January
2004 Catalog
While I
don’t publish my latest catalog on the internet, this older catalog is
available for you to look through to get an idea of the sort of thing I
generally have. Please be aware that
many of the games in this catalog will have already sold, and if they haven’t
then the prices are not necessarily still valid – the prices are only valid in
the month the catalog comes out!
However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without
obligation, so why not just ask to be added to my subscription list, or ask me
to send you the latest catalog by email?
15-Up,
published by Berwick. ca.1965. Box. Box whole but worn. £8
Designer Unknown. No. players: 2 or 4.
Desc. by Andy.
The game is subtitled 'The Exciting Table
Badminton Game'. There are no rules
supplied, but it may well never have had any.
Players use miniature badminton rackets to flip miniature shuttlecocks
onto the other side of the board. There are coloured
holes all over the board and which one the shuttlecock lands in I guess
indicates who must play next. Looks great fun.
2300 Star Cruiser, published by GDW. 1987. Box. Good. £7
Designed by Frank Chadwick. No. players:
2+. Country: American, Desc. by Andy.
Game of starship construction and combat
in the year 2300. It is thematically linked
with GDW's Traveller 2300, but is a standalone game played on a hex grid with
counters.
2300 A.D.,
published by GDW. 1988. Box. Good. £5, Desc. by Andy.
Designed by Marc Miller, Timothy Brown,
Lester Smith, Frank Chadwick. No. players: 2+. Country: American.
Roleplaying game set in the year 2300 A.D.
when man has made it to the stars but now has to fight to stay there. Adventures suggested could be fighting a
hostile alien race, police fighting smugglers, pirates and terrorists plaguing
human colonies, exploring uncharted systems
etc. The set includes: Adventurer's
Guide, Director's Guide, Near Star Map, Play Aids.
4000 A.D.,
published by Waddingtons. 1972. Box. Good. £3
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Excellent abstract game, dressed up as a
space game because of the rather clever hidden movement option. No dice, only
skill as players capture opposing ships or fleets.
AD&D Ravenloft - Masque of the Red
Death, published by TSR. 1994. Box. Mint. £6,
Desc. by Andy.
Designed by William Connors, D.J.
Heinrich, Shane Hensley, Colin McComb. No. players: 2+. Country: American,
Roleplaying supplement for the AD&D Ravenloft world. This set allows your characters to explore
the macabre world of the 1890s in Gothic Earth. Based on the feel of the works of Edgar Allan Poe, Bram Stoker
and Arthur Conan Doyle.This set includes: 128 page Guide to Gothic Earth with rules and background; 3
adventure booklets; Map of Gothic Earth; GM Screen; Bonus poster.
AD&D Ravenloft - The Nightmare Lands, published by TSR. 1995. Box. Mint. £8
Designed by Shane Lacy Hensley, Bill
Skavicsek. No. players: 2+. Country: American, Desc. by Andy.
Supplement for the AD&D Roleplaying
game, in the Ravenloft campaign setting.
This is a campaign expansion boxed set which contains everything
necessary to adventure among dark dreamscapes and twisted nightmares of the
dream world. As well as rules books it includes new creatures and 64 ready to play
nightmares which combine to form a full length adventure.
AD&D Trivia Game, published by TSR. 1991. Box. Good. £8
Designed by Richard Borg. No. players:
3-10. Country: American, Desc. by Andy.
A game for keen players of AD&D. The players or teams answer questions of
varying difficulty, relating to events which might occur in AD&D. A great present for an AD&D Rules Lawyer
friend!
Adult Drinking Games Compendium, published by Lagoon Games. 1997. Box. Good. £7
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy.
Before you pass over this item, I will
point out that this does actually contain some good games for the pub or even
after dinner with non-gamers. Most of the games work fine if rather than having
to drink or do a forfeit you simply lose a point. The set includes a pack of playing cards and 5 dice as well
as larger cards with the games rules, and some additional cards used in some of
the games, and score pads for one of the games.
Alice In Wonderland, published by Spears. 1973. Box. 1 Box corner split. £3
Designed by Gyles Brandreth. No. players:
2-6. Country: British, Desc. by Eamon.
Children’s game with traditional ‘Alice’
graphics. Includes a synopsis of the Alice adventures to ‘set the scene’.
All The King's Men, published by Parker. 1979. Box. Good. £4
Designer Unknown. No. players: 2. Country:
American, Desc. by Eamon.
Abstract game, with chess-like pieces, but
a novel movement system using the board's markings. Made in Britain as Take The
Brain.
All-Star Baseball, published by Cadaco. 1968. Box. Good. £5
Designed by Ethan Allen. No. players: 1-2.
Country: American, Desc. by Eamon.
Baseball statistical game with 60 famous
players. Their statistics are on round discs broken up into segments, the
better they are at a particular skill, the larger the segment. Copyright date
is 1968 but I think the game is a more recent edition.
Amazing Engine - For Faerie, Queen & Country, published by TSR. 1993. Book. Good.
£3
Designed by Cook, Sargent, Boomgarden. No.
players: 2+. Country: American, Desc. by Andy.
Roleplaying supplement for the Amazing
Engine system. This supplement enables
you to play in a fantasy version of the world of Victorian England using the
Amazing Engine system.
Atmosfear -
The Video Board Game,
published by Spears Games. 1991. Box. Good. £8
Designed by
Roadshow Video Publishing. No. players: 3-6. Country: British, Desc. by Andy.
Well known horror
themed board game which uses a video to interact with. Simple to play but good fun.
Autobridge,
published by Autobridge. 1950. Box. Good. £5
Designed by Alfred Sheinwold. No. players:
1. Country: American, Desc. by Eamon.
Special notes: First Edition. The PGA Advanced
Set, with Group 15, hands 1 to 32. Solitaire bridge teacher.
Avalanche,
published by Parker. Box. Good. £9
Designer Unknown. No. players: 1-6.
Country: Germany, Desc. by Andy.
Special notes: Wooden dowel replaced with
piece of bamboo.
An interesting mix of games types - this
is both an abstract game and also a falling marble action game! There are a series of slots down which
marbles can roll and either get halted or diverted by clever rotating
diverters. The object depends on which game variant you play, but essentially you are trying
to get some colours of marble to fall out of the mechanism while hoping others
don't. With some experience much of
what happens when a marble is entered can be calculated in advance, but it
is easy to get it wrong!
Balloon Race, published by Hungry Owl Publications. 1984. Box. Good. £8
Designed by G. Houlgate. No. players: 2-5.
Country: British, Desc. by Andy.
Players try to get all their Balloons up
to the stratosphere, while avoiding a stream of hailstones which fall from the
sky. It is also possible to burst
opponents’ balloons between two of your own.
Movement is driven by moving dobbers around an outer track and either passing corner spaces or landing on
special spaces. Thus movement should be steady but not entirely even and
predictable.
Battletech,
published by FASA. 1996. Box. Mint. £8
Designed by Jordan K Weisman. No. players:
2+. Country: American, Desc. by Eamon.
Special notes: 4th Edition. Strategic game of warring robots. Nice counters that stand
up in plastic bases. Various scenarios. Game spawned a host of extra material
from expansions to role-playing.
Blue Line Hockey, published by 3M. 1969. Box. Good. £18
Designed by Frederick A Herschler. No.
players: 2. Country: American, Desc. by Eamon.
Excellent two-player game,
non-statistical. Uses dice, but plenty of choice, a good head-to-head game of
strategy. In the plastic wrap-around box much favoured by 3M sport games.
Bonanza,
published by Waddingtons. 1965. Box. 1 Box Corner Split. £9
Designer Unknown. No. players: 2-9.
Country: British, Desc. by Eamon.
TV related, but nothing to do with the TV
Western show other than it features members of the Cartwright family playing
the game on the lid. A nice version of Michigan Rummy, with a large plastic
tray, playing cards and poker chips. The game itself is closely related to
popular British card games like St Joan or Newmarket.
British Battles Playing Cards, published by Waddingtons. 1992. Display Stand. Good. £1
Designer Unknown. No. players: 1+.
Country: British, Desc. by Andy.
On one side this is a normal (large symbol)
set of playing cards with 2 jokers and one blank. However the backs are not all the same as is usual with playing
cards. Instead each gives details of a
different battle from British History. The backs also show a one week segment of the 1992 calendar,
thus making up the whole year over the deck.
Clearly the cards are marked in terms of card play, but still an
interesting item.
Buffy The Vampire Slayer Board Game, published by Susan Prescot Games. 2000. Box. Good. £7
Designer unknown. No. players: 2-8.
Country: British, Desc. by Andy.
This is the British board game not the
American one. There are 5 humans and 3
vampires no matter the number of players.
Initially you only know what you are but as the game goes on you find
out more about the other players and uncontrolled characters. Ultimately the good guys and bad guys will fight it out and
whichever side is left with players on it wins.
Bushido,
published by Fantasy Games Unlimited. 1981. Box. Box poor, Contents good. £6
Designed by Paul Hume & Bob Charrette.
No. players: 2+. Country: American, Desc. by Andy.
Role playing adventure in Samurai
Japan. Includes two main books, The
Heroes of Nippon for players and The Land of Nippon for the GM.
Canasta,
published by Waddingtons. ca.1960. Box. Good. £4
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
Set of 2 decks of playing cards with two
sets of rules for Canasta for 2,4 or 6 players and suggestions for 3 or 5
players.
Cannes, published by Splotter Spellen. 2002. Box.
Good. £15
Designed by Joris
Wiersinga, Jeroen Doumen, Tamara Jannink, Herman Haverkort. No. players: 2-4.
Country: Dutch,
Desc. by Andy.
The theme is
producing films and this is done with people, computer chips and beer,
converting these to computers, actors, special effects and scripts and then
into various types of film. The way the
resources and conversion are done however is unusual - a network of connections
on a board of hex tiles is built up as the game goes on and this shows what
each player has access to. Unusual item
from a small publisher.
Car Wars Deluxe, published by Steve Jackson. 1985. Box. Good. £7
Designed by Chad Irby & Steve Jackson.
No. players: 2+. Country: American, Desc. by Andy.
The deluxe (boxed version) of the famous
auto duelling game. Get on Hell’s Highway and drive offensively! Rulebook describes how to design your own
cars, and has full combat rules. It
includes a quick start version. This
set is essentially the mini game + the first 2
supplements.
Car Wars: Boat Wars, published by Steve Jackson. ca.1991. Box. Good. £6
Designed by G L Canterbury, D W Dyche, M L
Merritt & K Scott. No. players: 2+. Country: American,
Desc. by Eamon. Expansion set,
adding Boats, Aquabikes, and Hovercraft to your Car Wars’ games.
Caramba!,
published by Amigo. 1992. Box. Good. £16
Designed by Alex Randolph. No. players:
2-6. Country: German, Desc. by Eamon.
Beautiful looking game designed with some
of the nicest plastic counters I’ve seen. A race game, where going slow is an
advantage, but quite different to other games with this twist. Also a rich
player can pay to reduce the number of dice he has to roll on his turn, but if
you aren't going to be last in the race, it is better to finish early rather
than late.
Cartino, published
by Ravensburger. 1969. Box. Good. £10
Designer Unknown. No. players: 2-6.
Country: German, Desc. by Eamon.
Delightful game using wooden tiles to
represent two decks of playing cards. Players must play their cards on to a
very attractive board, which is designed to look like a tableau of playing
cards laid out for a game. Very nice item, and possibly a first edition.
Cash,
published by Ravensburger. 1990. Box. Good. £10
Designed by Wolfgang Kramer & Jürgen P
K Grunau. No. players: 3-6. Country: German, Desc. by Eamon.
Card game, 120 cards representing loot,
keys and points. A very good game, similar in some respects, to Bazaar, the Sid
Sackson game. Players collect combinations of keys to open safes. Highly recommended.
Centre Court, published by RDA. 1995. Box. Mint. £12
Designer Unknown. No. players: 2 or 4.
Country: British, Desc. by Eamon.
Second game by the company that made
Wicketz, the famous cricket game. Essentially a card game, the cards allowing for
different types of shot and movement round the court. Even includes a tennis
net!
Challenge
Bridge, published by
3M. 1972. Box. Box shows wear. £40
Designer Unknown.
No. players: 4. Country: American, Desc. by Eamon.
The best-ever
simulation of Duplicate Bridge, letting you play Duplicate in your own home,
yet score against 13 other pairs who have played the same hand. 100 deals, all
analysed by Oswald Jacoby. This is NOT the book case edition, but the much
rarer flat box edition.
Chill - Adventures Into The Unknown, published by Pacesetter. 1984. Box. Box shows wear. £6
Designed by Gali Sanchez, Garry Spiegel.
No. players: 2+. Country: American, Desc. by Andy.
Horror roleplaying game system. This set includes the campaign book (player and
GM rules book), Horrors from the Unknown (animals, monsters, and evil spells),
Highland Terror (an adventure). Maps and counters also included.
Christopher Columbus, published by BMI. 1992. Box. Good. £1
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Eamon.
Promotional game to celebrate the 500th
Anniversary of Columbus’s most famous voyage. Very basic game, throw dice,
avoid chance cards, that sort of thing.
City State of the Invincible Overlord, published by Mayfair Games. 1987. Box. Good. £6
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
This is an AD&D compatible roleplaying
supplement. It details the city of
Briarwood and is based on the original City State designs by the Judges
Guild. It is the basis for the Overlord
Campaign series of sourcebooks and adventures.
It includes: Character race booklets for
new character races (centaurs, lizardmen, nagas, pixies); GMs’ and players'
maps; Book detailing 30 city neighbourhoods; Background book; Player background
for main character classes; Adventure book.
Compatibility, published by Reiss Games Inc. 1974. Box. 1
box corner split £6 or Good £7.
Designer Unknown.
No. players: 2-4 couples. Country: American, Desc. by Andy.
Couples play as
teams, and both have to indicate on a dial how much they agree / disagree or
how tense a situtaion would make them and also guess at the answer their
partner would give. The better the
partners predict each other the more points they score. Questions come in 6 categories: General
Issues, Children, Work, Entertainment, Domestic Issues and Sex.
Connect, published by James Galt & C Ltd. 1968.
Box. 2 box corners split. £5
Designed by Ken
Garland and Associates. No. players: 2-10. Country: British, Desc. by Andy.
A tile laying game
of the connecting pipes variety. There
are red, blue and black lines on the tiles and players must try to play their
tiles onto the growing network, or if they cannot then draw an extra tile. When all the tiles have been drawn whoever manages
to play their last tile first is the winner.
Conquest Puzzle Book No. 1, published by Donald Benge. 1974. Magazine. Good - 3cm tear on cover.
£2
Designed by Donald Benge. No. players: 1.
Country: American, Desc. by Andy.
This is a 16 page booklet of puzzles for
the game 'Conquest'. There are 26 puzzles which are intended to be entertaining
but also to improve your ability at the game.
Cosmic Eidex, published by Abacus Spiele. 1998. Box.
Good. £3
Designed by Avory
& Quaife. No. players: 3. Country: Gemany, Desc. by Andy.
A card game which
is loosely based on the Swiss card game Jass, with some similarities to the
German game Skat. Essentially it is a
trick taking game, but with the twist that each player will have a special
power they can use once per hand.
Counties Of
England, published by
Jaques. ca.1920. Boxes. Good. £12
Designer Unknown.
No. players: 3+. Country: British, Desc. by Eamon.
Special notes: Date
not certain, but this is the 4th series.
Card game. A set
collecting game based on the counties and towns of England. Each county has 3-8
towns. The cards are very attractive colour illustrations of important features
in the main towns.
Cyberspace - Death Game 2090, published by Iron Crown Enterprises. 1990. Booklet. Good. £3
Designed by W.G.Armintrout. No. players:
2+. Country: American, Desc. by Andy.
Adventure module for the Cyberspace
roleplaying game.
Dama,
published by Polymertex Plastics. ca.1970. Box. Good. £3
Designer Unknown. No. players: 2. Desc. by
Andy.
This is a draughts set, but on a board of
dots and lines instead of black and white squares (the two boards are
equivalent).
Dampfross 2, published by Schmidt. 1985. Box. Good. £12
Designed by David Watts. No. players: 2-6.
Country: German, Desc. by Eamon.
Mounted re-usable boards for Railway
Rivals. Austria, Northern Italy, Switzerland and Southern Italy. German rules
only, but if you are buying this, I guess you already own the original British
game. If you don’t have it, it really is a good game. I may be able to find you a set of rules in English (ask
me).
Das Malefiz Spiel, published by Ravensburger. 1971. Box. Good. £6
Designer Unknown. No. players: 2-6.
Country: German, Desc. by Eamon.
One of the best Ludo-type games around, hugely
popular in Germany. This has a double sided board for variety. A die is used
but plenty of choice.
D-Day,
published by Avalon Hill. 1965. Box. 1 Box corner split. £5
Designed by Charles Roberts. No. players:
2. Country: American, Desc. by Eamon.
Special notes: 1965 Edition
Redesigned version (by Jim Stahler) of the
Avalon Hill classic. Game covers the race into Germany from the Normandy
Beaches through to the Rhine. Can you end the war earlier? First edition.
Delta,
published by I.Q.Company Ltd. 1987. Box. Box Poor, Contents Good. £7
Designer Unknown. No. players: 2. Country:
Hong Kong, Desc. by Andy.
A novel abstract game in which the players
have triangular shaped pieces which move around the board trying to eliminate your
opponent’s pieces and capture their home spaces. The movement and capture mechanism is novel. Well worth a look for abstract gamers.
Deutschlandreise, published by Ravensburger. 1977. Box. Good. £5
Designer Unknown. No. players: 2-6.
Country: German, Desc. by Eamon.
Popular German family game. Players race
round Germany to visit 6 different places as dictated by the six random cards
you receive at the start. Cards and rules in multi-language style, including
English. A fun way to learn about Germany especially if you intend holidaying
there.
Dinosaurs The Game, published by BMI. 1992. Box. Box good, contents unused. £3
Designed by Imagination Games Ltd. No.
players: 2-6. Country: British, Desc. by Andy.
The players take on the roles of Dinosaurs
and race across the board to be the first to get to the top of the
volcano. It is essentially a roll the
dice and move game, though the theme may make it more enjoyable for younger
players.
Dominos,
published by Design Centre London. Box. Excellent. £4
Designer Unknown. No. players: 1+.
Country: British, Desc. by Andy.
A well made set of standard dominoes 0-0
upto 6-6. No rules included.
Dominos
- Mini Set, Publisher unknown. Packet. Excellent. £1
Designer Unknown. No. players: 1+. Desc.
by Andy.
A really miniature set of standard
dominoes 0-0 upto 6-6. No rules
included. A domino is 2cm long by 1cm
wide and made of plastic. Excellent as
a travel set.
Don’t Miss The Boat, published by Waddingtons. 1966. Box. Box Poor, Contents Good. £2
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Abstract game of pure skill that is really
a Chinese Chequers variant, but dressed up as a race to get 5 of your 8 men
into a boat.
Doublethink, published by Cambridge Silent Artists. 1978. Box. Excellent. £12
Designed by Peter Christian, Roland Clare,
Anthony Galton. No. players: 2. Country: British, Desc. by Andy.
Unusual and very nicely produced abstract
game. 3rd Edition. The box has a deerskin-like finish, the board is made of some
kind of fine chipboard as is the scoreboard.
The game itself involves playing letter pieces onto verticies of the
board. The
placement and scoring rules look interesting. It is not however a word
game. Intriguing item.
Droids,
published by Euro Games. 1991. Box. Good. £20
Designed by Dominique Ehrhard. No.
players: 1-4. Country: German, Desc. by Eamon.
Entertaining game of robotic warfare.
Delightful plastic robots move around a changing arena, chasing or avoiding
their enemies. Players lay tiles on the floor of the arena, forcing robots to
make certain moves. High quality production, with lots of interaction.
Drueke's Solitaire, published by W.M. Drueke & Sons. Box. Good. £4
Designed by W.M. Drueke. No. players: 1.
Country: American, Desc. by Andy.
A very nice wooden solitaire board with
pegs which are kept in a compartment in the back of the board. As well as the standard well known
centre-hole solitaire problem this set also sets 6 other challenges which it
says can be done.
Dungeon Magazine published by TSR, Good condition (unless stated otherwise). Country: American,
Desc. by Andy. Excellent magazine containing adventures for TSR role-playing games, mainly AD&D, but sometimes others. Fantastic resource for GMs looking for an adventure to run. Some early issues available.
Vol 2 Issue 2 (#8), £8 Mountain Sanctuary
(Lvl 1-3), For A Lady's Honour (Lvl 4-7), In
Defence Of The Law (Lvl 7-10), The Wounded Worm (Lvl 4-8), The Flowers Of Flame
(Oriental Adventures Lvl 5-8)
Vol 2 Issue 3 (#9), £8 The Lurkers In The
Library (Lvl 1-3), The Crypt Of Istaris (Lvl 3-5), The Djinn's Ring (Lvl 3 – Solo Adventure!), The Golden Bowl
Of Ashu H'San (Oriental Adventures Lvl 2-4), The Ghostship Gambit (Lvl 3-6),
The Plight Of Cirria (Lvl 8-12).
Vol 2 Issue 6 (#12), £8 Light Of Lost Souls (Lvl 2-4), Sceptre Of The
Underworld (Solo - Lvl 12), At The Spottle Parlour (Lvl
1-3), Intrigue In The Depths (Lvl 4-7), Huddle Farm (Lvl 1-4), Dungeon 1-12
Index.
Vol 3 Issue 1 (#13), £6 The Ruins of Nol-Daer (Lvl 5-8), Going Once...Going
Twice (Any level), The Moor-Tomb Map (Lvl
2-4), The Treasure Vault Of Kasil (Lvl 5-7), Of Nests And Nations (Lvl 8-12).
Vol 3 Issue 2 (#14), £6 Masqueraider (Lvl 2-5), A Question of Balance
(Lvl 8-12), Stranded on The Baron's Island
(Lvl 4-6), Master of Puppets (Lvl 6-8), Phantasm Chasm (Lvl 5-7), The Wererats
of Relfren (Lvl 3-6).
Vol 3 Issue 3 (#15), £6 The Wreck Of The
Shining Star (Lvl 4-8), In Pursuit of the Slayer (Lvl 6-9), The Dragon's Gift (Oriental Adventures Lvl 2-7), The Glass
House (Lvl 4-6), Roarwater Caves (Lvl 1-4), The Elephants' Graveyard (Lvl 5-7).
Vol 3 Issue 4 (#16), £6 Palace In The Sky (Lvl 7-10), The Dwarves Of
Warka (Lvl 3-6), Necropolis (Lvl 2-4),
Vesicant (Lvl 4-6).
Vol 3 Issue 6 (#18), £6 Irongard (Lvl 1-3),
Whitelake Mine (Lvl 2-4), Tallow's Deep (Lvl 4-7), Crocodile Tears (Oriental
Adventures Lvl 4-6), Chadranther's Bane (Lvl 4-6).
Vol 4 Issue 1 (#19), £5 By The Wayside (Lvl 6-10), The Vanishing Village
(Lvl 3-5), The Serpent's Tooth (Lvl 3-6), Encounter In
The Wildwood (Lvl 2-4), House Of Cards (Lvl 9-12).
Vol 4 Issue 2 (#20), £5 The Ship Of Night (Lvl 7-9), White Fang (Solo
Adventure Lvl 10 Thief), Pride Of The Sky (Lvl
8-12), Ancient Blood (Lvl 3-5).
Vol 4 Issue 3 (#21), £5 The Cauldron Of Plenty (Lvl 2-4), The Bane Of
Elfswood (Lvl 15-18), Jammin' (Spelljammer Any
Levels), Incident At Strathern Point (Lvl 8-10), The Chest Of The Aloeids (Lvl
6-8).
Vol 4 Issue 4 (#22), £5 The Dark Forest (Lvl 2-3), The Leopard Men (Lvl
8-10), Tomb It May Concern (For 1 Lvl 4-6 Paladin),
Unchained (Dragonlance Lvl 6-10), Rank Amateurs (GAZ10 Humanoids Lvl 1-3).
Vol 11 Issue 2 (#62), Spine worn. £1 Dragon's Delve (Lvl 3-6), Blood On
The Plow (Lvl 4-6), Grimjaws (Lvl 5-7), The Rat
Trap (Lvl 6-10), Wild In The Streets (Lvl 1-3), Esmeralda's Bodyguard (Lvl
6-9), The Ghost At Widder Smither's (Lvl 1-3).
Dungeons & Dragons, published by TSR. 1991. Box. Good. £5
Designed by Gary Gygax & Dave Arneson.
No. players: 3+. Country: American, Desc. by Eamon.
If you have never tried a role-playing
game before, then this version of the first and classic game in the genre, is
the one to try. It does not come any easier to understand than this, although I
am not saying this is easy compared to many other games. What the company have
done is to try to give you a visible feel to what was a completely imaginary
game. So you now have 48 stand-up colour cardboard characters and creatures,
and a board on which to base your adventures. Once you see an adventure in
action, it is a small step to trying one without these physical aids, should
you wish to.
Esels-Rennen, published by Doris & Frank. 1989. Box.
Good. £10
Designed by Frank Nestel & Doris Matthaus. No. players: 2-6. Country: German, Desc. by Andy.
Special notes: First edition, numbered 214 out of 250 produced.
Now a very
collectable race game. Uses Doris’s
famous graphics, and has cute donkey race pieces. Players take it in turn to move a donkey and depending on the
space it lands on this can cause another donkey to move, and in turn this may
then cause another to move and so on.
Neat system, with a special area near the finish which makes sure the
game does end. Each player wants the
donkeys to finish in a different order.
Ex & Hopp, published by Ravensberger. 1996. Box.
Good. £5
Designed by Rudiger Dorn. No. players: 2-6. Country: German, Desc. by Andy.
Card game in which
players try to win (or not) various number tiles some worth positive points and
some negative. This is done by playing cards next to them with vaues 1-12, but
the colour corresponds to one of the players.
Thus it is possible to play
so as to help yourself win a good tile or play to help someone else win a bad
tile! Each tile says how many cards
must be placed next to it before it is scored.
Exxtra,
published by Amigo Spiele. ca.1997. Box. Mint. £8
Designed by Reiner Knizia. No. players: 3-6.
Country: Germany, Desc. by Andy.
Dice game with special dice in which
players have to push their luck to try to get high rolls which can then be
placed on a scoring ladder, and possibly kick other players' dice off the
ladder. If your dice stay on the ladder
until your next go then you score points.
First to 21 points wins.
Fantasy Paths, published by Board-Craft Simulations Inc. 1981. Box. Good. £3
Designer Unknown. No. players: 1+. Country:
American, Desc. by Andy.
This is a generic fantasy roleplaying
supplement, providing room tiles for use with 15mm and 25mm figures. It also includes Chaosium's Basic
Roleplaying Rules, which include a sample adventure.
Feudal,
published by 3M. 1969. Box. Good. £18
Designer Unknown. No. players: 2-6. Country:
American, Desc. by Eamon.
Excellent variation on chess, with its own
special board, its own special pieces (that ‘plug’ into the board), and very
clever rules. For instance, you set up secretly behind a screen, and your
pieces include a castle that you must site, and then defend. The board even has
terrain features so that, for instance, archers on a hill have increased range.
Missing one of two pegs that hold the shield up at the start but this is easily
remedied and all six armies are complete which is the important thing.
Firepower,
published by Avalon Hill. 1984. Box. Good. £5
Designed by S Craig Taylor, Jr.. No.
players: 2. Country: American, Desc. by Eamon.
Highly detailed simulation of man-to-man
combat over the 20 years 1965 - 1985. For those of you daunted by a detailed
rulebook, it does include introductory, basic rules as well. Bookcase box.
Flat Top,
published by Avalon Hill. 1981. Box. Good £8 or Mint £10
Designed by S Craig Taylor Jr.. No. players:
2. Country: American, Desc. by Andy.
Avalon Hill's version of this classic game
of the war in the Pacific. It focuses on the carrier battles of 1942.
Flower Power, published by Glucksritter Spiele. 1998. Box. Good. £11
Designed by Oli Igelhaut. No. players: 2-6.
Country: Dutch, Desc. by Andy.
This game comes in a very nice wooden box
(as do most of this company's games).
The game is about collecting flowers.
This is done by landing on flower spaces while moving around a board. However movement is not by dice, instead
pairs of people play a card each in turn and
these cards determine movement in such a way that you need to know what the
other person wants to happen as well as what you want and act appropriately.
Flucht Aus Mangrovia, published by Mattel. 1989. Box. Good. £10
Designed by Roland Siegers. No. players:
2-6. Country: German, Desc. by Eamon.
Nice race game. It translates to flight
from Mangrovia, and is by a very respected game designer.
Flux,
published by Wotan. 1990. Box. Mint. £7
Designed by Julian Musgrave. No. players:
2-6. Country: British, Desc. by Eamon.
Fantasy game pitting each player as
wizards against each other, for the title Master of Wizards. Played on a map
board of the Great Plains of Grob. Wizards cast spells to animate creatures for
combat, and to create terrain to their advantage (or negate opposition attempts
to do the same).
Focus,
published by Spears. 1980. Box. Good. £11
Designed by Sid Sackson. No. players: 2.
Country: British, Desc. by Eamon.
Wonderful abstract game with stacking
pieces. First published in A Gamut of Games.
Froscheln, published
by Klee. 1998. Box. Excellent. £12
Designed by Rudi Hoffmann. No. players: 2-4.
Country: German, Desc. by Andy.
This is a game of frog racing. A princess is available to kiss well
positioned frogs, and you want yours to be the ones who receive her favour! Movement is by dice roll indicating which of
a player's frogs can move, but it is possible to split your roll eg. a 5 can move either frog No. 5 or Frog Nos 1 &
4! Also getting 3 of your frogs in a
row gets you another turn. Nice idea!
Genius, published
by Games Team Ltd. 1988. Box. Excellent. £8
Designer Unknown. No. players: 2 teams.
Country: British, Desc. by Andy.
Although this is a general knowledge game
based on the Guinness Book Of Records, it has some interesting features, such
as a quite thick book containing about 100 full colour pictures all of which
are quite stunning in their own way. As well as normal
questions from a card sometimes questions are asked about these amazing
pictures.
Ghost Castle, published by MB Games. 1985. Box. Good. £5
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Special notes: 2 Box lid corners have
split. 3D
children's board game in which you have to be the first to go through all the
rooms of a haunted keep and climb the stairs to close the coffin and lay the
ghost to rest. Great bits though the
game looks to be mostly luck.
Go For Broke, published by Milton Bradley. 1985. Box. Good. £3
Designer Unknown. No. players: 2-4. Country:
British, Desc. by Eamon.
Very well produced version, including wine
bottle playing pieces and a plastic device with 4 different sorts of
randomisers built into it.
Gold Cup,
published by Racecarda. ca.1978.
Designer Unknown. No. players: 2+. Country:
Ireland, Desc. by Andy.
£5: No box, but the contents are all
present and in good condition. Or £7 box supplied but in poor condition.
An interesting horse racing game in which
the basic idea is that each horse runs in a particular way, with a fixed
starting speed, but then changing speeds at various points throughout the race
as indicated on a pace card. The lanes
they are in and the length of course being run
as well as who they are up against will affect how they perform. There are simple rules as well as additional
advanced rules, each printed on a sheet of A4, so not too complex!
Graphoscope, published by E & S. ca.1960. Box. Good. £3
Designer Unknown. Country: British, Desc. by
Andy.
Not a game at all, but in Eamon's stock
for some reason, so presented here!
This device allows you to draw pictures or objects onto paper by
reflecting a faint image into your eye while you look at the paper you are
drawing on, so you can effectively 'trace' the object.
Hacker,
published by FanFor Verlag. 1990. Box. Mint. £17
Designed by Valentin Herman. No. players:
3-6. Country: German, Desc. by Eamon.
Entertaining game set in a computer
company and the players are different departments within the company trying to
discover the other department’s secrets. Each department is continually pushing
to get terminal time and it becomes a battle just to get time at the computer. Wooden pieces.
Hedgehog's Revenge, published by BV Leisure. ca.1985. Box. Good. £4
Designed by Derek Matthews. No. players:
2-12. Country: British, Desc. by Eamon.
Players have a fleet of 4 cars which must
get to set destinations, but they also have 5 Hedgehogs which are used to block
routes. In Britain, hedgehogs are always getting run over in country lanes so
this is a humorous look at their 'revenge’ against car drivers.
Hexen Hexen, published by Salagames. 1992. Box. Excellent - Unused. £8
Designed by Detlef Wendt. No. players: 2-4.
Country: German, Desc. by Eamon.
Children’s game but probably as much fun for
adults. Each player is a witch who is looking for enchanted objects.
Superficially, a dice game, but with lots of interaction as you can divert
other witches with certain throws, and fly your broomstick over them if the
chance arises.
Hi-De-Hi, published
by Waddingtons. 1984. Box. 1 Box corner split. £3
Designed by Jimmy Perry & David Croft.
No. players: 2-4. Country: British, Desc. by Andy.
TV tie in for the British comedy program
of the same name. The players take part
in each of the camp's contests and try to gain points. Most points at the end
is the Maplin's Champion. The game is basically
roll the dice and move, though one or two of the contests provide some choices
in how you move.
Ikarus, published by Staupe Spiele. 1995. Box.
Mint. £4
Designed by Reinhard Staupe. No. players: 2-5. Country: German, Desc. by Eamon.
Card game, which
requires speed and concentration - players study the cards which are placed
face up on the table and the symbols indicate what to look for on the next card
and so on. The player to first work out
the entire sequence correctly calls out the final symbol in the sequence and if
the other players agree then a point is won.
Image,
published by Avalon Hill. 1979. Box. Good. £8
Designed by Frank Chadwick. No. players: 2.
Country: American, Desc. by Eamon.
Card game. By playing cards, players build
up information about a famous person, with the cards providing clues to the
identity. What you might call Card Botticelli.
Interlocking Draughts, published by House Martin. Box. Excellent. £1
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
A set of plastic draughtsmen. No board included. As the name implies they stack neatly. You could use them as
pieces for other games, perhaps as bits for games you are designing too ...
Jitters,
published by Milton Bradley Games. 1987. Box. Good. £7
Designer Unknown. No. players: 1+. Country:
British, Desc. by Andy.
Word game played with letter dice. On your turn a noisy timer (which adds to
the tension) counts down while you roll the dice and make words on a score
card. Once this is done you can either
bank the points and end your turn or attempt another score card and reroll the dice.
If you end up with the timer going off rather than banking your score
then you score nothing at all. The
tension level certainly increases as the timer ticks down!
Jotto,
published by Selchow & Richter. 1973. Box. Good. £8
Designer Unknown. No. players: 2. Country:
American, Desc. by Andy.
Neat word game which has a lot in common with
Mastermind. Each player has a secret 5
letter word and players alternately guess a word and are told how many letters
are correct. Only real words can be
used to guess.
Journey
Through Europe,
published by Ravensberger. 1980. Box. Good. £8
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Special notes:
Includes a world information map. Dent on one edge of box.
A travel game of
strategy and planning. Players all
start at different points in Europe and must visit 8 different cities around
the board before returning to their starting point. First to get home wins.
Although a dice is rolled to determine movement points for the turn,
these can either be used one point per road segment, or more points for air
travel, the number of movement points depending on the length of the flight,
and a whole turn for sea travel. Thus
there are plenty of route planning decisions to be made, as well as making sure
the cities are visited in the optimum order.
Kan-U-Go,
published by Jarvis Porter. 1938. or 1934 editions available. Box. Good. £2
Designer Unknown. No. players: 2+. Country:
British, Desc. by Eamon.
Card game, 60 letter cards. Players form a
crossword using the letters on cards in their hands.
Keyword,
published by Parker Brothers Inc.. 1953. Box. Good. £5
Designer Unknown. No. players: 2-4.
Country: American, Desc. by Eamon. Special notes: Board and plastic tiles look
well used. The first British competitor to the (then)
newly released Scrabble. A good word game.
Very much in the same vein as Scrabble.
Very nice solid box and components.
Kremlin, published by Avalon Hill. 1988. Box. Box
shows wear. £15
Designed by Urs Hostettler & Stefan Hosli. No. players: 2-6. Country: American, Desc. by Eamon.
Special notes: Red
box edition
A great game. Takes
you back to the old-style Russian politbureau, each member trying to get the
top job. On the way you get to assassinate opponents, send them to Siberia,
even help them sometimes, and all the time the politicians are literally ageing
in a race against the biological clock.
At the start each player secretly spreads influence points amongst the
various politicians, but this only gets revealed as the need to use those
politicians arises.
La Citta, published
by Rio Grande Games. 2000. Box. 1 box corner damaged. £18
Designed by Gerd Fenchel. No. players: 2-5.
Country: American, Desc. by Andy.
A very attractive and fascinating big
board city development game in which players vie for resources and also attract
city occupants from neighbouring cities.
While having people is good they have to be fed and kept healthy, happy
and educated or they will head to a better
city. I also have some house rules from
Derek Carver which I will include a copy of.
Last Chance, published by Milton Bradley. 1995. Box. Mint. £15
Designed by The McGuire Brothers. No.
players: 2-6. Country: American, Desc. by Eamon.
Clever and fun, what more could you want
from a dice game? Includes cards, play-money and gambling chips. Aim is to make
the most cash as you bid to roll certain combinations of dice. A very good
game, made in the same style as Sharp Shooters. Originally made by Ravensburger
in Germany, but not with such style as this edition. Highly recommended.
Lemming, published by Spielfreaks. 1990. Box. Excellent. £10