March 2004
Catalog
While I
don’t publish my latest catalog on the internet, this older catalog is
available for you to look through to get an idea of the sort of thing I
generally have. Please be aware that
many of the games in this catalog will have already sold, and if they haven’t
then the prices are not necessarily still valid – the prices are only valid in
the month the catalog comes out!
However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without
obligation, so why not just ask to be added to my subscription list, or ask me
to send you the latest catalog by email?
1500
Gold, published by Ragnar Brothers. 1995. Box. Mint. £8
Designed
by Steve Kendall. No. players: 2-6. Country: British, Desc. by Eamon.
Race
game based on qualifying and winning a final of the 1500 Metres, the Metric
Mile. This is not statistically based, instead you are the runner and must
decide how to train and which heat to enter. If playing with multiple athletes
under
your control, you must choose which one will actually
race in the Final.
4 Cyte,
published by E F G Ltd. 1963. Box. Good condition: £2; Box shows wear / age
£1.50
Designer
Unknown. No. players: 2. Country: British, Desc. by Eamon.
Very
nicely presented word game. Each player has a set of tiles and must fill a 5 x
5 grid with the tiles, making as many words as one can - up, down and across
the grid.
Acquire,
published by Avalon Hill. 1995. Box. Good. £15
Designed
by Sid Sackson. No. players: 2-6. Country: American, Desc. by Eamon.
Possibly
the greatest game of all time. Invest in hotel chains as they grow, prosper, or
fall to take-overs. Outstanding. This
version has cardboard tiles, but also some optional rules by Sid Sackson to add
variety.
AD&D
2nd Ed Player's Handbook, published by TSR. 1995. Book.
Excellent. £5
Designed
by David Cook. No. players: 2+. Country: American, Desc. by Andy.
This
edition of the AD&D 2nd Edition Player's Handbook has a fighter wielding an
axe breaking down a door on the cover.
It has a black background and red and orange writing. Inside the layout format has been modified
somewhat from that in earlier versions.
AD&D
Battle System, published by TSR. 1985. Box. Good. £7, Designed by Douglas Niles.
No.
players: 2+. Country: American, Desc. by Andy.
Special notes: Only 1 metal miniature.
I have not counted all the die cut counters, but quite playable even if
some are missing.
AD&D
supplement which allows large scale battles to be played out in AD&D
campaigns, or it can be used as a standalone miniatures game. Includes rules
for the use of field artillery, flying, magic, invisibility and illusions. The set contains: 32 page rules book, 24
page scenario book, 16 page guide to miniatures, player aid cards, 2
miniatures, 3-D fold up buildings, army roster sheets and 801 die cut counters.
AD&D
DragonLance: Player's Guide, published by TSR. 1993. Book. Mint.
£3
Designed
by Douglas Niles. No. players: 2+. Country: American, Desc. by Andy.
AD&D
Roleplaying supplement for the DragonLance world. This book provides lots of information about the DragonLance
campaign setting, including: races of the world, major cities and regions,
deities, monsters, and a history of Krynn.
Adlerauge,
published by Berliner Spielkarten. 1999. Box. Mint. £3
Designed
by Reinhard Staupe. No. players: 2-8. Country: German, Desc. by Eamon.
Card
game, translated to Eagle Eye in English. Quick, accurate eyesight required as
you try to match items by colour. The cards are laid during play in Domino
fashion.
Age Of
Mythology, published by Eagle Games. 2003. Box. Excellent. £22
Designed
by Glenn Drover. No. players: 2-4. Country: American, Desc. by Andy.
Board
game version of the civilisation building computer game of the same name. The game includes vast numbers of components
including all sorts of wonderful plastic figures of men and monsters from
different empires, wooden blocks, cards, dice and three game
boards. The game is about gathering
resources, building an empire and an army to defend and expand it, moving into
new levels of civilisation, and ultimately building a Wonder of The World.
Age Of
Napoleon, published by Phalanx. 2003. Box. Excellent. £20
Designed
by Renaud Verlaque. No. players: 2. Country: German, Desc. by Andy.
War
game in which one player commands the forces of France and its allies and tries
to achieve domination of the European continent. The other player leads a
coalition of nations aiming to defeat Napoléon once and for all. The game not
only represents the military units but also elegantly integrates famous events,
important personalities and random factors using cards. There are three
different scenarios, starting in 1805, 1809, and 1813.
Arena,
published by Spears. 1984. Box. Good. £5
Designer
Unknown. No. players: 2. Country: British, Desc. by Andy.
Abstract
strategy game in which the players have to move their pieces from the edge of a
circular board in towards the middle without being captured. The first player to get 4 pieces into the
middle wins.
Ars
Magica - Parma Fabula, published by Atlas Games. 1996.
Booklet. Excellent. £3
Designed
by Jeff Tidball. No. players: 2+. Country: American, Desc. by Andy.
Fantasy
roleplaying supplement for Ars Magica.
This contains a GM screen and also a booklet detailing: Fabulous
treasures, A listing of books which might be found in a library and details of
mercenary grogs all for you to include in your campaign.
Battlelords,
published by New Millennium. 1995. Box. Mint. £2 for 1 starter deck
Designed
by M Alexander Jurkat, Jin Lee, Eric Leslie, Bernard C Trombley & George
Vasilakos.
No.
players: 2. Country: American, Desc. by Eamon.
Collectible
card game, 120 cards making a complete game for two (although the mixture will
be different every time). Each player is the Commander of a mercenary troop of
futuristic warriors, in a world not too dissimilar to the
universe created for the Battletech range of products. First edition. Cards are
illustrated in full colour.
Battletech:
War!, published by FASA. 1998. Packet. Good, but only partial
set. £1
Designer
Unknown. No. players: 2+. Country: American, Desc. by Andy.
Battletech
expansion set. However there are no
rules, scenarios or record sheets included.
Only contains: the new Woodland Battletech map and 20 full colour stand
up playing pieces.
Beginner's
Bridge, published by Milton Bradley. 1965. Box. Box shows wear. £5
Designed
by Charles H Goren. No. players: 1. Country: American, Desc. by Eamon.
Interesting
Bridge tutorial system, obviously made to compete with Autobridge. This will
teach you the Goren Point Count System "universally used everywhere".
Big
Business, published by Transogram. 1936. Box. Good for age. £12
Designer
Unknown. No. players: 2-6. Country: American, Desc. by Eamon.
When
first released, this was expected to be as likely a winner as Monopoly.
Monopoly prevailed but this game sold for years afterwards, mainly because it
is a good business game with decent game mechanics.
Bookworm,
published by Lagoon Games Company. 1994. Box. Good. £7
Designed
by Oxford Games Ltd. No. players: 3+. Country: British, Desc. by Andy.
Players
or teams take it in turns to read out an excerpt from a classic children's
book. The opposing team is then asked
questions about what was just read. The
game includes 112 book excerpts printed on double size cards. There is also a booklet giving more
information about each of the books the passages come from.
Breakthru,
published by 3M. 1965. Box. Good. £15
Designer
Unknown. No. players: 2. Country: American, Desc. by Eamon.
Very
nice abstract game with 33 chunky metal pieces. You do not see pieces as heavy
as this any more! One player tries to move his flagship into a set place whilst
his opponent tries to set up an impenetrable blockade.
Bridgette,
published by Mayfair. 1995. Box. Mint. £10 Designed by Joli
Kansil. No. players: 2.
Country:
American, Desc. by Eamon. Special notes: Plastic Case Edition
Card
game, a unique two-handed version of Bridge. A superb game system, using normal
playing cards, but with a twist so that two people can play (instead of four).
Still shrink-wrapped, and in a special plastic box. The references on the box
and in the rules, from Bridge experts world-wide, are very impressive, including
one of the all-time greats, Alfred Sheinwold, who consider that “The colons
(the special cards that allow just two players to play) are the finest
contribution to card play this century”.
Buck
Rogers The 25th Century, published by TSR. 1990. Packet. Excellent.
£5
Designer
Unknown. No. players: 2+. Country: American, Desc. by Andy.
Science
fiction role playing game. This set
probably came in a box originally, but is now provided in a packet. The set includes: The Technology Book, The
World Book, Characters & Combat Book, GM reference screen, 2 maps, 14
colour spaceship pictures with datasheets, 1 unpunched sheet of counters, 7
character sheets with colour pictures, and 4 planet datasheets with colour
pictures.
Buro
Crazy, published by F X Schmid. 1997. Box. Excellent. £6
Designed
by Gunter Burkhardt. No. players: 3-5. Country: German, Desc. by Andy.
Card
game, 150 cards used in competition for office promotions. Players use their
influence cards to gain promotion, but must be careful to conserve rather than
over-bid their hand. The loser of a
contest for promotion gets their influence cards back and also gets some
compensation. At the end of the game
the top ranking employees all vie for the right to be Boss in a last special
round.
Call
My Bluff, published by Paul Lamond. 1999. Box. Excellent. £3
Designed
by Eamon Bloomfield. No. players: 2+. Country: British, Desc. by Eamon.
TV
related, a board-game based on the television show where people must choose the
correct meanings on words from three possibilities. Good end-of-evening fun.
Canaletto,
published by Hans Im Gluck. 1995. Box. Good: £10 or Excellent: £12
Designed
by Gunter Cornett. No. players: 3-4. Country: German, Desc. by Andy.
Auction
game, in which players bid for batches of antiques. They then try to ensure the
whole set of the antique types they own gets bought so that they can be sold
for a profit. However exactly when a
set is sold will determine what it is worth, and if you wait
too long it is possible that they may be worth nothing. Also money can get tight, and the amount bid
indicates what will be sold next, making it all very tactical and involving
some careful thought.
Caprice,
published by Gold Sieber. 1999. Box. Excellent. £11
Designed
by Rotgers U Bolten. No. players: 2-4. Country: German, Desc. by Eamon.
Abstract
game with wooden pieces and a wooden board. The large wooden pieces are used to
form towers on the board, with players being able to introduce a new piece each
turn, and then move a piece already on the board.
Charge
It!, published by Whitman. 1972. Box. Good. £8
Designer
Unknown. No. players: 2-6. Country: American, Desc. by Eamon.
Card
game, 108 cards associated with buying items on credit. Game made to cash in on
the start of credit cards as a common form of purchasing items. Cards still
shrink-wrapped, but box has sticky tape stuck to it.
Chinese
Chequers, published by Chad Valley. ca.1930. Box. Box poor. £9
Designer
Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
Very
nice version of this classic. Throw away the box and keep the set on your
sideboard or coffee table. The board is made of tin-plate and is attractively
coloured, with a Chinese theme. The pieces are plastic pegs, 6 sets of 10. The
board has holes for where the pieces move, and the peg into the board during
play. The box is complete, but the glue is failing and it is not in very good
condition. It does have the rules printed on it though, so you might need to
keep that bit of it.
Civilization,
published by Hartland Trefoil. ca.1982. Box. Good. £25
Designed
by Francis Tresham. No. players: 2-7. Country: British, Desc. by Andy.
Absolutely
brilliant classic civilisation building game, but you will need lots of time to
play it. This is the first edition
published by the designer himself.
Clippers,
published by Euro Games. 2002. Box. Excellent. £16
Designed
by Alan R Moon. No. players: 2-5. Country: American, Desc. by Eamon.
Game
of trade on the high seas. A reworking of the author’s excellent earlier game
Santa Fe (which in turn was inspired by Wolgang Kramer's famous Wildlife
Adventure). Players build trade routes across the South Pacific and try to
reach as many of their ports as possible.
Recommended.
Cockpit,
published by Kai V Schrauroth & Manuel Lorenz Geschellschaftsspiele. 1992.
Box. Excellent. £12
Designed
by Kai V Schrauroth & Manuel Lorenz. No. players: 2-6. Country: German,
Desc. by Andy.
Board
game version of a flight simulator! The
players each have a very nicely made cockpit display with altimeter and compass
displays, and a metal plane to use on the board. The game is card driven and the players try to be the first to
safely
land their plane, while avoiding the mountains,
clouds and other planes.
Conquistador,
published by Avalon Hill. 1983. Box. Good. £22
Designed
by Richard Berg. No. players: 1-3. Country: American, Desc. by Eamon.
Ground-breaking
multi-player exploration game set in the 16th century rush to grab the best
bits of North and South America. The
game system allows players to cover large amounts of time each turn acting as
monarch of their European country sending out expeditions to
the New World to discover, colonise and obtain riches through trade. Revamped version with many new rules as
compared to the SPI original.
Cooks
Tours, published by Invicta. 1972. Box. Good. £4
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Special
notes: Box corners have been taped
Family
game about travelling across Europe on a Thomas Cook Tour. Players travel to
the famous cities and collect souvenir coins as they go. Originally published
by Selchow & Richter in America.
Courtisans
Of Versailles, published by Tilsit. 1998. Box. Good. £9
Designed
by Phillippe Mouchebeuf. No. players: 3-6. Country: French, Desc. by Eamon.
Intrigue
and conspiracy in the Court of Louis XIV, as players represent families on 'the
make'. It should be called Courtiers of Versailles but the French chose the
wrong word for the translated title. Essentially a game about making money
because wealth is power and power gets you into 'bed' with the King and Queen.
Creel,
published by Graphic Games. ca.1972. Box. Good. £3
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Fishing
game with an attractive board. Players travel round the outer ring of the
board, collecting equipment, bait and licences. Cards decide the outcome of
most actions.
Deflect
5, published by Peter Pan. 1996. Box. Good. £4
Designer
Unknown. No. players: 2. Country: British, Desc. by Eamon.
Excellent
abstract game, played on a three-dimensional board placed between the
participants. Counters are slid into a grid, which, on your turn, can be moved
as well, hopefully engineering a situation where your counters will drop out of the grid onto the table underneath.
Delta
Force, published by Peter Pan. 1988. Box. Good. £3
Designer
Unknown. No. players: 2. Country: British, Desc. by Eamon.
Nice
abstract game, using a variation of the Stratego type of capture.
Dennis
The Menace, published by Paul Lamond. 1989. Box. Good. £2
Designer
Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
Game
based on the character in the comic The Beano. Over 150 cards, illustrated with
Dennis or his dad, are used as players move round the board to get rid of their
cards.
Der Garten Des Sonnenkonigs, published by Noris Spiele. 2000.
Box. Excellent. £12
Designed
by Gunter Cornett. No. players: 2-5. Country: German, Desc. by Andy.
Special
notes: This set has had labels stuck on the board to make it clearer which
spaces make up each garden feature.
A
tactical auction game in which the players bid for plots in a garden, with the
hope of making money at the end of the game.
The value of a plot depends on how many of the features in that plot end
up finished. Thus a plot may contain
part of a hedge and part of a rose bed. If the other plots comprising these
components get sold too then this plot becomes quite valuable. In addition the amount bid in each auction
also determines which plot will get sold next.
Desert
Island Discs, published by Strawberry Games. 1994. Box. Excellent. £4
Designed
by Roy Plomley. No. players: 2-8. Country: British, Desc. by Andy.
Quiz
game in which the questions are generally related to the Desert Island Discs
radio programme. eg. multiple choice
questions in which you have to guess which of 3 celebrities chose a particular
book, piece of music or luxury. There
are also questions of general knowledge on the topics
of books, music and media as well.
Diabolo,
published by Klee. 1999. Box. Good. £5
Designed
by Reiner Knizia. No. players: 2-6. Country: German, Desc. by Eamon.
Card
game, 66 letter cards and 6 victory tiles. Players compete to form words with
cards that are common to all players, i.e. it is a race against time as the
competition can get pretty fierce. The Victory tiles allow for a longer, more
strategic game.
Die Wahl-Schlacht, published by Schmidt Spiele. 1979.
Box. Good. £11
Designed
by Holzschuher, Gann. No. players: 2-3. Country: German, Desc. by Andy.
Election
game played on a map of West Germany in which the action is controlled by card
play. Playing a set of cards allows an
attempt by your party to get the vote in a region, and if you manage to hold a
whole area (several regions) at the start of your turn you
will get a bonus card, giving you a better chance to make further inroads into
opposing parties' territories.
Dingbats,
published by Waddingtons. 1987. Box. Box corners split. £5 Designed by Paul Sellers.
No.
players: 2-4. Country: British, Desc. by Andy. Special notes: Missing the
winner's badge.
Adult
game that competed with the likes of Pictionary and Taboo. It features
incredibly clever pictures / words which cryptically depict a phrase, eg. a
card might say: ‘THINGTHING’, and the phrase is “One thing after another”. Very clever and good fun. There are also 'Diabolical Dingbats' which
are even harder and more cryptic. An
egg timer is used to make the players think quickly.
Diplomacy,
published by Avalon Hill. 1976. Box. Good: £7 or Box shows wear: £6
Designed
by Allan B Calhamer. No. players: 4-7. Country: American, Desc. by Eamon.
Avalon
Hill bookcase edition of this classic, with wooden pieces.
Diplomacy,
published by Games Research Inc.. ca.1971. Box. Excellent. £10
Designed
by Allan B Calhamer. No. players: 4-7. Country: British, Desc. by Andy.
Early
version of this classic - publisher and date isn't very obvious (or
certain). Also includes Diplomacy Games
And Variants booklet by Strategy Games Inc.
If you want to split these two items please get in touch.
Dog
Eat Dog, published by QED Games. 1999. Box. Excellent. £13
Designed
by Evan Jones. No. players: 2-6. Country: American, Desc. by Andy.
Corporate
business game set in the 1980s. You are the president of a division of Rinky
Dink Inc, and are out for profit without regard to the environment. You will
plunder the earth's resources, turn them into products which sell them for $M.
Some of these $ then get funnelled into your Swiss Bank Account. The first
person to embezzle $150 million before the environment is devastated wins! In
your way stand corrupt congressmen, eco-terrorists, unions, the IRS and the
other players - CEO's of other divisions of Rinky Dink Inc.
Dolce
Vita, published by Hans Im Gluck. 1999. Box. Good. £8
Designed by Reiner Stockhausen. No. players: 3-5. Country: German,
Desc. by Andy.
Card
game, everyone trying to acquire luxuries and money. Players take it in turn to
place cards against a column and will get a luxury from it - highest takes the
1st available, next highest next available and so on. However, not everyone will want everything as you
can only keep one item of each type, and you must keep the new one, so getting
a useless race horse when you have a great one is very bad news. Lots of scope for devious play!
Domino
Rally, published by Action GT. ca.1980. Box. Good. £4, Designer Unknown.
No.
players: 1-2. Country: British, Desc. by Andy.
Special notes: Finish flag is missing.
Not sure if all dominoes present (number is not stated, but there are
still 200+).
Box
full of 'dominoes' intended for setting up in rows and knocking over. As well as about 200 dominoes in two colours
there are two domino bridges and a loop the loop device to start things
going. The dominoes are 1.8cm x 3.6cm
in size and plastic with no markings (so no use for traditional domino games).
Double
Trouble, published by Faber & Faber. 1993. Book. Good. £4
Designed by Sally Horton. Country: British, Desc. by Eamon.
The
ultimate book on doubling at Bridge, from informative doubles to penalty
doubles (or 'applying the machete' as my Tournament Director always says). The
author has won World Bridge titles.
Dragon's
Gold, published by Descartes Editeur. 2000. Box. Excellent. £9
Designed by Bruno Faidutti. No. players: 3-6. Country: French, Desc. by
Andy.
Defeating
a dragon is no problem for a well prepared adventuring party. However, deciding how to divide the treasure
is far from simple. Players must cooperate
enough to defeat the dragons, but then negotiate for
the
best share of the treasure making use of magic items and special abilities to
get one up on your colleagues!
Dragster,
published by Milton Bradley. 1982. Box. Excellent. £5
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Nice
children's game, but fun for adults too. You 'ping' a ball, pinball / bagatelle
fashion, trying to make it hit the back of your cars, propelling them down the
track. This is done by two people
simultaneously - first to succeed wins.
Dungeon
Floor Plans, published by Games Workshop. 1986. Box. Box shows wear. £4
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
A set
of cardboard dungeon elements for use with fantasy roleplaying games. The idea is the GM lays these all out as the
party explores a dungeon and these will bring it to life. They are intended for use with 25mm figures. The set also mentions a free 'Psychostyrene
Dwarf Kit', but I have no idea what this is and I can't tell if it is still in
the set. Originally there were 12 A4
sheets of card, but it has all been cut up now, but that makes a lot of dungeon
elements!
Dungeons
& Dragons Adventure Game, published by TSR / WotC. 2000.
Box. Excellent - unpunched. £6
Designed by Jonathan Tweet, Jason Carl, Andy Collins, David Noonan.
No. players: 2+. Country: American, Desc. by Andy.
Introductory
set for the Dungeons & Dragons fantasy roleplaying game. This set includes: Set of 6 polyhedral dice;
48 page adventure; 32 page rule book (for players and GM); Free mini adventure,
Caves of Shadow; A set of character sheets for predefined
characters all in colour; cardboard chits and a foldout map for use with the
adventure included.
Ebay
The Card Game, published by Journeyman Press. 2001. Box. Excellent. £8
Designed by Marcus D'Amelio. No. players: 3-6. Country: American, Desc.
by Andy.
Auction
game in which players have to try to get items within categories matching a
random set of category cards given to each player at the start. The auction is performed in rounds and after
a certain number of rounds the bids are evaluated and event cards played and then purchases made. First to complete their set of items
wins. Some of the item cards are quite
amusing - often useless bits of junk of the type that often do appear on Ebay!
Eketorp,
published by DB Spiele. 2002. Box. Excellent. £22
Designed by Dirk Henn. No. players: 3-6. Country: German, Desc. by
Andy.
Game
of building Viking Settlements. Comes
in Dirk Henn's trademark box with the rounded side. The game involves sending out your vikings either to the
countryside to collect foliage, wood, mud and rock to build your stronghold
with, or they can be sent to other players'
strongholds to try and steal some of these materials already there, or finally
stay at home to guard your own stronghold.
In each case fighting is most likely to ensue and this is resolved by
card play.
El
Caballero, published by Hans Im Gluck. 1998. Box. Excellent. £13
Designed by Wolfgang Kramer & Richard Ulrich. No. players: 2-4.
Country: German, Desc. by Andy.
A
strategy game of discovery, exploration and struggle for control. Players
search for islands to produce gold and food. They protect their conquests with
caballeros. The artwork matches that of El Grande, but the gameplay is quite
different, and more intense and cut-throat than that game. Lots of scope for clever play and works well
with 2 players too.
Elmer
Wheeler's Fat Boy's Game, published by Parker. 1951. Box. Box
Poor. £6
Designed by Elmer Wheeler. No. players: 2-4. Country: American, Desc.
by Eamon.
Based
on a best selling diet book (very non-politically correct these days), players
compete to achieve their perfect weight. No dice, movement is by card-play.
Escalado, published
by Chad Valley. ca.1972. Box. Excellent. £10
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
Classic
race game, where the horses move along the board by way of vibrating the
track! Players bet on the result. Great fun, but pretty random. This set is a strange mixture as the horses
are all metal, and along with the track and the set up diagrams all look
thoroughly 1950s. However the box is
more modern as it mentions replacement parts costing 4p -15p. Thus I would guess it is an early 1970s item
with some left over 1950s parts!
Escalado,
published by Chad Valley. ca.1965. Box. Good. £4
Designer
Unknown. No. players: 2+. Country: British, Desc. by Andy.
Special
notes: The yellow horse has broken legs, so only 4 usable horses.
Classic
race game, where the horses move along the board by way of vibrating the
track! Players bet on the result. Great fun, but pretty random. This set has metal horses and the track and
the set up
diagrams
all look thoroughly 1950s or earlier. However
the box is more modern. My best guess is a 1960's edition.
Euphrat
& Tigris, published by Hans-Im-Gluck. 1997. Box. Good. £20
Designed by Reiner Knizia. No. players: 2-4. Country: German, Desc. by
Andy.
Civilisation
development game using tiles set in Iraq in Biblical times. A very clever and
deep game in which the players must use their civilisations' leaders to
greatest effect, consolidating their own position and attacking others when
they are weak. Monuments can also be
built, but the players have to balance development in each of farming,
religion, fishing and trading as the lowest score in any of these at the end of
the game is your final score! Fantastic
gamers' game.
Everway,
published by Wizards of the Coast. 1995. Box. Excellent. £7
Designed by Jonathan Tweet. No. players: 3-9. Country: American, Desc.
by Andy.
Fantasy
roleplaying system based on images and symbols. The game is card driven - a fortune deck is explained in detail
and different characters have different elemental strengths, unique to each
character. Most unusual role playing
item - worth a look at this price even if only to get inspiration for your own
roleplaying sessions. The set contains:
90 vision cards, 26 fortune cards, source and quest cards, Guide to the Fortune
deck, Playing guide, GMing guide, 12 character sheets, 12 pregenerated
characters and 2 maps.
Fair
Means Or Foul, published by Gibsons. 1991. Box. Box bottom dented. £9
Designed by Klaus Teuber. No. players: 2-5. Country: German, Desc. by
Eamon.
Wonderful
game that rightly won the 1990 Game of the Year in Germany. Players buy or
steal antiques to show at exhibitions in the Stately Homes of England. It was
made as Adel Verpflichtet in Germany.
Fantasy
Business, published by Descartes Editeur. 2002. Box. Excellent. £9
Designed by Christophe Boelinger. No. players: 3-8. Country: French,
Desc. by Andy.
Economic
game with a fantasy theme. Players must
buy various bits of adventuring gear (eg. weapons, armour, horses, etc) at
auction and then after a set number of auctions there is a selling round. After discussions players secretly set their
prices for the items they have on offer.
Lowest price sells with a bonus, middle prices sell with no bouns and
highest prices don't sell at all. There
are also some action cards to make things interesting and keep people on their
toes.
Football
Widow's Handbook, published by Avalon Hill. 1972.
Booklet. Excellent. £2
Designer Unknown. Country: American, Desc. by Andy.
A
booklet detailing everything (and more) an American Football illiterate person
might wish to know about the game. It
is written humorously and is quite an amusing read as well as being
informative.
Foppen,
published by 2F-Spiele. 1995. Box. Excellent. £5
Designed by Friedemann Friese. No. players: 3-6. Country: German, Desc.
by Andy.
Card
game, 61 cards in 4 unequal suits and wild 1's. Simple mechanics. Players take
tricks with the twist that the player of the 'worst' card to a trick has to sit
out the next trick, which is quite a penalty given that players are trying to
get rid of their cards.
Recommended.
Game News, 1986. Magazine. Excellent. £0.25 per issue.
Designer Unknown. Country: American, Desc. by Andy.
Magazine issued in America to the trade to be a shop window for
role-playing, war games and miniatures companies, with a few mainstream items
being covered as well. Every issue carries reviews, adverts, articles,
scenarios, etc. Worth a read even now.
No. 11: This issue's articles of note: Art of William
Carman, 2 cartoons, reviews of 5 RPG
supplements, 5 wargames, 6 adult games.
No. 12: This issue's articles of note: Frank Chadwick (GDW)
Interview, 2 cartoons, 4 RPG articles,
5 wargame articles, 2 adult games articles.
Cover features Kirk & Spock from Star Trek.
Games
International, Magazine. ca 1989. Excellent. £2 per issue, Desc. by Eamon.
This
is one of the great games’ magazines, that, in its last two issues, shifted
into computer games (and became Strategy Plus) but these 16 issues are a
must-have for a board game collector or player. Each issue is stacked with
reviews and includes many game variants.
Notable articles listed below.
Issue 03 Poleconomy, Election games, Square Mile, Fanzines
Issue 04 Sports games, Game variants, Games
Workshop, Bantu, Space 1889, Alan Moon’s game collection
Issue 05 Britannia, Niki Lauda’s Formel 1, Die
Macher, Wicketz, Game variants
Issue 06 Motor racing games, Speed Circuit, Dallas, 1830
Issue 07 The Inheritance, Gme variants, Trade, Nuclear War,
Empire Builder, Air war games
Issue 08 Four-player games, Game variants, Organized Crime
Issue 09 Liar’s Dice, Game variants,
Heroquest, Crude, Conquest of Space, Starships, 1830
Issue 10 Trump, Energie Poker, Game variants,
World in Flames
Issue 11 Full Metal Planete, Christmas game choices from the
guest writers, The Big Game Hunter, Warlords (Apocalypse), Game variants, Sid
Sackson interview, Britannia
Issue 12 Echelon, Sherlock Holmes’ games, The
Big Game Hunter, Civilization, Mediterranean, Game variants, Index to Issues
1-10
Issue 13 Blood Royale, The Big Game Hunter,
Wolfgang Kramer interview, Spy (a new Sid Sackson complete game), Long Cours,
5th Fleet
Issue 14 Playing Card Cricket, Word Games, The Big Game
Hunter, Risk, Confrontation, Combination (a new Sid Sackson solitaire game),
Victory in the Pacific
Issue 15 Adel Verpflichtet, Stocks &
Shares games, Bermuda Triangle, Britannia
Garden
Lotto, published by Ravensburger. ca.1965. Box. Good. £2
Designer Unknown. No. players: 2-6. Country: German, Desc. by Eamon.
Simple
Lotto game, with players competing to fill their cards with attractive plants
and garden utilities. Pretty.
Gary
Lineker's Footballer Of The Year, published by Birmingham Games.
ca.1985. Box. Good. £5
Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.
Business
game based on a soccer league. Special dice resolve the matches on your way to
Cup and League double. Picture of Gary Lineker on the lid.
Go For
Gold, published by Webster's Yorkshire Bitter. ca.1980. Box. Box
corners split, shows wear. £4
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Promotional
sports quiz game in which players answer sports trivia questions to progress
around the qualification ring, then the bronze ring, and finally the silver
ring to get the gold medal and win.
Go To
The Head Of The Class, published by Milton Bradley. 1962.
Box. Good: £5 or Fair: £4
Designed by Chad Valley. No. players: 2-9. Country: British`, Desc. by
Andy.
Quiz
game in which players advance up the board advancing from grade to grade in a
one classroom school as questions are answered correctly. Special questions allow a grade to be
skipped and luck cards can prove beneficial or not. One nice idea is
that there are three sets of questions for different age ranges meaning the
whole family can play the game together and all have a fair chance.
Goal,
published by Pepys. ca.1960. Box. Box Poor, Contents Good. £6
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Card
game, 44 cards featuring soccer players. Each player is dressed in a club’s
colours, and represents a position on the field. The game is about collecting
combinations of cards to ‘build moves’ leading to a scoring shot, and then,
possibly, a save. One of the best games ever devised by this company. this is
the Second edition Set.
Grand
National Derby, published by Piatnik. 1996. Box. Good. £12
Designed by Reiner Kinzia. No. players: 2-5. Country: Austrian, Desc.
by Andy.
This
is the precursor to Titan: The Arena (now highly sought after), but this time
the theme is horse racing. The idea is
that initially there are 8 horses but one will fall at each fence leaving 3
only at the end. Players make bets on
which will make it to the end but the earlier bets are worth more, and card
play determines which horse will fall at each stage. This is a simpler game than Titan: The Arena, but has the same
basic mechanics.
GURPS
Horror / Space - Flight 13, published by Steve Jackson Games. .
Booklet. Excellent. £3
Designed by W.G. Armintrout. No. players: 2+. Country: American, Desc.
by Andy.
Adventure
module for GURPS Horror / Space.
Mystery adventure in which a routine air flight doesn't turn out as
expected, and the passengers have to do the best they can with the minimal
equipment they have to hand as there is to be an unexpected
layover in Hell!
GURPS
Supers - Deathwish, published by Steve Jackson Games. .
Booklet. Excellent. £3
Designed by Loyd Blankenship. No. players: 2+. Country: American, Desc.
by Andy.
Adventure
module for GURPS Supers. Intended for
500 point superheroes. The characters
must investigate odd goings on at and around Deathwish rock concerts from coast
to coast of the U.S.
Halunken
Und Spelunken, published by Kosmos. 1997. Box. Good. £12
Designed by Alex Randolph. No. players: 3-4. Country: German, Desc. by
Eamon.
Card
game played on a board, set in the world of press-gangs, searching for recruits
for His Majesty’s Royal Navy. The name translates as Scoundrels and Dives,
because you search the port-side dives for the scoundrels within. The game
mechanism is again used by this designer from his previous success, Hols der
Geier, with players moving by card play, but similar cards cancelling each
other out. There are special cards (Rum Cards) and other interactive rules. As an
alternative game, you can add Black Jack to the game who has his own movement
cards. Black Jack is bid for each round, and it is a very good idea to hire him
when you can because he is adept at stealing from the other players. There is
also a 2 player variant.
Heroquest,
published by Milton Bradley. 1989. Box. Excellent. £15
Designed by Steve Baker. No. players: 2-4. Country: British, Desc. by
Eamon.
One of
the great fantasy games. Players go on various quests from a book of quests, using
combat and magic where appropriate. Includes stacks of plastic miniatures and
dungeon ‘furniture’. One player runs
the evil forces, and the other players run the
adventurers.
Hexentrio,
published by Club Bleib Gesund Plus. 1996. Box. Box lid slightly crushed. £7
Designed by Reinhold Wittig. No. players: 2-6. Country: German, Desc.
by Eamon.
Domino-style
variant, with a stack of tiles comprising of 3 hex tiles attached together.
These tiles are distinguished by differing colour sides and graphics on those
colours.
Home
You Go, published by Spears. ca.1970. Box. 1 Box corner split. £2
Designer Unknown. No. players: 2 or 4. Country: British, Desc. by
Eamon.
Excellent,
fast-paced variation of Chinese Chequers. 20 plastic men, dice and a
dice-shaker.
Horoscope,
published by Ariel. ca.1960. Box. Box lid badly indented by stacking. £6
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Players
try to complete their board of twelve spaces, one for each sign of the
zodiac. The cards that go in these
spaces both have to match the space they are to go into, and the sum of values
on all the cards on your board also have to add up to one of several special
numbers to achieve victory. The cards
also have a prediction on each one, allowing the players to read the winning
horoscope and determine what awaits each of them in the future!
How To
Be A Complete Bastard, published by Paul Lamond. 1987. Box.
Good. £1
Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
TV related
to the comedy troupe The Young Ones. The winner of this sad game is the one who
is furthest from going down the lavatory when someone actually is flushed away.
The most obnoxious forfeits stop you moving towards the U-bend. Ade Edmondson
pictured on the box lid.
I.Q.
The Logic Puzzle Game, published by Lagoon Games. 1998. Box.
Good. £7
Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.
A set
of 100+ cards each with a logic or lateral thinking puzzle on it, and the
answer on the back. Also included is an
egg timer to limit the time you have to work on a puzzle. The puzzles are worth different numbers of
points and some have bonus questions too.
An example: An artist is painting a large canvas 2m x 2m. He wants to cover half the canvas in a deep
rich purple, but he also wants to keep a square section which is still 2m high
and 2m wide unpainted. How does he do
this?
Impuzzable,
published by The Missing Link Trading Co. Ltd. 1987. Box. Good. £2
Designed by The Great American Puzzle Factory Inc. No. players: 1.
Country: British, Desc. by Andy.
A 9
piece puzzle. Should be easy then. Nope.
There is no picture but the interlocking lugs are in the shapes of
hearts, diamonds, spades and clubs, which means there are lots of ways they
could be put together, but hardly any that work to form a 3x3 square (with lugs
sticking out the sides).
Info
Baseball, published by Information Games. ca.1980. Box. Good. £3
Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.
Card game,
120 cards featuring Red Sox baseball players and their statistics. The game
system is a variation of Top Trumps.
Iron
Dragon, published by Mayfair. 1994. Box. Excellent - unpunched.
£18
Designed by Darwin Bromley and Tom Wham. No. players: 2-6. Country:
American, Desc. by Eamon.
Railway
building game set in a fantasy world. Based on the original system seen in
Empire Builder. Players use special pens to build their track on the board
(which wipes clean after each game), with the aim of reaching as many towns as
possible so that the tracks can be used for freight deliveries. In this version each player has the power of
a different race, eg. the elves can build track through forest more easily etc.
Kathai,
published by Adlung Spiele. 2000. Box. Excellent. £3
Designed by Michael Andersch. No. players: 3-5. Country: German, Desc.
by Andy.
A deck
of cards providing an interesting trading game which plays in about 45
minutes. Players collect various goods
which they will then sell in sets at the desert marketplace. However it is important to time things right
as when you sell, that type of goods is no longer wanted for a while. However, the more you manage to sell the
larger the bonus if you get the timing right.
Players can attempt to swap cards with other players on their turn, sell
goods or bribe the market holders (to change the prices).
Kevin
Keegan's Matchday, published by Dubreq. ca.1978. Box.
Good. £5
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Game
using the name of one of the greats of British football. Previously published
as Matchday, this is not a bad family game based on a football theme. Game uses a Monopoly style idea, but
features games, injuries, transfers, gate attendance, and other aspects of
being a football manager.
Kon-Tiki,
published by Spears. 1967. Box. Good. £6
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Based
on the epic journey across the Pacific by Thor Heyerdahl in his flimsy raft.
Nice collecting game with only one playing piece (the raft). This is moved by
all the players, hoping to gain an advantage by its location. No dice are used.
The board has revolving tiles so that routes can be altered during play.
Legend
of the Five Rings - The Battle of Beiden Pass,
published by Five Rings Publishing Group Inc.
1996.
Box. Good. £5, Designed by Alderac Entertainment Group. No.
players: 2.
Country:
American, Desc. by Andy.
A box
of goodies for the Legend of the Five Rings CCG. It doesn't contain what it is supposed to according to the box,
but what it does contain is a selection of posters and articles on this CCG, 2
rulebooks and about 375 cards, roughly half green backed and
half black backed.
Liar's
Poker Scoring Game, published by Atlantic Games. 1998.
Box. Excellent. £6
Designed by John W. Butner. No. players: 2-8. Country: American, Desc.
by Andy.
Special
notes: Limited Edition. This is no.
00213 and is signed by the author.
This
is a variant of Liar's Dice. The main
differences are that instead of rolling dice, numbers are used from (pretend)
dollar bills, and the way a bid which is thought too high is called is slightly
different.
Lifetime,
published by Amigo. 1996. Box. Excellent: cards shrinkwrapped. £7
Designed by Uwe Rosenberg. No. players: 3-6. Country: German, Desc. by
Eamon.
Card
game, 104 attractive double-sized cards. During the game players must play
cards with two digits within the life span of a given celebrity.
Long
Distance Double, published by Lambourne. 1991. Packet.
Good. £8
Designed by Terry Goodchild. No. players: 1+. Country: British, Desc.
by Eamon.
Special
notes: Packaged in box from another game!
Excellent
race game, designed after the success of the author's Metric Mile, using some of
that game's mechanics. The new innovations, and the fact that these are longer
races (5,000 and 10,000 metres) mean that you need more tactical skill (to
conserve energy, etc.).
Loopin'
Louie, published by Milton Bradley. 1993. Box. Good. £20
Designed by Carol Wiseley. No. players: 4. Country: British, Desc. by
Andy.
While
this is actually a children's action game it is also very playable by adults,
who will generally have just as much fun as the kids! Each player guards their three chicken tokens from Louie who is
in a plane which swoops and dives around in an amazing way. Each player has a paddle with which to
'flip' Louie's plane away from his chickens and hopefully onto another player's
chickens. Surprisingly good fun.
Manipulation,
published by Berwick. ca.1965. Box. Fair. £4
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Box has been somewhat crushed, warping the box and the
board. Still quite playable though.
Dice
game. A sort of Shut The Box variant,
in which you take turns to have one throw and use it before passing the
dice. The dice roll can be split eg,
10=6+4 to cover the numbers 6 and 4 on your side, but also there are special
spaces for doubles and other numbers which can be claimed in a
comunal area. The game ends when one
player manages to cover all their spaces numbered 1-12.
Mare
Nostrum, published by Euro Games / Descartes Editeur. 2003. Box.
Excellent. £20
Designed by Serge Laget. No. players: 3-5. Country: French, Desc. by
Andy.
Players
lead their empires based around the Mediterranean Sea from the dawn of
civilisation through several centuries.
The burgeoning empires will trade, build temples, caravans legions and
fleets, and battle it out for supremacy.
The objective is to build monuments which
can be considered Wonders of the World.
Very much in the mould of the classic game 'Civilization' but the box
claims a 2-3 hour playing time.
Mastermind,
published by Vic-Toy. 1972. Box. Good. £4
Designed by Mordechai Meirovitz. No. players: 2. Country: British,
Desc. by Eamon.
Classic
deduction game of skill. Winner of a British Game of the Year. One player hides a set of 4 coloured pegs
and the other player makes guesses at what they might be, and is told how many
are right colour in right place and how many right colour, wrong place. This enables subsequent guesses to pin down
the correct combination.
Mastermind
Deluxe, published by Invicta. 1975. Box. Good. £5
Designed by Mordechai Meirovitz. No. players: 2. Country: British,
Desc. by Eamon.
Complicated
thought processes needed in this version of the classic game. More colours to
choose from adds millions of new possible combinations to deduce.
Material
World, published by Strange Magic. 1995. Box. Excellent -
unpunched. £15
Designed by Kent Mitchell & Alexis Papahadjopoulos. No. players:
2-5. Country: American, Desc. by Eamon.
Grand
strategy game set in the late 19th century. Players vie for the world's
treasures by setting up trade routes, advancing technology, and by military
power. Played on a large map of the world with over 800 counters.
Maxi-Bourse, published by TSR. 1989. Box. Good. £7, Country:
American, Desc. by Eamon.
Designed by Marc Eric Gervais, Pascale Loiseau & Georges Daniel Volphilac. No. players: 2-6.
Stock
market game with 40 different companies to invest in. Not only do you have this
array of investments open to you, but you have to take note of several rumours
at a time, and look out for events which might affect share values. Unusual game for TSR to make, but it had
been a huge success in France and TSR were anxious to extend their range beyond
fantasy games.
Middle
Earth The Wizards - Unlimited Starters, published by ICE. 1996. Box.
Excellent. £2
Designer Unknown. No. players: 1-5. Country: American, Desc. by Andy.
Starter
deck for ICE's excellent Middle Earth - The Wizards CCG. This was in my opinion one of the very best
CCGs. I have several of these starters
available 4 would be sufficent to make a couple of quite decent decks for
friendly play. I would recommend using
a map rather than site cards for movement.
The players take the roles of the wizards and with a group of hobbits,
dwarves, elves and men have to gather resources for the upcoming war with Sauron.
First wizard to collect so many resource points convinces the Council that
their way is best.
Milk
Race Game, published by Jason Games. Box. Good. £4
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Special notes: 6 standard dice missing.
Cycle racing game which uses a spinner for movement, and tactics cards
which can be played on yourself or other cyclists, as well as a special 'shake
up' at the sprint and mountain sections.
This 'shake up' is effectively a mini dice game which decides how well
the cyclists do in this stage - but only cyclists who were still in the pack
will take part. Finally there are also
rules for time trials as well.
Mille
Bornes, published by Waddingtons. 1960. Box. Good. £5
Designed by Edmond Dujardin. No. players: 2-6. Country: British, Desc. by
Eamon.
Card
game, a nice version of this classic game. The cards are in nice, bright
colours, and have the most garish backs, and the fronts still belie their
original French influence. The designer is credited which is very unusual for a
game by
Waddingtons. Be the first to play cards totalling
1,000 miles in each round.
More
Chances To Win With Mecca, published by Mecca. Box. Excellent.
£7
Designer Unknown. No. players: 1+. Desc. by Andy.
A
rather nice travel games set with a good set of 6 pip dominoes which are a
pleasure to handle, a pack of regular playing cards, folding wooden cribbage
board and a set of 5 poker dice. Rules
are provided only for one game with the poker dice.
Muscat,
published by Die Sternspieler. 2001. Box. Excellent. £14
Designed by Christiane Knepel. No. players: 3-5. Country: German, Desc.
by Andy.
Players
compete to advance their street entertainers through society, and ultimately
into the Sultan's court. This is done
by moving through a series of levels on the board before getting to the
Sultan's court. Movement is unusual -
tiles are placed in a series of locations and then a clever mechanism
determines which will be promoted to the next level. Also it is possible to sacrifice another of your entertainers'
postions in order to make a special move to advance a better placed artiste.
Making best use of your opportunities and the special moves is the key to
winning.
Mystery
Rummy Case No. 2, published by US Game Systems. 1999.
Box. Excellent. £8
Designed by Mike Fitzgerald. No. players: 2-4. Country: American, Desc.
by Eamon.
Card
game, 62 cards with which players must prove the innocence of Edgar Allan Poe's
detective, C Auguste Dupin, and prove that the Orangutan did the crime!!
Subtitled Murders in the Rue Morgue. The first game in this series caused a
sensation amongst card game players and collectors, and is now much sought after. See what all the fuss was about
with this second set, a game that is different each time you play and one which
uses elements of Rummy in its game-play.
Mythos
Miskatonic University Boosters, published by Chaosium Inc..
1996. CCG. Mint. £0.50
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Call
of Cthulhu based CCG, Mythos expansion, 'Expeditions of Miskatonic
University'. Limited edition boosters.
Naval
Battle, published by Invicta. 1983. Box. Good. £2
Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.
A
travel version of Battleships, with all the pieces made of plastic that adheres
to the plastic board. This is in the shape of a wallet so it can be tucked into
a pocket. Part of the Travelleers Series.
Neues
Land, published by Fanfor Verlag. 1994. Box. Good. £22
Designed by Valentin Herman. No. players: 3-6. Country: German, Desc.
by Andy.
A game
about the colonisation of the New World.
Players recruit conquistadors, traders and missionaries and send them by
ship to the New World, hopefully avoiding other players' pirates on the way. Once landed they can then start to build chapels and trade stations and gain influence over the
natives, all for the benefit of their home country. The box is crammed full of stuff inc. a board for sea travel, a
board for the New World, 42 large and thick card ships with two masts and flags
each, and loads of chunky cardboard counters for the personnel, etc.
Nuba,
published by Amigo. 1995. Box. Excellent. £9
Designed by Reiner Knizia. No. players: 2. Country: German, Desc. by
Eamon.
Abstract
game of pure skill, dressed up with an unusual theme, Evidently based on
practices in the Sudan, each player’s pieces count as wrestlers, trying to
clear a path for other pieces to become musicians. I said it was unusual. In
effect, a more subtle variation of the game principles in Stratego.
Octogo,
published by Octogo Games. 1986. Box. Good. £4
Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.
Abstract
game with 10 plastic pieces each. Pieces must be moved in the direction of the
arrows on them, or rotated to allow a different move later. A sort of
simplified Ploy. Plastic board also stores the pieces.
Olix,
published by Spiel Spass. 1998. Box. Good. £12
Designed by Reiner Knizia. No. players: 2. Country: German, Desc. by
Andy.
Abstract
game from this first class designer.
Players take turns playing pieces onto a grid and try to form patterns
in the shapes if the letters 'O'. 'L', 'I', and 'X'. You have to watch what your opponent is doing and both counter
them and build your own patterns at the same time.
One
Too Many, published by Waddingtons. 1970. Box. Fair. £4
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Box corners damaged, and base scribbled on
extensively. Lid has some writing on.
Stacking
game in which each player has 10 large plastic 2-D clowns and players take it
in turns to add one to the stack. They
attach to each other in all sorts of odd ways so it soon becomes a real tangle. The idea is to be the first to get all your
clowns into the tangle. If any fall out
on your turn you add them to your pile.
Operation
Fitness, published by Ski. 1984. Box. Good. £2
Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.
Promotional
game made for Ski Yoghurts (by Waddingtons). Players try to get fit, with
various choices along the way.
Ostindien
Company, published by Piatnik. 1996. Box. Excellent. £11
Designed by H J Vanaise. No. players: 3-5. Country: Austrian, Desc. by
Andy.
Each
player is a merchant hoping to extract the most profit from five trips from the
East Indies to Europe. Nice playing pieces (particularly the ships), special
dice and cards. Note - this is not the game with a similar name by Dan Glimne.
Overthrone,
published by R&R Games. 1999. Box. Excellent. £9
Designed by Frank DiLorenzo & Stacey Merrill. No. players: 3-6.
Country: American, Desc. by Eamon.
Card
game, 2 decks of cards, featuring courtiers, musketeers, gold and other items
associated with the Court of King Louis. Players use their cards to attack,
bribe and capture provinces, using their Nobles to their advantage. Controlling
the King is a very wise move! Very pretty cards.
Pampas
Railroads, published by Winsome Games. 2001. Plastic box. Excellent.
£14
Designed by Martin Wallace. No. players: 3-6. Country: American, Desc.
by Andy.
Railway
game in which players bid for stock in various rail companies, and the money
bid goes into that company's treasury for use in building more track. Dividend payments provide the players more
money and control of a company's stock gives you control of what that company
does. Comes in a flat plastic case,
with the components stored flat and pre-cut (unusual for this company).
Paranoia -
Gamemaster Screen, published by West End Games. 1985. GM Screen. Mint. £0.50
Designer
Unknown. No. players: 2+. Country: American, Desc. by Andy.
GM's
screen for the humorous science fiction RPG, Paranoia.
Paydirt,
published by Avalon Hill. Box. Good. £5
Designed by Dr Thomas R Nicely. No. players: 2. Country: American,
Desc. by Eamon.
Special notes: I have a set with team charts for 1984 or 1988 – your
choice.
A
brilliant statistical American Football game, one of my favourite 2-player
games. Rules include basic and advanced
versions and each set comes with charts for the teams for a particular year. These charts are statistically designed to reflect the
strengths and weaknesses that characterised that team that year.
Paydirt
1988 Teams, published by Avalon Hill. 1989. Packet. Mint. £2
Designer Unknown. No. players: 2. Desc. by Eamon.
1988
Paydirt team charts only.
Pirateer,
published by Mendocino Game Co.. 1997. Tube. Excellent. £12
Designed by Scott Peterson. No. players: 2-4. Country: American, Desc.
by Andy.
Special
notes: Twentieth Anniversary Edition.
Each
player must use their three ships to capture the treasure and get it back to
their home port. Movement in a loaded state is less flexible, allowing others
to potentially sink your ship and capture the treasure themselves. The game is dice driven but there is quite a bit of choice in the way the dice
rolls are used and as well as normal movement at sea, there are special trade
winds that allow fast but limited cross-board movement and straits which get
you immediately from one side to the other. The game is normally pretty bloody
with quite a few ships sunk before the treasure is successfully taken home.
Pizarro
& Co, published by Rio Grande. 2002. Box. Excellent. £13
Designed by Tom Lehmann. No. players: 3-6. Country: American, Desc. by
Eamon.
An
auction game dressed up with a theme of exploration. Players auction the
services of different explorers, some who reward with riches, some fame, some
victory points and some a mixture. Some
interesting ideas to make it harder to judge the value of the different
explorers, and alternate rewards on the reverse of the game boards.
Planet
Chance, published by Philograph Publications Ltd. 1989. Box. Good.
£6
Designed by Moira Kirkman, Tom Pearson. No. players: 1+. Country:
British, Desc. by Andy.
Unusual
educational game for children throughout the Primary school age range. The game is driven by a cassette which gives
instructions. The children playing
first follow the instructions and draw their own map with the various areas
needed for the game in the second part.
The game part involves obtaining the right equipment cards to be able to
perform various tasks, and ultimately bring down a forcefield and free Planet
Chance. Designed for use by parents or
teachers to entertain and help develop logical thought.
Pocket
Trivia World Trivia Game, published by Hoyle. 1984. Box. Good.
£1
Designer
Unknown. No. players: 2+. Country: American, Desc. by Eamon. Special notes:
Series 4
Card game,
53 cards and a rules card. A simple question and answer game.
Quad
Football, published by Quad Football Ltd. ca.1990. Box. Excellent.
£10
Designed by Unstead & Moore. No. players: 2-4. Country: British,
Desc. by Andy.
Special notes: Limited edition No. 103/1000.
Privately
produced, but to a very professional standard.
A most unusual soccer related item, as it allows up to 4 5 a-side teams
to play against each other on the same pitch simultaneously. Glad I'm not refereeing that! The foldout board does not show a normal
football pitch but rather a circular area with spaces for the plastic 25mm
footballer figures to move around on, with various sections marked Corner,
Tackle, Foul, Free Kick, Throw In etc.
Unusual item and limited edition of 1000 too.
Quests
Of The Round Table, published by Gamewright. 1996. Box.
Good. £9
Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.
Card
game, 165 cards printed in full colour and with a nice linen finish to the
cards. They depict knights, enemies, magicians, quests, weapons and so on, the
very stuff of Arthurian legend. Players
take turns either setting quests for the other players, trying to fulfil quests
or engaging in tournaments. The game is
light but hand management is very important so there is definitely skill. The game can be shortened if desired by
making it easier to get to each stage of knighthood. Definitely better than
most of this company's output (in my opinion anyway).
Quick
Wit, published by The Games Gang Ltd. 1987. Box. Good. £7
Designed
by Petermark Inc. No. players: 2-6 or teams. Country: American, Desc. by Andy.
Quiz
type game, but different to most of these because of the nature of the
questions. Many of them are cards with
odd pictures on and you have to try to identify what the picture is of. Some of the others are mathematical or logic
puzzles, others based on obscure vocabulary, and mixed in are a few of the more
normal trivia questions. Also included
is an egg timer, dice and dobbers.
Quicksand,
published by Fantasy Flight. 2003. Box. Excellent. £10
Designed by Stefano Cavane. No. players: 2-5. Country: American, Desc.
by Andy.
Light
race game. Each player secretly
controls one of 6 explorers who are making their way through the jungle. Cards are played to move the explorers -
always forward, but some paths are quite a bit longer than others! There are also some quicksand patches which
slow an explorer down. Players try to
get their explorer through the jungle first without the other players realising
whose explorer it is.
Ranger
- AO Sierra, published by Omega. ca.1990. Folder. Mint. £6
Designed by Bill Gibbs. No. players: 1. Country: American, Desc. by
Andy.
Expansion
for Ranger, a highly unusual solitaire war game with no die-cut counters. Moves
are plotted directly on to the board (which can be wiped clean at the end of
the game). The players take the role of
a patrol leader on combat missions in the 1980's. You need Ranger to play.
This set adds a new area of operation to the base game - terrain deeper
in enemy territory. Includes 18 new missions.
Rebel
Rails, published by Winsome Games. 2001. Plastic box. Excellent.
£20
Designed by John Bohrer. No. players: 2-6. Country: American, Desc. by
Andy.
A
Winsome game in a plastic case with all the bits cut out and stored flat. Originally $50. Unusual idea for a rail game
as the board starts off with the track all constructed, but finances are tight
and the network must shrink as there is no longer demand for all of it and
maintenance costs are high, so the difficulty is deciding what track you can
afford to rip up.
Rifts
Index & Adventures Vol 2, published by Palladium. 1997.
Book. Excellent. £3
Designed by Craig Crawford. No. players: 2+. Country: American, Desc.
by Andy.
Supplement
for the Rifts science fantasy role playing game. The first half of this book is an index of Rifts items printed by
Palladium. The second half of the book
contains a selection of short adventure ideas as well as 4 longer scenarios.
Royalty,
published by US Games Systems. 1996. Box. Excellent. £7
Designed by S J Miller. No. players: 1+. Country: American, Desc. by
Eamon.
Card
game, 106 cards featuring a mixture of colours and letters. You can play with
one deck of 53 cards or both decks. Lots of interaction as you can steal each
other’s words, but interestingly, not by just adding a letter, but you must
rearrange the letters you are stealing and add to them to make a brand new
word, completely unrelated to the one you stole. Variations include Coalitions
(for partnership play) and Monarchy (for solitaire play). Nominated in the
Games magazine Top 100 for 1995.
Runequest
- Apple Lane, published by Avalon Hill. 1988. Booklet. Mint. £3
Designed by Chaosium Inc.. No. players: 2+. Country: American, Desc. by
Andy.
Adventure
module for the Runequest role playing game.
Contains two adventures involving Whiteye the troll bandit. After a particularly vicious raid Whiteye
and his gang are to be eradicated once and for all, and the sheriff is
assembling a posse to deal with him.
Runequest
- Into The Troll Realms, published by Avalon Hill. 1988.
Booklet. Mint. £3
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
supplement for Runequest. This booklet includes
3 longer adventures, 3 extended encounters, troll statistics, maps and more to
take you into the dark world of trolls.
San
Francisco, published by Amigo. 2000. Box. Excellent. £16
Designed by Andreas Wetter, Thorston Lopmann. No. players: 3-5. Country:
German, Desc. by Andy.
San
Francisco needs to be rebuilt after the devastating earthquake of 1906. The players represent various factions who
want to be involved in the rebuilding.
As buildings are constructed players vie for the right to place them and
ownership of the streets using auctions involving money and influence. Ultimately the player who proves the most
successful rebuilder will win. The game
involves a selection of mechanics from other games, but they blend well to form
a good game not like any of the games it derives from.
San
Marco, published by Ravensberger. 2001. Box. Excellent. £16
Designed by Alan R. Moon, Aaron Weissblum. No. players: 3-4. Country:
German, Desc. by Andy.
Very
good 'majorities in regions' game. The
main novelty in this game is that the actions are all on cards, but that each
turn a player must choose how to divide a pile of cards into two (or 3 with 3
players) in such a way that even with his opponent picking first he will have
an advantage. To make this even more
difficult there are bad cards as well as good ones which have to be
divided. The mechanism works very well
indeed and drives the game very effectively.
Highly recommended.
Send!,
published by Rostherne Games. 1990. Tube. Excellent. £9
Designed by D.G. Watts. No. players: 2-5. Country: British, Desc. by
Andy.
Laminated
paper board of England, Scotland and Wales onto which the players play
factories at the start of the game and later may build supply depots. Each turn a demand for goods occurs somewhere
according to the turn of a card and players may all sell one batch of goods,
but the further away their supplying factory or depot is the less they sell
for. Thus it is a question of balancing
the cost of shipping to depots against the profits so made. A standard deck of cards (not supplied) is
needed too.
September,
published by Paradign. ca.1988. Box. Good. £2
Designed by Danny Kishon. No. players: 2 or 4. Country: British, Desc.
by Eamon. Special notes: Box lid and base show indentation due to stacking. Players must build a connecting line of
pieces from one side of the board to the other, getting in each other's way as
they do so. The unofficial British Game of the Year that Christmas.
Shadowrun
- Dreamchipper, published by FASA. ca.1989. Book. Excellent. £3
Designed by James D. Long. No. players: 2+. Country: American, Desc. by
Andy.
Adventure
module for the Shadowrun RPG. Substance
abuse is now a thing of the past. The
new thing is the Better Than Life Chip implant, which makes all real-life
pleasure pale in comparison. However,
some of these chips are missing and need to be found, and it seems they may
have been given a side effect of making the user into a serial killer...
Shadowrun
- One Stage Before, published by FASA. 1992. Book.
Excellent. £3
Designed by Nigel D. Findley. No. players: 2+. Country: American, Desc.
by Andy.
Adventure
module for the Shadowrun science fiction role playing game. The characters are hired to investigate the
brains behind repeated attempts to sabotage a major corporation's newest
acquisition, but their first wrong move could well be their last. Compatible with 1st and 2nd edition rules.
Shake
Words, published by Peter Pan. ca.1950. Box. Good. £4
Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.
Classic
word game, where you roll the 14 wooden letter-dice to form crossword-style
layouts of words. Best played with a
timer (not provided).
Shopping,
published by John Ladell. 1973. Box. Good. £4
Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.
Special notes: Box base is indented due to stacking
Wander
around the streets of Anton, buying items on your shopping list, getting people
into your shops, and avoiding the parking problems. Mostly luck, but nice
looking board with old-time small American shops.
Sorcerer's
Cave, published by Gibsons. 1982. Box. Good. £23
Designed by Terence Donnelly. No. players: 1-4. Country: British, Desc.
by Eamon.
Rare
item. Very nice concept in this fantasy game that you need to play on the
floor. This is because the board is made up of a large number of dungeon cards,
which can meander in any direction (and they really do spread out). When you find stairs, you start a new
dungeon 'under' the other one, and so on as you go deeper. You will need a
large playing area! The solitaire game is very challenging to win.
Speculate,
published by Waddingtons. 1972. Box. Good. £9
Designed by Graeme Levin. No. players: 2-5. Country: British, Desc. by
Andy.
Invest
in the stock market with some information from the cards in your hand. The
interesting idea in this game is that you are given a series of targets to try
to achieve (specifying a minimum number of shares in each of various
companies), and once you achieve this mix of stock you get a bonus payout and a
new target. This gives the game some
focus which some other share dealing games lack. The inventor was the owner of Games Centre and Games &
Puzzles magazine.
Spellfire
Reference Guide Vol. 2, published by TSR. 1996. Book.
Excellent. £3
Written by Kevin Melka. Country: American, Desc. by Eamon.
The
ultimate reference book for Spellfire card game fans. This is Volume 2 because
the game had changed so much since Volume 1. It includes the complete 4th
Edition rules, nearly 1,000 full-colour reproductions of the cards, and a
complete index of all the Spellfire cards up to the publishing date. I have
rare 1st edition starter sets still available for £5.00 each, which includes a
double pack of cards so that it is a complete game for two to play. One of the
best fantasy card games.
Star
Wars - Escape From The Death Star, published by Kenner. 1977.
Box. Box shows wear. £7
Designed by General Mills Fun Group. No. players: 2-4. Country:
American, Desc. by Andy.
Each
player races his characters (Luke + Leia or Han + Chewbacca) through the Death
Star, picking up good or bad 'Force' cards on certain spaces. Once at the
Millebium Falcon they must fight their way across some
Tie
Fighters to win the game. This was
released at the same time as the first Star Wars film.
Stay
Alive, published by Milton Bradley Games. 1993. Box. Excellent.
£7
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Family
game played on a 7x7 grid. The players' marbles are placed onto holes in the
grid and players take it in turns to move sliders under the grid in the hope of
revealing holes which will cause opponents' marbles to drop through, while keeping their own marbles alive.
Sternen
Himmel, published by Gold Sieber. 1995. Box. Excellent. £19
Designed by Tom Schoeps. No. players: 3-5. Country: German, Desc. by
Eamon.
Abstract
game, where points are scored for where you place your pieces on 12 boards
representing constellations in the Starry Skies of the title. Some counters are
placed face down, some face up, but when the board is full they are all
revealed and various actions ensue. Black holes and double stars add to the
possibilities.
Stratego,
published by Parker. 1987. Box. Good. £7
Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.
Deluxe
version of the classic game. 80 very nice plastic pieces representing two
armies. Uses the game system first seen in the turn-of-the-century game
L'Attaque.
Streetsafe,
published by BMI. 1991. Box.
Designed by Trevor Roberts. No. players: 2-6. Country: British, Desc.
by Andy.
Two
copies available:
1) £5:
Box shows wear and the self defence booklet originally included is missing.
2) £7:
Good and self defence booklet is present.
Trevor
Roberts is a former British Ju-Jitsu champion and this game essentially
promotes learning martial arts (and ju-jitsu in particular) to defend yourself
on city streets. In the game each
player has to visit a selection of places shown on the board but
some areas are quite dangerous. The
main choice is to decide how many turns you will spend improving your ju-jitsu
skills at the beginning of the game - the more turns spent the safer and
quicker your movement around the board will be. A quote from the
'self defence manual': "Now complete your defence with a knee strike to
the assailant's nose". If that's
defence, I really don't want to see his offence!
Summit,
published by Cameo Games. 1971. Box. Box shows wear. £30
Designer Unknown. No. players: 3-6. Country: American, Desc. by Eamon.
Summit
is a wonderful game which was praised in magazines like Games & Puzzles and
Games International, and deservedly so. It failed on its initial release in
1961 because it was too good for its time, too
strategic for an era where Risk was considered an advanced war game. This
edition is still copyright Milton Bradley on the rules. Each player represents
one of 6 major powers and directs the progress of his country while extending
its influence over the other areas of the world. Military power, economic power, popular support and diplomacy are
all required to be successful.
Swindle,
published by Waddingtons. 1976. Box. 1 Box corner split. £5
Designer Unknown. No. players: 3-6. Country: British, Desc. by Eamon.
Little
seen game of antique dealing. Players must buy cheap, sell high, and deal in
the odd fake along the way.
Sylabex,
published by Pepys. ca.1950. Box. Good: £6 or 2 box corners split: £5
Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.
Card
game, the double-box edition of their classic word game (they also made single
deck versions, but this set is much harder to find). 72 cards, with one of 64
different syllables on each card. Players combine syllables to form words.
Tactics
II, published by Avalon Hill. 1973. Box. Box shows wear. £8
Designed by Charles Roberts. No. players: 2. Country: American, Desc.
by Eamon.
Superb
introduction to wargaming, semi-abstract, more like Chess with war game
counters. Uses a gridded board representing a mythical Continent. Three levels
of play.
Tangram,
ca.1970. Box. Good. £2
Designer Unknown. No. players: 1-2. Country: British, Desc. by Eamon.
An
introductory set of puzzles to be made with a Tangram set. Two sets included
and 40 puzzles to solve. And, of course, you can design your own Tangram
pictures.
Teenagers
From Outer Space - Fieldtrip, published by R. Talisorian
Games Inc. 1987. Booklet. Excellent. £2
Designed by D.Friedland, M.Pondsmith, L.Bryant. No. players: 2+.
Country: American, Desc. by Andy.
Adventure
module for the Teenagers From Outer Space RPG.
The students go on a field trip in Deathbus 13 and encounter all sorts of wierdness including: power crazed
aliens, demon motorcyclists from beyond time and space, mad scientists, the
cosmic referee and much more.
Telluride,
published by Winsome Games. ca.1994. Tube. Excellent. £10
Designed by John Bohrer. No. players: 2-6. Country: American, Desc. by
Andy.
Tube
edition of Tracks to Telluride / Colorado Rails. This railroad game is set in 1873-1888 and the players must build
their railroads through the mountains and over the difficult passes to connect
up with mines to gain income. The main
features of the game are constructing track through passes and legal wrangling
which lets opponents try to stop you doing this, and a multitude of mines which
open, close and reopen as the game proceeds.
It is played on a laminated paper map using crayons to mark track build.
The
Battle Of Waterloo, published by Palitoy. ca.1970. Box.
Box fair. £10
Designed by Malcolm Greensmith. No. players: 2. Country: British, Desc.
by Eamon.
Special
notes: 2 Box corners split and lid stained.
Very
unusual item from a mainstream company. A sort of abstract game with soldiers,
cavalry and cannons, and a unique style of board representing the battlefield.
Lots of background historical information.
The
Buntu Circus, published by The Buntu Circus Ltd. 1997. Box. Good. £17
Designer Unknown. No. players: 2 or 4. Country: British, Desc. by Andy.
Special
notes: Game number 23 - a preordered copy with certificate!
Very
nicely produced abstract game. Hoops
come in a cloth bag per player, and counters in plastic tubs. In some senses this is a 'get five in a row'
game, but with lots of other ideas to make it interesting including card play
and rules for obtaining complete dominance in a particular
colour. Unusual item.
The
End, published by Scapegoat Games. 1995. Book. Excellent. £6
Designed by Joseph E. Donker. No. players: 2+. Country: American, Desc.
by Andy.
Roleplaying
world and rules set in a world after Judgement Day in which 'The Meek' were
rejected by both Heaven and Hell, and forced to live back on Earth. A fascinating introductory story introduces
this world and makes you want to read on.
The
Game Of Nations, published by Waddingtons. 1972. Box.
Good. £7
Designed by Miles Copeland. No. players: 2-4. Country: British, Desc.
by Eamon.
Very
good abstract game, dressed up as diplomatic intrigue in the Land of Kark, a
fictional Middle Eastern country. Very nice playing pieces help to give the
game atmosphere for its subject.
The
Gamer Magazine. Good. £2 for issue 1, £1.50 for other issues. British, Desc. by Eamon.
Special
notes: Magazine has been taken apart and every page put into protective plastic
sheets in a ring binder! This magazine was a direct continuation of Games &
Puzzles. The style was exactly that of the last few issues of G & P. Notable articles listed below:
Issue 01 Aug 1981: Game of Nations, Fast Monopoly, Montage, 221B Baker Street,
Digit Draughts, Double Jeopardy
Issue
03 Dec 1981: Chakra, Eamon Bloomfield’s Top Ten games!, Pai Kow, Halma,
Overturn
Issue
04 Feb 1982: Mastermind, Othello, Lassoo, Pengo
Issue
06 Jun 1982: Chad, Roman Games, Civilization
The Mancala
Game, published by Spears. ca.1976. Box. Good. £3
Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
Brilliant
abstract game, very popular game in many African countries. Made with small
wooden balls to act as the 'shells' in the African original.
The
Palladium RPG - Book II: Old Ones, published by Palladium. 1990.
Book. Good. £4
Designed by Kevin Siembieda. No. players: 2+. Country: American, Desc.
by Andy.
212
page Palladium role playing game supplement which includes monk and illusionist
character class rules, descriptions of 21 forts, 34 towns and cities, half a
dozen adventures and details of the dreaded Old Ones.
The
Quizmaster, published by Spear's Games. 1983. Box. Good. £7
Designed by BBC Enterprises Ltd / Seven Towns. No. players: 2+.
Country: British, Desc. by Andy.
Quite
clearly this is a card game version of Mastermind, the British TV quiz (not the
logical deduction game), as the box shows the famous black chair and pictures
Magnus Magnusson. Inside there are 10
types of questions in different categories and three different difficulties as
well, worth 2, 4 and 7 points respectively.
The
Trading Floor, published by Dow Jones & Company Inc. 1985. Box. Box
shows wear. £8
Designed by Tom Loback, Richard Bowes. No. players: 2-4. Country:
American, Desc. by Andy.
Promotional
game advertising Dow Jones' financial news services. Unusually for a stock market / commodities themed game this is
not about buying and selling stocks & shares, but rather about getting
Client Order cards, and advancing around the board trying to get to the centre
when you think you are in a strong position financially. It includes nicely made metal bear and bull
figures which also move about on the board and block the way.
Theatrix,
published by Backstage Press. 1993. Book. Mint. £4
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Universal
roleplaying game. It is Universal, so
allows any type of character from any genre at any power level. It is a storytelling game and dice need not
be used, but can be if desired.
Flexible and modular rules designed to develop along with your style of
storytelling without being restrictive or cumbersome.
Tile
Bridge, published by Peter Pan. 1983. Box. Good. £6
Designer Unknown. No. players: 4. Country: British, Desc. by Andy.
Two
sets of tiles representing standard playing cards (inc two jokers per set),
with the basic rules of Bridge included.
4 tile racks and a thick felt mat are also included. Of course you could use the tiles for any
card game, not just bridge.
Time
Agent, published by Prism / TimJim Games. 1992. Box. Excellent.
£35
Designed by Tom Lehmann. No. players: 2-6. Country: American, Desc. by
Andy.
Each
player plays a race of time travellers who attempt to re-write history to
ensure that their race is left on top when the invention of time travel never
occured (!) Wonderful idea for a
game. While the rules aren't all that
complex the game itself is generally pretty long at around four hours.
Top
Secret, published by TSR. 1980. Box. Good: £6 or Mint: £7.
Designed
by M Rasmussen. No. players: 3+. Country: American, Desc. by Eamon.
Role-playing
espionage game. Original boxed set which includes rules booklet, introductory
module and percentile dice.
Traveller
- Missions Of State, published by Imperium Games Inc.
1998. Book. Excellent. £4
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
supplement for Traveller 4th Edition science fiction role playing game. This thick booklet (112 pages) contains 9
adventures involving intercultural intrigue, requiring intelligence gathering
and subtlety as well as knowing when a fight is necessary.
Treasures
And Trapdoors, published by Waddingtons. 1990. Box. Good. £7
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Very
attractive-looking fantasy game, set in the pyramid that guards the Golden
Cobra. Three-dimensional setup as the board is held above a pit full of snakes
into which unfortunate pieces may fall should they encounter an open
trapdoor. A nice movement system, doing
away with dice or cards, and using a special turntable built into the pyramid.
Trick
‘R Treat, published by Rio Grande. 1998. Box. Excellent - cards in
shrink. £6
Designed by Oliver Igelhaut. No. players: 3-6. Country: American, Desc.
by Andy.
Card
game, also played with 8 special Jack-O-Lantern dice and a timer. A light but
intense game for the quick of eye as you have to spot which pumpkin face
symbols on the dice match those on cards in your hand and the symbols are all
pretty similar.
Tri-Tactics,
published by Gibsons. ca.1950. Box. Good. £27
Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.
The biggest,
rarest, most involved and the best of the games in the Stratego/L'Attaque type
games. This merges air, sea and land units into one game. Much more subtle than
other similar games. For instance, move your heavy armour on to the water,
anything challenges it - it loses (because it shouldn't be there), but get it
across to the other side unchallenged - then you can wreak havoc. 112 units per
side, all fitting into metal bases.
Turf
Horse Racing, published by Gibsons. 1995. Box. Excellent. £9
Designed by Reiner Knizia. No. players: 3+. Country: British, Desc. by
Andy.
A
great race game, quite different to any other you have played. 7 horses are in
each race, and you bet on the result. However, the novelty is that each horse
has ratings according to 4 different symbols, and in your turn you roll a dice
to see which symbol you can use this turn.
Sometimes you can move your own horse forward well, but other times it
is hard to decide the best use of the symbol you rolled. One of the best
'end-of-evening' games you will find in my opinion.
UFO,
published by Avalon Hill. 1978. Box. Good: £8 or Box shows wear: £7
Designed
by Tom Dalgliesh. No. players: 2. Country: American, Desc. by Eamon.
Abstract
game, with some luck, originally produced by Gamma Two. One player is trying to
get enough counters on to Earth to constitute a successful 'invasion'. The
other player, naturally enough, wins if he stops this objective. The game seems
to take its inspiration from Backgammon.
Und
Tschuss, published by Gold Sieber. 1997. Box. Excellent. £6
Designed by Martin Wallace. No. players: 4-6. Country: German, Desc. by
Eamon.
A
clever but light card game. Card play is simultaneous, with players competing
to win point cards. The player with the lowest total after each play drops out
and takes the lowest prize card left (which can be good or bad), but when only
two players are left the winner gets the top prize and the loser gets
nothing. Rather nice game of judging
what others will do and when to go for a win and when to duck out early.
Ursuppe
+ Expansion, published by Doris & Frank. 1997. Box. Excellent. £36
Designed by Doris Matthaus & Frank Nestel. No. players: 3-4.
Country: German, Desc. by Eamon.
Special notes: This set includes the expansion for up to 6 players and
provides a new mix of gene cards too.
Excellent
game by these quirky game designers. Players control Amoebas in the Primordial
Soup at the dawn of time. However the amoebas can acquire genes to help them
dominate their environment such as enhanced movement, the ability to attack
other amoebas, selective feeding, cheaper reproduction and all sorts of other
special abilities. However each round
there is a limit on the number of gene points a species may have, and if
exceeded some of these enhancing genes will need to be discarded.
Viceroys,
published by Task Force Games. 1986. Box. Excellent - unpunched. £15
Designed by Mark D. McLaughlin. No. players: 1-7. Country: American,
Desc. by Andy.
War
game in which the players explore the world, colonise and conquer in the 15th
and 16th centuries. To be successful
economic strategy must be taken into account as well as military strength. Relatively few units are involved, but they
have options from building to being pirates. A special exploration system produces a
different world each game, and historical scenarios are included. Also included are optional rules for
roleplaying explorers, adding non player empires and pirate nations.
Viceroys
- Columbus, published by Task Force Games. 1992. Box. Excellent -
unpunched. £7
Designed by Mark D. McLaughlin. No. players: 1-8. Country: American,
Desc. by Andy.
Expansion
for the exploration and conquest wargame, Viceroys. Additions include: scenario rules, cards and chits etc for
following in Columbus' wake; equipment for an 8th player; missionaries rules;
and exploring the East.
Visions
01 May 1999, published by Tau Press. 1999. Magazine. Excellent. £0.50
Designer Unknown. Country: British, Desc. by Andy.
British
roleplaying magazine. This issue has
articles on: Fistful of Dwarfs - GURPS Discworld; Star Trek TNG review;
Deadlands review; Chivalry & Sorcery Light review; Dork Tower cartoon; and
lots more.
Visjes,
published by Cwali. 1998. Box. Good. £18
Designed by Corne van Moorsel. No. players: 2-6. Country: Dutch, Desc.
by Eamon.
Very
nice game, with sea shells as playing pieces. Players manage their fleet of
trawlers, and must catch fish but also leave enough fish that they can
reproduce for later rounds.
Warhammer
40K CCG - Battle For Pandora Prime, published by Games Workshop.
2001. Box.
Excellent.
£1. Designed by
Sabertooth Games. No. players: 2+. Country: British, Desc. by Andy.
Warhammer
40K CCG basic 55 card deck with players handbook. I expect you will need one per player. The box sports the usual G.W. spikey Chaos creatures, skulls etc.
Wembley,
published by Ariel. ca.1953. Box. Good - box base damaged. £8
Designer Unknown. No. players: 3-12. Country: British, Desc. by Andy.
Probably
a third or fourth edition. The latest edition of this famous title. A classic
British soccer game which follows a selection of teams from different divisions
as they meet each other in the latter stages of the F.A. Cup. It is more about the finance of owning
football clubs than the actual play on the field, although clubs you buy do
play matches using a unique set of special dice. Many different versions of
this game were produced so the only way for collectors to differentiate some
editions is to note the teams included - ask me if you want to know!
Wembley,
published by Gibsons. 1995. Box. Excellent. £9
Designer Unknown. No. players: 3-8. Country: British, Desc. by Andy.
The
latest edition of this famous title.
See previous entry for description.
WFF,
published by WFF'N Proof. 1965. Box. Good. £4
Designed by Layman E Allan. No. players: 2+. Country: American, Desc.
by Eamon.
Subtitled
"The Beginner's Game of Modern Logic". Educational game featuring 12
special wooden dice. The various games encourage logical and creative thought
processes. Amazing concept by a company specialising in this type of game.
Where
On Earth, published by Octogo Games. 1988. Box. Good. £4
Designed by H. Jones, R. Lipscombe. No. players: 2-4. Country: British,
Desc. by Andy.
Trivia
game in which all the questions are geography questions! Admittedly they come in various flavours of
geography, but its still geography to me. There is also a little strategy
involved as you sometimes get the chance to hinder another player instead of helping yourself.
White
City, published by E. Lehman & Co Ltd. ca.1975. Packet.
Good. £4
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
Betting
game for playing in the pub. Consists
of a betting chart and bookie's chart combined on one plastic mat, along with
two spinner-dice and rules. Simulates
horse racing results I guess, as different odds are available and win, place
and forecast bets can be made.
White
Knights, published by Waddingtons. 1966. Box. Good. £6
Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.
Rare
game, in the company's Target Series. The board is a gridded representation of
The Hall of the Red Knights. One player must get 2 of his 3 white knights to
the far side of the board to rescue the treasure.
The
other player controls 6 weaker red knights and must stop the white knights
reaching the treasure. Combat is
decided by relative positions on the board to give modifiers and then dice roll
as well.
Why,
published by Milton Bradley / Chad Valley. 1961. Box. Good. £9
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Subtitled:
Alfred Hitchcock Presents The Game of Why.
Each player is a private eye and must try to solve a murder case. This is done by moving around a board and
collecting cards, accusing players of holding particular cards and claiming
other cards stored face down off the board by recalling
what type of card was placed there. To
win you need to collect either a set of cards for a victim, motive and weapon,
or the whole set of Alfred Hitchcock cards.
Wild
West, published by Fantasy Games Unlimited. 1981. Box. Good. £6
Designed by Anthony P. LeBoutillier, Gerald D. Seypura. No. players:
2+. Country: American, Desc. by Andy.
Role
Playing Game set in the Old West. The
set includes rules book, assorted play aids inc a character sheet template, one
side for your character and one side for your horse!, and a map of the Old West
and Dodge City.
Word
Master Mind, published by Invicta. 1975. Box. Good. £5
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Essentially
just a letter (rather than colour) version of mastermind - the classic game of
deducting a hidden set of coloured pegs.
Given there are 26 letters in each position possible, there are a lot
more combinations,
though
of course the correct combination must also be a real word.
World
Cup Cricket, published by Peter Pan. 1993. Box. Good. £6
Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.
Action
cricket game that is great fun to play. With practice the batsman can aim his
shots and the bowler can bowl at different speeds. Includes plastic players and
large pitch with a boundary fence right round it. The bowler can choose between different weights of ball to
deliver at different speeds using a clever ramp mechanism, fielder figures must
be positioned to best effect and the batting mechanism is also very neat. Lovely item.
Wucherer,
published by Abacus. 1997. Box. Mint. £5
Designed by Friedemann Friese. No. players: 1-6. Country: German, Desc.
by Eamon.
New
version of a game previously made by the inventor himself. New revised
rules. Card game, players 'build'
houses and put in tenants with the aim of getting as much rent as they can.
Lots of wild cards cause havoc amongst the growing empires.
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