrauroth & Manuel Lorenz Geschellschaftsspiele. 1992. Box. Excellent. £12

Designed by Kai V Schrauroth & Manuel Lorenz. No. players: 2-6. Country: German, Desc. by Andy.

Board game version of a flight simulator!  The players each have a very nicely made cockpit display with altimeter and compass displays, and a metal plane to use on the board.  The game is card driven and the players try to be the first to safely land their plane, while avoiding the mountains, clouds and other planes.

 

Conquistador, published by Avalon Hill. 1983. Box. Good. £22

Designed by Richard Berg. No. players: 1-3. Country: American, Desc. by Eamon.

Ground-breaking multi-player exploration game set in the 16th century rush to grab the best bits of North and South America.  The game system allows players to cover large amounts of time each turn acting as monarch of their European country sending out expeditions to the New World to discover, colonise and obtain riches through trade.  Revamped version with many new rules as compared to the SPI original.

 

Cooks Tours, published by Invicta. 1972. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Special notes: Box corners have been taped

Family game about travelling across Europe on a Thomas Cook Tour. Players travel to the famous cities and collect souvenir coins as they go. Originally published by Selchow & Richter in America.

 

Courtisans Of Versailles, published by Tilsit. 1998. Box. Good. £9

Designed by Phillippe Mouchebeuf. No. players: 3-6. Country: French, Desc. by Eamon.

Intrigue and conspiracy in the Court of Louis XIV, as players represent families on 'the make'. It should be called Courtiers of Versailles but the French chose the wrong word for the translated title. Essentially a game about making money because wealth is power and power gets you into 'bed' with the King and Queen.

 

Creel, published by Graphic Games. ca.1972. Box. Good. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Fishing game with an attractive board. Players travel round the outer ring of the board, collecting equipment, bait and licences. Cards decide the outcome of most actions.


Deflect 5, published by Peter Pan. 1996. Box. Good. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Excellent abstract game, played on a three-dimensional board placed between the participants. Counters are slid into a grid, which, on your turn, can be moved as well, hopefully engineering a situation where your counters will drop out of the grid onto the table underneath.

 

Delta Force, published by Peter Pan. 1988. Box. Good. £3

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Nice abstract game, using a variation of the Stratego type of capture.

 

Dennis The Menace, published by Paul Lamond. 1989. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Game based on the character in the comic The Beano. Over 150 cards, illustrated with Dennis or his dad, are used as players move round the board to get rid of their cards.

 

Der Garten Des Sonnenkonigs, published by Noris Spiele. 2000. Box. Excellent. £12

Designed by Gunter Cornett. No. players: 2-5. Country: German, Desc. by Andy.

Special notes: This set has had labels stuck on the board to make it clearer which spaces make up each garden feature.

A tactical auction game in which the players bid for plots in a garden, with the hope of making money at the end of the game.  The value of a plot depends on how many of the features in that plot end up finished.  Thus a plot may contain part of a hedge and part of a rose bed.  If the other plots comprising these components get sold too then this plot becomes quite valuable.  In addition the amount bid in each auction also determines which plot will get sold next.

 

Desert Island Discs, published by Strawberry Games. 1994. Box. Excellent. £4

Designed by Roy Plomley. No. players: 2-8. Country: British, Desc. by Andy.

Quiz game in which the questions are generally related to the Desert Island Discs radio programme.  eg. multiple choice questions in which you have to guess which of 3 celebrities chose a particular book, piece of music or luxury.  There are also questions of general knowledge on the topics of books, music and media as well.

 

Diabolo, published by Klee. 1999. Box. Good. £5

Designed by Reiner Knizia. No. players: 2-6. Country: German, Desc. by Eamon.

Card game, 66 letter cards and 6 victory tiles. Players compete to form words with cards that are common to all players, i.e. it is a race against time as the competition can get pretty fierce. The Victory tiles allow for a longer, more strategic game.

 

Die Wahl-Schlacht, published by Schmidt Spiele. 1979. Box. Good. £11

Designed by Holzschuher, Gann. No. players: 2-3. Country: German, Desc. by Andy.

Election game played on a map of West Germany in which the action is controlled by card play.  Playing a set of cards allows an attempt by your party to get the vote in a region, and if you manage to hold a whole area (several regions) at the start of your turn you will get a bonus card, giving you a better chance to make further inroads into opposing parties' territories.

 

Dingbats, published by Waddingtons. 1987. Box. Box corners split. £5 Designed by Paul Sellers.

No. players: 2-4. Country: British, Desc. by Andy. Special notes: Missing the winner's badge.

Adult game that competed with the likes of Pictionary and Taboo. It features incredibly clever pictures / words which cryptically depict a phrase, eg. a card might say: ‘THINGTHING’, and the phrase is “One thing after another”.  Very clever and good fun.  There are also 'Diabolical Dingbats' which are even harder and more cryptic.  An egg timer is used to make the players think quickly.

 

Diplomacy, published by Avalon Hill. 1976. Box. Good: £7 or Box shows wear: £6

Designed by Allan B Calhamer. No. players: 4-7. Country: American, Desc. by Eamon.

Avalon Hill bookcase edition of this classic, with wooden pieces.

 

Diplomacy, published by Games Research Inc.. ca.1971. Box. Excellent. £10

Designed by Allan B Calhamer. No. players: 4-7. Country: British, Desc. by Andy.

Early version of this classic - publisher and date isn't very obvious (or certain).  Also includes Diplomacy Games And Variants booklet by Strategy Games Inc.  If you want to split these two items please get in touch.


Dog Eat Dog, published by QED Games. 1999. Box. Excellent. £13

Designed by Evan Jones. No. players: 2-6. Country: American, Desc. by Andy.

Corporate business game set in the 1980s. You are the president of a division of Rinky Dink Inc, and are out for profit without regard to the environment. You will plunder the earth's resources, turn them into products which sell them for $M. Some of these $ then get funnelled into your Swiss Bank Account. The first person to embezzle $150 million before the environment is devastated wins! In your way stand corrupt congressmen, eco-terrorists, unions, the IRS and the other players - CEO's of other divisions of Rinky Dink Inc.

 

Dolce Vita, published by Hans Im Gluck. 1999. Box. Good. £8

Designed by Reiner Stockhausen. No. players: 3-5. Country: German, Desc. by Andy.

Card game, everyone trying to acquire luxuries and money. Players take it in turn to place cards against a column and will get a luxury from it - highest takes the 1st available, next highest next available and so on.  However, not everyone will want everything as you can only keep one item of each type, and you must keep the new one, so getting a useless race horse when you have a great one is very bad news.  Lots of scope for devious play!

 

Domino Rally, published by Action GT. ca.1980. Box. Good. £4, Designer Unknown.

No. players: 1-2. Country: British, Desc. by Andy.  Special notes: Finish flag is missing.  Not sure if all dominoes present (number is not stated, but there are still 200+).

Box full of 'dominoes' intended for setting up in rows and knocking over.  As well as about 200 dominoes in two colours there are two domino bridges and a loop the loop device to start things going.  The dominoes are 1.8cm x 3.6cm in size and plastic with no markings (so no use for traditional domino games).

 

Double Trouble, published by Faber & Faber. 1993. Book. Good. £4

Designed by Sally Horton. Country: British, Desc. by Eamon.

The ultimate book on doubling at Bridge, from informative doubles to penalty doubles (or 'applying the machete' as my Tournament Director always says). The author has won World Bridge titles.

 

Dragon's Gold, published by Descartes Editeur. 2000. Box. Excellent. £9

Designed by Bruno Faidutti. No. players: 3-6. Country: French, Desc. by Andy.

Defeating a dragon is no problem for a well prepared adventuring party.  However, deciding how to divide the treasure is far from simple.  Players must cooperate enough to defeat the dragons, but then negotiate for

the best share of the treasure making use of magic items and special abilities to get one up on your colleagues!

 

Dragster, published by Milton Bradley. 1982. Box. Excellent. £5

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Nice children's game, but fun for adults too. You 'ping' a ball, pinball / bagatelle fashion, trying to make it hit the back of your cars, propelling them down the track.  This is done by two people simultaneously - first to succeed wins.

 

Dungeon Floor Plans, published by Games Workshop. 1986. Box. Box shows wear. £4

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

A set of cardboard dungeon elements for use with fantasy roleplaying games.  The idea is the GM lays these all out as the party explores a dungeon and these will bring it to life.  They are intended for use with 25mm figures.  The set also mentions a free 'Psychostyrene Dwarf Kit', but I have no idea what this is and I can't tell if it is still in the set.  Originally there were 12 A4 sheets of card, but it has all been cut up now, but that makes a lot of dungeon elements!

 

Dungeons & Dragons Adventure Game, published by TSR / WotC. 2000. Box. Excellent - unpunched. £6

Designed by Jonathan Tweet, Jason Carl, Andy Collins, David Noonan.

No. players: 2+. Country: American, Desc. by Andy.

Introductory set for the Dungeons & Dragons fantasy roleplaying game.  This set includes: Set of 6 polyhedral dice; 48 page adventure; 32 page rule book (for players and GM); Free mini adventure, Caves of Shadow; A set of character sheets for predefined characters all in colour; cardboard chits and a foldout map for use with the adventure included.

 

Ebay The Card Game, published by Journeyman Press. 2001. Box. Excellent. £8

Designed by Marcus D'Amelio. No. players: 3-6. Country: American, Desc. by Andy.

Auction game in which players have to try to get items within categories matching a random set of category cards given to each player at the start.  The auction is performed in rounds and after a certain number of rounds the bids are evaluated and event cards played and then purchases made.  First to complete their set of items wins.  Some of the item cards are quite amusing - often useless bits of junk of the type that often do appear on Ebay!

 

Eketorp, published by DB Spiele. 2002. Box. Excellent. £22

Designed by Dirk Henn. No. players: 3-6. Country: German, Desc. by Andy.

Game of building Viking Settlements.  Comes in Dirk Henn's trademark box with the rounded side.  The game involves sending out your vikings either to the countryside to collect foliage, wood, mud and rock to build your stronghold with, or they can be sent to other players' strongholds to try and steal some of these materials already there, or finally stay at home to guard your own stronghold.  In each case fighting is most likely to ensue and this is resolved by card play.

 

El Caballero, published by Hans Im Gluck. 1998. Box. Excellent. £13

Designed by Wolfgang Kramer & Richard Ulrich. No. players: 2-4. Country: German, Desc. by Andy.

A strategy game of discovery, exploration and struggle for control. Players search for islands to produce gold and food. They protect their conquests with caballeros. The artwork matches that of El Grande, but the gameplay is quite different, and more intense and cut-throat than that game.  Lots of scope for clever play and works well with 2 players too.

 

Elmer Wheeler's Fat Boy's Game, published by Parker. 1951. Box. Box Poor. £6

Designed by Elmer Wheeler. No. players: 2-4. Country: American, Desc. by Eamon.

Based on a best selling diet book (very non-politically correct these days), players compete to achieve their perfect weight. No dice, movement is by card-play.

 

Escalado, published by Chad Valley. ca.1972. Box. Excellent. £10

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Classic race game, where the horses move along the board by way of vibrating the track!  Players bet on the result.  Great fun, but pretty random.  This set is a strange mixture as the horses are all metal, and along with the track and the set up diagrams all look thoroughly 1950s.  However the box is more modern as it mentions replacement parts costing 4p -15p.  Thus I would guess it is an early 1970s item with some left over 1950s parts!

 

Escalado, published by Chad Valley. ca.1965. Box. Good. £4

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Special notes: The yellow horse has broken legs, so only 4 usable horses.

Classic race game, where the horses move along the board by way of vibrating the track!  Players bet on the result.  Great fun, but pretty random.  This set has metal horses and the track and the set up

diagrams all look thoroughly 1950s or earlier.  However the box is more modern. My best guess is a 1960's edition.

 

Euphrat & Tigris, published by Hans-Im-Gluck. 1997. Box. Good. £20

Designed by Reiner Knizia. No. players: 2-4. Country: German, Desc. by Andy.

Civilisation development game using tiles set in Iraq in Biblical times. A very clever and deep game in which the players must use their civilisations' leaders to greatest effect, consolidating their own position and attacking others when they are weak.  Monuments can also be built, but the players have to balance development in each of farming, religion, fishing and trading as the lowest score in any of these at the end of the game is your final score!  Fantastic gamers' game.

 

Everway, published by Wizards of the Coast. 1995. Box. Excellent. £7

Designed by Jonathan Tweet. No. players: 3-9. Country: American, Desc. by Andy.

Fantasy roleplaying system based on images and symbols.  The game is card driven - a fortune deck is explained in detail and different characters have different elemental strengths, unique to each character.  Most unusual role playing item - worth a look at this price even if only to get inspiration for your own roleplaying sessions.  The set contains: 90 vision cards, 26 fortune cards, source and quest cards, Guide to the Fortune deck, Playing guide, GMing guide, 12 character sheets, 12 pregenerated characters and 2 maps.


Fair Means Or Foul, published by Gibsons. 1991. Box. Box bottom dented. £9

Designed by Klaus Teuber. No. players: 2-5. Country: German, Desc. by Eamon.

Wonderful game that rightly won the 1990 Game of the Year in Germany. Players buy or steal antiques to show at exhibitions in the Stately Homes of England. It was made as Adel Verpflichtet in Germany.

 

Fantasy Business, published by Descartes Editeur. 2002. Box. Excellent. £9

Designed by Christophe Boelinger. No. players: 3-8. Country: French, Desc. by Andy.

Economic game with a fantasy theme.  Players must buy various bits of adventuring gear (eg. weapons, armour, horses, etc) at auction and then after a set number of auctions there is a selling round.  After discussions players secretly set their prices for the items they have on offer.  Lowest price sells with a bonus, middle prices sell with no bouns and highest prices don't sell at all.  There are also some action cards to make things interesting and keep people on their toes.

 

Football Widow's Handbook, published by Avalon Hill. 1972. Booklet. Excellent. £2

Designer Unknown. Country: American, Desc. by Andy.

A booklet detailing everything (and more) an American Football illiterate person might wish to know about the game.  It is written humorously and is quite an amusing read as well as being informative.

 

Foppen, published by 2F-Spiele. 1995. Box. Excellent. £5

Designed by Friedemann Friese. No. players: 3-6. Country: German, Desc. by Andy.

Card game, 61 cards in 4 unequal suits and wild 1's. Simple mechanics. Players take tricks with the twist that the player of the 'worst' card to a trick has to sit out the next trick, which is quite a penalty given that players are trying to get rid of their cards.  Recommended.

 

Game News, 1986. Magazine. Excellent. £0.25 per issue.

Designer Unknown. Country: American, Desc. by Andy.

Magazine issued in America to the trade to be a shop window for role-playing, war games and miniatures companies, with a few mainstream items being covered as well. Every issue carries reviews, adverts, articles, scenarios, etc.  Worth a read even now.

No. 11: This issue's articles of note: Art of William Carman, 2 cartoons,  reviews of 5 RPG supplements, 5 wargames, 6 adult games.

No. 12: This issue's articles of note: Frank Chadwick (GDW) Interview, 2 cartoons,  4 RPG articles, 5 wargame articles, 2 adult games articles.  Cover features Kirk & Spock from Star Trek.

 

Games International, Magazine. ca 1989. Excellent. £2 per issue, Desc. by Eamon.

This is one of the great games’ magazines, that, in its last two issues, shifted into computer games (and became Strategy Plus) but these 16 issues are a must-have for a board game collector or player. Each issue is stacked with reviews and includes many game variants.  Notable articles listed below.

Issue 03 Poleconomy, Election games, Square Mile, Fanzines

Issue 04 Sports games, Game variants, Games Workshop, Bantu, Space 1889, Alan Moon’s game collection

Issue 05 Britannia, Niki Lauda’s Formel 1, Die Macher, Wicketz, Game variants

Issue 06 Motor racing games, Speed Circuit, Dallas, 1830

Issue 07 The Inheritance, Gme variants, Trade, Nuclear War, Empire Builder, Air war games

Issue 08 Four-player games, Game variants, Organized Crime

Issue 09 Liar’s Dice, Game variants, Heroquest, Crude, Conquest of Space, Starships, 1830

Issue 10 Trump, Energie Poker, Game variants, World in Flames

Issue 11 Full Metal Planete, Christmas game choices from the guest writers, The Big Game Hunter, Warlords (Apocalypse), Game variants, Sid Sackson interview, Britannia

Issue 12 Echelon, Sherlock Holmes’ games, The Big Game Hunter, Civilization, Mediterranean, Game variants, Index to Issues 1-10

Issue 13 Blood Royale, The Big Game Hunter, Wolfgang Kramer interview, Spy (a new Sid Sackson complete game), Long Cours, 5th Fleet

Issue 14 Playing Card Cricket, Word Games, The Big Game Hunter, Risk, Confrontation, Combination (a new Sid Sackson solitaire game), Victory in the Pacific

Issue 15 Adel Verpflichtet, Stocks & Shares games, Bermuda Triangle, Britannia

 

Garden Lotto, published by Ravensburger. ca.1965. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: German, Desc. by Eamon.

Simple Lotto game, with players competing to fill their cards with attractive plants and garden utilities. Pretty.


Gary Lineker's Footballer Of The Year, published by Birmingham Games. ca.1985. Box. Good. £5

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Business game based on a soccer league. Special dice resolve the matches on your way to Cup and League double. Picture of Gary Lineker on the lid.

 

Go For Gold, published by Webster's Yorkshire Bitter. ca.1980. Box. Box corners split, shows wear. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Promotional sports quiz game in which players answer sports trivia questions to progress around the qualification ring, then the bronze ring, and finally the silver ring to get the gold medal and win.

 

Go To The Head Of The Class, published by Milton Bradley. 1962. Box. Good: £5 or Fair: £4

Designed by Chad Valley. No. players: 2-9. Country: British`, Desc. by Andy.

Quiz game in which players advance up the board advancing from grade to grade in a one classroom school as questions are answered correctly.  Special questions allow a grade to be skipped and luck cards can prove beneficial or not.  One nice idea is that there are three sets of questions for different age ranges meaning the whole family can play the game together and all have a fair chance.

 

Goal, published by Pepys. ca.1960. Box. Box Poor, Contents Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Card game, 44 cards featuring soccer players. Each player is dressed in a club’s colours, and represents a position on the field. The game is about collecting combinations of cards to ‘build moves’ leading to a scoring shot, and then, possibly, a save. One of the best games ever devised by this company. this is the Second edition Set.

 

Grand National Derby, published by Piatnik. 1996. Box. Good. £12

Designed by Reiner Kinzia. No. players: 2-5. Country: Austrian, Desc. by Andy.

This is the precursor to Titan: The Arena (now highly sought after), but this time the theme is horse racing.  The idea is that initially there are 8 horses but one will fall at each fence leaving 3 only at the end.  Players make bets on which will make it to the end but the earlier bets are worth more, and card play determines which horse will fall at each stage.  This is a simpler game than Titan: The Arena, but has the same basic mechanics.

 

GURPS Horror / Space - Flight 13, published by Steve Jackson Games. . Booklet. Excellent. £3

Designed by W.G. Armintrout. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for GURPS Horror / Space.  Mystery adventure in which a routine air flight doesn't turn out as expected, and the passengers have to do the best they can with the minimal equipment they have to hand as there is to be an unexpected layover in Hell!

 

GURPS Supers - Deathwish, published by Steve Jackson Games. . Booklet. Excellent. £3

Designed by Loyd Blankenship. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for GURPS Supers.  Intended for 500 point superheroes.  The characters must investigate odd goings on at and around Deathwish rock concerts from coast to coast of the U.S.

 

Halunken Und Spelunken, published by Kosmos. 1997. Box. Good. £12

Designed by Alex Randolph. No. players: 3-4. Country: German, Desc. by Eamon.

Card game played on a board, set in the world of press-gangs, searching for recruits for His Majesty’s Royal Navy. The name translates as Scoundrels and Dives, because you search the port-side dives for the scoundrels within. The game mechanism is again used by this designer from his previous success, Hols der Geier, with players moving by card play, but similar cards cancelling each other out. There are special cards (Rum Cards) and other interactive rules. As an alternative game, you can add Black Jack to the game who has his own movement cards. Black Jack is bid for each round, and it is a very good idea to hire him when you can because he is adept at stealing from the other players. There is also a 2 player variant.

 

Heroquest, published by Milton Bradley. 1989. Box. Excellent. £15

Designed by Steve Baker. No. players: 2-4. Country: British, Desc. by Eamon.

One of the great fantasy games. Players go on various quests from a book of quests, using combat and magic where appropriate. Includes stacks of plastic miniatures and dungeon ‘furniture’.  One player runs the evil forces, and the other players run the adventurers.

 

Hexentrio, published by Club Bleib Gesund Plus. 1996. Box. Box lid slightly crushed. £7

Designed by Reinhold Wittig. No. players: 2-6. Country: German, Desc. by Eamon.

Domino-style variant, with a stack of tiles comprising of 3 hex tiles attached together. These tiles are distinguished by differing colour sides and graphics on those colours.


Home You Go, published by Spears. ca.1970. Box. 1 Box corner split. £2

Designer Unknown. No. players: 2 or 4. Country: British, Desc. by Eamon.

Excellent, fast-paced variation of Chinese Chequers. 20 plastic men, dice and a dice-shaker.

 

Horoscope, published by Ariel. ca.1960. Box. Box lid badly indented by stacking. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Players try to complete their board of twelve spaces, one for each sign of the zodiac.  The cards that go in these spaces both have to match the space they are to go into, and the sum of values on all the cards on your board also have to add up to one of several special numbers to achieve victory.  The cards also have a prediction on each one, allowing the players to read the winning horoscope and determine what awaits each of them in the future!

 

How To Be A Complete Bastard, published by Paul Lamond. 1987. Box. Good. £1

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

TV related to the comedy troupe The Young Ones. The winner of this sad game is the one who is furthest from going down the lavatory when someone actually is flushed away. The most obnoxious forfeits stop you moving towards the U-bend. Ade Edmondson pictured on the box lid.

 

I.Q. The Logic Puzzle Game, published by Lagoon Games. 1998. Box. Good. £7

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

A set of 100+ cards each with a logic or lateral thinking puzzle on it, and the answer on the back.  Also included is an egg timer to limit the time you have to work on a puzzle.  The puzzles are worth different numbers of points and some have bonus questions too.  An example: An artist is painting a large canvas 2m x 2m.  He wants to cover half the canvas in a deep rich purple, but he also wants to keep a square section which is still 2m high and 2m wide unpainted.  How does he do this?

 

Impuzzable, published by The Missing Link Trading Co. Ltd. 1987. Box. Good. £2

Designed by The Great American Puzzle Factory Inc. No. players: 1. Country: British, Desc. by Andy.

A 9 piece puzzle.  Should be easy then.  Nope.  There is no picture but the interlocking lugs are in the shapes of hearts, diamonds, spades and clubs, which means there are lots of ways they could be put together, but hardly any that work to form a 3x3 square (with lugs sticking out the sides).

 

Info Baseball, published by Information Games. ca.1980. Box. Good. £3

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Card game, 120 cards featuring Red Sox baseball players and their statistics. The game system is a variation of Top Trumps.

 

Iron Dragon, published by Mayfair. 1994. Box. Excellent - unpunched. £18

Designed by Darwin Bromley and Tom Wham. No. players: 2-6. Country: American, Desc. by Eamon.

Railway building game set in a fantasy world. Based on the original system seen in Empire Builder. Players use special pens to build their track on the board (which wipes clean after each game), with the aim of reaching as many towns as possible so that the tracks can be used for freight deliveries.  In this version each player has the power of a different race, eg. the elves can build track through forest more easily etc.

 

Kathai, published by Adlung Spiele. 2000. Box. Excellent. £3

Designed by Michael Andersch. No. players: 3-5. Country: German, Desc. by Andy.

A deck of cards providing an interesting trading game which plays in about 45 minutes.  Players collect various goods which they will then sell in sets at the desert marketplace.  However it is important to time things right as when you sell, that type of goods is no longer wanted for a while.  However, the more you manage to sell the larger the bonus if you get the timing right.  Players can attempt to swap cards with other players on their turn, sell goods or bribe the market holders (to change the prices).

 

Kevin Keegan's Matchday, published by Dubreq. ca.1978. Box. Good. £5

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Game using the name of one of the greats of British football. Previously published as Matchday, this is not a bad family game based on a football theme.  Game uses a Monopoly style idea, but features games, injuries, transfers, gate attendance, and other aspects of being a football manager.


Kon-Tiki, published by Spears. 1967. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Based on the epic journey across the Pacific by Thor Heyerdahl in his flimsy raft. Nice collecting game with only one playing piece (the raft). This is moved by all the players, hoping to gain an advantage by its location. No dice are used. The board has revolving tiles so that routes can be altered during play.

 

Legend of the Five Rings - The Battle of Beiden Pass, published by Five Rings Publishing Group Inc.

1996. Box. Good. £5, Designed by Alderac Entertainment Group. No. players: 2.

Country: American, Desc. by Andy.

A box of goodies for the Legend of the Five Rings CCG.  It doesn't contain what it is supposed to according to the box, but what it does contain is a selection of posters and articles on this CCG, 2 rulebooks and about 375 cards, roughly half green backed and half black backed.

 

Liar's Poker Scoring Game, published by Atlantic Games. 1998. Box. Excellent. £6

Designed by John W. Butner. No. players: 2-8. Country: American, Desc. by Andy.

Special notes: Limited Edition.  This is no. 00213 and is signed by the author.

This is a variant of Liar's Dice.  The main differences are that instead of rolling dice, numbers are used from (pretend) dollar bills, and the way a bid which is thought too high is called is slightly different.

 

Lifetime, published by Amigo. 1996. Box. Excellent: cards shrinkwrapped. £7

Designed by Uwe Rosenberg. No. players: 3-6. Country: German, Desc. by Eamon.

Card game, 104 attractive double-sized cards. During the game players must play cards with two digits within the life span of a given celebrity.

 

Long Distance Double, published by Lambourne. 1991. Packet. Good. £8

Designed by Terry Goodchild. No. players: 1+. Country: British, Desc. by Eamon.

Special notes: Packaged in box from another game!

Excellent race game, designed after the success of the author's Metric Mile, using some of that game's mechanics. The new innovations, and the fact that these are longer races (5,000 and 10,000 metres) mean that you need more tactical skill (to conserve energy, etc.).

 

Loopin' Louie, published by Milton Bradley. 1993. Box. Good. £20

Designed by Carol Wiseley. No. players: 4. Country: British, Desc. by Andy.

While this is actually a children's action game it is also very playable by adults, who will generally have just as much fun as the kids!  Each player guards their three chicken tokens from Louie who is in a plane which swoops and dives around in an amazing way.  Each player has a paddle with which to 'flip' Louie's plane away from his chickens and hopefully onto another player's chickens.  Surprisingly good fun.

 

Manipulation, published by Berwick. ca.1965. Box. Fair. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: Box has been somewhat crushed, warping the box and the board.  Still quite playable though.

Dice game.  A sort of Shut The Box variant, in which you take turns to have one throw and use it before passing the dice.  The dice roll can be split eg, 10=6+4 to cover the numbers 6 and 4 on your side, but also there are special spaces for doubles and other numbers which can be claimed in a comunal area.  The game ends when one player manages to cover all their spaces numbered 1-12.

 

Mare Nostrum, published by Euro Games / Descartes Editeur. 2003. Box. Excellent. £20

Designed by Serge Laget. No. players: 3-5. Country: French, Desc. by Andy.

Players lead their empires based around the Mediterranean Sea from the dawn of civilisation through several centuries.  The burgeoning empires will trade, build temples, caravans legions and fleets, and battle it out for supremacy.  The objective is to build monuments which can be considered Wonders of the World.  Very much in the mould of the classic game 'Civilization' but the box claims a 2-3 hour playing time.

 

Mastermind, published by Vic-Toy. 1972. Box. Good. £4

Designed by Mordechai Meirovitz. No. players: 2. Country: British, Desc. by Eamon.

Classic deduction game of skill. Winner of a British Game of the Year.  One player hides a set of 4 coloured pegs and the other player makes guesses at what they might be, and is told how many are right colour in right place and how many right colour, wrong place.  This enables subsequent guesses to pin down the correct combination.


Mastermind Deluxe, published by Invicta. 1975. Box. Good. £5

Designed by Mordechai Meirovitz. No. players: 2. Country: British, Desc. by Eamon.

Complicated thought processes needed in this version of the classic game. More colours to choose from adds millions of new possible combinations to deduce.

 

Material World, published by Strange Magic. 1995. Box. Excellent - unpunched. £15

Designed by Kent Mitchell & Alexis Papahadjopoulos. No. players: 2-5. Country: American, Desc. by Eamon.

Grand strategy game set in the late 19th century. Players vie for the world's treasures by setting up trade routes, advancing technology, and by military power. Played on a large map of the world with over 800 counters.

 

Maxi-Bourse, published by TSR. 1989. Box. Good. £7, Country: American, Desc. by Eamon.

Designed by Marc Eric Gervais, Pascale Loiseau & Georges Daniel Volphilac. No. players: 2-6.

Stock market game with 40 different companies to invest in. Not only do you have this array of investments open to you, but you have to take note of several rumours at a time, and look out for events which might affect share values.  Unusual game for TSR to make, but it had been a huge success in France and TSR were anxious to extend their range beyond fantasy games.

 

Middle Earth The Wizards - Unlimited Starters, published by ICE. 1996. Box. Excellent. £2

Designer Unknown. No. players: 1-5. Country: American, Desc. by Andy.

Starter deck for ICE's excellent Middle Earth - The Wizards CCG.  This was in my opinion one of the very best CCGs.  I have several of these starters available 4 would be sufficent to make a couple of quite decent decks for friendly play.  I would recommend using a map rather than site cards for movement.  The players take the roles of the wizards and with a group of hobbits, dwarves, elves and men have to gather resources for the upcoming war with Sauron. First wizard to collect so many resource points convinces the Council that their way is best.

 

Milk Race Game, published by Jason Games. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: 6 standard dice missing.

Cycle racing game which uses a spinner for movement, and tactics cards which can be played on yourself or other cyclists, as well as a special 'shake up' at the sprint and mountain sections.  This 'shake up' is effectively a mini dice game which decides how well the cyclists do in this stage - but only cyclists who were still in the pack will take part.  Finally there are also rules for time trials as well.

 

Mille Bornes, published by Waddingtons. 1960. Box. Good. £5

Designed by Edmond Dujardin. No. players: 2-6. Country: British, Desc. by Eamon.

Card game, a nice version of this classic game. The cards are in nice, bright colours, and have the most garish backs, and the fronts still belie their original French influence. The designer is credited which is very unusual for a game by Waddingtons. Be the first to play cards totalling 1,000 miles in each round.

 

More Chances To Win With Mecca, published by Mecca. Box. Excellent. £7

Designer Unknown. No. players: 1+. Desc. by Andy.

A rather nice travel games set with a good set of 6 pip dominoes which are a pleasure to handle, a pack of regular playing cards, folding wooden cribbage board and a set of 5 poker dice.  Rules are provided only for one game with the poker dice.

 

Muscat, published by Die Sternspieler. 2001. Box. Excellent. £14

Designed by Christiane Knepel. No. players: 3-5. Country: German, Desc. by Andy.

Players compete to advance their street entertainers through society, and ultimately into the Sultan's court.  This is done by moving through a series of levels on the board before getting to the Sultan's court.  Movement is unusual - tiles are placed in a series of locations and then a clever mechanism determines which will be promoted to the next level.  Also it is possible to sacrifice another of your entertainers' postions in order to make a special move to advance a better placed artiste. Making best use of your opportunities and the special moves is the key to winning.


Mystery Rummy Case No. 2, published by US Game Systems. 1999. Box. Excellent. £8

Designed by Mike Fitzgerald. No. players: 2-4. Country: American, Desc. by Eamon.

Card game, 62 cards with which players must prove the innocence of Edgar Allan Poe's detective, C Auguste Dupin, and prove that the Orangutan did the crime!! Subtitled Murders in the Rue Morgue. The first game in this series caused a sensation amongst card game players and collectors,  and is now much sought after. See what all the fuss was about with this second set, a game that is different each time you play and one which uses elements of Rummy in its game-play.

 

Mythos Miskatonic University Boosters, published by Chaosium Inc.. 1996. CCG. Mint. £0.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Call of Cthulhu based CCG, Mythos expansion, 'Expeditions of Miskatonic University'.  Limited edition boosters.

 

Naval Battle, published by Invicta. 1983. Box. Good. £2

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

A travel version of Battleships, with all the pieces made of plastic that adheres to the plastic board. This is in the shape of a wallet so it can be tucked into a pocket. Part of the Travelleers Series.

 

Neues Land, published by Fanfor Verlag. 1994. Box. Good. £22

Designed by Valentin Herman. No. players: 3-6. Country: German, Desc. by Andy.

A game about the colonisation of the New World.  Players recruit conquistadors, traders and missionaries and send them by ship to the New World, hopefully avoiding other players' pirates on the way.  Once landed they can then start to build chapels and trade stations and gain influence over the natives, all for the benefit of their home country.  The box is crammed full of stuff inc. a board for sea travel, a board for the New World, 42 large and thick card ships with two masts and flags each, and loads of chunky cardboard counters for the personnel, etc.

 

Nuba, published by Amigo. 1995. Box. Excellent. £9

Designed by Reiner Knizia. No. players: 2. Country: German, Desc. by Eamon.

Abstract game of pure skill, dressed up with an unusual theme, Evidently based on practices in the Sudan, each player’s pieces count as wrestlers, trying to clear a path for other pieces to become musicians. I said it was unusual. In effect, a more subtle variation of the game principles in Stratego.

 

Octogo, published by Octogo Games. 1986. Box. Good. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Abstract game with 10 plastic pieces each. Pieces must be moved in the direction of the arrows on them, or rotated to allow a different move later. A sort of simplified Ploy. Plastic board also stores the pieces.

 

Olix, published by Spiel Spass. 1998. Box. Good. £12

Designed by Reiner Knizia. No. players: 2. Country: German, Desc. by Andy.

Abstract game from this first class designer.  Players take turns playing pieces onto a grid and try to form patterns in the shapes if the letters 'O'. 'L', 'I', and 'X'.  You have to watch what your opponent is doing and both counter them and build your own patterns at the same time.

 

One Too Many, published by Waddingtons. 1970. Box. Fair. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: Box corners damaged, and base scribbled on extensively.  Lid has some writing on.

Stacking game in which each player has 10 large plastic 2-D clowns and players take it in turns to add one to the stack.  They attach to each other in all sorts of odd ways so it soon becomes a real tangle.  The idea is to be the first to get all your clowns into the tangle.  If any fall out on your turn you add them to your pile.

 

Operation Fitness, published by Ski. 1984. Box. Good. £2

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Promotional game made for Ski Yoghurts (by Waddingtons). Players try to get fit, with various choices along the way.

 

Ostindien Company, published by Piatnik. 1996. Box. Excellent. £11

Designed by H J Vanaise. No. players: 3-5. Country: Austrian, Desc. by Andy.

Each player is a merchant hoping to extract the most profit from five trips from the East Indies to Europe. Nice playing pieces (particularly the ships), special dice and cards. Note - this is not the game with a similar name by Dan Glimne.


Overthrone, published by R&R Games. 1999. Box. Excellent. £9

Designed by Frank DiLorenzo & Stacey Merrill. No. players: 3-6. Country: American, Desc. by Eamon.

Card game, 2 decks of cards, featuring courtiers, musketeers, gold and other items associated with the Court of King Louis. Players use their cards to attack, bribe and capture provinces, using their Nobles to their advantage. Controlling the King is a very wise move! Very pretty cards.

 

Pampas Railroads, published by Winsome Games. 2001. Plastic box. Excellent. £14

Designed by Martin Wallace. No. players: 3-6. Country: American, Desc. by Andy.

Railway game in which players bid for stock in various rail companies, and the money bid goes into that company's treasury for use in building more track.  Dividend payments provide the players more money and control of a company's stock gives you control of what that company does.  Comes in a flat plastic case, with the components stored flat and pre-cut (unusual for this company).

 

Paranoia - Gamemaster Screen, published by West End Games. 1985. GM Screen. Mint. £0.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

GM's screen for the humorous science fiction RPG, Paranoia.

 

Paydirt, published by Avalon Hill. Box. Good. £5

Designed by Dr Thomas R Nicely. No. players: 2. Country: American, Desc. by Eamon.

Special notes: I have a set with team charts for 1984 or 1988 – your choice.

A brilliant statistical American Football game, one of my favourite 2-player games.  Rules include basic and advanced versions and each set comes with charts for the teams for a particular year. These charts are statistically designed to reflect the strengths and weaknesses that characterised that team that year.

 

Paydirt 1988 Teams, published by Avalon Hill. 1989. Packet. Mint. £2

Designer Unknown. No. players: 2. Desc. by Eamon.

1988 Paydirt team charts only.

 

Pirateer, published by Mendocino Game Co.. 1997. Tube. Excellent. £12

Designed by Scott Peterson. No. players: 2-4. Country: American, Desc. by Andy.

Special notes: Twentieth Anniversary Edition.

Each player must use their three ships to capture the treasure and get it back to their home port. Movement in a loaded state is less flexible, allowing others to potentially sink your ship and capture the treasure themselves.  The game is dice driven but there is quite a bit of choice in the way the dice rolls are used and as well as normal movement at sea, there are special trade winds that allow fast but limited cross-board movement and straits which get you immediately from one side to the other. The game is normally pretty bloody with quite a few ships sunk before the treasure is successfully taken home.

 

Pizarro & Co, published by Rio Grande. 2002. Box. Excellent. £13

Designed by Tom Lehmann. No. players: 3-6. Country: American, Desc. by Eamon.

An auction game dressed up with a theme of exploration. Players auction the services of different explorers, some who reward with riches, some fame, some victory points and some a mixture.  Some interesting ideas to make it harder to judge the value of the different explorers, and alternate rewards on the reverse of the game boards.

 

Planet Chance, published by Philograph Publications Ltd. 1989. Box. Good. £6

Designed by Moira Kirkman, Tom Pearson. No. players: 1+. Country: British, Desc. by Andy.

Unusual educational game for children throughout the Primary school age range.  The game is driven by a cassette which gives instructions.  The children playing first follow the instructions and draw their own map with the various areas needed for the game in the second part.  The game part involves obtaining the right equipment cards to be able to perform various tasks, and ultimately bring down a forcefield and free Planet Chance.  Designed for use by parents or teachers to entertain and help develop logical thought.

 

Pocket Trivia World Trivia Game, published by Hoyle. 1984. Box. Good. £1

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon. Special notes: Series 4

Card game, 53 cards and a rules card. A simple question and answer game.


Quad Football, published by Quad Football Ltd. ca.1990. Box. Excellent. £10

Designed by Unstead & Moore. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: Limited edition No. 103/1000.

Privately produced, but to a very professional standard.  A most unusual soccer related item, as it allows up to 4 5 a-side teams to play against each other on the same pitch simultaneously.  Glad I'm not refereeing that!  The foldout board does not show a normal football pitch but rather a circular area with spaces for the plastic 25mm footballer figures to move around on, with various sections marked Corner, Tackle, Foul, Free Kick, Throw In etc.  Unusual item and limited edition of 1000 too.

 

Quests Of The Round Table, published by Gamewright. 1996. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

Card game, 165 cards printed in full colour and with a nice linen finish to the cards. They depict knights, enemies, magicians, quests, weapons and so on, the very stuff of Arthurian legend.  Players take turns either setting quests for the other players, trying to fulfil quests or engaging in tournaments.  The game is light but hand management is very important so there is definitely skill.  The game can be shortened if desired by making it easier to get to each stage of knighthood. Definitely better than most of this company's output (in my opinion anyway).

 

Quick Wit, published by The Games Gang Ltd. 1987. Box. Good. £7

Designed by Petermark Inc. No. players: 2-6 or teams. Country: American, Desc. by Andy.

Quiz type game, but different to most of these because of the nature of the questions.  Many of them are cards with odd pictures on and you have to try to identify what the picture is of.  Some of the others are mathematical or logic puzzles, others based on obscure vocabulary, and mixed in are a few of the more normal trivia questions.  Also included is an egg timer, dice and dobbers.

 

Quicksand, published by Fantasy Flight. 2003. Box. Excellent. £10

Designed by Stefano Cavane. No. players: 2-5. Country: American, Desc. by Andy.

Light race game.  Each player secretly controls one of 6 explorers who are making their way through the jungle.  Cards are played to move the explorers - always forward, but some paths are quite a bit longer than others!  There are also some quicksand patches which slow an explorer down.  Players try to get their explorer through the jungle first without the other players realising whose explorer it is.

 

Ranger - AO Sierra, published by Omega. ca.1990. Folder. Mint. £6

Designed by Bill Gibbs. No. players: 1. Country: American, Desc. by Andy.

Expansion for Ranger, a highly unusual solitaire war game with no die-cut counters. Moves are plotted directly on to the board (which can be wiped clean at the end of the game).  The players take the role of a patrol leader on combat missions in the 1980's.  You need Ranger to play.  This set adds a new area of operation to the base game - terrain deeper in enemy territory. Includes 18 new missions.

 

Rebel Rails, published by Winsome Games. 2001. Plastic box. Excellent. £20

Designed by John Bohrer. No. players: 2-6. Country: American, Desc. by Andy.

A Winsome game in a plastic case with all the bits cut out and stored flat.  Originally $50. Unusual idea for a rail game as the board starts off with the track all constructed, but finances are tight and the network must shrink as there is no longer demand for all of it and maintenance costs are high, so the difficulty is deciding what track you can afford to rip up.

 

Rifts Index & Adventures Vol 2, published by Palladium. 1997. Book. Excellent. £3

Designed by Craig Crawford. No. players: 2+. Country: American, Desc. by Andy.

Supplement for the Rifts science fantasy role playing game.  The first half of this book is an index of Rifts items printed by Palladium.  The second half of the book contains a selection of short adventure ideas as well as 4 longer scenarios.

 

Royalty, published by US Games Systems. 1996. Box. Excellent. £7

Designed by S J Miller. No. players: 1+. Country: American, Desc. by Eamon.

Card game, 106 cards featuring a mixture of colours and letters. You can play with one deck of 53 cards or both decks. Lots of interaction as you can steal each other’s words, but interestingly, not by just adding a letter, but you must rearrange the letters you are stealing and add to them to make a brand new word, completely unrelated to the one you stole. Variations include Coalitions (for partnership play) and Monarchy (for solitaire play). Nominated in the Games magazine Top 100 for 1995.


Runequest - Apple Lane, published by Avalon Hill. 1988. Booklet. Mint. £3

Designed by Chaosium Inc.. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Runequest role playing game.  Contains two adventures involving Whiteye the troll bandit.  After a particularly vicious raid Whiteye and his gang are to be eradicated once and for all, and the sheriff is assembling a posse to deal with him.

 

Runequest - Into The Troll Realms, published by Avalon Hill. 1988. Booklet. Mint. £3

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for Runequest.  This booklet includes 3 longer adventures, 3 extended encounters, troll statistics, maps and more to take you into the dark world of trolls.

 

San Francisco, published by Amigo. 2000. Box. Excellent. £16

Designed by Andreas Wetter, Thorston Lopmann. No. players: 3-5. Country: German, Desc. by Andy.

San Francisco needs to be rebuilt after the devastating earthquake of 1906.  The players represent various factions who want to be involved in the rebuilding.  As buildings are constructed players vie for the right to place them and ownership of the streets using auctions involving money and influence.  Ultimately the player who proves the most successful rebuilder will win.  The game involves a selection of mechanics from other games, but they blend well to form a good game not like any of the games it derives from.

 

San Marco, published by Ravensberger. 2001. Box. Excellent. £16

Designed by Alan R. Moon, Aaron Weissblum. No. players: 3-4. Country: German, Desc. by Andy.

Very good 'majorities in regions' game.  The main novelty in this game is that the actions are all on cards, but that each turn a player must choose how to divide a pile of cards into two (or 3 with 3 players) in such a way that even with his opponent picking first he will have an advantage.  To make this even more difficult there are bad cards as well as good ones which have to be divided.  The mechanism works very well indeed and drives the game very effectively.  Highly recommended.

 

Send!, published by Rostherne Games. 1990. Tube. Excellent. £9

Designed by D.G. Watts. No. players: 2-5. Country: British, Desc. by Andy.

Laminated paper board of England, Scotland and Wales onto which the players play factories at the start of the game and later may build supply depots.  Each turn a demand for goods occurs somewhere according to the turn of a card and players may all sell one batch of goods, but the further away their supplying factory or depot is the less they sell for.  Thus it is a question of balancing the cost of shipping to depots against the profits so made.  A standard deck of cards (not supplied) is needed too.

 

September, published by Paradign. ca.1988. Box. Good. £2

Designed by Danny Kishon. No. players: 2 or 4. Country: British, Desc. by Eamon. Special notes: Box lid and base show indentation due to stacking.  Players must build a connecting line of pieces from one side of the board to the other, getting in each other's way as they do so. The unofficial British Game of the Year that Christmas.

 

Shadowrun - Dreamchipper, published by FASA. ca.1989. Book. Excellent. £3

Designed by James D. Long. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Shadowrun RPG.  Substance abuse is now a thing of the past.  The new thing is the Better Than Life Chip implant, which makes all real-life pleasure pale in comparison.  However, some of these chips are missing and need to be found, and it seems they may have been given a side effect of making the user into a serial killer...

 

Shadowrun - One Stage Before, published by FASA. 1992. Book. Excellent. £3

Designed by Nigel D. Findley. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Shadowrun science fiction role playing game.  The characters are hired to investigate the brains behind repeated attempts to sabotage a major corporation's newest acquisition, but their first wrong move could well be their last.  Compatible with 1st and 2nd edition rules.

 

Shake Words, published by Peter Pan. ca.1950. Box. Good. £4

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Classic word game, where you roll the 14 wooden letter-dice to form crossword-style layouts of words.  Best played with a timer (not provided).


Shopping, published by John Ladell. 1973. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Special notes: Box base is indented due to stacking

Wander around the streets of Anton, buying items on your shopping list, getting people into your shops, and avoiding the parking problems. Mostly luck, but nice looking board with old-time small American shops.

 

Sorcerer's Cave, published by Gibsons. 1982. Box. Good. £23

Designed by Terence Donnelly. No. players: 1-4. Country: British, Desc. by Eamon.

Rare item. Very nice concept in this fantasy game that you need to play on the floor. This is because the board is made up of a large number of dungeon cards, which can meander in any direction (and they really do spread out).  When you find stairs, you start a new dungeon 'under' the other one, and so on as you go deeper. You will need a large playing area! The solitaire game is very challenging to win.

 

Speculate, published by Waddingtons. 1972. Box. Good. £9

Designed by Graeme Levin. No. players: 2-5. Country: British, Desc. by Andy.

Invest in the stock market with some information from the cards in your hand. The interesting idea in this game is that you are given a series of targets to try to achieve (specifying a minimum number of shares in each of various companies), and once you achieve this mix of stock you get a bonus payout and a new target.  This gives the game some focus which some other share dealing games lack.  The inventor was the owner of Games Centre and Games & Puzzles magazine.

 

Spellfire Reference Guide Vol. 2, published by TSR. 1996. Book. Excellent. £3

Written by Kevin Melka. Country: American, Desc. by Eamon.

The ultimate reference book for Spellfire card game fans. This is Volume 2 because the game had changed so much since Volume 1. It includes the complete 4th Edition rules, nearly 1,000 full-colour reproductions of the cards, and a complete index of all the Spellfire cards up to the publishing date. I have rare 1st edition starter sets still available for £5.00 each, which includes a double pack of cards so that it is a complete game for two to play. One of the best fantasy card games.

 

Star Wars - Escape From The Death Star, published by Kenner. 1977. Box. Box shows wear. £7

Designed by General Mills Fun Group. No. players: 2-4. Country: American, Desc. by Andy.

Each player races his characters (Luke + Leia or Han + Chewbacca) through the Death Star, picking up good or bad 'Force' cards on certain spaces. Once at the Millebium Falcon they must fight their way across some

Tie Fighters to win the game.  This was released at the same time as the first Star Wars film.

 

Stay Alive, published by Milton Bradley Games. 1993. Box. Excellent. £7

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Family game played on a 7x7 grid. The players' marbles are placed onto holes in the grid and players take it in turns to move sliders under the grid in the hope of revealing holes which will cause opponents' marbles to drop through, while keeping their own marbles alive.

 

Sternen Himmel, published by Gold Sieber. 1995. Box. Excellent. £19

Designed by Tom Schoeps. No. players: 3-5. Country: German, Desc. by Eamon.

Abstract game, where points are scored for where you place your pieces on 12 boards representing constellations in the Starry Skies of the title. Some counters are placed face down, some face up, but when the board is full they are all revealed and various actions ensue. Black holes and double stars add to the possibilities.

 

Stratego, published by Parker. 1987. Box. Good. £7

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Deluxe version of the classic game. 80 very nice plastic pieces representing two armies. Uses the game system first seen in the turn-of-the-century game L'Attaque.


Streetsafe, published by BMI. 1991. Box.

Designed by Trevor Roberts. No. players: 2-6. Country: British, Desc. by Andy.

Two copies available:

1) £5: Box shows wear and the self defence booklet originally included is missing.

2) £7: Good and self defence booklet is present.

Trevor Roberts is a former British Ju-Jitsu champion and this game essentially promotes learning martial arts (and ju-jitsu in particular) to defend yourself on city streets.  In the game each player has to visit a selection of places shown on the board but some areas are quite dangerous.  The main choice is to decide how many turns you will spend improving your ju-jitsu skills at the beginning of the game - the more turns spent the safer and quicker your movement around the board will be.  A quote from the 'self defence manual': "Now complete your defence with a knee strike to the assailant's nose".  If that's defence, I really don't want to see his offence!

 

Summit, published by Cameo Games. 1971. Box. Box shows wear. £30

Designer Unknown. No. players: 3-6. Country: American, Desc. by Eamon.

Summit is a wonderful game which was praised in magazines like Games & Puzzles and Games International, and deservedly so. It failed on its initial release in 1961 because it was too good for its time, too strategic for an era where Risk was considered an advanced war game. This edition is still copyright Milton Bradley on the rules. Each player represents one of 6 major powers and directs the progress of his country while extending its influence over the other areas of the world.  Military power, economic power, popular support and diplomacy are all required to be successful.

 

Swindle, published by Waddingtons. 1976. Box. 1 Box corner split. £5

Designer Unknown. No. players: 3-6. Country: British, Desc. by Eamon.

Little seen game of antique dealing. Players must buy cheap, sell high, and deal in the odd fake along the way.

 

Sylabex, published by Pepys. ca.1950. Box. Good: £6 or 2 box corners split: £5

Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.

Card game, the double-box edition of their classic word game (they also made single deck versions, but this set is much harder to find). 72 cards, with one of 64 different syllables on each card. Players combine syllables to form words.

 

Tactics II, published by Avalon Hill. 1973. Box. Box shows wear. £8

Designed by Charles Roberts. No. players: 2. Country: American, Desc. by Eamon.

Superb introduction to wargaming, semi-abstract, more like Chess with war game counters. Uses a gridded board representing a mythical Continent. Three levels of play.

 

Tangram, ca.1970. Box. Good. £2

Designer Unknown. No. players: 1-2. Country: British, Desc. by Eamon.

An introductory set of puzzles to be made with a Tangram set. Two sets included and 40 puzzles to solve. And, of course, you can design your own Tangram pictures.

 

Teenagers From Outer Space - Fieldtrip, published by R. Talisorian Games Inc. 1987. Booklet. Excellent. £2

Designed by D.Friedland, M.Pondsmith, L.Bryant. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Teenagers From Outer Space RPG.  The students go on a field trip in Deathbus 13  and encounter all sorts of wierdness including: power crazed aliens, demon motorcyclists from beyond time and space, mad scientists, the cosmic referee and much more.

 

Telluride, published by Winsome Games. ca.1994. Tube. Excellent. £10

Designed by John Bohrer. No. players: 2-6. Country: American, Desc. by Andy.

Tube edition of Tracks to Telluride / Colorado Rails.  This railroad game is set in 1873-1888 and the players must build their railroads through the mountains and over the difficult passes to connect up with mines to gain income.  The main features of the game are constructing track through passes and legal wrangling which lets opponents try to stop you doing this, and a multitude of mines which open, close and reopen as the game proceeds.  It is played on a laminated paper map using crayons to mark track build.

 

The Battle Of Waterloo, published by Palitoy. ca.1970. Box. Box fair. £10

Designed by Malcolm Greensmith. No. players: 2. Country: British, Desc. by Eamon.

Special notes: 2 Box corners split and lid stained.

Very unusual item from a mainstream company. A sort of abstract game with soldiers, cavalry and cannons, and a unique style of board representing the battlefield. Lots of background historical information.


The Buntu Circus, published by The Buntu Circus Ltd. 1997. Box. Good. £17

Designer Unknown. No. players: 2 or 4. Country: British, Desc. by Andy.

Special notes: Game number 23 - a preordered copy with certificate!

Very nicely produced abstract game.  Hoops come in a cloth bag per player, and counters in plastic tubs.  In some senses this is a 'get five in a row' game, but with lots of other ideas to make it interesting including card play and rules for obtaining complete dominance in a particular colour.  Unusual item.

 

The End, published by Scapegoat Games. 1995. Book. Excellent. £6

Designed by Joseph E. Donker. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying world and rules set in a world after Judgement Day in which 'The Meek' were rejected by both Heaven and Hell, and forced to live back on Earth.  A fascinating introductory story introduces this world and makes you want to read on.

 

The Game Of Nations, published by Waddingtons. 1972. Box. Good. £7

Designed by Miles Copeland. No. players: 2-4. Country: British, Desc. by Eamon.

Very good abstract game, dressed up as diplomatic intrigue in the Land of Kark, a fictional Middle Eastern country. Very nice playing pieces help to give the game atmosphere for its subject.

 

The Gamer Magazine. Good. £2 for issue 1, £1.50 for other issues. British, Desc. by Eamon.

Special notes: Magazine has been taken apart and every page put into protective plastic sheets in a ring binder!  This magazine was a direct continuation of Games & Puzzles. The style was exactly that of the last few issues of G & P.   Notable articles listed below:

Issue 01 Aug 1981: Game of Nations, Fast Monopoly, Montage, 221B Baker Street, Digit Draughts, Double Jeopardy

Issue 03 Dec 1981: Chakra, Eamon Bloomfield’s Top Ten games!, Pai Kow, Halma, Overturn

Issue 04 Feb 1982: Mastermind, Othello, Lassoo, Pengo

Issue 06 Jun 1982: Chad, Roman Games, Civilization

 

The Mancala Game, published by Spears. ca.1976. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Brilliant abstract game, very popular game in many African countries. Made with small wooden balls to act as the 'shells' in the African original.

 

The Palladium RPG - Book II: Old Ones, published by Palladium. 1990. Book. Good. £4

Designed by Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.

212 page Palladium role playing game supplement which includes monk and illusionist character class rules, descriptions of 21 forts, 34 towns and cities, half a dozen adventures and details of the dreaded Old Ones.

 

The Quizmaster, published by Spear's Games. 1983. Box. Good. £7

Designed by BBC Enterprises Ltd / Seven Towns. No. players: 2+. Country: British, Desc. by Andy.

Quite clearly this is a card game version of Mastermind, the British TV quiz (not the logical deduction game), as the box shows the famous black chair and pictures Magnus Magnusson.  Inside there are 10 types of questions in different categories and three different difficulties as well, worth 2, 4 and 7 points respectively.

 

The Trading Floor, published by Dow Jones & Company Inc. 1985. Box. Box shows wear. £8

Designed by Tom Loback, Richard Bowes. No. players: 2-4. Country: American, Desc. by Andy.

Promotional game advertising Dow Jones' financial news services.  Unusually for a stock market / commodities themed game this is not about buying and selling stocks & shares, but rather about getting Client Order cards, and advancing around the board trying to get to the centre when you think you are in a strong position financially.  It includes nicely made metal bear and bull figures which also move about on the board and block the way.

 

Theatrix, published by Backstage Press. 1993. Book. Mint. £4

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Universal roleplaying game.  It is Universal, so allows any type of character from any genre at any power level.  It is a storytelling game and dice need not be used, but can be if desired.  Flexible and modular rules designed to develop along with your style of storytelling without being restrictive or cumbersome.


Tile Bridge, published by Peter Pan. 1983. Box. Good. £6

Designer Unknown. No. players: 4. Country: British, Desc. by Andy.

Two sets of tiles representing standard playing cards (inc two jokers per set), with the basic rules of Bridge included.  4 tile racks and a thick felt mat are also included.  Of course you could use the tiles for any card game, not just bridge.

 

Time Agent, published by Prism / TimJim Games. 1992. Box. Excellent. £35

Designed by Tom Lehmann. No. players: 2-6. Country: American, Desc. by Andy.

Each player plays a race of time travellers who attempt to re-write history to ensure that their race is left on top when the invention of time travel never occured (!)  Wonderful idea for a game.  While the rules aren't all that complex the game itself is generally pretty long at around four hours.

 

Top Secret, published by TSR. 1980. Box. Good: £6 or Mint: £7.

Designed by M Rasmussen. No. players: 3+. Country: American, Desc. by Eamon.

Role-playing espionage game. Original boxed set which includes rules booklet, introductory module and percentile dice.

 

Traveller - Missions Of State, published by Imperium Games Inc. 1998. Book. Excellent. £4

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for Traveller 4th Edition science fiction role playing game.  This thick booklet (112 pages) contains 9 adventures involving intercultural intrigue, requiring intelligence gathering and subtlety as well as knowing when a fight is necessary.

 

Treasures And Trapdoors, published by Waddingtons. 1990. Box. Good. £7

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Very attractive-looking fantasy game, set in the pyramid that guards the Golden Cobra. Three-dimensional setup as the board is held above a pit full of snakes into which unfortunate pieces may fall should they encounter an open trapdoor.  A nice movement system, doing away with dice or cards, and using a special turntable built into the pyramid.

 

Trick ‘R Treat, published by Rio Grande. 1998. Box. Excellent - cards in shrink. £6

Designed by Oliver Igelhaut. No. players: 3-6. Country: American, Desc. by Andy.

Card game, also played with 8 special Jack-O-Lantern dice and a timer. A light but intense game for the quick of eye as you have to spot which pumpkin face symbols on the dice match those on cards in your hand and the symbols are all pretty similar.

 

Tri-Tactics, published by Gibsons. ca.1950. Box. Good. £27

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

The biggest, rarest, most involved and the best of the games in the Stratego/L'Attaque type games. This merges air, sea and land units into one game. Much more subtle than other similar games. For instance, move your heavy armour on to the water, anything challenges it - it loses (because it shouldn't be there), but get it across to the other side unchallenged - then you can wreak havoc. 112 units per side, all fitting into metal bases.

 

Turf Horse Racing, published by Gibsons. 1995. Box. Excellent. £9

Designed by Reiner Knizia. No. players: 3+. Country: British, Desc. by Andy.

A great race game, quite different to any other you have played. 7 horses are in each race, and you bet on the result. However, the novelty is that each horse has ratings according to 4 different symbols, and in your turn you roll a dice to see which symbol you can use this turn.  Sometimes you can move your own horse forward well, but other times it is hard to decide the best use of the symbol you rolled. One of the best 'end-of-evening' games you will find in my opinion.

 

UFO, published by Avalon Hill. 1978. Box. Good: £8 or Box shows wear: £7

Designed by Tom Dalgliesh. No. players: 2. Country: American, Desc. by Eamon.

Abstract game, with some luck, originally produced by Gamma Two. One player is trying to get enough counters on to Earth to constitute a successful 'invasion'. The other player, naturally enough, wins if he stops this objective. The game seems to take its inspiration from Backgammon.


Und Tschuss, published by Gold Sieber. 1997. Box. Excellent. £6

Designed by Martin Wallace. No. players: 4-6. Country: German, Desc. by Eamon.

A clever but light card game. Card play is simultaneous, with players competing to win point cards. The player with the lowest total after each play drops out and takes the lowest prize card left (which can be good or bad), but when only two players are left the winner gets the top prize and the loser gets nothing.  Rather nice game of judging what others will do and when to go for a win and when to duck out early.

 

Ursuppe + Expansion, published by Doris & Frank. 1997. Box. Excellent. £36

Designed by Doris Matthaus & Frank Nestel. No. players: 3-4. Country: German, Desc. by Eamon.

Special notes: This set includes the expansion for up to 6 players and provides a new mix of gene cards too.

Excellent game by these quirky game designers. Players control Amoebas in the Primordial Soup at the dawn of time. However the amoebas can acquire genes to help them dominate their environment such as enhanced movement, the ability to attack other amoebas, selective feeding, cheaper reproduction and all sorts of other special abilities.  However each round there is a limit on the number of gene points a species may have, and if exceeded some of these enhancing genes will need to be discarded.

 

Viceroys, published by Task Force Games. 1986. Box. Excellent - unpunched. £15

Designed by Mark D. McLaughlin. No. players: 1-7. Country: American, Desc. by Andy.

War game in which the players explore the world, colonise and conquer in the 15th and 16th centuries.  To be successful economic strategy must be taken into account as well as military strength.  Relatively few units are involved, but they have options from building to being pirates.  A special exploration system produces a different world each game, and historical scenarios are included.  Also included are optional rules for roleplaying explorers, adding non player empires and pirate nations.

 

Viceroys - Columbus, published by Task Force Games. 1992. Box. Excellent - unpunched. £7

Designed by Mark D. McLaughlin. No. players: 1-8. Country: American, Desc. by Andy.

Expansion for the exploration and conquest wargame, Viceroys.  Additions include: scenario rules, cards and chits etc for following in Columbus' wake; equipment for an 8th player; missionaries rules; and exploring the East.

 

Visions 01 May 1999, published by Tau Press. 1999. Magazine. Excellent. £0.50

Designer Unknown. Country: British, Desc. by Andy.

British roleplaying magazine.  This issue has articles on: Fistful of Dwarfs - GURPS Discworld; Star Trek TNG review; Deadlands review; Chivalry & Sorcery Light review; Dork Tower cartoon; and lots more.

 

Visjes, published by Cwali. 1998. Box. Good. £18

Designed by Corne van Moorsel. No. players: 2-6. Country: Dutch, Desc. by Eamon.

Very nice game, with sea shells as playing pieces. Players manage their fleet of trawlers, and must catch fish but also leave enough fish that they can reproduce for later rounds.

 

Warhammer 40K CCG - Battle For Pandora Prime, published by Games Workshop. 2001. Box.

Excellent. £1.  Designed by Sabertooth Games. No. players: 2+. Country: British, Desc. by Andy.

Warhammer 40K CCG basic 55 card deck with players handbook.  I expect you will need one per player.  The box sports the usual G.W. spikey Chaos creatures, skulls etc.

 

Wembley, published by Ariel. ca.1953. Box. Good - box base damaged. £8

Designer Unknown. No. players: 3-12. Country: British, Desc. by Andy.

Probably a third or fourth edition. The latest edition of this famous title. A classic British soccer game which follows a selection of teams from different divisions as they meet each other in the latter stages of the F.A. Cup.  It is more about the finance of owning football clubs than the actual play on the field, although clubs you buy do play matches using a unique set of special dice. Many different versions of this game were produced so the only way for collectors to differentiate some editions is to note the teams included - ask me if you want to know!

 

Wembley, published by Gibsons. 1995. Box. Excellent. £9

Designer Unknown. No. players: 3-8. Country: British, Desc. by Andy.

The latest edition of this famous title.  See previous entry for description.


WFF, published by WFF'N Proof. 1965. Box. Good. £4

Designed by Layman E Allan. No. players: 2+. Country: American, Desc. by Eamon.

Subtitled "The Beginner's Game of Modern Logic". Educational game featuring 12 special wooden dice. The various games encourage logical and creative thought processes. Amazing concept by a company specialising in this type of game.

 

Where On Earth, published by Octogo Games. 1988. Box. Good. £4

Designed by H. Jones, R. Lipscombe. No. players: 2-4. Country: British, Desc. by Andy.

Trivia game in which all the questions are geography questions!  Admittedly they come in various flavours of geography, but its still geography to me. There is also a little strategy involved as you sometimes get the chance to hinder another player instead of helping yourself.

 

White City, published by E. Lehman & Co Ltd. ca.1975. Packet. Good. £4

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Betting game for playing in the pub.  Consists of a betting chart and bookie's chart combined on one plastic mat, along with two spinner-dice and rules.  Simulates horse racing results I guess, as different odds are available and win, place and forecast bets can be made.

 

White Knights, published by Waddingtons. 1966. Box. Good. £6

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Rare game, in the company's Target Series. The board is a gridded representation of The Hall of the Red Knights. One player must get 2 of his 3 white knights to the far side of the board to rescue the treasure.

The other player controls 6 weaker red knights and must stop the white knights reaching the treasure.  Combat is decided by relative positions on the board to give modifiers and then dice roll as well.

 

Why, published by Milton Bradley / Chad Valley. 1961. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Subtitled: Alfred Hitchcock Presents The Game of Why.  Each player is a private eye and must try to solve a murder case.  This is done by moving around a board and collecting cards, accusing players of holding particular cards and claiming other cards stored face down off the board by recalling what type of card was placed there.  To win you need to collect either a set of cards for a victim, motive and weapon, or the whole set of Alfred Hitchcock cards.

 

Wild West, published by Fantasy Games Unlimited. 1981. Box. Good. £6

Designed by Anthony P. LeBoutillier, Gerald D. Seypura. No. players: 2+. Country: American, Desc. by Andy.

Role Playing Game set in the Old West.  The set includes rules book, assorted play aids inc a character sheet template, one side for your character and one side for your horse!, and a map of the Old West and Dodge City.

 

Word Master Mind, published by Invicta. 1975. Box. Good. £5

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Essentially just a letter (rather than colour) version of mastermind - the classic game of deducting a hidden set of coloured pegs.  Given there are 26 letters in each position possible, there are a lot more combinations,

though of course the correct combination must also be a real word.

 

World Cup Cricket, published by Peter Pan. 1993. Box. Good. £6

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Action cricket game that is great fun to play. With practice the batsman can aim his shots and the bowler can bowl at different speeds. Includes plastic players and large pitch with a boundary fence right round it.  The bowler can choose between different weights of ball to deliver at different speeds using a clever ramp mechanism, fielder figures must be positioned to best effect and the batting mechanism is also very neat.  Lovely item.

 

Wucherer, published by Abacus. 1997. Box. Mint. £5

Designed by Friedemann Friese. No. players: 1-6. Country: German, Desc. by Eamon.

New version of a game previously made by the inventor himself. New revised rules.  Card game, players 'build' houses and put in tenants with the aim of getting as much rent as they can. Lots of wild cards cause havoc amongst the growing empires.

 

 

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