Jun 2007 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
A Game Of Draughts Vol 1 No. 1, published by D.E. Oldbury. 1946.
Booklet. Good. £2
Designed by D.E. Oldbury. Country: Britsh,
Desc. by Andy.
Softback, 21x14cm, 28 pages. First issue
of a bi-monthly draughts magazine. The
contents of this issue are: The Flora Temple, Cross; Samuel Cohen - World
Champion - and his best games, The Problem of 'The Move', Draughts Problem to
solve.
A Simpler Way To Better Bridge, published by Halstead Press. 1968. Book.
Good, but dustcover slightly faded. £2.50.
Ex-library copy
Designed by Douglas Maxwell. Country:
Australian, Desc. by Andy.
Hardback with dustcover, 22x14cm, 141
pages. This Contract Bridge book is intended to take the novice or casual
player and go through the fundamentals in an easy to follow step by step way,
describing an easy to learn bidding system, and improving hand assessment as
well as many other important Bridge skills.
Advice, published by Inquot. 1976. Box. 2 Box corners taped.
£6
Designed by Alick Elithorn. No. players:
2. Country: British, Desc. by Andy.
Strategy game with 26 wooden pieces played
on a square 9x9 grid. Each side represents a citizen, backed by lawyers,
priests and psychiatrists. The
objective is to get your citizen to the opposite corner or to capture your
opponent's citizen. There are three types of move: a step forward, a hop over
an adjacent piece to an empty space or a chain of hops. Capture occurs during
hops, but only some types of piece can take others in a scissor-paper-stone
type of cycle. Also included are rules to 6 other related games playable with
the same set.
Affenfelsenspiel, published by Fagus. 1984. Large Tube.
Good. £15
Designed by Reinhold Wittig. No. players:
2-5. Country: German, Duration: 30 mins, Desc. by Andy.
Special notes: Overall: Good - the German
rules are a bit battered (translation supplied) and the tube has some small
scratches and scrapes.
Each player controls three monkeys who
race across a rock strewn path in order to get to the Baobab tree first. A dice
is rolled which indicates the way in which one of your monkeys can be moved:
upright, on all fours, onto / off a rock, or swinging from rock to rock. Occasionally a panther appears and monkeys
on or next to rock are safe while others have to retreat backwards. Thus there several choices of how to use
your alloted movement. The first player
to get two of their monkeys home wins.
Wonderful and extremely chunky wooden components, and a vinyl board.
Ares Magazine, published by SPI. Magazine. Country: American, Desc.
by Andy.
Fantasy and Science Fiction games
magazine.
Issue 3, 1980.
Good. £0.40. The Barbarian Kings central section has been removed. Articles include:
Barbarian Kings (this issue's game), Fiction - The Whispering Mirror, Fiction -
Final Notes, War In Space, Directory of SF & Fantasy Game Publishers &
Manufacturers, Reviews of games, films, books and TV programmes, Games rating
chart.
Issue 4, 1980.
Good. £0.50. Includes the Arena of Death central rules section, but no counters
or map for it. Articles
include: Arena of Death (this issue's game), Fiction - Hillsong, Fiction - Eye
of the Goblin, Science for Science Fiction, Facts for Fantasy, Reviews of
games, films, books and TV programmes, Games rating chart.
Issue 7, 1981.
Good. £0.40. The Rescue From The Hive central section has been removed.
Articles include: Rescue From The Hive (this issue's game), Fiction - Rescue
From The Hive, Dragonquest: The House of Kurin, Science for Science Fiction,
Facts for Fantasy, Dragonquest Notes, Reviews of games, films, books and TV
programmes, Games rating chart.
Issue 9, 1981.
Excellent - Game included and unpunched. £3.
Articles include: DeltaVee (this issue's game, a tactical space combat
system), Dragonslayer Interview, The Sword & The Stars Design Notes, Lasers
In Space, Fiction - The Embracing, Facts for Fantasy, Science for Science
Fiction, Reviews of Films, TV, Books and Games, Dragonquest notes.
Issue 10, 1981.
2 copies available:
1) Good. £0.40. Game which originally came with it is no longer included.
2) Good. £4. Game is included.
Articles include: Fiction - The
Return Of The Stainless Steel Rat (this issue's game too, but was a completely
separate insert), Dragonquest - The Camp of Alla-Akabar, Enhanced
DeltaVee, Dragonquest Notes, There's
Only One Universe Design Notes, Facts for Fantasy, Science for Science Fiction,
Reviews of games, films, books and TV programmes, Games rating chart.
Armada, published by Jeux Descartes. 1986. Box. In shrink.
£15
Designed by Philippe des Pallieres &
Patrice Pillet. No. players: 2-4.
Country: French, Duration: 2 hrs, Desc. by
Andy.
3rd edition. Very nicely produced game
with great components: 300 plastic markers, 150 tokens, 8 metal ships, 3
special dice and cards. The board shows an archipelago which is home to several
pirate bands. The large central island
is unexplored but known to be home to ferocious natives. The players as pirate leaders attempt to
become the pirate lord of the archipelago and use action points to move and
load ships, explore, attack opponents etc.
The cards allow players to enhance their actions or surprise opponents.
Aton, published by Queen Games. 2006. Box. 2 copies
available:
1) In shrink. £10 2) Excellent. £9
Designed by Thorston Gimmler. No. players:
2. Country: German, Duration: 30 mins, Desc. by Andy.
Akhnaton the new pharaoh wants the new god
Aton to be worshipped, and the old god Amon to be forgotten. One player takes the role of the priests of
Aton and the other the priests of Amon, and the players vie for control of the
four major temples. Each players has an identical deck of cards which are drawn
from and used to gain influence in the temples. At various points scoring occurs. A well received two player game.
Attika, published by Hans Im Gluck. 2003. Box. Excellent.
£14.50
Designed by Marcel-Andre Casasola Merkle.
No. players: 2-4.
Country: German, Duration: 1 hr, Desc. by
Andy.
An unusual tile laying game in which players
all have the same city segments, but each player will get them in a different
order, so that players have to adapt their play accordingly. The city segments have an ordering indicated
by each player's large city play mat, and when played in the correct order from
the mat to the board placement is free, otherwise resource cards must be spent
to play a tile. In addition bonus actions are awarded if a whole city section
is placed together on the board. The game can be won either by playing out your
entire city or by connecting two temples with your city tiles. Plays especially well with two players.
Augsburg 1520, published by Alea. 2006. Box. Excellent. £16
Designed by Karsten Hartwig. No. players:
2-5. Country: German, Duration: 75 mins, Desc. by Andy.
Notes: 2 cards damaged - replaced by
manufacturer, but still needed correction by pen. Play not affected.
Jakob Fugger was so rich he loaned money
to royalty, often receiving trade rights, and official positions of value to
him instead of cash in payment. In this
game the players take the roles of equally rich merchants who make loans to
nobles in order to obtain further wealth and increase their social status. The game uses clever auctions for these
benefits to drive the game. Often
bidding can be very tactical, as the outcome may well affect you differently
depending on which other player wins an auction. At the end of the game the
player with most prestige wins.
Babylon 5: 2258 Core Set, published by Component Game Systems.
1997. Box. Good. £8
Designed by C Henry Schulte. No. players:
2-4. Country: American, Duration: 2 hrs, Desc. by Andy.
Babylon 5 game in which up to four
factions (Earth Alliance, Narn, Centauri and Minbari) vie for prominence. The playing area is constructed out of large
hexes showing large areas of space which will be explored and conquered. Victory can be won by military or economic
means, and diplomatic efforts on the Babylon 5 station are important too. The game uses colourful counters, and cards
with various effects. Each faction also has a board detailing its special
abilities etc. Starter packs were also produced to allow extra players to play
using additional factions.
Backpacks And Blisters, published by Ragnar. 1993. Box. In
shrink. £16
Designed by Steve Kendall. No. players:
3-6. Country: British, Duration: 1 hr, Desc. by Andy.
Game about walking in the Lake District,
with the trademark cloth board favoured by this company. Plan your route, take
the bus, get the best views, buy cups of tea, eat chocolate, wait for the ferry
but, whatever you do, do not get left with the Heavy Rucksack. Some neat ideas and you won't find many
games on this theme!
More Backpacks And Blisters, published by Ragnar. 1994. Box. In
shrink. £16
Designed by Steve Kendall. No. players:
2-6. Country: British, Duration: 1 hr, Desc. by Andy.
Game based on walking in the Lake
District. In which other game (apart from Backpacks and Blisters) can you drink
tea, get lumbered with a Heavy Rucksack, catch buses, miss ferries, buy
chocolate, and see the best views in the National Park? With the distinctive
trademark of this company, a board printed on cloth. This version is based in the Southern Lakes in winter, and every
change of weather is sure to be for the worse!
Barking Mad, published by Paul Lamond. 1998. Box. Good. £5
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
Special notes: Box slightly indented due
to stacking, 2 cards creased but usable.
Dog racing game, with a hare, six dogs,
and a lamp-post (which sidetracks the dogs during the race). Dogs move by a
combination of cards and dice, with plenty of choice. Points are scored for
correctly, or nearly correctly predicting the finishing order of dogs. The game is played in two stages - firstly
players get the chance to draw cards to play in the race, make bets, and place
the dogs in their traps and then the race is run. During the race it is quite possible to seriously delay a dog,
and the hare which the dogs initially follow can be overtaken and eaten!
Batik, published by Gigamic. 1997. Box. In shrink. £19
Designed by Kris Burm. No. players: 2.
Country: French, Duration: 10 mins, Desc. by Andy.
Special notes: The box shows very slight
signs of damage on one side - barely noticeable.
Very nicely produced game which will look
great on a coffee table, and is short enough to be played over a coffee
too! The playing area is a vertical
slot between two perspex sheets supported by wooden blocks. Each player has the
same set of assorted wooden triangles, parallelograms and other shapes, and
players take it in turn to drop a piece between the perspex sheets. The loser is the player whose piece sticks
out of the top after dropping it. Fun
and very attractive.
Big Brother The Game, published by Hasbro. 2000. Box. Good.
£5.50
Designed by Dick De Rijk. No. players:
4-6. Country: British, Duration: 45 mins, Desc. by Andy.
TV related item, based on the immensely
popular reality TV programme Big Brother. Players try to be the last one left
in the Big Brother house which is depicted on the board. Players roll and move around the board
collecting cards. Frequently confrontations will occur as indicated by the
cards, and players get to vote who goes out next using their collected votes
and attributes the players have gained during the game. Visiting different rooms give the players
different powers. Last player left in
wins.
Board & Table Games I & II, published by Dover Publications Inc..
1979. Book. Excellent. £10
Designed by R.C.Bell. Country: American,
Desc. by Andy.
Softback, 21x14cm, ~350 pages. This book's
full title is Board & Table Games From Many Civilizations I & II, and
is a revised edition of both previous volumes into one book. The book covers a
great many games from all over the world, and has pictures of antique examples
of many of them. However, unlike many
of R.C.Bell's books, the focus in this book is on clearly presenting the rules
to the games rather than discussing the antiques. The games covered are categorised as follows in both volumes:
Race Games, War Games, Games of Position, Mancala Games, Dice Games, Domino
Games, Making Your Own Board & Pieces. An amazing resource detailing lots
of games you won't know about already.
Borderline, published by Lukepark Games. ca.1988. Box. Good.
£5.50
Designed by R. Haysman. No. players: 2.
Country: British, Desc. by Andy.
Strategy game in which players try to get
one of their pieces to the other side of the board, or alternatively capture
all of their opponent's pieces. The board consists of a 6x9 grid, and the
players start with 12 pieces each. The pieces have 4 numbers on them indicating
the number of spaces they can move in each of four directions. Opposing pieces
can be taken either by landing on them or jumping over them.
Buck Rogers The 25th Century, published by TSR. 1990. Packet.
Excellent. £2.50.
Note: This set probably came in a box
originally, but is now provided in a packet.
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
Science fiction role playing game. The set includes: The Technology Book, The
World Book, Characters & Combat Book, GM reference screen, 2 maps, 14
colour spaceship pictures with datasheets, 1 unpunched sheet of counters, 7
character sheets with colour pictures, and 4 planet datasheets with colour
pictures.
Buck Rogers The 25th Century, published by TSR. 1988. Box. Good. £4
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
Boxed science fiction role playing game
based in the solar system, but with Mars now the main planet rather than Earth.
The set includes: The Technology Book, The World Book, Characters & Combat
Book, GM reference screen, 2 maps, 14 colour spaceship pictures with
datasheets, 1 unpunched sheet of counters, 7 character sheets with colour
pictures, and 4 planet datasheets with colour pictures, and an assortment of
polyhedral dice.
Build-Up, published by Elliott. ca.1987. Box. Good but box
edges show wear. £15
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
Rare promotional business game, made for a
housing construction company. Eamon noted that it was designed and printed by
Games Workshop, though nothing on the box or contents indicates this. Players
race to be the first to build a 10 storey building in the centre of the
board. Game play involves moving around
a track, and when enough money and resources have been acquired the player
moves onto a more central track to obtain what is needed in the next phase of
the building process. A third (inner)
ring is then moved to in order to complete the construction of the building
itself. Players must manage their money
well, and should calamities occur part constructed buildings can be mortgaged.
Bunkered!, published by Wellingtons Ltd. 1987. Box. Good, but 1
corner taped. £1.25
Designer Unknown. No. players: 1. Country:
British, Desc. by Andy.
A 3-D golf themed puzzle. This consists of 8 cubes (3.5cm a side) each
side showing a section of a golf course. The objective is to assemble the cubes
so that they show the same golf course twice over the various faces. Comes with
a solution sheet.
Cairo, published by Schmidt Spiele. 2002. Box. In shrink.
£13
Designed by Gunter Burkhardt. No. players:
2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Unusual game in which players vie for
majorities in various building sites beside the river Nile. As the players' ships move up and down the
river their owners get to flick building cubes from the ship hopefully into the
building sites. Each player has a
selection of cubes - most small, but one large and one dice, each which score
differently. If a player gets
sufficient small cubes into one area then a pyramid can be constructed which
will add to the influence they have at that site. When the game ends first and second places are scored in each
site to determine the winner. Rather
neat and unusual combination of mechanics which I very much enjoy.
Canasta For All, published by The Sunday Times. ca.1952.
Book. 2 copies available:
1) Good, but cover shows wear. £2.50 2) Good. £4
Designed by Colin Harding. Country: British,
Desc. by Andy.
Softback, 18x12cm, 74 pages. This book
gives the rules to Canasta as well as giving an introduction to the game for
beginners, definitions of terms, and a large section on the Art of Canasta -
intended to explain what makes Canasta such a good game, and to improve your
play.
Cannes, published by Splotter Spellen. 2002. Box. In shrink.
£12
Designed by Joris Wiersinga, Jeroen
Doumen, Tamara Jannink, Herman Haverkort. No. players: 2-4.
Country: Dutch, Duration: 90 mins, Desc.
by Andy.
The theme is producing films and this is
done with people, computer chips and beer, converting these to computers,
actors, special effects and scripts and then into various types of film. The way the resources and conversion are
done however is unusual - a network of connections on a board of hex tiles is
built up as the game goes on and this shows what each player has access to.
Car Capers, published by Spear's Games. ca.1980. Box. Box shows
wear. £1.50
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy.
Twelve cars have been divided up into 6
parts each and players must reassemble them into complete cars. The player with the most complete cars at
the end of the game wins. Play is by
rolling dice and selecting which car parts to take using the dice rolls. Parts must be obtained in the correct order,
and it is also possible to steal parts from other players.
Careers, published by Parker. Box. 2 copies available:
1) 1971. Good. £4 2) 1965. Good, but 1 box edge taped. £5
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Eamon.
Excellent family game where you choose
your winning conditions. You have 60 points to spend, and £1,000 = 1 point, so
you could go for 20 Fame points, £20,000 and 20 Happiness points - that would
be an even spread. But if you wanted to you could, say, go for no money 50 fame
and 10 Happiness. If you did, then you would go for jobs like Hollywood acting
or sport, and big business would not interest you. First game to use experience
cards so that you can alter dice rolls in your favour.
Chess For Fun & Chess For Blood, published by Hollis & Carter. 1952.
Book.
Good, but dustcover shows some wear. £7
Designed by Edward Lasker. Country:
British, Desc. by Andy.
Hardback with dustcover, 22x14cm, 202
pages. This book splits its contents into two halves: Chess For Fun (Chess
Amenities; Chess Master, Artist & Scientist; Checkmating Combinations; End
Game Play; Strategic Principles; Practical Applications; The Chess Problem).
and Chess For Blood (Master Chess; Emmanuel Lasker vs Edward Lasker, Tournament
Ethics, International Chess Code).
China - Border Disputes Poster Map, published by Spiele Aus Timbuktu. 2006.
Poster. Good. £6
Designed by Michael Schacht. No. players:
3-5. Country: German, Duration: 45 mins, Desc. by Andy.
Poster map for use with the game China,
but which can also be used with the previous incarnation, Web of Power /
Kardinal & Konig easily enough. The
map adds a couple of new features to the game: ports which are scored as an
extra area at the end of the game, and border towns which require two cards in
order to be played into, but count as being in two provinces.
Coloretto, published by Abacus Spiele. 2003. Box. In shrink. £6
Designed by Michael Schacht. No. players:
3-5. Country: German, Duration: 20 mins, Desc. by Andy.
Neat card game in which players collect
cards. The cards come in seven
different colours and the value of a set of cards goes up in a triangular
sequence (ie. 1 card -> 1VP, 2->3, 3->6, 4->10 etc), however only
the biggest three sets count positive, with other colours counting against your
score. The way cards are collected is
fast but interesting: a player can either claim a pile of cards or draw a card
unseen and add it to a pile. This is
repeated several times and then the players' collections are scored. It sounds
too simple to be good, but works surprisingly well. Highly recommended.
Colossal Arena, published by Fantasy Flight. 2004. Box. New. £9
Designed by Reiner Knizia. No. players:
2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Special notes: This version has German
text on the cards, but supplied laminated English crib sheets make it entirely
playable.
Card game with 150 very attractive cards
featuring various monsters. This is a reprint of Titan: The Arena, but with 4
extra creatures for added variety. The players are gamblers, betting on and
also influencing which of the creatures will survive the longest as the day's
battles progress. Each round one of the
creatures will fall, until only 3 remain standing, and bets on these creatures
pay out. Combat is decided by playing
cards on the creatures, and also by using special abilities for each of the
creatures if you are its main backer.
Recommended.
Contigo, published by 3M. 1974. Box. 2 copies available:
1) Good. £7 2) Good, but edges show wear. £6
Designed by Frank Thibault. No. players: 2
or 4. Country: American, Duration: 45 mins, Desc. by Andy.
Unusual cross between Mancala and
Draughts. The 6x6 space board is
surrounded by Mancala-like pits around which glass beads are moved, and the
number of beads in the row or column of a playing piece determines its movement
capabilities. There are two different
games described. In the first players
attempt to align four of their pieces in a row on the central board, and in the
second game players attempt to capture their opponents' key men. Bookcase box.
Cooks Tours, published by Invicta. 1972. Box. Box shows wear.
£1.75
Designer Unknown. No. players: 2-4.
Country: British, Duration: 1 hr, Desc. by Eamon.
Special notes: One coin is missing, but
the bank does not require a precise number of coins, so this does not affect
play.
Family game about travelling across Europe
on a Thomas Cook Tour. Players travel to the famous cities and collect souvenir
coins as they go. Originally published by Selchow & Richter in America.
Includes trivia questions.
Corruption, published by Descartes Editeur. 1999. Box. 2 copies
available:
1) In shrink. £5 2) Excellent. £4.50
Designed by Bruno Faidutti. No. players:
3-7. Country: French, Duration: 30 mins, Desc. by Andy.
Card game. 112 cards in an entertaining,
interactive game of bribery. Players use their cards to obtain lucrative
construction contracts by furnishing bribes, but focusing too much on one
contract will earn too little profit, while spreading your bribes too thin will
likely get you nothing at all. As well as standard bribes, reduced (but secure)
payments can be made into Swiss bank accounts.
There are special cards which can significantly affect the outcome, such
as journalists to expose others' bribes, judges to investigate dubious goings
on and hit men, but these are all one use, whereas the bribery cards can be
reused from round to round.
Count Down, published by Mind Movers. 1974. Box. Good. £5
Designer Unknown. No. players: 2. Country:
British, Duration: 20 mins, Desc. by Andy.
Essentially a numerical version of master
mind given a space theme. Very nicely
made single unit, with 7 rows of dials each with 5 number dials (0-9) and two
scoring dials (showing the number of black and white 'pegs). In addition there is a master number dial,
with a flap to keep this hidden during play. The dials are rotated in order to
make guesses and score these guesses.
The 'theme' is that the guessing player must find the Blast Off
combination, and the box shows four rockets and four missiles intercepting each
other.
Culbertson On Canasta, published by Faber & Faber. 1950.
Book. Good, but cover shows some wear. £3
Designed by Ely Culbertson. Country:
British, Desc. by Andy.
Spiralbound, 21x14cm, 90 pages. This
authoritative book on Canasta first presents the rules in an easy to learn way
for the beginner before the bulk of the book goes on to examine many of the
subtleties of play, thus allowing both beginners and advanced players to
improve their game. The book also
includes Canasta variants such as two handed play.
Delta, published by I.Q.Company Ltd. 1987. Box. Box poor,
contents good. £4
Designer Unknown. No. players: 2. Country:
Hong Kong, Desc. by Andy.
A novel abstract game in which the players
have triangular shaped pieces which move around the board trying to eliminate
the opponent's pieces and capture their home spaces. The movement and capture
mechanism is novel - either flipping over on an edge or moving along the line
of the longest side. Well worth a look
for abstract games players.
Der Elefant Im Porzellanladen, published by Amigo. 2006. Box. In
shrink. £6.50
Designed by Michael Schacht. No. players:
3-5. Country: German, Duration: 30 mins, Desc. by Andy.
Card game. Players draw cards from a display, paying money for various
valuable pieces of porcelain, but in order to get money elephant cards must be
taken. In German the title is
equivalent to 'A bull in a china shop', so naturally taking an elephant card
gets you money but also eliminates some of your valuable china! During the game there are four scoring
rounds, of different types, but each player can choose which of the remaining
scoring types to use each round in order to best make use of their
holdings. Neat mechanisms and plays
well. Recommended as a light game for
3-4 players.
Der Herr Der Ringe - Die Gefahrten - Spiel
Zum Film, published by
Kosmos. 2001. Box. Excellent. £9.50
Designed by J.R.R. Hering. No. players:
3-4. Country: German, Duration: 1 hr, Desc. by Andy.
Special notes: The cards have all been
pasted up with English translations.
The players take the parts of the hobbits
who make the journey from Hobbiton to Amun Hen in 4 stages. In each stage monsters have to be faced and
events overcome, and there are bonuses for the hobbits who finish the stage
first. Play involves assigning dice between movement and battle. Fast movement means you are more likely to
get the end of stage bonus, but also means more battles. Losing a battle forces you backwards on the
movement track. The cards show scenes
from the excellent first film of the trilogy.
Die Magische 7, published by Piatnik. 1990. Box. Excellent. £5.50
Designed by Leo Colovini. No. players: 2
or 4. Country: Austrian, Desc. by Andy.
Trick taking game for 2 or 4 players. The twist is that the cards come in +ve and
-ve values and a trick always consists of just two cards. To win a trick the 2nd player must make the
sum of the cards add up to 7, otherwise the first player wins the trick. There are also some special cards and 4
player rules.
Dinosaurs Of The Lost World, published by Avalon Hill. 1987. Box.
Good - unpunched. £25
Designed by Mick Uhl. No. players: 1-4.
Country: American, Duration: 90 mins, Desc. by Andy.
Unusual game for Avalon Hill to produce,
as it is more of a gamer / family game crossover. The players initially choose how to equip their expedition and
then explore the Lost Valley. Dinosaurs roam the area and when encountered, if
not seen off with guns etc, chase the expedition back to camp using a special
chase track. Various spaces let you
take part in an adventure on a special comic style adventure sheet. The game is full of neat and unusual
mechanics. A very enjoyable light
adventure game. Recommended.
Drueke's Solitaire, published by W.M. Drueke & Sons.
Box. Good. £2
Designed by W.M. Drueke. No. players: 1.
Country: American, Desc. by Andy.
A very nice wooden solitaire board with
pegs which are kept in a compartment in the back of the board. As well as the standard well known
centre-hole solitaire problem this set also sets 6 other challenges which it
says can be done.
Dungeonquest, published by Games Workshop. 1987. Box. Good. £18
Designed by Dan Glimne & Jakob Bonds.
No. players: 1-4. Country: British, Duration: 1 hr, Desc. by Andy. Special
notes: Original figures missing - but good replacements provided
Players explore the ruins of Dragonfire
Castle trying to reach the treasure chamber in the center of the dungeon and
escape alive with as much treasure as possible. Time pressure forces the
players to take risks because anyone left in the dungeon when the game ends
dies! The dungeon is created with tiles to produce a maze-like dungeon and
ensures no two games are ever the same. Recommended.
Endless Quest Books, published by TSR. No. players: 1.
Country: American, Desc. by Andy.
Softback, 18x11cm, ~150 pages. Game books,
but unlike Fighting Fantasy no dice are used to resolve combats etc, instead
you simply read the text and are presented with different options which involve
turning to different paragraphs to see what happened. Therefore you won't have to start again if you just rolled badly
a few times!
3: Pillars Of
Pentegarn, 1980. Good. £3. Designed by Rose Estes. You are Jaimie, a young
villager who loves the enchanted forest others fear - expect adventure as you
explore its depths.
5: Revolt Of
The Dwarves, 1983. Good. £2. Designed by Rose Estes. Special notes: A few pages
have a red ink stain - it doesn't stop the book being legible. You are Galen, whose family is captured by
dwarven warriors revolting against human rule.
Can you put a stop to the Revolt of the Dwarves ?
6: Revenge Of
The Rainbow Dwarves, 1983. Good. £3. Designed by Rose Estes. You are Jaimie, an
apprentice wizard, magically separated from your master - you need to find him
and then defeat three evil wizards.
7: Hero Of
Washington Square, 1983. Good. £3. Designed by Rose Estes. You are pursued by a
gang of cutthroat spies who will stop at nothing to gain the secret of nuclear
weaponry. The mysterious green diamonds you have been entrusted with seem to
hold the missing key they are after - what will you do?
11: Spell Of
The Winter Wizard, 1983. Good. £3. Designed by Morris Simon. Only you can save
the kingdom. Warzen, the evil wizard has cast a spell of ice and snow over the
land. You must rescue the captive
wizard Alcazar and stop Warzen. However, he has an army of orcs and powerful
magics to stop you!
12: Light On
Quests Mountain, 1983. Good. £3. Designed by Mary L. Kirchoff, James M. Ward.
On an earth made hostile by nuclear war, you and your tribe live a primitive,
danger-filled existence. Now you must
prove your readiness for adulthood by undertaking a perilous quest - discover
the source of mysterious light atop Quests Mountain.
17: Captive
Planet, 1983. Good. £3. Designed by Morris Simon. Star Frontiers Adventure
book. You have been chosen because of
your computer wizardry to accompany Unit Five on their mission to the planet of
New Pale. However the evil Sathar are the force behind the problems there,
making your mission much harder.
Eternity, published by Christopher Monckton Ltd. 1999. Box.
Good. £6.50
Designed by Christopher Monckton. No.
players: 1. Country: British, Desc. by Andy.
An exceptionally difficult 209 piece
puzzle. This is essentially a sort of
tangram set, but with 209 pieces. They are each made up of 12 half equilateral
triangular units in a large variety of shapes. Originally 1 Million Pounds were
on offer to the first person to complete the puzzle. Very nice item for puzzle
fans.
Evolutions, published by Spear's Games. 1996. Box. Good, but 1
corner taped. £3
Designed by Top Drawer Publishing. No.
players: 2+. Country: British, Desc. by Andy.
Trivia game playable individually or in
teams. There are 300 double sided cards
each side of which describes a particular object, concept or person. The objective is for the current player to
work out what is being described and name it.
If that player fails to do so then other players get a chance to answer. The first player to move their playing piece
around the board wins the game.
Fair Play, published by EG Spiele. Box. In shrink. £11
Designer Unknown. No. players: 2-6.
Country: Italian, Duration: 45 mins, Desc. by Andy.
Special notes: The base is very slightly
indented inside the shrinkwrap.
Race game, with very nice metal car
playing pieces. The board is built up from 48 tiles and so is different each
game. Card play determines movement, but in an unusual way as the players offer
cards to opponents, which can be accepted or refused, thus requiring an element
of bluff. The road tiles also provide various hazards and such as roadworks and
service stations and petrol stations which can be stopped at to get rid of
various bad cards which the car might have acquired.
Figaro, published by Da Vinci Games. 2006. Box. In shrink.
£11
Designed by Reiner Knizia. No. players:
3-6. Country: Italian, Duration: 30 mins, Desc. by Andy.
Card game. Figaro is the court idiot who
can't seem to do anything right, and the cards represent the various mess-ups
he makes. Players take turns playing a
card on another player or playing a
special event card, and when a player has cards of a certain value played on
him then the king gets mad and penalises that player. Cards can be played which can get you out of a corner, as well as
getting another player into trouble.
First Impressions, published by Waddingtons. 1989. Box.
Good. £7
Designed by Tom Kremer. No. players: 3-6.
Country: British, Desc. by Andy.
An game ideal for play after a civilised
dinner with friends . Players assess each other’s traits and, using over 400
cartoon illustrated cards, attribute these cards to the others. Unusual
mask-like devices used for voting - a dial behind the eyes is rotated to
indicate the player who you think the card most applies to. By the end of the game each player has a
profile indicated by the cards they have collected, so perhaps you might be:
Nero + Benedictine + Racing Driver? Good game of the 'get to know your friends
better' type.
Foresight, published by Eng’s I.Q. Co.. 1987. Box. Good. £2
Designer Unknown. No. players: 2-4.
Country: Hong Kong, Desc. by Andy.
Game based on the principles of Nim, in
which you take away counters from a line and the loser is the last one left to
take a counter. Dice are used purely to set the game up, ensuring it will be
different every time you play. This is more complex than Nim, as there are
several lines in play simultaneously.
Freibeuter, published by Hans Im Gluck. 1998. Box. In shrink.
£15
Designed by Reiner Stockhausen. No.
players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.
Tile laying game with a theme of piracy on
the high seas. Each player has a fleet of 25 wooden boats which are played onto
the board using cards which indicate the row and column. When the ships played encircle treasure
ships between the spaces the booty is distributed among the players with
surrounding ships, but in a way which means you often have to think about where
and when it is best to play. Plenty of
tactical decisions, but with the cards limiting what you can actually do. Lots
of wooden pieces.
Furchterliche Feinde, published by 2F Spiele. 2006. Box. In
shrink. £22
Designed by Friedemann Friese. No.
players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.
Special notes: German version, but I have
a translation, and the components are language free,
Unusual dungeon exploring game. The board shows a complex of rooms and
corridors and the players send in their adventurers to gain gold. Their is an unusual system which ensures
that only as areas are discovered are they populated with monsters, and all the
time the monsters get tougher. Care
must be taken over which monsters to fight as if they are too tough they can't
be beaten until your adventurer gains experience, but too weak and they will
run away (taking their treasure with them). It is also possible to tag along
with other more powerful adventurers and gain experience as a hanger on. Players must manage their pool of power
chips carefully, but ultimately it is gold gained that wins the game.
Gheos, published by Z-Man Games. 2006. Box. In shrink. £14
Designed by Rene Wiersma. No. players:
2-4. Country: American, Duration: 50 mins, Desc. by Andy.
Interesting tile laying game in which the
players form a land divided up by rivers.
Each separate multi-tile area is competed for by the players, and each
tile indicates the resources and / or bonus points available there. Thus these
countries are controlled by the players, but unlike games in the Carcassonne
family, it is possible to replace existing tiles with new ones (at a cost)
which will better suit the player, and thus the makeup and control of these
various nations can change substantially throughout the game. Full of interesting tactical options.
Recommended.
Ghost Hunter, published by The Book People. 1998. Book. Excellent
- unpunched. £7.50
Designed by Brian Lee. No. players: 2-4.
Country: British, Desc. by Andy.
Hardback, 31x26cm, 4 pages. Most unusual item. When you open the book and turn the first page a large 3D haunted
house unfolds, with 3D movement tracks and even stairs. The book includes
playing pieces, ghost tokens and a spinner.
Players make their way around the haunted house with the objective of
spotting as many ghosts as possible.
There are two ways to win - either move slowly and see sufficient
ghosts, or move quickly and get to the Count first.
Go West, published by Phalanx. 2005. Box. Excellent. £13
Designed by Leo Colovini. No. players:
2-4. Country: German, Duration: 1 hr, Desc. by Andy.
The players represent enterprising
merchants who profit from the steady stream of movement west by immigrants to
the US around 1800. Players must manoeuver their merchants to control the
markets of the various regions, while also ensuring the wagons move to where
their merchants are. In order to score
you have to forfeit your normal turn and pay for the privilege too, but double
turn chits can be handed in to set up a good scoring position and then score
it. As usual with this designer the
mechanisms are unusual and clever.
Gone Fishing, published by Rio Grande Games. 2005. Box. Excellent.
£11
Designed by Michael Rieneck. No. players:
2. Country: American, Duration: 30 mins, Desc. by Andy.
Tactical game which also involves bluff
and memory elements. One player
controls two anglers who move around the edge of a pond trying to catch fish,
while the other player controls the fish and miscellaneous items of junk in the
pond. Only the fish player can see what
is what in the pond, and gets to move them around a bit between the angler's
attempts to hook a fish. The angler
player is restricted as to how he can move his anglers and how far across the
pond his rod can reach, but in a clever and interesting way. When the hand is finished players swap roles
and play again to see who wins.
Hare And Tortoise / Hase Und Igel, several editions available:
1) Hare And
Tortoise, published by Gibsons. 1987. Box. No. players: 2-6. Country: British.
Good. £13. One side of the box is a little faded. Third edition.
2) Hare And
Tortoise, published by Waddingtons. 1981. Box. Good. £10. No. players: 2-4.
Country: British. Second edition.
3) Hase Und
Igel, published by Ravensburger. 1978. Box. Good. £13. No. players: 2-6.
Country: German, Duration: 1 hr. Designed by David Parlett. Duration: 1 hr,
Desc. by Andy.
Brilliant race game. Carrots are spent to
move forward using triangular numbers, so 1 space costs 1, 3 spaces 6 and 5
spaces 15 etc. Carrots can be regained
by moving backwards, and 3 lettuces must be chewed on special spaces and you
may only finish with a handful of carrots remaining. Players can go as slow as they want, or as fast as they want, or
somewhere in between - and it is possible to win by any of these methods, which
is what makes the game so clever. Highly recommended.
Hellas, published by Kosmos. 2002. Box. In shrink. £10
Designed by Franz Benno Delonge. No.
players: 2. Country: American, Duration: 1 hr, Desc. by Andy.
Light war game using German style
mechanics in which two factions fight over the Greek islands in ancient
times. Players get to either increase
their ships and men and cards, or make a voyage of exploration or make an
attack. The cards give rule breaking favours from the gods and are very
useful. Attack can be overland or over
sea, and the number of pieces (15mm plastic miniatures) is very limited so
continuously building up is not an option.
I can also provide my own clarifications to the rules. Part of Kosmos'
well regarded small square box two player game range.
High Society, published by Uberplay. 2003. Box. In shrink. £11
Designed by Reiner Knizia. No. players:
3-5. Country: German, Duration: 30 mins, Desc. by Andy.
A very clever bidding game by this master
designer. Players all have the same set
of money cards to start with but bid with them in a way which means that no
change is ever available and so it is often not possible to bid exactly what
you would like to. In addition
sometimes a good card is bid for and sometimes a bad card (in different ways)
and also the player at the end with least money automatically loses, and the
player remaining who has bought the most valuable luxury cards wins. Highly recommended.
Imperial, published by Eggert Spiele. 2006. Box. In shrink.
£35
Designed by Mac Gerdts. No. players: 2-6.
Country: German, Duration: 3 hrs, Desc. by Andy.
Europe is in the age of Imperialism. The players act as theoretical
internationally operating investors who try to gain influence in all the key
countries. The six main nations build factories, troops, and fleets and expand
their influence over initially neutral regions. Taxes are collected from such regions which is fed back to their
'investors'. Players will need to keep alliances, but also know when force is
the best route to success. Very well received game from Spiel 2006.
Incan Gold, published by Sunriver Games. ca.2006. Box. In
shrink. £13.50
Designed by Alan R Moon, Bruno Faidutti.
No. players: 3-8.
Country: American, Duration: 20 mins,
Desc. by Andy.
American printing of Diamant. Neat game in which everyone ventures into
dangerous Incan ruins together, and as they find treasure they split it between
them. However, at each stage of the
journey players get the chance to leave.
If you choose to leave you keep all the treasure you have collected this
trip and may get some extra depending on how many people leave at the same time
as you. However, if you stay in too
long a second hazard card of a particular type may come up in which case anyone
left in the ruins loses everything collected that trip! The player with the most treasure after 5
trips wins. Fast and fun - highly
recommended.
Inspeaquence, published by Really Useful. 1995. Box. Good. £8
Designer Unknown. No. players: 2 teams.
Country: British, Duration: 20+ mins, Desc. by Andy.
Party game with stacks of subject cards.
The players divide into two teams, and each turn one team plays. One player
from the team is designated the guesser, and all the other players stand in a
line and look at the word on the card. They then describe the item, but by each
player only says one word and then the next person says a word and so on,
returning to the first player when they have all said a word. Not as easy as it
sounds! The guesser naturally has to work out the word before the time runs out. A neat twist on a traditional parlour game.
Italia, published by Phalanx Games. 2006. Box. In shrink.
£32
Designed by Andreas Steding. No. players:
3-4. Country: Dutch, Duration: 3 hrs, Desc. by Andy.
A new take on the classic game Britannia.
Set in ancient Italy the game assigns several different 'nations' to each
player, and as turns go on each nation rises and falls, but the players try to
ensure their position (considering all of their nations) is as strong as
possible. The player who best does this
over the whole game will win. There are
two different scenarios. The first for
3 players starts in ancient times finishing in 80BC. The second is for 4 players and starts in around 390AD when the
Western Roman Empire fell, up until medieval Italian times. The game is fully
in English.
Jagd Der Vampire, published by Ravensberger. 1991. Box.
Good. £11
Designed by Alex Randolph, Walter Obert,
Dario De Toffoli. No. players: 2-6.
Country: German, Duration: 45 mins, Desc.
by Andy.
Special notes: Original German rules
missing (translation supplied). This
set also includes a promotional photo and the negative, so was probably a promo
copy.
Race game with a daft theme - the vampires
have given up drinking blood and now prefer ketchup. They race through the evil
forest to the castle where the Great Tomato has been hidden in one of the
towers. First to get there and find it
will rule the vampires! The bits are
wonderful: large board, large heavy vampire tokens, big towers for the castle,
big plastic bridges etc. The game
itself involves moving along a track, landing on different coloured spaces to
draw special cards. Moves have to be paid for with miniature ketchup
bottles. Also vampires can duel, and
cast spells, and special rules cover dangers within the castle. Nice item.
Jitters, published by Milton Bradley Games. 1987. Box. Good.
£6
Designer Unknown. No. players: 1+.
Country: British, Duration: 20 mins, Desc. by Andy.
Word game played with letter dice. On your turn a noisy timer (which adds to
the tension) counts down while you roll the dice and make words on a score
card. Once this is done you can either
bank the points and end your turn or attempt another score card and reroll the
dice. If you end up with the timer
going off rather than banking your score then you score nothing at all. The tension level certainly increases as the
timer ticks down! Recommended.
Jurassic Park III Island Survival Game, published by MB Games. 2001. Box. Good.
£9
Designer Unknown. No. players: 2-4.
Country: American, Duration: 45 mins, Desc. by Andy.
Based on the blockbuster film. The board shows an island with various
different regions and divided into spaces - there are cards to draw while in
each region. The game comes with an
impressive selection of plastic dinosaurs which start out in their own regions.
The players must cross the island to the safety of an awaiting rescue
team. One player runs the dinosaurs and
tries to ensure noone manages to escape.
Kanto, published by Milton Bradley Games. 1975. Box. Good.
£5
Designer Unknown. No. players: 2. Country:
Dutch, Duration: 20 mins, Desc. by Andy.
Tactical game played on a 5x8 board. Each player has wooden tiles numbered 1-19
and a special tile called the Kanto. These are initially face down at random on
the board. Players turn over pieces and
attempt to capture opposing pieces and ultimately their opponent's Kanto. A number piece captures its own number and
any lesser number, and the Kanto can capture any piece except the 1, which is
the only piece which can capture the Kanto.
Kings Progress, published by JKLM Games. 2005. Box. In shrink. £22
Designed by Steve Kingsbury. No. players:
3-5. Country: British, Duration: 90 mins, Desc. by Andy.
Players collect courtier cards in various
different colours and play them in order to gain influence over that
courtier. In addition the King visits a
stately home each round and the players try to get there before the king in
order to gain prestige. Each courtier also grants the controlling player a
special action. A well designed game
with interesting interlocking mechanics, and plenty of decision making.
Know The Game: Contract Bridge, published by Educational Productions.
ca.1964. Book.
Good. £0.75. Designer Unknown. Country: British, Desc.
by Andy.
Softback, 13x20cm, 36 pages. A consise
introductory book to Contract Bridge which teachs the rules and gives bidding
and playing advice which will get a beginner going and able to play well enough
'in modest company'.
Lang Lebe Der Konig!, published by F X Schmid. 1997. Box.
Good. £12.50
Designed by Gunter Burkhardt. No. players:
3-5. Country: German, Duration: 1 hr, Desc. by Andy.
Nicely produced medieval themed game of
power politics. The board shows a pseudo medieval map of England, and players
occupy areas and use cards to gain influence and votes with the objective being
to gain the 20 votes necessary to become king. Game play involves some
diplomacy as well as card and dice play.
Let's Do Lunch, published by Hasbro. 2000. Box. Good. £6
Designer Unknown. No. players: 2. Country:
Spanish, Duration: 20 mins, Desc. by Andy.
Special notes: This set was originally
from Hasbro Spain, but has had English stickers applied by Hasbro and English
rules inserted, making it quite unusual.
The game looks from the box to be a trivial
children's game, but actually it is a tactical game played with dice on a 7x7
grid, and rated age 12+! Players take it in turn to roll 3 dice with the
numbers 1-3 on each, and place a man anywhere on a column with the correct
total. If this encloses one or more opposing men between yours then they are
captured. Rolling 1-2-3 loses your turn and three of a kind gets another go.
The objective is to place all your pieces. The (pretty irrelevant) theme is
about two competing tribes of cannibals, though the plastic cannibal figures
are quite cute.
Lifetime, published by Amigo. 1996. Box. Excellent: cards
shrinkwrapped. £4
Designed by Uwe Rosenberg. No. players:
3-6. Country: German, Duration: 45 mins, Desc. by Eamon.
Card game, 104 attractive double-sized cards.
During the game players must play cards with two digits which correspond to
years when a given celebrity was alive.
Lost Luggage, published by Ravensburger. 1988. Box. Good. £3
Designed by Alex Randolph. No. players:
2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Memory game in which each player tries to
find a set of luggage numbered 1-10.
First a 1 must be found, then a 2 and so on up to 10. There are more of the lower numbered suitcases
and less of the higher numbers. The
luggage tiles are shuffled up and put face down in 10 groups of 4, each group
representing an airport. Players fly
their rather nice large plastic planes to an airport of their choice where
noone else is and may check for their next piece of luggage there. A nice twist
allows you to search at another player's airport, but they get an extra
mini-turn as compensation.
Lowendynastie, published by Adlung Spiele. 1998. Box. 2 copies
only:
1) Mint. £3 2) Excellent. £2.50
Designed by Hartmut Witt. No. players:
3-6. Country: German, Duration: 30 mins, Desc. by Andy.
Card game, with the unusual theme of
players trying to rise from being a lion cub, to becoming King of the Beasts.
Based on an Aesop's Fable. A trick-taking game in which the main twists are
that players can play more than once to a trick and also more than one trick
can be active at a time. Includes English, French and German rules.
Maestro, published by Hans Im Gluck. 1989. Box. Good. £13
Designed by Rudi Hoffmann. No. players:
2-4. Country: German, Duration: 40 mins, Desc. by Andy.
On the nomination list for the German
Spiel des Jahres 1989. A family
friendly tile placement game with a theme of collecting together musicians
suitable for a variety of different bands.
Players run a talent agency and keep up to ten musicians on their
books. The more musicians kept the more
options you will have, but it is important not to be left with them at the end
of the game. The musicians are added to
the bands on the board only when a maestro is available to start the band. A
gentle game with decisions to make but not too stressful.
Maestro Leonardo, published by DaVinci Games. 2006. Box.
In shrink. £27
Designed by Acchittocca. No. players: 2-5.
Country: Italian, Duration: 90 mins, Desc. by Andy.
The players are inventors in renaissance
Florence, and each tries to create amazing inventions in order to impress the
rich patrons of the city. To do this
the players will need to obtain the right raw materials, attract more apprentices
to work in the laboratories, or perhaps build mechanical men to do these
jobs. The favour of the town council is
also useful from time to time. Once work on a project is completed the
invention card is claimed and money obtained from a rich patron. By the end of the game more and more impressive
(and valuable) creations will be made.
Excellent development and resource management game - highly recommended.
This is the German edition - components are language free.
Mamma Mia!, published by Abacus. 1998. Box. In shrink. £6
Designed by Uwe Rosenberg. No. players:
2-5. Country: American, Duration: 40 mins, Desc. by Andy.
Card game, over 100 cards featuring pizza
toppings and orders. Players aim to complete their eight pizza orders. Players take turns to place some ingredient
cards on to a communal pile of ingredients and then may opt to place one of
their order cards on top. This
continues until the whole deck is in this pile. The pile is then turned over and each time an order card comes up
the ingredients revealed are looked at to see if the order can be completed,
and then the relevant ingredients are removed.
Light game in which some memory skill helps, though players get the
chance to make up missing ingredients from their hand as well.
Sole Mio!, published by Abacus. 2004. Box. In shrink. £6
Designed by Uwe Rosenberg. No. players:
2-5. Country: American, Duration: 40 mins, Desc. by Andy.
This is
a followup to Mamma Mia!, and can either be used as an expansion to that
game or on its own. The mix of orders
is slightly odder, making the memory element a bit harder, but there is now the
opportunity for other players to help fulfil your orders.
Middle Earth The Wizards - The Dragons
Boosters, published by
ICE. 1996. Box. Unopened. £1.25
Designer Unknown. No. players: 1-5.
Country: American, Desc. by Andy.
Booster packs for ICE's excellent Middle
Earth - The Wizards CCG. This was in my
opinion one of the very best CCGs. I have a small stack of these boosters
available, but you will need to already own starter decks / a starter set to play.
I.C.E. lost their Tolkien license in 1999, so the game has been out of print
since then so getting more cards for this game is getting ever harder. This expansion introduced the powerful
Dragons and their special hoards of treasure, as well as a host of related
equipment, characters and hazards.
Possibly the best METW expansion.
Middle Earth The Wizards - Unlimited
Boosters, published by
ICE. 1996. Box. Unopened. £1.25
Designer Unknown. No. players: 1-5.
Country: American, Desc. by Andy.
Booster packs for ICE's excellent Middle
Earth - The Wizards CCG. This was in my
opinion one of the very best CCGs. I have a small stack of these boosters
available, but you will need to already own starter decks / a starter set to
play. I.C.E. lost their Tolkien license in 1999, so the game has been out of
print since then so getting more cards for this game is getting ever harder.
Mimikus, published by Arbeitsstelle Neues Spielen. ca.1995.
Tube. Good. £10
Designed by Hajo Bucken. No. players: 3-6.
Country: German, Desc. by Andy.
A very unusual game which uses a set of 37
special 'face' dice. These dice all have faces showing the expressions:
beaming, smiling, normal, amazed, sour and angry. One large dice in the centre is used to indicate which sort of
dice can be moved each turn, and rather than being rolled it is turned
over. The board is a felt mat, showing
three rings of spaces for the dice and a central space for the indicator
dice. The objective is to get your six
dice to be turned so that one of each type of face is shown and then move them
to adjacent spaces on the outer circle.
Monopoly The Card Game, published by Winning Moves. 2000. Box.
Good. £4
Designer Unknown. No. players: 2-6.
Country: British, Duration: 20 mins, Desc. by Andy.
Special notes: Original rules missing -
printout supplied.
Monopoly themed card game. Players try to collect sets of cards showing
the Monopoly properties plus hotels and houses which increase the value of
sets. Other cards provide quick points. Players can choose to draw from either
the draw deck or from other players' discard piles in a sort of forced trade.
Money is provided, and is used to keep track of the score.
Munchkin Fu, published by Steve Jackson. 2003. Box. Excellent. £8
Designed by Steve Jackson. No. players:
3-6. Country: American, Duration: 45 mins, Desc. by Andy.
Humorous card game parody of Kung Fu
movies . Very light and silly - the
players have to try to get their character as powerful as possible, using the
daft items available eg. 'Ebony Nunchuks Delivering Typhoon of Blows' and
'Excellent Bamboo Nose-Spreader'. Beware though as monsters and traps abound,
such as 'Long Tong the Drool Demon' and the evil 'Generosity Potion'! It is also compatible with Munchkin should
you wish to combine the two sets.
Napoleonic Wargaming, published by Airfix / Patrick Stephens
Ltd. 1974. Book. Good. £5
Designed by Bruce Quarrie. Country:
British, Desc. by Andy.
Hardback, 22x14cm, 64 pages. Airfix
Magazine Guide 4. This book gives an introduction to Napoleonic miniatures
wargaming, gives details of Napoleonic army organisation, describes Napoleonic
strategy and tactics, and gives advice on organising a wargames campaign. Finally the book also includes a set of
rules you can use to play out Napoleonic Miniatures battles.
Nicht Die Bohne, published by Amigo. 1999. Box. In
shrink. £5.50
Designed by H. R. Rosner. No. players:
3-6. Country: German, Duration: 30 mins, Desc. by Andy.
Card game in which players try to collect
valuable sets of cards in each of four colours. As well as numbered cards, there are also cards which make the
value of the cards in a suit 0 and others that make them negative! Each 'trick' the players play a card in front
of themselves, and then take it in turn to select a card played by another player. This results in the last player having no
choice, and so careful group-think can ensure that a perceived leader gets
pulled back suitably - much to their chagrin. At first read-through it seems
too simple to be worth playing, but in practice it works well.
Olix, published by Spiel Spass. 1998. Box. Good. £8.50
Designed by Reiner Knizia. No. players: 2.
Country: German, Duration: 30 mins, Desc. by Andy.
Abstract game from this first class
designer. Players take turns playing
pieces onto a grid and try to form patterns in the shapes if the letters 'O'.
'L', 'I', and 'X'. You have to watch
what your opponent is doing and both counter them and build your own patterns
at the same time.
Oltre Mare, published by Amigo. 2005. Box. In shrink. £23
Designed by Emanuele Ornella. No. players:
2-5. Country: German, Duration: 1 hr, Desc. by Andy.
Card driven board game in which the
players sail their merchant ships around the Mediterranean. The cards are used
for many purposes: each shows a type of goods which are collected and when
placed in a sold goods pile will score according to the number of adjacent
cards of the same type (bigger collections being more valuable). In addition the cards indicate the actions
which a player will perform in their turn: the number of cards drawn, money
earned, pirates encountered, distance sailed and hold capacity. Game play involves card management and
trading goods cards between players.
Various bonuses are acquired by sailing to previously unvisited
ports. An interesting and unusual game.
Large boxed German edition.
Pac-Man, published by Milton Bradley. 1982. Box. Box corners
split. £1.50
Designer Unknown. No. players: 2-4.
Country: British, Duration: 20 mins, Desc. by Andy.
Board game version of the popular early
1980's video arcade game. Players each
have their own Pac-Man which gobbles marbles as it is moved around the
board. However, the ghosts must be
avoided as they will steal your marbles.
Great bits. Great for kids.
Palatinus, published by DaVinci Games. 2005. Box. Excellent.
£13
Designed by Alessandro Zucchini. No.
players: 2-5. Country: Italian, Duration: 25 mins, Desc. by Andy.
Special notes: Includes extra hill tile
released as a mini expansion at Spiel 06.
The players represent factions who vie for
power around Rome. The board is made up
of 7 hexagonal segments representing the hills of Rome. Players take it in turn to play soldiers,
merchants and farmers onto the land areas.
Farmers score for being placed on wheat fields or being adjacent to
wheat fields. Merchants score for being
adjacent to farmers or merchants and soldiers score by capturing farmers and
merchants. Some tiles are placed face
down. When all have been played each
hill is scored in turn, and the player with the most influence on that hill
wins VPs. Most VPs overall wins.
Palazzo, published by Rio Grande Games. 2005. Box. In shrink.
£15
Designed by Reiner Knizia. No. players:
2-4. Country: American, Duration: 50 mins, Desc. by Andy.
Auction based game in which the players
vie to build the most valuable palaces.
Palace segments are numbered to indicate the level they must be placed
in a palace, as well as having 1-3 windows (more is better) and three different
building materials. Palaces score more
the bigger they are as well as for being built of all the same type of
stone. Barely started palaces receive
penalties. Money comes in three
different types, and only one type can be bid with by each player in each
auction though in addition sets of cards can be played to add to the value of a
bid. You cannot always get exactly the
tiles you need, so choosing which opportunities to take and which to pass up is
key.
Party, Party!, published by Schmidt. 2002. Box. Excellent. £4.50
Designed by Reiner Knizia. No. players:
2-4. Country: German, Duration: 10 mins, Desc. by Andy.
Children's Disney themed dice game for
ages 5+. Micky Mouse's friends are depicted on tiles which are laid in a
circle, and they also show a number from 1-6.
Players take it in turn to roll a dice and move Mickey Mouse around the
circle according to the dice roll, and may claim the tile landed on if they
rolled high enough. Instead of claiming
a tile it is permitted to gamble and make another dice roll, and if this ends
in claiming a tile then both tiles landed on may be claimed, but if the second
tile cannot be claimed then nor can the first.
Phunology, published by Abingdon Cokesbury. 1923. Book. Good,
but cover shows some wear. £12
Designed by E.O. Harbin. Country:
American, Desc. by Andy.
Special notes: 1st and last pages taped to
spine.
Hardback, 20x14, 454 pages. Subtitled: The
Book Of Good Times, A Collection Of Tried And Proved Plans For Play, Fellowship
And Profit. The entertainments and games are divided up as follows: Games and
Activities appropriate for each month of the year, Enterainmenmts by category
(Socials; Prize Socials; Games A-Z; Assembly Stunts; Misc Stunts; Relays;
Icebreakers; City Union Socials; Banquets; Plays, Cantatas, Pageants &
Operettas; Songs).
Pirateer, published by Mendocino Game Co.. 1995. Box. Good.
£11.50
Designed by Scott Peterson. No. players:
2-4. Country: American, Duration: 20 mins, Desc. by Andy.
Signed copy. Each player must use their
three ships to capture the treasure and get it back to their home port.
Movement in a loaded state is less flexible, allowing others to potentially
sink your ship and capture the treasure themselves. The game is dice driven but there is quite a bit of choice in the
way the dice rolls are used and as well as normal movement at sea, there are
special trade winds that allow fast but limited cross-board movement and
straits which get you immediately from one side to the other. The game is
normally pretty bloody with quite a few ships sunk before the treasure is
successfully taken home.
Poker Face, published by Piatnik. 1993. Box. Excellent. £4
Designed by Gerhard Kodys. No. players:
3-6. Country: Austrian, Desc. by Eamon.
Special notes: Autographed on the front by
the author.
Card game, 25 colourful cards are used in
this game of bluff (you must keep a 'Poker-Face' as hinted in the title).
Players collect cards from each other, hiding their true worth and action cards
cause changes in the
normal routine of play.
Push, published by Spears. 1975. Box. 1 box corner taped.
£3
Designed by Gilbert Obermair. No. players:
1-2. Country: British, Duration: 15 mins, Desc. by Andy.
Each player has 13 plastic balls which are
placed in indents in the board. An extra ball is 'pushed' into the grid, the
balls already there roll into the next indent and the one at the other end
drops out and becomes the next ball to push in. The object is to get a square
of 9 balls in your colour. Includes solitaire rules for a variety of
puzzle-like variations of the main game.
Rage, published by Amigo. 2000. Box. In shrink. £6
Designer Unknown. No. players: 3-8.
Country: German, Duration: 45 mins, Desc. by Andy.
Trick-taking card game. A variation of the
playing card game Knockout Whist, but with lots of wild cards that change game
play quite a bit. The game uses cards numbered 0-15 in six suits. The special
cards do things such as select a suit for trumps, make a particular trick be
played no trumps, count as any suit etc. Well regarded.
Rigatoni Intriganti, published by Glucksritter Spiele. 1997.
Box. Excellent. £10.50
Designed by Oli Igelhaut. No. players:
3-4. Country: German, Duration: 1 hr, Desc. by Andy.
Special notes: The cards have had English
pasteups stuck on them for ease of play.
This is a combination of a business game
and a negotiation game. The players run
pasta factories and try to produce and then sell pasta for a profit. However, each player secretly chooses from a
selection of victory conditions at the start so people don't know who is really
trying to do what. There are lots of
opportunities to be nasty to other people as well as negotiate your way into or
out of trouble! The bits are unusual -
a very nice wooden box containing 3 colours of real pasta as playing pieces as
well as the more usual wooden dobbers etc.
Rolit, published by Goliath. ca.1997. Box. Good. £6
Designer Unknown. No. players: 1-4.
Country: British, Duration: 30 mins, Desc. by Andy.
Nicely produced multi-player strategy game
based on Othello / Reversi, but for 2-4 players. Four sided balls (if that's
not a contradiction) are placed into holes with the current player's colour
upwards, and captured pieces are converted by 'rolling' them in their hole to
the new colour.
Rubik's Zigzaw Puzzle, published by Ideal. 1982. Box. Good, but
box shows some wear. £4
Designer Unknown. No. players: 1+. Country:
British, Desc. by Andy.
A jigsaw puzzle with a difference. The correctly completed jigsaw is a mosaic
of correctly completed rubiks cubes.
There are 131 pieces, most of which are frog shaped, and fit together in
an interlocking pattern whether or not the picture is then correct. There are also edge pieces which form the
frame around the edge to make the whole a neat rectangle. An unusal jigsaw and
the back of the box also presents some additional puzzles you may wish to
attempt with the set.
Schwarz Markt, published by Amigo. 1997. Box. 2 Good. £7
Designed by Stefan Dorra. No. players:
3-5. Country: German, Duration: 45 mins, Desc. by Andy.
Card game, involving making deals on the
Black Market. Players choose when to exchange basic commodities for luxury
goods, and when to push the prices higher. There is only one set of goods
needed at a time so if only one player has a crucial item and they know it,
they can potentially make a killing, but getting yourself into that position is
quite tricky. Unusual light economic
game, with a certain amount of bluff - how high should I let the price go
before cashing in?
Schwarz Markt, published by Amigo. 1997. Box. Excellent. £8
Designed by Stefan Dorra. No. players:
3-5. Country: German, Duration: 45 mins, Desc. by Andy.
Card game, involving making deals on the
Black Market. Players choose when to exchange basic commodities for luxury
goods, and when to push the prices higher. There is only one set of goods
needed at a time so if only one player has a crucial item and they know it,
they can potentially make a killing, but getting yourself into that position is
quite tricky. Unusual light economic
game, with a certain amount of bluff - how high should I let the price go
before cashing in?
Section X, published by The Game Master. 2005. Box. Excellent.
£17
Designed by Chislaine van den Bulk. No.
players: 2-4. Country: Dutch, Duration: 1 hr, Desc. by Andy.
Each player controls a group of prisoners
in a high security prison on an island.
The only way to escape is to tunnel under the sea to dry land. Players play tunnel tiles to try to escape
their prisoners, and can play doorways to claim sections of tunnel from their
prisoners only, and also stop others interfering. As soon as a player gets three or more prisoners free the tunnels
are discovered and any prisoners not in safe passages or back in the prison are
killed as the tunnels are destroyed. A new round then starts and the first
player to escape five of their prisoners wins.
Shark, published by Ravensburger. 1991. Box. Good, but 1
corner taped. £13
Designed by J Venaise. No. players: 2-6.
Country: German, Duration: 90 mins, Desc. by Andy.
An excellent business game. It borrows
some ideas from Acquire, but uses them in a different and original way. Players
start the game without money or shares, but each turn they get paid to enhance
one of the companies as well as being able to decide on the best strategic way
to do this 'upgrade'. Players may buy
and sell shares at the start and end of their turn, but there is a limit to the
total number which maybe purchased each turn.
Share prices can go down as well as up, but only due to dangerous
takeover situations on the board and someone making just the roll needed to
make them happen, which means you do get to decide how much risk you are
willing to take. Highly recommended.
Skallywaggs, published by Bent Castle Workshops. Box. Excellent.
£10
Designed by Chris Pallace, Ben Crenshaw.
No. players: 2-4.
Country: American, Duration: 1 hr, Desc.
by Andy.
Pirate themed card game with a
difference. Players try to recruit a
viable crew and the first to set sail wins. Most of the cards show the body
parts (legs / body / head) of a pirate, and these can be put together any way you
fancy - making some very odd characters.
However, there are advantages to making pirates out of matching body
parts - they are less easily affected by unpleasant event cards and often give
their owner special abilities as well.
The event cards let you swipe pirate parts from other players, as well
as do other assorted helpful and unhelpful actions.
Spin To Win, published by Spear's Games. 1977. Box. Box shows
wear. £4
Designer Unknown. No. players: 2-4.
Country: British, Duration: 10 mins, Desc. by Andy.
Top spinning game. The board sits in the
box and shows a grid of colourful scoring spaces with higher numbers near the
centre and the corners. Over this there
is a transparent layer with holes.
Players take it in turn to spin a top, trying to get it into a valuable
hole. Tops not in holes are removed
from the board. Once one player has all
three of their tops in holes all tops are scored and the highest scorer wins
that round.
Stack, published by BB Games. ca.1985. Box. Good - 1 corner
taped. £4
Designed by G S Ball. No. players: 2. Country:
British, Duration: 30 mins, Desc. by Andy.
Strategy game in which the players must
get their pieces across the 5x8 space board to the other side. The movement
range of pieces increases as they stack up whether on their own or their
opponent's pieces, and a stack is controlled by the player who owns the top
piece. However, jumping over other
pieces or stacks is not permitted. A
stack can split up, giving considerable flexibility. Quite a few similar mechanics to those in Sid Sackson's
Focus. 15 rather nice stackable pieces
per player.
Star Trek The Undiscovered Country, published by King International. 1993.
Box. Excellent. £3.50
Designer Unknown. No. players: 1. Country:
British, Desc. by Andy.
1000 Piece Jigsaw puzzle showing the Star
Trek: The Undiscovered Country film poster.
This is a limited edition poster (10000 were produced). When complete
the puzzle measures 67cm x 48.5cm.
Stortebeker, published by Hans Im Gluck. 2000. Box. Excellent.
£8.50
Designed by Andreas Wetter & Thorsten
Lopmann. No. players: 2-4.
Country: German, Duration: 1 hr, Desc. by
Andy.
Each player is a pirate, out to loot
galleys. To do this you need to have the right provisions cards and a bit of
luck. You will also need a strong crew
to make sure no other pirates come and take the booty from you. The cards you
get determine what options are available to you, but the roll of the dice may
yet foil your plans. Plenty of interaction as players can compete for valuable
galleys. Also published as Corsairs in America.
Strategy & Tactics Magazine, Country: American, Desc. by Andy.
Issue 20, 1970.
Good £1: The Luftwaffe Land Army, Bastogne, Anzio Beachhead, Games Reviews by
Sid Sackson, Books for Wargamers, Wargamer's Notebook.
Issue 48, 1975.
Excellent. £1: Sixth Fleet, Global War, 1974 Annual SPI Report, Reviews.
Issue 59, 1976.
Good. £1: The Plot To Assassinate Hitler 1938-44, The Russo Japanese War,
Reviews, Current Military Affairs (as of 1976!)..
Issue 60, 1977.
Good. £1: Road To Richmond 1862, After The Holocaust, Current Military Affairs
(as of 1977), Reviews.
Issue 69, 1978.
Good. £1: Tannenberg - Opening Battles 1914, The Next War, The Neutron Bomb, 30
Year War Logistics, Current Military Affairs (as of 1978), Reviews, Kharkov
Errata.
Issue 75, 1979.
Good. £1: Napolean's Art of War (Eylau & Dresden), Special Forces,
Artillery at Gettysburg, Modern Tank Ammunition, Current Military Affairs (as
of 1979!), Reviews.
Issue 89, 1981.
Good. £1: Sicily - The Race for Messina 1943, Lee vs McClellan 1862, Historical
Data & Analysis, Reviews.
Issue 99, 1985.
Excellent. £1: Thunder at Luetzen 1812, GenCon - Winning Miniatures, Historical
Data & Analysis, Berg's Review of Games, Computer Boardgame Design -
Algorithms, Computer Wargames, Book Reviews, Moves Section (inc. previews, Trail
of the Fox, and classifieds).
Issue 121,
1988. Excellent. £1: The Indian Mutiny 1857, The Battle of Ypenburg, The South
After Yorktown, Hotspots - Potential Wars, Historical Data & Analysis,
Errata for Manchu & Unconditional Surrender, Book Reviews.
Issue 126,
1989. Excellent. £1: Beirut Under Fire, Warfare in the Modern World, Kia's On
Grenada (US Special Operations), Cuba's Expeditionary Force In Angola, Historical Data & Analysis,
Errata, Letters.
Issue 132,
1990. Excellent. £1: Iron Cross (Man to Man conflict on the East Front
1941-42), The Gladiators (Roman Times), Variant for Beirut 82, Proliferation of
Weapons of Mass Destruction in the 3rd World, Historical Data & Analysis.
Issue 133,
1990. Good. £1: Summer & Smoke (Baton Rouge, Mississippi River 1862), Iran
/ Iraq War, Britain and the Diffusion of Seapower 1895-1905, Historical Data
& Analysis.
Special Edition
2, 1983. Good. £1: The Soviet Navy, The Road to Antietam, Battle Over Britain
Update, Air War, 3D Conflict in the Persian Gulf, Wellington's Victory -
Variations, Expanded Rapid Deployment Force.
Sunset Blvd, published by Salagames. 1992. Box. Excellent. £4.50
Designed by Gunter Baars. No. players:
2-6. Country: German, Duration: 30 mins, Desc. by Andy.
Each player must discover the location of
the four false celebrities dealt to them at the start of the game. The various
celebrities are initially laid face down in a row. Players take the role of the
press and roll the dice and move amongst the stars to obtain interviews,
hopefully with the stars required. The game uses an intriguing movement system
which needs to be managed carefully to avoid having to refind celebrities after
a poorly planned or unlucky move.
Surviving On The Edge, published by Atlas Games. 1995. Book.
Excellent. £4
Designed by Various. Country: American,
Desc. by Andy.
Softback, 20x14cm, 288 pages. This the
Player's Guide for the On The Edge CCG. The book gives an introduction to the
game, a detailed rundown of the different factions and groups in the game,
Errata and FAQ, various rules for group play, many appendices (rarity lists and
trait lists).
Tactical Chess Exchanges, published by B.T. Batsford. 1991. Book.
Excellent. £5
Designed by Gennady Nesis. Country:
British, Desc. by Andy.
Softback, 21x14cm, 121 pages. The author
demonstrates how to use pawn and piece exchange to your advantage in many ways.
This is done by examining various games in which grandmasters have demonstrated
the power of the tactical exchange.
Tactics II, published by Avalon Hill. 1973. Box. Box lid
slightly indented. £5
Designed by Charles Roberts. No. players:
2. Country: American, Desc. by Andy.
Special notes: 2 counters were missing but
replaced with colour printed scans taken from another set, and mounted on thick
card
An early wargame, and a good introduction
to the genre. Sort of a military chess played on a mapboard, with units having
different capabilities, and each turn all units can be moved and then battles
resolved. The mapboard shows a fictional
continent over which the blue and red forces are battling with various terrain
features including roads, rivers, woods, mountains, beaches, sea and
cities. The rules include a basic game
and a more advanced game.
Take It Easy (6 Player), published by Ravensburger. 2005. Box. In
shrink. £19
Designed by Peter Burley. No. players:
1-6. Country: German, Duration: 20 mins, Desc. by Andy.
6 player, roughly bookcase sized box
version of this excellent tile laying game. Each player has their own board
showing a hexagonal grid with spaces for 19 hex tiles to be placed. Each player also has their own identical set
of 27 tiles which each have three coloured and numbered lines on them. The objective is to make lines all of one
colour all the way across your board in as many of the rows and columns as you
can. Tiles are drawn from a face down
set at random and players choose where to place this piece on each of their
boards - plenty of hard decisions as the game goes on. It works as a sort of thinking man's
Bingo! One of my favourite games -
highly recommended.
Tempus, published by Pro Ludo. 2006. Box. In shrink. £29
Designed by Martin Wallace. No. players:
3-5. Country: German, Duration: 90 mins, Desc. by Andy.
Martin Wallace's long heralded
civilization building game which plays in under 2 hours. The game uses a
modular board with assorted landscape types on the tiles to ensure a different
layout each time. Players advance their technologies, which start from fire and
continue up to the present day. Game play
involves prioritising good board position against technological
advancement. However, there is an
automatic catchup mechanism whereby 'old' technology becomes available to all
players after a while. Also uses a neat diceless combat system.
The Beginner's Book Of Contract Bridge, published by C. Arthur Pearson Ltd.
1939. Book.
Good, but dustcover shows wear. £3. Designed by Joy Weston. Country: British,
Desc. by Andy.
Hardback with dustcover, 19x13cm, 167
pages. This book aims to teach the absolute beginner how to play Contract
Bridge, and does so using a variety of characters rather than just dry
prose. The book covers: Mrs Newbegin
decides to take up Bridge, Simple Bidding & Quick Trick Values, What Are
Trumps, Consulting One's Partner, Simple Bidding Examples, Raising Bids, No
Trump Distribution, Showing a Strong Hand, Pre-emptive Bids, The Attack, The
Defence, Defending a No Trump Contract, Doubling, Partial Scores,
Vulnerability, Importance of Distribution, Two Club Convention, Slam Bidding.
The Complete Home Entertainer, published by Odhams Press Ltd. ca.1920.
Book. Good. £10
Designer Unknown. Country: British, Desc.
by Andy.
Hardback, 22x14cm, 512 pages. The cover
and spine are embossed, and there are over 400 illustrations, but the date is a
guess. The book covers: Getting Together (Icebreakers), Action Games, Word
Games, Games With Pencil & Paper, Party Stunts And Jokes, Word Puzzles, 1
Minute Teasers, Fun With Intelligence Tests, Potted Personalities, Character
Quizzes, Amateur Detective's Casebook, Brain Twisters, Family Craft, Songs For
Home & Party, Simple Conjuring, Card Wizardry, Scientific Magic, Fun with
Matches String & Coins, Card Games, Board & Table Games, Picnic &
Garden Games, Children's Fun Book.
The Dragon Magazine, published by TSR. Country: American,
Desc. by Andy.
Classic fantasy RPG magazine. Special features listed by issue.
I will give 10% off these magazines if you
buy 10 or more issues.
Issue 60, 1982.
Good. £1.25: Fight of the Boodles (no longer included), Feature on Elves (The
Elven point of view, Elven Gods, D&D rulings, Half Elves), More Cantrips,
Early Firearms, Wear Wolf (Fiction), Physics in D&D - Quiz, The Jester
Character Class, Midgets, Artist Focus: Phil Foglio, Bestiary, Outfitting Your
Top Secret Agent, Trojan War Scenarios, Creature Focus: Pooka, Alignment, Spawn
of Fashan review.
Issue 68, 1982.
Good. £1.25: Featured creatures (fungoids), Two Handed Fighting style,
Barbarian Prince variants, Adventuring in an Ice Age, New High Level Spells,
The Cloistered Cleric, Water Monster Tables, A Weather System for Greyhawk
(including a foldout GM screen), Greyhawk Deities & Demigods, Games
reviews, Using Ability Scores, SF & Fantasy Books reviewed.
Issue 76, 1983.
Excellent. £1.25: Ecology of the Beholder, The Nine Hells Part II, Saved By The
Cavalry (Boot Hill), The Death Master NPC, Game Reviews, and more.
Issue 114,
1986. Good. £1.25: Witches (new class revised and updated), Cemetery
encounters, Elven cavaliers, Different types of money, Ecology of the Remorhaz,
Character generation, Level training, Espionage in Top Secret RPG, Technology
in an AD&D game, and the regular columns.
Issue 115,
1986. Good, but cover taped. £1: Thieves Special Issue (inc. Thieves Guilds, an
adventure, new rules, Thieves Tools & more), Weapons for Clerics, Adding
variety to snakes, Magical Harps, Deadly Things Underfoot, Ecology of the
Harpy, Elven & Dwarven Armies, Creative Door Design, Top Secret RPG advice,
+ the regular columns.
Issue 120,
1987. Good. £1.25: Spells For Everyone Pt II, Verbal Repartee for Jesters,
Ecology of the Picklebug, Dining Out in the Hells, Nonstandard Magic Items,
Urban Blight Made Easy, The Charlatan (Character Class), More Magic Rings,
Ecology of the Gas Spore, New Druid Spells, Outer Planes, Dragon Meat (story),
Spies In Space (Top Secret and Traveller), and more.
Issue 127,
1987. Excellent. £1.25: Main feature: Fighters (4 Fighters from Mythology,
Combat Manoeuvers, Arcane Bows & Bolts, Sword lengths by race, Shields,
Battlesytem, 20 new martial arts styles for Oriental Adventures), Reviews,
Ecology of the Yeti, and more.
Issue 128,
1987. Good. £1.25: King's Table (=The Viking Game - rules and variations etc),
Waterdeep environs, Illusions, Reviews, The Spirit Way (story), Wuasi
Elementals, Helicopters in Top Secret, + regular columns.
Issue 129, 1988.
Good. £1.25: Demi humans special (New dwarven clerical spells, the drow
viewpoint, elven intelligence, halflings, from drow to drider), Runequest
spells, Ice elementals, The Old Ways Are Best (story), Gnome cities, Star
Frontiers Armour, Forgotten Realms Setting reviewed, + regular columns.
Issue 131,
1988. Excellent. £1.25: Main feature: The Underdark (Cavern & Tunnel
creation system, Svirfneblin's point of view, Ecology of the Aboleth, Mountain
Dwarf Heroes, Ecology of the Hook Horror, The Chasm Bridge - adventure),
Illusions, Mutations Unlimited, Reviews, + regular columns.
Issue 132,
1988. Good. £1: The Orcwars board and counter sheets are missing. Classic
fantasy RPG magazine. This issue:
Orcwars - standalone board game, The Chainsword, Reviews, Dreams Coming True,
Runequest Sorcery, Traps, Probability Tables, Out of Hand (story), Ecology of
the Aurumvorax, New Druid Spells, DC Heroes Limitations, Star Frontiers Ship
building, + regular articles.
Issue 138,
1988. Good. £1: Special feature: Haloween Special (Call of Cthulhu - New Items,
New types of undead, Systematic Insanity, Plague & Your Campaign), Top
Secret: Lasers, Between Thunder & Lightning (story), Reviews, + the regular
columns.
Issue 139,
1988. Good. £1: Special feature: Wizards (Four Legendary Mages, A Wizard's
Guild, Powerful Tomes), A Guide to DC Heroes, Call of Cthulhu - Speaking With
The Spirits, Dangerous Golems, The Visitior (story), Improving the Druid,
Origins 1988 Awards, Martial Arts in Oriental Adventures, Fast Feet for Star Frontiers,
Forgotten Realms Fauna, Ecology of the Spectator, Top Secret: Coups, + regular
columns.
Issue 140,
1989. Good. £1: Special feature: Gods & Priests (The Savant - new
class, Putting together a Pantheon,
Clerical Healing, Turning Undead), Limiting Specialization, Character
Generation, Flesh & Blood (story), Handheld weapons, New Forgotten Realms
monsters, Reviews, + the regular columns.
Issue 146,
1989. Good. £1: Special feature: Dragons (Dragon Familiars, New Dragons,
Ecology of Dragons), 13 Years of The Dragon, The Ever After (story). Oriental
Adventures: Arrows, Wish Carefully, + regular columns.
Issue 148,
1989. Good. £1: The deck of many things insert is missing. Special feature:
Ways Of The Warrior (Armour, Barbarians, Making Paladins Unique, A corrected
Cavalier class), Wizardly Curing, The Deck Of Many Things (story), Reviews,
D&D Gazetteers, Top Secret: Mines, + regular columns.
Issue 150,
1989. Good. £1: Special feature: Horror (Realms of the Mind Flayers, The
Vampire Updated, Call of Cthulu Investigator Skills), Death in Marvel Super
Heroes, The Serpent of Aledorn (story), Top Secret - Dark Secrets, FASA's Star
Trek Campaigns, Libraries in Call of Cthulhu, + regular columns.
Issue 151,
1989. Excellent. £1: Special feature: Oriental Adventures (Ecology of the
Kappa, Soldiers of the Law, Earning Heirlooms, The Wang Liang, Ecology of the
Yuan-ti), Reviews, Top Secret Close Quarters, 1989 Gamers Choice Awards, +
regular columns.
Issue 153,
1990. Magazine. Excellent. £1: Special feature: The Gods (What to Deities
want?, Above The Gods, Using the Greek Pantheon), Firebearer (story), Ecology
of the Manticore, Spelljammer Proficiencies, Issues for Spies, + regular
columns.
Issue 154,
1990. Good. £1: Special feature: Making War (Warrior Kings & Empire Builders,
Making Paladins, Heraldry, In The Army, Knowing When Not To Fight), Reviews,
Raistlin & the Knight of Solamnia (story), Secret Identities in Superhero
games, + the regular columns.
Issue 154,
1990. Excellent. £1: Special feature: Making War (Warrior Kings & Empire
Builders, Making Paladins, Heraldry, In The Army, Knowing When Not To Fight),
Reviews, Raistlin & the Knight of Solamnia (story), Secret Identities in
Superhero games, + the regular columns.
Issue 155,
1990. Good. £1: The Realm of Faerie, Wild Elves, Elven Deities, Snow Elves, All
the Faerie Folk Listed, Ecology of the Satyr, The Crypt of Istaris (16 page
adventure pullout adventure module), Top Secret, Father Dear Father (Fiction),
Marvel Superheroes, RPG Reviews, Book Reviews, Macintosh Games, Dragonlance
Heroes.
Issue 173,
1991. Good, but cover damaged. £0.75. The cover has a corner ripped off and has
been taped. Special
feature: Dark Sun (Monstrous PCs, Variable undead, Random Magic), Magic Staves,
Neutralising Mages, A Little Knowledge (story), Sociology of the Flind, +
regular columns.
Issue 235,
1996. Good. £0.60: The Lure of the Sea - Planescape Skills & Powers, The
Shipmage, Monsters of the Deep, Sea Spells, The Troglodyte, Spells of the
Scaled!, Physical DMing.
Issue 256,
1999. Good. £0.60: Rogues - Rogue heroes, Hidden agendas, The Lost Giants of
Krynn, The Span (fiction), The Weren.
Issue 258,
1999. Good. £0.60: Mage vs Machine, Wizard Societies, Nodwick & Co,
Alternity article.
Issue 274,
2000. Excellent. £1: No Bonus CD Rom included. The d20 Core Mechanic, The
Mystic (New Class), D&D Movie: Justin Whalin, Legends of Sherwood (Major
feature), 12 Secrets To Stay Alive, Plotbending, The Hero With 1d1000 Faces,
Power & Glory (story) + all the regular columns.
The INWO Book, published by Steve Jackson Games. 1995. Book.
Excellent. £7
Designed by Steve Jackson. Country:
American, Desc. by Andy.
Softback, 21x14cm, 152 pages. Book all about INWO (Illuminati The New
World Order) the CCG. The book covers:
Intro & Game Support, Designer's Schemes, World Domination Handbook (Full
rules, Strategy etc), Variants, Optional Rules, Tournaments, Strategy Articles,
The Cards - Text and Pictures.
The Motley Fool's Buy Low Sell High, published by Uberplay. ca.2005. Box. In
shrink. £18
Designed by Reiner Knizia. No. players:
2-4. Country: Italian, Duration: 1 hr, Desc. by Andy.
Very well regarded trading game - a
reprint of Palmyra. The players trade in various stocks and shares. The values
of shares traded is affected by the amount of trading in that stock producing a
clever supply and demand system, and in addition there is interesting card play
as the end of a trading year approaches. After three sessions of trading the
player with the greatest wealth wins.
The Sicilian Defence: Taimanov System, published by B. T. Batsford. 1989. Book.
Excellent. £5
Designed by Mark Taimanov. Country:
British, Desc. by Andy.
Softback, 22x14cm, 90 pages. Chess book which gives a detailed analysis
of the Taimanov variant of the Sicilian Defence family of openings.
The Ultimate Trivia Game, published by Newsweek Magazine. 1984.
Box. 1 Box corner split. £1
Designed by Quizviz Inc. No. players: 2-4.
Country: American, Desc. by Eamon.
Promotional game, sold through
advertisements in the American magazine Newsweek. Quiz game as you would expect from the title. Questions are divided into several different
categories.
Tony & Tino, published by Descartes Editeur. 200.
Box. In shrink. £6
Designed by Bruno Cathala. No. players: 2.
Country: German, Duration: 30 mins, Desc. by Andy.
Card playing and tile laying game in which
the players take the roles of gang leaders in 1930's Chicago, and vie for
supremacy on the streets. The board shows a 6x6 grid of spaces and money is put
at the end of each row and column.
Players play their tiles and cards with the objective of having superior
forces on each row or column when it is filled in order to claim the money
there. Some of the tiles purely give
influence, while others show a character with special rules.
Top Secret, published by Blatz. 1996. Box. Good. £4
Designed by Tom Schoeps. No. players: 2-6.
Country: German, Duration: 20 mins, Desc. by Andy.
Card game, nearly 100 cards in full
colour. Players start with identical sets of cards and simultaneously play
cards from their hand. The objective is to collect as many secret documents as
possible. The cards are: secret
documents, assassins, moles and secret agents.
They interact in various ways, and to win you will need to outguess your
opponents and play the right card at the right time to end up with lots of
secret documents.
Totopoly, published by Waddingtons. Several editions
available:
1) ca.1949. Box. Box shows
wear, 1 corner taped. £10.50. Undated, but I believe it to be the 1949
edition. 1 metal horse has a broken leg,
but still stands up. This set comes with a separate board and box of other
components.
2) ca.1940. Box &
Board. Good. £13.50. Some of the cardboard horses have lost a leg or two
through use.
War-time edition. I know this because it originally had metal horses, but
during the war metal was at a premium, so they used cardboard horses that
slotted onto wooden bases. Actually, the result is very attractive.
3) ca.1940. Box &
Board. Excellent for age. £20. War-time edition. I know this because it
originally had metal horses, but during the war metal was at a premium, so they
used cardboard horses that slotted onto wooden bases. Actually, the result is
very attractive.
4) ca.1960. Box. Box fair, but taped.
£11.50. Metal horses. Very nice artwork on the lid, and an unusual way of
producing the two boards needed for play.
Designed by Walter
Lee & Roy Vincent Palmer. No. players: 2-6. Country: British, Desc. by
Andy.
Classic racing
game. These editions includes all the cards taken out of the 1980's re-print
game when they tried to save money.
Travel The World, published by Early Learning Centre.
ca.1995. Box.
Good, but quite large label removal mark.
Photocopied rules. £3.
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Children's game. The set includes rules for four different games, the idea being
to use the set as a way to introduce children of age 5-8 to the geography of
the world and differences between countries. The main game involves movement
around a map of the world, travelling overland, by sea and by air to a series
of destinations before returning to your home country. The other games make use of the destination
cards and 'postcards' which correspond to the countries named on the
destination cards, ie. matching them up in a variety of ways.
Trippples, published by Aladdin. Box. 2 copies available:
1) 1973. Box shows wear. £3 2) 1974. Box. Good. £1.50
Designed by William T Powers. No. players:
2 or 4. Country: American, Desc. by Andy.
Strategy game in which the players must get
their pieces to traverse the board to the far corner. However, the board is different each game and is made up of tiles
each showing three arrows pointing in one of the 8 compass points. The neat idea is that you can only move in
one of the directions under your opponent's piece, and vice versa. The playing pieces are transparent so you
can see the arrows underneath easily. First edition by this company.
Trivial Pursuit - Best Of Genus -
Electronic Quiz Machine,
published by Horn Abbot International. 1998.
Good. £4. Designer Unknown. No. players:
1+. Country: British, Desc. by Andy.
This is a hand held electronic gadget with
a LCD screen. The gadget has been
programmed with a vast number of questions from the Genus edition of Trivial
Pursuit. There are 4 quiz games which
can be
played: Triv Knockout Multiple Choice /
Traditional, Team Play, Just Questions & Answers. The questions are in the
traditional Triv categories, but there is no need for a board or playing pieces
- just the gadget!
Twilight Struggle, published by GMT Games. 2006. Box. In
shrink. £36. Desc. by Andy.
Designed by Ananda Gupta, Jason Matthews.
No. players: 2. Country: American, Duration: 3 hrs. An interesting mixture of
American style wargame and a Eurogame.
The game is set during the Cold War starting in 1945 and going all the
way through to 1989. One player takes
the role of the USA and the other the USSR. The game is card driven, with each
card having an event (mostly favourable to one side or the other, but sometimes
neutral), and a deployment power.
Players take it in turn to play cards, and if a friendly card choose
either event or deployment points, but if it is an unfriendly card the event
must be played in order to use the deployment points. Players vie for control (majority of influence) in countries and
continents, with players controlling the timing of scoring rounds. Captures the theme wonderfully.
Twisty Turtle, published by Spears. 1982. Box. Good. £4
Designer Unknown. No. players: 2-4.
Country: British, Duration: 20 mins, Desc. by Eamon.
Well designed race game as players compete
to get their turtle shell into the opposite corner. The plastic shell pieces
are so designed that when they sit on a square and you can see the feet and
head of a turtle underneath, then that tells you the direction you must move
next turn, but if you cannot see feet and the head, then you get more choice. A
spinner decides movement and it gives you two numbers most times (you choose
which one you want to use) or it indicates that a neutral shell should be moved
as a blocker and obstacle.
Volley & Thunder, published by Dickens & Greenwood.
1981. Box. Good. £11
Designed by Dickens & Greenwood. No.
players: 2. Country: American, Desc. by Andy.
Special notes: The board shows some
discolouration as does the front cover of the rules booklet. Both still entirely useable though.
Abstract war game, providing a detailed
view of Napoleonic tactics. Tiny shaped cardboard counters are used on large
squares, so that correct formations can be taken up during the battle. Not a
historical simulation, more Chess-like with no dice. The objective is to either
eliminate all opposing forces, or occupy the enemy city for 2 turns or block
supplies to your opponent's city for 5 turns. Combat is resolved using a chart,
and charging, terrain, and fortifications are all taken into consideration. The
three base units in use are infantry, cavalry and artillery.
Walhalla, published by Amigo. 2006. Box. Excellent. £17
Designed by Alessandro Zucchini. No.
players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.
The players represent tribes of Vikings
settling new lands by ship. There are
several fjords into which ships can be sailed, and the players take it in turn
to send a ship with one or two of their Vikings and one opposing Viking to sea.
When landing empty spaces can be taken over easily, but if they have already
been claimed one Viking will end up in Valhalla! However, this isn't an
entirely bad thing as it brings the favour of the gods, which will help the
following turn. When all ships have
sailed the land areas are scored in various ways, and the number of each
player's Vikings in Valhalla determines the strength of their reinforcement for
the next turn. Special action cards add
to the variety. Some unusual mechanics and neat ideas.
Watch Your Step, published by Spears. 1984. Box. Good.
£1.50
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy. Special notes: One stair piece missing - a
home made replacement supplied. 2 other
pieces creased but entirely usable.
None of this affects play.
The board shows 6 stairways. The players
spin a spinner and place a stair shaped playing piece on to the board, but it
must fit with the other pieces already there and also support the feet of 2
people shown on the board. If this is
not possible then as a penalty that player must take all the stair pieces on
that stairway. The goal is to be the first player to get rid of their stair
pieces.
Wiz War, published by Chessex. 1997. Box. Box shows wear. £13
Designed by Tom Jolly. No. players: 2-4.
Country: American, Desc. by Andy.
Classic Edition. Classic fantasy board
game set in a maze in which each player controls a wizard who needs to obtain
two opponent's treasure chests and get them back to his own base. The game uses masses of cards to represent
movement ability, assorted useful items and spells which can be cast to help
yourself, hinder others or damage / incapacitate enemy wizards. A great beer
and pretzels game - play fast and loose and have a lot of fun!
World Traveller, published by Intelligames. 1980. Box.
Good. £4
Designer Unknown. No. players: 2-6.
Country: American, Desc. by Andy.
Players race their playing pieces across
the board which shows a map of the world divided up into squares. Landing on some spaces results in being
asked a question from one of the cards, and answering correctly will earn extra
movement points. There are easy and
difficult questions so the game can be played by adults and children together.
There are also some adventure spaces which will send the player to a random
location as determined by the adventure card drawn. The first player to get to the far side of the board wins the
game.
Zankapfel, published by VSK. 1994. Box. 2 copies available:
1) Good, 1 corner split. £8 2) In shrink. £9
Designed by Ralf zur Linde. No. players:
3-6. Country: German, Duration: 1 hr, Desc. by Andy.
Players buy and sell apples for profit.
The board shows a price grid around which a marker is moved and this lets
players buy and sell four different types of apple, as well as changing the
prices of these apple types. Players bid secretly when selling or buying apples
and the game uses a card system to resolve conflict in these 'Apple Wars'. Has
a giant apple playing piece as the turn marker.
Book Title
|
Publisher
|
Author
|
Year
|
Type
|
Size (cm)
|
Pages
|
Condition
|
Price
|
First Theories Of Hexagonal
Chess
|
Hexagonal Chess Publications
|
W. Glinski
|
1974
|
Soft
|
21x15
|
112
|
Good, but shows a little wear
|
£5
|
Modern Bidding Systems In Bridge
|
Penguin Books
|
G.C.H. Fox
|
1973
|
Hard
|
23x14
|
424
|
Good
|
£3.50
|
Indoor Games
|
Viking Kestrel
|
Andrew Pennycook
|
1985
|
Hard
|
22x14
|
215
|
Good
|
£3.50
|
The Card Player's Companion
|
Treasure Press
|
Gyles Brandreth
|
1990
|
Hard
|
24x19
|
192
|
Excellent |
£8 |
Attacking The Queenside
|
B.T. Batsford
|
Boris Shashin
|
1990
|
Soft
|
21x13
|
109
|
Excellent
|
£4
|
The Acol System Today
|
Edward Arnold
|
Terence Reese & Albert
Dormer
|
1961
|
Hard
|
22x14
|
163
|
Good, but cover slightly
discoloured
|
£2.50
|
The Greatest Games Of All
Time
|
John Wiley & Sons
|
Matthew J Costello
|
1991
|
Soft
|
25x18
|
178
|
Excellent
|
£7
|
The War Game
|
Adam & Charles Black
|
Charles Grant
|
1971
|
Hard
|
25x19
|
191
|
Good
|
£15
|
Attacking The King
|
B.T. Batsford
|
Yakov Neishtadt
|
1991
|
Soft
|
21x13
|
170
|
Excellent |
£5
|
The Oxford Guide To Card
Games
|
OUP
|
David Parlett
|
1990
|
Hard
|
24x16
|
361
|
Excellent
|
£15
|
Playing Cards And Their Story
|
David & Charles
|
George Beal
|
1975 |
Hard
|
24x19
|
120
|
Good
|
£4 |
Advanced Fighting Fantasy:
Blacksand!
|
Puffin
|
Marc Gascoigne, Pete Tamlyn
|
1990
|
Soft
|
20x13
|
362
|
Excellent
|
£2
|
History Of Chess
|
Abbey Library
|
B.H.Wood, Jerry Gizycki
|
1977
|
Hard
|
27x21
|
375
|
Good
|
£9
|
Sorcery 1: The Shamutanti
Hills
|
Penguin
|
Steve Jackson
|
1983
|
Soft
|
20x13
|
456 paras
|
Excellent
|
£4
|
Sorcery: The Sorcery Spell
Book
|
Penguin
|
Steve Jackson
|
1983
|
Soft
|
20x13
|
107
|
available – just ask.
|
£6
|
Kryomek
|
Fantasy Forge Publications
|
J.Grant, J.Robertson, R.
Pinto, R. Grant
|
1991
|
Soft
|
30x21
|
136
|
Good
|
£6
|
The Chess Player 5 - 1973b
|
Chess Player Ltd
|
Unknown
|
1973
|
Soft
|
23x17
|
286
|
Good
|
£1
|
Pastimes For Children
|
Butterick Publishing Co.
|
Unknown
|
1890
|
Soft
|
28x21
|
96
|
The cover is worn and
somewhat discoloured, and two pages have been taped.
|
£8
|
Collectible Toys & Games
Of The 20s And 30s From Sears Roebuck & Co.
|
Dover Publications Inc.
|
James Spero
|
1988
|
Soft
|
30x23
|
124
|
Good
|
£7.50
|
101 Instant Games
|
Macdonald Ltd
|
Eve Harlow
|
1977
|
Soft
|
25x23
|
64
|
Good
|
£4
|
The New Games Book
|
Sidgwick & Jackson
|
Andrew Fluegelman
|
1978
|
Soft
|
23x21
|
192
|
Good
|
£5
|
Chess Informant 31 1981
|
Centar Za Unapredivanje
|
Aleksandar Matanovic
|
1981
|
Soft
|
24x17
|
336
|
Good
|
£3
|
Toys Of The Sixties - A
Pictorial Guide
|
Cap'n Penny Productions
|
Bill Bruegman
|
1992
|
Soft
|
28x22
|
206
|
Excellent
|
£15
|
UK Militaria Directory &
Sourcebook
|
Windrow & Greene's
|
Alan Greene, Windrow
|
1992
|
Soft
|
30x21
|
94
|
Excellent
|
£2.50
|
Party Lines
|
Oldbourne
|
Robert Harbin
|
1963
|
Hard
|
25x20
|
154
|
Good, dustcover slightly
discoloured
|
£8
|
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