Jun 2008 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
1861:
Railways Of The Russian Empire, published by JKLM. 2006. Box. In shrink. £34
Designed by Ian D. Wilson. No. players: 3-5. Country:
British, Duration: 4 hrs, Desc. by Andy.
18XX
Railway game set in the Russian Empire. In this game there are 16 minor
companies which are put up for auction during stock rounds. Minor companies get
the opportunity to merge or convert into major companies. There is also a non-player controlled government
railway - the Moscow - St Petersberg line.
Amusingly players are competing to be 'the first against the wall when
the Revolution comes'!
3 Up,
published by Airfix. 1971. Box. Box shows wear, contents still sealed. £1.75
Designer Unknown. No. players: 2-4. Country: British,
Duration: 20 mins, Desc. by Andy.
Players
take turns placing their pieces onto the board with the objective of completing
a stack of three pieces of their colour.
As well as placing a piece, one of your pieces may be moved each turn as
long as it is on the top of a stack.
6 Mal 6,
published by ASS. ca.1970. Box. Good. £1.50
Designer Unknown. No. players: 2-6. Country: German,
Duration: 20 mins, Desc. by Andy.
Cards are
played in your row on the board and when the board is full columns are reckoned
up - the lowest value in the row having to pay penalty chits.
Ace
Handicap Golf, published by EMS Home Products Ltd. 1975. Box. Good.
£4
Designer Unknown. No. players: 1+. Country: British,
Desc. by Andy.
Special
notes: Box colour is faded along two sides, and the base is indented.
Golf game
with two large boards, and fairly simple rules which use a chart to indicate
the distance and direction of each shot.
However, most unusually a 14 sided dice is used to determine the result
of each shot, with the sides having various letters on them which refer to the
entries in the charts. The game is recommended by Tony Jacklin, who is pictured
on the box.
Ad Acta,
published by Bewitched. 2002. Box. New. £14
Designed by Andrea Meyer. No. players: 2-4. Country:
German, Duration: 1 hr, Desc. by Andy.
Unusual
game about getting paperwork done in an office. Despite the dull theme, there is a clever and interesting game
here. Players each have a selection of
jobs which need completing, but the value once completed depends entirely on
getting them completed at the right time.
Jobs pass from one person's out-tray to the next person's in-tray and so
on, and on your turn you can use your action points to do your own work or hassle
others into doing theirs - whatever helps your cause. Also special action cards let you get out of a real mess or cause
one for someone else!
Advance
To Marble Arch, published by Parker. 1985. Box. Good. £4
Designed by Charles Phillips. No. players: 2-4.
Country: British, Duration: 1 hr, Desc. by Andy.
Property
development game. There are 4 regions
on the board each with 6 property spaces and a title deed for each. On your turn you get some money to spend in
a particular region and this can be split amongst the properties as you
wish. Each time you buy a share in a
property you place a stackable piece there, and whoever has the most pieces
there gets the title deed. Thus you
have to decide who to compete with and where.
Special cards allow rule breaking moves which can swing things in your
favour, but it often takes a turn to get a new one. A fun light business game.
Age Of
Discovery, published by Mayfair Games. 2007. Box. In shrink.
£17
Designed by Alfred Viktor Schulz. No. players: 2-4.
Country: American, Duration: 1 hr, Desc. by Andy.
Interesting
card based game with a theme of exploring and colonising the New World. Players use their limited funds to finance
trade missions to earn more money which can then be spent to buy ships which
can then be used on more trade missions or can be sent out to colonise the New
World. Only colonisation brings the
players victory points, but correctly getting the balance between earning money
and earning victory points requires care.
Recommended.
Alice In
Wonderland, published by Spears. 1973. Box. 1 Box corner split.
£0.75
Designed by Gyles Brandreth. No. players: 2-6.
Country: British, Desc. by Andy.
Children's
game (age 6+) using very traditional ‘Alice’ graphics. Includes a short synopsis
of the Alice adventures to ‘set the scene’. The game itself is a roll the dice
and move the dobber affair but with the twist that each character (player) can
be big or small. While big the player
moves forwards, and when small moves backwards. A 1 makes you small and a 6 makes you big again. There are also some special spaces which
have a variety of effects.
Ancient
Wargaming, published by Airfix. 1975. Book. Good. £5
Designed by Phil Barker. Country: British, Desc. by
Andy.
Hardback,
22x14cm, 64 pages. Airfix Magazine Guide Number 9, one of a series of books
detailing miniatures rules, stratagems and tips. The book includes many
illustrations and photographs. The
chapters cover: Troop types, Weapons & equipment; Formation and drill;
Tactical Precepts; How Ancients Wargaming began; W.R.G rules; Choosing your
army; Raising an army; Tactics on the table; Campaigns, Reconstructions and
fantasy gaming.
Aqua
Romana, published by Queen Games. Box. In shrink. £18
Designed by Martin
Schlegel. No. players: 2-4. Country: German, Duration: 50 mins, Desc. by
Andy.
Tile
placement game in which the players build aquaducts from reservoirs across the
board with the objective of making their aquaducts as long as possible. However, it is not possible to place tiles
anywhere, instead there are construction teams which move around the edge of
the board and can only be used in the row or column they are currently in,
before they move on. Thus there are
plenty of tactical decisions to make as you need to manage the consturction
teams as well as the aquaducts themselves.
On the 2006 Spiel des Jahres nomination list. I feel it plays especially
well with 3.
Architekton,
published by Queen Games. 2005. Box. In shrink. £9.50
Designed
by Michael Schacht. No. players: 2. Country: German, Duration: 40 mins, Desc.
by Andy.
Tile
laying game in which players play building tiles and countryside tiles with
various landscape features. Tiles need
not match those adjacent to them, but whenever a building tile is placed a
building of your colour must be added, and when a building is surrounded you
are penalised for every non matching adjacent tile. Also players try to keep their buildings in a large single
cluster as this scores highly at the end of the game. There are some interesting choices to be made and you can decide
to be aggressive or defensive - there is a time for both.
Ark,
published by Rio Grande Games. 2005. Box. Excellent. £9.50
Designed by Frank Nestel. No. players: 3-5. Country:
American, Duration: 45 mins, Desc. by Andy.
Card game
with the usual excellent Doris Matthaeus graphics. The theme is Noah's ark and players take it in turns to add in
animals to the ark. This is done by
playing cards which show the animals with symbols to indicate characteristics
such as size, carnivore / herbivore, shyness, slowness or misc special
abilities. The ark is divided into two
halves and care must be taken not to overbalance it. Also no harm must come to any of the animals or provisions, so
there are quite a few restrictions on what can be played where eg. only one
carnivore per compartment, and it must be the smallest of the animals
there. Shy animals won't even go into a
compartment next to one with a carnivore in!
Arkham
Horror, published by Fantasy Flight Games. 2006. Box. In shrink. £29
Designed by Richard Launius, Kevin Wilson. No.
players: 1-8. Country: American, Duration: 3 hrs, Desc. by Andy.
A rework
of the classic Lovecraft based board game. This edition is wonderfully produced
with a big board showing sites in and around Arkham, as well as over 350 cards
with assorted events, monsters, items etc which the investigators can
encounter. The objective is to obtain
equipment and knowledge in order to close the gates to realms of terror which
are popping up around Arkham. The game
is cooperative in that the players can all win or all lose, but each
investigator can do their own thing. Eventually if the gates are not stopped,
one of several ultimate evils will rise and unless the investigators can pull
off a miracle Arkham is doomed!
Arkham
Horror Dunwich Horror, published by Fantasy Flight. 2006. Box. In
shrink. £25
Designed by Rochard Launius. No. players: 1-8.
Country: American, Duration: 3 hrs, Desc. by Andy.
Expansion
for Fantasy Flight's edition of Arkham Horror, which you will need to make use
of this set. Dunwich is now included on an additional map, and the Dunwich
Horror must also be dealt with. New
concepts include gate bursts, madness and injury cards, tasks and missions. Also included are new investigators, new
Ancient Ones (if that isn't a contradiction), lots of new items, skills and
encounter cards. Over 300+ cards to add
to keep the game fresh.
Arne,
published by Lauwers Games. 2002. Box. In shrink. £0.75
Designed by Arne Lauwers. No. players: 2-4. Country:
Belgian, Duration: 15 mins, Desc. by Andy.
Family
card game in which players can play cards of their colour in front of them to
score points, or other cards to perform special actions such as taking a card from
another player's hand or cancelling a scoring card a player has laid down. Some cards can even be played out of turn.
Astoria,
published by Role Et Strategie Editions. 2006. Box. Excellent. £26
Designed by Christophe Finas. No. players: 2-6.
Country: French, Duration: 1 hr, Desc. by Andy.
Beautifully
produced game which comes in a wooden chest, and inside are 4 glass flasks with
stoppers, two cloth boards, and 60 large glass gems. The rules cover two separate games, both of which are driven by
cards. The first game is mainly for 4
players playing as partners, and the players add, and move gems onto the board
trying to form patterns so they can claim artifact cards which give control
over the gems. In the second game
players are assigned sides secretly in a war to control the kingdom, and the
players vie to tip the war their way without making it too obvious.
Auction
Piquet, published by Methuen & Co. 1920. Book. Good. £5
Designed by Rubicon. No. players: 2. Country: British,
Desc. by Andy.
Hardback,
17x11cm, 119 pages. A detailed
description and analysis of Auction Piquet, which the author regards as a very
fine two player card game. The book is divided as follows: Laws of the Game,
Intro, Calculating Chances, Bidding, The Discard, The Declaration, Playing the
Cards.
Avalanche,
published by Parker. Box. 2 copies available:
1) 2 box
corners split. £4.50 2) Good, box
shows some wear. £4.50
Designer Unknown. No. players: 1-6. Country: Germany,
Duration: 15 mins, Desc. by Andy.
An
interesting mix of game types - this is both an abstract game and also a
falling marble action game! There are a
series of slots down which marbles can roll and either get halted or diverted
by clever rotating diverters. The
object depends on which game variant you play, but essentially you are trying
to get some colours of marble to fall out of the mechanism while hoping others
don't. With some experience much of
what happens when a marble is entered can be calculated in advance, but it is
easy to get it wrong, and the system isn't entirely deterministic.
Balancing
Board Game, published by Gazebo Games. ca.1995. Box. Good. £6.50
Designer Unknown. No. players: 2-4. Country: British,
Duration: 20 mins, Desc. by Andy.
The game
consists of a wooden balancing disk which is suspended from a wooden
'gallows'. Players roll coloured dice
and must add the indicated wooden weights to the disk without making it
topple. Points are scored for successfully
doing this, more points for larger weights. Upsetting the balance gets you a
score of 0 that round.
Basic
Acol, published by Unwin. 1981. Book. Good. £1.75
Designed by Ben Cohen, Rhona Lederer. Country:
British, Desc. by Andy.
Softback,
19x13cm, 112 pages. 4th edition. Bridge book describing the Acol bidding system
using 44 tables. The idea is that this
can be used as a quick reference or reminder for the entire Acol system. While learning Acol from scratch from this
book is entirely possible, it is not really what it is intended for - better is
to use another book to learn from and then use this as a quick reference.
Battlefield:
Europe, published by GDW. 1990. Box. Good. £5
Designed by Frank Chadwick. No. players: 2. Country:
American, Desc. by Andy.
This game
provides 15 hypothetical scenarios in which war might have broken out in Europe
after the end of the Cold War. The
basic rules are just 4 pages long and allow you to play several of the
scenarios. There is also a Battle
Manual which goes into detail about the political situation behind the
scenarios, adds advanced rules and details the armies of the various European
countries. Approximately 700 counters
included.
Beginners'
Guide To Strategy Gaming, published by Fire & Movement. 1986.
Magazine.
Cover good,
game unpunched. £4. Designed by Rodger MacGowan, Jay C. Selover. No. players:
2.
Country:
Amercian, Desc. by Andy.
Softback,
28x22cm, 64 pages. A special magazine produced by Fire & Movement intended
to act as an introduction to the board wargame hobby. Also included is a pull out and play game: Battle For Moscow
developed by GDW as an introductory game covering the German attempt to capture
Moscow in 1941. Other articles include:
Welcome to Strategy Gaming, The Basics, An Intro to Gamespeak, Notes on
Solitaire Play, Multi-player Grand Strategy Games, Computer Wargaming, Naval
Supremacy, Principles of War, A Beginner's Wargame Library, Where Do I Go From
Here ?
Beginners'
Guide To Wargaming, published by Patrick Stephens. 1987. Book.
Excellent. £5
Designed by Bruce Quarrie. Country: British, Desc. by
Andy.
Softback,
20x13cm, 136 pages. This book focuses
on wargames with miniatures and there are many black and white photographs to
illustrate the topics described. The
book is divided as follows: Intro, Land Warfare, Armoured Warfare, Naval
Warfare, Aerial Warfare, Fantasy & Other Games. The book also includes ready to use rules for your own battles.
Bolide,
published by Gnenos Games. 2005. Box. In shrink. £23
Designed by Alfredo Genovese. No. players: 2-8.
Country: Italian, Duration: 90 mins, Desc. by Andy.
Motor
racing game which uses a vector movement system - each turn you can slightly
adjust your vector from your previous vector, which means you can build up
great speed on the straights but must slow down gradually in time for tight
bends. The game also includes rules for
tyre wear and coming off the main track as well as pitting in multiple lap
races. Advanced rules permit slipstreaming, collisions etc. There are 2 race
tracks provided for variety.
Brain
Games, published by Penguin Books. 1982. Book. Excellent. £2.50
Designed by David Pritchard. No. players: 2. Country:
British, Desc. by Andy.
Softback,
18x11cm, 202 pages. Subtitled: The
World's Best Games For Two. This book
presents the rules and some of the strategy for the following classic and
proprietary games: Backgammon, Bezique, Black Box, Chess, Cribbage, Draughts,
Fanorona, Footsteps, Gin Rummy, Go, Golomb's Game, Hex, Hexagonal Chess,
Labyrinth, Lasca, L Game, Mancala, Master Mind, Napoleon At Waterloo, Nine
Men's Morris, Piquet, Progressive Chess, Renju, Reversi, Scrabble, Shogi,
Sprouts, Star Chess, Tablut, War In Europe, Word Squares, Xiangqi.
Bridge Is
An Easy Game, published by Frederick Muller Ltd. 1952. Book.
Good, but
dustcover somewhat damaged. £4. Designed by Iain Macleod. Country: British,
Desc. by Andy.
Hardback
with dustcover, 22x14cm, 244 pages. A
detailed exposition of the ACOL system by one of the members of the team that
developed it. The book covers: Bidding (Conventions; Opening Bid of 1; No
trumps; Forcing Bids; Slam Bids; Responding to the bid of 1; Trial Bids;
Competitive Bidding; Technique in Rubber & Duplicate; Luck & Odds;
Becoming an Expert), Play (Theory & Practice of Opening Leads; Planning the
Play; Defensive Play; Safety & Deception; End Game), ACOL In Action
(Summary, The Odds, Bidding Sequences).
British
Towns, published by Pepys. ca.1960. Box. Good. £2
Designer Unknown. No. players: 3+. Country: British,
Desc. by Andy.
Card game,
with 44 cards featuring colour drawings of famous settings in 29 British Towns.
The various towns and cities are divided up into 9 sets by region. Rules to a couple of different set
collecting games are included, one being a rummy variant and the other a Go
Fish style of game. The rules booklet
also lists the populations of the depicted towns and cities, and gives a little
information about each place.
Buck
Rogers Battle For The 25th Century Game, published by TSR.
1988. Box. 2 copies:
1) Good.
£14. The box is slightly indented due to stacking
2) Fair. £9. Box is whole, but 1 end panel of the box
and base has had a large chunk out of it.
The box still closes properly though.
Designed by
Jeff Grubb. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by
Andy.
Huge
sci-fi multiplayer wargame with hundreds of plastic spaceships, influenced by
the style of the MB Gamesmaster Series. Players are factions fighting for
control of the Solar System. The large
board shows the Solar System's 4 inner planets and 9 large asteroids and
various satellites, as well as various territorial displays. Each player has a variety of forces to build
using factories and in order to get to other planets efficiently you need to
plan ahead to use their conjunctions effectively.
By Jove,
published by Aristoplay. ca.1980. Box. Good. £2
Designed by Jan Barney Newman. No. players: 2-6.
Country: American, Desc. by Andy.
Family
game very much influenced by Monopoly (track on outside of board around which
players travel, pay gold to a player who owns a Hero space, various ways to Go
To Hades, etc), but with a number of different ideas thrown in as well, such as
god spaces offering protection on your next roll, but objecting to
doubles. Very attractive board. The game also includes a book giving a brief
account of various classic myths written by Zibby Oneal.
Calypso
Complete, published by Rockliff. 1954. Book. Good, but
dustcover shows wear. £3
Designed by Ewart Kempson. No. players: 3-4. Country:
British, Duration: 20 mins, Desc. by Andy.
Hardback
with dustcover, 19x13cm, 80 pages. Rules and a walkthrough of the card game
Calypso along with tactical options and expert advice. Calypso is a cross between Canasta and
Bridge, being played in tricks, generally as a four player partnership game,
but can also be played as a non partnership game and with just three
players. It is played with 4 regular
decks of cards and one game lasts about 20 mins. One neat idea in the game is
that each player has their own personal trump suit.
Capt'n
Clever, published by Zoch zum Spiele. 2003. Box. In shrink. £6
Designed by Liesbeth Bos. No. players: 3-4. Country:
German, Duration: 30 mins, Desc. by Andy.
Children's
game which has enough interest for adults as well. Each player's captain tries to retrieve a treasure from each of
the nine islands. However, his right
hand neighbour will show him which island his next treasure is on, and that is
likely to be a tricky one to get to.
The captain pieces can move from island to island using any of the
boats, but each player can only move one of the boats - which actually act more
like bridges than boats, but several boats can be used in a single turn so it
is often possible to make good use of opponents' boats as well as your own.
Card
& Table Games, published by George Routledge & Sons. 1898.
Book. Good. £21
Designed by Prof. Hoffmann. Country: British, Desc. by
Andy.
Hardback,
21x15cm, 650 pages. Second edition - enlarged. An excellent attempt to collect
together rules for card & table games of the time, and with contributions
from many experts. The book covers the following: All Fours, Baccarat, Bezique,
Blind Hockey, Boston, Brag, Cassino, Catch The Ten, Commerce, Cribbage, Ecarte,
Euchre, Faro, Hearts & Heartsette, Lansquenet, Loo, Napoleon, Newmarket,
Ombre, Patience (x18), Piquet, Poker, Pope Joan, Quinze, Ranter Go Round, Rouge
Et Noire, Slobberhannes. Solo, Speculation, Spinado, Spoil Five, Thirty One,
Vingt-Un, Whist, Bridge, Backgammon,
Bagatelle, Billiards, Chess (130 pgs), Dominoes, Draughts, Go-Bang, Halma,
Morelles, Reversi, Roulette.
Catan
Histories: Struggle For Rome, published by Mayfair Games. 2006. Box.
Excellent. £25
Designed by Klaus Teuber. No. players: 3-4. Country:
American, Duration: 90 mins, Desc. by Andy.
Settlers
of Catan based game, but with lots of new ideas making this very different, and
well worth trying for fans of the series.
In this game the players each have two Germanic tribes which can roam
Europe looking for prime locations to gain resources from and weak looking
cities to plunder. Eventually it will
be worthwhile for these tribes to settle and build their own kingdoms, which
will provide greater victory points though less flexibility. Once settled tribes can only expand outwards
from their current cities in a somewhat limiting way. First to 10 VPs inherits
the glory of Rome. Nicely produced with
lots of plastic miniatures.
Cinema,
published by Fun Connection. ca.1995. Box. Good. £3
Designer Unknown. No. players: 4+. Country: German,
Duration: 45 mins, Desc. by Andy.
Game in
which players use their knowledge of films to win the game. Players have partners, and a card showing a
scene from a film is turned up and the players all write down anything they can
think of connected to that scene. Each
association made by both players in a team scores a point. The reverse of the
cards show the name of a film, along with the year and main star. Sometime these are used instead to make
connections. A sand-timer is used to indicate when the time is up for each
round.
Citytech,
published by FASA. 1986. Box. Good. £8. Desc. by Andy.
Designed
by Jordan K Weisman, L Ross Babcock III & Forest G Brown. No. players: 2+.
Country: American.
Special notes:
Box good, but very slightly indented, and with a label removal mark on the lid.
Counter sheets unpunched.
Standalone
game, set in the world of Battletech. This game uses the base rules from
Battletech (which are included) and adds to the rules for urban battles, such
as how your mechs can make use of buildings. Essentially, this is still a mech
vs mech battle game. The set includes: rules inc. stats for lots of mechs, card
playing pieces and stands, and a map on which to play.
Cloak
& Dagger, published by Ideal. 1984. Box. Box corners taped.
£6.50
Designer Unknown. No. players: 2-4. Country: American,
Desc. by Andy.
Special
notes: Box lid slightly indented due to stacking
Espionage
board game which shares some similarities with role-playing games. Players act as master spies and try to be
the first to create a network of spies, all belonging to one secret
organisation. Each spy works for two
organisations at the same time and each has a different strength. The board shows a map of the world with various
routes using different modes of transport marked on it. Your main character has three different
attributes (strength, speed and agility), and you can choose which will be your
forte. In their job the master spies
will encounter traps and challenges, and may also get the help of Jack Flack,
another master spy. The game uses a
special Spymaster Wheel and a d12 to resolve such encounters.
Collect,
published by Stanley Gibbons. 1972. Box. 2 copies available:
1) Good. £2. 1 of the 'cancellation' squares was
missing and has been replaced with a different but suitable piece - this does
not affect play.
2) Good,
but 1 corner taped. £3
Designer Unknown. No. players: 3-6. Country: British,
Desc. by Andy.
Game
published by Stanley Gibbons, a world famous dealer in postage stamp
collections. The board shows a 6x6 grid of spaces showing various instructions,
and the cards show various collectible stamps. Players start with 5 stamps each
and can swap stamps with the bank. Dice are rolled and give a choice of actions
which can be performed. In addition
some of the spaces on the board can be covered up and nullified by the players
during the game. The objective is to obtain a winning collection of stamp cards
through buying, selling, swapping and even forging your stamps!
Compatibility,
published by Reiss Games Inc. 1974. Box. 2 copies available:
1) 1 box
corner split. £3 2) Good. £4
Designer
Unknown. No. players: 2-4 couples. Country: American, Desc. by Andy.
Couples
play as teams, and both have to indicate on a dial how much they agree /
disagree or how tense a situation would make them and also guess at the answer
their partner would give. The better
the partners predict each other the more points they score. Questions come in 6 categories: General Issues,
Children, Work, Entertainment, Domestic Issues and Sex.
Cops And
Robbers, published by A & C Black Ltd. 1979. Book. Good.
£4
Designed by Norman Sofier. No. players: 2. Country:
British, Desc. by Andy.
Spiralbound
book with thick card pages, 31x21cm, 26 pages, and each page having the rules
to a different game and a diagram on which to play it. Pop out playing pieces supplied. The book contains the rules and boards for 24
two player games. All are simple in terms of the rules, but not necessarily simple
to master. The games are all abstract
in nature, many to do with strategic positioning on a board or taking it in
turn to remove / place pieces with assorted twists. Most of the games are
playable in a very few minutes, with the remainder being perhaps 20 minutes to
play. If you like these types of games
at all then this book is very worth investigating.
Cul-De-Sac,
published by Lazy Days. 1975. Box. Good. £9
Designer Unknown. No. players: 2. Country: British,
Duration: 30 mins, Desc. by Andy.
Clever
abstract game, but highly approachable for those not generally fond of that
genre (eg. me). Players must reach each
other’s starting positions, but as well as moving their pieces players also
place walls in places which will block their opponent more than they block
themselves. However, a wall may never
be placed so as to make a goal unreachable.
This allows a quite cunning maze to be built up and clever play will
certainly decide the winner.
Recommended.
Dancing
Dice, published by Da Vinci Games. 2004. Box. In shrink. £18
Designed by Silvano Sorrentino. No. players: 2-6.
Country: Italian, Duration: 25 mins, Desc. by Andy.
Dice game
in which the players are taking part in a dancing marathon. The dice are rolled and arranged into two
sequences of 3 dice, with one reroll allowed.
The various 3-dice combinations are ranked and given dance names. When everyone has arranged their dice the
dances are compared and players with less impressive dances move down the
rating track. Some dance combinations give special advantages too.
Das Ende
Des Triumvirats, published by Lookout Games. 2005. Box. In shrink.
£19
Designed by Johannes Ackva, Max Gabrian. No. players:
2-3. Country: German, Duration: 75 mins, Desc. by Andy.
Special
notes: Includes colour printed and laminated summary sheets and special action
cards.
The
players take on the roles of the three leaders of Rome: Julius Caesar, Cassius
& Pompeius, but after a disagreement they split up and try to wrest power
for themselves alone. Each starts controlling
five provinces with access to legions and income. Victory can be won by being elected Consul twice, by proving your
'compentences' or by force: controlling 9 regions. Each turn some regions generate legions and income, but to make
use of these the leader needs to be moved to that region. Clever ideas, good mechanics and interesting
game play.
Delta
Force, published by Peter Pan. 1988. Box. Good. £0.50
Designer Unknown. No. players: 2. Country: British,
Duration: 20 mins, Desc. by Andy.
Strategy
game in which each player has 14 numbered triangular pieces which are placed on
a board and each side advances their pieces so as to ensure they win as many of
the confrontations as possible. Capture is somewhat similar to that used by the
Stratego family.
Der Herr
Der Ringe - Die Ruckkehr Des Konigs, published by
Kosmos. 2003. Box. Mint - still in shrink. £13
Designed by Martin Wallace. No. players: 3-4. Country:
German, Duration: 1hr, Desc. by Andy.
Lord of
the Rings Film (Part 3) tie in game. The players together try to defeat Sauron.
If Sauron is defeated the players count VPs to decide a winner. A round
consists of first army buildup and then movement and fighting. Army buildup
involves receiving new army, hero and action cards. Pieces are then moved to
engage the enemy - winning a battle gains VPs and allows the battle to
continue. The game ends if the player
armies can breach the Black Gate or if Frodo and Sam reach mount doom, but only
if they beat Gollum to it!
Deutschlandreise,
published by Ravensburger. 1977. Box. Box base edges damaged and taped up.
£1.50
Designer Unknown. No. players: 2-6. Country: German,
Duration: 45 mins, Desc. by Andy.
Popular
German family game. Players race round Germany to visit 6 different places as
dictated by the six cards dealt out at the start. Cards and rules in
multi-language style, including English. Essentially a route planning game -
movement along roads is by rolling the dice and moving, but it is also possible
to travel by plane between major cities. Event cards can also be used to add
variety to the game.
Diabolo,
published by Klee. 1999. Box. Good. £3.50
Designed by Reiner Knizia. No. players: 2-6. Country:
German, Desc. by Eamon.
Card
game, 66 letter cards and 6 victory tiles. Players compete to form words with
cards that are common to all players, i.e. it is a race against time as the
competition can get pretty fierce. The Victory tiles allow for a longer, more
strategic game.
Do Not
Pass Go, published by Vintage. 2003. Book. Good. £2
Designed by Tim Moore. Country: British, Desc. by
Andy.
Softback,
19x13cm, 340 pages. Not strictly a book about games, instead this book takes an
intriguing and humourous look at the parts of London mentioned on the British
Monopoly board - from Old Kent Road to Mayfair. The book is essentially light
and humourous reading full of amusing anecdotes, but will also inform you about
Monopoly and London as you read.
Dragon
Lairds, published by Margaret Weis Productions. 2008. Box. In shrink. £21
Designed by James M. Ward, Tom Wham. No. players: 2-5.
Country: American, Duration: 1 hr, Desc. by Andy.
A sort of
fantasy St Petersburg. Players invest
their money in commoners, resources, lairds and havoc cards. These can earn
more money or VPs. Havoc cards allow you to mess with other players, but must
be paid for in VPs. Each player also
starts as the king or queen of a particular dragon tribe, and gets different
benefits, including it being cheaper and sometimes more effective to purchase
cards of that tribe than those of rival tribes. Ultimately the player who earns
more VPs is the winner. Uses Tom Wham's distinctive comic graphic style.
Droids,
published by Euro Games. 1991. Box. Good. £16
Designed by Dominique Ehrhard. No. players: 1-4.
Country: German, Duration: 1 hr, Desc. by Andy.
Entertaining
game of robotic warfare. Wonderful
plastic robots move around a changing arena, chasing or avoiding their enemies.
Players program and pilot their robot around the arena by placing programme
tiles on to their orders board. Only good programming and the ability to
anticipate the orders of other players will enable you to be the last robot
standing. The rules also include different 'missions' to add variety to the
game.
Dune,
published by Avalon Hill. 1979. Box. Good, but box back shows wear. £45
Designed by Peter Olotka, Bill Eberle & Jack
Kittredge. No. players: 2-6. Country: American, Desc. by Andy.
Classic
multi-player game of battle and trading. First edition, with the Sandworm on
the cover. Based on Frank Herbert's
epic Science Fiction novel and designed by the Eon team that brought us Cosmic
Encounter etc. The game is about a
struggle to control spice production on the deadly planet Dune. Players control
armies and have leaders, which do their best to secure the important locations
on the world and dominate spice production.
However, one of each player's leaders is a traitor and each side has
different special abilities as well.
Entenrallye,
published by Walter Muller. 1991. Box. Excellent. £13
Designed by Walter Muller. No. players: 2-5. Country:
German, Desc. by Andy.
Race game
illustrated with the designer's own distinctive graphics. Players race Citroen
2CV’s (called ‘Ducks’ in Germany). The race game is quite unique. As you
proceed, you enter mini-rallies, must ‘buy’ spare body parts, and can decide to
take shortcuts (or not). All this against a game ‘clock’ that ticks by as you
play. Wooden cars and pieces, and uses 48 2CV car 'section' cards.
Euphrat
Und Tigris - Wettstreit Der Konige, published by Hans Im Gluck. 2005. Box. Good.
£10
Designed by Reiner Knizia. No. players: 2-4. Country:
German, Duration: 45 mins, Desc. by Andy.
Card game
version of the excellent tile laying game Euphrat & Tigris. Players place
leaders of four types into kingdoms and play cards into the kingdoms in order
to claim victory points, and build ships which generate more victory points for
leaders of the corresponding colours.
Players must ensure they get a balance of victory points in all four
colours as only their lowest scoring colour counts at the end of the game.
Festival,
published by Grimpeur Brand. 2007. Box. In shrink. £11
Designed by Shinsuke Yamagami & TCD. No. players:
4-5. Country: Japanese, Duration: 30 mins, Desc. by Andy.
Card
drafting and set collecting card game.
Each round the players get to draft a single card and then place it face
up or face down in front of them. Playing a card face up means you get a better
chance for a good selection next turn, but you also are revealing what you are
collecting. When all cards are drafted players score for the best and second
best collection in each suit, as well as getting a bonus according to the
number of suits they have collected.
The graphics are very Japanese in style.
Fire
& Axe, published by Asmodee Editions. ca.2007. Box. In
shrink. £26
Designed by Steve & Phil Kendall. No. players:
3-5. Country: French, Duration: 2 hrs, Desc. by Andy.
Revised
edition of the Ragnar Brothers' Viking Fury. Game that spans the time of the Viking
Sagas. The Norsemen raid, trade and settle the known and unknown territories of
the northern hemisphere, with the objective of accumulating the most gold.
There are lots of different ways to gain victory points but working out which
will be more efficient in your situation, and when you should interfere with
other players makes it interesting. This edition has a large mounted full
colour map board, lots of plastic miniature vikings, town and longboats. No tea towels here!
Flutter,
published by Spears. 1986. Box. Good. £7
Designer Unknown. No. players: 3-8. Country: British,
Duration: 30 mins, Desc. by Andy.
Special
notes: Box lid shows wear - 3 corners and 1 edge taped
Players
start with £300 and the objective is to double it. There are 6 companies to invest in but only one share certificate
per player in the game for each company.
The board shows the price of shares and is also used to show how the
companies are doing this quarter. On a
player's turn, first shares are bought and sold and then the dice are
thrown - one to indicate the company
and the other (1-6) indicates how well that company is doing this quarter (ie.
this is not a share price change). Share prices only change when one of the
progress markers hits the top of the board, and then the further up the board a
company's progress marker the better its shares will do. An interesting mechanic and a game with both
luck and skill involved. 2nd Edition
Frog
Juice, published by Gamewright. 1995. Box. New. £5
Designer Unknown. No. players: 2-4. Country: American,
Duration: 25 mins, Desc. by Andy.
Card
game, with players competing to collect concoction and power cards. The
concoctions form magic spells, and consist of items like bats, newts, toads and
unicorn horns. These ingredients need to be played to complete the recipes.
Simple game, with a fun theme and nicely produced cards.
Galaxy
The Dark Ages, published by GMT. 2000. Box. Good. £9
Designed by Reiner Knizia. No. players: 2-5. Country:
American, Duration: 90 mins, Desc. by Andy.
Science
fiction themed card game. There are
eight races, each inhabitants of a different world. They are engaged in a
conflict for supremacy, from which only three will survive. There are 5 rounds
and at the end of each round one race surrenders. This is the update of
Reiner's very popular Titan: The Arena, with some additional special abilities
and combat. Essentially the players
play valuable space stations on each world and then work to eliminate worlds on
which they have no bases.
Game, Set
& Match, published by Waddingtons. 1982. Box. Good. £1
Designed by Michael Kindred & Malcolm Goldsmith.
No. players: 2-4. Country: British, Desc. by Andy.
Tennis
card game. A promotional game made for Robinson’s Barley Water, who used to be
the sponsors for Wimbledon. A neat fold-up board with net shows four regions in
each court, and players have a hand of cards.
The serve is resolved using a dice, and then following shots are played
with cards: the cards have a receiving area which must match where the ball is,
and a destination which is where the ball is returned to, along with a
description of the shot. Thus it is
really a simple hand management game.
Includes rules for doubles as well.
Gamers
Alliance - Batch of 31, published by H.M. Levy. Booklet. Good. £50
Designed by H.M. Levy. Country: American, Desc. by
Andy.
31
sixteen page 28x21cm booklets. Covers
Fall 1986 - Winter 1997 issues of this quarterly magazine. The magazine covers
board games, as well as some war games and some role playing games, and provides
reviews of many items each issue as well as the author's insights into the
games industry at the time of writing. The magazine also ran a Sid Sackson Says
column, in which Sid wrote about games he had recently encountered. The
magazine was originally priced at $6.95 per issue (post paid).
Games Of
Patience With Illustrations 1st Series, published by L.
Upcott Gill. ca.1885. Book. 2 copies:
1) Considerable wear, OK inside. £4. Much of the spine
is missing, but the pages are sewn together so the book is whole
2) Spine
taped, part of back cover missing. £5
Designed
by M. Whitmore Jones. Country: British, Desc. by Andy.
Softback,
18x12cm, 93 pages. A collection of 42
games of patience. Also includes a fascinating list of other books available at
the time.
Games Of
Patience With Illustrations 2nd Series, published by L.
Upcott Gill. 1890. Book.
Outer
spine partial worn away. £6. Designed by M. Whitmore Jones. Country: British,
Desc. by Andy.
Special
notes: Good inside
Softback,
18x12cm, 88 pages. A collection of 35
games of patience - a different selection to those in the 1st series.
Genius,
published by Games Team Ltd. 1988. Box. Excellent. £4
Designer Unknown. No. players: 2 teams. Country:
British, Desc. by Andy.
Although
this is a general knowledge game based on the Guinness Book Of Records, it has
some interesting features, such as a quite thick book containing about 100 full
colour pictures all of which are quite stunning in their own way. As well as
normal questions from a card sometimes questions are asked about these amazing
pictures.
Grand
National Derby, published by Piatnik. 1996. Box. 2 copies available:
1) Good.
£7 2) Excellent. £8
Designed
by Reiner Knizia. No. players: 2-5. Country: Austrian, Duration: 30 mins, Desc.
by Andy.
This is the
precursor to the very popular Titan: The Arena, but this time the theme is
horse racing. The idea is that
initially there are 8 horses but one will fall at each fence leaving 3 only at
the end. Players make bets on which
will make it to the end but the earlier bets are worth more, and card play
determines which horse will fall at each stage. This is a simpler game than Titan: The Arena, but has the same
basic mechanics.
Gumshoe,
published by Sleuth. 1986. Box. Good. £15
Designed by Gary Grady. No. players: 1-6. Country:
British, Desc. by Andy.
A very
nice deduction game from the makers of Sherlock Holmes Consulting Detective.
The setting is a Bogart-style world of Hollywood private detectives. Game play
is similar in style to Sherlock Holmes Consulting Detective, in that the player
(or players) plan their moves and then get to read what they find out. There is also lots of background information
to browse to get extra information which will be very helpful to solving the
mysteries. The set includes: lab
reports booklet, main clue book, area and city maps, 9 newspapers, autopsy
report booklet, telephone directories, mugshot booklet, and a fingerprint file.
An amazing amount of detail!
Haselwurz
Und Baerenklau, published by Murmel. 2005. Box. New. £18
Designed by Stefan Kogl, Andreas Rudin. No. players:
2-4. Country: German, Duration: 1 hr, Desc. by Andy.
Ecologically
themed board game. As the game progresses players build up the playing area
using terrain hexes of 7 different types.
A selection of cards showing rare wildlife and the habitat required to
find it are available to be claimed. In
order to claim them there are requirements for the types of terrain which must
be adjacent, and you must move your pixie to such a location. Movement is clever - there are four methods
and all four must be used before any may be reused - unless a turn is
skipped. Making effective use of these
movement methods requires careful planning. Recommended.
Himalaya
5&6 Player Expansion, published by Tilsit Editions. 2006. Box. In
shrink. £14
Designed by Regis Bonnessee. No. players: 3-6.
Country: French, Duration: 90 mins, Desc. by Andy.
Expansion
for the excellent trading game Himalaya.
This expansion lets you play Himalaya with 5-6 players, which is a very
useful addition as the game involves simultaneous planning and so extends
naturally to more players, as do the victory conditions. There are also some variants suggested for
those who like less luck in the way new goods and demands come out (these can
be used with 3-4 players too).
Hollywood
For Sale, published by Ravensburger. 1994. Box. 2 copies
available:
1) Mint.
£3.50 2) Excellent. £3
Designed by Vergil Siegl. No. players: 3-6. Country:
German, Duration: 20 mins, Desc. by Eamon.
Auction card
game with neat mechanics. Each player is both an auctioneer and a buyer, and
there are nice rules to encourage one to sell both good and terrible cards. The
cards themselves reflect various artefacts and icons from famous films.
Illya
Kuryakin Card Game, published by Milton Bradley Games. 1966. Box. Box
has faint brown stains. £2
Designer Unknown. No. players: 2-4. Country: American,
Desc. by Andy.
TV Tie in
game from the series 'The Man From U.N.C.L.E.'. The game is an unusual sort of
set collection game, in which players try to get one each of the letters in
U.N.C.L.E. in front of them, and ideally ones with high numeric values too.
Improve
Your Opening Leads, published by Victor Gollancz. 1991. Book. Excellent.
£4
Designed by Hugh Kelsey, John Matheson. Country:
British, Desc. by Andy.
Softback,
20x13cm, 124 pages. Bridge book for experienced players. The book covers:
Active or Passive ?, Listening To The Bidding, Blind Leads against No Trumps,
Help From Partner, Leading Against Part Scores, In The Slam Zone, Lessons From
The Champions.
Indoor
Games, published by Hodder & Stoughton. 1977. Book. Good. £1.25
Designed by Gyles Brandreth. Country: British., Desc.
by Eamon.
Paperback
reference book of indoor games, published as part of a range called Teach
Yourself which covered many sports and hobbies. The book covers board games,
domino games, dice games, matchstick games, paper & pencil games, word
games and parlour games. 128 pages.
Inka,
published by Queen Games. 2005. Box. 2 copies available:
1)
Excellent. £7.50 2) In shrink.
£8.50
Designed by Harald Lieske. No. players: 2-4. Country:
German, Duration: 45 mins, Desc. by Andy.
The board
shows a hexagonal treasure chamber with pits between stepping stones. In the centre of the board are treasures
which the players try to collect and get out with as quickly as possible. Tiles are placed on the board providing
movable stepping stones. The players
then take it in turn to use action points to move the stepping stone tiles,
move their explorer or sometimes move the treasure tiles or use secret tunnels
in order to get to the treasures.
Iron
Horse, published by Icarus. 1983. Box. Good. £10
Designed by R K Geier. No. players: 2-8. Country:
American, Desc. by Andy.
Card game
set in the age of steam. Players grow and manage their railroad empires,
building trains to carry stock or passengers across America. The game uses two
decks of cards, one which is used to build trains, and a second which provides
passengers, freight, and destinations as well as opportunities and problems.
Judge
Dredd, published by Games Workshop. 1982. Box. 2 copies:
1)
Excellent. £13 2) Good. £12
Designed by Ian Livingstone. No. players: 2-6.
Country: British, Duration: 90 mins, Desc. by Andy.
Board game
now rarely seen. The players all play different Judges in Mega City One, and
try to clean up the ever present crime problem. Players move around the board
showing Mega City One and combine their action cards and their Judge's
abilities to try to defeat the Perps. Any Perps dealt with will be worth
victory points at the end of the game. Injuries can be fixed by a visit to the
Robodoc.
Just The
Job, published by Spear's Games. 1993. Box. Good. £3.50
Designed by Chris Quinlan, Deborah Allan. No. players:
3-6. Country: British, Desc. by Andy.
Players
are given job cards (eg. dentist, prime minister etc), adjective cards (eg.
sadistic, trustworthy), and object cards (eg. pitchfork, briefcase), and
players match them up into sets by drawing cards and swapping with other
players. It is also possible to
challenge other players' sets and the first player to make up three sets of
cards wins the game.
Khronos,
published by Editions Du Matagot. Box. In shrink. £23
Designed by Arnauld Urbon. No. players: 2-5. Country:
French, Duration: 100 mins, Desc. by Andy.
The
players build various buildings in a land enclosed by forest and mountains,
with the objective of building powerful (and high scoring) regions. What makes
this game different is that time travel is possible, and so the same area is
fought over in three different time periods.
Building in the earlier regions affects later regions, with less
impressive 'copies' of the building popping up in the future regions. Sometimes this can seriously disrupt other players'
regions in the later periods. A game which certainly requires your full
attention!
King's
Court, published by Western Publishing. 1989. Box. 2 copies:
1) Good.
£4 2) Good, but 1 corner taped.
£3.50
Designer Unknown.
No. players: 2. Country: American, Desc. by Andy.
Strategy
game with attractive and chunky counters. An involved variation of Draughts,
played on an unusual board with two distinct areas of play. The idea is that
the main 'combat' between pieces takes place in the central area of 16 squares,
and once the game is underway the objective is to eliminate all of your
opponent's pieces from the central area, and this wins the game even if they
have lots of pieces left in the outer area.
Supposedly based on a traditional tournament battle between medieval
knights which was run on much the same basis (except with swords, shields and
violence!)
Kremlin,
published by Fata Morgana. 1986. Box. Good. £15
Designed
by Urs Hostettler. No. players: 3-6. Country: Swiss, Duration: 2 hrs, Desc. by
Andy.
Special
notes: The box is made of corrugated card, and one side is bowed having been
crushed at some point.
Original
edition of this classic game which takes you back to the Soviet era Russian
politbureau, each member trying to get the top job. On the way you get to
assassinate opponents, send them to Siberia, even help them sometimes, and all
the time you are ageing in a race against the biological clock. At the start each player secretly spreads
influence points amongst the various politicians, but this only gets revealed
as the need to use or claim those politicians arises.
Linie 1,
published by Gold Seiber. 1995. Box. Good. £14
Designed by Stefan Dorra. No. players: 2-5. Country:
German, Duration: 1 hr, Desc. by Andy.
On the
Spiel des Jahres 1995 nomination list. In the first part of the game the
players lay tiles to construct track which will take them from their start
point to several stops and then to a terminus.
What route each player is attempting to create is kept secret. In the
second part of the game the routes are used to race along, to see whose track
was laid the best. Finishing your track
early means you can start the race early, thus gaining an advantage.
Longley
Links, published by James Longley Group. 1991. Box. 2 copies available:
1) Good.
£3 2) Excellent. £4
Designed
by Hyde & Partners. No. players: 1-4. Country: British, Duration: 45 mins,
Desc. by Andy.
Promotional
golf game, made by an English construction company who noticed that many of
their clients liked playing golf. As the company had just built a new golf
course at Slinfold Park, they thought it appropriate to make a board game for
their clients. It is a very basic concept, roll a die, move round the course,
that sort of thing.
Lucky
Loop, published by Queen Games. 2003. Box. 2 copies available:
1) In
shrink. £7.50 2) Excellent. £7
Designed
by Karsten Hartwig, Wolfgang Panning. No. players: 2-6.
Country:
German, Duration: 1 hr, Desc. by Andy.
Dice and card
game in which players can choose how hard a series of aerobatic tricks they
wish to undertake and then make a series of dice rolls to determine how well
they achieve these goals. The problem
is that the harder tricks score more points, so it is easy to get greedy and go
for too ambitious a sequence and come away with nothing. While there is definitely luck, there is
also skill in setting yourself the right challenges at the right times.
Magic The
Gathering - Duelists' Scoresheet, published by Wizards Of The Coast. ca.1998.
Notepad.
Good.
£0.15. Designer Unknown. No. players: 2. Country: American, Desc. by Andy.
Scorepad
designed for Magic The Gathering tournaments.
Each pad has about 50 sheets each with space for recording life points
for three duels. If you want more than
one pad just ask!
Magic:
The Gathering: Saviors Of Kamigawa, published by Wizards Of The Coast. 2005. Box /
Boosters.
New.
£1.30. Designed by Richard Garfield. No. players: 2. Country: American,
Duration: 30 mins, Desc. by Andy.
CCG. These boosters are from set 3 of the
Kamigawa Block. The set includes the
fabled Kirin and Ancestor Spirits, and the divide between the warring worlds
starts to blur. There are 155 cards in the set, and each booster holds 15
randomised cards. The price above is per booster, but I will give 10% off if
you buy 10 or more boosters, and 20% off if you buy a box of 36 boosters. So
you know, the fulll RRP is £2.49.
Magic:
The Gathering: Time Spiral Tournament Packs, published by
Wizards Of The Coast. 2006. Box / Pack.
New. £4.
Designed by Richard Garfield. No. players: 2. Country: American, Duration: 30
mins, Desc. by Andy.
CCG. These are 75 card randomised tournament
packs ideal for sealed deck play. Time Spiral is the main set in the Time
Spiral block. The theme behind the set
draws on much of the theming in early Magic sets, so there will be many names
and references and even mechanics which will be familiar to old-time players of
Magic. There are 422 cards in the set (including special 'timeshifted cards'.
The price above is per 75-card pack, but I will give 10% off if you buy 4 or
more packs, and 20% off if you buy a box of 12 packs. So you know, the full RRP
is £7.49 per pack.
Magic:
The Gathering: Unhinged, published by Wizards Of The Coast. 2004. Box /
Boosters. New. £1.10
Designed by Richard Garfield. No. players: 2. Country:
American, Duration: 30 mins, Desc. by Andy.
CCG. These boosters are from the humorous
expansion Unhinged. The cards are not
legal in tournament play, and introduce various new weird and wonderful ideas
for casual play. The expansion pokes
fun at itself and MtG in general. There are 140 cards in the set, and each
booster holds 15 randomised cards. The price above is per booster, but I will
give 10% off if you buy 10 or more boosters, and 20% off if you buy a box of 36
boosters. So you know, the full RRP is £2.49 per pack.
Magical
Athlete, published by Grimpeur Brand. 2002. Box. In shrink.
£26
Designed by Takashi Ishida. No. players: 4-5. Country:
Japanese, Duration: 75 mins, Desc. by Andy.
Fantasy
race game in which players start off by drafting a selection of characters who
they will then use in a series of races.
The drafting gives the players choices of when and how much to spend on
choosing their characters. The race
uses a simple roll the dice and move mechanism, but each character has a
special ability which might modify the number rolled, affect other characters
who land on or near their character, or allow another character's power to be
vetoed. The game works nicely and is
simple but good fun, with enough variety in the character powers to make it
interesting.
Make Five,
published by Zoch zum Spielen. 1997. Box. In shrink. £10
Designed by Jacques Zeimet. No. players: 2. Country:
German, Duration: 15 mins, Desc. by Andy.
Unusual
but intriguing and neat game for two players.
The game consists of a solid wooden board which is tilted at an angle
with five slots in it into which round wooden pieces in five colours can be
placed. One player, Chaos, takes a
wooden disk from a bag unseen and chooses which slot to put it in. The other player, Order, can then take one
disk from the board and replace it at the top of any slot (the disks roll down
to the bottom filling any gaps). Order is trying to ensure that each row is
made up of just one colour of disk, while Chaos tries to ensure that this does
not happen. Points are scored for
Order, and then the roles are reversed to see who can do best. Requires some interesting decisions.
Recommended.
Marracash, published
by Kosmos. 1996. Box. Excellent. £15
Designed by Stefan Dorra. No. players: 3-4. Country:
German, Duration: 1hr, Desc. by Andy.
Players
purchase shops in the Old Town of Marrakesh - this is done by auction. Each shop attracts a particular colour of
customer, and each customer which comes into the shop spends progressively
more, so a well positioned shop can be very lucrative. Players also control the
movement of customers and which city gate they come in through. Making a customer go into another player's
shop gets you a cut too. Once the
stream of customers is depleted the player with the most money wins. Attractive wooden customers. Eamon has some
house rules which I can pass on if you remind me.
Marvel
Super Heroes RPG, published by TSR. 1984. Box. Good. £12
Designed by Jeff Grubb, Steve Winter. No. players: 3+.
Country: American, Desc. by Andy.
Special
notes: Includes 3 additional scenarios: MH-1: The Breeder Bombs, MH-2: Time
Trap, MH-3: Murderworld.
Marvel
Super Heroes role playing game set.
This includes: 48 page campaign book, 16 page battle book, full colour
poster map, Day of the Octopus adventure, character cards and tokens.
Mensa
Mind Games, published by Index Books. 2004. Box. Excellent.
£7.50
Designed by Robert Allen, Philip Carter, Ken Russell.
No. players: 1+. Country: British, Desc. by Andy.
The main
component of this set is a nicely produced 72 page paperback book of puzzles
and games. The majority are problem
solving puzzles, but the book also includes some games for 1 or more
players. The set also comes with 120
cards which are used by many of the puzzles.
There are over 200 puzzles / games, and about 100 of them you can time
yourself for a more intense challenge.
The chapters cover: Problem Solving, Thinking Creatively, Categories,
Spatial Skills, Intuition, Word Power and Predicting Probability.
Meridian,
published by Piatnik. 2000. Box. In shrink. £12
Designed by Leo Colovini. No. players: 2-4. Country:
Austrian, Duration: 40 mins, Desc. by Andy.
Tactical
game in which the players vie for commercial supremacy amongst the islands in
the Southern Archipelago. The islands are divided into longitudinal zones, and
cards are used to place trading bases onto the islands according to some clever
and thought provoking rules. Players have to weigh their options carefully in
order to ensure the best use of their limited number of garrisons and to ensure
majorities on the islands. The theme is fairly thin as is the case with many
Leo Colovini designs, but this is one I definitely enjoy - recommended.
Mesopotamia,
published by Mayfair Games. 2005. Box. In shrink. £23
Designed by Klaus-Jürgen Wrede. No. players: 2-4.
Country: American, Duration: 50 mins, Desc. by Andy.
Interesting
resource management game set in the cradle of civilization. Starting in a small area which expands
throughout the game using cleverly interlocking tiles the players' tribes move
to new areas, collecting and using resources and growing in numbers. However, the goal of the game is to make 4
sacrifices to the central temple. Doing
this will cost resources and people (who leave the game as priests), and so
deciding on the order to do things is vital.
Cards which represent blessings from the gods also give players
advantages which they can make use of to speed their development. Recommended.
Military
Modelling Guide To Wargaming, published by Argus Books. 1987. Book.
Excellent. £5
Designed by Stuart Asquith. Country: British, Desc. by
Andy.
Softback,
20x15cm, 126 pages. Military Modelling magazine sponsored guide to wargaming
with miniatures. There are many black and white pictures of various miniatures
battles in progress. The book gives an introduction to the hobby, and model
soldiers, as well as how to paint them, and even cast your own, as well as scenery,
and other equipment you will need to play.
The second half of the book gives simple rules for use in periods from
Ancients, through the Dark Ages and Medieval Periods, WWI & WWII, and
beyond. Loads of references to other books provided to get you going in the
period of your choice.
Mission
Red Planet, published by Asmodee Editions. 2006. Box. In shrink.
£21
Designed by Bruno Cathala & Bruno Faidutti. No.
players: 3-5. Country: French, Duration: 1 hr, Desc. by Andy.
Very attractively
produced board game with a science fiction theme in which Victorian technology
is used to power space rockets (presumably steam powered) to Mars. Players represent mining corporations which
compete to get their astronauts onto Mars in order to claim the mining rights
of the various sectors. Each turn
players choose a character card whose abilities they will use that turn in
order to get astronauts into spaceships, explore Mars, make scientific discoveries,
attack other astronauts and even sabotage spaceships! At several points in the game scoring is performed according to
who has the most astronauts in each of 10 areas of Mars.
Mississippi,
published by Mattel. 1987. Box. 2 copies available:
1) Good,
but box edges show wear. £8 2)
Good but box edges show wear. £8
Designed
by Roland Siegers. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by
Andy.
Unique
race game. Players each have a boat
which they race down the Mississippi.
However, the mechanism is most unusual - the boat pieces (actually
hexagons) have a number on each side, and on your turn you can either 'burn'
logs by moving forward, or gain logs by moving backwards. However, after the initial move adjacent
boats (in front, behind or even those around the bend but still adjacent on the
board) will either be moved or cause your boat to move depending on the
position of the numbers on the adjacent boats - this can happen several times
allowing some impressive moves to occur.
Modern
Chess Openings, published by Whitehead & Miller Ltd. 1925. Book.
Good. £3
Designed
by R.C. Griffith, J. H. White. Country: British, Desc. by Andy. Special notes:
Fourth Edition
Hardback,
19x12cm, 220 pages. An analysis of a
selection of openings which were modern at the time of writing. The book is indexed.
Motor
Champ, published by AZA-Spiele. 2000. Box. In shrink. £40
Designed by Albrecht Nolte. No. players: 2-8. Country:
German, Duration: 90 mins, Desc. by Andy.
Truly
deluxe motor racing game with some of the nicest car pieces you will ever see.
The three piece board can be formed into 12 different combinations, ensuring
variety or allowing a whole racing season to be played. Movement is dice based
but with important choices to make regarding the level of risk you are willing
to take, and positioning on the track is also very important. The game includes
good rules for pit stops, and each player runs a team of cars so it isn't
devastating if one of your cars crashes out of the race.
Mykerinos,
published by Rio Grande Games. 2006. Box. In shrink. £16.50
Designed by Nicolas Oury. No. players: 2-4. Country:
American, Duration: 45 mins, Desc. by Andy.
Board
game with an archaeological theme. Players send their workers out into sections
of a major Egyptian dig site, and hope to beat off their rivals in order to win
the influence of various patrons, gain victory points and get the best
locations for their exhibits in the museum.
The patrons each offer advantages which can be used in future turns, but
once space has been taken in the museum there is no more. Clever game in which everything is always
urgent, but only so much can be done at a time! Recommended.
Neck And
Neck, published by Yaquinto. 1981. Double LP Case. Good. £6
Designer Unknown. No. players: 2-6. Country: American,
Desc. by Andy.
Yaquinto's
only sports game. Non-statistical horse racing game in an album case. Players
place secret wagers on one or more horses and then players roll two dice and
decide whether or not to move the indicated horse the amount rolled. Doubles
allow a further roll. At the end of the race bets are paid for horses finishing
in the top 3 (of 6). The game requires an element of bluff as refusing to move
any horses which are not your own will soon make it obvious what you have bet
on, and thus you will find noone else moving them for you at all.
New York,
published by Piatnik. 1995. Box. Excellent. £13
Designed by Sid Sackson & Sven M Kubler. No.
players: 2-5. Country: Austrian, Duration: 75 mins, Desc. by Andy.
Lesser
known Sid Sackson game, heavily based on a game called 'Property' in his book A
Gamut of Games. The game is card driven, and the cards use an ingenious
mechanism to provide the players choices of where they may build on a 7x7
grid. The objective is to build as
large a clump of properties as possible. However, there are other
considerations, as it is possible (but potentially expensive) to knock down
opponents' buildings and replace them with your own, so defensive moves to make
it more expensive for opponents to get at your more critical properties can be
useful too. Recommended.
Oh
Pharao!, published by Kosmos. 2004. Box. Excellent. £8
Designed by Thilo Hutzler. No. players: 3-4. Country:
German, Duration: 45 mins, Desc. by Andy.
Card game
in which players put together sets of number cards to form pyramids. Each layer of a pyramid must contain cards
of the same number, and the next level above must have cards one point higher. In addition thief cards can be played to
raid other players' pyramids, tax collectors raid their hands and pharaohs
protect against either of these. A
clever rule for the wild cards ensures they will circulate amongst the
players. A pyramid can be scored while
small or extended further for more points, but this makes it more of a target,
and so it might not survive unscathed until your next turn when it can be
scored.
Olympic
Yachting, published by Pro Games (UK) Ltd. 1976. Box. Fair. £4
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Andy.
Special
notes: Box base and lid corners taped, box shows some indentation due to
stacking
Yacht
racing game tied into the 1976 Olympics in Canada. The box is large and the board huge, showing the area of water
near Kingston, Ontario where the yachting events were held. There are 3 courses shown. Movement is dice based, but each number
gives a different set of choices of what you may do as well as just move, and
right of way rules are also included. Hazard cards and advantage cards are also
drawn on certain dice rolls.
Once Upon
A Time, published by Atlas. 1995. Box. In shrink. £13
Designed by Richard Lambert, Andrew Rilstone &
James Wallis. No. players: 2+.
Country:
American, Duration: 30 mins, Desc. by Andy.
Second edition
of this excellent card game, much improved over the original by full colour art
work by Florence Magnin and Sophie Mounier. Essentially, you play out cards
involved in a story you are telling, but others get to interrupt so that they
can continue the story and involve items / people / events on their own cards.
All the while players try to direct the story towards an ending suitable for
the play of their 'Happy Ever After' card. A neat idea, and the rules are well
designed to make it work smoothly.
Option,
published by Parker. 1982. Box. Good. £3
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Andy.
Word game
with triangular prisms for the tiles, each having two sides with different
letters and colours on (and the third side blank). Players enter words into the grid Scrabble style, but there are
more possibilities for longer words as either letter on each prism can be
used. There is a bonus for making a word
out of one colour of letter, and also when making a word you may change a prism
already on the board to its other side as long as this still makes a word.
Origin Of
Failing Water, published by Japon Brand. 2005. Box. In shrink. £11
Designed by Takuya Saeki. No. players: 4. Country:
Japanese, Duration: 30 mins, Desc. by Andy.
Trick
taking game with a very unusual feature. Cards are played out, but then the
tricks are resolved in reverse order! In addition points can be scored for
winning tricks or for winning no tricks as long as you are the only person who
wins no tricks.
Outdoor
Survival, published by Avalon Hill. 1972. Box. Good. £6
Designed by Jim Dunnigan & Tom Shaw. No. players:
1-4. Country: American, Desc. by Eamon.
In the
original Dungeons & Dragons game, you were urged to buy this game for your
wilderness map to set your adventures in. This probably explains why it remains
as one of Avalon Hill's best selling games of all time. It may not be a classic
but it has its moments. We particularly like the first scenario where you are
lost and you get very little choice of where you move next - mostly luck but
great fun (you get around 20 counters per player, and as you get tired, thirsty
and hungry, you change the counter from a healthy hiker picture at the start
down to a crawling shadow of your former self). The other scenarios add more
skill to the game, giving you much more control over your character.
Pharo-Myd,
published by Pirouette. 1992. Box. Good. £8
Designed by H Patrick Bridgeman. No. players: 2-4.
Country: British, Desc. by Andy.
Attractively
presented game of movement and capture. The game has an attractive solid wooden
triangular board showing a triangular grid and the playing pieces are 16 wooden
pyramids with Egyptian hieroglyphs on the sides - one symbol for each player.
Players move pyramids by tipping them over to an adjacent space, but if your
symbol is face down, you cannot move that piece. Pieces are captured by getting 2 or 3 pyramids suitably aligned,
and players are eliminated when they have no legal move available to them.
Unusual item, beautifully presented.
Pig Pile,
published by R&R Games. 2001. Box. Good. £2
Designed by Richard Borg. No. players: 3-6. Country:
American, Duration: 30 mins, Desc. by Andy.
Family
card game in which the cards show pigs eating, and a few show a 'hog-wash' or a
pig 'hog-tied'. The game plays rather
like Uno / Crazy Eights, with players trying to get rid of their cards by
playing a legal card onto the discard pile when it is their turn. Special cards add a bit of variety, and
failing to play a legal card means you have to pick up cards. The game uses 40 rather nice miniature
plastic pigs to score with.
Pilgrimage,
published by Whitehall. 1971. Box. Good. £4.50
Designer Unknown. No. players: 2-6. Country: American,
Desc. by Eamon.
Attractively
designed family game, designed to educate about the route Crusaders took from
England to Jerusalem. Essentially you roll the dice, move, and draw cards for
events along the way. Developed by the New School of Utica for their Humanities
Course.
Piramides,
published by Juegos Geyper. ca.1980. Box. 2 copies available:
1) Good.
£1.25 2) Good - 1 corner taped.
£1
Designer Unknown. No. players: 2. Country: Spanish,
Duration: 10 mins, Desc. by Andy.
Strategy
game in which players try to get five of their playing pieces in a row. The playing pieces are impressively large
(6cm square base) pyramids in gold and dark brown plastic. The pieces are played on the table on an
imaginary grid, and must touch at least one already played piece. Once all 24 pieces have been played without
a winner then play continues, with a piece having to be moved each turn.
Point
Count Chess, published by George Allen & Unwin. 1960. Book.
Good. £9
Designed by I.A.Horowitz & G.Mott-Smith. Country:
British, Desc. by Andy.
Softback,
21x13cm, 358 pages. According to this book every move in chess is a give and
take, losing or reducing control of some spaces while gaining or improving
control over others. By being aware of this ebb and flow and evaluating these
differences the reader can gain a new understanding of how chess works.
Point
Zero, published by Juventus Toys & Games. 1978. Box. Good but corners
taped. £10
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Andy.
Strategy
game produced to promote the work of UNICEF.
Each player tries to be the first to bring development to their
village. This is represented by each
player adding jigsaw style pieces to their section of the board. When all 11 have been added that player
wins. These pieces represent various
bits of equipment and facilities eg. a health care post, a landrover, safe
water supply etc. In order to obtain these players move around a track on the
edge of the board and recruit and train workers and obtain points for work
done, which can be traded in for the jigsaw pieces. Very attractively produced.
Pole
Position, published by Piatnik. 1990. Box. Good. £7
Designed by Gerhard Kodys. No. players: 3-5. Country:
Austrian, Duration: 1 hr, Desc. by Andy.
Motor
racing game. The board is set up differently each game, with round disks being
placed in holes on the board at random to ensure a different experience each
time. Players each have a set of number cards and play one at a time face down.
They are revealed and resolved highest first.
Players each have three cars and may move any one of them on their turn.
It costs 1 point per space + 1 point for each car overtaken. A car may only be moved if it will end on an
empty space, and some of these spaces will have various effects, such as an
extra move forward, a move back, not being able to move that car for a turn
etc, but then movement can be planned for. The player whose team of cars scores
highest wins.
Queen's
Necklace, published by Days Of Wonder. 2003. Box. Excellent.
£9.50
Designed by Bruno Cathala & Bruno Faidutti. No. players:
2-4.
Country:
American, Duration: 40 mins, Desc. by Andy.
Card game
in which players purchase cards using a clever system which means that the more
often a card is rejected the cheaper it becomes to buy. These cards depict various jewels as well as
cards which allow various special actions to be taken. Three times in the game
there will be a grand jewel sale when the players select which jewels they will
put on sale this turn, with selling rights going to the players with the best display
of each type. Special cards can also influence the sale phase. After three sales the player who made most
money wins.
Quirks,
published by Games Workshop. 1980. Box. Good. £55
Designed by Bill Eberle, Jack Kittredge & Peter
Olotka. No. players: 1-4. Country: British, Desc. by Andy.
Special
notes: Includes Eon's Expansion 1 and Expansion 2.
The weird
game of un-natural selection, of evolution gone awry. It uses cards very
cleverly so that three cards form a creature or plant no matter how unlikely,
and they even give you a name for that creature. Includes children's rules,
called Quirklings. Each animal or plant
section is useful in some climates and hopeless in others. As the climate changes players mutate their
animals/plants if they aren't ideal for the current climate, or attack one of
the current dominant species if they think their species is better suited. I also have some house rules I can supply to
enhance the game as well. A truly
wonderful idea for a game.
Rail
Baron, published by Avalon Hill. 1977. Box. Good. £24
Designed by R S Erickson. No. players: 2-6. Country:
American, Duration: 4 hrs, Desc. by Andy.
Railroad
empire building game. Players run trains along USA railroad lines and collect
delivery payments. Players compete to purchase the railroads trying to assemble
a network that will give access to important map destinations while also doing
their best to hinder their opponents.
Rails Of
Europe, published by Eagle Games. 2007. Box. In shrink. £17.50
Designed by Glenn Drover. No. players: 3-5. Country:
American, Duration: 2 hrs, Desc. by Andy.
Expansion
for Eagle Games' Railroad Tycoon, which you will need to play this. This set provides a 30" x 36" map
of Europe, 39 new cards introducing new Railroad Barons, City Charters, Capital
Charters, and Tunnel Engineers. The map
covers Western Europe from Spain to Constantinople to Moscow.
Reef
Encounters Of The Second Kind, published by R&D. Box. In shrink. £30
Designed by Richard Breese. No. players: 2-4. Country:
British, Duration: 2 hrs, Desc. by Andy.
Expansion
for Reef Encounter, which you will need in order to make use of this
expansion. (In fact you will need
either the R&D edition or a special conversion kit - ask me if this applies
to you). This expansion introduces new
creatures and adds new tactics and opportunities using special action cards.
Limited edition.
Reise
Durch Die Schweiz, published by Ravensburger. ca.1960. Box. Box shows
wear, corners taped. £4
Designer Unknown. No. players: 2-6. Country: German,
Desc. by Andy.
Early
Ravensburger game (inventory number 23).
Simple family game in which players move around a track either clockwise
or counter-clockwise (each player can choose which direction), and when landing
on a space that another player has a card for they may either pay that player
for a tour or miss a turn. Additional points are awarded for getting back to
Zurich as swiftly as possible.
Attractive period item.
Robotanks,
published by Fat Messiah. 2001. Box. In shrink, but box slightly indented. £8
Designed by Jeff Siadek. No. players: 2-4. Country:
American, Duration: 2 hrs, Desc. by Andy.
Each
player operates a team of four tanks, each controlled by a stack of command
cards that form the tank's repeating program.
These cards make tanks move, turn, fire weapons, or use special
equipment, allowing all sorts of programs to be set up. Each turn each player gets the chance to
reprogram at most one of the tanks, with a bonus if none are reprogrammed. There are a wide variety of weapons and
specials to keep it interesting. As well as the cards you get a large mapsheet,
16 cut & fold tanks, and the rules.
Rocketville,
published by Hasbro Avalon Hill. 2006. Box. Excellent. £10
Designed by Richard Garfield. No. players: 3-5. Country:
American, Duration: 1 hr, Desc. by Andy.
Futuristic
election themed game in which the players vie for control of areas in
Rocketville. Rocketville is split up
into districts and having most and second most votes in a district at game end
will earn VPs. In addition while
contesting each space on the board it is possible to earn or lose VPs as well
as gain extra cards to use in the voting or special cards which grant extra VPs
at the end of the game if you achieve what they say on them. The central mechanism is simultaneous card
play, but where the type of cards which is more valuable at any point being
known up front. In order to get more
voting cards you have to decide not to participate in the election at one
space.
Royal
Game Of Ur, published by Merit. ca.1970. Box. Good - box corners
taped. £2
Designer Unknown. No. players: 2. Country: British,
Desc. by Andy.
Very
nicely made game, based on Senet, a game of ancient times related to
Backgammon. Wooden pieces and nice Egyptian graphics throughout. Rules in seven
languages.
Score
More, published by Invicta. ca.1970. Box. Good. £1.50
Designer Unknown. No. players: 1-6. Country: British,
Desc. by Andy.
Quite
light abstract game, which, unusually for this company, is made with wooden
pieces. Players try to score as many points as possible by the end of the game.
Each turn a special die is rolled to determine which colour piece must be
played this turn. Placement rules limit
the options available, as no piece can be played so that there is empty space
between it and another piece of the same colour in the same line or
column. Sometimes you may even be
forced to play in the negative scoring area.
Scream
Machine, published by Jolly Roger Games. 2003. Box. In
shrink. £5
Designed by Joe Huber. No. players: 3-6. Country:
American, Duration: 45 mins, Desc. by Andy.
Card game
in which players use action points each turn to construct competing theme
parks. Each theme park will have
various attractions such as thrill rides, water rides, roller coasters and food
stalls, each of which comes in 3 types.
Players try to attract the most customers to their theme park - each
customer is looking for a different type of ride, or may be a cheapskate and
just goes to the cheapest theme park.
Cleverly, some customers will travel anywhere (ie. will go to the best
park amongst all players), while others will only go to one of the two parks
nearest them, even if there is a better one further away. The artwork really brings the theme to life.
Scruples,
published by Milton Bradley. 1986. Box. Good. £2
Designer Unknown. No. players: 3-10. Country: British,
Duration: 1 hr, Desc. by Andy.
Party
game in which players take it in turn to ask the others questions which test
their scruples (they are supplied on cards).
One of the other players has to answer them honestly using the answers
'Yes', 'No' or 'Depends'. If the asker
had guessed the answer correctly points are scored. It is also possible to challenge an answer if you have good
reason to believe they are lying. A good
way to get to know your friends and family a bit better.
Scuttle:
Britain & Eire, published by Phoenix Games. 1990. Box. Good. £4
Designer Unknown. No. players: 2-9. Country: British,
Desc. by Andy.
Players are
each given a card showing 10 counties they must visit in order to win the
game. The map shows Britain and
Eire. Movement is by rolling 2 dice and
moving to an adjacent county showing one of these numbers (though you can
choose not to move if that is advantageous).
On arriving in a county for which another player holds the card (a hand
of county cards is dealt out at the start) they may 'scuttle' you (move you
somewhere unhelpful), but then the card becomes generally available. Useful
travel cards can be collected too, which allow greater freedom of
movement. The county cards have
interesting information about that county on them. Nicely presented game.
Settlers:
The Fishermen Of Catan, published by Mayfair Games. 2007. Packet. New.
£2.25
Designed by Klaus Teuber. No. players: 3-6. Country:
American, Duration: 90 mins, Desc. by Andy.
Mini
expansion for Settlers of Catan. You
can enhance you regular games of Settlers by adding fish production sites
around the coast. Settlements and
cities at these sites then earn fish tokens of varying values. These tokens can be traded in for various
bonuses such as extra cards, road building, moving the robber / pirate
etc. There is also an old boot, which
when it comes out can be used to hinder the players in the lead. Recommended.
Shogi For
Beginners, published by Shogi Association. 1986. Book.
Excellent. £7
Designed by John Fairburn. No. players: 2. Country:
British, Desc. by Andy.
Softback,
18x13cm, 168 pages. Clearly intended to
introduce Japanese Chess (Shogi) to westerners, this book describes the pieces
and board, describes their moves, and the rules. It then analyses a sample game
and gives a guide to opening patterns, middle game and then end game play. A
selection of puzzles for the reader are set and the answers given at the back
of the book.
Skyline
Of The World, published by The Game Master. 2005. Box. 2 copies
available:
1)
Excellent. £13 2) In shrink. £15
Designed by Hans van Tol. No. players: 2-4. Country:
Dutch, Duration: 75 mins, Desc. by Andy.
City
building game in which players play stacking building blocks onto the board in
order to claim ownership of the various buildings. However, money must be paid for each storey built, and that money
is paid to the previous owner of that building. Players need to manage their
money as well as their supply of buildings as the building blocks need to be
bought from a general supply before they can be placed. Income is generated by ownership of a
contiguous sequence of buildings, and so players need to keep each other in
check. The game is won by dominating
three key spots, building penthouses, and completing your secret building
mission (on a card).
Spekulation,
published by DB Spiele. 1992. Box. Excellent. £25
Designed by Dirk Henn. No. players: 3-6. Country:
German, Duration: 1 hr, Desc. by Andy.
Stock
market based business game which is deceptively simple to play, but with
ingenious rules. The game is card driven (as are many Dirk Henn games), but
also uses dice. This is regarded by
many as one of the best stock market games out there. The game is housed in
this company's book-like packaging, with a little leather thong to close the
case.
Spreadbet,
published by Haggle Ltd. 1995. Box. Good. £4
Designer Unknown. No. players: 2+. Country: British,
Desc. by Andy.
Trivia
game in which players take it in turn to give an answer as a spread or
range. eg. The year the last Dodo was
seen with a spread of 10 might get a player to answer 1880-1890. Other players
then say whether they think the range given is too high or too low, and they
can wager as many points as they wish on this.
Players pay or gain points according to the bet multiplied by how far
out the real answer and the spread range were.
Players can use a special card which limits their gains or losses for a
particular question.
Squander,
published by Avalon Hill. 1965. Box. Good, but 2 box corners taped. £21
Designed by Walter Whitney. No. players: 2-6. Country:
American, Duration: 2 hrs, Desc. by Andy.
Extremely
rare Avalon Hill game, a fore-runner of Go For Broke, being a game where you
must spend all your money to win the game. Most unusual to see Avalon Hill make
a family oriented game with mass appeal. The board shows a track around which
the playing pieces are moved, with spaces showing all sorts of ways in which to
spend money, such as duff stocks, gifts to charity, roulette bets, jewellery,
being blackmailed, paying taxes etc.
Definitely quite collectable.
Stamp,
published by Amigo. 1997. Box. 2 copies availabke:
1) In
shrink. £4 2) Excellent. £3.50
Designed
by Hanno & Wilfried Kuhn. No. players: 3-6. Country: German, Duration: 45
mins, Desc. by Andy.
Set
collecting game with a stamp collecting theme.
Players buy and sell stamp cards at auction, and the game includes a
very effective metal bell to be used in a Dutch auction, ie. one in which the
price is reduced until someone bids. The stamps all have symbols, countries and
colours and matching these up to form valuable sets is the key to making a good
profit and so winning the game. Little
known, but rather good game.
Stand And
Die, published by GDW. 1991. Box. Good. £11.50
Designed by Frank Chadwick. No. players: 2. Country:
American, Desc. by Andy.
Huge war
game, with 2 large mounted boards and about 650 counters. The Battle of
Borodino, 1941, the vital stage in Germany's invasion of Moscow. The German
forces are powerful, but small in number, whereas the Russians are weak but
more numerous. 48 page rulebook
includes Basic and Advanced rules, several scenarios and photocopied counter
sheets should any go missing. The game
also includes a lidded counter storage tray.
Star
Warriors, published by West End. 1987. Box. Good. £15. Desc.
by Andy.
Designed by Douglas Kaufman & Peter Corless. No. players:
2+. Country: American, Duration: 2 hrs. Film related, the game of ship-to-ship
space combat in the world created by the Star Wars films. Fly Tie-Fighters,
X-Wings, etc.. Introductory scenarios to learn the basics quickly and then a
wealth of more information in the Advanced game, along with lots of different
scenarios to try ranging from dogfights to an attack on the Death Star
itself. Can also be used together with
the Star Wars RPG.
Stimmt
So!, published by Queen. 1998. Box. Excellent. £7.50
Designed by Dirk Henn. No. players: 3-6. Country:
German, Duration: 1 hr, Desc. by Andy.
Business
game, with players investing in stock. Very neat game system in which there are
4 types of currency and 4 stocks available, one for each currency at any time. The aim is to get majorities in different
companies when a scoring round comes. Also no change is given when purchasing,
and paying exactly is rewarded highly.
I have some house rules which improve it further too (just ask). This is the previous incarnation of the 2003
Spiel des Jahres winner Alhambra. Best with 3-5 players. Recommended.
Struggle
Of Empires, published by Warfrog. 2004. Box. 2 copies available:
1)
Excellent. £16 2) In shrink. £19
Designed
by Martin Wallace. No. players: 2-7. Country: British, Duration: 3-4 hrs, Desc.
by Andy.
Players
take the roles of the major 18th century European powers, and struggle for
dominance in both Europe and the colonies (North and South America, India, and
the East Indies). For each of three
wars the players bid to ally themselves with some other players while opposing
others - attacking allies is not permitted so getting the alliances right is
important. Players can then spend their actions bringing new forces into play,
moving them and attacking with them, as well as gaining special tiles which
give a variety of benefits. Money can be obtained by taxing your populace but
this causes unrest which has to be monitored carefully.
Sword
& Sorcery: Chaositech, published by Malhavoc Press. 2004. Book.
Excellent. £3.75
Designed by Monte Cook. No. players: 3+. Country:
American, Desc. by Andy.
Roleplaying
supplement which uses WotC's generic d20 rules system (v 3.5), making it usable
in many campaigns. Chaositech is a
combination of magic and technology but always with a high level of chaos. The book covers introducing Chaositech into
your campaign; Cults, Priests and Spells of Chaos; Chaositech Weapons and Armour; Chaositech Bio-enhancements;
Chaositech Mutations; Masters of Chaositech and more.
Tackle
Chess This Way, published by Paul Stanley. 1972. Book. Excellent.
£1.50
Designed by W. Ritson-Morry, W. Melville Mitchell.
Country: British, Desc. by Andy.
Softback,
19x12cm, 200 pages. This book is
intended to take a new chess player and teach them the basics as well as the
rudiments of sound strategy and tactics, covering starting a game, the middle
game and the end game as well as how to avoid making blunders.
Tall
Stories, published by Living & Learning Games. 1992. Box.
Good, but box lid slightly indented. £5
Designer Unknown. No. players: 2-4. Country: British,
Duration: 30 mins, Desc. by Andy.
Children's
story telling game, made locally in Cambridge. The game is played on a board
covered in different colour hexagons. There are 48 different hex tiles in play,
and each turn you get to add one or more to the board, adjacent to tiles
already there. The picture on the tile played must be incorporated into the
story in a sensible way, though you may add as much or as little narrative as
you wish before playing the tile. Play continues until a story is brought to an
end with one of 4 special tiles indicating a happy, sad, surprise or humourous
ending.
The
Boardgame Book, published by Marshall Cavendish. 1983. Book. Good,
dust cover taped. £18
Designed by R C Bell. No. players:
1+. Country: British./ Special notes: 2nd edition. Desc. by Andy.
One of
the great books about board games. Every page is a joy as the book illustrates
the item, shows the board and pieces, and features many other related
illustrations. Over 60 games are fully described, many more if you include
variations. And not all are classic games. Of course, Mancala, Chinese Chequers
and other classics are covered, but so are commercially made games from the
last hundred years. The book is in hardback with a separate paper sheet of
playing pieces for the games. The boards are shown in the book and can be used
to play on. Very nice item for games collectors and historians as well as
players.
The Book
Of Card Games, published by William Clowes & Sons. ca.1900.
Book. Good. £13
Designed by Prof. Hoffmann. Country: British, Desc. by
Andy.
Special
notes: Shows some wear and a little discolouration, but sound.
Hardback,
20x14cm, 311 pages. Collection of card games
rules from this expert, who produced many other card game books as well. The book uses a small typeface, and includes
some diagrams. The book covers: All
fours, Baccarat, Bezique, Blind Hockey, Boston, Brag, Cassino, Catch The Ten,
Commerce, Cribbage, Ecarte, Euchre, Faro, Hearts & Heartsette, Lansquenet,
Loo, Napoleon, Newmarket, Ombre, Patiences (x18), Piquet, Poker, Pope Joan,
Quinze, Ranter Go Round, Rouge Et Noir, Slobberhannes, Solo, Speculation,
Spinado, Spoil Five, Thirty One, Vingt Un, Whist (50 pages).
The
Bridge Player's Dictionary, published by Mr Bridge. 1991. Book. Excellent.
£3
Designed by Giles Thompson. Country: British, Desc. by
Andy.
Softback,
21x15cm, 127 pages. A dictionary of terms and phrases in use in the world of
Bridge. Some of the listed phrases are used in many card games, so this could
be useful to more than just Bridge players.
As you would expect the phrases are listed alphabetically.
The
Celtic Knotwork Puzzle, published by Historical Collections Plc. 1992.
Box. Good. £1.50
Designed by Oxford Games. No. players: 1. Country:
British, Desc. by Andy.
This
puzzle consists of 9 large square tiles each showing a portion of a large
Celtic knotwork pattern. However, the
knotwork is very symmetrical, and so it is not matching the shapes that is
hard, but matching the colours of 'thread' from one tile to the next which
makes it difficult. There is also no
indication as to which sides of the pieces are the edges. The back of the box
shows the solution.
The Great
Cat Game Book, published by Michael Joseph. 1985. Book. Excellent -
unpunched. £10
Designed by Erika Bruce. No. players: 1+. Country:
British, Desc. by Andy.
Softback,
28x21cm, 56 pages. A collection of
parlour games, word games, street games, cat board games and constructable
items (a halloween cat, a finger puppet, a cat on a pole) and more. Everything is cat related and illustrated in
colour with period cat drawings. There
are many precut items which you can push out in order to play the games or make
the models etc. Very nicely produced
item.
The
Hanging Gardens, published by Rio Grande Games. 2008. Box. In shrink.
£22
Designed by Din Li. No. players: 2-4. Country:
American, Duration: 40 mins, Desc. by Andy.
Clever
placement game in which players use cards which show assorted garden sections
which they must place onto their own garden layout. However, occupied areas on the new card must be aligned so they
cover other sections of cards already
played rather than new areas. Forming a
new group of one type of garden section is rewarded by gaining a scoring tile.
The scoring tiles are worth more when collected in sets. Novel idea with a puzzle-like aspect which I
enjoy a lot. Recommended. I can provide
a couple of house rules which I think improve the game further.
The
Hieroglyphs Game, published by Ashmolean Museum. 1989. Box. 2 copies
available:
1) Good.
£1 2) Good, but box base slightly
indented. £0.50
Designed by Finch & Scott. No. players: 2+.
Country: British, Duration: 30 mins, Desc. by Eamon.
Very
pretty game made for the famous museum in Oxford. Board illustrated with
genuine coloured hieroglyphics and players move a nice scarab beetle piece
around the board, collecting ‘letters’ to spell the words on their reference
sheet.
The New
Book Of Patience Games, published by W. Foulsham & Co. Ltd. 1982.
Book. Good. £2
Designed by Ruth D. Botterill. Country: British, Desc.
by Andy.
Softback,
19x12cm, 64 pages. A collection of 31
original one-pack patience games. There is a table provided which indicates the
table space required, skill level, frequency of going out and whether the game
is playable one handed for all the games.
The
Sparrow Book Of Video Games, published by Sparrow Books. 1982. Book.
Good, but
there is a label removal mark. £1.50
Designed
by Frank Webb. Country: British, Desc. by Andy.
Softback,
18x11cm, 112 pages. Hints and tips for playing all the favourite early 1980s
video arcade games such as Asteroids,
Space Invaders, Galaxian, Dokey Kong, Pac Man etc. There are some
illustrations.
The
Standard Book Of Bidding, published by Walter Edwards. 1946. Book.
Good, but
some of dustcover missing. £3.25
Designed
by Charles H. Goren. Country: British, Desc. by Andy.
Hardback with
dustcover, 19x13cm, 282 pages. Contract Bridge book intended to improve the
bidding of reasonably experienced players.
The book covers: Opening Bids, Responses, Rebids by Opener, Rebids by
Responder, Slam Bidding, Overcalls, Take-Out Doubles, Penalty Doubles, Advanced
Bidding Situations. Duplicate Bridge Scoring, Modern Expert Variations.
The Whist
Table, published by John Hogg. ca.1895. Book. Good. £12
Designed by Portland. Country: British, Desc. by Andy.
Hardback,
19x13cm, 482 pages. Embossed gold
writing and illustrated cover. This book contains of a large number of essays
and articles on Whist from many different authors. There is also a 23 page
section at the back detailing other books by the same publisher which were
available at the time, including illustrations from some of them.
Third
Reich, published by Avalon Hill. 1974. Box. Box good, counters unpunched. £12
Designed by John Prados. No. players: 2-6. Country:
American, Desc. by Eamon.
Complex
multi-player game set in WWII and with players representing the main powers in
that war. Game system is built around the expenditure of resource points. Every
action you take costs points, so you must think carefully before, for example,
declaring war or developing weapons.
Classic 'grand strategy' wargame covering the European part of WWII, and
can be played to cover the whole period of the war. Involves politics and military campaigning, and allows players to
try out strategies other than those that really happened. 6 different subgames are included.
Through
The Ages, published by Eagle Games. 2007. Box. In shrink. £39
Designed by Vlaada Chvátil. No. players: 2-4. Country:
American, Duration: 3 hrs, Desc. by Andy.
Special
notes: Includes 'fix packs' to correct mistakes in the production run.
Players
take their civilisations from ancient times through to the modern day. The game is driven by cards which offer all
sorts of abilities to enhance your empire, and could represent leaders
(military, scientific etc), military units, wonders of the age, special
actions, events etc. The game offers
three versions of the rules: The Tutorial Game, The Advanced Game and the Full
Game. Received much praise when it
initially appeared at Spiel, and won an International Gamers Award.
Ticket To
Ride Switzerland, published by Days Of Wonder. 2007. Box. In shrink.
£12.50
Designed by Alan R Moon. No. players: 2-3. Country:
American, Duration: 45 mins, Desc. by Andy.
Expansion
set for Ticket To Ride - you will need a base game to play this. The map shows Switzerland and the
surrounding countries, and there are plenty of tunnels! There are some new more flexible types of
tickets and a new rule for the wild cards.
This board was also specifically designed for 2-3 player games, and
plays much better than the original with those numbers. Highly recommended.
Tile
Rummy, published by Peter Pan. 1983. Box. Good. £2.50
Designed by Michael Kohner. No. players: 2-4. Country:
British, Desc. by Eamon.
Attractive
card-game variation, played with tiles, on a nice felt board. Each player must
use their hand of tiles to form Gin Rummy melds on the board, which could be a
group of 3 or 4 tiles of the same rank, or a sequence of 3 or more tiles of the
same suit in a run. The board has various squares covered in diamonds of one
colour or another and these act like Scrabble squares, affecting the value of
tiles or melds played on them.
Tor,
published by Amigo. 1995. Box. 2 copies available:
1) Mint.
£2 2) Excellent. £1.50
Designed
by Reiner Knizia. No. players: 2. Country: German, Duration: 10 mins, Desc. by
Andy.
Card
game. A soccer match is played with two identical decks of 13 cards, a ball and
a board. The cards are played simultaneously and the player playing the winning
card gets the ball closer to the opposing goal. Essentially a game of bluff and
outguessing each other. If a player wins three 'tricks' in a row he is sure to
score a goal.
Town
Square Game, published by Milton Bradley. 1996. Box. 2 copies
available:
1) Good. £2 2) Good but 1 edge shows wear. £1.50
Designer Unknown. No. players: 2-4. Country: Canadian,
Duration: 15 mins, Desc. by Andy.
Themed
with Disney's The Hunchback of Notre Dame.
Rules in English and French.
Players try to get across to the opposite side of the board from which
they started. This is done by card
play. Some cards allow you to hinder
opponents rather than help yourself.
There are also unseen tiles dotted around the board and landing on these
causes them to be actioned, again some good and some bad. However, you don't want to land on too many
Frollo tiles as if you get 3 you have to start again, thus taking a route which
is likely to avoid this possibility may well be safest - but will it be fastest
?
Translucent
Playing Cards, published by Trevor Denning. 1976. Book. Excellent.
£21
Designed by Trevor Denning. Country: British, Desc. by
Andy.
Special
notes: No. 182. Signed by the author.
Softback,
30x21cm, 51 pages. Limited edition of 300. This book gathers together
information about specialised decks of playing cards generally from the early
19th century which initially appeared as regular playing cards, but if put
up against a bright light revealed a
hidden picture within. Some such decks
were designed to incorporate the pips on the cards into the pictures, while
others were used to hide erotic pictures.
This book shows the hidden pictures from both types of deck as well as
detailing the history of these playing cards.
Trapped,
published by Peter Pan. 1989. Box. Good. £6
Designer Unknown. No. players: 2. Country: British,
Duration: 20 mins, Desc. by Andy.
Strategy
game with a plastic board and playing pieces. The board is hexagonal and
divided into smaller hexagons each with slots along the edges. Each player has three playing pieces which
start near the centre of the board.
Players take turns to move a piece and / or play a wall into a
slot. The objective is to entirely trap
all of your opponent's playing pieces.
Treasure
Island, published by Burley Games Ltd. 2003. Box. 2 copies available:
1)
Excellent. £16 2) In shrink. £18
Designed
by Peter Burley, Alan Burley. No. players: 2-6. Country: British, Duration:
1hr, Desc. by Andy.
Pirate
themed game from the designer of Take It Easy.
The board shows an island with numbered spaces, some of which hold
treasures, and some around the edge are landing points. Players roll dice to give a choice of which
spaces may be played on, and can then play a token either on any landing space
or any space adjacent to one of their tokens showing one of the numbers
rolled. This gives tactical options as
you can cut opponents off from sections of the island. When treasure spaces are captured treasure
cards are obtained which will score at the end of the game. The board is reversible, one side being best
for 2-4 players in 45 mins and the reverse for 2-6 players in 90 mins.
Tycoon,
published by Publisher Unknown. 1987. Box. Good. £1
Designer Unknown. No. players: 2-6. Country: British,
Desc. by Andy.
Promotional
game. Business game in a similar vein to Monopoly. Squares on the board
represent many different companies in and around Reading!
Up The
Ladder, published by Action GT. ca.1975. Box. Box Poor. £3
Designer Unknown. No. players: 2-4. Country: British,
Desc. by Eamon.
Race game
with a difference. The 'board' is a three foot long plastic step ladder, with
hinged rungs. The object is to get your men to the top of the ladder but the
snag is that, if you put too many pieces on one rung it will rotate catapulting
the pieces down the ladder, and probably taking those below them with them.
Nice idea.
Ur 1830
BC, published by Splotter. 2001. Box. New. £14
Designed by Jeroen Doumen, Joris Wiersinga. No.
players: 3-6. Country: Dutch, Duration: 3.5 hrs, Desc. by Andy.
Although
not an authorised 18XX game, this is very much the same type of game, but it
does not have a railroad theme, and has enough differences to make it a
worthwhile addition to the genre. The
game is about diverting water from rivers into irrigation channels and
supplying it to sections of land. There are various nations, and the players
are land owners across the nations, with the player with the most land in each
nation being the King. Nations can improve their lot by building infrastructure
and technology progresses making the older technology obsolete. Irrigated land brings income to its owner
and its nation.
Valley Of
The Four Winds, published by Games Workshop. 1980. Box. Good. £21
Designed by Lew Pulsipher. No. players: 2. Country:
British, Duration: 90 mins, Desc. by Andy.
Games
Workshop's first-ever board game, a fantasy war game set in the World of
Farrondil. Inspired by a range of fantasy figures made at the time by Minifigs
Ltd. Includes a background story setting the scene. The game sets the good
(humans, elves and dwarves) against a legion of undead. The rules cover movement, combat, magic,
exploration, and different terrain.
Viva
Topo!, published by Rio Grande Games. 2002. Box. In shrink. £26
Designed by Manfred Ludwig. No. players: 2-4. Country:
American, Duration: 30 mins, Desc. by Andy.
Originally
published by Selecta, a children’s game company, this manages to cross the
boundary and is a good light family game with adult appeal too. Each player controls a group of mice which
have to evacuate their home and move around the board to get to various safe
destinations. The nearer the
destination the less cheese gained as a reward. However, a cat also moves
around the board and any mice it catches are removed from the game. Thus players must decide how many of their
mice to concentrate on, and the speed at which the cat is moving will influence
this. Recommended.
Volle
Hutte!, published by ASS. 1997. Box. Good. £16
Designed by Stefan Dorra. No. players: 3-5. Country:
German, Duration: 30 mins, Desc. by Andy.
Attractive
game, in which the players manage their own bistro, and get the chance to add
facilities which will hopefully attract more customers - eg. table football,
pool, dining areas, dance floors, etc.
Options each turn are to improve your bistro, attract customers, take
income from your current customers, or draw an action card which you can use to
make customers move around between bistros - hopefully to your advantage.
Volle
Lotte!, published by Abacus. 1994. Box. 2 copies available:
1) Mint.
£2 2) Excellent. £1.50
Designer
Unknown. No. players: 2-10. Country: German, Duration: 30 mins, Desc. by Eamon.
Dice
game, with cards also used, and based on the old French game Dix Mille. Players
throw dice to score combinations, and can carry on or bank their score. If they
go on and then make a non-scoring throw, they risk losing their score so far.
The cards add an extra dimension to Dix Mille, giving bonus scores for certain
combinations.
Warlock
Of Firetop Mountain, published by Games Workshop. 1986. Box. 2
copies available:
1) Box
shows wear. £14 2) Good. £16
Designed
by Steve Jackson. No. players: 2-6. Country: British, Duration: 2 hrs, Desc. by
Andy.
Special notes:
The original plastic miniatures are missing, but have been replaced with good
substitutes.
Fantasy
adventure game based on the well known Fighting Fantasy book of the same name.
The players run adventurers who explore a labyrinth and fight creatures and
gain treasure in order to increase their power. Characters have three stats:
skill, stamina and luck, which affect combat and the character's chances in
various other encounters. The objective
is to reach the far end of the dungeon having deduced which must be the right
keys to open the Warlock's treasure chest.
This is done by asking other players about the key cards they hold in a
slightly Cluedoesque way.
Where
There's A Will, published by Ragnar Brothers. 2002. Box. Excellent.
£11
Designer Unknown. No. players: 2-6. Country: British,
Duration: 1 hr, Desc. by Andy.
Card game
in which the players all try to claim as much of value as possible of the now
sadly departed rich Duke's estate. This
is done by putting forward various relatives and associates, from a son through
mistresses to the chauffeur or maid. However, cards are also played to alter
the comparative values of the various claimants and even change their
allegiance or make them ineligible. Light but good fun.
Where's
Bob's Hat, published by Rio Grande Games. 2001. Box. In shrink.
£4.50
Designed by Alan R Moon. No. players: 2-5. Country:
American, Duration: 40 mins, Desc. by Andy.
Trick
taking game which is best with 3-4 players, and in my opinion really shines
with 3 players. The cards are divided
into 3 suits showing different hats.
Before play players secretly indicate which suits they think they will
take the most tricks in or if they wish indicate they will win fewest tricks of
all. Also winning a card showing Bob's
Hat gets you a bonus card showing Bob's hat, and the player who has it at the
end of the hand gets either a bonus or penalty (depending on what was decided
at the start). Points are scored for
making your bids and lost for failing to make them. Nice twist on an old favourite.
Wooden
Ships & Iron Men, published by Avalon Hill. 1977. Box. Good, but
1 corner taped. £15
Designed by S Craig Taylor. No. players: 2+. Country:
American, Desc. by Andy.
This
classic Avalon Hill wargame covers military engagements in the golden age of
sail with many historical scenerios. Players take their ships and form their
ship lines and then fight. The rules have short basic rules to get you going
and then advanced and optional rules once you wish to move on.
World
Class Football, published by Football International. 1983. Box.
Good. £12
Designed by Unknown. No. players: 2. Country: Scotish,
Duration: 90 mins, Desc. by Andy.
Statistical
soccer game which uses a board to represent the pitch and a movable transparent
overlay which is moved up and down the pitch as the game progresses. Cards were available for teams in the
English 1st Division and Scottish Premier Divison for 1983/84. These cards rate each player's ability in
shooting, dribbling and passing (and various sub categories) as well as
providing a team sheet showing the standard starting team and likely subs. Game
play involves choosing strategies and also deciding who to pass to at each
point. Action cards limit the options,
and the statistical cards + die rolls resolve what happens.
World Cup
Tournament Football Game, published by Lookout Games. 1993. Box. New.
£23
Designed by Peter Grosse. No. players: 2-24. Country:
Australian, Duration: 90 mins, Desc. by Andy.
Card game
depicting the World Cup Finals. Not a simulation, matches being decided by card
play. 240 cards, 102 National Team Tokens and Flags. It is possible to play a
full set of World Cup Finals in about 90 mins. Players secretly own teams and
play cards in a way which they hope will see their teams get as far as possible
through the tournament. However, this
is best done subtly as it is quite possible to severely hinder a team if you
know others are backing it. Highly recommended. This edition has felt boards
and is designed for post 1994 tournaments (ie. with 8 groups of 4 teams).
Reworking (in a more convenient bookcase box) of the Australian Design Team
game.
World War
2 Wargaming, published by Airfix. 1976. Book. Good. £7.50
Designed by Bruce Quarrie. Country: British, Desc. by
Andy.
Hardback,
22x14cm, 64 pages. Airfix Magazine Guide Number 15, one of a series of books
detailing miniatures rules, stratagems and tips. The book includes many
illustrations and photographs. The
chapters cover: Wargaming models; Ground, time & model scales; Choosing
& organising an army; Orders; Movement; Combat.
Zone X,
published by Invicta. 1975. Box. Good. £8
Designer Unknown. No. players: 2. Country: British,
Duration: 20 mins, Desc. by Andy.
A
deduction game from the makers of Mastermind. Players take turns in being the problem-setter
and problem-solver. The setter draws two lines (straight or curving depending
on difficulty required) on a secret grid making 4 areas, which are assigned
colours. The guesser then gets
information by discovering which region various points on the grid belong to,
or if they are on a line. The objective
is to discover the place where the two lines meet.
Back to Old Catalogs Page Back to MNG-AJM Home Page