January
2004 Catalog
While I
don’t publish my latest catalog on the internet, this older catalog is
available for you to look through to get an idea of the sort of thing I
generally have. Please be aware that
many of the games in this catalog will have already sold, and if they haven’t
then the prices are not necessarily still valid – the prices are only valid in
the month the catalog comes out!
However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without
obligation, so why not just ask to be added to my subscription list, or ask me
to send you the latest catalog by email?
15-Up,
published by Berwick. ca.1965. Box. Box whole but worn. £8
Designer Unknown. No. players: 2 or 4.
Desc. by Andy.
The game is subtitled 'The Exciting Table
Badminton Game'. There are no rules
supplied, but it may well never have had any.
Players use miniature badminton rackets to flip miniature shuttlecocks
onto the other side of the board. There are coloured
holes all over the board and which one the shuttlecock lands in I guess
indicates who must play next. Looks great fun.
2300 Star Cruiser, published by GDW. 1987. Box. Good. £7
Designed by Frank Chadwick. No. players:
2+. Country: American, Desc. by Andy.
Game of starship construction and combat
in the year 2300. It is thematically linked
with GDW's Traveller 2300, but is a standalone game played on a hex grid with
counters.
2300 A.D.,
published by GDW. 1988. Box. Good. £5, Desc. by Andy.
Designed by Marc Miller, Timothy Brown,
Lester Smith, Frank Chadwick. No. players: 2+. Country: American.
Roleplaying game set in the year 2300 A.D.
when man has made it to the stars but now has to fight to stay there. Adventures suggested could be fighting a
hostile alien race, police fighting smugglers, pirates and terrorists plaguing
human colonies, exploring uncharted systems
etc. The set includes: Adventurer's
Guide, Director's Guide, Near Star Map, Play Aids.
4000 A.D.,
published by Waddingtons. 1972. Box. Good. £3
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Excellent abstract game, dressed up as a
space game because of the rather clever hidden movement option. No dice, only
skill as players capture opposing ships or fleets.
AD&D Ravenloft - Masque of the Red
Death, published by TSR. 1994. Box. Mint. £6,
Desc. by Andy.
Designed by William Connors, D.J.
Heinrich, Shane Hensley, Colin McComb. No. players: 2+. Country: American,
Roleplaying supplement for the AD&D Ravenloft world. This set allows your characters to explore
the macabre world of the 1890s in Gothic Earth. Based on the feel of the works of Edgar Allan Poe, Bram Stoker
and Arthur Conan Doyle.This set includes: 128 page Guide to Gothic Earth with rules and background; 3
adventure booklets; Map of Gothic Earth; GM Screen; Bonus poster.
AD&D Ravenloft - The Nightmare Lands, published by TSR. 1995. Box. Mint. £8
Designed by Shane Lacy Hensley, Bill
Skavicsek. No. players: 2+. Country: American, Desc. by Andy.
Supplement for the AD&D Roleplaying
game, in the Ravenloft campaign setting.
This is a campaign expansion boxed set which contains everything
necessary to adventure among dark dreamscapes and twisted nightmares of the
dream world. As well as rules books it includes new creatures and 64 ready to play
nightmares which combine to form a full length adventure.
AD&D Trivia Game, published by TSR. 1991. Box. Good. £8
Designed by Richard Borg. No. players:
3-10. Country: American, Desc. by Andy.
A game for keen players of AD&D. The players or teams answer questions of
varying difficulty, relating to events which might occur in AD&D. A great present for an AD&D Rules Lawyer
friend!
Adult Drinking Games Compendium, published by Lagoon Games. 1997. Box. Good. £7
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy.
Before you pass over this item, I will
point out that this does actually contain some good games for the pub or even
after dinner with non-gamers. Most of the games work fine if rather than having
to drink or do a forfeit you simply lose a point. The set includes a pack of playing cards and 5 dice as well
as larger cards with the games rules, and some additional cards used in some of
the games, and score pads for one of the games.
Alice In Wonderland, published by Spears. 1973. Box. 1 Box corner split. £3
Designed by Gyles Brandreth. No. players:
2-6. Country: British, Desc. by Eamon.
Children’s game with traditional ‘Alice’
graphics. Includes a synopsis of the Alice adventures to ‘set the scene’.
All The King's Men, published by Parker. 1979. Box. Good. £4
Designer Unknown. No. players: 2. Country:
American, Desc. by Eamon.
Abstract game, with chess-like pieces, but
a novel movement system using the board's markings. Made in Britain as Take The
Brain.
All-Star Baseball, published by Cadaco. 1968. Box. Good. £5
Designed by Ethan Allen. No. players: 1-2.
Country: American, Desc. by Eamon.
Baseball statistical game with 60 famous
players. Their statistics are on round discs broken up into segments, the
better they are at a particular skill, the larger the segment. Copyright date
is 1968 but I think the game is a more recent edition.
Amazing Engine - For Faerie, Queen & Country, published by TSR. 1993. Book. Good.
£3
Designed by Cook, Sargent, Boomgarden. No.
players: 2+. Country: American, Desc. by Andy.
Roleplaying supplement for the Amazing
Engine system. This supplement enables
you to play in a fantasy version of the world of Victorian England using the
Amazing Engine system.
Atmosfear -
The Video Board Game,
published by Spears Games. 1991. Box. Good. £8
Designed by
Roadshow Video Publishing. No. players: 3-6. Country: British, Desc. by Andy.
Well known horror
themed board game which uses a video to interact with. Simple to play but good fun.
Autobridge,
published by Autobridge. 1950. Box. Good. £5
Designed by Alfred Sheinwold. No. players:
1. Country: American, Desc. by Eamon.
Special notes: First Edition. The PGA Advanced
Set, with Group 15, hands 1 to 32. Solitaire bridge teacher.
Avalanche,
published by Parker. Box. Good. £9
Designer Unknown. No. players: 1-6.
Country: Germany, Desc. by Andy.
Special notes: Wooden dowel replaced with
piece of bamboo.
An interesting mix of games types - this
is both an abstract game and also a falling marble action game! There are a series of slots down which
marbles can roll and either get halted or diverted by clever rotating
diverters. The object depends on which game variant you play, but essentially you are trying
to get some colours of marble to fall out of the mechanism while hoping others
don't. With some experience much of
what happens when a marble is entered can be calculated in advance, but it
is easy to get it wrong!
Balloon Race, published by Hungry Owl Publications. 1984. Box. Good. £8
Designed by G. Houlgate. No. players: 2-5.
Country: British, Desc. by Andy.
Players try to get all their Balloons up
to the stratosphere, while avoiding a stream of hailstones which fall from the
sky. It is also possible to burst
opponents’ balloons between two of your own.
Movement is driven by moving dobbers around an outer track and either passing corner spaces or landing on
special spaces. Thus movement should be steady but not entirely even and
predictable.
Battletech,
published by FASA. 1996. Box. Mint. £8
Designed by Jordan K Weisman. No. players:
2+. Country: American, Desc. by Eamon.
Special notes: 4th Edition. Strategic game of warring robots. Nice counters that stand
up in plastic bases. Various scenarios. Game spawned a host of extra material
from expansions to role-playing.
Blue Line Hockey, published by 3M. 1969. Box. Good. £18
Designed by Frederick A Herschler. No.
players: 2. Country: American, Desc. by Eamon.
Excellent two-player game,
non-statistical. Uses dice, but plenty of choice, a good head-to-head game of
strategy. In the plastic wrap-around box much favoured by 3M sport games.
Bonanza,
published by Waddingtons. 1965. Box. 1 Box Corner Split. £9
Designer Unknown. No. players: 2-9.
Country: British, Desc. by Eamon.
TV related, but nothing to do with the TV
Western show other than it features members of the Cartwright family playing
the game on the lid. A nice version of Michigan Rummy, with a large plastic
tray, playing cards and poker chips. The game itself is closely related to
popular British card games like St Joan or Newmarket.
British Battles Playing Cards, published by Waddingtons. 1992. Display Stand. Good. £1
Designer Unknown. No. players: 1+.
Country: British, Desc. by Andy.
On one side this is a normal (large symbol)
set of playing cards with 2 jokers and one blank. However the backs are not all the same as is usual with playing
cards. Instead each gives details of a
different battle from British History. The backs also show a one week segment of the 1992 calendar,
thus making up the whole year over the deck.
Clearly the cards are marked in terms of card play, but still an
interesting item.
Buffy The Vampire Slayer Board Game, published by Susan Prescot Games. 2000. Box. Good. £7
Designer unknown. No. players: 2-8.
Country: British, Desc. by Andy.
This is the British board game not the
American one. There are 5 humans and 3
vampires no matter the number of players.
Initially you only know what you are but as the game goes on you find
out more about the other players and uncontrolled characters. Ultimately the good guys and bad guys will fight it out and
whichever side is left with players on it wins.
Bushido,
published by Fantasy Games Unlimited. 1981. Box. Box poor, Contents good. £6
Designed by Paul Hume & Bob Charrette.
No. players: 2+. Country: American, Desc. by Andy.
Role playing adventure in Samurai
Japan. Includes two main books, The
Heroes of Nippon for players and The Land of Nippon for the GM.
Canasta,
published by Waddingtons. ca.1960. Box. Good. £4
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Andy.
Set of 2 decks of playing cards with two
sets of rules for Canasta for 2,4 or 6 players and suggestions for 3 or 5
players.
Cannes, published by Splotter Spellen. 2002. Box.
Good. £15
Designed by Joris
Wiersinga, Jeroen Doumen, Tamara Jannink, Herman Haverkort. No. players: 2-4.
Country: Dutch,
Desc. by Andy.
The theme is
producing films and this is done with people, computer chips and beer,
converting these to computers, actors, special effects and scripts and then
into various types of film. The way the
resources and conversion are done however is unusual - a network of connections
on a board of hex tiles is built up as the game goes on and this shows what
each player has access to. Unusual item
from a small publisher.
Car Wars Deluxe, published by Steve Jackson. 1985. Box. Good. £7
Designed by Chad Irby & Steve Jackson.
No. players: 2+. Country: American, Desc. by Andy.
The deluxe (boxed version) of the famous
auto duelling game. Get on Hell’s Highway and drive offensively! Rulebook describes how to design your own
cars, and has full combat rules. It
includes a quick start version. This
set is essentially the mini game + the first 2
supplements.
Car Wars: Boat Wars, published by Steve Jackson. ca.1991. Box. Good. £6
Designed by G L Canterbury, D W Dyche, M L
Merritt & K Scott. No. players: 2+. Country: American,
Desc. by Eamon. Expansion set,
adding Boats, Aquabikes, and Hovercraft to your Car Wars’ games.
Caramba!,
published by Amigo. 1992. Box. Good. £16
Designed by Alex Randolph. No. players:
2-6. Country: German, Desc. by Eamon.
Beautiful looking game designed with some
of the nicest plastic counters I’ve seen. A race game, where going slow is an
advantage, but quite different to other games with this twist. Also a rich
player can pay to reduce the number of dice he has to roll on his turn, but if
you aren't going to be last in the race, it is better to finish early rather
than late.
Cartino, published
by Ravensburger. 1969. Box. Good. £10
Designer Unknown. No. players: 2-6.
Country: German, Desc. by Eamon.
Delightful game using wooden tiles to
represent two decks of playing cards. Players must play their cards on to a
very attractive board, which is designed to look like a tableau of playing
cards laid out for a game. Very nice item, and possibly a first edition.
Cash,
published by Ravensburger. 1990. Box. Good. £10
Designed by Wolfgang Kramer & Jürgen P
K Grunau. No. players: 3-6. Country: German, Desc. by Eamon.
Card game, 120 cards representing loot,
keys and points. A very good game, similar in some respects, to Bazaar, the Sid
Sackson game. Players collect combinations of keys to open safes. Highly recommended.
Centre Court, published by RDA. 1995. Box. Mint. £12
Designer Unknown. No. players: 2 or 4.
Country: British, Desc. by Eamon.
Second game by the company that made
Wicketz, the famous cricket game. Essentially a card game, the cards allowing for
different types of shot and movement round the court. Even includes a tennis
net!
Challenge
Bridge, published by
3M. 1972. Box. Box shows wear. £40
Designer Unknown.
No. players: 4. Country: American, Desc. by Eamon.
The best-ever
simulation of Duplicate Bridge, letting you play Duplicate in your own home,
yet score against 13 other pairs who have played the same hand. 100 deals, all
analysed by Oswald Jacoby. This is NOT the book case edition, but the much
rarer flat box edition.
Chill - Adventures Into The Unknown, published by Pacesetter. 1984. Box. Box shows wear. £6
Designed by Gali Sanchez, Garry Spiegel.
No. players: 2+. Country: American, Desc. by Andy.
Horror roleplaying game system. This set includes the campaign book (player and
GM rules book), Horrors from the Unknown (animals, monsters, and evil spells),
Highland Terror (an adventure). Maps and counters also included.
Christopher Columbus, published by BMI. 1992. Box. Good. £1
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Eamon.
Promotional game to celebrate the 500th
Anniversary of Columbus’s most famous voyage. Very basic game, throw dice,
avoid chance cards, that sort of thing.
City State of the Invincible Overlord, published by Mayfair Games. 1987. Box. Good. £6
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
This is an AD&D compatible roleplaying
supplement. It details the city of
Briarwood and is based on the original City State designs by the Judges
Guild. It is the basis for the Overlord
Campaign series of sourcebooks and adventures.
It includes: Character race booklets for
new character races (centaurs, lizardmen, nagas, pixies); GMs’ and players'
maps; Book detailing 30 city neighbourhoods; Background book; Player background
for main character classes; Adventure book.
Compatibility, published by Reiss Games Inc. 1974. Box. 1
box corner split £6 or Good £7.
Designer Unknown.
No. players: 2-4 couples. Country: American, Desc. by Andy.
Couples play as
teams, and both have to indicate on a dial how much they agree / disagree or
how tense a situtaion would make them and also guess at the answer their
partner would give. The better the
partners predict each other the more points they score. Questions come in 6 categories: General
Issues, Children, Work, Entertainment, Domestic Issues and Sex.
Connect, published by James Galt & C Ltd. 1968.
Box. 2 box corners split. £5
Designed by Ken
Garland and Associates. No. players: 2-10. Country: British, Desc. by Andy.
A tile laying game
of the connecting pipes variety. There
are red, blue and black lines on the tiles and players must try to play their
tiles onto the growing network, or if they cannot then draw an extra tile. When all the tiles have been drawn whoever manages
to play their last tile first is the winner.
Conquest Puzzle Book No. 1, published by Donald Benge. 1974. Magazine. Good - 3cm tear on cover.
£2
Designed by Donald Benge. No. players: 1.
Country: American, Desc. by Andy.
This is a 16 page booklet of puzzles for
the game 'Conquest'. There are 26 puzzles which are intended to be entertaining
but also to improve your ability at the game.
Cosmic Eidex, published by Abacus Spiele. 1998. Box.
Good. £3
Designed by Avory
& Quaife. No. players: 3. Country: Gemany, Desc. by Andy.
A card game which
is loosely based on the Swiss card game Jass, with some similarities to the
German game Skat. Essentially it is a
trick taking game, but with the twist that each player will have a special
power they can use once per hand.
Counties Of
England, published by
Jaques. ca.1920. Boxes. Good. £12
Designer Unknown.
No. players: 3+. Country: British, Desc. by Eamon.
Special notes: Date
not certain, but this is the 4th series.
Card game. A set
collecting game based on the counties and towns of England. Each county has 3-8
towns. The cards are very attractive colour illustrations of important features
in the main towns.
Cyberspace - Death Game 2090, published by Iron Crown Enterprises. 1990. Booklet. Good. £3
Designed by W.G.Armintrout. No. players:
2+. Country: American, Desc. by Andy.
Adventure module for the Cyberspace
roleplaying game.
Dama,
published by Polymertex Plastics. ca.1970. Box. Good. £3
Designer Unknown. No. players: 2. Desc. by
Andy.
This is a draughts set, but on a board of
dots and lines instead of black and white squares (the two boards are
equivalent).
Dampfross 2, published by Schmidt. 1985. Box. Good. £12
Designed by David Watts. No. players: 2-6.
Country: German, Desc. by Eamon.
Mounted re-usable boards for Railway
Rivals. Austria, Northern Italy, Switzerland and Southern Italy. German rules
only, but if you are buying this, I guess you already own the original British
game. If you don’t have it, it really is a good game. I may be able to find you a set of rules in English (ask
me).
Das Malefiz Spiel, published by Ravensburger. 1971. Box. Good. £6
Designer Unknown. No. players: 2-6.
Country: German, Desc. by Eamon.
One of the best Ludo-type games around, hugely
popular in Germany. This has a double sided board for variety. A die is used
but plenty of choice.
D-Day,
published by Avalon Hill. 1965. Box. 1 Box corner split. £5
Designed by Charles Roberts. No. players:
2. Country: American, Desc. by Eamon.
Special notes: 1965 Edition
Redesigned version (by Jim Stahler) of the
Avalon Hill classic. Game covers the race into Germany from the Normandy
Beaches through to the Rhine. Can you end the war earlier? First edition.
Delta,
published by I.Q.Company Ltd. 1987. Box. Box Poor, Contents Good. £7
Designer Unknown. No. players: 2. Country:
Hong Kong, Desc. by Andy.
A novel abstract game in which the players
have triangular shaped pieces which move around the board trying to eliminate your
opponent’s pieces and capture their home spaces. The movement and capture mechanism is novel. Well worth a look for abstract gamers.
Deutschlandreise, published by Ravensburger. 1977. Box. Good. £5
Designer Unknown. No. players: 2-6.
Country: German, Desc. by Eamon.
Popular German family game. Players race
round Germany to visit 6 different places as dictated by the six random cards
you receive at the start. Cards and rules in multi-language style, including
English. A fun way to learn about Germany especially if you intend holidaying
there.
Dinosaurs The Game, published by BMI. 1992. Box. Box good, contents unused. £3
Designed by Imagination Games Ltd. No.
players: 2-6. Country: British, Desc. by Andy.
The players take on the roles of Dinosaurs
and race across the board to be the first to get to the top of the
volcano. It is essentially a roll the
dice and move game, though the theme may make it more enjoyable for younger
players.
Dominos,
published by Design Centre London. Box. Excellent. £4
Designer Unknown. No. players: 1+.
Country: British, Desc. by Andy.
A well made set of standard dominoes 0-0
upto 6-6. No rules included.
Dominos
- Mini Set, Publisher unknown. Packet. Excellent. £1
Designer Unknown. No. players: 1+. Desc.
by Andy.
A really miniature set of standard
dominoes 0-0 upto 6-6. No rules
included. A domino is 2cm long by 1cm
wide and made of plastic. Excellent as
a travel set.
Don’t Miss The Boat, published by Waddingtons. 1966. Box. Box Poor, Contents Good. £2
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Abstract game of pure skill that is really
a Chinese Chequers variant, but dressed up as a race to get 5 of your 8 men
into a boat.
Doublethink, published by Cambridge Silent Artists. 1978. Box. Excellent. £12
Designed by Peter Christian, Roland Clare,
Anthony Galton. No. players: 2. Country: British, Desc. by Andy.
Unusual and very nicely produced abstract
game. 3rd Edition. The box has a deerskin-like finish, the board is made of some
kind of fine chipboard as is the scoreboard.
The game itself involves playing letter pieces onto verticies of the
board. The
placement and scoring rules look interesting. It is not however a word
game. Intriguing item.
Droids,
published by Euro Games. 1991. Box. Good. £20
Designed by Dominique Ehrhard. No.
players: 1-4. Country: German, Desc. by Eamon.
Entertaining game of robotic warfare.
Delightful plastic robots move around a changing arena, chasing or avoiding
their enemies. Players lay tiles on the floor of the arena, forcing robots to
make certain moves. High quality production, with lots of interaction.
Drueke's Solitaire, published by W.M. Drueke & Sons. Box. Good. £4
Designed by W.M. Drueke. No. players: 1.
Country: American, Desc. by Andy.
A very nice wooden solitaire board with
pegs which are kept in a compartment in the back of the board. As well as the standard well known
centre-hole solitaire problem this set also sets 6 other challenges which it
says can be done.
Dungeon Magazine published by TSR, Good condition (unless stated otherwise). Country: American,
Desc. by Andy. Excellent magazine containing adventures for TSR role-playing games, mainly AD&D, but sometimes others. Fantastic resource for GMs looking for an adventure to run. Some early issues available.
Vol 2 Issue 2 (#8), £8 Mountain Sanctuary
(Lvl 1-3), For A Lady's Honour (Lvl 4-7), In
Defence Of The Law (Lvl 7-10), The Wounded Worm (Lvl 4-8), The Flowers Of Flame
(Oriental Adventures Lvl 5-8)
Vol 2 Issue 3 (#9), £8 The Lurkers In The
Library (Lvl 1-3), The Crypt Of Istaris (Lvl 3-5), The Djinn's Ring (Lvl 3 – Solo Adventure!), The Golden Bowl
Of Ashu H'San (Oriental Adventures Lvl 2-4), The Ghostship Gambit (Lvl 3-6),
The Plight Of Cirria (Lvl 8-12).
Vol 2 Issue 6 (#12), £8 Light Of Lost Souls (Lvl 2-4), Sceptre Of The
Underworld (Solo - Lvl 12), At The Spottle Parlour (Lvl
1-3), Intrigue In The Depths (Lvl 4-7), Huddle Farm (Lvl 1-4), Dungeon 1-12
Index.
Vol 3 Issue 1 (#13), £6 The Ruins of Nol-Daer (Lvl 5-8), Going Once...Going
Twice (Any level), The Moor-Tomb Map (Lvl
2-4), The Treasure Vault Of Kasil (Lvl 5-7), Of Nests And Nations (Lvl 8-12).
Vol 3 Issue 2 (#14), £6 Masqueraider (Lvl 2-5), A Question of Balance
(Lvl 8-12), Stranded on The Baron's Island
(Lvl 4-6), Master of Puppets (Lvl 6-8), Phantasm Chasm (Lvl 5-7), The Wererats
of Relfren (Lvl 3-6).
Vol 3 Issue 3 (#15), £6 The Wreck Of The
Shining Star (Lvl 4-8), In Pursuit of the Slayer (Lvl 6-9), The Dragon's Gift (Oriental Adventures Lvl 2-7), The Glass
House (Lvl 4-6), Roarwater Caves (Lvl 1-4), The Elephants' Graveyard (Lvl 5-7).
Vol 3 Issue 4 (#16), £6 Palace In The Sky (Lvl 7-10), The Dwarves Of
Warka (Lvl 3-6), Necropolis (Lvl 2-4),
Vesicant (Lvl 4-6).
Vol 3 Issue 6 (#18), £6 Irongard (Lvl 1-3),
Whitelake Mine (Lvl 2-4), Tallow's Deep (Lvl 4-7), Crocodile Tears (Oriental
Adventures Lvl 4-6), Chadranther's Bane (Lvl 4-6).
Vol 4 Issue 1 (#19), £5 By The Wayside (Lvl 6-10), The Vanishing Village
(Lvl 3-5), The Serpent's Tooth (Lvl 3-6), Encounter In
The Wildwood (Lvl 2-4), House Of Cards (Lvl 9-12).
Vol 4 Issue 2 (#20), £5 The Ship Of Night (Lvl 7-9), White Fang (Solo
Adventure Lvl 10 Thief), Pride Of The Sky (Lvl
8-12), Ancient Blood (Lvl 3-5).
Vol 4 Issue 3 (#21), £5 The Cauldron Of Plenty (Lvl 2-4), The Bane Of
Elfswood (Lvl 15-18), Jammin' (Spelljammer Any
Levels), Incident At Strathern Point (Lvl 8-10), The Chest Of The Aloeids (Lvl
6-8).
Vol 4 Issue 4 (#22), £5 The Dark Forest (Lvl 2-3), The Leopard Men (Lvl
8-10), Tomb It May Concern (For 1 Lvl 4-6 Paladin),
Unchained (Dragonlance Lvl 6-10), Rank Amateurs (GAZ10 Humanoids Lvl 1-3).
Vol 11 Issue 2 (#62), Spine worn. £1 Dragon's Delve (Lvl 3-6), Blood On
The Plow (Lvl 4-6), Grimjaws (Lvl 5-7), The Rat
Trap (Lvl 6-10), Wild In The Streets (Lvl 1-3), Esmeralda's Bodyguard (Lvl
6-9), The Ghost At Widder Smither's (Lvl 1-3).
Dungeons & Dragons, published by TSR. 1991. Box. Good. £5
Designed by Gary Gygax & Dave Arneson.
No. players: 3+. Country: American, Desc. by Eamon.
If you have never tried a role-playing
game before, then this version of the first and classic game in the genre, is
the one to try. It does not come any easier to understand than this, although I
am not saying this is easy compared to many other games. What the company have
done is to try to give you a visible feel to what was a completely imaginary
game. So you now have 48 stand-up colour cardboard characters and creatures,
and a board on which to base your adventures. Once you see an adventure in
action, it is a small step to trying one without these physical aids, should
you wish to.
Esels-Rennen, published by Doris & Frank. 1989. Box.
Good. £10
Designed by Frank Nestel & Doris Matthaus. No. players: 2-6. Country: German, Desc. by Andy.
Special notes: First edition, numbered 214 out of 250 produced.
Now a very
collectable race game. Uses Doris’s
famous graphics, and has cute donkey race pieces. Players take it in turn to move a donkey and depending on the
space it lands on this can cause another donkey to move, and in turn this may
then cause another to move and so on.
Neat system, with a special area near the finish which makes sure the
game does end. Each player wants the
donkeys to finish in a different order.
Ex & Hopp, published by Ravensberger. 1996. Box.
Good. £5
Designed by Rudiger Dorn. No. players: 2-6. Country: German, Desc. by Andy.
Card game in which
players try to win (or not) various number tiles some worth positive points and
some negative. This is done by playing cards next to them with vaues 1-12, but
the colour corresponds to one of the players.
Thus it is possible to play
so as to help yourself win a good tile or play to help someone else win a bad
tile! Each tile says how many cards
must be placed next to it before it is scored.
Exxtra,
published by Amigo Spiele. ca.1997. Box. Mint. £8
Designed by Reiner Knizia. No. players: 3-6.
Country: Germany, Desc. by Andy.
Dice game with special dice in which
players have to push their luck to try to get high rolls which can then be
placed on a scoring ladder, and possibly kick other players' dice off the
ladder. If your dice stay on the ladder
until your next go then you score points.
First to 21 points wins.
Fantasy Paths, published by Board-Craft Simulations Inc. 1981. Box. Good. £3
Designer Unknown. No. players: 1+. Country:
American, Desc. by Andy.
This is a generic fantasy roleplaying
supplement, providing room tiles for use with 15mm and 25mm figures. It also includes Chaosium's Basic
Roleplaying Rules, which include a sample adventure.
Feudal,
published by 3M. 1969. Box. Good. £18
Designer Unknown. No. players: 2-6. Country:
American, Desc. by Eamon.
Excellent variation on chess, with its own
special board, its own special pieces (that ‘plug’ into the board), and very
clever rules. For instance, you set up secretly behind a screen, and your
pieces include a castle that you must site, and then defend. The board even has
terrain features so that, for instance, archers on a hill have increased range.
Missing one of two pegs that hold the shield up at the start but this is easily
remedied and all six armies are complete which is the important thing.
Firepower,
published by Avalon Hill. 1984. Box. Good. £5
Designed by S Craig Taylor, Jr.. No.
players: 2. Country: American, Desc. by Eamon.
Highly detailed simulation of man-to-man
combat over the 20 years 1965 - 1985. For those of you daunted by a detailed
rulebook, it does include introductory, basic rules as well. Bookcase box.
Flat Top,
published by Avalon Hill. 1981. Box. Good £8 or Mint £10
Designed by S Craig Taylor Jr.. No. players:
2. Country: American, Desc. by Andy.
Avalon Hill's version of this classic game
of the war in the Pacific. It focuses on the carrier battles of 1942.
Flower Power, published by Glucksritter Spiele. 1998. Box. Good. £11
Designed by Oli Igelhaut. No. players: 2-6.
Country: Dutch, Desc. by Andy.
This game comes in a very nice wooden box
(as do most of this company's games).
The game is about collecting flowers.
This is done by landing on flower spaces while moving around a board. However movement is not by dice, instead
pairs of people play a card each in turn and
these cards determine movement in such a way that you need to know what the
other person wants to happen as well as what you want and act appropriately.
Flucht Aus Mangrovia, published by Mattel. 1989. Box. Good. £10
Designed by Roland Siegers. No. players:
2-6. Country: German, Desc. by Eamon.
Nice race game. It translates to flight
from Mangrovia, and is by a very respected game designer.
Flux,
published by Wotan. 1990. Box. Mint. £7
Designed by Julian Musgrave. No. players:
2-6. Country: British, Desc. by Eamon.
Fantasy game pitting each player as
wizards against each other, for the title Master of Wizards. Played on a map
board of the Great Plains of Grob. Wizards cast spells to animate creatures for
combat, and to create terrain to their advantage (or negate opposition attempts
to do the same).
Focus,
published by Spears. 1980. Box. Good. £11
Designed by Sid Sackson. No. players: 2.
Country: British, Desc. by Eamon.
Wonderful abstract game with stacking
pieces. First published in A Gamut of Games.
Froscheln, published
by Klee. 1998. Box. Excellent. £12
Designed by Rudi Hoffmann. No. players: 2-4.
Country: German, Desc. by Andy.
This is a game of frog racing. A princess is available to kiss well
positioned frogs, and you want yours to be the ones who receive her favour! Movement is by dice roll indicating which of
a player's frogs can move, but it is possible to split your roll eg. a 5 can move either frog No. 5 or Frog Nos 1 &
4! Also getting 3 of your frogs in a
row gets you another turn. Nice idea!
Genius, published
by Games Team Ltd. 1988. Box. Excellent. £8
Designer Unknown. No. players: 2 teams.
Country: British, Desc. by Andy.
Although this is a general knowledge game
based on the Guinness Book Of Records, it has some interesting features, such
as a quite thick book containing about 100 full colour pictures all of which
are quite stunning in their own way. As well as normal
questions from a card sometimes questions are asked about these amazing
pictures.
Ghost Castle, published by MB Games. 1985. Box. Good. £5
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Special notes: 2 Box lid corners have
split. 3D
children's board game in which you have to be the first to go through all the
rooms of a haunted keep and climb the stairs to close the coffin and lay the
ghost to rest. Great bits though the
game looks to be mostly luck.
Go For Broke, published by Milton Bradley. 1985. Box. Good. £3
Designer Unknown. No. players: 2-4. Country:
British, Desc. by Eamon.
Very well produced version, including wine
bottle playing pieces and a plastic device with 4 different sorts of
randomisers built into it.
Gold Cup,
published by Racecarda. ca.1978.
Designer Unknown. No. players: 2+. Country:
Ireland, Desc. by Andy.
£5: No box, but the contents are all
present and in good condition. Or £7 box supplied but in poor condition.
An interesting horse racing game in which
the basic idea is that each horse runs in a particular way, with a fixed
starting speed, but then changing speeds at various points throughout the race
as indicated on a pace card. The lanes
they are in and the length of course being run
as well as who they are up against will affect how they perform. There are simple rules as well as additional
advanced rules, each printed on a sheet of A4, so not too complex!
Graphoscope, published by E & S. ca.1960. Box. Good. £3
Designer Unknown. Country: British, Desc. by
Andy.
Not a game at all, but in Eamon's stock
for some reason, so presented here!
This device allows you to draw pictures or objects onto paper by
reflecting a faint image into your eye while you look at the paper you are
drawing on, so you can effectively 'trace' the object.
Hacker,
published by FanFor Verlag. 1990. Box. Mint. £17
Designed by Valentin Herman. No. players:
3-6. Country: German, Desc. by Eamon.
Entertaining game set in a computer
company and the players are different departments within the company trying to
discover the other department’s secrets. Each department is continually pushing
to get terminal time and it becomes a battle just to get time at the computer. Wooden pieces.
Hedgehog's Revenge, published by BV Leisure. ca.1985. Box. Good. £4
Designed by Derek Matthews. No. players:
2-12. Country: British, Desc. by Eamon.
Players have a fleet of 4 cars which must
get to set destinations, but they also have 5 Hedgehogs which are used to block
routes. In Britain, hedgehogs are always getting run over in country lanes so
this is a humorous look at their 'revenge’ against car drivers.
Hexen Hexen, published by Salagames. 1992. Box. Excellent - Unused. £8
Designed by Detlef Wendt. No. players: 2-4.
Country: German, Desc. by Eamon.
Children’s game but probably as much fun for
adults. Each player is a witch who is looking for enchanted objects.
Superficially, a dice game, but with lots of interaction as you can divert
other witches with certain throws, and fly your broomstick over them if the
chance arises.
Hi-De-Hi, published
by Waddingtons. 1984. Box. 1 Box corner split. £3
Designed by Jimmy Perry & David Croft.
No. players: 2-4. Country: British, Desc. by Andy.
TV tie in for the British comedy program
of the same name. The players take part
in each of the camp's contests and try to gain points. Most points at the end
is the Maplin's Champion. The game is basically
roll the dice and move, though one or two of the contests provide some choices
in how you move.
Ikarus, published by Staupe Spiele. 1995. Box.
Mint. £4
Designed by Reinhard Staupe. No. players: 2-5. Country: German, Desc. by Eamon.
Card game, which
requires speed and concentration - players study the cards which are placed
face up on the table and the symbols indicate what to look for on the next card
and so on. The player to first work out
the entire sequence correctly calls out the final symbol in the sequence and if
the other players agree then a point is won.
Image,
published by Avalon Hill. 1979. Box. Good. £8
Designed by Frank Chadwick. No. players: 2.
Country: American, Desc. by Eamon.
Card game. By playing cards, players build
up information about a famous person, with the cards providing clues to the
identity. What you might call Card Botticelli.
Interlocking Draughts, published by House Martin. Box. Excellent. £1
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
A set of plastic draughtsmen. No board included. As the name implies they stack neatly. You could use them as
pieces for other games, perhaps as bits for games you are designing too ...
Jitters,
published by Milton Bradley Games. 1987. Box. Good. £7
Designer Unknown. No. players: 1+. Country:
British, Desc. by Andy.
Word game played with letter dice. On your turn a noisy timer (which adds to
the tension) counts down while you roll the dice and make words on a score
card. Once this is done you can either
bank the points and end your turn or attempt another score card and reroll the dice.
If you end up with the timer going off rather than banking your score
then you score nothing at all. The
tension level certainly increases as the timer ticks down!
Jotto,
published by Selchow & Richter. 1973. Box. Good. £8
Designer Unknown. No. players: 2. Country:
American, Desc. by Andy.
Neat word game which has a lot in common with
Mastermind. Each player has a secret 5
letter word and players alternately guess a word and are told how many letters
are correct. Only real words can be
used to guess.
Journey
Through Europe,
published by Ravensberger. 1980. Box. Good. £8
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Special notes:
Includes a world information map. Dent on one edge of box.
A travel game of
strategy and planning. Players all
start at different points in Europe and must visit 8 different cities around
the board before returning to their starting point. First to get home wins.
Although a dice is rolled to determine movement points for the turn,
these can either be used one point per road segment, or more points for air
travel, the number of movement points depending on the length of the flight,
and a whole turn for sea travel. Thus
there are plenty of route planning decisions to be made, as well as making sure
the cities are visited in the optimum order.
Kan-U-Go,
published by Jarvis Porter. 1938. or 1934 editions available. Box. Good. £2
Designer Unknown. No. players: 2+. Country:
British, Desc. by Eamon.
Card game, 60 letter cards. Players form a
crossword using the letters on cards in their hands.
Keyword,
published by Parker Brothers Inc.. 1953. Box. Good. £5
Designer Unknown. No. players: 2-4.
Country: American, Desc. by Eamon. Special notes: Board and plastic tiles look
well used. The first British competitor to the (then)
newly released Scrabble. A good word game.
Very much in the same vein as Scrabble.
Very nice solid box and components.
Kremlin, published by Avalon Hill. 1988. Box. Box
shows wear. £15
Designed by Urs Hostettler & Stefan Hosli. No. players: 2-6. Country: American, Desc. by Eamon.
Special notes: Red
box edition
A great game. Takes
you back to the old-style Russian politbureau, each member trying to get the
top job. On the way you get to assassinate opponents, send them to Siberia,
even help them sometimes, and all the time the politicians are literally ageing
in a race against the biological clock.
At the start each player secretly spreads influence points amongst the
various politicians, but this only gets revealed as the need to use those
politicians arises.
La Citta, published
by Rio Grande Games. 2000. Box. 1 box corner damaged. £18
Designed by Gerd Fenchel. No. players: 2-5.
Country: American, Desc. by Andy.
A very attractive and fascinating big
board city development game in which players vie for resources and also attract
city occupants from neighbouring cities.
While having people is good they have to be fed and kept healthy, happy
and educated or they will head to a better
city. I also have some house rules from
Derek Carver which I will include a copy of.
Last Chance, published by Milton Bradley. 1995. Box. Mint. £15
Designed by The McGuire Brothers. No.
players: 2-6. Country: American, Desc. by Eamon.
Clever and fun, what more could you want
from a dice game? Includes cards, play-money and gambling chips. Aim is to make
the most cash as you bid to roll certain combinations of dice. A very good
game, made in the same style as Sharp Shooters. Originally made by Ravensburger
in Germany, but not with such style as this edition. Highly recommended.
Lemming, published
by Spielfreaks. 1990. Box. Excellent. £10
Designed by Eamon Bloomfield & Jamie
Campbell. No. players: 2-4. Country: British, Desc. by Eamon.
Race game where the aim is to go as slowly
as possible. You have a team of Lemmings, heading for a cliff dive, and whilst
you will go over the edge eventually, you would prefer to see the others jump
first. Good interactive card play to move the Lemmings.
Liftoff!, published by Task Force. 1990. Box. Mint.
£14
Designed by Fritz Bronner. No. players: 1+. Country: American, Desc. by Eamon.
Superb simulation
of the space program. You are in charge at NASA. Do you skimp on safety to
reach a target first? Do you lobby the government? Can you handle a disaster on
the launch pad? Those are the sort of questions facing each player. Great solitaire game as well.
Enhanced
Liftoff, published by
Nigel Hodge. 1993. Booklet. Good. £2
Designed by Nigel
Hodge. No. players: 1+. Country: Unknown, Desc. by Andy.
This booklet gives
extra options for Liftoff! It has 17
pages of ideas you may wish to try. If
you like Liftoff! then this booklet is a real must.
Lords Of Creation - The Yeti Sanction, published by Avalon Hill. 1984. Box. Mint. £3
Designer Unknown. No. players: 2+. Country:
American, Desc. by Andy.
A Lords Of Creation Roleplaying
Supplement. This is the 2nd Lords of
Creation adventure module. The
adventure involves political intrigue, international terrorism and an expedition
to climb Mount Everest.
Mah Jong,
published by Michael Stanfield. Box. Good. £7
Designer Unknown. No. players: 2-5. Country:
British, Desc. by Andy.
Mah Jong set with very nice wooden
tiles. Includes dice and set of
rules. This is a 144 tile Mah Jong set.
Mah-Jong,
published by Home-made. Box. Box worn, contents good. £5
Designer Unknown. Country: Unknown, Desc. by
Andy.
Very unusual item. Someone has clearly gone to a lot of trouble
to make their own set of Mah-Jong. This
doesn't include a set of rules, just a scoring summary, but the rules are
widely available. The tiles are all
made of card, and made very neatly. Tile racks are
provided and there are strips of paper of different lengths and colours to use
as scoring chips. The box is also divided into separate sections to store
everything.
Manitou,
published by Gold Sieber. 1997. Box. Mint. £6
Designed by Gunther Burkhardt. No. players:
2-4. Country: German, Desc. by Eamon.
Card game, 110 cards featuring Red Indians
in four tribes. Each player hopes to trap the most Buffalo cards in each of
three rounds of play. In each round you play with a number of your tribe
members, some chosen, some drawn randomly. These cards interact as you vie for control of the Happy
Hunting Grounds. Essentially a
majorities game with some twists.
Match Winner, published by Holt Thomas. 1988. Box. Good. £6
Designed by A.J. Holt and E.R. Thomas. No.
players: 2+. Country: British, Desc. by Andy.
An interesting system to simulate a
football (soccer) match, with the different player positions having different
possibilities for what happens next, so that the ball flows around the pitch
much like a real match. Unfortunately
there is hardly any player control over what
happens - just when to make a substitution - the rest is decided by dice. However, for football crazy kids this may
well prove a hit.
Mathematical Pie - 3 Issues, published by Mathematical Pie Ltd. ca.1970. Booklets. Good. £2
Designer Unknown. Country: British, Desc. by
Andy.
This is a set of 3 issues of the 8 page magazine
Mathematical Pie. These are dated
Autumn 1970 to Summer 1971, and have numbers: 61-63. The magazine is
fascinating if you are (very) mathematically inclined. Included are puzzles and interesting mathematical observations.
Maureen Hiron's Quizwrangle, published by Maureen Hiron. Box. 2 Box edges split. £5
Designed by Maureen Hiron. No. players: 2
teams. Country: British, Desc. by Andy.
A trivia quiz game with over 4000
questions. The few cards I looked at had
pretty hard questions on, but then I'm not much good at trivia games...
Minden Playing Card Cricket, published by Minden. 1988. Packet. Mint. £13
Designed by Gary Graber. No. players: 1-2.
Country: American, Desc. by Eamon.
One of the best cricket games ever, here
presented with the rarer Advanced Expansion Set (featuring individual grounds
like Lords!). Statistical sports game.
Minden Soccer, published by Minden. 1992. Packet. Mint. £5
Designed by Gary Graber. No. players: 2.
Country: American, Desc. by Eamon.
System for simulating real football
matches (Soccer, not American Football), by minute-to-minute decisions.
Statistics for all the 1990 World Cup teams are included, as is a system for
translating statistics from any game, so that you can replay that great day for
your team.
Modigliani, published by Gazebo Games Ltd. 1992. Box.
Good. £9
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
This is an art
auction game with really beautiful cards showing miniature versions of valuable
painting from famous artists. The game
also includes a wooden gavel and wooden playing pieces, and a leaflet about the
various artists featured in the game.
The players try to collect valuable collections of paintings, and will
need to attend auctions to do so, which involves either playing special cards
(eg. telephone bid) or being on the right space of the board at the time. However as well as the real paintings there
are also some forgeries out there which are worthless.
Mole Hill,
published by Blatz. 1996. Box. Excellent. £8
Designed by Reiner Knizia. No. players: 2.
Country: German, Desc. by Eamon.
A very nice abstract game with wooden
components, and one that requires a lot of lateral thinking as you are
'digging' mole burrows on a 2-dimensional board. a game lasts two rounds with
each player having one turn of being the mole and one the gardener, and the
best mole wins.
Mole In The Hole, published by Ravensburger. 1995. Box. Mint. £14
Designed by Virginia Charves. No. players:
2-4. Country: British, Desc. by Eamon.
Very nice game with an unusual mode of
play. Players try to get to certain locations on the board, because at the
round's end, the board is literally lifted off the playing area. It has holes
in it and this is where you want your playing pieces to be because the board
will be lifted over them, leaving them on a new board. If you are not in the
special places, the board is lifted together with your piece, out of the
game. The bottom board has only one
hole, and the mole who gets into it is the
winner.
Monopoly - German Edition, published by Parker. Box. Good. £3
Designed by Charles Darrow. No. players:
2-6. Country: Germany, Desc. by Andy.
German edition of Monopoly, with rules in
German only, and the property names all German. It is in a square box, so smaller and easier to store than most
monopoly sets.
Musketiere,
published by Hexagames. 1991. Box. Excellent. £8
Designed by Franz-Josef Lamminger. No.
players: 2-4. Country: German, Desc. by Eamon.
Card game, 70 cards featuring the
Musketeers and the Cardinal's Guard. Players try to win individually, but their
actions are always assessed with the other players (Musketeers are all for one
and one for all, after all). The aim is to win a pre-set number of ducats whilst avoiding the dreaded
prison.
Noddy's Happy Families, published by Purnell & Sons. Packet. Poor. £1
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
There is no indication of the date of this
set of cards, but it is clearly pretty old, perhaps 1950's. Not sure.
Offshore Oil Strike, published by Printabox. ca.1975. Box. Box shows wear. £7
Designer Unknown. No. players: 2-4. Country:
British, Desc. by Eamon.
Promotional game, sponsored by the BP
petrol company. Players have to buy blocks in the North sea and then transport
rigs to search for oil. Plastic rigs and nice-looking money.
Olympigs,
published by Paul Lamond Games. 1991. Box. Good. £3
Designed by Origin Prorducts Ltd. No.
players: 2-4. Country: British, Desc. by Andy.
There are two parts to this game - firstly
a simple set collecting very basic rummy style card game. However there are also 4 plastic pigs and
three action events to do with them using little action models: high jump, long
jump and the pig put! When a set is collected you must successfully perform the
related event for your set to stand.
Other players can play a joker on you to force you to attempt the hard
version of that event. Very silly,
though my daughter quite likes it!
Organized Crime, published by ICE. 1990. Box. Mint. £20
Designed by Jim Koplow. No. players: 2-4.
Country: American, Desc. by Eamon.
Superb game of negotiation, threat,
betrayal and downright nastiness. Best for four players.
Orgy,
published by Comissatio Ltd. 1986. Box. Good. £5
Designed by Julie Prior. No. players: 4-8.
Country: British, Desc. by Andy.
Light hearted game for teenagers and
adults. Essesntially a standard business game in which you move around the
board buying and selling villas, slaves and chariots trying to get enough
wealth etc to become Consul. However
you can optionally play that the Orgy spaces
add a forfeit. Choices during the game
appear fairly limited, though on your turn you may trade money / chariots /
slaves / villas etc.
Palermo,
published by Piatnik. 1992. Box. Good. £20
Designed by Walter Ziser. No. players: 3-5.
Country: Austria, Desc. by Eamon.
Very nice game, with wooden pieces, and
tiles to make each game different. Each player runs a protection racket, and
tries to extort money from the local Pizzerias, restaurants, bars, etc.. The
game is played in two phases - Phase 1 where players use the tiles to 'build'
the town to their advantage, and 2, where players move their 'Villain' from
place to place, collecting their loot.
Paranoia,
published by West End Games.
First Edition,1984, Box. Good, £9 or
Second Edition, 1987, Box, Mint, £8.
Designed by Daniel Seth Gelber. No.
players: 2-9. Country: American, Desc. by Andy.
Classic roleplaying game set in a future
in which everything is controlled by an all powerful computer and the
characters find it hard to do anything right according to the computer’s
contradictorary rules. Great fun game
which will have you both laughing and crying.
Needs to be experienced.
Parcheesi,
published by Selchow & Richter Co.. 1959. Box. Good. £8
Designer Unknown. No. players: 2-4.
Country: American, Desc. by Andy. Special notes: Box lid slightly split.
This is the American equivalent of Ludo,
described as a backgammon game of India. This is a rather nice edition.
Password,
published by Milton Bradley. ca.1962. Box. Box shows wear. £4
Designer Unknown. No. players: 3-4. Country:
American, Desc. by Andy.
Special notes: 17th Edition, exact date
unknown.
This is a version of a game which was
originally on TV. Players must guess a
secret word by being given clues by their partner. The more clues needed before the word is guessed the less points
are scored. There is a neat device
which keeps the lists of secret words secret - revealing them only when
inserted into it.
Phantoms Of The Ice Promo Cards, published by White Wind. ca.1995. Packet. Good. £0.50
Designed by Alan R Moon. Country: German,
Desc. by Eamon.
Two extra cards to use in your Phantoms of
the Ice game (the German version of Slapshot). Includes full English rules for
the use of each card, which are: The Hydra - a player with variable strengths
depending on the opposition. The
Chameleon - A player with a different level of ability in every game he plays.
Piraten Insel, published by Schmidt. 1983. Box. Excellent. £12
Designed by David Watts. No. players: 2-4.
Country: German, Desc. by Eamon.
A game of adventure with pirates and a
treasure island. Originally made privately by David (designer of Railway
Rivals), the English rules were sent to me by him and are not a direct
translation of the German rules (which may have been amended by the company to
suit a professional publication). Wooden boats and other components.
Polyhedral
Dice, Good.
Designer Unknown. Desc. by Andy.
I have lots and
lots of 12 and 20 sided dice. If you
want particular colours of d12 or d20 just let me know and I will see what I
can do. 10p each or 12 for £1 for a mix
of these two dice types - just tell me what you want!
Popular Card Games, published by W D & H O Wills. 1933. Book. Good. £10
Designed by Lawrence H Dawson. Country:
British, Desc. by Eamon.
Interesting book of games published by the
Imperial Tobacco Company and probably sold in pubs. Includes 15 'families' of games with many variants.
Powers & Perils - Book Of Tables, published by Avalon Hill. 1984. Box. Mint. £4
Designer Unknown. No. players: 2+. Country:
American, Desc. by Andy.
Powers & Perils Fantasy Roleplaying
Supplement. This includes a book
summarising the main tables in the main game, and errata from the main
games. Also included are Adventure
Record Sheets and 3 Reference Screens.
Quasimodo,
published by Burnett Distribution Ltd. 1995. Box. Good. £3
Designer Unknown. No. players: 2-4. Country:
British, Desc. by Andy.
The playing board is first built, adding a
3D Notre Dame, bridge and another building.
The game is then played and it is a fairly basic roll and move game with
a couple of obstacles to get past on the way.
Attractive setup for younger children though (The box says age 5+).
Risk, published by Waddingtons. ca.1960. Box.
Fair. £9
Designed by Albert Lamorisse. No. players: 3-6. Country: British, Desc. by Eamon.
Special notes: Box
edges worn, and box bottom has large indentation.
I believe this is a
first British edition of this famous game, with wooden pieces. In a large white
box. patent no. 765037.
Risk,
published by Gibsons. ca.1963. Box. Box corners split. £7
Designed by Albert Lamorisse. No. players:
3-6. Country: British, Desc. by Andy.
Early British edition of this famous
game. It has a thicker board than the
1st edition, but plastic pieces. In a large white box.
Robo Rally, published by Wizards of the Coast. 1995.
Box. Good - Robots painted too. £30
Designed by Richard Garfield. No. players: 2-8. Country: American, Desc. by Eamon.
Now rare edition,
with metal robots rather than plastic ones. Each player plans ahead,
programming his robot to move and shoot in various areas of the geomorphic map
board. A super game.
Robo Rally
Expansion : Crash And Burn, published by WoTC. 1997. Mint. £6
Designed by Richard Garfield. No. players: 2-4. Country: American, Desc. by Eamon.
2 new boards and
new elements to interact with your robots.
Robo Rally
Expansion : Grand Prix,
published by WoTC. 1997. Mint. £8
Designed by Richard
Garfield. No. players: 2-4. Country: American, Desc. by Eamon.
3 new boards and
new elements to interact with your robots.
Rolemaster Boxed Set, published by Iron Crown Enterprises. 1989. Box. Box has small tear. £6
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
Special notes: Second edition boxed set. Fantasy
Roleplaying System in a box. The boxed set contains at least the following:
Spell Law, Arms/Claw Law, Character/Campaign Law.
Rolemaster Boxed Set, published by Iron Crown Enterprises. 1984. Box. 2 Box edges split. £7
Designer Unknown. No. players: 2+. Country:
American, Desc. by Andy. Special notes: Reprint of 1st edition. Also includes The Cloudlords of Tanara
scenario and Character Record Sheets.
Fantasy Roleplaying System in a box. The
boxed set contains at least the following: Spell Law, Arms/Claw Law,
Character/Campaign Law.
Rolemaster - Spell User's Companion, published by Iron Crown Enterprises. 1991. Book. Good. £3
Designed by Monte Cook. No. players: 2+.
Country: American, Desc. by Andy.
Roleplaying supplement for Rolemaster
system. This book contains: New magical
skills, herbs and spell options, magical languages, rules for masters and
apprentices, Dozens of new spell lists, Prosaic spell lists.
Rolemaster Companion 1, published by Iron Crown Enterprises. 1986. Book. Good. £3
Designed by R. Mark Colborn. No. players:
2+. Country: American, Desc. by Andy.
Roleplaying supplement for the Rolemaster
system. This covers High level spells,
New spell items, more monsters & magic items, simpler combat system, new
professions, new races & optional system mechanics.
Rolemaster Companion 3, published by Iron Crown Enterprises. 1988. Book. Excellent. £3
Designer Unknown. No. players: 2+. Country:
American, Desc. by Andy.
Roleplaying supplement for the Rolemaster
system. This book contains: More professions, Spell Lists, Critical Tables,
Spell Attack tables, Optional rules.
Roots,
published by Heritage Products. 1978. Box. Good. £3
Designed by Louis F Petrossi. No. players:
2-5. Country: American, Desc. by Eamon.
Card game, 54 cards and unusual
tree-shaped score sheets. 3 game rules provided, Roots, Roots Rummy and Roots
Solitaire.
Rubik's Line Up, published by Ideal. ca.1985. Box. Good. £8
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
Abstract game in which the players roll
cubes over on the board trying to form a line of three cubes of the same colour
(the cubes have different colours on each face). The cubes are all about an inch on each side which makes the game
quite attractive.
Rubik's Race, published by Ideal. 1982. Box. Good. £5
Designer Unknown. No. players: 2. Country:
British, Desc. by Eamon.
Well made puzzle game. A scrambling device
generates a random assortment of colour faces and players must match the
pattern on their individual board. A competitive version of those sliding
puzzles where you have one space and must slide tiles around to get them into a
certain order.
Rummikub 500, published by Pressman. 1992. Box. Good. £10
Designer Unknown. No. players: 2-4. Country:
American, Desc. by Eamon.
Card game, based on Rummy. The sets and
sequences that you 'lay' are placed on a special board which is marked in such
a way that you have a 'territory' which is yours, but you can add to sets and
sequences of your opponents if they overlap from their territory into yours.
Save The World, published by Crown & Andrews. 1989. Box. Good. £2
Designer Unknown. No. players: 2-6. Country:
British, Desc. by Eamon.
Ecological trivia game, recommended by TV
expert David Bellamy (pictured on the lid).
Schickeria,
published by Hexagames. 1989. Box. Excellent. £8
Designed by Claude Soucie. No. players: 3-6.
Country: German, Desc. by Eamon.
Card game, a trick taking game of buying
status symbols. Fun to play. Based on an unpublished 1964 game called Big
Funeral, but more taste shown in the theme this time.
Scorpion,
published by Spears. 1983. Box. Good. £4
Designed by Seven Towns. No. players: 2-4.
Country: British, Desc. by Eamon.
Nice dice game. Players move along a track
and back again, all the time attempting to intercept and move opponents’ pieces
when possible. Good up-market production.
Scrabble Original, published by Spears. 1988. Box. Good. £8
Designed by Alfred Butts. No. players: 2-4.
Country: British, Desc. by Andy.
Special notes: The original tile holders
have gone missing but I will provide replacements.
The classic word game - a nice edition as
the box isn't too big,
Scramble!,
published by Vic-Toy. ca.1960. Box. Good. £5
Designer Unknown. No. players: 2 or 4.
Country: British, Desc. by Eamon.
Quaint little game, with both sides having
a fleet of 9 aeroplanes, of three different sizes and designed to peg into the
board. Once all 18 planes are in place, players take turns in moving a peg (by
die roll) trying to land on enemy planes to take them out of play. As the peg
can be moved in any direction, there is some choice to be made each turn. An
unusual item.
Shapeshifters, published by Fat Messiah Games. 1991.
Packet. Good. £7
Designed by Michael Wasson, Neal Sofge. No. players: 2-4. Country: American, Desc. by Andy.
A fantasy combat game
in which the players take the roles of shapeshifting wizards. The heart of the game is an amazing chart
showing all the possible things the wizards can transform into - ranging from
Asian Dragon, Triceratops, to Jellyfish, or even an Oak Tree. Each has combat and movement statistics and
a cost to maintain the form. Brilliant concept.
Sherlock Holmes Consulting Detective, published by Sleuth. 1981. Folder. Excellent. £8 Desc. by Eamon.
Designed by Gary Grady, Suzanne Goldberg
& Raymond Edwards. No. players: 1+. Country: American.
Brilliant detective game in a ring binder.
Very clever game. Solve crimes, travel by hansom cab, smoke a pipe, take
cocaine (he really did - for medicinal purposes, of course), and answer
questions like "Where are Amelie Thacker's porcelain birds?". The game works by deciding where you want to
go to solve the current case, and looking up the relevent paragraph and keeping
track of how much time has been used.
Six Games Compendium, published by Fim. ca.1965. Box. Good. £6
Designer Unknown. No. players: 1-4. Country:
East German, Desc. by Eamon.
Compendium of games made for the English
market (rules and box only use English for example), and marked as 'Made in the
G.D.R. Item No. 124'. The box includes six games, Ludo, Snakes & Ladders, 9
Men's Morris, Draughts, Steeplechase and Halma. However, the manufacturers have
called one game incorrectly. Instead of Halma its English name is Chinese
Chequers..
Space Opera - Ground & Air Equipment, published by Fantasy Games Unlimited. 1981. Magazine.
Cover a bit worn £3. Designed by Edward
E. Simbalist, A. Mark Ratner. No. players: 2+. Country: American, Desc. by
Andy. Roleplaying
supplement for the Space Opera system.
This 38 page booklet details heavy military equipment for use with Space
Opera.
Star Frontiers, published by TSR. 1982. Box. Good. £4
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
Special notes: Original dice missing - I
will provide replacements.
Roleplaying game set in space. This set includes basic rules, expanded
rules, an adventure module, maps, counters and dice.
Star Frontiers - Dramune Run, published by TSR. 1984. Booklet. Good. £2
Designer Unknown. No. players: 2+. Country:
American, Desc. by Andy.
This is an adventure module for the Star
Frontiers role playing game. You will
need both Alpha Dawn and Knight Hawks to make full use of this module.
Star Trek, The Role Playing Game, published by FASA. 1985. Box. Excellent - Unpunched. £7
Designed by Jordan K Weisman. No. players:
3+. Country: American, Desc. by Eamon.
Second edition. Book case box. Includes
lots of starship chits, large hex space sheet, and several source / rules
books.
Stardate Magazine, published by FASA. Magazine. Excellent. £0.25 per issue. Country: American, Desc. by Eamon. FASA house magazine. Most issues carry reviews, fiction and smaller
items on FASA games.
No. 2. Major games articles on: Star Trek
RPG
No. 3/4. Major games articles on: Star
Trek RPG
No. 5/6. Major games articles on: Combots,
Star Trek RPG, Battledroids, Star Trek III Starship Combat
Statis Pro Baseball, published by Avalon Hill. 1982. Box. Good. £8
Designer Unknown. No. players: 1-2.
Country: American, Desc. by Eamon. Special notes: Second Edition
Possibly the best statistical baseball game.
Full set of cards for every Major League player in the 1988 season. Uses the Fast Action card system.
Statis Pro Baseball Scoresheets, published by Avalon Hill. 1988. -. Mint. £0.50
Designer Unknown. No. players: 1-2. Country:
American, Desc. by Andy.
Extra scoresheets - worth having if you
own the game already. If you order the
base game from me I will throw these in if they haven't already sold (but
please remind me!)
Statis Pro Basketball - 1980 Season, published by Avalon Hill. 1980. Envelope. Good. £3
Designed by Jim Barnes & Bruce Milligan.
No. players: 1-2. Country: American, Desc. by Eamon.
Statistical NBA Basketball supplement
featuring the 1980 season team rating card and player cards.
Statis Pro Football 1998 Teams, published by Avalon Hill. 1998. Packet. Excellent. £2
Designed by James Barnes. No. players: 1-2.
Country: American, Desc. by Eamon.
Supplemental teams for this complex
American Football statistical simulation, which is adored by its fans.
Subbuteo
Squads - Premier League Pro Edition, published by Subbuteo. 1996. Box. Good. £10
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Special notes: 50+
addtional cards included in this set.
Card and board soccer game. The base sets comes with 165 cards
representing players, managers, grounds and match incidents. The rules introduce the game in various
stages to make it easier to learn as it is quite complex as a whole.
Super 3, published by Milton Bradley Games. 1978.
Box. Good. £5
Designer Unknown.
No. players: 2. Country: Ireland, Desc. by Andy.
An interesting mix
between a majorities game and a three in a row game. Dice are rolled and the result indicates that a peg may be placed
in any hole marked with that number.
The board has a 3x3 array of 3x3 grids, and the objective is to win any
5 of the large grids or 3 of them in a row.
The same rules apply to winning the grids within the grid. Neat idea and provides plenty of options and
decisions.
Super Star T.V. Sports, published by A.R.C.. 1980. Box. Box poor. £5
Designer Unknown. No. players: 2-4. Country:
American, Desc. by Andy.
A set of 12 different sports games all
popular on American TV: Soccer, Basketball, Track, Skiing, Baseball, Hockey,
Football, Boxing, Golf, Auto Racing, Bowling, Tennis. The set includes 3 game boards with areas for each of the games. The games are all
fairly simple, with 1-3 pages of rules per game, but not entirely trivial,
having some card play decisions or for the motor racing game acceleration
decsions etc. The bowling game is table
skittles. A nice collection for the younger
player.
Survival,
published by Galt. ca.1970. Box. Good. £3
Designed by Peter Newmark. No. players: 2+.
Country: British, Desc. by Eamon.
Set collecting educational game with
tile-like cards of animals. that fit into different food chains. Object is to
complete your chain and place threat cards on to opponent's chains.
Syntax,
published by Berriman International. 1985. Box. Good. £5
Designer Unknown. No. players: 2-4. Country:
British, Desc. by Andy.
Unusual word game in which the players
construct mini sentences and phrases using crossword style word spacers as well
as letter tiles already on the board and in hand. The box base is also unusual, being moulded polystyrene.
Take That - The Game, published by MMG Ltd. 1994. Box. Mint. £4
Designed by MMB Ltd. No. players: 2-5.
Country: British, Desc. by Andy.
Item for fans of the pop group Take
That. Ask your daughter if this means
nothing! Anyway I can't say much about
it as it is still shrinkwrapped. It
does have a board, card stands, counters and 150 cards though.
Talking Stones, published by Goldsieber Spiele. 1997. Box. Excellent. £5
Designed by Hildenbrand U. Schulte. No.
players: 3-8. Country: German, Desc. by Andy.
Party game in which the players take it in
turns to get the others to guess a word by using a large bag of yellow stones
to make a picture to get the word across.
The word cards are in German, but a translation of these words is
included. There is no rules translation (German only),
but it is pretty simple, and skimming them with basic German understanding and
a look at the components makes the game playable.
Tank Battle, published by Milton Bradley. 1976. Box. 2 Box edges split. £7
Designer Unknown. No. players: 2. Country:
British, Desc. by Eamon.
One of the first games made by this
company in this country. Components include 12 large tanks, 10 anti-tank guns,
and a smattering of plastic buildings. Players drive their tanks into enemy
positions, but must survive minefields and shell barrages.
Tank Command, published by Ideal. 1975. Box. Box battered. £8
Designer Unknown. No. players: 2. Country:
British, Desc. by Andy.
This comes in a very long box because it
has a long moulded plastic playing area with string activated minefields! The set also includes 8 very nice 3.5 inch
long model tanks. Game play involves
trying to outguess your opponent by trying to choose a shell just a bit more powerful than they choose. A great one to play with your young son /
nephew / grandson!
Teeko,
published by John Scarne Games Inc.. 1963. Box. Good. £12
Designed by John Scarne. No. players: 2-4.
Country: American, Desc. by Andy.
The designer is a well known games expert,
especially in the field of gambling games.
According to him this is a cross between Tic Tac Toe, Checkers, Chess
and Bingo! The 72 page rule book
includes the standard game, advanced game and many others. Certainly it is
abstract but it looks good, though the designer does rather blow his own
trumpet in the introduction!
Terminator 2 Judgement Day, published by Parker. 1992. Box. Good. £6
Designer Unknown. No. players: 2-4. Country:
American, Desc. by Andy.
Film tie-in, with lots of pictures from the
film on the box and cards etc. The
players must collect three special items and then do battle with the T-1000 in
the steel mill until it is finally destroyed and the game won. Movement is by card play and special cards can be retained to improve your chances
in battle or move the T-1000 around the board to your advantage and others'
woe.
The Game Of Geog, Map Board + Small box. Board back discoloured. £3
Designer Unknown. No. players: 2+. Country:
British, Desc. by Andy.
Unusual item. This is more of a geography test than a game. The board shows a map of England with many
circles where there are towns. Players
take it in turns to ask each other what town is in a particular circle. A master map shows the answers. I don't know how old this is, but I would
guess 1930s. I could well be wrong though.
The Hercules & Xena Roleplaying Game, published by West End Games. ca.1998. Box. Good. £6
Designed by Peter Schweighofer. No. players:
1+. Country: American, Desc. by Andy.
Role playing games based on the two TV
series (Xena - Warrior Princes, and Hercules - The Legendary Journeys). This set includes: The Hero's Guide - for
character creation and play; Secrets of the Ancient World covering skill use,
combat, monsters, treasures, gods etc; GM Screen; 3 16 page adventures
including a solo adventure. 6 custom
engraved dice.
The London Game, published by Seven Towns. 1972. Box. Box Poor. £5
Designed by Brian Reeves. No. players: 2-6.
Country: British, Desc. by Eamon.
Good race game, played on a genuine map of
the London Underground. Players compete to reach six sites of interest, as
shown by their hand of cards. Interaction provided by closing stations down.
Good route planning, with a minimum of changing trains, is very important. Full
of historical information about London as well.
The Mad Game, published by Parker. ca.1979. Box. Good. £3
Designer Unknown. No. players: 2-4. Country:
American, Desc. by Andy.
This is a game inspired by Mad Magazine,
but is not the card game from the magazine.
It is a game in which the players try to lose all their money, and do so
by going round the outside of the board and alternate tracks. There are lots of daft actions on the spaces and on the
cards as well. Not to be taken
seriously (in case you hadn't guessed!)
The Past Of Pastimes, published by Chatto & Windus. 1969. Book. Good. £12
Designed by Vernon Bartlett. Country: British, Desc. by Eamon.
A superb hardback book, which tells the
story of so many leisurely pastimes, including boardgames, and makes use of illustrations
from many of the great museums. Here are some of the chapter headings: The
Delights of Dice, From Pall Mall to the Cricket Pitch, Child's Play, Game and
Playe of Chesse, From Cock-Fighting to Football, Card Games and Origins, Mainly
Bowls and Billiards, Games in English Pubs and The Antiquity of Board Games. A
nice reference work.
The Venice Connection, published by Venice Connection. 1995. Box. Excellent. £7
Designed by Alex Randolph. No. players: 2.
Country: Italy, Desc. by Andy.
Simple tile laying game for two
players. Players put down one or two
attractively illustrated large tiles to add to the canal, trying to ensure that
they are the player who completes the canal or makes their opponent add a tile
so that it is no longer possible to complete
it.
The Watchers of the Sacred Flame, published by Integrated Games. 1984. Box. Mint. £4
Designed by A & J Hickling, J Barratt.
No. players: 2+. Country: British, Desc. by Andy.
This is an independently produced scenario
boxed set for any fantasy roleplaying game, although it specifically mentions
D&D, AD&D, and Runequest. It
also includes realistic settings from Endless Plans. It is for 4-6 reasonably experienced player characters, and
includes a 32 page scenario booklet, 6 scenic illustraions on artboard, DM's
screen, 12 sheets of floor plans, maps and scrolls etc, 6 cards with NPC
stats. I don't know what the scenario
is about, but the cover shows what looks like a Druid's Grove in which burns
the Sacred Flame.
Thunderroad, published by Milton Bradley. 1987. Box.
Good. £9
Designed by Steve Baker. No. players: 2-4. Country: British, Desc. by Eamon.
Special notes: Original dice missing and have been replaced.
Originally going to
be tied into the Mad Max movies, but MB changed their mind when they realised
the films were '18' rated. Very neat road combat game, with delightful
vehicles. One very clever idea is the one that allows boards to be reused,
i.e.. you lift up the last board and lay it in front of the first board when a
car is ready to move on to it. Any cars on the last board at this time are
destroyed. This leads to a very nice panic race to get your car off the rear
board. It is easy to merge more than one set to accommodate more players.
Tit-Bits Teaser No.2, published by George Newnes. ca.1930. Box. Good. £7
Designer Unknown. No. players: 1. Country:
British, Desc. by Eamon.
A wooden puzzle, made as a promotion for
Tit-Bits magazine. If you could not do the puzzle, you could buy the magazine
at some time in the future to get the answer. The puzzle consists of 14 wooden
pieces (one has been replaced with a lookalike) and you must shuffle them round
in the tray to get the Plane from the top left corner to the bottom right
corner. The pieces are irregular in shape, which is one of the reasons why the
puzzle is devilishly difficult.
Top Secret/S.I. - High Stakes Gamble, published by TSR. 1988. Box. Good. £3
Designed by Bob Kern, Douglas Niles. No.
players: 2+. Country: American, Desc. by Andy.
Top Secret / S.I. Espionage Roleplaying
Supplement. Describes Monaco and Monte
Carlo, inc. Grand Prix racing, and rules for special vehicles. Take your secret agents to these glamourous
locations!
Tor,
published by Amigo. 1995. Box. Mint. £6
Designed by Reiner Knizia. No. players: 2.
Country: German, Desc. by Eamon.
Card game, a soccer match played with a
deck of 26 cards, a ball and a board. The cards are played simultaneously (both
players start with the same mixture of cards) and the game mechanics are of the
Paper-Scissors-Rock type mechanism. Quick to play, a good lunch-break game.
Traveller,
published by GDW. 1983. Packet. Covers show wear. £5
Designed by Marc W. Miller. No. players: 2+.
Country: American, Desc. by Andy.
Roleplaying system set in space in the far
future. This packet includes the
following: Starter Edition Rules Booklet, Charts and Tables booklet; Book 4 -
Mercenary; Adventure - Mission on Mithril.
Traveller Boxed Set, published by GDW. 1977. Box. Box shows wear. £7
Designed by Marc W. Miller. No. players: 2+.
Country: American, Desc. by Andy.
Roleplaying system set in space in the far
future. This set includes the
following: Book 1 Characters and Combat, Book 2 Starships; Book 3 Worlds and
Adventures.
Triomph, published
by Anderson. 1987. Box. Good. £12
Designed by Sven Anderson. No. players: 2.
Country: German, Desc. by Eamon.
Abstract game played on a hex board with
wooden pieces. Players move to obtain supremacy in the centre of the board,
using colours and cards in their hand to combat the other pieces. Privately
made.
Trippples,
published by Aladdin. 1974. Box. Good. £5
Designed by William T Powers. No. players:
2. Country: American, Desc. by Eamon.
This is described as a "Feedback
Strategy Game". The tile your
playing piece is on limits your direction of movement the next turn although
you usually get choices to make. Very nice two-player game. Second edition by
this company.
Trivial Pursuit, published by Horn Abbot. 1983. Box. Good. £7
Designed by Horn & Abbot. No. players:
2-6. Country: Canadian, Desc. by Eamon.
Early edition, made before the game went
global. Amazingly, the box did not change once the big companies got hold of
it.
Trivial Pursuit Subsidiary Card Set, published by Horn Abbot International Ltd. 1986. Box. Good. £4
Designer Unknown. No. players: 2-36.
Country: British, Desc. by Andy.
This is an extra 1000 question and answer
cards (6 questions per card, so 6000 total) for those who have overused the
standard Trivial Pursuit questions. It
says it is the Genus II Edition for age 15 to Adult.
Tycoon,
Publisher unknown. 1987. Box. Good. £3
Designer Unknown. No. players: 2-6. Country:
British, Desc. by Andy.
Promotional game. Business game in a
similar vein to Monopoly. Squares on the board represent many different
companies in and around Reading!
Tycoon,
published by RAM Innovations Inc. 1986. Box. Mint. £5
Designer Unknown. No. players: 2-6. Country:
American, Desc. by Andy.
Business game which from the outside only
appears to be in a similar vein to Monopoly. The box says: Try to become a
Tycoon using your connections with organised crime, political figures and
labour leaders. Pay off a judge or
subpoena an opponent to court. Own a law firm or a construction
company etc. Nice guys finish last!
Um Kopf Und Kragen, published by Berliner
Spielkarten. 1996. Box. Good.
£4
Designed by Stefan Dorra. No. players: 3-7. Country: German, Desc. by Andy.
Card game, 33
cards, 6 dice and counters. Dice rolling game in which you get the option to
reroll poor rolls but only if you are willing to pay for them.
Uno Dominos, published by Gibsons Games. 1986. Box. Good. £7
Designed by International Games Inc. No.
players: 2-6. Country: British, Desc. by Andy.
Essentially UNO, but with dominos rather
than cards. ie. players take it in
turns to play a domino onto the set of dominos already played, and win when
they have no more. However, failure to
play means you draw instead, and there are special dominos which reverse the direction of play, cause the next person
to draw extra dominos etc.
Up The Ladder, published by Action GT. ca.1975. Box. Box Poor. £7
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Eamon.
Race game with a difference. The 'board' is
a three foot long plastic step ladder, with hinged rungs. The object is to get
your men to the top of the ladder but the snag is that, if you put too many
pieces on one rung it will rotate catapulting the pieces down the ladder, and
probably taking those below them with them. Nice idea.
Vagabondo,
published by Invicta. 1979. Box. Good. £10
Designed by Brian Taylor & Peter Forbes.
No. players: 2-6. Country: British, Desc. by Andy.
A nicely produced abstract game. The pieces are shaped somewhat like 'Tetris'
blocks, but with from 1-6 squares involved.
The pieces are blue (in 3 shades) and pink (3 shades), and pieces are
placed on the board scoring for themselves and any pieces they touch. However there are placement restrictions
(beyond that imposed by shape) to make it more interesting.
Vendetta,
published by Parker. 1990. Box. Good. £7
Designer Unknown. No. players: 2-4. Country:
British, Desc. by Andy.
Players' gangster pieces must negotiate
the track on the board, and get safely back to base. The gangsters are hit if a
very impressive rotating pair of gangster cars is spun and ends up next to one
of your gang.
Watchamacallit, published by Berwick. 1972. Box. Good. £5
Designer Unknown. No. players: 2-4. Country:
British, Desc. by Andy.
This is a game of categories - a category
is chosen and players have to name things in that category. There is a spinner which selects the start
letter for an appropriate word, eg. category Birds, Spinner says E so Eagle
would be appropriate. There is also a ball for each player and a special bowl
with a hole. When you say a suitable
word you drop your ball in the bowl, so if two people call out simultaneously
this breaks the tie.
Weltreise, published by Ravensburger. 1968. Box.
Good. £8
Designer Unknown. No. players: 2-6. Country: German, Desc. by Eamon.
One of
Ravensburger's staple games, very popular as a family game in Germany. Players
race round the world and have to visit a city in each continent before
returning to their starting point. Each
player has a different set of cities.
The map has 3 types of connection between cities: train, air and sea,
and only one type can be used per turn, making the route planning more
interesting. An optional rule can be
used to penalise a player who rolls 6 too often!
Wicketz, published by Paul Lamond Games. 1994. Box.
Good. £22
Designed by R.D.A. Marketing. No. players: 2+. Country: British, Desc. by Eamon.
Reprinted version
of this beautiful cricket game. It
includes plastic cricketers, umpires, stumps etc. A spinner determines the type
of bowl, and the batsman decides what stroke to play. A card is then drawn which determines what happens. The fielding player also has to position his
team around the board as not everywhere can be well covered. Rules include advanced options too. A must for the cricket fan.
Wings Over France, published by Lambourne. 1999. Packet. Good. £15
Designed by Terry Goodchild. No. players: 1.
Country: British, Desc. by Eamon.
Wonderful solitaire game, with highly
original concepts and design. You join the Royal Flying Corps in the Great War,
and must survive three weeks at the Front. In the Campaign Game you might get
promoted, decorated, injured or cremated!
Second edition, with much better printing quality, including colour, a
real rarity in a Lambourne game.
Word Games,
published by Merit. Box. 2 Box corners split. £7
Designer Unknown. No. players: 1-4. Country:
British, Desc. by Andy.
A set of 8 word games played with tiles on
a table. The games are called: Crossword,
Anagrams, Word Rummy, Word Dominoes, Word Ghost, Snatch Words, Word Solitaire
& Passwords. A nice collection for word game fans.
Wordsearch,
published by Pressman. 1988. Box. Good. £10
Designed by Michael Kindred. No. players:
2-4. Country: American, Desc. by Andy.
Word game in which the board starts nearly
full of random letter tiles, and players take turns to move some letters along
empty rows / columns / diagonals to make a word, and score points for it. Nice and clever word game.
Wortersee,
published by Kosmos. 1998. Box. Excellent. £10
Designed by Manfred Ludwig. No. players:
2-4. Country: German, Desc. by Andy.
This is a word game in which a sea of
letters is randomly set up in what is effectively a hexagonal grid. The letters are revealed and players have
until an egg timer's sand runs out to spot words made up with adjacent letters
and claim lots of the starting letter pairs with
little markers. Players then score 1 point for each letter in each word they
spotted. There are extra letters for
use with the English language rather than German too.
Wurmeln,
published by Blatz. 1994. Box. Excellent. £7
Designed by Alex Randolph. No. players: 3-5.
Country: German, Desc. by Eamon.
Excellent, silly race game as you bid for
the right to move your worm (made up of separate parts which are moved from the
back to the front as it advances) up the table. You can twist and turn to 'vex'
your opponents, as the rules say.
Yahtzee - 40th Anniversary Set, published by Milton
Bradley. 1996. Box. Mint. £7
Designer Unknown. No. players: 1+. Country: American, Desc. by Andy.
Well known dice
game in which players have to score as much as possible in various
categories. This set is a special 40th
Anniversary edition of the game with a well made dice rolling tray.
York Town,
published by Simulation Games. ca.1975. Box. Box Poor. £5
Designed by International Team. No. players:
2 or 4. Country: Italy, Desc. by Andy.
A board wargame covering Sep/Oct 1781 and
the siege of York Town. The American
and French forces lay siege to the occupying British forces. The box says it plays in 2-4 hours and 1
turn is 1 day (max 31 turns).
Zed,
published by Smurfit Group. 1976. Box. Good. £9
Designed by J.B.McCarthy. No. players: 2.
Country: Ireland, Desc. by Andy.
Abstract game which takes some ideas from
chess (piece capture, win by capturing the 'King', different pieces have
different moves), but also some from the Stratego family (all except 'King '
initially set up secretly, pieces reveal their true nature during the game).
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