MNG-AJM Games and Collectibles

 

June 2004 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

1829, published by Hartland Trefoil. 1974. Box. Good. £37

Designed by Francis Tresham. No. players: 2-4. Country: British, Duration: 6-8 hrs, Desc. by Andy.

The first of the 18XX series, and way ahead of its time. Train game in which companies are managed, track built, trains operated and stock traded.  The game works by alternating stock dealing rounds and operating rounds. Stock dealing rounds allow players to buy shares.  Operating rounds allow the company presidents to build track, run trains & generate revenue for shareholders.  A real landmark game.  This is one of the longer 18XX games.

 

Adventure Gaming Magazine published by Manzakk Publishing

Edited by Timothy Kask. Country: American, Desc. by Andy.

Wide ranging games magazine with most articles listed by issue below.

Vol. 1 No. 2, 1981. Good. £2.50. Aces of Aces review and picture run through, Going Down At Sea (Task Force), Titan long review, Great Sieges of Medieval History, Divine Right Winter Campaigning, Origins Awards, Crossbows in FRP games, Boardgame Talk, APBA Baseball, Titan Design Notes, Ramspeed variants, Selection of 'Barbarian' games reviewed, Diplomacy's 10 Commandments by its designer.


Vol. 1 No. 6, 1981. Good. £3. Stranded On Arden - 8 page removable Traveller Adventure by Marc Miller, War In Europe Variants, Mexico vs Republic of Texas 1841, Close combat in Traveller, Traveller variant NPCs, Beer and Pretzels Games mini reviews x32!), Combining Richtofen's War with Ace of Aces!, Boardgame Talk, Air To Air Gunplay.

Vol. 1 No. 7, 1982. Good. £1.50. Thoughts on Roleplaying, Divine Right strategy, Napoleonic Armies of the German States, Extinction of the Spinner, Star Fleet Battles variant, Fantasy & S.F. Risk variants, Squad Leader scenario, Stalingrad, Gaming Accessories, Reviews (Expedition to Zhodane - Traveller, Tanktics, Ultra Warrior, Kaves of Karkhan), Boardgame Talk.

Vol. 1 No. 8, 1982. Good. £1.50. Introducing Newcomers to Fantasy RPGs, Down With The King variant, The Trojan War Designers Notes, Cable TV & Adventure Gaming, History of Smashing Weaponry, Developing a Playable City Campaign, Creative GMing, Rings of Saturn review, Boardgame Talk.

Vol. 1 No. 10, 1982. Good. £2.50. The Big Horn Basin Range Wars - Western Roleplaying Adventure, Oregon Trail - RPG meets Boardgame, Republic of Texas vs Mexican Empire - miniatures, Traveller Tools, Frontier 6 review, Guide to Games about The Old West, Reviews (I Will Fight No More ... Forever, The Alamo, Alkemstone, Striker, Powerplay, Wild West), Boardgame Talk.

Vol. 2 No. 3, 1982. Good. £1.50. Illuminati (Review, Designers Notes, Variants and The Truth), Legendary Powersof Metals Gems and Woods, Feudal revamped, Spell Law review, Dragonquest variant, Do Modules Hurt Your Game ?, Short Reviews (Ghoulash, Antwars, Sanctuary, Judge Dredd, VI Caesars, Broadsides & Boarding Parties, Zulu Attack), Supplemental Guide To The Universe, Boardgame Talk.

 

Africa, published by Rio Grande. 2001. Box. Excellent. £15

Designed by Reiner Knizia. No. players: 2-5. Country: American, Duration: 60 mins, Desc. by Eamon.

Players explore uncharted Africa. A player can move their explorer to a previously revealed location anywhere on the board, or move more locally and then either explore a new area or in some cases move a tile elsewhere on the board.  Tiles reveal different types of animal, trade goods, gold, and gems.  There are several ways to score points as usual with this designer.  Overall it is quite a light game but very attractive and more to it than first meets the eye.

 

Air Baron, published by Avalon Hill. 1996. Box. Excellent. £16

Designed by Evan Davis. No. players: 2-6. Country: American, Desc. by Eamon.

Despite its title, this is not the same as Rail Baron with planes instead of trains. Players own airlines and try to buy routes and landing privileges in a fiercely competitive world of commercial aviation.  Players are trying to gain control of a certain proportion of the market and accumulate money too.  Strategic decisions include whether to dominate a hub or spread out to other hubs, whether to deploy jumbo jets for increased profits, take control of foreign markets or even start fare wars.  Includes lots of attractive plastic aeroplanes too.  I can supply Eamon's House Rules for this game - please remind me.

 

Air Force, published by Avalon Hill. 1980. Box. Good. £12

Designed by S Craig Taylor Jr.. No. players: 2+. Country: American, Desc. by Eamon.

The War in the Air, WWII, on the Western Front. Each player is a single pilot and must manoeuvre, use strategic advantages, and work well with your allies if fighting a multi-player dogfight. Over 30 different planes to fly, including Spitfires, etc., so you can re-fight The Battle of Britain.

 

Alphabet Race, published by Ravensburger. 1986. Box. Good. £2

Designed by Gerlinde Mader. No. players: 2-5. Country: British, Desc. by Eamon.

Children's race game, expanding their vocabulary as they play. Attractive cards and presentation, as you would expect from this company.

 

Animal Crackers, published by Waddingtons. 1987. Box. Good. £2

Designed by Gyles Brandreth. No. players: 2+. Country: British, Desc. by Eamon.

Card game, with cards featuring over 300 jokes. There are three games, all based on the joke cards.

 

Auf Achse, published by F X Schmid. 1991. Box. Good. £17

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

Excellent route planning and delivery game. Players drive their delivery trucks up and down Germany and neighbouring countries, competing for contracts which come up at auction.  Very nice lorries and goods to put on them. I also have some house rules to reduce the luck of the dice used for movement, which adds to the skill level quite a bit, making it a game I can highly recommend.


Backwords, published by Random House. 1988. Box. Good. £3

Designed by Robert B Fuhrer. No. players: 2+. Country: Canadian, Desc. by Eamon.

Very good game in the Trivial Pursuit, Pictionary, Guesstures type of line. Instead of trivia, the game is designed around people's ability to understand words as they are read out backwards by the question-master that round. Not nearly as easy as it sounds. Components in very good condition, and includes 800 cards with somewhere near 2000 words to play with.

 

Battleplan No. 7, published by 3W. 1988. Magazine. Good. £1.50

Edited by Alan Emrich. Country: American, Desc. by Andy.

Substantial wargamers’ magazine, with many articles of interest and originally came with a complete game (now missing).  Articles include: Tank Leader scenarios, Variants for Shogun, Ancients Scenarios, Battle for Moscow mini campaign game, Great Patriotic War errata and variants, Fireteam scenarios, World in Flames 4th Ed preview, World In Flames strategy, 1940 variants, Rommel in the Desert new scenario, B-17, Okinawa variants, Team Yankee new ideas, Last Victory errata, St Nazaire variants, The Last Victory variant, Winter Storm variant.

 

Best Seller, published by Gamescene. ca.1985. Box. Good. £8

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Promotional game, made for the milk delivery firm, Unigate Dairies. Business game of buying and selling groceries.  A four stage game.  1) puchasing products, 2) marketing expenditure, 3) selling products, 4) marketing income.  An unusual mechanism gives the players a variety of choices of what to buy and sell and at what prices. The marketing phases involve moving around various tracks on the board, with options on where to move next, and choosing how to make the best of the opportunities presented.  Unusual item.

 

Blank, published by Blankgame. 2002. Box. Excellent. £14

Designed by Andy Briggs, Angela Ramsey. No. players: 1+. Country: British, Desc. by Andy.

Special notes: Original Deluxe edition

Unusual word game designed by word game fans for word game fans.  The game is based around a custom made 'Letter Selector' device which holds lots of letter tiles and only displays two sets of 3 at once. Words have to formed from these letters eg. -y*p*c- could be olympics.

 

Bohnanza, published by Amigo. 1997. Box. Mint. £7

Designed by Uwe Rosenberg. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Card game, 110 attractive cards representing different types of beans. Players attempt to collect sets of beans to plant in their fields and then harvest them for money.  However, things are not that simple as the order of cards in your hand is fixed and you can only play from the front.  However, players can trade beans they don't want with other players, and getting good deals and making the best of what you have is the core of this game.  Quite a revolutionary card game really.  Recommended. It was also on the nominations list for the German Spiel des Jahres in 1997.

 

Bohnanza Expansion Set, published by Amigo. 1998. Box. Mint. £4

Designed by Uwe Rosenberg. No. players: 3-7. Country: German, Duration: 1 hr, Desc. by Andy.

Expansion for the Bohnanza card game - only needed if you have the German version as the Rio Grande version includes this already - providing extra beans and rules on how to play with up to 7 players.

 

Booby-Trap, published by Parker. 1965. Box. Box Worn. £4

Designer Unknown. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Eamon.

Dexterity game. Unusually for a manufacturer like this, it comes with a wooden frame, into which are wedged the plastic pieces. They are held in place by a bar on a spring. The object is to remove pieces one by one, without setting off the spring.

 

Business Game, published by Waddingtons. 1972. Box. Excellent. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

The first edition by Waddingtons, being a copy of a game called Mine A Million (a much better name in my opinion). Players mine for ore, then have to get it to the sea, and finally, get it abroad where they can turn it into dollars. Interaction provided by the fact that there is always hot competition for the various modes of transport available. Nice game.


Mine A Million, published by Waddingtons. 1965. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Same game as Business Game (previous entry).

 

Calypso, published by Shoptaugh Games. 1987. Plastic case. Excellent. £5

Designed by Philip Shoptaugh. No. players: 2. Country: American, Desc. by Andy.

Abstract game.  Players try to create a three-in-a-row line of the same color. Each player has seven pieces, and each piece has two colors - one color on top, one on the bottom. On his/her turn a player can play a piece from his stock, reposition a piece, or turn over a piece to its other color. Each player also has a special piece which can serve as any color or as a blocker.

 

Cambio, published by Lagoon Games. 1996. Box. Good. £8

Designed by Maureen Hiron. No. players: 2-3. Country: British, Desc. by Eamon.

Special notes: Also included is a summary of the rules to Quixo which can also be played with this set.

Abstract game with a substantial wooden board and large wooden cube pieces. Each player has a symbol on the cubes,  which can be rotated to show different symbols, and be pushed along the rows so that the patterns change all the time as the game progresses.  The object is to get five of your symbols in a row. Includes a variant game called Cambio Cross and rules for a 3 player version as well.

 

Carabande, published by Goldsieber Spiele. 1996. Box. Good. £40

Designed by Jean du Poel. No. players: 2+. Country: German, Duration: 20 mins, Desc. by Andy.

Amazing game. A motor racing themed game with the mechanics of Carrom. You can design the course using the wooden track segments, and your ‘cars’ are wooden discs, which you flick round the track.  The track segments have a barrier on one side, off which the cars can bounce. There are penalties for knocking other cars off the track or ending up with your car flipped upside down.  For advanced drivers there is also an optional oil slick.  Carabande was awarded a special prize by the German Spiel des Jahres jury.  Highly recommended.  One warning though: this game weighs over 3.5kg!

 

Carat, published by Queen Games. 1998. Box. Excellent. £13

Designed by Dirk Henn. No. players: 2-4. Country: German, Desc. by Eamon.

Skillful abstract tile laying game, with unusually shaped tiles representing different multi-coloured diamonds. Players must place their tiles around numbered discs, and when a disc is completely surrounded it is taken out of play. Play continues until all discs are surrounded. They are then returned to their start position and players score according to how many tiles they surrounded or helped to surround. Scoring is further amended by how many different players were involved in a complete surround of a disc.

 

Catch, published by Arrow. ca.1975. Box. 1 Box corner split. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Fishing game, players compete to collect the biggest haul of fish in an angling competition.  Play is moving around a river track and using bait cards to try to catch fish.  A spinner is used to determine success and fish cards show the weight of caught fish. At the end the weight of fish caught score points and there are bonuses for catching several of the same type.

 

Cathedral, published by Mattel. 1985. Box. Excellent. £20

Designed by Robert P Moore. No. players: 2. Country: American, Duration: 15 mins, Desc. by Andy.

Really beautifully produced 2 player strategy game. In this edition the pieces are made of plastic, but are large and very detailed, each looking like part of a medieval town - really attractive. The game itself is also very good, players try to surround a neutral cathedral with their own buildings, or failing that surround a single opponent's piece, or failing that cut off areas for their own use.  The winner is the player who ends up with the

smallest area of unplaced buildings.  Surprisingly interesting game, and appeals to those who generally dislike abstracts too.

 

Chancer, The Game, published by BMI. ca.1985. Box. Good except for sticker mark. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Based on a popular British TV series in the 80s called Chancer, which featured a suave and unpleasant con-man in the 1950s, cheating and blackmailing his way through bad debt, dodgy shares on his way to a fortune. Play one of the characters, gain cash and shares and take Chancer cards to cheat the other players.  The mechanics resemble those in Monopoly.


Choo Choo, published by Piggy Toes Press. 1997. Box. Mint - in shrink. £10

Designed by Ted Smart. No. players: 1. Country: British, Desc. by Eamon.

A very nice item, most attractive. Not a game, more a book that turns into a toy. Essentially, it looks like a bookcase game, but when you open it out, it forms a pop-up village, and a railway track that runs around it. Inside there is a plastic train (in the style of the old Western trains), and this works by clockwork, so you wind him up, and he will chug round the track. Also has a button and batteries to make a 'Whoo Whoo' noise.

This would make a wonderful present if you didn’t want to add it to your train game collection.

 

Circus Imperium, published by FASA. 1988. Box. Excellent. £11 Desc. by Eamon.

Designed by Jordan K Weisman, Sam Lewis & L Ross Babcock III. No. players: 2+. Country: American.

Bizarre chariot racing game set in an alien world that has parallels with Ancient Rome. Nice large boards and arena buildings to make out of the card provided. You actually race grav chariots pulled by the dreaded Beasts. Watch out for the psuedo-Latin jokes throughout the rules.

 

Cluedo: The Great Video Detective Game, published by Waddingtons. 1986. Box. Box taped and dented. £5

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

A variation of Cluedo, using a video to present clues to the cases. Hours of murder mystery suspense.

 

Continuo, published by Hiron. 1982. Box. Good. £2

Designed by Maureen Hiron. No. players: 2-5. Country: British, Desc. by Eamon.

Excellent tile-laying game, akin to Dominoes, but played with multi-coloured tiles that must be aligned alongside each other. The best-selling game of its year in Britain, partly because it was very playable, but helped because it was inexpensive and had unusual packaging - the whole game comes in a box that is a 2 inch cube.

 

Cosmic Encounter, published by Games Workshop. 1986. Box. Excellent - cards in shrink. £38

Designed by Bill Eberle, Peter Olotka, Jack Kittredge & Bill Norton. No. players: 2-6. Country: British,

Duration: 1-3 hrs, Desc. by Eamon.

The only British edition of this wonderful game. 32 of the best aliens from the original American edition and some of the American expansions.  Each player takes the role of an alien race which starts off with 5 bases on its own planets, but each wants to be the first with 5 bases on other races' planets.  This is done by making attack attempts and inviting attacking and defensive allies, and playing cards to resolve the attack.  However, what makes this game great is that each race has one or more rule breaking alien power, and the way these interact is really great.  Every gamer should own a copy of one of the editions of this game in my opinion - highly recommended.

 

Creeper + Colliding Circles, published by Graham's Games. 1995. Box. Excellent. £30

Designed by Graham Lipscome. No. players: 2. Country: British, Desc. by Andy.

Inside a box for Creeper there is the full set of components (and rules) for both Creeper and Colliding Circles, both excellently received abstract games of the first rank.  The set includes Othello style counters, dobbers and 75 15mm dice.  Creeper is in the same family as Hex/Twixt - two players attempt to link two sides of the board with a chain of pieces.  Pawns are placed and move between the squares between a grid of octagons and the othello counters are placed within the octagons.  Colliding Circles is a territorial game in which the dice are used as pieces and can be moved and the faces turned over.  There is a random element to the game as well when replenishing your stock of dice.

 

Cubus, published by Edition Perluhn. 1987. Box. Good. £10

Designed by Reinhold Wittig. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Special notes: One box lid piece is missing.  A replacement has been hand crafted, though it doesn't obviously look like a lid (and the back doesn’t match), but this doesn’t significantly affect play.  However, to make it eaier to see what is going on I have put small removable stickers on the different types of pieces to identify them easily.

Very unusual game in which players construct 3-D looking boxes using 2D tiles.  Points are scored for creating new boxes in clever ways using as few new tiles as possible.


Cul-De-Sac, published by Lazy Days. 1975. Box. Good despite label removal mark. £8

Designer Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Clever abstract game, but highly approachable for those not generally fond of that genre (eg. me).  Players must reach each other’s starting positions, but as well as moving their pieces players also place walls in places which will block their opponent more than they block themselves.  However, a wall may never be placed so as to make a goal unreachable.  This allows a quite cunning maze to be built up and clever play will certainly decide the winner.  Recommended.

 

Druiden Walzer, published by Kosmos. 1999. Box. Good. £10

Designed by Michael Rieneck. No. players: 2. Country: German, Desc. by Andy.

Players try to protect their own trees and steal their opponent's trees. Each player has three trees to protect, each with three lives and a number of hidden strength cards. Playing a new card causes like-numbered cards to move to other trees, altering their strengths. Strengths of trees get compared and the weaker one loses a life.  A player with no trees left loses.

 

Dwarves, published by JKLM Games. 2000. Box. Mint - unused. £20

Designed by Markus Welbourne. No. players: 2-5. Country: British, Duration: 75 mins, Desc. by Andy.

Dwarves is a game about mining different kinds of gems from the board, and collecting sets. The backs of the gems show parts of a larger picture and forming these is the key to success.  Card play is also important and there are a number of special actions which can be performed which can improve your position considerably.  The game has a small publisher feel, and the main feature is a 3D mine into which the gem tiles are laid at the start of the game.

 

Endless Games Hex Overlays, published by TM Games. Packet. Mint. £1

Designer Unknown. Country: British, Desc. by Andy.

A set of 4 sheets of A4 OHP transparencies each printed with a hex grid.  Ideal for laying over a map for use in various games.  The packet says it is ideal for use with The Strategist and Adventure Gamer.

I have 10mm and 20mm hex width overlays – just say which you want.

 

Endless Plans - Forest, published by Endless Plans. 1992. Packet. Mint. £2

Designed by Alan Hickling. Country: British, Desc. by Andy.

16 sheets of A4 card showing sections of forest which can be cut up and postioned to form an endless variety of forest scenes.  Ideal for RPGs involving miniatures and forest adventures.  The forest sections include thick forest, forest paths, clearings of various sizes buildings in the forest, rivers, fallen logs etc.

 

Eurohit, published by Games Gazette. 1992. Box. Excellent. £2

Designed by Chris Baylis. No. players: 3-6. Country: British, Desc. by Eamon.

Card game, designed and produced by the inventor. The game was later sold as Assassin by Avalon Hill. Players travel across Europe by playing appropriate cards to try to assassinate their opponents.

 

Excalibur, published by Wotan. 1989. Box. Excellent. £13

Designed by Julian Musgrave. No. players: 2-6. Country: British, Duration: 2-4 hours, Desc. by Andy.

Attractive economic and military game set in Arthurian Britain.  Players must balance raising troops against building churches against reinforcing castles. Managing the estates and not leaving oneself too thinly spread is important.  Though not a wargamer I have to admit to rather liking this game - I think the economic side appeals greatly.  It was distributed in the U.S. by Iron Crown Enterprises.

 

Fairway, published by HFN Games. ca.1969. Box. Box corners poor. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Golf board game, with a nine-hole course superimposed by a grid. Players choose their clubs, and there are special dice that are used for each club so that yardage is roughly correct.

 

Family Telly Addicts, published by Waddingtons. 1992. Box. Mint. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

TV related, based on the series hosted by Noel Edmonds (pictured on the cover). Shrink-wrapped.


Fantasy Chronicles Issue 6, published by Fantasy Publications Ltd. 1986. Magazine. Good. £0.75

Designer Unknown. Country: Ireland, Desc. by Andy.

Fantasy roleplaying magazine with a regular wargames column as well.  This issue includes: Farstar (2 Traveller mini adventures), Play by Mail games, A Yuletide Quarrel (AD&D/Dragon Warriors adventure), Battlefield (Wargames column), Tall Tails (CoC fiction), A Hole In God's Wall (RQ adventure), American Express (Horror Movie mini RPG and scenario).

 

Far & Away Magazine, published by Pacific Rim Publishing.

Edited by Dale Kemper. Country: American, Desc. by Andy.

Science fiction gaming magazine, which calls itself the magazine of speculative gaming.  Articles listed below:

Issue 1 1990 Excellent. £1.  Planetfall (Megatraveller), The Compleat Starport (Megatraveller), Robotech - new rules and scenario, Renegade Legion - Non Military Craft, Star Trek RPG - Starship Combat, The Voyager Telegram - A Poem, Eyes That See - fiction, Albedo review, Lace & Steel review, Space Estate review, Near Orbit  review, The Wake of the Kraken review, Various starships outlines, Special Delivery (Megatraveller adventure).

Issue 2 1990 Good. £1. Time & Tide on Beowulf (Traveller 2300 scenario), A Call To Arms (Traveller 2300 scenario), Hi-Tech Battletech, Ally Spirits - Shadowrun, Beachcomber - fiction, K-3 Class Klingon Gunboat, Battlefield Expedient Repair System, The Martian Invasion (Aftermath adventure); Reviews of: Lone Wolf & Cub, The Grimoire, White Eagle, Street Samurai Catalog, Star Wars Imperial Sourcebook.

 

Finale, published by Kosmos. 1998. Box. Good. £10

Designed by Oliver Abendrath. No. players: 2. Country: German, Duration: 45 mins, Desc. by Andy.

Soccer card game. The footballers all have good and bad spells during the game which is represented by having different strengths on each side of their square cards.  Once used a player must turn to use the next side.  Neat idea, and plays well.

 

Football Strategy, published by Avalon Hill. 1972. Box. Box shows wear. £13

Designed by Tom Shaw. No. players: 2. Country: American, Desc. by Eamon.

One of the best two-player games ever devised. Non-statistical. One player picks a play, the other a defence and the two results are cross-referenced to get a result. There is a high degree of skill in this because you know what you should call to get the best chance of a result in your favour, the defence know that as well. Will you call it? Will you double bluff? Even if you do not particularly like American Football, this is still a great game.

 

Forge Issue 2, published by Heartbreaker. 1995. Magazine. Good. £0.25

Designer Unknown. Country: American, Desc. by Andy.

Magazine for science fiction and fantasy miniatures gaming.  Includes articles on painting miniatures, creating centaurs from horses + men, Game feature: Starguard!, Chat with Jim Johnson (Ral Partha).  There is also an A1 full colour poster included.

 

Fossil, published by Gold Sieber. 1998. Box. Excellent. £10

Designed by Klaus Palesch. No. players: 2-6. Country: German, Desc. by Eamon.

Set collection game based on fossil collecting. Each fossil is made up of 9 cards, and players move stones across the board claiming fossil cards each turn. Moves cost points, but collecting cards earns points, and the more complete a fossil is at the end of the game the more valuable it is.

 

Fugitive No. 6, published by Unknown. Magazine. Excellent. £0.20

Designed by Chris Hunt. Country: British, Desc. by Andy.

24 page roleplaying magazine. Articles include: Ste Dillon Interview, High Speed Hi Jack (Paranoia), Reviews, Realistic Fantasy, Play by Mail.

 

Galaxy The Dark Ages, published by GMT. 2000. Box. Excellent. £14

Designed by Reiner Knizia. No. players: 2-5. Country: American, Duration: 90 mins, Desc. by Andy.

Science fiction themed card game.  There are eight races, each inhabitants of a different world. They are engaged in a conflict for supremacy, from which only three will survive. There are 5 rounds and the end of each round one race surrenders.  This is the update of Reiner's very popular Titan: The Arena, with some additional special abilities and combat.  Essentially the players play valuable space stations on each world and then work to eliminate worlds on which they have no bases.


Gallant Knights, published by Jumbo. 1996. Box. Excellent. £9

Designed by Gunter Baars. No. players: 2-4. Country: Dutch, Duration: 30 mins, Desc. by Andy.

Intriguing game in which the players' knights try hard not to have to fight dragons, but when one of them does the others all rush in to get the dragon's key.  At the end the keys are needed to get into the sorceror's castle, so whoever collected most keys is most likely to win.  Nice bits, light but amusing game with decisions needed on how to best postion yourself to get the keys.

 

Gameplay Magazine, published by Crystal Publications.

Edited by Jake Jaquet. Country: American, Desc. by Andy.

Games magazine which includes articles on all types and aspects of gaming.  As well as regular articles such as the editorial, letter and news major articles are listed below.

Vol. 1 No. 1, 1983. Good. £2.50. Tonobeb - Dice & Board Game for you to play; Hot Games mini reviews of products from Grenadier Models, FGU, Sirius Software and TSR; Sales Charts; Computer Game Design; Video Game Cartridges; Greed in Backgammon; Etymological Frauds; Monopoly variants including additional cutout title deeds and event cards; Defining Adventure Gaming; Selkies & Swanfolk in AD&D; Different Campaign Styles; Ethics In Gaming; Making a Fantasy RGP Campaign Last; Better Roleplaying; 1982 Gaming Year; Book & Game Reviews.

Vol. 1 No. 2, 1983. Good. £2. New products from Victory Games, Blade, Datamost, Cyber Enterprises, Avalon Hill, Mayfair, Eon; Sales Charts; Arcade Games; Backgammon strategy; Interview with Darwin Bromley - Game Collector; Diplomacy variants; Hobby Industry America Show Report; Serpent Keep - 14 page AD&D adventure; AD&D probability; Response to Critics of RPGs; Playing Styles; Game Reviews (Soldier King, Cosmic Encounter).

Vol. 1 No. 3, 1983. Good. £2. Sales Charts; New Product info from TSR, Animal Town, TOME Inc, Fantasy Press, Quarterdeck Games, Rohrwood Enterprises, Gregory Enterprises; Game Programming; Backgammon Strategy; Chess Strategy; Video Arcade Games; Privateer - Traveller Adventure (14 pages); Interview with Al Leonardi (Aces of Aces, Lost Worlds); Should a GM Cheat ?; The Organised GM; Game Development; Making NPC Mames Unique; Reviews (Illuminati, Beserker); Book Reviews.

Vol. 1 No. 4, 1983. Good. £2.50. Quadrant - Deep Space Game for you to play - includes counters + board; Sales Charts; New product info from Steve Jackson Games, Grenadier, Micro Fun, Mayfair, Attactix, TSR; Backgammon Strategy; Chess Strategy; Computer Games; Gaming For One; Football Strategy; Modern Royalty (playing card game for 6 - full rules included); Reviews (Hell's Highway, Elric, Empire Builder, Borderlands); Decisions by Dice; Game Related Books Reviewed (18 of them!); Mini Reviews (x7).

Vol. 1 No. 5, 1983. Good. £1. New products from RMP, Ritam, Coleco, Mattel, Hayden, Close Simulations, Parker Bros, Blade, Task Force, Activision, Games Workshop; Sales Charts; Backgammon Strategy; Chessboard Magicians; Video games; Consumer Electronics Show Report (long); Video Arcade Management; Personal Staves for Mages; Trivial Pursuit Review + Interview with Designers; Strategic Diplomacy; High Level Roleplaying; Avalon Hill 500 Tournament; Reviews (Jasmine: The Battle for Mid Realm, NFL Franchise, Pente).

Vol. 1 No. 6, 1983. Good. £2. Solitaire 34 (Mathematical Solitaire Card Game for you to play); New Products from Hayden, Close Simulations, Nielson Plastics, Steve Jackson Games, Grenadier, FASA, Sirius; Sales Charts; Backgammon Strategy; Chess Strategy; Computer Games; Bridge Strategy; Grenadier Miniatures Special; Establishing a Games Club; Pente Problems; Role Play Etiquette; Games Reviews (Stalingrad, The Boss, City States of Arklyrell); Zones of Control.

Vol. 1 No. 8, 1983. Good. £1. New Products from Dell Publishing, Adventure Games, Palladium Books, Chaosium, Alliance Publications, I.C.E., Aulic Council, TSR, Gamelords; Sales Charts; Computer Games; Chess Strategy; Pente Strategy; Solitaire Wargaming; Pigmania variants; GenCon Report; North American Scrabble Championships; Reivew of MERP Modules; Reviews (Star Explorer, Bomb Alley, Harn, Sea Chess, Danger Island, Smuggler); Mapping Indoor Adventures; Simulations Corner.

Vol. 1 No. 10, 1983. Good. £1. New Products from Prentice Hall, Grenadier, Victory, Mayfair, Close Simulations; Sales Chart; Modern Chess Variants; Designing the Terra II Combat System; Bridge Strategy; Christmas Shoppers; Pente Strategy; Backgammon Strategy; True Image Games; Reviews (Sherlock Holmes Consulting Detective); PBM Games; Live Action Gaming; Finding and Keeping a New GM; Interview with Frank Chadwick; Review of 4 Russian Front Wargames.


Vol. 1 No. 13, 1984. Good. £1.50.  New Products from Hero Games, Electronic Arts, I.C.E., Prentice Hall, Selchow & Richter, GDW, Activision, Datamost; Chess Strategy; Bridge Strategy; Pente Variation; PBM Report; Who Killed The Robins Family; Games of Intrigue Special (Clue, Suspicion, Whodunnit, 221B Baker St, Top Secret, Espionage, Mercenaries Spies & Private Eyes, Gangbusters, James Bond, Sherlock Holmes Consulting Detective); Reviews (Ipswich, James Bond 007, Campaign Trail, NATO); AD&D Stat Generation.

 

Games & Puzzles 45 - Feb 76, published by Unknown. 1976. Magazine. Good. £3.50

Designer Unknown. Desc. by Eamon.

The doyen of all games magazines. Founded by Graeme Levin over 25 years ago. Its quality is now mythical. Virtually every issue covers the classic games, has game reviews, stacks of puzzles and competitions. Major articles: Poker Chips, Election X, Playing Card Patents, Jiggered

 

Garfield Odie Maid, published by Bicycle. 1978. Box. Good. £1

Designer Unknown. No. players: 2-4. Country: Canadian, Desc. by Eamon.

Card game, 37 cards plus rules. Features illustrations of Garfield, the strip-cartoon cat, plus other members of his household. Garfield themed version of the children's game 'Old Maid'.

 

Get Out!, published by Brooke Bond. ca.1985. Box. Mint. £5

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Advertising card game, featuring the PG Tips monkeys. Based on Speed (by Pepys), which was also used as the inspiration for Uno. The cards feature photographs of the chimps from the TV commercials (who have names like Kevin, Samantha and Geoff!!).

 

Globe Trotting, published by Gosling Games. 1992. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: Ireland, Desc. by Andy.

A famous globetrotter has made a secret journey and the players try to find out which famous sites around the world it included.  This is done by removing some cards from a deck at the start and hiding them.  The rest are distributed, and as a player reaches one of their destination cards they reveal it, but also get to see one of an opponent's cards as well.  The idea being that once you have seen all the cards except those hidden you will know the secret destinations and win. Attractive large board showing available routes.

 

Goodbye Donald, published by Falcon. ca.1990. Box. Box shows wear. £2

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 42 cards including many of the major characters in the Disney feature films. A cartoon variant of Old Maid.

 

Grab!, published by Winning Moves. 1998. Box. Excellent. £3

Designed by Reiner Knizia. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.

The deck consists of cards, some good, some bad.  The dealer lays them down one at a time and when a player decides he wants them he claims them.  However, someone else may also want them and claim them first.  Whoever claimed the batch becomes the new dealer and there is a limit to the number of stacks each player may claim.  The cards claimed are evaluated and the most valuable batch wins the hand.  Fast, fun and nerve wracking.

 

The Simpsons Slam Dunk Card Game, published by Winning Moves. 2001. Box. Excellent. £3

Designed by Reiner Knizia. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.

Simpsons themed version of Grab!  See description above.

 

Grass, published by Euro Games. ca.1986. Box. Good. £7

Designed by Jeff London. No. players: 2-6. Country: American, Desc. by Eamon.

Card game, over 100 cards uniquely packed in a canvas bag (this version in a box as well). Each player wears ‘two hats’. they try to sell as much marijuana as they can, and also try to bring the heat on other players so that their markets dry up. Despite (or maybe because of) the theme, an excellent card game.


Groo: The Game + Expansion Set, published by Archangel Entertainment. 1997. Box. Excellent. £17

Designed by Sergio Aragones & Ken Whitman. No. players: 2-6. Country: American, Desc. by Andy.

Card game, 60 cards based on a cartoon character created by comic artist Aragones. Groo could easily be described as a medieval Asterix. Lots of interaction as players build their towns, defend them, take-over other towns, and, most of all, avoid the dreaded Groo who moves from town to town during the game. Also includes 7 special dice.  Also includes the expansion set which provides 55 additional cards and allows up to 6 people to play.  Now a pretty collectable item.

 

Gryphon Magazine, published by Baron Publishing.

Edited by Rudy Kraft. Country: American, Desc. by Andy.

Fantasy and Science Fiction gaming magazine.  This issue includes the following articles:

No. 1, 1980. Good. £2. Interview with Gary Gygax, GDW's Imperium review, Ship Plans in S.F. RPGs, GDW's Double Star review, RQ: Cults of Prax review and designers notes, Miniatures - Fighters with swords, Short reviews (Raiders & Traders, Second Empire, Snakepipe Hollow, Godsfire, Broken Tree Inn, Sorceror's Solitaire, Runequest 2nd Ed, Lost Abbey of Calthonwey, Deathmaze, Alien Space), Maps for Fantasy Roleplaying.

No. 2, 1980. Good. £1.50. Religions in fantasy RPGs, Task Force Games reviewed (Starfire, Asteroid Zero Four, Cerberus, Star Fleet Battles), Beastlord review and designer's notes, Short reviews (High Guard, The Mines of Custalcon, Legend of Robin Hood, Sword of Hope, Drakne Station, Awful Green Things, Book of Treasure Maps, Tower of Ulission, Hellpits of Nightfang, Colony Delta), Magic User Miniatures, Maps for Fantasy RPGs.

No. 3, 1981. Good. £1.50. Freedom in the Galaxy review + designer's notes, Starfall review, Marine 2002 review, Fantasy RPG tips, Ship Plans for Traveller, Reviews (High Fantasy, Top Secret, Galactic Grenadiers, Zargo's Lords, City State of the World Emperor, Moorguard, Hydra, Arena of Khazan, Time Tripper), S.F. RPG Play aids reviewed, Dwarven miniatures reviewed, Survey of Traveller Playing Aids, Fantasy RPG Maps, Computer games.

 

Hase Und Igel, published by Ravensburger. 1978. Box. Good. £15

Designed by David Parlett. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

First German edition of Hare and Tortoise, which won the German Game of the Year in 1979. Here it is Hare and Hedgehog, but the game is the same, with high quality production as you would expect from Ravensburger.

Classic race game in which carrots are spent to move forward using triangular numbers, so 1 space costs 1, 3 spaces 6 and 5 spaces 15 etc.  Carrots can be regained by moving backwards.  This results in a very clever game in which it is possible to win by moving ahead quickly, lagging back collecting carrots for a long time or doing something in between.  Brilliant, and highly recommended.

 

Heave Ho!, published by Rio Grande Games. 2002. Box. Excellent. £9

Designed by Richard Borg. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Tug of war game set in the Scottish Highlands.  Players play cards showing assorted caricatures onto either end of the rope - good ones on your side, bad on the other, and when a Heave Ho card is played strengths are compared.  Various sneaky cards can be played including Nessie, who can either help pull or eat someone!

 

Hell Rail - Second Perdition, published by Galloglass Games. 1999. Box. Excellent. £11

Designed by James Kyle. No. players: 3-4. Country: American, Desc. by Andy.

The theme is Dante's Inferno. The players create a railway to deliver the souls of the damned to the appropriate circles of Hell. The card play is clever, as every card can be a load to be delivered, or be used to build rail, move trains, or even draw more cards. Additionally, upon arriving at each circle, players have the choice to call forth that circle's powers, possibly putting a serious crimp in their opponents' efforts. The train pieces are small but made of pewter.

 

Hexagony, published by Avalon Hill. 1980. Box.

Good. £6 or 1 box corner taped. £5

Designed by Ken Hodkinson. No. players: 2-6. Country: American, Desc. by Eamon.

A semi-abstract, semi- dice moving game. Probably designed as a game of pure skill, and then AH added the dice to make it less ‘heavy’. Players lay borders to triangles, trying to entrap pieces within.


Hive, published by Gen:Four.Two. 2001. Box. Mint - still in shrink. £18

Designed by John Yianni. No. players: 2. Country: British, Desc. by Andy.

Strategic game for two players consisting of twenty two chunky pieces eleven blue and eleven silver, resembling a variety of creatures each with a unique way of moving.  As the pieces are placed they form a pattern that become the board.  The pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent’s queen, whilst at the same time trying to block your opponent from doing the same to your queen.

 

Hullabaloo, published by Paul Lamond Games. 1993. Box. Good. £4

Designer Unknown. No. players: 4+. Country: British, Desc. by Andy.

Party game.  A variant on charades in which by default only noises may be made to communicate to team members what must be guessed.  However, sometimes both teams get to perform simultaneously, and it is also possible to hand in a token to force a hard turn to be performed by the opposing team.  Tokens can also be played to allow you to interfere with you opponents by making counterproductive noises or to make it easier by allowing gestures to be made. In addition sometimes the volume at which the noises must be made is specified too!

 

Illya Kuryakin Card Game, published by Milton Bradley Games. 1966. Box. Box has faint brown stains. £4

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

TV Tie in game from the series 'The Man From U.N.C.L.E.'. The game is an odd sort of set collection game, in which players try to get one each of the letters in U.N.C.L.E. in front of them, and ideally ones with high numeric values too.

 

Imagine No. 16 July 1984, published by TSR UK Ltd. 1984. Magazine. Good. £0.50

Designed by Don Turnbull. Country: British, Desc. by Andy.

Adventure games magazine which is mainly targetted at players of Dungeons and Dragons and other fantasy RPGs.  Articles this issue include: Unusual mounts, Goroghhwen (short adventure), Introducing Pelinore (Imagine Magazine's Campaign World), The Priests of Aphor (fiction), Ancient Egypt Special Feature inc. the Magic and Mythos focussing on Sobek, Mitra (Persian goddess), Sethotep (Egyptian adventure), RPG product reviews, Book, film and video reviews, RPG rules questions answers.

 

King Of The Castle, published by Falcon. 1989. Box. Good. £6

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Nice abstract game that sees players adding stones to the castle wall. When three in a row are lined up, that player wins a crown from the top of the battlements.

 

Knightmare, published by Milton Bradley. 1991. Box. Good. £7

Designed by Steve Baker. No. players: 2-4. Country: British, Desc. by Eamon.

TV related, based on the children's adventure game-show, where participants have to get through a series of rooms by solving puzzles, riddles, etc.. The show was inspired by the success of role-playing games. This board game follows the theme of the show, with each player having to explore a network of rooms in a race to find treasure.

 

Knightmare Chess, published by Steve Jackson. 1996. Box. Excellent. £10

Designer Unknown. No. players: 2. Country: American, Desc. by Eamon.

Cards used in conjunction with a chess set. Based on the original French idea, a hand of cards is dealt to each player, and the cards can be played after making a move. The sheer quantity of cards makes each game different. The card graphics are very nice. The effects are too numerous to list but they might, for instance, create a teleporting square, or a black hole square. Certainly livens up chess!

 

Labyrinth The Card Game, published by Ravensberger. 2001. Box. Excellent. £4

Designed by Max J. Kobbert. No. players: 2-6. Country: British, Desc. by Andy.

Card game version of the clever and very popular Labyrinth board game.  In the card game cards with sections of maze are placed onto the table connecting into the existing maze.  The objective is to place so that there is a route from one of the symbols on the card being placed to an identical symbol elsewhere in the maze.  It is then possible to take the card with the other symbol as a victory point, as long as this leaves no tiles unconnected.


Mage Knight Rebellion Series 1 Starter Set, published by Wizkids. 2001. Box. Excellent. £5

Designer Unknown. No. players: 2. Country: American, Desc. by Andy.

A twist on the Collectable Card Game phenomena, this is a Collectable Miniature Figures game. This is the Starter set, featuring 10 of the figures (from a total available of 160, which you buy in booster boxes). Features the war between the Black Powder Rebels and the Magical Avatars of the Atlantis Guild.  Set also includes a 28 page comic book introducing the world of Mage Knight.  A neat idea is that all the figures' stats are on their base and twisting the base around keeps track of damage etc.

 

Maginor, published by Fantasy Flight. 2001. Box. Excellent. £12

Designed by Reiner Knizia. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

The Wizard's Council needs a new High Wizard and the players vie for that privilege.  This is done by going to various Oracles and securing votes.  Each oracle will choose its favoured candidate in turn, but noone knows exactly when each oracle will make its choice, only the order they will choose in.  Thus players have to decide when and where to spend their time gaining votes.  Smaller oracles will need less persuasion, but their choice carries less weight.  Also each oracle provides a one off special power to its favoured candidate.  The game pieces look rather odd, sort of cogs into which vote tokens slot it.  This is a very much revised and very much improved version of Vegas.

 

Manager, published by Hexagames. 1991. Box. Desc. by Eamon.

Good £27 or Excellent £30

Designed by Peter & Waltraud Pfeifer & Burkhard Munchhagen. No. players: 3-6. Country: German.

One of the great business games. Players must manufacture items, but can invest in their own and their competitor's factories. Buying and selling is carried out by simultaneous secret bidding with a unique twist. Wonderful game.

 

Media Mogul, published by JKLM Games. 2004. Box. Mint - unplayed. £20

Designed by Richard Huzzey. No. players: 3-5. Country: British, Desc. by Andy.

Special notes: Although these are hot off the press they include the larger deck of cards and revised rules.

Media Mogul thrusts players into the role of international tycoons seeking to spread their own operations over the globe.  Winning over audiences with your television, radio and newspaper media with quality content is important to gain audiences, but what makes money (and victory) is lucrative advertising contracts, but adverts bore and repel your audiences, requiring you to balance profit and sustainability at all times.

 

Men Are From Mars, Women Are From Venus, published by Spear's Games. 1998. Box. Excellent. £7

Designer Unknown. No. players: 4+. Country: British, Desc. by Andy.

Party game designed for two teams - men vs women.  Provocative questions are asked about men and women and the players try to guess how the current player will answer - guessing right advances your team, and guessing wrong causes embarassment and probably gets you into trouble with your better half!  Includes 720 questions, and rather neat flying saucer shaped guessing dials.

 

Middle Earth Promotional Jigsaw, published by ICE. 1997. Pouch. Excellent. £4

Designer Unknown. Country: American, Desc. by Eamon.

Unusual promotional item for the company's Middle Earth licence. A 60 piece jigsaw called Gandalf's Mark, and in a card envelope so that the whole thing can be used as a postcard.

 

Mind Trap, published by Spear's Games. 1993. Box. Good. £5

Designed by Mind Trap Games Inc. No. players: 2+. Country: British, Desc. by Andy.

Mind Trap contains over 500 fascinating lateral thinking problems for you and your friends to consider.  They are even good to have a go at on your own when you have a few minutes spare and want to get your brain working.

 

Monopoly, published by Waddingtons. ca.1950. Box. Good. £13

Designed by Charles Darrow. No. players: 2-6. Country: British, Desc. by Andy.

1950s Monopoly set which comes with a board and seperate small box with money, dice, metal playing pieces etc.  Comes with wooden houses and hotels.  Definitely a collector's item.


Mosby's Raiders, published by Victory. 1985. Box. Excellent. £14

Designed by Eric Lee Smith. No. players: 1. Country: American, Desc. by Andy.

A really nice solitaire game, quite complex, but rewards time invested in playing it. The game puts you in command of the Partisan Rangers, and you try to infiltrate enemy lines to disrupt the Union war effort.  As your notoriety grows the Union puts out more troops to try to hinder your operations.  You decide on which missions to attempt.  In how many Avalon Hill games can you get invited to a wedding and dance gallantly with the ladies - as one of the strategic decisions you might have to face? Other more expected features are train hold-ups, skirmishes and shoot-outs.

 

Mull & Money, published by Hans Im Gluck. 2001. Box. Excellent. £15

Designed by Dr Jurgen Strohm. No. players: 2-4. Country: German, Duration: 75 mins, Desc. by Eamon.

Business game in which the players each run a factory.  However, the objective is not purely to get money.  Victory points are what win the game and these can be obtained either by accruing money, or by enhancing your factory in various ways, such as efficient labour, efficient use of raw materials and reducing the amount of waste produced.  In addition players have to watch how much waste they produce and recycle it or face stiff penalties.  The game is driven by cards which offer various actions and the players get to choose a batch of 3 cards to use each turn.  Recommended.

 

Mystic War, published by TimJim / Prism Games. 1992. Box. Excellent. £18

Designed by James Hlavaty. No. players: 3-8. Country: American, Duration: 90 mins, Desc. by Andy.

The Archmage has died and the players, as apprentices, must build their claims to fill his place.  To do this each apprentice has a secret goal to work towards, emphasising Followers, Mystic Power or Gold or possibly a balance of the three.  Game play is card driven, and cards are played onto special realm mats to enhance your realm, or sometimes to hinder other players.  A player also has a realm status: rich, content or poor and cleverly this isn't just your gold, but how your gold relates to your number of followers.  As well as resource cards there are events, spells and even deity cards.  Having different levels of gold / followers / power allows various different options too.

 

Never Call Retreat, published by 3W. 1983. Box. Good. £5

Designed by George Schandel. No. players: 2. Country: British, Desc. by Andy.

Boxed version of the game from The Wargamer Issue 25, but with mounted mapboard and a bookcase box.  Simulation of the 1st day of Gettysburg between the Army of the Potomac and the Southern forces of the Army of North Virginia. Hexes are 200 yards across, turns represent an hour and the game focuses on the operational aspects which distinguish the battle from other ACW battles.

 

Oh-Wah-Ree, published by 3M. 1962. Box. Excellent. £12

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Extremely attractive Mancala variant in a bookcase box. Contoured plastic board, pebbles and cloth bags to store them in. One of the rarer 3M games.

 

Palmyra, published by EG Spiele. 1996. Box. Excellent. £24

Designed by Reiner Knizia. No. players: 2-4. Country: Italian, Duration: 1 hr, Desc. by Eamon.

Excellent trading game. Each player is a merchant in the market town of Palmyra, on the eastern fringes of the Roman Empire. The values of items traded is affected by the amount of trading in that item producing a clever supply and demand system, and in addition there is interesting card play as the end of a trading year approaches. Delightful wooden components.  I will also include a copy of the errata for this game - as one important rule is wrong in the rulebook!  Now out of print and quite sought after.

 

Paternoster, published by F X Schmid. 1990. Box. Excellent. £4

Designed by Uli Geissler. No. players: 2-6. Country: German, Desc. by Eamon.

Superior memory game as you try to recall who entered the lift and at which floor have they reached. Nice illustrations on the cards. Released as Comings and Goings in Britain.

 

Payday, published by Parker. 1975. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Pay Day is played on a calender showing the days of a month.  Players have to deal with various bills and expenses, but also have the opportunity to make deals on property and earn money. At the end of each month, players are paid their salary and must pay off all outstanding bills, taking out a loan if necessary. Most money (or least debt) wins after six months.


Pegity, published by Parker. ca.1930. Box. Fair. £10

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon. Special notes: The box base is warped and discoloured and one corner broken.  The lid badly damaged, but contents are fine.

Rare British edition of this abstract game. Players put wooden pegs into the board, to complete lines of five. Rules are inside the lid. Parker Brothers British operation was then operating from an address in South London.

 

Piratenspiel, published by Unser Lieblingsspiel. 1989. Box. Good. £10

Designed by Georg Appl. No. players: 2-5. Country: German, Desc. by Eamon.

Very good card game with a board, around which you move tokens according to the tricks won. Made as a promotional item I believe. Nice desert island theming in the graphics. Wooden pieces.

 

Pisa Gratto, published by SYU Creation Ltd. 1996. Box. Good. £5

Designed by Taylor Made Games Ltd. No. players: 2+. Country: British, Duration: 20 mins, Desc. by Andy.

Dexterity game related to Jenga.  However, rather than plain wooden blocks being used to build the tower, the tower has a round cross section, and each level consists of a near-rectangle and two side blocks which when put together form a complete circular section.  In addition the base the tower stands on is not level, making it more interesting.  A dice is used to indicate whether a side piece or a central piece should be removed on each player's turn.

 

Politika, published by Mox Srl. 1996. Box. Mint. £6

Designed by Gabriele Ausiello & Michele Quondam. No. players: 3-7. Country: Italian, Desc. by Eamon.

Card game that could only have come from Italy! Based on their politics, players try to form the government, and when they do, they try to pull in as much cash as possible, through advantageous laws or just plain corruption and bribery. Other players hamper this in any way they can, and, if they win a vote of no-confidence, hope to take over the government. Not to improve it of course, just to do the same as the previous one.

 

Proteus No. 6, published by Wimborne Publishing Ltd. 1986. Magazine. Good. £4

Designed by Elizabeth C. Caldwell. No. players: 1. Country: British, Desc. by Andy.

Fighting Fantasy magazine.  The magazine includes a 200 paragraph standalone adventure: The Fortress of Kruglach and an A3 full colour poster.

 

Quest, published by Ravensburger. 1985. Box. Good. £8

Designer Tom Ring. No. players: 3-6. Country: British, Desc. by Eamon.

Fantasy game with nice components. Players are knights who move across the board trying to deliver a magic ring to three cities. Dice resolves conflict with dragons. Also published as 'Gran'.

 

Gran, published by Ravensburger. 1985. Box. 1 Box corner split. £7

Designed by Tom Ring. No. players: 3-6. Country: German, Desc. by Eamon.

Same game as Quest above – see description there.

 

Quirks, published by Eon. 1980. Box. Box fair, contents good. £35, Duration: 30-90 mins, Desc. by Andy.

Designed by Bill Eberle, Jack Kittredge & Peter Olotka. No. players: 1-4. Country: American.

The weird game of un-natural selection, of evolution gone awry. It uses cards very cleverly so that three cards form a creature or plant no matter how unlikely, and they even give you a name for that creature. Includes children's rules, called Quirklings.  Each animal or plant section is useful in some climates and hopeless in others.  As the climate changes players mutate their animals/plants if they aren't ideal for the current climate or attack one of the current dominant species if they think their species is better suited.  I also have some house rules I can supply to enhance the game as well.  A truly wonderful idea for a game.

 

Quirks - Expansion Sets, published by Eon. ca.1982. Box. Mint. £10 each.

Designed by Bill Eberle, Jack Kittredge & Peter Olotka. No. players: 1-4. Country: American, Desc. by Andy.

The weird game of un-natural selection, of evolution gone awry. Expansion Set providing more creature parts and a new scoring sheet to insert into the evaluator.  Rarer than the game itself.  Compatible with Eon and GW versions.  I have both Expansion Set 1 and Expansion Set 2 available.


Rainbows, published by White Wind. 1995. Box. Mint. £8

Designed by Alan Moon. No. players: 3-5. Country: German, Desc. by Andy.

Card game.  Players first draft cards and then either pay to place a counter on the rainbow grid or put it in front of them to gain gold. Players earn points by placing adjacent counters on the board and by having numerical sequences in the cards placed in front of them.  The longer the sequences the more points gained.

 

Renfield, published by Cheapass. 1999. Packet. Good. £3

Designed by James Ernest & E Jordan. No. players: 4-7. Country: American, Desc. by Eamon.

Card game, reputed to be the game that the gravediggers in Parts Unknown play for money when they aren't scavenging body parts for science, or eating bugs! Yummy yummy! Described as a trick-taking, Poker style game, it also comes with many variants, including their favourite, Frankenstein. You can play this variant with ordinary cards as a great gambling game.

 

Roller Coaster Hippo, published by Ravensburger. 1990. Box. Good. £7

Designed by Heiner Wohning & Bertram Kaes. No. players: 3-6. Country: British, Desc. by Eamon.

Race game with six wooden hippo playing pieces. Lots of interactive squares as you speed round the roller-coaster.

 

Royal Comette, published by Oxford Games. 1996. Box. Excellent. £7

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Facsimile of very old card game, with a deck of cards that looks like a copy of a 19th century deck (or older). The board is sectioned into compartments into which players place their stakes (plastic betting 'sticks' are included), and the game mechanics are very similar to playing card games like Newmarket and Pope Joan.

 

Scoop, Publisher unknown. ca.1950. Box. Box taped. £4

Designer Unknown. No. players: 4-6. Country: British, Desc. by Andy.

Card game.  Not related to the famous newspaper completion game of the same name.  This is a card game very much of the same type as Pit where players vocally trade cards simultaneously trying to achieve a set first.  Date is my best guess, so only a guide.

 

Scoop, published by Waddingtons. 1955. Box.

Designer Unknown. Country: British, Duration: 75 mins, Desc. by Eamon.

2-6 player version, Good. £10

2-5 player version, Box shows wear. £9.  Bookcase box.

Early edition, a classic British game about completing your newspaper. Noted chiefly for two nice touches - the telephone device used for 'ringing' the Editor (it gives a random response every time you use it) and the advert cards for your front page (all real adverts from that year).

 

Shove Ha'penny, published by K & C Ltd. ca.1950. Box. Good. £20

Designer Unknown. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Andy. Special notes: Packing box shows wear, board is excellent though has been used quite a bit, rules are tattered but readable.

Very solid wooden Shove H'penny board with rules and 5 metal coins.  This is a traditional British pub game, in which players flick or shove metal coins onto the board trying to get them to land between the lines on the board.  Subsequent shoves can help to rectify initial failed attempts.  Be aware it is pretty heavy, about 3.5kg. The date is very approximate, it could well be older than this, but definitely between 1892 and 1962 (since the company was established in 1892 and there is a scribbled note on the box dated 1962.).

 

Sisimizi, published by EG Spiele. 1996. Box. Excellent. £13

Designed by Alex Randolph. No. players: 2-4. Country: Italian, Duration: 1 hr, Desc. by Eamon.

Interesting game with 240 ant pieces, and 28 ant-hills. Each turn, players add ants to the board, with a view to forming a connecting line of ants from one ant-Hill of their colour to another, until all 7 of their ant hills are connected.  In order to ensure this is actually possible players can either place or move one of their ant hills each turn and either once or twice per game (depending on the number of players), may cross an opponent's line of ants.


Skirrid, published by Skirrid International. 1978. Box. Good. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Special notes: Box base indented due to stacking

A very good game of fitting shapes on to a grid with two objectives - to stop opponents placing their shapes and to score the most points you can. Won a British Game of the Year title.

 

Sky High, published by Jumbo. 1993. Box. Good. £6

Designer Unknown. No. players: 2-6. Country: Dutch, Desc. by Eamon.

Family race game as you compete to get your balloon from the ground to the high cloud, avoiding the crows with their sharp beaks. A special coloured die is used, and a player’s identity (the colour of the balloon they have an interest in) is kept secret, so there is scope for bluff.

 

Snoopy Come Home, published by Arrow. ca.1970. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Simple game using the characters from the Peanuts comic strip. Each player must rescue Snoopy from his homesickness and bring him home.

 

Soccer Master, published by Britannia. 1993. Box. Excellent. £5

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Card game, 50 cards representing most football positions (defender, utility player, etc.) and penalties. Box says that game has been licensed by Tottenham and Arsenal, but it is not specific to either team in its mechanics. Maybe they thought they would use real players and then found out the cost was too high.

 

Sour Grapes, published by Spears. 1980. Box. Box corners battered. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Memory game. Each player has a unique card on which they place counters secretly at the start. In your turn you take counters from other boards, and if you expose a face (the Sour Grape) your turn ends, otherwise you add the counter to your board, making it easier to 'hide' your Sour Grapes.

 

Space Race, published by Lotts Toys. 1969. Box. Box shows wear. £20

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Made by a small British company to cash in on the interest around the Moon Landings that year. A huge three-piece board depicting a base around which you move, collecting components of your rocket, and the rest of this high-quality board features outer space, where your rocket is sent into orbit. The first player to complete a flight plan wins. The playing pieces are plastic rockets, around 2 inches high, and so designed that they can jettison parts of them as they gain speed through space.

 

Springline, published by Pentangle. 1977. Tube. Excellent. £9

Designed by D Thurston. No. players: 2. Country: British, Desc. by Eamon.

One of the best abstract games I have ever played. Elegantly simple mechanics, but engrossing, and very easy to lose the game before you know it. There are only three types of move, and examples are fully illustrated in the rules. The board is a vinyl mat and shows a hexagonal grid of hexes.  The objective is to either hold three enemy pieces or to force an exchange of 'prisoners' when your opponent is unable to do so.  Very original and highly recommended.

 

Star Trek TNG: Romulan Challenge, published by MMG. 1994. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Licensed board game based on the television programme. Each player must collect mission cards during play, which they accumulate by a mixture of landing on the right squares, using cards they have picked up along the way, and so on.

 

Star Trek: The Next Generation Video Game, published by Milton Bradley. 1994. Box. Good. £11

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Very nice item for Star Trek fans. You interact with a video. During play a Klingon will appear at different times, and where you are on the board at that time affects what happens. Obviously inspired by the success of Atmosfear but a much better game.


Star Wars Monopoly, published by Parker. 1996. Box. Mint. £36

Designed by Charles Darrow (sort of). No. players: 2-6. Country: American, Desc. by Eamon.

Limited collector's edition of Monopoly with the place names changed to locations from the three movies. Eight pewter figures of the main characters as playing pieces. An investment if ever there was one. 115,000 made. This is the US edition with the longer box than the UK version.

 

Stellar Tiles: Constellation, published by JKLM Games. 2003. Box. Mint - still in shrink. £15

Designed by Hans Van Halteren. No. players: 2-3. Country: British, Desc. by Andy.

Limited 1st edition of 200 copies.  Players try to form patterns on a 7x7 grid of Stellar Tiles - colourful tiles showing different symbols of different colours with different backgrounds.  The patterns to be formed are shown on cards, and depict the relative positions of the tiles to form a pattern.  However while one player is trying to match symbols to make a pattern, another is trying to match foreground colours and another background colours.  The publisher also intends to publish further games using these sets of tiles, some of which are to be published for free download on their website.

 

Stocks And Bonds, published by 3M. 1972. Box. Good. £9

Designer Unknown. No. players: 2-8. Country: American, Desc. by Eamon.

Stock market business game. A year is designated as Bull or Bear (strong or weak) and players trade accordingly. Dividends are paid and, in the advanced game, you can buy 'on margin', leaving you more capital to work with.

 

Stranded, published by Spears. 1981. Box. Good. £3

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Excellent abstract game, with a nice 3-D appeal. The plastic board has slots, into which you fit plastic walls. Players move 'along' these walls, but always removing from the game the first wall passed over. The first player unable to move (no walls adjacent to him any more) loses.

 

Strat-Ops, published by Spirit. 1976. Box. Box taped but whole. £15

Designed by Phil Bootherstone. No. players: 2-6. Country: British, Desc. by Eamon.

Wonderful game, a sort of Monopoly with tanks! Players represent the major powers in WWII, and travel round the board building tanks, planes, defences, airfields and convoys. They also conduct attacks on enemies, battles being resolved by the turn of a card. Ideal for 2, 4 or 6 players. Box is always less than perfect, having been made very cheaply.

 

Streetcar, published by Mayfair Games. 1996. Box. Excellent. £17

Designed by Stefan Dorra. No. players: 2-5. Country: American, Duration: 1 hr, Desc. by Andy.

American version of Linie 1, runner-up for the Game of the Year 1995. This mixes the best ideas in a tile / path making game with racing games like Railway Rivals. Very attractive bits. Each player has to construct a route for his tram system that runs from terminus to terminus via two or three pick-up points along the way, and then they race their trams along them. Derek Carver recommends that you always have three pick-up points, even if more than three players are playing (the rules say two in this case).

 

Swap, published by Ideal. 1965. Box. Box corners split. £13

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Very nice item, with a neat little gadget for reading secret information on the cards. Players buy, sell and swap items, with an aim to accumulate a set total in cash and goods. A very nice example of a family game of the sixties, especially the rather good dollar-sign playing pieces.

 

Take 12, published by Phillips Publishers. 1959. Box. Box worn. £9

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Nice item, a variation of Shut The Box, with a felt board on which two dice are rolled. The number thrown can be used in a variety of ways to 'close off' numbers on the board (which go from 1 to 12). These numbers are represented by 12 unique dice, each with its own number on three sides, 2 blank sides and one with a single dot. The rules are underneath the board, this is not obvious, and you could easily think it was an incomplete game.

 

Tarzan To The Rescue, published by Arrow. ca.1980. Box. 2 Box corners split. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Simple race game as players compete to find the Golden Temple. Made soon after Arrow became a Milton Bradley company.


Tarzan To The Rescue, published by Arrow. ca.1980. Box. Good but box edges taped. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Simple race game as players compete to find the Golden Temple. Made soon after Arrow became a Milton Bradley company.

 

Tet Offensive, published by GDW. 1991. Box. 1 Box edge damaged. £14

Designed by Frank Chadwick. No. players: 2. Country: American, Desc. by Eamon.

Departure from the normal box design for this company, this is in a much larger box with striking art-work and an attempt to break into the general games market. Simulation of the great offensive effort of the Vietcong in January 1968.

 

The Anti-Bullying Game, published by Lifegames. 1996. Box. Good. £6

Designed by Yvonne Searle, Isabelle Streng. No. players: 2+. Country: British, Desc. by Andy.

Unusual item.  This board game is marketed as a therapeutic tool for children who either bully or have been bullied.  The age range is 6-14, and there are several sub-games played within the main game which emphasise laughter, eye contact, group interaction, understanding assertiveness, and role playing situations.  It is clearly intended that an adult should supervise the game play.

 

The Babylon Project, published by Chameleon Eclectic. 1997. Book. Good. £4

Designed by Joseph Cochran. No. players: 2+. Country: American, Desc. by Eamon.

TV related, being a role-playing game based on Babylon 5. This is the original rules book.

 

The Chronicles Of Narnia, published by Games Team. 1988. Box. Box slightly indented due to stacking. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: Original rules missing - but printout provided

TV related, based on the BBC television serial, which in itself was based on the series of excellent children's books by C S Lewis.  The game involves collecting sets of cards which make up scenes from the TV series.  The game is driven by an unusual mechanism - two interlocking cogs, one 11cm diameter, the other 22cm, and players have pegs on the larger of them. These indicate which cards the player has a choice of each turn.  Some memory is also required to aid efficient set collection.

 

The Dick Tracy Game, published by University Games. ca.1990. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Film related, linked to the film starring Warren Beatty. He is pictured on the cover. Copyright extended to the Walt Disney Corporation.  Each player competes to capture criminals in their hideouts within the City.

 

The Enfield Bagatelle, published by Spears Games. Unpackaged. Good. £8

Designer Unknown. No. players: 1+. Country: British, Duration: 5 mins, Desc. by Andy.

A metal and hardboard bagatelle board measuring 12 inches by 24 inches.  It is green in colour and is fully functional.  I don't know what balls it came with originally, but I am including 6 marbles which seem exactly the right size.  It has a small stand but really needs to have the far end rested on a small box for best effect.  No rules, but bagatelle is pretty obvious, and none are needed - fire the marbles one at a time and count your score.

 

The Heiroglyphs Game, published by Ashmolean Museum. 1989. Box. Excellent. £3

Designed by Finch & Scott. No. players: 2+. Country: British, Desc. by Eamon.

Very pretty game made for the famous museum in Oxford. Board illustrated with genuine coloured heiroglyphics and players move a nice scarab beetle piece around the board, collecting ‘letters’ to spell the words on their reference sheet.

 

The Last Province Magazine, published by Last Province Publishing. Country: Scottish, Desc. by Andy.

Substantial indepenedent roleplaying magazine - around 80 pages each issue with some great articles.

Issue 1, 1992. Excellent. £1. Reviews of: Werewolf - The Apocalypse, Mythus Magick, Bouncing d26s, Millenium's End, Nightwalker, Warp World, Tales from the Floating Vagabond, Special Operations, Sun County, Vampire: The Masquerade, Mummy, Night City Stories, Chasing the Dragon, Kryomek; And Then There Were Nun (Pendragon scenario), Ars Magica magic, Book reviews, Bushido revisited, Cyberpunk drugs, Angular Dreams (CoC adventure), Historical clothing, FTL drives, Convention vs Campaign games, Skirmish games - Kryomek, 4th Age of Middle Earth, Mini scenario ideas, NPCs, 10 Year Campaigns.


Issue 2, 1992. Excellent. £1. Reviews of: GURPS Mixed Doubles, GURPS Cyberpunk Adventures, GURPS Bunnies & Burrows, Ogre Miniatures, Orbit War, Night's Edge (Cyberpunk), All Fall Down, Rifts Worldbook 2: Atlantis, Shadiwrun 2nd Ed, Fantasy Warriors Companion, Once Upon a Time, Twerps, Car Wars Military Vehicle Guide, The Thing at the Thresthold, Over the Edge; Other articles: Systems of Government, CoC in the 1930s, A Friend In Need (Supers / Horror advenure), Michael Moorcock overview, Tekumel, 12 play Ogre Miniatures scenario, The Guild of Righteous Avengers (campaign addition), and lots more.

Issue 3, 1992. Excellent. £1. Reviews of: Skyrealms of Jorune, The Archaen Codex, Asticlian Gambit, Astrogator's Guide to Diaspora Sector, Slayers of Lankhmar, Vampire: The Masquerade, Rites of Passage, Several Runequest supplements, OHMU War Machine, Players Guide to the Sabbat, GURPS Espionage, Chromebook 2, Rolemaster Companion VI.  Other articles: Ten Ways to Ruin a Game, Tears of the Gods (GURPS Fantasy), Older S.F. games, Book reviews, Turkish Tales, M.R.James overview, Mini adventure ideas, Revenants (Bunnys and Burrows adventure), Kryomek, and lots more.

Issue 4, 1992. Excellent. £1. Reviews of: The Primal Order, Full Thrust, The Chrome Berets, Grimtooth's Dungeon of Doom, GURPS Time Travel Adventures, GURPS Timeline, GURPS Middle Ages 1, GURPS Fantasy II, The Grimoire 2nd Ed, Magic Encyclopedia Vol 2 (AD&D),  Thief's Challenge, Oriental Companion, Man O' War, Dragonfire, Gatecrasher, Survival Margin, Shadows of the Borderland; Other articles: 10 Ways to Crack a GM, New Things Made Familiar (Fantasy adventure), Heraldry, Motorway Psycho, Making magic unique, Book reviews, Ringworld, Phil Masters overview, NPCs, and lots more.

 

The Legend Of The Lone Ranger, published by Milton Bradley. 1980. Box. Good. £12

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Special notes: Box corners taped but contents unpunched

TV related, with a very unusual insert that is part of the game because it is, in effect, an adjustable 'Wanted Posters' display board and keeps track of the current reward on offer. Players travel the board looking for Bad Bob, Mean Gene and other notorious outlaws.

 

The Royal Game Of Goose, published by Galt. ca.1980. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Modern version of a very traditional game, first made in England in the 18th century, in a linen board format. This has a replica of that board, and 6 wooden geese playing pieces, plus a stack of wooden chips to be used as forfeits and rewards. A simple race game with your moves (and forfeits) being decided sometimes by the squares you land on or the other player's pieces you land next to.

 

The Settlers of Canaan, published by Cactus Game Design Co.. 2002. Box. Excellent. £15

Designed by Klaus Teuber, Doug Grey. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Another game in the Settlers of Catan family.  The game play is the same as its parent game, but with some extra rules to set the scene in Biblical times.  The new element is that players can contribute stones to the walls of Jerusalem, and whoever does so most generously gets VPs and a 2-1 port of their choice.  Essentially this is another 'Historical Scenario', but the set is completely standalone.  It also has some slightly different development cards which make for added variety.

 

The Stock Exchange Game, published by The Stock Exchange. ca.1987. Box. Good. £11

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Promotional game, made, I suspect, to cash in on the publicity for the Big Bang in 1986, the transference of share transactions to a computer based system. Very nicely designed, the plastic part trays actually combine to form the board. Includes a 'Guide to Buying and Selling on the Stock Exchange'. Sold with the tag-line "Who Shares Wins".

 

The Very Clever Pipe Game, published by Cheapass. 1997. Packet. Good. £5

Designed by James Ernest. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.

Very nice 'pathways' game, with 120 tiles featuring pipes (of course). Each player tries to complete a layout of pipes without any 'open' ends from which the contents of the pipe might escape. 6 progressively more difficult variations of the game are provided. Not in the usual mould for this designer, and personally I think this may well be his best.


The Wall, published by Birmingham. 1986. Box. Box poor. £5

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Well intentioned game but overtaken by real-life events. Suddenly there wasn't a Berlin Wall!  An espionage game in which players try to get their secret agents out of their opponent's emabssies with top secret papers and back to their own bases.  However, some agents are actually double agents.  The board is large and an attractive representation of the city, with the wall and a few ways under or over it - all dangerous - and other special places dotted around too.

 

The World Of Wall Street, published by Hasbro. 1969. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Hasbro and NBC combined to compete with 3M in the adult, bookcase games' market and this was their best seller. In truth, it is not as good as the best of 3M, but then, 3M had Sid Sackson! Players trade stocks and shares in companies with varied expectations of profit. The usual rule applies - risky company, big profits, solid company, low return without risk.

 

Timberrr, published by Challenge Master. ca.1990. Box. Box shows wear. £4

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Another version of Jenga, the balancing game, with 54 wooden pieces. Take pieces from the stack and balance them on top, without making the stack topple over.

 

Title Bout, published by Avalon Hill. 1979. Box. Box shows wear. £5

Designed by Jim Trunzo. No. players: 1-2. Country: American, Desc. by Eamon.

Brilliant game, in my opinion one of the best solitaire games ever devised. Hundreds of boxers statistically rated and uses a Fast-Action card system that enables you to replay fights very quickly.

 

Top Dividend, published by Jarvis Porter. ca.1935. Box. Good. £6

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Card game, 54 cards representing results of football matches. The game is played in rounds with players trying to collect results that allow them to win the weekly football pools. Football pools must have been a relatively new idea then because there is a guide on how to enter the real thing, and a way of using the cards as a medium to help predict real results! Also includes a good quantity of plastic counters.

 

Touche, published by Jumbo. 1996. Box. Excellent. £12

Designed by Wayne Bobette. No. players: 2-6. Country: Dutch, Desc. by Andy.

Players have a hand of regular playing cards.  The board shows card images and some special spaces distributed in a large cross shape. Players take it in turn to play a card and place a marker on one of the corresponding spaces on the game board. The object is to claim spaces which form certain patterns (boxes, lines, crosses, T's). When one of these patterns is formed, the pieces are marked to show the pattern is complete.  Players can either play individually or as partners.

 

Travel Trivia, published by Waddingtons. 1985. Box.

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 50 cards plus 4 rules cards.

People & Places.  Box worn. £0.50

TV & Cartoons. Good. £0.50

 

Tree Game, published by National Trust. 1975. Box. Good. £2

Designed by Althea Braithwaite. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 48 cards in 12 sets of four, representing families of trees. A quartet set collecting game.

 

Trumps Display, published by Unknown. Unpackaged. Good. £5

Designer Unknown. Country: Unknown, Desc. by Andy.

This is a metal and ebony device with a working push-button which, when pressed, changes the display on both sides to either a heart, spade, diamond, club or 'No Trumps'.  Useful for regular whist players.  While it is clearly antique I have no idea how old it is.  In appearance it looks at first like a small trophy - quite attractive.


Ulysses, published by Winning Moves. 2001. Box. Excellent. £13. Desc. by Andy.

Designed by Andrea Angiolino, Piergiorgio Paglia. No. players: 3-5. Country: German, Duration: 75 mins.

Players each want Ulysses' ship to visit certain secret destinations around the Mediterranean in the time of ancient Greece.  On his turn the current player suggests a direction to travel in and the other players can either accept this or propose an alternative.  Players then contribute cards towards their preferred direction and the most popular route is chosen.  In addition cards can be used to build temples (which will get you more cards as the game goes on), place obstacles in the path of the ship or remove such obstacles.  First player to reach all of their secret destinations wins.

 

V.I.P. of Gaming No. 1, published by Diverse Talents. 1985. Magazine. Good. £2

Designed by Alan Emrich, Gary E Smith. Country: American, Desc. by Andy.

Games magazine which set out to provide timely reviews and variants for games from games players.  This issue includes: 1984 Origins Awards, Origins report, Starship Duel 1 review,  Traveller's Jump Drive, Game Balance of Alien Races, Star Fleet Battles variants, Twilight 2000 Repair Kit, Religion in S.F. RPGs, Simpler Games Rules, What to Say as You Backstab Someone, Elfquest variant magic, Runequest - mixed races, Tournament Dungeons, Nystle's Spire (AD&D Adventure), Character Mutilation Table, Dragon of Juompur (Villains & Vigilantes), Underwater Rules (AD&D), Fighter Command, More reviews...

 

Vegas, published by Woodpecker. ca.1980. Box. Good. £7

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Gambling game, a promotional item for Woodpecker Cider. Casino themed game in which the board provides a number of different betting options as players land on spaces.  However, as well as making a bet when landing on a space, if you win you get the chance to buy the space, and act as banker for other players landing on it.  Interesting idea.  Includes a deck of playing cards with the Woodpecker symbol on the backs.

 

Vortext Issue 7, published by Vortext Publishing. 1993. Magazine. Good. £0.25

Designed by Chris Williams. Country: American, Desc. by Andy.

Indepenedent roleplaying magazine.  This issue includes articles on: Domestic Animals (Harnmaster), Albedo Jump Technology, Double Edges Sword (S.F. Adventure), Aliens: Tribes, Another Chance (fiction), The Lighter Side of the Darker Side (Dream Park), More Magic in Duel., Full Thrust Review, Skyrealms of Jorune Review.

 

W.W.F. Wrestling Challenge Game, published by Milton Bradley. 1991. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

TV related, based on the exploits of well-known wrestlers like Hulk Hogan, Earthquake, Mach Man, Ultimate Warrior, Million Dollar Man, The Model, Mr Perfect, Jake the Snake and big Boss Man. A fun game, but some tactics required with the use of your Power Cards - when and where to use them can be crucial.

 

Wargaming Magazine, published by Fantasy Games Unlimited.

Designed by Scott Bizar. Country: American, Desc. by Andy.

Magazine for fantasy & historical simulation games.  Major articles listed below.

No. 1, 1977. Cover shows wear. £2.  Caesaro-Papism in Campaign Games, The Pilum: Hannibalic War, Caesar and the Scipios, Ancient Conquest Designer's Notes, Musket & Pike Rules, Prussian Muketeer Uniforms 1756-1763, Abensberg: A Battle Recreataion, Staff Rules for 19th Century Miniatures Warfare, Western Gunfight Suggestions, Tolkien & Me, D&D Past Present & Future, Galactic Conquest Design Analysis, Spores of the Starship Warden.

No. 2, 1977. Good. £4. Battle of Two Empires Game (Fantasy game. Rules, map and counter sheet included), Battle of the Illyrian Coast, WRG 5th Ed Corrections, Ancients Tournament, Disciplined Medieval Infantry, Rock Dropping as a Defense, Tales of the Pennsic Puddle, Brandywine 1777, Talavera 1809, Powder Burns, The Dervish Army, Baseball, Tunnels & Trolls, Down Styphon Designers Notes, Stellar Conquest, Sources of Magic, 3 Artifacts of the Demon Senders.

No. 3, 1978. Good. £4. Battle of Maiwand (Game about 2nd Afghan War - British vs Afghans.  Map, rules and counter sheet included), Troy review, Royal Armies of the Hyborean Age modifications, Feudal Logistics, Condottiere, Fuentes D'Onoro - Napoleonic Scenario, Spanish Royalists in S.America 1814-25, Powder Burns, Battle For Cassino, Armour & Infantry 1950-75 amendments, Star Raider, The Curse on King Fut's Tomb, Duck Warz, Galactic Conquest Design Analysis, Superheroes, Chivalry & Sorcery.


Westminster, published by Gibsons. 1983. Box. Good. £9

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Unusual political game, focusing on the passing of bills though Parliament rather than the election itself.  The game starts with a general election with players controlling the various political parties.  Then a series of by elections take place and the winner is the first to get a bill through parliament, which takes 3 readings.

 

White Wolf Magazine No. 23, published by White Wolf Publishing. 1990. Magazine. Excellent. £1

Designer Unknown. Country: American, Desc. by Andy.

Roleplaying magazine mainly aimed at the darker side of roleplaying.  Articles include: Ars Magica Evil Creatures, Shadowrun Archetypes, The Key and the Gate (CoC adventure), Drought At Dirty Ernies (Age of Ruin adventure), Miniatures, PBM, Reign Storm (Fantasy encounter), Computers as helpers; Reviews of: Forgotten Realms Adventures, Chill, AD&D Complete ... Handbooks, Cyberrogues, The Grimoire, GURPS Cyberpunk, The Nile Empire Sourcebook, Ravenloft Realm of Terror, Sprawlgangs & Megacorps, Witches.

 

Wizard's Quest, published by Avalon Hill. 1979. Box. Good. £10

Designed by Garrett J Donner. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Eamon.

Special notes: Edge of the lid and one side show damage where tape was removed

Excellent Risk-type fantasy war game with each player searching for treasure on an island over-inhabited by orcs, orcs who breed (!) and frenzy when they run out of living space. The orcs are 'run' by the game, giving you an extra opponent no matter how many people are playing. All of the designer's AH games (Amoeba Wars and Dragonhunt) have this 'third party' opponent.

 

World Formula Grand Prix, published by Racing Games. 1999. Box. Excellent. £15

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Motor racing game, dice orientated but with nice components. Even uses egg-timers to represent delays when you run off the track.

 

X.Net, published by Fanfor. ca.2001. Box. Good. £9

Designed by Valentin Herman. No. players: 3-6. Country: German, Duration: 2 hrs, Desc. by Eamon.

Card game, with players acting as Internet entrepeneurs, supplying different needs to their customers. You must keep your servers and network connections up to date to score the most points.

 

X-Bugs Set 1: Flyborgs vs US Arthropods, published by Steve Jackson Games. 2001. Box. Excellent. £11

Designed by Marco Maggi, Francesco Nepitello. No. players: 2-4. Country: American, Desc. by Andy.

Two armies of enemy bugs face each other and fight for dominance.  The bugs are represented by tiddlywinks with picture stickers, and are flipped to attack or defend!  The players try to capture each other's bases to win.  Each bug also has a special ability to add extra fun to the procedings.  Further sets are required for 3/4 player games.  Dice are used to determine which type of bug may be moved each turn.

 

Zahltag, published by Ravensburger. 2002. Box. Excellent. £7

Designed by Franz-Benno Delonge. No. players: 2-4. Country: German, Duration: 40 mins, Desc. by Andy.

Card game. Each player tries to win building contracts. Different contracts require different employees in number and type, and players secretly bid to fulfil the current contract (lowest gets it).  Players must make a null bid if they cannot fulfil it. Thus if a contract is hard to fulfil you can probably get away with a pretty high bid and make lots of money.  Workers who aren't working however have to be paid to keep them on contract and this can be expensive, so it is tricky to decide whether to go for a huge workforce (and lots of contracts) or a small one.  Some clever elements making a rather nice little game.

 

Zankapfel, published by VSK. 1994. Box. Mint. £16

Designed by Ralf zur Linde. No. players: 3-6. Country: German, Desc. by Eamon.

Excellent game about harvesting apples. Nicest Game Leader marker in any game (a giant apple!). Lots of interaction as players bid secretly to sell or buy apples. Uses a card system to resolve 'combat' in the so-called 'Apple Wars'.


Zero Zap, published by Milton Bradley. 1987. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Card game, part of the Big Deal Series. Over 100 cards. A rummy variant, with plenty of variety caused by the Special Cards that influence play, scoring and discards.

 

Zodiac, published by Thomas Salter. 1979. Box. Box shows wear. £4

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Family game with metal components. Players compete to collect Zodiac cards that match their star sign playing pieces. Attractive board.

 

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