June 2004
Catalog
While I
don’t publish my latest catalog on the internet, this older catalog is
available for you to look through to get an idea of the sort of thing I
generally have. Please be aware that
many of the games in this catalog will have already sold, and if they haven’t
then the prices are not necessarily still valid – the prices are only valid in
the month the catalog comes out!
However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without
obligation, so why not just ask to be added to my subscription list, or ask me
to send you the latest catalog by email?
1829, published by Hartland Trefoil. 1974. Box. Good. £37
Designed by Francis
Tresham. No. players: 2-4. Country: British, Duration: 6-8 hrs, Desc. by Andy.
The first of the 18XX
series, and way ahead of its time. Train game in which companies are managed,
track built, trains operated and stock traded.
The game works by alternating stock dealing rounds and operating rounds.
Stock dealing rounds allow players to buy shares. Operating rounds allow the company presidents to build track, run
trains & generate revenue for shareholders. A real landmark game.
This is one of the longer 18XX games.
Adventure Gaming
Magazine published by Manzakk
Publishing
Edited by Timothy Kask.
Country: American, Desc. by Andy.
Wide ranging games
magazine with most articles listed by issue below.
Vol. 1 No. 2, 1981. Good. £2.50. Aces of Aces review and picture
run through, Going Down At Sea (Task Force), Titan long review, Great Sieges of
Medieval History, Divine Right Winter Campaigning, Origins Awards, Crossbows in
FRP games, Boardgame Talk, APBA Baseball, Titan Design Notes, Ramspeed
variants, Selection of 'Barbarian' games reviewed, Diplomacy's 10 Commandments
by its designer.
Vol. 1 No. 6, 1981. Good. £3. Stranded On Arden - 8 page removable
Traveller Adventure by Marc Miller, War In Europe Variants, Mexico vs Republic
of Texas 1841, Close combat in Traveller, Traveller variant NPCs, Beer and
Pretzels Games mini reviews x32!), Combining Richtofen's War with Ace of Aces!,
Boardgame Talk, Air To Air Gunplay.
Vol. 1 No. 7, 1982. Good. £1.50. Thoughts on Roleplaying, Divine
Right strategy, Napoleonic Armies of the German States, Extinction of the
Spinner, Star Fleet Battles variant, Fantasy & S.F. Risk variants, Squad Leader
scenario, Stalingrad, Gaming Accessories, Reviews (Expedition to Zhodane -
Traveller, Tanktics, Ultra Warrior, Kaves of Karkhan), Boardgame Talk.
Vol. 1 No. 8, 1982. Good. £1.50. Introducing Newcomers to Fantasy
RPGs, Down With The King variant, The Trojan War Designers Notes, Cable TV
& Adventure Gaming, History of Smashing Weaponry, Developing a Playable
City Campaign, Creative GMing, Rings of Saturn review, Boardgame Talk.
Vol. 1 No. 10, 1982. Good. £2.50. The Big Horn Basin Range Wars -
Western Roleplaying Adventure, Oregon Trail - RPG meets Boardgame, Republic of
Texas vs Mexican Empire - miniatures, Traveller Tools, Frontier 6 review, Guide
to Games about The Old West, Reviews (I Will Fight No More ... Forever, The
Alamo, Alkemstone, Striker, Powerplay, Wild West), Boardgame Talk.
Vol. 2 No. 3, 1982. Good. £1.50. Illuminati (Review, Designers
Notes, Variants and The Truth), Legendary Powersof Metals Gems and Woods,
Feudal revamped, Spell Law review, Dragonquest variant, Do Modules Hurt Your
Game ?, Short Reviews (Ghoulash, Antwars, Sanctuary, Judge Dredd, VI Caesars,
Broadsides & Boarding Parties, Zulu Attack), Supplemental Guide To The
Universe, Boardgame Talk.
Africa, published by Rio Grande. 2001. Box. Excellent. £15
Designed by Reiner
Knizia. No. players: 2-5. Country: American, Duration: 60 mins, Desc. by Eamon.
Players explore
uncharted Africa. A player can move their explorer to a previously revealed
location anywhere on the board, or move more locally and then either explore a
new area or in some cases move a tile elsewhere on the board. Tiles reveal different types of animal,
trade goods, gold, and gems. There are
several ways to score points as usual with this designer. Overall it is quite a light game but very
attractive and more to it than first meets the eye.
Air Baron, published by Avalon Hill. 1996. Box. Excellent. £16
Designed by Evan Davis.
No. players: 2-6. Country: American, Desc. by Eamon.
Despite its title, this
is not the same as Rail Baron with planes instead of trains. Players own
airlines and try to buy routes and landing privileges in a fiercely competitive
world of commercial aviation. Players
are trying to gain control of a certain proportion of the market and accumulate
money too. Strategic decisions include
whether to dominate a hub or spread out to other hubs, whether to deploy jumbo
jets for increased profits, take control of foreign markets or even start fare
wars. Includes lots of attractive
plastic aeroplanes too. I can supply
Eamon's House Rules for this game - please remind me.
Air Force, published by Avalon Hill. 1980. Box. Good. £12
Designed by S Craig
Taylor Jr.. No. players: 2+. Country: American, Desc. by Eamon.
The War in the Air,
WWII, on the Western Front. Each player is a single pilot and must manoeuvre,
use strategic advantages, and work well with your allies if fighting a
multi-player dogfight. Over 30 different planes to fly, including Spitfires,
etc., so you can re-fight The Battle of Britain.
Alphabet Race, published by Ravensburger. 1986. Box. Good. £2
Designed by Gerlinde
Mader. No. players: 2-5. Country: British, Desc. by Eamon.
Children's race game,
expanding their vocabulary as they play. Attractive cards and presentation, as
you would expect from this company.
Animal Crackers, published by Waddingtons. 1987. Box. Good. £2
Designed by Gyles
Brandreth. No. players: 2+. Country: British, Desc. by Eamon.
Card game, with cards
featuring over 300 jokes. There are three games, all based on the joke cards.
Auf Achse, published by F X Schmid. 1991. Box. Good. £17
Designed by Wolfgang
Kramer. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.
Excellent route planning
and delivery game. Players drive their delivery trucks up and down Germany and
neighbouring countries, competing for contracts which come up at auction. Very nice lorries and goods to put on them.
I also have some house rules to reduce the luck of the dice used for movement,
which adds to the skill level quite a bit, making it a game I can highly
recommend.
Backwords, published by Random House. 1988. Box. Good. £3
Designed by Robert B
Fuhrer. No. players: 2+. Country: Canadian, Desc. by Eamon.
Very good game in the
Trivial Pursuit, Pictionary, Guesstures type of line. Instead of trivia, the
game is designed around people's ability to understand words as they are read
out backwards by the question-master that round. Not nearly as easy as it
sounds. Components in very good condition, and includes 800 cards with
somewhere near 2000 words to play with.
Battleplan No. 7, published by 3W. 1988. Magazine. Good. £1.50
Edited by Alan Emrich.
Country: American, Desc. by Andy.
Substantial wargamers’
magazine, with many articles of interest and originally came with a complete
game (now missing). Articles include:
Tank Leader scenarios, Variants for Shogun, Ancients Scenarios, Battle for
Moscow mini campaign game, Great Patriotic War errata and variants, Fireteam
scenarios, World in Flames 4th Ed preview, World In Flames strategy, 1940
variants, Rommel in the Desert new scenario, B-17, Okinawa variants, Team
Yankee new ideas, Last Victory errata, St Nazaire variants, The Last Victory
variant, Winter Storm variant.
Best Seller, published by Gamescene. ca.1985. Box. Good. £8
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Promotional game, made
for the milk delivery firm, Unigate Dairies. Business game of buying and
selling groceries. A four stage
game. 1) puchasing products, 2)
marketing expenditure, 3) selling products, 4) marketing income. An unusual mechanism gives the players a
variety of choices of what to buy and sell and at what prices. The marketing
phases involve moving around various tracks on the board, with options on where
to move next, and choosing how to make the best of the opportunities
presented. Unusual item.
Blank, published by Blankgame. 2002. Box. Excellent. £14
Designed by Andy Briggs,
Angela Ramsey. No. players: 1+. Country: British, Desc. by Andy.
Special notes: Original
Deluxe edition
Unusual word game
designed by word game fans for word game fans.
The game is based around a custom made 'Letter Selector' device which
holds lots of letter tiles and only displays two sets of 3 at once. Words have to
formed from these letters eg. -y*p*c- could be olympics.
Bohnanza, published by Amigo. 1997. Box. Mint. £7
Designed by Uwe
Rosenberg. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.
Card game, 110
attractive cards representing different types of beans. Players attempt to
collect sets of beans to plant in their fields and then harvest them for
money. However, things are not that
simple as the order of cards in your hand is fixed and you can only play from
the front. However, players can trade
beans they don't want with other players, and getting good deals and making the
best of what you have is the core of this game. Quite a revolutionary card game really. Recommended. It was also on the nominations list for the German
Spiel des Jahres in 1997.
Bohnanza
Expansion Set, published by
Amigo. 1998. Box. Mint. £4
Designed by Uwe
Rosenberg. No. players: 3-7. Country: German, Duration: 1 hr, Desc. by Andy.
Expansion for the
Bohnanza card game - only needed if you have the German version as the Rio
Grande version includes this already - providing extra beans and rules on how
to play with up to 7 players.
Booby-Trap, published by Parker. 1965. Box. Box Worn. £4
Designer Unknown. No.
players: 2+. Country: British, Duration: 10 mins, Desc. by Eamon.
Dexterity game.
Unusually for a manufacturer like this, it comes with a wooden frame, into
which are wedged the plastic pieces. They are held in place by a bar on a
spring. The object is to remove pieces one by one, without setting off the
spring.
Business Game, published by Waddingtons. 1972. Box. Excellent. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
The first edition by
Waddingtons, being a copy of a game called Mine A Million (a much better name
in my opinion). Players mine for ore, then have to get it to the sea, and
finally, get it abroad where they can turn it into dollars. Interaction
provided by the fact that there is always hot competition for the various modes
of transport available. Nice game.
Mine A Million, published by Waddingtons. 1965. Box. Good. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Same game as Business
Game (previous entry).
Calypso, published by Shoptaugh Games. 1987. Plastic case. Excellent. £5
Designed by Philip
Shoptaugh. No. players: 2. Country: American, Desc. by Andy.
Abstract game. Players try to create a three-in-a-row line
of the same color. Each player has seven pieces, and each piece has two colors
- one color on top, one on the bottom. On his/her turn a player can play a
piece from his stock, reposition a piece, or turn over a piece to its other
color. Each player also has a special piece which can serve as any color or as
a blocker.
Cambio, published by Lagoon Games. 1996. Box. Good. £8
Designed by Maureen
Hiron. No. players: 2-3. Country: British, Desc. by Eamon.
Special notes: Also
included is a summary of the rules to Quixo which can also be played with this
set.
Abstract game with a
substantial wooden board and large wooden cube pieces. Each player has a symbol
on the cubes, which can be rotated to
show different symbols, and be pushed along the rows so that the patterns
change all the time as the game progresses.
The object is to get five of your symbols in a row. Includes a variant
game called Cambio Cross and rules for a 3 player version as well.
Carabande, published by Goldsieber Spiele. 1996. Box. Good. £40
Designed by Jean du
Poel. No. players: 2+. Country: German, Duration: 20 mins, Desc. by Andy.
Amazing game. A motor
racing themed game with the mechanics of Carrom. You can design the course
using the wooden track segments, and your ‘cars’ are wooden discs, which you
flick round the track. The track
segments have a barrier on one side, off which the cars can bounce. There are
penalties for knocking other cars off the track or ending up with your car
flipped upside down. For advanced
drivers there is also an optional oil slick.
Carabande was awarded a special prize by the German Spiel des Jahres
jury. Highly recommended. One warning though: this game weighs over
3.5kg!
Carat, published by Queen Games. 1998. Box. Excellent. £13
Designed by Dirk Henn.
No. players: 2-4. Country: German, Desc. by Eamon.
Skillful abstract tile
laying game, with unusually shaped tiles representing different multi-coloured
diamonds. Players must place their tiles around numbered discs, and when a disc
is completely surrounded it is taken out of play. Play continues until all
discs are surrounded. They are then returned to their start position and
players score according to how many tiles they surrounded or helped to
surround. Scoring is further amended by how many different players were
involved in a complete surround of a disc.
Catch, published by Arrow. ca.1975. Box. 1 Box corner split. £2
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Fishing game, players
compete to collect the biggest haul of fish in an angling competition. Play is moving around a river track and
using bait cards to try to catch fish.
A spinner is used to determine success and fish cards show the weight of
caught fish. At the end the weight of fish caught score points and there are
bonuses for catching several of the same type.
Cathedral, published by Mattel. 1985. Box. Excellent. £20
Designed by Robert P
Moore. No. players: 2. Country: American, Duration: 15 mins, Desc. by Andy.
Really beautifully
produced 2 player strategy game. In this edition the pieces are made of
plastic, but are large and very detailed, each looking like part of a medieval
town - really attractive. The game itself is also very good, players try to
surround a neutral cathedral with their own buildings, or failing that surround
a single opponent's piece, or failing that cut off areas for their own
use. The winner is the player who ends
up with the
smallest area of
unplaced buildings. Surprisingly
interesting game, and appeals to those who generally dislike abstracts too.
Chancer, The Game, published by BMI. ca.1985. Box. Good except for sticker
mark. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Andy.
Based on a popular
British TV series in the 80s called Chancer, which featured a suave and
unpleasant con-man in the 1950s, cheating and blackmailing his way through bad debt,
dodgy shares on his way to a fortune. Play one of the characters, gain cash and
shares and take Chancer cards to cheat the other players. The mechanics resemble those in Monopoly.
Choo Choo, published by Piggy Toes Press. 1997. Box. Mint - in shrink. £10
Designed by Ted Smart.
No. players: 1. Country: British, Desc. by Eamon.
A very nice item, most
attractive. Not a game, more a book that turns into a toy. Essentially, it
looks like a bookcase game, but when you open it out, it forms a pop-up village,
and a railway track that runs around it. Inside there is a plastic train (in
the style of the old Western trains), and this works by clockwork, so you wind
him up, and he will chug round the track. Also has a button and batteries to
make a 'Whoo Whoo' noise.
This would make a
wonderful present if you didn’t want to add it to your train game collection.
Circus Imperium, published by FASA. 1988. Box. Excellent. £11 Desc. by Eamon.
Designed by Jordan K
Weisman, Sam Lewis & L Ross Babcock III. No. players: 2+. Country:
American.
Bizarre chariot racing
game set in an alien world that has parallels with Ancient Rome. Nice large
boards and arena buildings to make out of the card provided. You actually race
grav chariots pulled by the dreaded Beasts. Watch out for the psuedo-Latin
jokes throughout the rules.
Cluedo: The Great
Video Detective Game, published by
Waddingtons. 1986. Box. Box taped and dented. £5
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
A variation of Cluedo,
using a video to present clues to the cases. Hours of murder mystery suspense.
Continuo, published by Hiron. 1982. Box. Good. £2
Designed by Maureen
Hiron. No. players: 2-5. Country: British, Desc. by Eamon.
Excellent tile-laying
game, akin to Dominoes, but played with multi-coloured tiles that must be
aligned alongside each other. The best-selling game of its year in Britain,
partly because it was very playable, but helped because it was inexpensive and
had unusual packaging - the whole game comes in a box that is a 2 inch cube.
Cosmic Encounter, published by Games Workshop. 1986. Box. Excellent - cards in
shrink. £38
Designed by Bill Eberle,
Peter Olotka, Jack Kittredge & Bill Norton. No. players: 2-6. Country: British,
Duration: 1-3 hrs, Desc.
by Eamon.
The only British edition
of this wonderful game. 32 of the best aliens from the original American
edition and some of the American expansions.
Each player takes the role of an alien race which starts off with 5 bases
on its own planets, but each wants to be the first with 5 bases on other races'
planets. This is done by making attack
attempts and inviting attacking and defensive allies, and playing cards to
resolve the attack. However, what makes
this game great is that each race has one or more rule breaking alien power,
and the way these interact is really great.
Every gamer should own a copy of one of the editions of this game in my
opinion - highly recommended.
Creeper +
Colliding Circles, published by
Graham's Games. 1995. Box. Excellent. £30
Designed by Graham
Lipscome. No. players: 2. Country: British, Desc. by Andy.
Inside a box for Creeper
there is the full set of components (and rules) for both Creeper and Colliding
Circles, both excellently received abstract games of the first rank. The set includes Othello style counters,
dobbers and 75 15mm dice. Creeper is in
the same family as Hex/Twixt - two players attempt to link two sides of the
board with a chain of pieces. Pawns are
placed and move between the squares between a grid of octagons and the othello
counters are placed within the octagons.
Colliding Circles is a territorial game in which the dice are used as
pieces and can be moved and the faces turned over. There is a random element to the game as well when replenishing
your stock of dice.
Cubus, published by Edition Perluhn. 1987. Box. Good. £10
Designed by Reinhold
Wittig. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Special notes: One box
lid piece is missing. A replacement has
been hand crafted, though it doesn't obviously look like a lid (and the back
doesn’t match), but this doesn’t significantly affect play. However, to make it eaier to see what is
going on I have put small removable stickers on the different types of pieces
to identify them easily.
Very unusual game in
which players construct 3-D looking boxes using 2D tiles. Points are scored for creating new boxes in
clever ways using as few new tiles as possible.
Cul-De-Sac, published by Lazy Days. 1975. Box. Good despite label removal
mark. £8
Designer Unknown. No.
players: 2. Country: British, Duration: 30 mins, Desc. by Andy.
Clever abstract game,
but highly approachable for those not generally fond of that genre (eg.
me). Players must reach each other’s
starting positions, but as well as moving their pieces players also place walls
in places which will block their opponent more than they block themselves. However, a wall may never be placed so as to
make a goal unreachable. This allows a
quite cunning maze to be built up and clever play will certainly decide the
winner. Recommended.
Druiden Walzer, published by Kosmos. 1999. Box. Good. £10
Designed by Michael
Rieneck. No. players: 2. Country: German, Desc. by Andy.
Players try to protect their
own trees and steal their opponent's trees. Each player has three trees to
protect, each with three lives and a number of hidden strength cards. Playing a
new card causes like-numbered cards to move to other trees, altering their
strengths. Strengths of trees get compared and the weaker one loses a
life. A player with no trees left
loses.
Dwarves, published by JKLM Games. 2000. Box. Mint - unused. £20
Designed by Markus
Welbourne. No. players: 2-5. Country: British, Duration: 75 mins, Desc. by
Andy.
Dwarves is a game about
mining different kinds of gems from the board, and collecting sets. The backs
of the gems show parts of a larger picture and forming these is the key to
success. Card play is also important and
there are a number of special actions which can be performed which can improve
your position considerably. The game
has a small publisher feel, and the main feature is a 3D mine into which the
gem tiles are laid at the start of the game.
Endless Games Hex
Overlays, published by TM Games.
Packet. Mint. £1
Designer Unknown.
Country: British, Desc. by Andy.
A set of 4 sheets of A4
OHP transparencies each printed with a hex grid. Ideal for laying over a map for use in various games. The packet says it is ideal for use with The
Strategist and Adventure Gamer.
I have 10mm and 20mm hex
width overlays – just say which you want.
Endless Plans -
Forest, published by Endless
Plans. 1992. Packet. Mint. £2
Designed by Alan
Hickling. Country: British, Desc. by Andy.
16 sheets of A4 card
showing sections of forest which can be cut up and postioned to form an endless
variety of forest scenes. Ideal for
RPGs involving miniatures and forest adventures. The forest sections include thick forest, forest paths, clearings
of various sizes buildings in the forest, rivers, fallen logs etc.
Eurohit, published by Games Gazette. 1992. Box. Excellent. £2
Designed by Chris
Baylis. No. players: 3-6. Country: British, Desc. by Eamon.
Card game, designed and
produced by the inventor. The game was later sold as Assassin by Avalon Hill.
Players travel across Europe by playing appropriate cards to try to assassinate
their opponents.
Excalibur, published by Wotan. 1989. Box. Excellent. £13
Designed by Julian
Musgrave. No. players: 2-6. Country: British, Duration: 2-4 hours, Desc. by
Andy.
Attractive economic and
military game set in Arthurian Britain.
Players must balance raising troops against building churches against
reinforcing castles. Managing the estates and not leaving oneself too thinly
spread is important. Though not a
wargamer I have to admit to rather liking this game - I think the economic side
appeals greatly. It was distributed in
the U.S. by Iron Crown Enterprises.
Fairway, published by HFN Games. ca.1969. Box. Box corners poor. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Golf board game, with a
nine-hole course superimposed by a grid. Players choose their clubs, and there
are special dice that are used for each club so that yardage is roughly
correct.
Family Telly
Addicts, published by
Waddingtons. 1992. Box. Mint. £3
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
TV related, based on the
series hosted by Noel Edmonds (pictured on the cover). Shrink-wrapped.
Fantasy
Chronicles Issue 6, published by
Fantasy Publications Ltd. 1986. Magazine. Good. £0.75
Designer Unknown.
Country: Ireland, Desc. by Andy.
Fantasy roleplaying
magazine with a regular wargames column as well. This issue includes: Farstar (2 Traveller mini adventures), Play by
Mail games, A Yuletide Quarrel (AD&D/Dragon Warriors adventure),
Battlefield (Wargames column), Tall Tails (CoC fiction), A Hole In God's Wall
(RQ adventure), American Express (Horror Movie mini RPG and scenario).
Far & Away
Magazine, published by Pacific
Rim Publishing.
Edited by Dale Kemper.
Country: American, Desc. by Andy.
Science fiction gaming
magazine, which calls itself the magazine of speculative gaming. Articles listed below:
Issue 1 1990 Excellent. £1.
Planetfall (Megatraveller), The Compleat Starport (Megatraveller),
Robotech - new rules and scenario, Renegade Legion - Non Military Craft, Star
Trek RPG - Starship Combat, The Voyager Telegram - A Poem, Eyes That See -
fiction, Albedo review, Lace & Steel review, Space Estate review, Near Orbit review, The Wake of the Kraken review,
Various starships outlines, Special Delivery (Megatraveller adventure).
Issue 2 1990 Good. £1. Time & Tide on Beowulf (Traveller 2300
scenario), A Call To Arms (Traveller 2300 scenario), Hi-Tech Battletech, Ally Spirits
- Shadowrun, Beachcomber - fiction, K-3 Class Klingon Gunboat, Battlefield
Expedient Repair System, The Martian Invasion (Aftermath adventure); Reviews
of: Lone Wolf & Cub, The Grimoire, White Eagle, Street Samurai Catalog,
Star Wars Imperial Sourcebook.
Finale, published by Kosmos. 1998. Box. Good. £10
Designed by Oliver
Abendrath. No. players: 2. Country: German, Duration: 45 mins, Desc. by Andy.
Soccer card game. The
footballers all have good and bad spells during the game which is represented by
having different strengths on each side of their square cards. Once used a player must turn to use the next
side. Neat idea, and plays well.
Football Strategy, published by Avalon Hill. 1972. Box. Box shows wear. £13
Designed by Tom Shaw.
No. players: 2. Country: American, Desc. by Eamon.
One of the best
two-player games ever devised. Non-statistical. One player picks a play, the
other a defence and the two results are cross-referenced to get a result. There
is a high degree of skill in this because you know what you should call to get
the best chance of a result in your favour, the defence know that as well. Will
you call it? Will you double bluff? Even if you do not particularly like
American Football, this is still a great game.
Forge Issue 2, published by Heartbreaker. 1995. Magazine. Good. £0.25
Designer Unknown.
Country: American, Desc. by Andy.
Magazine for science
fiction and fantasy miniatures gaming.
Includes articles on painting miniatures, creating centaurs from horses
+ men, Game feature: Starguard!, Chat with Jim Johnson (Ral Partha). There is also an A1 full colour poster
included.
Fossil, published by Gold Sieber. 1998. Box. Excellent. £10
Designed by Klaus
Palesch. No. players: 2-6. Country: German, Desc. by Eamon.
Set collection game
based on fossil collecting. Each fossil is made up of 9 cards, and players move
stones across the board claiming fossil cards each turn. Moves cost points, but
collecting cards earns points, and the more complete a fossil is at the end of
the game the more valuable it is.
Fugitive No. 6, published by Unknown. Magazine. Excellent. £0.20
Designed by Chris Hunt.
Country: British, Desc. by Andy.
24 page roleplaying
magazine. Articles include: Ste Dillon Interview, High Speed Hi Jack
(Paranoia), Reviews, Realistic Fantasy, Play by Mail.
Galaxy The Dark
Ages, published by GMT.
2000. Box. Excellent. £14
Designed by Reiner
Knizia. No. players: 2-5. Country: American, Duration: 90 mins, Desc. by Andy.
Science fiction themed
card game. There are eight races, each
inhabitants of a different world. They are engaged in a conflict for supremacy,
from which only three will survive. There are 5 rounds and the end of each
round one race surrenders. This is the
update of Reiner's very popular Titan: The Arena, with some additional special
abilities and combat. Essentially the
players play valuable space stations on each world and then work to eliminate
worlds on which they have no bases.
Gallant Knights, published by Jumbo. 1996. Box. Excellent. £9
Designed by Gunter
Baars. No. players: 2-4. Country: Dutch, Duration: 30 mins, Desc. by Andy.
Intriguing game in which
the players' knights try hard not to have to fight dragons, but when one of
them does the others all rush in to get the dragon's key. At the end the keys are needed to get into
the sorceror's castle, so whoever collected most keys is most likely to
win. Nice bits, light but amusing game
with decisions needed on how to best postion yourself to get the keys.
Gameplay Magazine, published by Crystal Publications.
Edited by Jake Jaquet.
Country: American, Desc. by Andy.
Games magazine which
includes articles on all types and aspects of gaming. As well as regular articles such as the editorial, letter and
news major articles are listed below.
Vol. 1 No. 1, 1983. Good. £2.50. Tonobeb - Dice & Board Game
for you to play; Hot Games mini reviews of products from Grenadier Models, FGU,
Sirius Software and TSR; Sales Charts; Computer Game Design; Video Game
Cartridges; Greed in Backgammon; Etymological Frauds; Monopoly variants
including additional cutout title deeds and event cards; Defining Adventure
Gaming; Selkies & Swanfolk in AD&D; Different Campaign Styles; Ethics
In Gaming; Making a Fantasy RGP Campaign Last; Better Roleplaying; 1982 Gaming
Year; Book & Game Reviews.
Vol. 1 No. 2, 1983. Good. £2. New products from Victory Games,
Blade, Datamost, Cyber Enterprises, Avalon Hill, Mayfair, Eon; Sales Charts;
Arcade Games; Backgammon strategy; Interview with Darwin Bromley - Game
Collector; Diplomacy variants; Hobby Industry America Show Report; Serpent Keep
- 14 page AD&D adventure; AD&D probability; Response to Critics of
RPGs; Playing Styles; Game Reviews (Soldier King, Cosmic Encounter).
Vol. 1 No. 3, 1983. Good. £2. Sales Charts; New Product info from
TSR, Animal Town, TOME Inc, Fantasy Press, Quarterdeck Games, Rohrwood
Enterprises, Gregory Enterprises; Game Programming; Backgammon Strategy; Chess
Strategy; Video Arcade Games; Privateer - Traveller Adventure (14 pages);
Interview with Al Leonardi (Aces of Aces, Lost Worlds); Should a GM Cheat ?;
The Organised GM; Game Development; Making NPC Mames Unique; Reviews
(Illuminati, Beserker); Book Reviews.
Vol. 1 No. 4, 1983. Good. £2.50. Quadrant - Deep Space Game for
you to play - includes counters + board; Sales Charts; New product info from
Steve Jackson Games, Grenadier, Micro Fun, Mayfair, Attactix, TSR; Backgammon
Strategy; Chess Strategy; Computer Games; Gaming For One; Football Strategy;
Modern Royalty (playing card game for 6 - full rules included); Reviews (Hell's
Highway, Elric, Empire Builder, Borderlands); Decisions by Dice; Game Related
Books Reviewed (18 of them!); Mini Reviews (x7).
Vol. 1 No. 5, 1983. Good. £1. New products from RMP, Ritam,
Coleco, Mattel, Hayden, Close Simulations, Parker Bros, Blade, Task Force,
Activision, Games Workshop; Sales Charts; Backgammon Strategy; Chessboard
Magicians; Video games; Consumer Electronics Show Report (long); Video Arcade
Management; Personal Staves for Mages; Trivial Pursuit Review + Interview with Designers;
Strategic Diplomacy; High Level Roleplaying; Avalon Hill 500 Tournament;
Reviews (Jasmine: The Battle for Mid Realm, NFL Franchise, Pente).
Vol. 1 No. 6, 1983. Good. £2. Solitaire 34 (Mathematical Solitaire
Card Game for you to play); New Products from Hayden, Close Simulations,
Nielson Plastics, Steve Jackson Games, Grenadier, FASA, Sirius; Sales Charts;
Backgammon Strategy; Chess Strategy; Computer Games; Bridge Strategy; Grenadier
Miniatures Special; Establishing a Games Club; Pente Problems; Role Play
Etiquette; Games Reviews (Stalingrad, The Boss, City States of Arklyrell);
Zones of Control.
Vol. 1 No. 8, 1983. Good. £1. New Products from Dell Publishing,
Adventure Games, Palladium Books, Chaosium, Alliance Publications, I.C.E.,
Aulic Council, TSR, Gamelords; Sales Charts; Computer Games; Chess Strategy;
Pente Strategy; Solitaire Wargaming; Pigmania variants; GenCon Report; North
American Scrabble Championships; Reivew of MERP Modules; Reviews (Star
Explorer, Bomb Alley, Harn, Sea Chess, Danger Island, Smuggler); Mapping Indoor
Adventures; Simulations Corner.
Vol. 1 No. 10, 1983. Good. £1. New Products from Prentice Hall,
Grenadier, Victory, Mayfair, Close Simulations; Sales Chart; Modern Chess
Variants; Designing the Terra II Combat System; Bridge Strategy; Christmas
Shoppers; Pente Strategy; Backgammon Strategy; True Image Games; Reviews
(Sherlock Holmes Consulting Detective); PBM Games; Live Action Gaming; Finding
and Keeping a New GM; Interview with Frank Chadwick; Review of 4 Russian Front Wargames.
Vol. 1 No. 13, 1984. Good. £1.50.
New Products from Hero Games, Electronic Arts, I.C.E., Prentice Hall,
Selchow & Richter, GDW, Activision, Datamost; Chess Strategy; Bridge
Strategy; Pente Variation; PBM Report; Who Killed The Robins Family; Games of
Intrigue Special (Clue, Suspicion, Whodunnit, 221B Baker St, Top Secret,
Espionage, Mercenaries Spies & Private Eyes, Gangbusters, James Bond,
Sherlock Holmes Consulting Detective); Reviews (Ipswich, James Bond 007,
Campaign Trail, NATO); AD&D Stat Generation.
Games &
Puzzles 45 - Feb 76, published by
Unknown. 1976. Magazine. Good. £3.50
Designer Unknown. Desc.
by Eamon.
The doyen of all games
magazines. Founded by Graeme Levin over 25 years ago. Its quality is now
mythical. Virtually every issue covers the classic games, has game reviews,
stacks of puzzles and competitions. Major articles: Poker Chips, Election X,
Playing Card Patents, Jiggered
Garfield Odie
Maid, published by Bicycle.
1978. Box. Good. £1
Designer Unknown. No.
players: 2-4. Country: Canadian, Desc. by Eamon.
Card game, 37 cards plus
rules. Features illustrations of Garfield, the strip-cartoon cat, plus other
members of his household. Garfield themed version of the children's game 'Old
Maid'.
Get Out!, published by Brooke Bond. ca.1985. Box. Mint. £5
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Advertising card game,
featuring the PG Tips monkeys. Based on Speed (by Pepys), which was also used
as the inspiration for Uno. The cards feature photographs of the chimps from
the TV commercials (who have names like Kevin, Samantha and Geoff!!).
Globe Trotting, published by Gosling Games. 1992. Box. Good. £7
Designer Unknown. No.
players: 2-6. Country: Ireland, Desc. by Andy.
A famous globetrotter
has made a secret journey and the players try to find out which famous sites
around the world it included. This is
done by removing some cards from a deck at the start and hiding them. The rest are distributed, and as a player
reaches one of their destination cards they reveal it, but also get to see one
of an opponent's cards as well. The
idea being that once you have seen all the cards except those hidden you will
know the secret destinations and win. Attractive large board showing available
routes.
Goodbye Donald, published by Falcon. ca.1990. Box. Box shows wear. £2
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Card game, 42 cards
including many of the major characters in the Disney feature films. A cartoon
variant of Old Maid.
Grab!, published by Winning Moves. 1998. Box. Excellent. £3
Designed by Reiner
Knizia. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.
The deck consists of
cards, some good, some bad. The dealer
lays them down one at a time and when a player decides he wants them he claims
them. However, someone else may also
want them and claim them first. Whoever
claimed the batch becomes the new dealer and there is a limit to the number of
stacks each player may claim. The cards
claimed are evaluated and the most valuable batch wins the hand. Fast, fun and nerve wracking.
The Simpsons Slam
Dunk Card Game, published by
Winning Moves. 2001. Box. Excellent. £3
Designed by Reiner
Knizia. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.
Simpsons themed version
of Grab! See description above.
Grass, published by Euro Games. ca.1986. Box. Good. £7
Designed by Jeff London.
No. players: 2-6. Country: American, Desc. by Eamon.
Card game, over 100
cards uniquely packed in a canvas bag (this version in a box as well). Each
player wears ‘two hats’. they try to sell as much marijuana as they can, and
also try to bring the heat on other players so that their markets dry up.
Despite (or maybe because of) the theme, an excellent card game.
Groo: The Game +
Expansion Set, published by
Archangel Entertainment. 1997. Box. Excellent. £17
Designed by Sergio
Aragones & Ken Whitman. No. players: 2-6. Country: American, Desc. by Andy.
Card game, 60 cards
based on a cartoon character created by comic artist Aragones. Groo could
easily be described as a medieval Asterix. Lots of interaction as players build
their towns, defend them, take-over other towns, and, most of all, avoid the
dreaded Groo who moves from town to town during the game. Also includes 7
special dice. Also includes the
expansion set which provides 55 additional cards and allows up to 6 people to
play. Now a pretty collectable item.
Gryphon Magazine, published by Baron Publishing.
Edited by Rudy Kraft.
Country: American, Desc. by Andy.
Fantasy and Science
Fiction gaming magazine. This issue
includes the following articles:
No. 1, 1980. Good. £2. Interview with Gary Gygax, GDW's Imperium
review, Ship Plans in S.F. RPGs, GDW's Double Star review, RQ: Cults of Prax
review and designers notes, Miniatures - Fighters with swords, Short reviews
(Raiders & Traders, Second Empire, Snakepipe Hollow, Godsfire, Broken Tree
Inn, Sorceror's Solitaire, Runequest 2nd Ed, Lost Abbey of Calthonwey,
Deathmaze, Alien Space), Maps for Fantasy Roleplaying.
No. 2, 1980. Good. £1.50. Religions in fantasy RPGs, Task Force
Games reviewed (Starfire, Asteroid Zero Four, Cerberus, Star Fleet Battles),
Beastlord review and designer's notes, Short reviews (High Guard, The Mines of
Custalcon, Legend of Robin Hood, Sword of Hope, Drakne Station, Awful Green
Things, Book of Treasure Maps, Tower of Ulission, Hellpits of Nightfang, Colony
Delta), Magic User Miniatures, Maps for Fantasy RPGs.
No. 3, 1981. Good. £1.50. Freedom in the Galaxy review + designer's
notes, Starfall review, Marine 2002 review, Fantasy RPG tips, Ship Plans for
Traveller, Reviews (High Fantasy, Top Secret, Galactic Grenadiers, Zargo's
Lords, City State of the World Emperor, Moorguard, Hydra, Arena of Khazan, Time
Tripper), S.F. RPG Play aids reviewed, Dwarven miniatures reviewed, Survey of
Traveller Playing Aids, Fantasy RPG Maps, Computer games.
Hase Und Igel, published by Ravensburger. 1978. Box. Good. £15
Designed by David
Parlett. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.
First German edition of
Hare and Tortoise, which won the German Game of the Year in 1979. Here it is
Hare and Hedgehog, but the game is the same, with high quality production as
you would expect from Ravensburger.
Classic race game in
which carrots are spent to move forward using triangular numbers, so 1 space
costs 1, 3 spaces 6 and 5 spaces 15 etc.
Carrots can be regained by moving backwards. This results in a very clever game in which it is possible to win
by moving ahead quickly, lagging back collecting carrots for a long time or
doing something in between. Brilliant,
and highly recommended.
Heave Ho!, published by Rio Grande Games. 2002. Box. Excellent. £9
Designed by Richard
Borg. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.
Tug of war game set in
the Scottish Highlands. Players play
cards showing assorted caricatures onto either end of the rope - good ones on
your side, bad on the other, and when a Heave Ho card is played strengths are
compared. Various sneaky cards can be
played including Nessie, who can either help pull or eat someone!
Hell Rail -
Second Perdition, published by
Galloglass Games. 1999. Box. Excellent. £11
Designed by James Kyle.
No. players: 3-4. Country: American, Desc. by Andy.
The theme is Dante's
Inferno. The players create a railway to deliver the souls of the damned to the
appropriate circles of Hell. The card play is clever, as every card can be a
load to be delivered, or be used to build rail, move trains, or even draw more
cards. Additionally, upon arriving at each circle, players have the choice to
call forth that circle's powers, possibly putting a serious crimp in their
opponents' efforts. The train pieces are small but made of pewter.
Hexagony, published by Avalon Hill. 1980. Box.
Good. £6 or 1 box corner
taped. £5
Designed by Ken
Hodkinson. No. players: 2-6. Country: American, Desc. by Eamon.
A semi-abstract, semi-
dice moving game. Probably designed as a game of pure skill, and then AH added
the dice to make it less ‘heavy’. Players lay borders to triangles, trying to
entrap pieces within.
Hive, published by Gen:Four.Two. 2001. Box. Mint - still in shrink.
£18
Designed by John Yianni.
No. players: 2. Country: British, Desc. by Andy.
Strategic game for two
players consisting of twenty two chunky pieces eleven blue and eleven silver,
resembling a variety of creatures each with a unique way of moving. As the pieces are placed they form a pattern
that become the board. The pieces are
never eliminated and not all have to be played. The object of the game is to
totally surround your opponent’s queen, whilst at the same time trying to block
your opponent from doing the same to your queen.
Hullabaloo, published by Paul Lamond Games. 1993. Box. Good. £4
Designer Unknown. No.
players: 4+. Country: British, Desc. by Andy.
Party game. A variant on charades in which by default
only noises may be made to communicate to team members what must be
guessed. However, sometimes both teams
get to perform simultaneously, and it is also possible to hand in a token to
force a hard turn to be performed by the opposing team. Tokens can also be played to allow you to
interfere with you opponents by making counterproductive noises or to make it
easier by allowing gestures to be made. In addition sometimes the volume at
which the noises must be made is specified too!
Illya Kuryakin
Card Game, published by Milton
Bradley Games. 1966. Box. Box has faint brown stains. £4
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Andy.
TV Tie in game from the
series 'The Man From U.N.C.L.E.'. The game is an odd sort of set collection
game, in which players try to get one each of the letters in U.N.C.L.E. in
front of them, and ideally ones with high numeric values too.
Imagine No. 16 July 1984, published by TSR UK Ltd. 1984. Magazine. Good. £0.50
Designed by Don
Turnbull. Country: British, Desc. by Andy.
Adventure games magazine
which is mainly targetted at players of Dungeons and Dragons and other fantasy
RPGs. Articles this issue include:
Unusual mounts, Goroghhwen (short adventure), Introducing Pelinore (Imagine
Magazine's Campaign World), The Priests of Aphor (fiction), Ancient Egypt
Special Feature inc. the Magic and Mythos focussing on Sobek, Mitra (Persian
goddess), Sethotep (Egyptian adventure), RPG product reviews, Book, film and
video reviews, RPG rules questions answers.
King Of The
Castle, published by Falcon.
1989. Box. Good. £6
Designer Unknown. No.
players: 2. Country: British, Desc. by Eamon.
Nice abstract game that
sees players adding stones to the castle wall. When three in a row are lined
up, that player wins a crown from the top of the battlements.
Knightmare, published by Milton Bradley. 1991. Box. Good. £7
Designed by Steve Baker.
No. players: 2-4. Country: British, Desc. by Eamon.
TV related, based on the
children's adventure game-show, where participants have to get through a series
of rooms by solving puzzles, riddles, etc.. The show was inspired by the
success of role-playing games. This board game follows the theme of the show,
with each player having to explore a network of rooms in a race to find
treasure.
Knightmare Chess, published by Steve Jackson. 1996. Box. Excellent. £10
Designer Unknown. No.
players: 2. Country: American, Desc. by Eamon.
Cards used in
conjunction with a chess set. Based on the original French idea, a hand of
cards is dealt to each player, and the cards can be played after making a move.
The sheer quantity of cards makes each game different. The card graphics are
very nice. The effects are too numerous to list but they might, for instance,
create a teleporting square, or a black hole square. Certainly livens up chess!
Labyrinth The
Card Game, published by
Ravensberger. 2001. Box. Excellent. £4
Designed by Max J.
Kobbert. No. players: 2-6. Country: British, Desc. by Andy.
Card game version of the
clever and very popular Labyrinth board game.
In the card game cards with sections of maze are placed onto the table
connecting into the existing maze. The
objective is to place so that there is a route from one of the symbols on the
card being placed to an identical symbol elsewhere in the maze. It is then possible to take the card with
the other symbol as a victory point, as long as this leaves no tiles
unconnected.
Mage Knight
Rebellion Series 1 Starter Set,
published by Wizkids. 2001. Box. Excellent. £5
Designer Unknown. No.
players: 2. Country: American, Desc. by Andy.
A twist on the
Collectable Card Game phenomena, this is a Collectable Miniature Figures game.
This is the Starter set, featuring 10 of the figures (from a total available of
160, which you buy in booster boxes). Features the war between the Black Powder
Rebels and the Magical Avatars of the Atlantis Guild. Set also includes a 28 page comic book introducing the world of
Mage Knight. A neat idea is that all
the figures' stats are on their base and twisting the base around keeps track
of damage etc.
Maginor, published by Fantasy Flight. 2001. Box. Excellent. £12
Designed by Reiner
Knizia. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.
The Wizard's Council
needs a new High Wizard and the players vie for that privilege. This is done by going to various Oracles and
securing votes. Each oracle will choose
its favoured candidate in turn, but noone knows exactly when each oracle will
make its choice, only the order they will choose in. Thus players have to decide when and where to spend their time
gaining votes. Smaller oracles will
need less persuasion, but their choice carries less weight. Also each oracle provides a one off special
power to its favoured candidate. The
game pieces look rather odd, sort of cogs into which vote tokens slot it. This is a very much revised and very much
improved version of Vegas.
Manager, published by Hexagames. 1991. Box. Desc. by Eamon.
Good £27 or Excellent
£30
Designed by Peter &
Waltraud Pfeifer & Burkhard Munchhagen. No. players: 3-6. Country: German.
One of the great
business games. Players must manufacture items, but can invest in their own and
their competitor's factories. Buying and selling is carried out by simultaneous
secret bidding with a unique twist. Wonderful game.
Media Mogul, published by JKLM Games. 2004. Box. Mint - unplayed. £20
Designed by Richard
Huzzey. No. players: 3-5. Country: British, Desc. by Andy.
Special notes: Although
these are hot off the press they include the larger deck of cards and revised
rules.
Media Mogul thrusts
players into the role of international tycoons seeking to spread their own
operations over the globe. Winning over
audiences with your television, radio and newspaper media with quality content
is important to gain audiences, but what makes money (and victory) is lucrative
advertising contracts, but adverts bore and repel your audiences, requiring you
to balance profit and sustainability at all times.
Men Are From
Mars, Women Are From Venus,
published by Spear's Games. 1998. Box. Excellent. £7
Designer Unknown. No.
players: 4+. Country: British, Desc. by Andy.
Party game designed for
two teams - men vs women. Provocative
questions are asked about men and women and the players try to guess how the
current player will answer - guessing right advances your team, and guessing
wrong causes embarassment and probably gets you into trouble with your better
half! Includes 720 questions, and
rather neat flying saucer shaped guessing dials.
Middle Earth
Promotional Jigsaw, published by
ICE. 1997. Pouch. Excellent. £4
Designer Unknown.
Country: American, Desc. by Eamon.
Unusual promotional item
for the company's Middle Earth licence. A 60 piece jigsaw called Gandalf's
Mark, and in a card envelope so that the whole thing can be used as a postcard.
Mind Trap, published by Spear's Games. 1993. Box. Good. £5
Designed by Mind Trap
Games Inc. No. players: 2+. Country: British, Desc. by Andy.
Mind Trap contains over
500 fascinating lateral thinking problems for you and your friends to
consider. They are even good to have a
go at on your own when you have a few minutes spare and want to get your brain
working.
Monopoly, published by Waddingtons. ca.1950. Box. Good. £13
Designed by Charles
Darrow. No. players: 2-6. Country: British, Desc. by Andy.
1950s Monopoly set which
comes with a board and seperate small box with money, dice, metal playing
pieces etc. Comes with wooden houses
and hotels. Definitely a collector's
item.
Mosby's Raiders, published by Victory. 1985. Box. Excellent. £14
Designed by Eric Lee
Smith. No. players: 1. Country: American, Desc. by Andy.
A really nice solitaire
game, quite complex, but rewards time invested in playing it. The game puts you
in command of the Partisan Rangers, and you try to infiltrate enemy lines to
disrupt the Union war effort. As your
notoriety grows the Union puts out more troops to try to hinder your
operations. You decide on which
missions to attempt. In how many Avalon
Hill games can you get invited to a wedding and dance gallantly with the ladies
- as one of the strategic decisions you might have to face? Other more expected
features are train hold-ups, skirmishes and shoot-outs.
Mull & Money, published by Hans Im Gluck. 2001. Box. Excellent. £15
Designed by Dr Jurgen
Strohm. No. players: 2-4. Country: German, Duration: 75 mins, Desc. by Eamon.
Business game in which
the players each run a factory.
However, the objective is not purely to get money. Victory points are what win the game and
these can be obtained either by accruing money, or by enhancing your factory in
various ways, such as efficient labour, efficient use of raw materials and
reducing the amount of waste produced.
In addition players have to watch how much waste they produce and
recycle it or face stiff penalties. The
game is driven by cards which offer various actions and the players get to
choose a batch of 3 cards to use each turn.
Recommended.
Mystic War, published by TimJim / Prism Games. 1992. Box. Excellent. £18
Designed by James
Hlavaty. No. players: 3-8. Country: American, Duration: 90 mins, Desc. by Andy.
The Archmage has died
and the players, as apprentices, must build their claims to fill his
place. To do this each apprentice has a
secret goal to work towards, emphasising Followers, Mystic Power or Gold or
possibly a balance of the three. Game
play is card driven, and cards are played onto special realm mats to enhance
your realm, or sometimes to hinder other players. A player also has a realm status: rich, content or poor and
cleverly this isn't just your gold, but how your gold relates to your number of
followers. As well as resource cards
there are events, spells and even deity cards.
Having different levels of gold / followers / power allows various
different options too.
Never Call
Retreat, published by 3W. 1983.
Box. Good. £5
Designed by George
Schandel. No. players: 2. Country: British, Desc. by Andy.
Boxed version of the
game from The Wargamer Issue 25, but with mounted mapboard and a bookcase
box. Simulation of the 1st day of
Gettysburg between the Army of the Potomac and the Southern forces of the Army
of North Virginia. Hexes are 200 yards across, turns represent an hour and the
game focuses on the operational aspects which distinguish the battle from other
ACW battles.
Oh-Wah-Ree, published by 3M. 1962. Box. Excellent. £12
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Extremely attractive
Mancala variant in a bookcase box. Contoured plastic board, pebbles and cloth
bags to store them in. One of the rarer 3M games.
Palmyra, published by EG Spiele. 1996. Box. Excellent. £24
Designed by Reiner
Knizia. No. players: 2-4. Country: Italian, Duration: 1 hr, Desc. by Eamon.
Excellent trading game.
Each player is a merchant in the market town of Palmyra, on the eastern fringes
of the Roman Empire. The values of items traded is affected by the amount of
trading in that item producing a clever supply and demand system, and in
addition there is interesting card play as the end of a trading year
approaches. Delightful wooden components.
I will also include a copy of the errata for this game - as one
important rule is wrong in the rulebook!
Now out of print and quite sought after.
Paternoster, published by F X Schmid. 1990. Box. Excellent. £4
Designed by Uli
Geissler. No. players: 2-6. Country: German, Desc. by Eamon.
Superior memory game as
you try to recall who entered the lift and at which floor have they reached.
Nice illustrations on the cards. Released as Comings and Goings in Britain.
Payday, published by Parker. 1975. Box. Good. £4
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Pay Day is played on a
calender showing the days of a month.
Players have to deal with various bills and expenses, but also have the
opportunity to make deals on property and earn money. At the end of each month,
players are paid their salary and must pay off all outstanding bills, taking
out a loan if necessary. Most money (or least debt) wins after six months.
Pegity, published by Parker. ca.1930. Box. Fair. £10
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon. Special notes: The box base is
warped and discoloured and one corner broken.
The lid badly damaged, but contents are fine.
Rare British edition of
this abstract game. Players put wooden pegs into the board, to complete lines
of five. Rules are inside the lid. Parker Brothers British operation was then
operating from an address in South London.
Piratenspiel, published by Unser Lieblingsspiel. 1989. Box. Good. £10
Designed by Georg Appl.
No. players: 2-5. Country: German, Desc. by Eamon.
Very good card game with
a board, around which you move tokens according to the tricks won. Made as a
promotional item I believe. Nice desert island theming in the graphics. Wooden
pieces.
Pisa Gratto, published by SYU Creation Ltd. 1996. Box. Good. £5
Designed by Taylor Made
Games Ltd. No. players: 2+. Country: British, Duration: 20 mins, Desc. by Andy.
Dexterity game related
to Jenga. However, rather than plain
wooden blocks being used to build the tower, the tower has a round cross
section, and each level consists of a near-rectangle and two side blocks which
when put together form a complete circular section. In addition the base the tower stands on is not level, making it
more interesting. A dice is used to
indicate whether a side piece or a central piece should be removed on each
player's turn.
Politika, published by Mox Srl. 1996. Box. Mint. £6
Designed by Gabriele
Ausiello & Michele Quondam. No. players: 3-7. Country: Italian, Desc. by
Eamon.
Card game that could
only have come from Italy! Based on their politics, players try to form the
government, and when they do, they try to pull in as much cash as possible,
through advantageous laws or just plain corruption and bribery. Other players
hamper this in any way they can, and, if they win a vote of no-confidence, hope
to take over the government. Not to improve it of course, just to do the same
as the previous one.
Proteus No. 6, published by Wimborne Publishing Ltd. 1986. Magazine. Good. £4
Designed by Elizabeth C.
Caldwell. No. players: 1. Country: British, Desc. by Andy.
Fighting Fantasy
magazine. The magazine includes a 200
paragraph standalone adventure: The Fortress of Kruglach and an A3 full colour
poster.
Quest, published by Ravensburger. 1985. Box. Good. £8
Designer Tom Ring. No.
players: 3-6. Country: British, Desc. by Eamon.
Fantasy game with nice
components. Players are knights who move across the board trying to deliver a
magic ring to three cities. Dice resolves conflict with dragons. Also published
as 'Gran'.
Gran, published by Ravensburger. 1985. Box. 1 Box corner split. £7
Designed by Tom Ring.
No. players: 3-6. Country: German, Desc. by Eamon.
Same game as Quest above
– see description there.
Quirks, published by Eon. 1980. Box. Box fair, contents good. £35, Duration:
30-90 mins, Desc. by Andy.
Designed by Bill Eberle,
Jack Kittredge & Peter Olotka. No. players: 1-4. Country: American.
The weird game of
un-natural selection, of evolution gone awry. It uses cards very cleverly so
that three cards form a creature or plant no matter how unlikely, and they even
give you a name for that creature. Includes children's rules, called
Quirklings. Each animal or plant
section is useful in some climates and hopeless in others. As the climate changes players mutate their animals/plants
if they aren't ideal for the current climate or attack one of the current
dominant species if they think their species is better suited. I also have some house rules I can supply to
enhance the game as well. A truly
wonderful idea for a game.
Quirks -
Expansion Sets, published by
Eon. ca.1982. Box. Mint. £10 each.
Designed by Bill Eberle,
Jack Kittredge & Peter Olotka. No. players: 1-4. Country: American, Desc.
by Andy.
The weird game of
un-natural selection, of evolution gone awry. Expansion Set providing more
creature parts and a new scoring sheet to insert into the evaluator. Rarer than the game itself. Compatible with Eon and GW versions. I have both Expansion Set 1 and Expansion
Set 2 available.
Rainbows, published by White Wind. 1995. Box. Mint. £8
Designed by Alan Moon.
No. players: 3-5. Country: German, Desc. by Andy.
Card game. Players first draft cards and then either
pay to place a counter on the rainbow grid or put it in front of them to gain
gold. Players earn points by placing adjacent counters on the board and by
having numerical sequences in the cards placed in front of them. The longer the sequences the more points
gained.
Renfield, published by Cheapass. 1999. Packet. Good. £3
Designed by James Ernest
& E Jordan. No. players: 4-7. Country: American, Desc. by Eamon.
Card game, reputed to be
the game that the gravediggers in Parts Unknown play for money when they aren't
scavenging body parts for science, or eating bugs! Yummy yummy! Described as a
trick-taking, Poker style game, it also comes with many variants, including
their favourite, Frankenstein. You can play this variant with ordinary cards as
a great gambling game.
Roller Coaster
Hippo, published by
Ravensburger. 1990. Box. Good. £7
Designed by Heiner
Wohning & Bertram Kaes. No. players: 3-6. Country: British, Desc. by Eamon.
Race game with six
wooden hippo playing pieces. Lots of interactive squares as you speed round the
roller-coaster.
Royal Comette, published by Oxford Games. 1996. Box. Excellent. £7
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Facsimile of very old
card game, with a deck of cards that looks like a copy of a 19th century deck
(or older). The board is sectioned into compartments into which players place
their stakes (plastic betting 'sticks' are included), and the game mechanics
are very similar to playing card games like Newmarket and Pope Joan.
Scoop, Publisher unknown. ca.1950. Box. Box taped. £4
Designer Unknown. No.
players: 4-6. Country: British, Desc. by Andy.
Card game. Not related to the famous newspaper
completion game of the same name. This
is a card game very much of the same type as Pit where players vocally trade
cards simultaneously trying to achieve a set first. Date is my best guess, so only a guide.
Scoop, published by Waddingtons. 1955. Box.
Designer Unknown.
Country: British, Duration: 75 mins, Desc. by Eamon.
2-6 player version,
Good. £10
2-5 player version, Box
shows wear. £9. Bookcase box.
Early edition, a classic
British game about completing your newspaper. Noted chiefly for two nice
touches - the telephone device used for 'ringing' the Editor (it gives a random
response every time you use it) and the advert cards for your front page (all
real adverts from that year).
Shove Ha'penny, published by K & C Ltd. ca.1950. Box. Good. £20
Designer Unknown. No.
players: 2+. Country: British, Duration: 10 mins, Desc. by Andy. Special notes:
Packing box shows wear, board is excellent though has been used quite a bit,
rules are tattered but readable.
Very solid wooden Shove
H'penny board with rules and 5 metal coins.
This is a traditional British pub game, in which players flick or shove
metal coins onto the board trying to get them to land between the lines on the
board. Subsequent shoves can help to
rectify initial failed attempts. Be
aware it is pretty heavy, about 3.5kg. The date is very approximate, it could
well be older than this, but definitely between 1892 and 1962 (since the
company was established in 1892 and there is a scribbled note on the box dated
1962.).
Sisimizi, published by EG Spiele. 1996. Box. Excellent. £13
Designed by Alex
Randolph. No. players: 2-4. Country: Italian, Duration: 1 hr, Desc. by Eamon.
Interesting game with
240 ant pieces, and 28 ant-hills. Each turn, players add ants to the board,
with a view to forming a connecting line of ants from one ant-Hill of their
colour to another, until all 7 of their ant hills are connected. In order to ensure this is actually possible
players can either place or move one of their ant hills each turn and either
once or twice per game (depending on the number of players), may cross an
opponent's line of ants.
Skirrid, published by Skirrid International. 1978. Box. Good. £4
Designer Unknown. No. players:
2. Country: British, Desc. by Eamon.
Special notes: Box base
indented due to stacking
A very good game of
fitting shapes on to a grid with two objectives - to stop opponents placing
their shapes and to score the most points you can. Won a British Game of the
Year title.
Sky High, published by Jumbo. 1993. Box. Good. £6
Designer Unknown. No.
players: 2-6. Country: Dutch, Desc. by Eamon.
Family race game as you
compete to get your balloon from the ground to the high cloud, avoiding the
crows with their sharp beaks. A special coloured die is used, and a player’s
identity (the colour of the balloon they have an interest in) is kept secret,
so there is scope for bluff.
Snoopy Come Home, published by Arrow. ca.1970. Box. Good. £2
Designer Unknown. No. players:
2-4. Country: British, Desc. by Eamon.
Simple game using the
characters from the Peanuts comic strip. Each player must rescue Snoopy from
his homesickness and bring him home.
Soccer Master, published by Britannia. 1993. Box. Excellent. £5
Designer Unknown. No.
players: 2. Country: British, Desc. by Eamon.
Card game, 50 cards
representing most football positions (defender, utility player, etc.) and
penalties. Box says that game has been licensed by Tottenham and Arsenal, but
it is not specific to either team in its mechanics. Maybe they thought they
would use real players and then found out the cost was too high.
Sour Grapes, published by Spears. 1980. Box. Box corners battered. £2
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Memory game. Each player
has a unique card on which they place counters secretly at the start. In your
turn you take counters from other boards, and if you expose a face (the Sour
Grape) your turn ends, otherwise you add the counter to your board, making it
easier to 'hide' your Sour Grapes.
Space Race, published by Lotts Toys. 1969. Box. Box shows wear. £20
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Made by a small British
company to cash in on the interest around the Moon Landings that year. A huge
three-piece board depicting a base around which you move, collecting components
of your rocket, and the rest of this high-quality board features outer space,
where your rocket is sent into orbit. The first player to complete a flight
plan wins. The playing pieces are plastic rockets, around 2 inches high, and so
designed that they can jettison parts of them as they gain speed through space.
Springline, published by Pentangle. 1977. Tube. Excellent. £9
Designed by D Thurston.
No. players: 2. Country: British, Desc. by Eamon.
One of the best abstract
games I have ever played. Elegantly simple mechanics, but engrossing, and very
easy to lose the game before you know it. There are only three types of move,
and examples are fully illustrated in the rules. The board is a vinyl mat and
shows a hexagonal grid of hexes. The
objective is to either hold three enemy pieces or to force an exchange of
'prisoners' when your opponent is unable to do so. Very original and highly recommended.
Star Trek TNG:
Romulan Challenge, published by
MMG. 1994. Box. Good. £3
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Licensed board game
based on the television programme. Each player must collect mission cards
during play, which they accumulate by a mixture of landing on the right
squares, using cards they have picked up along the way, and so on.
Star Trek: The
Next Generation Video Game,
published by Milton Bradley. 1994. Box. Good. £11
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Very nice item for Star
Trek fans. You interact with a video. During play a Klingon will appear at
different times, and where you are on the board at that time affects what
happens. Obviously inspired by the success of Atmosfear but a much better game.
Star Wars
Monopoly, published by Parker.
1996. Box. Mint. £36
Designed by Charles
Darrow (sort of). No. players: 2-6. Country: American, Desc. by Eamon.
Limited collector's
edition of Monopoly with the place names changed to locations from the three
movies. Eight pewter figures of the main characters as playing pieces. An
investment if ever there was one. 115,000 made. This is the US edition with the
longer box than the UK version.
Stellar Tiles:
Constellation, published by
JKLM Games. 2003. Box. Mint - still in shrink. £15
Designed by Hans Van
Halteren. No. players: 2-3. Country: British, Desc. by Andy.
Limited 1st edition of
200 copies. Players try to form
patterns on a 7x7 grid of Stellar Tiles - colourful tiles showing different
symbols of different colours with different backgrounds. The patterns to be formed are shown on
cards, and depict the relative positions of the tiles to form a pattern. However while one player is trying to match
symbols to make a pattern, another is trying to match foreground colours and
another background colours. The
publisher also intends to publish further games using these sets of tiles, some
of which are to be published for free download on their website.
Stocks And Bonds, published by 3M. 1972. Box. Good. £9
Designer Unknown. No.
players: 2-8. Country: American, Desc. by Eamon.
Stock market business
game. A year is designated as Bull or Bear (strong or weak) and players trade
accordingly. Dividends are paid and, in the advanced game, you can buy 'on
margin', leaving you more capital to work with.
Stranded, published by Spears. 1981. Box. Good. £3
Designer Unknown. No.
players: 2. Country: British, Desc. by Eamon.
Excellent abstract game,
with a nice 3-D appeal. The plastic board has slots, into which you fit plastic
walls. Players move 'along' these walls, but always removing from the game the
first wall passed over. The first player unable to move (no walls adjacent to
him any more) loses.
Strat-Ops, published by Spirit. 1976. Box. Box taped but whole. £15
Designed by Phil
Bootherstone. No. players: 2-6. Country: British, Desc. by Eamon.
Wonderful game, a sort
of Monopoly with tanks! Players represent the major powers in WWII, and travel
round the board building tanks, planes, defences, airfields and convoys. They
also conduct attacks on enemies, battles being resolved by the turn of a card.
Ideal for 2, 4 or 6 players. Box is always less than perfect, having been made
very cheaply.
Streetcar, published by Mayfair Games. 1996. Box. Excellent. £17
Designed by Stefan
Dorra. No. players: 2-5. Country: American, Duration: 1 hr, Desc. by Andy.
American version of
Linie 1, runner-up for the Game of the Year 1995. This mixes the best ideas in
a tile / path making game with racing games like Railway Rivals. Very
attractive bits. Each player has to construct a route for his tram system that
runs from terminus to terminus via two or three pick-up points along the way,
and then they race their trams along them. Derek Carver recommends that you
always have three pick-up points, even if more than three players are playing
(the rules say two in this case).
Swap, published by Ideal. 1965. Box. Box corners split. £13
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Very nice item, with a
neat little gadget for reading secret information on the cards. Players buy,
sell and swap items, with an aim to accumulate a set total in cash and goods. A
very nice example of a family game of the sixties, especially the rather good
dollar-sign playing pieces.
Take 12, published by Phillips Publishers. 1959. Box. Box worn. £9
Designer Unknown. No.
players: 2+. Country: American, Desc. by Eamon.
Nice item, a variation
of Shut The Box, with a felt board on which two dice are rolled. The number
thrown can be used in a variety of ways to 'close off' numbers on the board
(which go from 1 to 12). These numbers are represented by 12 unique dice, each
with its own number on three sides, 2 blank sides and one with a single dot.
The rules are underneath the board, this is not obvious, and you could easily
think it was an incomplete game.
Tarzan To The
Rescue, published by Arrow.
ca.1980. Box. 2 Box corners split. £2
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Simple race game as
players compete to find the Golden Temple. Made soon after Arrow became a
Milton Bradley company.
Tarzan To The
Rescue, published by Arrow.
ca.1980. Box. Good but box edges taped. £2
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Simple race game as
players compete to find the Golden Temple. Made soon after Arrow became a
Milton Bradley company.
Tet Offensive, published by GDW. 1991. Box. 1 Box edge damaged. £14
Designed by Frank
Chadwick. No. players: 2. Country: American, Desc. by Eamon.
Departure from the
normal box design for this company, this is in a much larger box with striking
art-work and an attempt to break into the general games market. Simulation of
the great offensive effort of the Vietcong in January 1968.
The Anti-Bullying
Game, published by
Lifegames. 1996. Box. Good. £6
Designed by Yvonne
Searle, Isabelle Streng. No. players: 2+. Country: British, Desc. by Andy.
Unusual item. This board game is marketed as a therapeutic
tool for children who either bully or have been bullied. The age range is 6-14, and there are several
sub-games played within the main game which emphasise laughter, eye contact,
group interaction, understanding assertiveness, and role playing situations. It is clearly intended that an adult should
supervise the game play.
The Babylon
Project, published by Chameleon
Eclectic. 1997. Book. Good. £4
Designed by Joseph
Cochran. No. players: 2+. Country: American, Desc. by Eamon.
TV related, being a
role-playing game based on Babylon 5. This is the original rules book.
The Chronicles Of
Narnia, published by Games
Team. 1988. Box. Box slightly indented due to stacking. £4
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Special notes: Original
rules missing - but printout provided
TV related, based on the
BBC television serial, which in itself was based on the series of excellent
children's books by C S Lewis. The game
involves collecting sets of cards which make up scenes from the TV series. The game is driven by an unusual mechanism -
two interlocking cogs, one 11cm diameter, the other 22cm, and players have pegs
on the larger of them. These indicate which cards the player has a choice of
each turn. Some memory is also required
to aid efficient set collection.
The Dick Tracy
Game, published by
University Games. ca.1990. Box. Good. £3
Designer Unknown. No.
players: 2-6. Country: American, Desc. by Eamon.
Film related, linked to
the film starring Warren Beatty. He is pictured on the cover. Copyright
extended to the Walt Disney Corporation.
Each player competes to capture criminals in their hideouts within the
City.
The Enfield
Bagatelle, published by Spears
Games. Unpackaged. Good. £8
Designer Unknown. No.
players: 1+. Country: British, Duration: 5 mins, Desc. by Andy.
A metal and hardboard
bagatelle board measuring 12 inches by 24 inches. It is green in colour and is fully functional. I don't know what balls it came with
originally, but I am including 6 marbles which seem exactly the right
size. It has a small stand but really
needs to have the far end rested on a small box for best effect. No rules, but bagatelle is pretty obvious,
and none are needed - fire the marbles one at a time and count your score.
The Heiroglyphs
Game, published by Ashmolean
Museum. 1989. Box. Excellent. £3
Designed by Finch &
Scott. No. players: 2+. Country: British, Desc. by Eamon.
Very pretty game made
for the famous museum in Oxford. Board illustrated with genuine coloured
heiroglyphics and players move a nice scarab beetle piece around the board,
collecting ‘letters’ to spell the words on their reference sheet.
The Last Province
Magazine, published by Last
Province Publishing. Country: Scottish, Desc. by Andy.
Substantial indepenedent
roleplaying magazine - around 80 pages each issue with some great articles.
Issue 1, 1992. Excellent. £1. Reviews of: Werewolf - The
Apocalypse, Mythus Magick, Bouncing d26s, Millenium's End, Nightwalker, Warp
World, Tales from the Floating Vagabond, Special Operations, Sun County,
Vampire: The Masquerade, Mummy, Night City Stories, Chasing the Dragon,
Kryomek; And Then There Were Nun (Pendragon scenario), Ars Magica magic, Book
reviews, Bushido revisited, Cyberpunk drugs, Angular Dreams (CoC adventure), Historical
clothing, FTL drives, Convention vs Campaign games, Skirmish games - Kryomek,
4th Age of Middle Earth, Mini scenario ideas, NPCs, 10 Year Campaigns.
Issue 2, 1992. Excellent. £1. Reviews of: GURPS Mixed Doubles,
GURPS Cyberpunk Adventures, GURPS Bunnies & Burrows, Ogre Miniatures, Orbit
War, Night's Edge (Cyberpunk), All Fall Down, Rifts Worldbook 2: Atlantis,
Shadiwrun 2nd Ed, Fantasy Warriors Companion, Once Upon a Time, Twerps, Car
Wars Military Vehicle Guide, The Thing at the Thresthold, Over the Edge; Other
articles: Systems of Government, CoC in the 1930s, A Friend In Need (Supers /
Horror advenure), Michael Moorcock overview, Tekumel, 12 play Ogre Miniatures
scenario, The Guild of Righteous Avengers (campaign addition), and lots more.
Issue 3, 1992. Excellent. £1. Reviews of: Skyrealms of Jorune, The
Archaen Codex, Asticlian Gambit, Astrogator's Guide to Diaspora Sector, Slayers
of Lankhmar, Vampire: The Masquerade, Rites of Passage, Several Runequest
supplements, OHMU War Machine, Players Guide to the Sabbat, GURPS Espionage,
Chromebook 2, Rolemaster Companion VI.
Other articles: Ten Ways to Ruin a Game, Tears of the Gods (GURPS
Fantasy), Older S.F. games, Book reviews, Turkish Tales, M.R.James overview,
Mini adventure ideas, Revenants (Bunnys and Burrows adventure), Kryomek, and
lots more.
Issue 4, 1992. Excellent. £1. Reviews of: The Primal Order, Full
Thrust, The Chrome Berets, Grimtooth's Dungeon of Doom, GURPS Time Travel
Adventures, GURPS Timeline, GURPS Middle Ages 1, GURPS Fantasy II, The Grimoire
2nd Ed, Magic Encyclopedia Vol 2 (AD&D),
Thief's Challenge, Oriental Companion, Man O' War, Dragonfire,
Gatecrasher, Survival Margin, Shadows of the Borderland; Other articles: 10
Ways to Crack a GM, New Things Made Familiar (Fantasy adventure), Heraldry,
Motorway Psycho, Making magic unique, Book reviews, Ringworld, Phil Masters
overview, NPCs, and lots more.
The Legend Of The Lone Ranger, published by Milton Bradley. 1980. Box. Good. £12
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Special notes: Box
corners taped but contents unpunched
TV related, with a very
unusual insert that is part of the game because it is, in effect, an adjustable
'Wanted Posters' display board and keeps track of the current reward on offer.
Players travel the board looking for Bad Bob, Mean Gene and other notorious
outlaws.
The Royal Game Of
Goose, published by Galt.
ca.1980. Box. Good. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Modern version of a very
traditional game, first made in England in the 18th century, in a linen board
format. This has a replica of that board, and 6 wooden geese playing pieces,
plus a stack of wooden chips to be used as forfeits and rewards. A simple race
game with your moves (and forfeits) being decided sometimes by the squares you
land on or the other player's pieces you land next to.
The Settlers of
Canaan, published by Cactus
Game Design Co.. 2002. Box. Excellent. £15
Designed by Klaus
Teuber, Doug Grey. No. players: 2-4. Country: American, Duration: 90 mins,
Desc. by Andy.
Another game in the
Settlers of Catan family. The game play
is the same as its parent game, but with some extra rules to set the scene in
Biblical times. The new element is that
players can contribute stones to the walls of Jerusalem, and whoever does so
most generously gets VPs and a 2-1 port of their choice. Essentially this is another 'Historical
Scenario', but the set is completely standalone. It also has some slightly different development cards which make
for added variety.
The Stock
Exchange Game, published by
The Stock Exchange. ca.1987. Box. Good. £11
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Promotional game, made,
I suspect, to cash in on the publicity for the Big Bang in 1986, the
transference of share transactions to a computer based system. Very nicely
designed, the plastic part trays actually combine to form the board. Includes a
'Guide to Buying and Selling on the Stock Exchange'. Sold with the tag-line
"Who Shares Wins".
The Very Clever
Pipe Game, published by Cheapass.
1997. Packet. Good. £5
Designed by James
Ernest. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.
Very nice 'pathways'
game, with 120 tiles featuring pipes (of course). Each player tries to complete
a layout of pipes without any 'open' ends from which the contents of the pipe
might escape. 6 progressively more difficult variations of the game are
provided. Not in the usual mould for this designer, and personally I think this
may well be his best.
The Wall, published by Birmingham. 1986. Box. Box poor. £5
Designer Unknown. No.
players: 2. Country: British, Desc. by Eamon.
Well intentioned game
but overtaken by real-life events. Suddenly there wasn't a Berlin Wall! An espionage game in which players try to
get their secret agents out of their opponent's emabssies with top secret
papers and back to their own bases.
However, some agents are actually double agents. The board is large and an attractive
representation of the city, with the wall and a few ways under or over it - all
dangerous - and other special places dotted around too.
The World Of Wall
Street, published by Hasbro.
1969. Box. Good. £7
Designer Unknown. No.
players: 2-6. Country: American, Desc. by Eamon.
Hasbro and NBC combined
to compete with 3M in the adult, bookcase games' market and this was their best
seller. In truth, it is not as good as the best of 3M, but then, 3M had Sid
Sackson! Players trade stocks and shares in companies with varied expectations
of profit. The usual rule applies - risky company, big profits, solid company,
low return without risk.
Timberrr, published by Challenge Master. ca.1990. Box. Box shows wear. £4
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Another version of
Jenga, the balancing game, with 54 wooden pieces. Take pieces from the stack
and balance them on top, without making the stack topple over.
Title Bout, published by Avalon Hill. 1979. Box. Box shows wear. £5
Designed by Jim Trunzo.
No. players: 1-2. Country: American, Desc. by Eamon.
Brilliant game, in my
opinion one of the best solitaire games ever devised. Hundreds of boxers
statistically rated and uses a Fast-Action card system that enables you to
replay fights very quickly.
Top Dividend, published by Jarvis Porter. ca.1935. Box. Good. £6
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Card game, 54 cards
representing results of football matches. The game is played in rounds with
players trying to collect results that allow them to win the weekly football
pools. Football pools must have been a relatively new idea then because there
is a guide on how to enter the real thing, and a way of using the cards as a
medium to help predict real results! Also includes a good quantity of plastic
counters.
Touche, published by Jumbo. 1996. Box. Excellent. £12
Designed by Wayne
Bobette. No. players: 2-6. Country: Dutch, Desc. by Andy.
Players have a hand of
regular playing cards. The board shows
card images and some special spaces distributed in a large cross shape. Players
take it in turn to play a card and place a marker on one of the corresponding
spaces on the game board. The object is to claim spaces which form certain
patterns (boxes, lines, crosses, T's). When one of these patterns is formed,
the pieces are marked to show the pattern is complete. Players can either play individually or as
partners.
Travel Trivia, published by Waddingtons. 1985. Box.
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Card game, 50 cards plus
4 rules cards.
People &
Places. Box worn. £0.50
TV & Cartoons. Good.
£0.50
Tree Game, published by National Trust. 1975. Box. Good. £2
Designed by Althea
Braithwaite. No. players: 2+. Country: British, Desc. by Eamon.
Card game, 48 cards in
12 sets of four, representing families of trees. A quartet set collecting game.
Trumps Display, published by Unknown. Unpackaged. Good. £5
Designer Unknown. Country:
Unknown, Desc. by Andy.
This is a metal and
ebony device with a working push-button which, when pressed, changes the
display on both sides to either a heart, spade, diamond, club or 'No
Trumps'. Useful for regular whist
players. While it is clearly antique I
have no idea how old it is. In
appearance it looks at first like a small trophy - quite attractive.
Ulysses, published by Winning Moves. 2001. Box. Excellent. £13. Desc. by
Andy.
Designed by Andrea
Angiolino, Piergiorgio Paglia. No. players: 3-5. Country: German, Duration: 75
mins.
Players each want
Ulysses' ship to visit certain secret destinations around the Mediterranean in
the time of ancient Greece. On his turn
the current player suggests a direction to travel in and the other players can
either accept this or propose an alternative.
Players then contribute cards towards their preferred direction and the
most popular route is chosen. In
addition cards can be used to build temples (which will get you more cards as
the game goes on), place obstacles in the path of the ship or remove such
obstacles. First player to reach all of
their secret destinations wins.
V.I.P. of Gaming
No. 1, published by Diverse
Talents. 1985. Magazine. Good. £2
Designed by Alan Emrich,
Gary E Smith. Country: American, Desc. by Andy.
Games magazine which set
out to provide timely reviews and variants for games from games players. This issue includes: 1984 Origins Awards,
Origins report, Starship Duel 1 review,
Traveller's Jump Drive, Game Balance of Alien Races, Star Fleet Battles
variants, Twilight 2000 Repair Kit, Religion in S.F. RPGs, Simpler Games Rules,
What to Say as You Backstab Someone, Elfquest variant magic, Runequest - mixed
races, Tournament Dungeons, Nystle's Spire (AD&D Adventure), Character Mutilation
Table, Dragon of Juompur (Villains & Vigilantes), Underwater Rules
(AD&D), Fighter Command, More reviews...
Vegas, published by Woodpecker. ca.1980. Box. Good. £7
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Gambling game, a
promotional item for Woodpecker Cider. Casino themed game in which the board
provides a number of different betting options as players land on spaces. However, as well as making a bet when
landing on a space, if you win you get the chance to buy the space, and act as
banker for other players landing on it.
Interesting idea. Includes a
deck of playing cards with the Woodpecker symbol on the backs.
Vortext Issue 7, published by Vortext Publishing. 1993. Magazine. Good. £0.25
Designed by Chris
Williams. Country: American, Desc. by Andy.
Indepenedent roleplaying
magazine. This issue includes articles
on: Domestic Animals (Harnmaster), Albedo Jump Technology, Double Edges Sword
(S.F. Adventure), Aliens: Tribes, Another Chance (fiction), The Lighter Side of
the Darker Side (Dream Park), More Magic in Duel., Full Thrust Review,
Skyrealms of Jorune Review.
W.W.F. Wrestling
Challenge Game, published by
Milton Bradley. 1991. Box. Good. £6
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
TV related, based on the
exploits of well-known wrestlers like Hulk Hogan, Earthquake, Mach Man,
Ultimate Warrior, Million Dollar Man, The Model, Mr Perfect, Jake the Snake and
big Boss Man. A fun game, but some tactics required with the use of your Power
Cards - when and where to use them can be crucial.
Wargaming
Magazine, published by Fantasy
Games Unlimited.
Designed by Scott Bizar.
Country: American, Desc. by Andy.
Magazine for fantasy
& historical simulation games.
Major articles listed below.
No. 1, 1977. Cover shows wear. £2. Caesaro-Papism in Campaign Games, The Pilum: Hannibalic War,
Caesar and the Scipios, Ancient Conquest Designer's Notes, Musket & Pike
Rules, Prussian Muketeer Uniforms 1756-1763, Abensberg: A Battle Recreataion,
Staff Rules for 19th Century Miniatures Warfare, Western Gunfight Suggestions,
Tolkien & Me, D&D Past Present & Future, Galactic Conquest Design
Analysis, Spores of the Starship Warden.
No. 2, 1977. Good. £4. Battle of Two Empires Game (Fantasy game.
Rules, map and counter sheet included), Battle of the Illyrian Coast, WRG 5th
Ed Corrections, Ancients Tournament, Disciplined Medieval Infantry, Rock
Dropping as a Defense, Tales of the Pennsic Puddle, Brandywine 1777, Talavera
1809, Powder Burns, The Dervish Army, Baseball, Tunnels & Trolls, Down
Styphon Designers Notes, Stellar Conquest, Sources of Magic, 3 Artifacts of the
Demon Senders.
No. 3, 1978. Good. £4. Battle of Maiwand (Game about 2nd Afghan
War - British vs Afghans. Map, rules
and counter sheet included), Troy review, Royal Armies of the Hyborean Age
modifications, Feudal Logistics, Condottiere, Fuentes D'Onoro - Napoleonic
Scenario, Spanish Royalists in S.America 1814-25, Powder Burns, Battle For
Cassino, Armour & Infantry 1950-75 amendments, Star Raider, The Curse on
King Fut's Tomb, Duck Warz, Galactic Conquest Design Analysis, Superheroes,
Chivalry & Sorcery.
Westminster,
published by Gibsons. 1983. Box. Good. £9
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Unusual political game,
focusing on the passing of bills though Parliament rather than the election
itself. The game starts with a general
election with players controlling the various political parties. Then a series of by elections take place and
the winner is the first to get a bill through parliament, which takes 3
readings.
White Wolf
Magazine No. 23, published by
White Wolf Publishing. 1990. Magazine. Excellent. £1
Designer Unknown.
Country: American, Desc. by Andy.
Roleplaying magazine
mainly aimed at the darker side of roleplaying. Articles include: Ars Magica Evil Creatures, Shadowrun
Archetypes, The Key and the Gate (CoC adventure), Drought At Dirty Ernies (Age
of Ruin adventure), Miniatures, PBM, Reign Storm (Fantasy encounter), Computers
as helpers; Reviews of: Forgotten Realms Adventures, Chill, AD&D Complete
... Handbooks, Cyberrogues, The Grimoire, GURPS Cyberpunk, The Nile Empire
Sourcebook, Ravenloft Realm of Terror, Sprawlgangs & Megacorps, Witches.
Wizard's Quest, published by Avalon Hill. 1979. Box. Good. £10
Designed by Garrett J
Donner. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Eamon.
Special notes: Edge of
the lid and one side show damage where tape was removed
Excellent Risk-type
fantasy war game with each player searching for treasure on an island
over-inhabited by orcs, orcs who breed (!) and frenzy when they run out of
living space. The orcs are 'run' by the game, giving you an extra opponent no
matter how many people are playing. All of the designer's AH games (Amoeba Wars
and Dragonhunt) have this 'third party' opponent.
World Formula
Grand Prix, published by Racing
Games. 1999. Box. Excellent. £15
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Motor racing game, dice
orientated but with nice components. Even uses egg-timers to represent delays
when you run off the track.
X.Net, published by Fanfor. ca.2001. Box. Good. £9
Designed by Valentin
Herman. No. players: 3-6. Country: German, Duration: 2 hrs, Desc. by Eamon.
Card game, with players
acting as Internet entrepeneurs, supplying different needs to their customers.
You must keep your servers and network connections up to date to score the most
points.
X-Bugs Set 1:
Flyborgs vs US Arthropods,
published by Steve Jackson Games. 2001. Box. Excellent. £11
Designed by Marco Maggi,
Francesco Nepitello. No. players: 2-4. Country: American, Desc. by Andy.
Two armies of enemy bugs
face each other and fight for dominance.
The bugs are represented by tiddlywinks with picture stickers, and are
flipped to attack or defend! The
players try to capture each other's bases to win. Each bug also has a special ability to add extra fun to the
procedings. Further sets are required
for 3/4 player games. Dice are used to
determine which type of bug may be moved each turn.
Zahltag, published by Ravensburger. 2002. Box. Excellent. £7
Designed by Franz-Benno
Delonge. No. players: 2-4. Country: German, Duration: 40 mins, Desc. by Andy.
Card game. Each player
tries to win building contracts. Different contracts require different
employees in number and type, and players secretly bid to fulfil the current
contract (lowest gets it). Players must
make a null bid if they cannot fulfil it. Thus if a contract is hard to fulfil
you can probably get away with a pretty high bid and make lots of money. Workers who aren't working however have to
be paid to keep them on contract and this can be expensive, so it is tricky to
decide whether to go for a huge workforce (and lots of contracts) or a small
one. Some clever elements making a
rather nice little game.
Zankapfel, published by VSK. 1994. Box. Mint. £16
Designed by Ralf zur
Linde. No. players: 3-6. Country: German, Desc. by Eamon.
Excellent game about
harvesting apples. Nicest Game Leader marker in any game (a giant apple!). Lots
of interaction as players bid secretly to sell or buy apples. Uses a card
system to resolve 'combat' in the so-called 'Apple Wars'.
Zero Zap, published by Milton Bradley. 1987. Box. Good. £6
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Card game, part of the
Big Deal Series. Over 100 cards. A rummy variant, with plenty of variety caused
by the Special Cards that influence play, scoring and discards.
Zodiac, published by Thomas Salter. 1979. Box. Box shows wear. £4
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Family game with metal
components. Players compete to collect Zodiac cards that match their star sign
playing pieces. Attractive board.
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