Feb 2007 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
1860, published by JKLM Games. 2004. Box. In shrink. £26
Designed by Mike Hutton. No. players: 2-4. Country: British, Duration:
4 hrs, Desc. by Andy.
18XX series games set on the Isle of
Wight. Compared to other games in the series the board is small which changes
game play somewhat. There is also an innovative game end rule - as railway
companies get nationalised in the UK the weakest companies are eliminated from
private operation earlier than those which are financially healthiest.
1861: Railways Of The Russian Empire, published by JKLM. 2006. Box. In shrink.
£37.50
Designed by Ian D. Wilson. No. players: 3-5. Country: British,
Duration: 4 hrs, Desc. by Andy.
18XX Railway game set in the Russian
Empire. In this game there are 16 minor companies which are put up for auction
during stock rounds. Minor companies get the opportunity to merge or convert in
to major companies. There is also a
non-player controlled government railway - the Moscow - St Petersberg
line. Amusingly players are competing
to be 'the first against the wall when the Revolution comes'!
2300 A.D., published by GDW. 1988. Box. Good. £2.50. Desc. by
Andy.
Designed by Marc Miller, Timothy Brown,
Lester Smith, Frank Chadwick. No. players: 2+. Country: American
Roleplaying game set in the year 2300 A.D.
when man has made it to the stars but now has to fight to stay there. Adventures suggested include fighting a
hostile alien race, police fighting smugglers, pirates and terrorists plaguing
human colonies, exploring uncharted systems etc. The set includes: Adventurer's Guide, Director's Guide, Near Star
Map, Play Aids.
A Line In The Sand, published by TSR. 1991. Box. 1 Box
corner split. £8.50
Designed by Paul A Lidberg, Douglas Niles. No. players: 2-6. Country:
American, Desc. by Andy.
Special notes: 4 original chits missing, but replacements have been
marked up on spare blanks
Wargame set in the Persian Gulf in the
early 1990s. There are two versions of
the game, a basic game for less than 5 players in which military might wins the
day and players take sides in the war depending on the number of players. The advanced game is for 6 players and is a
diplomatic game in which politics and persuasion come to the fore as well as
military might. Various actions on the
parts of the players can throw the region into war, and diplomatic messages can
be sent secretly. The board is large and attractive, showing the various
countries and important sites such as oil wells and air bases. About 300 counters many of which stand up in
bases are included.
Abandon Ship, published by Ideal. 1976. Box. Good but corners
taped. £28
Designer Unknown. No. players: 2-4.
Country: British, Duration: 1 hr, Desc. by Andy.
Special notes: Box slightly indented due
to stacking
Wonderfully produced game with a neat and
very visual idea - the board consists of a ship and the sea, and the ship
rotates sinking slowly under the waves as the games goes on. Players rush
around below decks trying to rescue passengers before they get cut off from
safety. Once in the lifeboats all is
not yet over - the passengers will need food and water either saved from
supplies or found on islands until the rescue ship appears. The first survivor onto this wins. Now quite
hard to find and collectible.
Abenteuer Menschheit, published by Kosmos. 2002. Box. In
shrink. £15
Designed by Klaus Teuber. No. players: 3-4. Country: German, Duration:
90 mins, Desc. by Andy.
Published as Settlers Of The Stone Age in
America. Another game which uses the basic Settlers of Catan mechanics. This one is set in the stone age, and
follows the migration of man from Africa into Europe and then Asia, America and
Australia. There are quite a few new ideas in this game, such as paying for
technological inventions and the advantages they bring. Also as the game goes on Africa stops
producing so forcing the players to move their settlements to new areas. VPs are awarded for being the first to settle
new continents, major technological developments etc. A good variant with
enough differences to make it worthwhile.
Airways, published by Parker Palitoy. ca.1970. Box. Several
copies available:
1) Good but marks on lid from removed
label. £7 2) Good. £8
3) Box shows wear, Edges and corners taped. £6 4) Good but edges show wear. £7
Designer Unknown. No. players: 2-5.
Country: British, Desc. by Andy.
Family game with a big box packed full of
bits. Each player represents an airline (British Airways, Pan Am, Qantas or
Swissair - these companies probably sponsored the game) and must transport the
most passengers to their destinations. An extra player can also take on the
role of Air Traffic Controller, which the rules book assures is a fun part of
the game. When calculating the winner, both passengers transported and those
left waiting in the airport are taken into account.
All American Football Game, published by Standard Oil. ca.1970.
Packet. Mint. £1.50
Designer Unknown. No. players: 2. Country: American, Desc. by Andy.
Promotional game, made by the oil firm, to
tie in with their sponsorship of the NFL TV coverage that season. Still sealed
so I cannot comment on the rules. The
packet is about 55cm long, and contains a board made of card which will fold
out to be pretty large. There are two
dice included too, as is a black and white photograph of Tom Mason, Fran
Tarkenton and Rip Hawkins, complete with facsimile signatures. Unusual item.
Amazonas, published by Kosmos. 2005. Box. Excellent. £20
Designed by Stefan Dorra. No. players: 3-4. Country: German, Duration:
1 hr, Desc. by Andy.
Colourful board game in which the players
collect a variety of flora and fauna specimens for their collection. In order to do this each explorer must
travel by jungle train or canoe from one village to another extending their
network of known villages. Arriving at a village after other players makes it
more expensive to set up there. Money
is gained by card play, and by taking into account each round's event
card. The player with the best
collection at the end of the game wins.
Andromeda, published by Abacus Spiele. 1999. Box. In shrink.
£13
Designed by Alan R Moon. No. players: 3-5. Country: German, Duration: 1
hr, Desc. by Andy.
Graphics by Doris Matthaus. Very
interactive, as players attempt to trade with a new galaxy. The game is about
trading for sets of cards and using them to upgrade spaceships and try to gain
control of the various planets.
While skill and judgement will help there
is a randomising mechanism which resolves success in taking over a space port,
but which does make it more likely you will win the more effort you put in. The
game also uses an interesting card trading mechanism between the players.
Anti-Monopoly, published by Anti-Monopoly Inc.. 1973. Box. Good,
but 2 corners taped. £6.50
Designed by Ralph Anspach. No. players: 2-6. Country: American,
Duration: 2 hrs, Desc. by Andy.
Landmark game in that it beat Parker
Brothers, who sued it over the use of the word 'Monopoly' in the title. After
seven years of legal arguing they lost their case. As the name suggests, the
game is about breaking down conglomerates rather than building a business
empire. Players try to earn the most 'social credits' before one of the players
runs out of money. These social credits
are earned by placing accusations against the various conglomerates depicted
around the board.
Aristo, published by Dragon Radieux. ca.1989. Box.
Excellent. £21
Designed by Philippe Mouchebeuf. No. players: 3-8. Country: French,
Desc. by Andy.
High quality product from France. A game
of love, rivalry and favouritism in the Court of Versailles. The game is driven
by cards which players use to make money, and gain favour with royalty. Each
player represents a family of courtiers. During the game, wars will be
declared, marriages take place, kings and queens will be courted, bastard
children will be born, and many other events will take place. Game play
involves requesting favours and negotiation.
The objective is to obtain a monetary target, but generally riches only
come with position and power. Nice item.
Auction Piquet, published by Methuen & Co. 1920. Book. Good. £6
Designed by Rubicon. No. players: 2. Country: British, Desc. by Andy.
Hardback, 17x11cm, 119 pages. A detailed description and analysis of
Auction Piquet, which the author regards as a very fine two player card game.
The book is divided as follows: Laws of the Game, Intro, Calculating Chances,
Bidding, The Discard, The Declaration, Playing the Cards.
Balancing Board Game, published by Gazebo Games. ca.1995. Box.
Good. £7.50
Designer Unknown. No. players: 2-4. Country: British, Duration: 20
mins, Desc. by Andy.
The game consists of a wooden balancing
disk which is suspended from a wooden 'gallows'. Players roll coloured dice and must add the indicated wooden
weights to the disk without making it topple.
Points are scored for successfully doing this, more points for larger
weights. Upsetting the balance gets you a score of 0 that round.
Basketball Strategy, published by Avalon Hill. 1974. Box.
Good. £4.50
Designed by Don Greenwood. No. players: 2. Country: American, Duration:
30 mins, Desc. by Andy.
Cerebral basketball game, but quite unlike
other sports games. The game places each player as a manager of a basketball
team but the game is almost played like a war game, with each player represented
by a counter that has things like Zones of Control. The rules are split into a
basic game, an advanced game, optional rules and a campaign game for play in a
league structure.
Battlefield: Europe, published by GDW. 1990. Box. Good. £6
Designed by Frank Chadwick. No. players: 2. Country: American, Desc. by
Andy.
This game provides 15 hypothetical
scenarios in which war might have broken out in Europe after the end of the
Cold War. The basic rules are just 4
pages long and allow you to play several of the scenarios. There is also a Battle Manual which goes
into detail about the political situation behind the scenarios, adds advanced
rules and details the armies of the various European countries. Approximately 700 counters included.
Beginners' Guide To Wargaming, published by Patrick Stephens. 1987.
Book. Excellent. £6
Designed by Bruce Quarrie. Country: British, Desc. by Andy.
Softback, 20x13cm, 136 pages. This book focuses on wargames with
miniatures and there are many black and white photographs to illustrate the
topics described. The book is divided
as follows: Intro, Land Warfare, Armoured Warfare, Naval Warfare, Aerial
Warfare, Fantasy & Other Games. The
book also includes ready to use rules for your own battles.
Best Board Games From Around The World, published by Highlights. 1992. Book. 2
copies available:
1) Cover good - counters unpunched. £13. 2) Excellent - unpunched. £15
Designed by Robert Dugan. No. players:
2-3. Country: American, Desc. by Andy.
Spiralbound hardback, 35x29cm, 40 pages.
Large book which can be laid flat to show game boards for a variety of games
from around the world. Playing pieces are provided. The book is nicely produced in full cover and covers the
following games: Achi, Seega, Cliffhangers, Horseshoe, Jumpers & Stumpers,
Poindexter, Baffles, Fox & Geese, Mu-Torere, Bandits, Wari, Checkers, Nine
Men's Morris, Reversals, The Jungle Game, Go.
Book Of Board Games, published by St Michael. 1985. Book.
Good. £3.50
Designed by Tim Wood. No. players: 2-6. Country: British, Desc. by
Andy.
Special notes: The counters and spinner
are missing, but you can improvise pieces easily enough
Hardback, 12 pages, 30x20cm. The 'pages'
are thick card and the book folds flat as each pair of pages shows the board
for an original game, with very short rules provided. The games are: Black Hole (2-6), Treasure Island (2-5), Jack And
The Beanstalk (2), Market (2-4), Haunted House (2-4). The games are all simple
and intended for children. Comes with push out counters and spinner.
Bridge For 3, published by Faber & Faber. 1955. Book. Good. £4
Designed by George S. Coffin. No. players: 3. Country: British, Desc.
by Andy.
Hardback with dustcover, 19x13cm, 64
pages. This book presents a solution to
what to do when there are only three of you but you want to play bridge. The author calls his three handed bridge
'Trio Bridge', and it is supposedly as close to the real thing as you are
likely to get with three players. The book includes a section on the ways in
which you might want to bid differently in Trio Bridge compared to regular
Bridge, as well as a section on defence and attack.
Broadway, published by TSR. 1981. Box. Good. £20
Designed by Mike Farrell. No. players: 2-6. Country: American,
Duration: 2 hrs, Desc. by Andy.
Players take the roll of a stageshow
producer and investor and as the game goes on
obtain shares in eight shows.
Once a show has been fully invested in it starts up and after out of
town trials hopefully makes it to Broadway where it can earn money and votes in
the final award ceremony for its investors.
Once all shows have made an appearance on Broadway the final awards
ceremony takes place, and shows slowly drop out of the running, and the last
show standing reaps major rewards for its investors. The game uses various mechanics including a Monopoly style track
which drives various actions players can perform. Rated very highly by Eamon.
Bull Run, published by Avalon Hill. 1983. Box. Good. £7.50
Designed by Richard Hamblen. No. players: 2. Country: American, Desc. by
Andy.
The first battle of Bull Run, 21st July
1861. The first major battle of the American Civil War. Bull Run, a river
running between the opposing troops, could be crossed by both sides at
different points, meaning that both sides defended and attacked on different
flanks. This is a low complexity tactical game. Units are infantry, cavalry and
artillery. Each turn represents 30 minutes, and each hex represents 1000
ft. The Union side starts strong, but
the Confederates get reinforcements as the battle develops.
Buyword, published by Face2Face Games. 2004. Box. In shrink.
£21
Designed by Sid Sackson. No. players: 2-4. Country: American, Duration:
30 mins, Desc. by Andy.
Word game, but one which will appeal to
those who aren't generally fans of the genre. The twist is that letters are
bought in batches and have to be paid for with money (points), and then players
use them to form words which
will score points - hopefully more points
than were spent to buy the letters in the first place! Thus as well as skill in forming words, it
is also important to be able to work out when a set of letters which is
available is worth buying and when it is better to pass them up. I have some
house rules which I think improve it further.
Highly recommended.
By Jove, published by Aristoplay. ca.1980. Box. Good. £3
Designed by Jan Barney Newman. No. players: 2-6. Country: American,
Desc. by Andy.
Family game very much influenced by
Monopoly (track on outside of board around which players travel, pay gold to a
player who owns a Hero space, various ways to Go To Hades, etc), but with a
number of different ideas thrown in as well, such as god spaces offering
protection on your next roll, but objecting to doubles. Very attractive board. The game also includes a book giving a brief
account of various classic myths written by Zibby Oneal.
Caesar & Cleopatra, published by Kosmos. 1997. Box.
Excellent. £10
Designed by Wolfgang Ludtke. No. players: 2. Country: German, Duration:
1 hr, Desc. by Andy.
Card game. Caesar and Cleopatra compete
for the favour of various influential factions. This is done by card play and
cards can be placed either openly or secretly.
What adds interest is that you need to try to keep as many factions on
your side as possible all the time as you don't know when each group will cast
its vote. The cards are longer than
normal playing cards. Part of Kosmos' excellent 2 player game range and thus
comes in the fairly small square box.
Calypso Complete, published by Rockliff. 1954. Book. Good,
but dustcover shows wear. £4
Designed by Ewart Kempson. No. players: 3-4. Country: British,
Duration: 20 mins, Desc. by Andy.
Hardback with dustcover, 19x13cm, 80
pages. Rules and a walkthrough of the card game Calypso along with tactical
options and expert advice. Calypso is a
cross between Canasta and Bridge, being played in tricks, generally as a four
player partnership game, but can also played as a non partnership game and with
just three players. It is played with 4
regular decks of cards and one game lasts about 20 mins. One neat idea in the
game is that each player has their own personal trump suit.
Captain Planet And The Planeteers, published by Parker Brothers. 1992. Box.
2 copies available:
1) Good. £4.50 2) Good but edges
show wear, 1 corner taped. £3.50
Designer Unknown. No. players: 2-5. Country: British, Desc. by Andy.
Family board game with an ecological
theme. The board shows 4 areas all of
which have pollution markers which the players try to remove from the
board. Movement is by dice roll, and
cards will be collected and later played.
Players can move between the various regions, and are sometimes summoned
from one to another by Captain Planet.
Eco-villains can cause all players to have to give back pollution
markers. When all are collected the
player who dealt with the most pollution wins.
Cash, published by Ravensburger. 1990. Box. 2 copies
available:
1) Good. £7 2) Excellent. £8
Designed by Wolfgang Kramer & Jürgen P
K Grunau. No. players: 3-6.
Country: German, Duration: 30 mins, Desc.
by Andy.
Card game, 120 cards representing loot,
keys and bonus points. At any time there are a selection of safes which can be
cracked, each needing a different set of keys to crack it. Players take it in turn to take an extra key
or crack one or more safes. There is a
very useful bonus for cracking several safes at once, but if you wait too long
then someone else will no doubt crack it before you do. Also in certain circumstances extra bonus
cards get played on particular safes making them even more attractive to
crack. Recommended.
CD Adventure: Search For The Lost City, published by Spear's Games. 1994. Box.
Good. £10
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: One knife chit is missing
but a colour copy mounted on card is included. The original steel ball was
missing but an entirely serviceable replacement supplied.
Fantasy adventure game with a few neat
twists. The first is that the adventure
cards which are drawn during the game give an introduction and then one of
about 70 tracks on a CD must be played to complete the encounter! Also at various points during the game The
Oracle must be consulted. This is a
device into which you drop a ball and it can either be used to indicate a Yes /
No answer depending where the ball comes out, or to show one of six colours
which then result in a card draw corresponding to that colour and then playing
a CD track as well. The game comes with plastic adventurer figures and a large
playing board.
Centrepoint, published by Ennerdale. 1987. Box. Good. £8
Designer Unknown. No. players: 1-4. Country: British, Desc. by Andy.
Strategy game using 76 pieces, all 25mm
miniatures of soldiers such as lancers, archers, generals, etc. Probably
classed as a multi-player chess variant as the pieces have different moves,
although the objective is to get your standard bearer to the central space. The
game is played on a circular gridded board, and rules are included for 2-3
players and also for postal play. First edition. Plain black box.
Challenge Bridge, published by 3M. 1972. Box. Box shows
wear. £15
Designer Unknown. No. players: 4. Country: American, Desc. by Andy.
Special notes: Cards are very well used - still usable though
The best-ever simulation of Duplicate
Bridge, letting you play Duplicate in your own home, yet score against 13 other
pairs who have played the same hand. 100 deals, all analysed by Oswald Jacoby.
Bookcase edition.
Charades & Party Games, published by Ward Lock. 1988. Book.
Excellent. £1.50
Designed by Michael Johnstone. Country: British, Desc. by Andy.
Softback, 19x12cm, 96 pages. A collection
of party games and activities for players of all ages. The book is subdivided as follows: Acting
& Activity Games, Fortune Telling & Character Reading, Card Games, It's
Magic, Solo Turns, Match That, Pen & Pencil Games, Quizzically Speaking.
Cloak & Dagger, published by Ideal. 1984. Box. Box
corners taped. £8
Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.
Special notes: Box lid slightly indented
due to stacking
Espionage board game which shares some
similarities with role-playing games.
Players act as master spies and try to be the first to create a network
of spies, all belonging to one secret organisation. Each spy works for two organisations at the same time and each
has a different strength. The board
shows a map of the world with various routes using different modes of transport
marked on it. Your main character has
three different attributes (strength, speed and agility), and you can choose
which will be your forte. In their job
the master spies will encounter traps and challenges, and may also get the help
of Jack Flack, another master spy. The
game uses a special Spymaster Wheel and a d12 to resolve such encounters.
Colorado County, published by Schmidt. 1998. Box. Good.
£13
Designed by Reinhard Staupe. No. players: 2-4. Country: German,
Duration: 50 mins, Desc. by Andy.
Attractively produced game, in which
players bid for plots of land, using their cowboy chits. Land parcels come in a
variety of shapes, and working out which ones are useful to you is important -
once purchased you can choose where to make your claim, but the shape is
fixed. At the end of each round players
score for control of the borders, control of lakes, adjacent pairs of plots and
their biggest single plot.
Contract Bridge For Everyone, published by Faber & Faber. 1960.
Book. Good, but dustcover grubby. £1.75
Designed by Ely Culbertson. Country: British, Desc. by Andy.
Hardback with dustcover, 19x13cm, 118 pages.
Intended for beginners, and also as a recap for more experienced players. The book gives a brief instruction on the
fundamentals and advanced points, with a digest of the official laws of the
game. The book is divided as follows: Bidding Valuations, The Opening Bid,
Choice Between Biddable Suits, Responses to Partner's Opening, Forcing Game,
Rebids, How to Bid High, Opening No Trumps, Forcing 2 Bids, Opening Shut Out
Bids, Overcalls & Takeout Doubles, Penalty Doubles, Slams, Conventional
Leads, Declarer's Play of Suits, Bridge Laws.
Cops And Robbers, published by A & C Black Ltd. 1979.
Book. Good. £5
Designed by Norman Sofier. No. players: 2. Country: British, Desc. by
Andy.
Spiralbound book with thick card pages,
31x21cm, 26 pages, and each page having the rules to a different game and a
diagram on which to play it. Pop out
playing pieces supplied. The book
contains the rules and boards for 24 two player games. All are simple in terms
of the rules, but not necessarily simple to master. The games are all abstract in nature, many to do with strategic
positioning on a board or taking it in turn to remove / place pieces with
assorted twists. Most of the games are playable in a very few minutes, with the
remainder being perhaps 20 minutes to play.
If you like these types of games at all then this book is very worth
investigating.
Cosmopolitan The Game, published by Waddingtons. 1994. Box.
Good. £5.50
Designer Unknown. No. players: 2-6. Country: British, Duration: 45
mins, Desc. by Andy.
Notes: The felt tip pens have dried out - I will try to revive them,
but if this fails you can use OHP marker pens.
Cosmopolitan is a British magazine for
women, and the main focus is on men, looking good, and having fun. This game is intended for readers of
Cosmopolitan, and the current player reads out a multiple choice question to
her neighbour who then answers and is assigned a point for Love, Work, Play or
Self. After everyone has answered quite
a few rounds of questions each player can read a sort of horoscope based on her
scores in each of these categories.
Cubus, published by Edition Perluhn. 1987. Box. Good. £6
Designed by Reinhold Wittig. No. players: 2-6. Country: German,
Duration: 45 mins, Desc. by Andy.
Special notes: One box lid tile is missing but a replacement has been
made, though it doesn't obviously look like a lid. To ease play I have put little stickers on the tiles which solves
this issue.
Very unusual game in which players construct 3-D looking boxes using 2D
tiles. Points are scored for creating
new boxes in clever ways using as few new tiles as possible. The tiles
represent the sides and the lids of the boxes and the shading makes it clear
which each piece is. During play tiles
can be rearranged, so you will need to try to visualise how you could move the
tiles and add some to make a viable layout which if it were in 3-D would be
larger in volume than before!
Cuckoo's Nest, published by Ravensburger. 1982. Box. Good. £4
Designer Unknown. No. players: 2-4. Country: British, Duration: 15
mins, Desc. by Andy.
Children's game (ages 4-8). Players try to be the first cuckoo to
deposit an egg in each of 6 nests around the board. Movement is by dice roll, but this only indicates either an event
card for the turn (with symbols, no words) or which colour line the player can
follow that turn to a different nest (not every route has all the coloured
lines).
Das Gold Der Maya, published by Kosmos. 1997. Box. Box
slightly dented. £8
Designed by Los Rodriguez. No. players: 2-4. Country: German, Duration:
45 mins, Desc. by Andy.
Beautifully produced game of collecting
artifacts from the Mayan Temple. The components are housed in a cloth bag,
except for the glass stones. Works best
by far with 4 players. The idea is that
the players try to collect a complete circular artifact by buying pieces -
however you only get to see one side of a two sided piece - if this side isn't
what you want the other side may be or may not be. Because of the way the artifact pieces are made you do have some
information about the reverse side . Good auction game.
Der Herr Der Ringe - Die Entscheidung, published by Fantasy Flight Games. 2001.
Box. Excellent. £11
Designed by Reiner Knizia. No. players: 2. Country: American, Duration:
30 mins, Desc. by Andy.
Special notes: All cards and playing
pieces have been pasted up in English to ease play.
Lord of the Rings themed somewhat
Stratego-like game in which each player controls 9 characters in a battle for
dominance in Middle Earth. The characters each have special powers and in addition
combat is resolved not only by comparing the characters involved (which have
battle strengths and special power texts), but also by the play of action cards
which give additional special abilities and boost battle strengths. The
Fellowship player tries to sneak Frodo through to Mordor unstopped while the
Sauron player tries to kill Frodo or obliterate The Shire.
Diabolo, published by Amigo. 2006. Box. Excellent. £6
Designed by Michael Schacht. No. players: 3-5. Country: German,
Duration: 30 mins, Desc. by Andy.
Card game in which players play cards
adjacent to Angel / Devil cards in the centre of the table - one for each suit
in the game. Each hand only a small
portion of the pack is used, and players can play either on the Angel side or
the Devil side for each suit. If when
the hand is over there are more points on the Angel side then whoever played
the most points scores positively.
However, if there are points on the Devil side then penalty point are
awarded to the player who played most points. Thus there can be a fine line
between scoring well and being heavily penalised.
Die Weinhandler, published by Amigo. 2004. Box. In
shrink. £9.50
Designed by Claudia Hely, Oman Pelek. No. players: 3-5. Country:
German, Duration: 45 mins, Desc. by Andy.
Card game in which players bid for cards
showing bottles of wine, and then place them into a pyramid structure
representing their wine cellar. The bidding rounds involve using your wine
bottles to obtain better ones, and the highest bidder gets the 4 bottles in the
display, the next highest bidder gets those the top bidder bid with, and so
on. When placing bottles into the wine
cellar bottles get more points the higher their value, and also gain bonuses
for sets of the same type of wine. There is plenty of scope for tactical
bidding, and care needs to be taken when laying down your wine cellar.
Dinosaurs The Game, published by BMI. 1992. Box. Box good,
contents unpunched. £1
Designed by Imagination Games Ltd. No. players: 2-6. Country: British,
Desc. by Andy.
The players take on the roles of Dinosaurs
and race across the board to be the first to get to the top of the
volcano. It is essentially a roll the
dice and move game, though it has a theme popular with kids and stand up
dinosaur counters, as well as a variety of stand up tree counters to use as
obstacles.
Drachenlachen, published by Hexagames. 1990. Box. Good. £9
Designed by Reinhold Wittig. No. players: 2-6. Country: German,
Duration: 30 mins, Desc. by Andy.
The great dragon has caught a band of dwarves
stealing his treasure, but decided to give them a chance to get out. Each player, as a dwarf, must climb the
stairs out of the cave with a ring and then come back in for a second. A dwarf managing to get out with two rings
wins. However, the dragon can cause
dwarves to lose their rings, and the dwarves then have to head back to get
another ring either from the Dragon or another dwarf.
Dragonlance, published by TSR. 1988. Box. Good. £18
Designed by Michael S Dobson. No. players: 2-6. Country: American,
Duration: 1 hr, Desc. by Andy.
Beautifully produced three-dimensional
game of aerial combat by dragons. 30 dragons (nice models on stands) compete to
gain the legendary Dragonlance. Special interlocking pieces are placed under
the dragons to show their current altitude.
There is a castle with walls and a large board on which the game is
played. The objective is to capture the Dragonlance and bring it back to your
base. The game comes with basic and
advanced rules. Nice item.
Draughtboard Puzzle, published by TSL. ca.1950. Box. Good.
£0.75
Designer Unknown. No. players: 1. Country: British, Desc. by Eamon.
1950s puzzle comprising of 12 pieces in
different shapes, but each piece featuring a number of squares to a draughts
board. The object is to form them into a regular draughts board.
Duplicate Bridge: How To Play, How To Win, published by Bantam Books. 1966. Book.
Good. £4
Designed by Edgar Kaplan. Country: American, Desc. by Andy.
Softback, 18x11cm, 148 pages. Written by the coach of the North American
Team for the World Championship. This
book is intended for competent Contract Bridge players who want to learn to do
well in Duplicate Bridge tournaments. This book covers the following: Scoring,
Rules & Contests; Minors / Majors or No Trump?; 3rd & 4th Seat Opening
Bids; Sacrifice Bids; Trapping & Balancing; Penalty Doubles; Team Of Four
Tactics; Systems, Conventions & Treatments.
Europe Aflame, published by TSR. 1989. Box. Good. £8.50
Designed by David ‘Zeb’ Cook. No. players: 2-4. Country: American,
Desc. by Andy.
WWII wargame involving land, sea, and air
combat fought in Europe and the Middle East.
Each player commands one of the major alliances of the war, builds
forces, and deploys their units. Rules
included for various special units, maintaining supplies, and keeping industry
going as well as combat. Units stand up in plastic stands. There are three short scenarios and a
complete Campaign game.
Family Business, published by Spielfreaks. 1988. Box.
Good. £10
Designed by D. Bromley. No. players: 2-6. Country: British, Duration:
30 mins, Desc. by Andy.
Card game. Each player controls a gang of
Mobsters during the Prohibition. Times
are tough and the gangs are at war - there will only be peace when just one
family survives. Cards are played to add gangsters to the Hit List and various
cards start the killing spree, while others let you get your mobsters out of
trouble - at least for a while. Fun
game of chaotic mayhem. This version
has helpful reminders of what the cards do on them which helps a lot for the
first few games.
Flight Leader, published by Avalon Hill. 1986. Box. 2 copies
available:
1) Box good, counters unpunched. £9 2) Good. £7
Designed by Gary C Morgan. No. players: 2-8. Country: American, Desc.
by Andy.
Modern air combat. Over 200 aircraft types
and many scenarios as a pilot in the USAF. Game has basic rules to help you get
the idea of the game, and a pilot's manual for advanced rules and
scenarios. Includes 520 die cut counters,
large mapboard, 6 aircraft status cards, aircraft player aid cards and a d10.
Each player controls 2-8 high performance aircraft as individual units with
aircraft types ranging the 1950s up to 1986, allowing scenarios covering the
Middle East, India-Pakistan, Vietnam, and the Falklands.
Flutter, published by Spears. 1986. Box. Good. £8
Designer Unknown. No. players: 3-8.
Country: British, Duration: 30 mins, Desc. by Andy.
Special notes: Box lid shows wear - 3
corners and 1 edge taped
Players start with £300 and the objective
is to double it. There are 6 companies
to invest in but only one share certificate per player in the game for each
company. The board shows the price of
shares and is also used to show how the companies are doing this quarter. On a player’s turn, first shares are bought and
sold and then the dice are thrown - one
to indicate the company and the other (1-6) indicates how well that company is
doing this quarter (ie. this is not a share price change). Share prices only
change when one of the progress markers hits the top of the board, and then the
further up the board a company's progress marker the better its shares will
do. An interesting mechanic and a game
with both luck and skill involved. 2nd Edition
Frogger, published by Milton Bradley. 1982. Box. Good, but
one box corner faded. £3.50
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Board game version of the arcade game of
the same name from the early 1980's.
Each player tries to be the first player to get their 3 frogs safely
across the river. Each turn a dice is
rolled to give a number of movement points to use that turn. Movement points
can be spent either moving obstacles (logs on the river or cars on the road) or
your own frogs. Thus a balance between
hindering your opponent and helping yourself needs to be achieved.
Fruit Bandits, published by JKLM Games. 2005. Box. In shrink. £6
Designed by Ian Vincent. No. players: 3-5. Country: British, Duration:
30 mins, Desc. by Andy.
Card game in which the players try to
harvest (or steal) as much fruit as possible.
This is done by simultaneously playing action cards to indicate whether
you will harvest or steal from a particular player that turn. Harvesting unmolested is often great, but
when the harvest is large this is hard to get away with. On the other hand
trying to steal from someone else only works if they chose to harvest and if
not too many other thieves also turned up. Thus to do well you will need to be
able to work out what the other players are going to do. Having each player draw different 'potential
harvest' cards each round ensures there is information on which to base your
judgement - but can you decide what that information means?
Games & Puzzles (Later Vsn), Magazine. Country: British, Desc. by
Andy.
Excellent magazine based on the original of the same name, and started
in 1994. It lasted for 16 issues but sadly disappeared as these things tend to
do in this country. Several issues included new games by noted inventors. Main
articles are listed by issue.
Issue 1, 1994.
Good. £2: News, Theseus and the Minotaur (Maze game / puzzle by Robert Abbott),
Card Games (David Parlett), Chess, Play by Mail Games, Edmond Hoyle, Learning
Go, Roleplaying Intro, Treasure Hunt (coded map competition), Essen 1993 (Derek
Carver), Syndicate review, Greed (New game by Reiner Knizia), Okey (Turkish Mah
Jong), Draughts, Bridge, The Double Six Club, Reviews (5 games), The Puzzle
Box, Crosswords and competitions.
Issue 2, 1994.
Magazine. Good. £2: News, Go, Card Games (David Parlett), Chess, Backgammon, Collectibles,
1994 American Toy Fair, Monopoly, Baghal Chal, The Game of Amazons (New game by
David Pritchard), Desperately Seeking Quigley (Logic game by Eric Solomon),
Walkover (New game by Reiner Knizia), Reviews (4 games), Sim City 2000, Murder
Mystery games, Bridge, The Puzzle Box, Competitions, Draughts, Puzzles.
Issue 3, 1994.
Good. £2: News, Card competition, Card games and numbers, Chess computers -
limitations, Go, Computer Games, Fan-Tan, Connections, War Boardgames, Keep
Ahead (new game by Reiner Knizia), The Puzzle Box, Roleplaying games, Reviews
(6 games), Backgammon, Chinese Chess, Bridge, Draughts, Competitions.
Issue 4, 1994.
Good. £2: News, Shedding (Card) Games (David Parlett), Better Scrabble, Chess,
Backgammon, Euro GenCon, PBM games, Connections, Wargaming (Charles Vasey), Go,
Mike Siggins on Computer Games, Margin (New Game from Reiner Knizia),
Collectors Items, Reviews (6 games), Bridge, Letters, The Puzzle Box (puzzle),
Beer Square (new game by Dan Glimne), Draughts, Competitions and puzzles,
Issue 5, 1994.
Good. £2: News, Short History of Mazes, Decathlon - Day 1 (New game by Reiner
Knizia), American Bid Whist (David Parlett), Dados de Poker, Chess, Card
Competition, Connections, Computer Games, Call of Cthulhu, Backgammon, The
Puzzle Box, Las Vegas and the World Poker Tournament, Reviews (7 games),
Crosswords, Play By Mail, Competitions, Letters, Bridge.
Issue 7, 1994.
Good. £1.75: News, Spider maze puzzle, Connections, Halloween Party Games,
Draughts Boards, Hearts, Safecracker (New Reiner Knizia game), The Puzzle Box,
Trio (New Game), Bridge, Go, Play by Mail, GenCon, Britannia strategies, Chess,
Letters, Computer Games, Star Wars RPG, Reviews (9 games), Competitions,
Puzzles, Backgammon.
Issue 8, 1994.
Good. £1.75: News, Xmas Buys (4 page special), Diplomacy, Puzzles, DIY
Mechanical Puzzles, Confrontation (New Reiner Knizia game), Collectibles,
Reviews (6 games), The Puzzle Box, Competitions, Letters, Card Games - Trumps,
Puzzles, Computer Wargames, Bridge, Chess, Backgammon.
Issue 9, 1994.
Good. £1.75: News, Essen 1994, (Party) Games for Christmas, Cash Flow (New game
from Reiner Knizia), Kingmaker House Rules, Collectibles, Immortality Role
Playing, Computer Games, PBM for Wargamers, Competitions, Crosswords, The
Puzzle Box, Letters, Reviews (6 games), Christmas Card Games (David Parlett),
Backgammon, Bridge, Chess, Go.
Issue 10, 1995.
Good. £1.50: News, Criss-Cross (New game from Reiner Knizia), GMing tips,
Heptominoes, Collectibles, Reviews (7 games), Intergame 1994, The Puzzle Box,
Computer Games, Letters, Crosswords (lots), Puzzles, Chess, Competitions, A
Fifth Suit (David Parlett), Backgammon, Bridge.
Issue 11, 1995.
Good. £1.50: News, Mah Jong, Dilemma (New game by Reiner Knizia), Collectibles,
Reviews (3 games), The Puzzle Box, Computer Strategy Games, Trading Cards,
Letters, Crosswords, Classic Games, Bridge, Competitions, Cribbage (David
Parlett), Backgammon, Internet Games & Puzzles.
Issue 12, 1995.
Good. £1.50: News, Olympia Toy & Hobby Fair 1994, Making a Paradox Box, The
Viking Game, Puzzles, Tri (New Game from Reiner Knizia), Collectibles, Fun
RPGs, Reviews (9 games), The Puzzle Box, Winning at Blackjack, Chess, Go,
Computer Games - Transport, Crosswords, Bridge, Competitions, Three Player Card
Games (David Parlett), Backgammon.
Issue 13, 1995.
Good. £1.50: News, Backgammon computers, analysis and the internet; Mancala,
Classic Games, Sports Games overview (Mike Clifford), The Fifth Column (New
game by Reiner Knizia), The Puzzle Box, Boardgame -> Computer Game
conversions, Fun & Games, Great British Card Games (David Parlett), Bridge,
Competitions and puzzles, Reviews (7 games),
Issue 14, 1995.
Good. £1.50: News, TAMS (Draughts variant), Buying a Bridge Computer, Ransom,
Reviews (12 games), World War II Games, The Puzzle Box, Limelight (New game by
Reiner Knizia), Letters, Games Forum, Competitions, Crosswords, Gulf Crisis 5,
Fun & Games, Backgammon, Card Games (David Parlett), Competitions,
Scrabble, Bridge.
Issue 15, 1995.
Good. £1.50: News, Collectibles, Star Trek Games, Trading Places, Reviews (11
games), Reiner Knizia Interview, The Puzzle Box, Shoot Out (New game from
Reiner Knizia), Quiz, Backgammon, Games Forum (Manhattan variants), Chess,
Crosswords, Competitions, Bridge, Scandinavian Card Games, Fun & Games.
Issue 16, 1995.
Good. £1.50: News, Games Conventions, Fun & Games, Collectibles, Reviews
(14 games), Games Forum (New games: Nerano Golf, Baffle), Spot On (New game
from Reiner Knizia), The Puzzle Box, Backgammon, Letters, Casino Games -
Winning at Blackjack, Competitions, Crosswords, Bridge, Galloping Galapagos
(New card game), Hand Made Deduction Games.
Games In Geography, published by Longman. 1969. Book. Good.
£2.50
Designed by Rex Walford. Country: British, Desc. by Andy.
Softback, 20x13cm, 123 pages. Written by a
geography teacher with the idea of giving other geography teachers additional
ways to teach their classes. The book includes the following games: Shopping
Game (plan routes through a shopping centre), Bus Service Game (develop a bus
network on the Isle of Wight), North Sea Gas Game (drill for oil & exploit
it), Railway Pioneers (mid 1800's USA railway development), Development Game
(companies search for and then exploit mineral deposits in undeveloped
countries), Export Drive Game (players run companies exporting goods around the
world). Also included are fascinating case studies of the games' use in the
classroom.
Genius, published by Games Team Ltd. 1988. Box. Excellent.
£5
Designer Unknown. No. players: 2 teams. Country: British, Desc. by
Andy.
Although this is a general knowledge game
based on the Guinness Book Of Records, it has some interesting features, such
as a quite thick book containing about 100 full colour pictures all of which
are quite stunning in their own way. As well as normal questions from a card
sometimes questions are asked about these amazing pictures.
Goldener Drache, published by F X Schmid. 1992. Box.
Good. £9
Designed by Wolfgang Riedesser. No. players: 2-5. Country: German,
Duration: 45 mins, Desc. by Andy.
Fantasy board game in which the players
race their dragons to the golden volcano. Very nice bits. Movement is very
clever, using tiles which are ordered in a rack and are then placed so as to
move either your own or other dragons (unless an objection card is played). There is a memory element to the game as
well, but I don't find it is overwhelming
- and I'm not a fan of memory games.
Golfwinks, published by Waddingtons. 1973. Box. Good. £5
Designer Unknown. No. players: 2-4. Country: British, Duration: Up to
45 mins, Desc. by Eamon.
Rather nice action golf game, with various
pieces of equipment that allow you to build 18 holes of golf. The 'ball' is
moved Tiddlywinks-fashion but that adds to the fun approach to the game.
Playing cards illustrate the layout of the holes for you to set up, though you
can of course make up your own as well.
Hacker, published by FanFor Verlag. 1990. Box. Good. £12
Designed by Valentin Herman. No. players: 3-6. Country: German, Desc.
by Eamon.
Entertaining game set in a computer
company and the players are different departments within the company trying to
discover the other department’s secrets. Each department is continually pushing
to get terminal time and it becomes a battle just to get time at the computer.
Wooden pieces.
How To Play Mah-Jong, published by Cathay Lace Co.. 1923.
Book. Good - slight browning of the paper. £5
Designer Unknown. Country: Chinese, Desc. by Andy.
Softback, 20x14cm, 24 pages. Printed in Shanghai by a company which
manufactured and exported hand made lace and embroidery etc. All in English. A nice period item as well
as being useful in instructing how to play Mah-Jong. Includes rules for use
with and without the flower tiles.
Hoyle's Games, published by Routledge & Kegan Paul Ltd. 1975.
Book. Excellent. £8
Designed by Revised and updated by Lawrence Dawson. No. players: 1+.
Country: British, Desc. by Andy.
Hardback with dustcover, 480 pages,
19x14cm. An excellent reference book for traditional card games, board games,
billiards, darts, shove ha'penny, snooker, dominoes etc. This is a version of
the reference work which was started in 1742 by Edmund Hoyle, but it has been
updated and enhanced over generations by successive editors. It includes just about all the classic card
games, as well as chess, draughts, backgammon, halma, go-bang, and even games
played on a billiards table, and darts board.
A very useful reference work.
The Complete Hoyle's Games, published by Wordsworth. 1989. Book.
Excellent. £7.50
Designed by Revised and updated by
Lawrence Dawson. No. players: 1+. Country: British, Desc. by Andy.
Hardback with dustcover, 480 pages,
24x16cm. The contents are the same as
“Hoyle’s Games” above.
Ideology, published by Z-Man Games. 2003. Box. Excellent. £15
Designed by Andrew Parks. No. players: 2-5. Country: American,
Duration: 90 mins, Desc. by Andy.
Subtitled "The War of
Ideas". Each player represents one
of the major world ideologies (Capitalism, Communism, Fascism, Imperialism and
Islamic Fundamentalism), and starts with a block of regions dedicated to their
cause. Players try to use military,
economic and cultural influence to purchase advancement cards, develop their
regions, and gain control of new regions.
Each ideology has its own set of unique special action cards to draw
from during the game to ensure the ideologies feel different. Players must make
sound decisions while also ensuring that diplomatic relations with the other
ideologies (players) don't break down...
Illya Kuryakin Card Game, published by Milton Bradley Games. 1966.
Box. Box has faint brown stains. £2.50
Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.
TV Tie in game from the series 'The Man
From U.N.C.L.E.'. The game is an odd sort of set collection game, in which
players try to get one each of the letters in U.N.C.L.E. in front of them, and
ideally ones with high numeric values too.
In 80 Tagen Um Die Erde, published by Ravensburger. 1986. Box.
Good. £12
Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Desc.
by Andy.
Special notes: Comes with a set of laminated English versions of the
event cards
Race game based on the Jules Verne story.
Wooden pieces. Game play involves using cards to move from space to space along
a track. In order to make a move a
numbered card must be played which matches the currently available transport
type. Special cards allow the current transport method to be changed, or hinder
other players, and landing on certain spaces gives additional benefits, often
allowing a further card play, making quite long moves possible from time to
time. Recommended as a light but enjoyable game. Also published as Around The
World In 80 Days.
In The Shadow Of The Emperor, published by Rio Grande Games. 2004.
Box. Excellent. £15
Designed by Ralf Burkert. No. players: 2-4. Country: American,
Duration: 90 mins, Desc. by Andy.
Players take the role of powerful
dynasties in late medieval Germany. There are seven regions in which these
dynasties vie for supremacy, which is gained using aristocrats, knights and
cities. Once the regions are resolved their new leaders get to vote for who will be the new emperor,
who gets several advantages. Game play
involves spending limited money to use action cards to get your aristocrats,
knights and cities into play. In
addition at the end of each turn the aristocrats age and some retire. Players
must carefully consider the best of many ways to gain VPs.
Indoor Games, published by Hodder & Stoughton. 1977. Book.
Good. £1.75
Designed by Gyles Brandreth. Country: British., Desc. by Eamon.
Paperback reference book of indoor games,
published as part of a range called Teach Yourself which covered many sports
and hobbies. The book covers board games, domino games, dice games, Matchstick
games, paper & pencil games, word games and parlour games. 128 pages.
Iron Dragon, published by Mayfair. 1994. Box. 2 copies available:
1) Excellent - unpunched. £16 2) Good. £13
Designed by Darwin Bromley and Tom Wham.
No. players: 2-6.
Country: American, Duration: 3 hrs, Desc.
by Eamon.
Railway building game set in a fantasy
world. Based on the original system seen in Empire Builder. Players use special
pens to build their track on the board (which wipes clean after each game),
with the aim of reaching as many towns as possible so that the tracks can be
used for freight deliveries. In this
version each player has the power of a different race, eg. the elves can build
track through forest more easily etc.
James Clavell's Whirlwind, published by FASA. 1986. Box. Good, but
box slightly indented. £11
Designed by Derek Carver. No. players: 2-6. Country: American,
Duration: 2 hrs, Desc. by Andy.
Interesting game, part of a series of four
games based on the books of James Clavell. Each player is a mercenary
helicopter pilot leading missions in the Iranian revolution for a fat fee paid
into his Swiss bank account. Players
decide which revolutionary faction they are going to ally with as the game
progresses. The winner is the one with the most VPs allied to the winning
faction. If you are with the losing faction with more VPs - tough! Game play
involves performing missions on cards drawn by hiring and then using your units
to best effect. The game box says it is a family game, but it is really a
gamer's game for those not adverse to a bit of warfare.
James Watt, published by HABA. ca.1990. Box. Excellent. £6
Designed by Reinhold Wittig. No. players: 2. Country: German, Duration:
10 mins, Desc. by Andy.
A very simple children's game, but with
wonderful wooden components. The
players race their large wooden locomotives from one side of the table or floor
to the other. This is done by rolling a colour dice and moving their locomotive
until a marker of that colour on the front wheel is next to the ground. Thus it is essentially just a roll and move
game, but the bits are wonderful, and make an excellent toy for a young child.
Junk Yard, published by Hangman Games. 2002. Cloth bag. New.
£15
Designed by Alan D Ernstein. No. players: 2-6. Country: American,
Duration: 1 hr, Desc. by Andy.
Special notes: Numbered 575/1000.
Tile laying trick taking game set. Limited
edition of 1000. There are rules to two games.
The main components are a set of numbered wooden tiles in various suits,
as well as a linen bag which has a board printed on one side for the first
game, and a scoring table and track for the second game printed on the other
side. The first game is a trick taking
game in which the winner of the trick gets to place a tile onto the board, with
the objective of claiming areas of the board in order to score points. The second
game is a set collecting game where the sets are poker style hands. Scoring sets can be turned in for points as
the game goes on.
Kellogg's Story Book Of Games Number One, published by Kellogg's. 1931. Booklet.
Good, but covers show staining. £4
Designer Unknown. No. players: 2+.
Country: American, Desc. by Andy.
Softback, 25x20cm, 12 pages. A booklet which was obtained by sending in
the tops from cereal packets. The
booklet includes 4 stories and each story also has a game page - you had to
supply you own dice and playing pieces.
The stories / games are: Cinderella, Little Black Sambo, The Three
Little Pigs, Hansel & Gretel. Very
nice period item.
Klunker, Box. 2 versions available:
1) Published by Lookout Games. 2005. New
but slight wear on one box edge. £6.50. This edition comes in a smaller (but
less sturdy) box.
2) Published by Rio Grande Games. 1999. Box.
Excellent. £9. Original edition which comes in
a larger (but sturdier) box.
Designed by Uwe Rosenberg. No. players: 3-6. Country: German, Duration:
30 mins, Desc. by Andy.
Unusual card game in which players put out
jewellery cards from their hands into their shops in the hope that they will be
attractive to other players - but not too attractive. These cards are then traded for and used to make up sets. There are some clever ideas, such as the
scoring mechanism which means that collecting loads of cards without watching
what you are getting won't actually score all that well, whereas being very
picky may well do better.
Kontor, published by Gold Sieber. 1999. Box. Excellent. £13
Designed by Michael Schacht. No. players: 2 or 4. Country: German,
Duration: 1 hr, Desc. by Andy.
Special notes: Includes the Das
Exportlager expansion
Interesting tile laying majorities game
set on the harbourside with players competing to manage warehouses. These
warehouses are 'built' as the game progresses by laying tiles to form the
board. What gets done is decided by
card play, with cards having different actions and priorities. There are a great number of variant setups
in the rules. Recommended as a 2 player
game.
Lenz On Bridge, published by George Allen & Unwin. 1930. Book.
Good, but spine shows a little wear. £4
Designed by Sidney S. Lenz. Country: British, Desc. by Andy.
Hardback, 19x13cm, 372 pages. Includes the
1929 Laws of Auction Bridge as an appendix, as well as the rules of Contract
Bridge. The book has 62 chapters
covering all aspects of Bridge bidding and play, making this a useful read for
any Bridge player.
Lost Valley, published by Kronberger Spiele. 1985. Box. 2 copies
available:
1) Excellent. £16 2) In shrink. £18
Designed by Roland & Tobias Goslar.
No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.
Exploration game set in the days of the
Gold Rush. Players start off with some timber, food and tools and head out to
explore the wilderness and make their fortune in gold nuggets. Gold can be gained by panning the streams or
by building mines and then mining. In
order to do each activity various resources (mostly food, timber and tools) are
needed. Once some nuggets have been
found they can be hoarded or spent on neat equipment which will make future
actions more efficient, such as dynamite and special sieves. When a player has 10 nuggets (which will be
of varying values) they may return to
civilization and end the game - hopefully with more gold than anyone else.
Magic: The Gathering: Cold Snap, published by Wizards Of The Coast. 2006.
Box / Boosters.
New and sealed. £2.10
Designed by Richard Garfield. No. players:
2. Country: American, Duration: 30 mins, Desc. by Andy.
CCG.
This is an unusual expansion for Wizards to produce - it is a new
expansion for old timers! Essentially
while it was released in 2006 it is actually an expansion for Ice Age, which
was published in 1996! Thus the
expansion is intended to be played with cards from the original Ice Age
set. Thus you now have the excuse to
dust off those old boxes of Ice Age cards and make up some new decks with them
+ some new Cold Snap boosters. There
are 155 cards in the set, and each booster holds 15 randomised cards. The price
above is per booster, but I will give 10% off if you buy 10 or more boosters,
and 20% off if you buy a box of 36 boosters.
Manitou, published by Gold Sieber. 1997. Box. Mint. £5
Designed by Gunter Burkhardt. No. players: 2-4. Country: German,
Duration: 45 mins, Desc. by Eamon.
Card game, 110 cards featuring Red Indians
in four tribes. Each player hopes to trap the most Buffalo cards in each of
three rounds of play. In each round you play with a number of your tribe
members, some chosen, some drawn randomly. These cards interact as you vie for
control of the Happy Hunting Grounds.
Essentially a majorities game with some twists.
Maureen Hiron's Quizwrangle, published by Maureen Hiron. Box. 2 Box
edges split. £3
Designed by Maureen Hiron. No. players: 2 teams. Country: British,
Desc. by Andy.
A trivia quiz game with over 4000
questions. The few cards I looked at
had pretty hard questions on, but then I'm not much good at trivia games...
Meridian, published by Piatnik. 2000. Box. In shrink. £14
Designed by Leo Colovini. No. players: 2-4. Country: Austrian,
Duration: 40 mins, Desc. by Andy.
Tactical game in which the players vie for
commercial supremacy amongst the islands in the Southern Archipelago. The
islands are divided into longitudinal zones, and cards are used to place
trading bases onto the islands according to some clever and thought provoking
rules. Players have to weigh their options carefully in order to ensure the
best use of their limited number of garrisons and to ensure majorities on the
islands. A bit of an acquired taste (as are many Colovini games), but one I
really like.
Metromania, published by Spiel-ou-Face. 2006. Box. 2 copies
available:
1) Excellent. £16 2) In shrink. £17
Designed by Jean-Michel Maman. No. players: 2-4. Country: French,
Duration: 45 mins, Desc. by Andy.
Network building game in which players
play tiles onto the board to extend their Metro lines, with two goals: to
complete all their lines and also to optimise the routes between various sites
(which the players place during the game) so that the optimal route uses at
least some of their lines. One very
clever idea is that the tiles are all triangular and the tracks run along one
edge of the triangle, giving a good choice of placement options, but also
making it possible to block opponents. The game is played on a geomorphic
hexagonal board with a triangular grid, and chunky tiles.
Mickey's Magic Quiz, published by Cowan de Groot. ca.1995.
Box. Good. £0.50
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Special notes: Mickey's pointing wand has
broken off, but he still points with his hand.
Disney related item that is based on the
famous Magic Robot game. Point Mickey at a question then reposition him on the
other playing surface and he will point at the answer. Comes with 10 sheets
each of 10 questions. Neat mechanism,
which works with magnets.
Mission Red Planet, published by Asmodee Editions. 2006.
Box. 2 copies available:
1) Excellent. £22 2) In shrink. £24
Designed by Bruno Cathala & Bruno Faidutti. No. players: 3-5.
Country: French, Duration: 1 hr, Desc. by Andy.
Very attractively produced board game with
a science fiction theme in which Victorian technology is used to power space
rockets (presumably steam powered) to Mars.
Players represent mining corporations which compete to get their
astronauts onto Mars in order to claim the mining rights of the various
sectors. Each turn players choose a
character card whose abilities they will use that turn in order to get
astronauts into spaceships, explore Mars, make scientific discoveries, attack
other astronauts and even sabotage spaceships!
At several points in the game scoring is performed according to who has
the most astronauts in each of 10 areas of Mars.
Motor Champ, published by AZA-Spiele. 2000. Box. In shrink. £44
Designed by Albrecht Nolte. No. players: 2-8. Country: German,
Duration: 90 mins, Desc. by Andy.
Truly deluxe motor racing game with some
of the nicest car pieces you will ever see. The three piece board can be formed
into 12 different combinations, ensuring variety or allowing a whole racing
season to be played. Movement is dice based but with important choices to make
regarding the level of risk you are willing to take, and positioning on the
track is also very important. The game includes good rules for pit stops, and
each player runs a team of cars so it isn't devastating if one of your cars
crashes out of the race.
Mystery Mansion, published by Milton Bradley. Box. Good.
£15
Designer Unknown. No. players: 3-4. Country: American, Duration: 45
mins, Desc. by Andy.
Special notes: The box base's edges have
been 'scraped' and show wear - otherwise good.
Nicely produced game in which the players
search the 'Mystery Mansion' for treasure chests. There are seven treasure chests around the house, and the players
must find a chest and the right key to open it, and then transport it outside,
at which point it is opened, and if it is one with treasure in the player
wins. The mansion is made up of 3D room
tiles - the height of the room tile indicating which storey it is on, and the
layout can get pretty crazy with stairs all over the place. Each room picture
has various objects in it, and in order to make a search a player must go to a
room with objects shown on one of their cards.
They can then draw a card from a special stack which may be a key or
something else useful.
Neolithibum, published by Fun Connection. 1992. Box. In shrink.
£12.50
Designed by Harald Bilz & Peter Gutbrod. No. players: 2-6. Country:
German, Duration: 40 mins, Desc. by Andy.
Balancing + strategy game in which the
building pieces are assorted stones and pebbles! As with the other games in
this series there is a reasonable amount of silliness, but some good game
mechanics as well. Players are cavemen, trying to build an altar in honour of
their God Bottiburp. This is done by playing cards and collecting / stealing
food tokens and constructing the altar with stones. However when a stone is about to be placed other players may play
a card which imposes a handicap (eg. add the stone to the altar while touching
your nose to the table). Other games in the series are Pfusch and Burp.
Oase / Oasis, Box. 2 versions available:
1) Oase, published by Schmidt. 2004.
Excellent. £13.50
2) Oasis, published by Uberplay. 2004. In
shrink. £15
Designed by Alan Moon, Aaron Weissblum.
No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.
Players bid for the right to use a variety
of cards to place tiles and camels onto a board showing an area of desert,
stony land, oases and sand dunes. The bidding mechanism is unusual, and
involves players putting out selections of cards for the other players to
choose from, and the earlier your cards are picked the better choice you will
have next round, though the cards you have to put out are a limited
resource. Also players try to claim
large areas of land and build large camel trains but also need the
corresponding scoring tiles for these to do well, thus the game pulls you in
many directions at once. Recommended.
Olympic Yachting, published by Pro Games (UK) Ltd. 1976.
Box. Fair. £6
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Special notes: Box base and lid corners
taped, box shows some indentation due to stacking
Yacht racing game tied into the 1976
Olympics in Canada. The box is large
and the board huge, showing the area of water near Kingston, Ontario where the
yachting events were held. There are 3
courses shown. Movement is dice based,
but each number gives a different set of choices of what you may do as well as
just move, and right of way rules are also included. Hazard cards and advantage
cards are also drawn on certain dice rolls.
On The Underground, published by JKLM Games. 2006. Box. In
shrink. £24
Designed by Sebastian Bleasdale. No.
players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.
Players build their own Underground lines
on a map of the London Underground. The
objective is to ensure your part of the network will be used as much as
possible in order to link up various supply and demand tokens. In addition there are benefits to building
to terminal stations and creating a loop (aka the Circle Line).
Option, published by Parker. 1982. Box. Good. £3.50
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Word game with triangular prism tiles,
each having two sides with different letters and colours on (and the third side
blank). Players enter words into the
grid Scrabble style, but there are more possibilities for longer words as
either letter on each prism can be used.
There is a bonus for making a word out of one colour of letter, and also
when making a word you may change a prism already on the board to its other
side as long as this still makes a word.
Orgy, Box. 2
versions available:
1) Published by Comissatio Ltd. 1986.
Good. £3
2) Orgy, published by Paul Lamond. 1989.
Box worn, contents mint. £2.50
Designed by Julie Prior. No. players: 4-8.
Country: British, Desc. by Andy.
Light hearted game for teenagers and
adults. Essentially a standard business game in which you move around the board
buying and selling villas, slaves and chariots trying to get enough wealth etc
to become Consul. However you can
optionally play that the Orgy spaces add a forfeit. Choices during the game appear fairly limited, though on your
turn you may trade money / chariots / slaves / villas etc.
Oswald Jacoby On Poker, published by Doubleday & Co.. 1948.
Book. Excellent. £12
Designed by Oswald Jacoby. Country: American, Desc. by Andy.
Hardback, 19x12cm, 173 pages. A detailed
and expert study of Poker by Bridge master Oswald Jacoby. There are handy reference charts giving the
odds of various hands etc on the inside covers. The book is split up as follows: About Poker, How To Play, How To
Conduct Yourself, General Principles, Draw Poker, Stud Poker, High-Low Seven
Card Stud, Low Poker, Other Variants, Poker Probabilities, Problems with
Answers.
Overlord, published by Condor. 1974. Box. Good. £4
Designed by Seven Towns Ltd. No. players: 2. Country: British, Desc. by
Eamon.
Interesting abstract game, played on a
board with a raised area in the centre (the wall). Pieces can jump each other,
stand on the wall, and stack to control other pieces, with the object of
capturing all the opponent's pieces.
Columns of pieces are controlled by whoever has the top piece, and a
column of pieces has more limited movement than a single piece which can make
special 'hopping' moves, and getting a piece or column to your opponent's back
row allows a special and powerful 'flying' move.
Pick A Pair, published by A & C Black Ltd. 1979. Book. Good.
£5
Designed by Frank Tapson, Alan Parr. No. players: 2. Country: British,
Desc. by Andy.
Spiralbound book with thick card pages,
31x21cm, 32 pages, and each page having the rules to a different game and a
diagram on which to play it. Pop out
playing pieces supplied. The book
contains the rules and boards for 32 two player games. All are simple in terms
of the rules, but not necessarily simple to master. The games are all abstract in nature, many to do with strategic
positioning on a board or taking it in turn to remove / place pieces with
assorted twists, and some use dice in clever ways. Most of the games are
playable in a very few minutes, with the remainder being perhaps 20 minutes to
play. If you like these types of games
at all then this book is very worth investigating.
Picture Bingo, published by Arrow. 1982. Box. Good. £0.75
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Children's card game, 36 cards featuring
colour pictures of assorted items. The deck is divided into two, with one deck
used by the 'caller' and the other deck by the players, who must match their
hand of cards with the other cards
as they are displayed.
Pig Pile, published by R&R Games. 2001. Box. Good. £3
Designed by Richard Borg. No. players: 3-6. Country: American,
Duration: 30 mins, Desc. by Andy.
Family card game in which the cards show
pigs eating, and a few show a 'hog-wash' or a pig 'hog-tied'. The game plays rather like Uno / Crazy
Eights, with players trying to get rid of their cards by playing a legal card
onto the discard pile when it is their turn.
Special cards add a bit of variety, and failing to play a legal card
means you have to pick up cards. The
game uses 40 rather nice miniature plastic pigs to score with.
Play The Game, published by Michael Joseph. Book. Excellent -
unpunched. £30
Designed by Brian Love. Country: British, Desc. by Andy.
Hardback, 37x27cm, 96 pages. One of the
great game related books of all time. After the introduction about the history
of board games, the author has reprinted around 40 antique games from his
collection. The reproductions are superb, in full colour. Better still, in the
back of the book there is a sheet of special counters so that you can play the
games. The games have titles like Trencho, Flip-O-Hoy, Aerial Attack, Footer,
Golfo, even The New Game of Virtue Rewarded and Vice Punished. A fantastic
book.
Playing Politics, published by Pelican Books. 1979. Book.
Good. £9
Designed by Michael Laver. Country: British, Desc. by Andy.
Softback, 20x13cm, 126 pages. Book about the games aspect of real life
politics which presents seven political games you can play. The games are: Primitive Politics (2-2
Billion players, 90 mins), Entrepreneurs (3-30 players, 2 hrs), Elections (2-30
players, 90 mins), Coalitions (3-30 players, 90 mins), Coalections (3-30
players, 2 hrs), Rolling Logs (5-30 players, 90 mins), Agenda (5+ players, 2 hrs).
Point Zero, published by Juventus Toys & Games. 1978. Box.
Good but corners taped. £12
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Strategy game produced to promote the work
of UNICEF. Each player tries to be the
first to bring development to their village.
This is represented by each player adding jigsaw style pieces to their
section of the board. When all 11 have
been added that player wins. These
pieces represent various bits of equipment and facilities eg. a health care
post, a landrover, safe water supply etc. In order to obtain these players move
around a track on the edge of the board and recruit and train workers and
obtain points for work done, which can be traded in for the jigsaw pieces. Very attractively produced.
Poleconomy, Box. 2 versions available:
1) Published by Spears. 1989. Good. £3. There is a label removal mark
on the lid
2) Published by Woodrush. 1983. Good. £4.
Designed by Morton Blitz. No. players:
2-6. Country: British, Duration: 2hrs +, Desc. by Andy.
Players try to become both tycoons and
politicians, gaining political power and money. The players buy and sell UK businesses (real companies are
represented), invest in insurance, buy bonds and make takeovers. High inflation
and commercial failure can cause problems though, and taxes have to be paid. As
politicians the players try to get elected to government and ultimately become
Prime Minister, who can affect the financial position of all players.
Presidential Election, published by JKLM Games. 2004. Box. In
shrink. £11
Designed by Richard Huzzey. No. players: 2. Country: British, Duration:
30 mins, Desc. by Andy.
In the race to the White House, the two
players represent Democrat and Republican candidates aiming to sway the voters
and win the American election. The game uses two sets of dominoes along with
playing pieces and tiles. Players use
the dominoes to both move their pieces along a track and also play them to form
the track itself. The track can be several dominoes in height and is divided
into different scoring zones. Each
player has policy markers which must be advanced along the track, and these can
score well either by being moved a long way along the track or by being on top
of many dominoes. Intriguing idea and a
most unusual use of dominoes.
Quicksand, published by Peter Pan. 1981. Box. Good, but 1 box
corner taped. £6
Designed by Western Publishing Co. Inc.. No. players: 2, 4 or 8.
Country: British, Desc. by Andy.
The standard game is for 2 players. Each player has 4 sand timers which are used
as playing pieces. The game is also
played on a sand timer shaped board, and the objective is to get all four of
your sand timers to the far end of the board.
Each turn a dice is rolled and this indicates the number of spaces a
running sand timer can be moved, or an S, which means a sand timer can be
flipped. If a sand-timer runs out of
sand it is returned to the starting place.
Five variants are also described including games for 4 and 8 players.
Red Storm Rising, published by TSR. 1989. Box. Good. £7
Designed by Douglas Niles. No. players: 2-4. Country: American, Desc.
by Andy.
World War Three is about to begin, the
Soviets must have oil, so they decide to crush NATO on the way to getting it.
The Tom Clancy novel comes to life in this excellent, introductory war game.
Well over 100 stand-up counters make it look terrific during play. The map
shows irregularly shaped areas from the Soviet Union to France. The units have critical information hidden
on the back so that the opponent can't see it.
Advanced rules cover air units, air combat, and even chemical weapons.
Return Of The Heroes, published by Pegasus Publishing. 2003.
Box. Excellent. £25
Designed by Lutz Stepponat. No. players: 1-4. Country: German,
Duration: 90 mins, Desc. by Andy.
Wonderfully produced fantasy adventure
boardgame. A land is made up
differently each time using 16 large and colourful region tiles. Players have a
character each having different abilities, and they explore the land
encountering monsters and various events.
Each character has a heroic quest to complete, and can also pick up a
selection of smaller tasks to perform, which will often involve finding an item
and / or taking it to a particular place.
During this the characters improve their abilities with the ultimate
goal of being able to take on the nameless evil and his minions which start to
oppress the land as the game goes on. The game uses lots of large counters, wooden cubes, glass beads
and even semi precious stones as components.
Ring Board, published by Spears. 1972. Box. Good, but box edges
show wear. £3.50
Designer Unknown. No. players: 1+. Country: British, Duration: 10 mins,
Desc. by Andy.
Special notes: Originally came with 6
rings, but there are now only 5. It is
still entirely playable.
This game consists of a solid wooden board
which can be hung on a wall. The board shows 4 concentric circles and there are
metal hooks sticking out from it, each with a large number below it. Players take it in turns to throw a set of
rubber rings from a suitable distance and score for any rings which land on
hooks. Highest score after a
predetermined number of rounds wins.
Rupert, published by Waddingtons. 1985. Box. Box Poor. £0.75
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Card game, part of this company's range of
games with large size cards showing Rupert the Bear. A variation of Beat Your
Neighbour.
Scats, published by UPL. ca.1935. Box. Good. £2
Designer Unknown. No. players: 4-100. Country: British, Desc. by Andy.
Described as "Beetle's Big
Brother", this is a game like Beetle Drive, where players roll dice to
complete their animals in the fastest time. The game is primarily designed for
large groups, where it will be played on multiple tables, and each table plays
as fast as possible to increase the chance that someone at that table will
win. After someone completes a whole
row of 'Scats' (actually cats!) players score for completed scats only and then
winners at each table swap tables. The rules-sheet shows the following wartime
message: 'Entertainment is Vital to the Spirit of the Nation'. Nice period
item.
Scrabble, published by T.R.Urban & Co. ca.1960. Box. Good,
but corners taped. £6
Designed by Alfred Butts. No. players: 2-4. Country: Australian,
Duration: 90 mins, Desc. by Andy.
The classic word game - this edition has
wooden tile racks and comes in a dark red box with a linen feel finish and is
quite small being just large enough to hold the once folded board. Australian
edition licensed from Production &
Marketing Company, USA.
Scrabble Original, published by Spears. 1988. Box. Good. £4
Designed by Alfred Butts. No. players: 2-4. Country: British, Duration:
90 mins, Desc. by Andy.
Special notes: The original tile holders
have gone missing but I will provide replacements.
The classic word game - a nice edition as
the box isn't too big,
Seaside Frolics, published by Serif. 1987. Box.
Excellent. £35
Designer Unknown. No. players: 2-6. Country: British, Duration: 45
mins, Desc. by Andy.
Special notes: There are just a couple of
minor marks on the box lid edges.
Fabulous item, a game that recreates a day
out at the seaside in Edwardian England. Players must complete their day out
within a number of turns, and they get to collect postcards as souvenirs, each worth
points at the end of the game. The postcards are what makes this so special.
There are 250 of them, miniaturised, and featuring comic art in the traditional
style on one side, and their point value or other information on the reverse.
Rare - especially when complete.
Sherlock Holmes The Card Game, published by Gibsons. 1991. Box.
Excellent. £8
Designed by Roger Heyworth. No. players: 2-6. Country: British,
Duration: 30 mins, Desc. by Andy.
Card game, 108 cards with pen and ink
drawings reminiscent of the period and the books. Published to celebrate the
100th Anniversary of the first Sherlock Holmes story to appear in print. Rather
a nice game that requires you to arrest various suspects or to avoid arrest
yourself with one of the Villain cards in your possession. The game involves playing cards - each card
can be followed by various other types of card, leading Holmes through his
investigation of the case.
Sleuth, Box. 2 versions available:
1) Published by Avalon Hill. 1981. Box
shows wear. £14
2) Published by Face2Face Games. 2004. In
shrink. £8.50
Designed by Sid Sackson. No. players: 3-7.
Country: American, Duration: 1 hr, Desc. by Andy.
A classic game of deduction. A gem has
been stolen, and the players have to work out which it is. There is a card for each possible gem, and
one is removed from the game unseen, while the others are dealt out. Special question cards allow players on
their turn to ask an opponent a question to try to work out who has which
cards, and thus by a process of elimination ultimately work out which card is
not in play. Highly recommended if you
like deduction games - this is definitely a classic.
Smuggle, published by Milton Bradley. 1981. Box. Good. £9
Designer Unknown. No. players: 3-6. Country: British, Duration: 20
mins, Desc. by Andy.
Card game in which players try to get
their luxuries through Customs. Formerly made by Pepys as Contraband, and based
on the playing card game Cheat. Colourful cards and play-money included. One
player acts as the Customs Officer and can challenge other players who state
what they have in the cards. If allowed
through they pay whatever duty the declared items incur. If challenged falsely they are paid compensation,
but if challenged correctly they must pay the full duty, with more serious
fines in some cases.
Snow White, published by Russell. 1965. Box. Excellent. £4
Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.
Card game, film related, licensed by
Disney. 40 cards feature the main characters from the film in full colour.
Unusual in that the game mixes elements of Rummy and Hearts in one game! Unusual item.
Space Dealer, published by Eggert Spiele. 2006. Box. In shrink.
£19
Designed by Tobias Stapelfeldt. No. players: 3-4. Country: German,
Duration: 30 mins, Desc. by Andy.
An unusual and intriguing take on the
theme of merchants trading in space.
Players start with a power generator and a few cards on their home
planet and race to deliver goods to either neutral planets or their opponents'
planets. In addition research can be
done to improve their abilities. Every action, however, has the cost of
flipping over an empty sand timer, and each player only has two sand timers, so
when both are running you can only plan what you want to do next, and must wait
until one finishes before taking your next action. The game is timed and lasts
precisely 30 minutes. A second set can
be used to make the game playable by up to 8 players. Very well received at
Spiel 06.
Spiele Anders Als Andere, published by Hugendubel. 1981. Book.
Excellent. £12
Designed by Sid Sackson. Country: German, Desc. by Andy.
Hardback, 26x18cm, 216 pages. This is the
German language version of A Gamut Of Games. Probably the greatest book of
original games ever written. Many new games are by Sid himself, but others were
contributed by his friends such as Jim Dunnigan, Claude Soucie, Robert Abbott.
This really is a wonderful collection of 38 games which every games player
should have on their book shelf - though unless you read German fluently you
would be better advised to buy the English version.
Square, published by Merit. ca.1965. Box. Good. £5.50
Designed by J & L Randall Ltd. No. players: 2-3. Country: British,
Desc. by Andy.
Tile laying game in which players try to
complete rectangles and squares of tiles to score points. Each side of a tile shows a shape which much
be matched to any adjacent tiles when it is played. The tiles are all square and made so that they stand up on their
edge so players can see their own tiles while keeping them hidden from their
opponents. There are 35 tiles in the
game.
Stand And Die, published by GDW. 1991. Box. Good. £13
Designed by Frank Chadwick. No. players: 2. Country: American, Desc. by
Andy.
Huge war game, with 2 large mounted boards
and about 650 counters. The Battle of Borodino, 1941, the vital stage in
Germany's invasion of Moscow. The German forces are powerful, but small in
number, whereas the Russians are weak but more numerous. 48 page rulebook includes Basic and
Advanced rules, several scenarios and photocopied counter sheets should any go
missing. The game also includes a
lidded counter storage tray.
Star Fighter, published by Gametime. 1978. Box. Good. £7
Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr,
Desc. by Andy.
Science fiction battle game in which each
player has a Star Transport which they must get to the other side of the
galaxy, and other lesser ships. Players
must navigate through space trying to be the first to get their Star Transport
to its destination while also hassling their opponents' Star Transports. There are also a number of other features in
space which can get in the way, and rules for Hyperdrive (fast but imprecise
movement), permitted movement patterns, combat and even a Tentacle Ray weapon.
Star Wars Adventures Of R2-D2, published by Parker. 1977. Box. Good,
but 1 corner taped. £3
Designer Unknown. No. players: 2-4. Country: Canadian, Duration: 20
mins, Desc. by Andy.
Children's game (ages 4-8) based on R2-D2
who in this game is portrayed as the true hero of the Rebellion in the original
Star Wars films. Game play involves
spinning a spinner and moving to the next space showing that colour, with some
spaces providing short cuts and others delays.
A nice item for the Star Wars collector.
Statis Pro Baseball, published by Avalon Hill. Box. 2 copies
available:
1) 1982. Good. £5. Second edition, contents unpunched. 1987 season
player cards included.
2) 1988. Good. £5. Slimline 'classic'
edition. Includes cards for 1986 season.
Designer Unknown. No. players: 1-2. Country: American, Desc. by Andy.
Very well regarded statistical baseball
game. Uses the Fast Action card system, a patented system using charts and
pitcher and batter cards that accurately represent stats for real-life players.
The rules cover only 4 pages. The game was produced in different editions over
quite a few years, so there many different sets of cards out there.
Sumo!, published by Hasbro. 2001. Box. Good. £11
Designed by Jim Winslow. No. players: 2. Country: British, Duration: 20
mins, Desc. by Andy.
2 player game played on a hexagonal grid
showing Japanese characters. Each
player controls a suitably grotesque sumo wrestler figure and uses cards to
make attacking and defensive moves. The
objective, as in the real sport, is to push your opponent out of the ring. The
cards are played simultaneously and have differing priorities as well as
different effects. Clever use of your
cards is needed to win.
Survival, published by Galt. ca.1970. Box. Good. £1.50
Designed by Peter Newmark. No. players: 2+. Country: British, Desc. by
Andy.
Set collecting educational game with
tile-like cards of animals. The animals fit into different food chains and the
objective is to complete your food chain and place threat cards on to opponent's
chains so they aren't completed.
Tackle Chess This Way, published by Paul Stanley. 1972. Book.
Excellent. £2
Designed by W. Ritson-Morry, W. Melville Mitchell. Country: British,
Desc. by Andy.
Softback, 19x12cm, 200 pages. This book is intended to take a new chess
player and teach them the basics as well as the rudiments of sound strategy and
tactics, covering starting a game, the middle game and the end game as well as
how to avoid making blunders.
Taj Mahal, published by Rio Grande. 2006. Box. In shrink. £26
Designed by Reiner Knizia. No. players: 3-5. Country: American,
Duration: 90 mins, Desc. by Andy.
2nd edition. Wonderful game of imperial expansion across India. Players
strive to build palaces, province by province. Victory points can be accumulated
in various ways, such as collecting trade goods, and achieving
a good network of palaces across the
board. The heart of the game is a very
unusual card bidding mechanism in which up to 5 rewards are being bid for
simultaneously - very clever, and if you judge things wrongly the bidding can
go horribly wrong. Highly recommended.
Take That - The Game, published by MMG Ltd. 1994. Box. In
shrink. £2
Designed by MMB Ltd. No. players: 2-5. Country: British, Desc. by Andy.
Item for fans of the recently reformed pop
group Take That. Ask your daughter if
you have never heard of them! Anyway I
can't say much about it as it is still shrinkwrapped. It does have a board, card stands, counters and 150 cards though.
The Battle Of Borodino, published by SPI. 1972. Plastic Box.
Good. £5
Designed by John M Young. No. players: 2. Country: American, Desc. by
Andy.
Covers Napoleon's move towards Moscow in
Sept 1812, which encountered considerable resistance at Borodino. A tactical simulation of this great
battle. Includes 4 scenarios, one for
each day plus a grand campaign game.
The game includes a counter tray, and comes in a plastic box. This was first published in Strategy &
Tactics No. 32.
The Beginner's Book Of Chess, published by K & C. ca.1955. Book.
Good. £2
Designed by F. Hollings. Country: British, Desc. by Andy. Special
notes: 13th edition. A stain on the spine discolours all pages, but only very
close to the spine - legibility is unaffected. Softback, 18x12cm, 64 pages. A
very well regarded book (with many glowing reviews from newspapers etc) which
teaches the basics of chess. The book
includes a walkthrough of some 'brilliant games' as well as giving a dozen
problems for the reader
to solve.
The Boardgame Book, published by Marshall Cavendish. 1983.
Book. Good, dust cover taped. £21
Designed by R C Bell. No. players: 1+.
Country: British, Desc. by Andy.
2nd edition. One of the great books about
board games. Every page is a joy as the book illustrates the item, shows the
board and pieces, and features many other related illustrations. Over 60 games
are fully described, many more if you include variations. And not all are
classic games. Of course, Mancala, Chinese Chequers and other classics are
covered, but so are commercially made games from the last hundred years. The
book is in hardback with a separate paper sheet of playing pieces for the
games. The boards are shown in the book and can be used to play on. Very nice
item for games collectors and historians as well as players.
The British Legion Games Annual, published by Alexander Ouseley Ltd.
ca.1930. Book.
Good, cover shows a little wear. £10. Designed by . No. players: 2-4. Country:
British, Desc. by Andy.
Hardback, 186 pages, 25x19cm. Unusual antique item. This is a book intended for children, and
was sold to help support the British Legion charity. The pages are very thick,
making it a substantial book. The book includes the rules and boards for a few
games: Ludo, Snakes & Ladders and Tiddley Tennis (with fold out net!), but
most of it includes children’s stories: The Voyage of Sindbad the Sailor, Great
Claus & Little Claus, The Steadfast Tin Soldier, Briar Rose, The Twelve
Brothers, The Flying Trunk, Ali Baba and the Forty Thieves, The Story of the
Enchanted Horse, The Garden Of Paradise, Little Tux.
The Cheers Game, published by TSR. 1987. Box. Good. £1.50
Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.
TV related trivia game, based on one of
the great comedy shows. Play your favourite character (Sam, Diane, Woody, Carla,
Cliff, Frasier or Norm). Special feature is 'Norm's Olympics', where you get to
use your dexterity to stop Norm from dropping his beer. Cast pictured on the
lid.
The English Jigsaw Puzzle 1760-1890, published by Wayland. 1972. Book.
Excellent. £20
Designed by Linda Hannas. Country: British, Desc. by Andy.
Hardback with dustcover, 26x19cm, 164
pages. Book detailing the history of
the English Jigsaw Puzzle, and an essential work on the subject. About half the book is historical information
with many pictures (mostly black and white, but a few colour) and covers the
inventor of the Jigsaw (John Spilsbury), 18th and 19th century dissections,
principal publishers, the jigsaw trade, foreign puzzles, and more. The second half is a very comprehensive
looking listing of jigsaws from the covered period in museums and private
collections with quite a bit of detailed information on each (but no pictures).
The Famous Five Adventures, published by Pepys. ca.1970. Box. Box
taped, a few cards creased. £2
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Card game, 44 cards with colourful
pictures of the Famous Five in action. For those of you who have never heard of
the Famous Five, they were a group of older schoolchildren who found adventures
to solve on every holiday they took. They were created by Enid Blyton,
Britain's premier author of children’s fiction. The cards in this set are based
on an animated television series of the time. Cards are played in sequence onto
4 adventures, and the player who first manages to complete an adventure wins
the game.
The Great Cat Game Book, published by Michael Joseph. 1985. Book.
Excellent - unpunched. £12
Designed by Erika Bruce. No. players: 1+. Country: British, Desc. by
Andy.
Softback, 28x21cm, 56 pages. A collection of parlour games, word games,
street games, cat board games and constructable items (a halloween cat, a
finger puppet, a cat on a pole) and more.
Everything is cat related and illustrated in colour with period cat
drawings. There are many precut items
which you can push out in order to play the games or make the models etc. Very nicely produced item.
The Jigsaw Book, published by Hutchinson & Co. 1981.
Book. Excellent. £9
Designed by Linda Hannas. Country: British, Desc. by Andy.
Softback, 25x25cm, 95 pages. Book
celebrating two centuries of Jigsaw Puzzling around the world. The book is full of colour pictures, and
covers: The History of Jigsaw Puzzles, Schoolmasters Puzzle Their Brains, Puzzle
The Devil, Nature Puzzles, Going Places, Tell Old Tales, Pieces Of History, The
Puzzle Is The Message, Puzzle Key Pictures.
A very nice book for jigsaw enthusiasts.
The London Game, Box. Several editions available:
1) Published by Regent Games. 1972. Good but 2 corners taped. £4.
Photocopied rules, 1 playing figure has lost its head!
2) Published by Seven Towns. 1972. Box.
Box Poor. £2.50
3) Published by Toybrokers. 1992. Box. Good.
£4.50
Designed by Brian Reeves. No. players: 2-6. Country: British, Duration:
30 mins, Desc. by Eamon.
Good race game, played on a genuine map of
the London Underground. Players compete to reach six sites of interest, as on
the hand of cards dealt to them. Interaction provided by closing stations down.
Good route planning, with a minimum of changing trains, is very important. Full
of historical information about London as well. First edition.
The Magnificent Race, published by Parker Palitoy. 1975. Box.
Good. £9.50
Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr,
Desc. by Andy.
A great fun race game. Players collect
tickets on various forms of transport, and enter races for that transport
throughout the game. Coloured balls are placed in a large spinner and the
winning ball will settle in a little indentation. The more balls you have in a
race, the greater your chance of winning., but Dick Dastardly (everyone's
adversary) always has a black ball in every race so he could win and pinch the
points. He could even win the game!
Not to be taken seriously, but just good
fun.
The Manager, published by Glenhope. 1990. Box. Good. £6
Designed by Terry Venables & Paul Riviere. No. players: 2-4.
Country: British, Desc. by Eamon.
Mammoth soccer management game, genuinely
co-written by Terry Venables, the only English player to have played soccer at
every level possible for his country, starting with English schoolboys and
right the way up to a full international. Players budget to buy players, etc.
and enter competitions like the FA Cup. The winner is the richest player at the
end, not necessarily the most successful on the pitch. Terry Venables, Gary
Lineker and Paul Gascoigne are pictured on the lid.
The Play-It Book, published by Rand McNally & Co.
1928. Book. Good but covers detatched (but present). £6
Designed by Jean Hosford Fretwell.
Country: American, Desc. by Andy.
Softback, 25x20cm, 47 pages. Written by a former physical education
teacher, the writer wants to ensure that the new generation of children aren't
idle. The book includes many very
attractive 1920's illustrations of the games and activities described. These
fall into the following catageories Play-Lot Days (7), One Day On The Sidewalk
(8), A Rainy Day (10), A Day In The Woods (10), A Summer Day On The Lawn (7),
One Day At The Beach (10), A Picnic Day (9), Days In Bed And Afterwards (9). Nice item.
The Treasures Of Childhood, published by Pavilion Books. 1995. Book.
Excellent. £10
Designed by Iona Opie, Robert Opie & Brian Alderson. Country:
British, Desc. by Andy.
Softback, 30x25cm, 190 pages. The Opies
have a collection of antique toys and games and this book is an illustrated
history of their collection. The text is detailed and there are many colour
pictures of the items mentioned. One of the best books ever on juvenilia and a
'must-have' for any collector of antique toys and games. The book is divided into two parts covering
their children's books collection and the second part covering their toys and
games collection.
The Tufty Club Road Safety Game, published by Spears. 1989. Box. Good.
£0.50
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Children's game (age 4+) which teaches
road safety. Play is roll the dice and move, actioning the square landed
on. The board is attractively designed
and the good spaces have a picture of one of the characters doing something
sensible (eg. crossing the road when a green man shows) while bad spaces show
foolish things (eg. playing with a ball in the road).
The Weather Game, published by Waddingtons. 1986. Box.
Base and lid corners taped. £1.50
Designed by Wincey Willis. No. players: 2-4. Country: British, Desc. by
Andy.
Devised by one of the best known TV
weather presenters of the mid-80's. A variation of Pelmanism, the card matching
memory game, but with two different sets.
Includes a 'Swirler', a nice random number generator (1-24) - a sort of
sealed unit roulette wheel.
Top Secret, published by Jumbo. 1985. Box. Good. £4
Designed by Alex Randolph. No. players: 2-4. Country: Dutch, Duration:
40 mins, Desc. by Andy.
A great fun game of bluff as players pick
up and transport suitcases to their headquarters. Who is carrying what? And
opponents get to hide bombs along with the goodies. Cards are used to resolve
showdowns. Take a bomb back to base and
you'll lose several agents, but hesitate too long and another player will most
likely win. Recommended.
Traders Of Carthage, published by Japon Brand. 2006. Box.
Excellent. £20
Designed by . No. players: 2-4. Country: Japan, Duration: 40 mins,
Desc. by Andy.
Players buy cards from the market using an
unusual mechanism which means they must either reserve a card, discard a card
from the market and gain its monetary value or buy everything in the market
which isn't reserved. These cards are
then goods, and the ships for goods just purchased move forward. When a ship reaches Carthage scoring occurs
- all goods for ships which made it become VPs. Some ships will be attacked by pirates and players must protect
corresponding goods or lose them. A card game which feels 'big', and which has
some clever and interesting mechanisms. Plenty of scope for hurting your
opponents!
Trap Door, published by Milton Bradley. 1983. Box. Good but 1
box corner split. £5
Designer Unknown. No. players: 2-4. Country: Ireland, Duration: 20
mins, Desc. by Andy.
The object of the game is to be the first
to get three marbles to the center of the board. On your turn you roll a die and move one of your marbles that
many spaces along a track. If you land on an opposing marble you press your
marble down onto your opponent's. Some spaces are trapped and others aren't. If
your opponent's marble falls into a trap it falls through and this marble must
start over again. The board is large
and thick, containing the mechanism to set the traps. It can be rotated and the
trapped positions switched over between games.
Trapped, published by Peter Pan. 1989. Box. Good. £7
Designer Unknown. No. players: 2. Country: British, Duration: 20 mins,
Desc. by Andy.
Strategy game with a plastic board and
playing pieces. The board is hexagonal and divided into smaller hexagons each
with slots along the edges. Each player
has three playing pieces which start near the centre of the board. Players take turns to move a piece and / or
play a wall into a slot. The objective
is to entirely trap all of your opponent's playing pieces.
Triumph, published by Creative Crusade Ltd. 1986. Box. Good.
£5
Designed by Keith Woodward. No. players: 2-4. Country: British,
Duration: 30 mins, Desc. by Andy.
Strategy game, with a chequered board of
black and white triangles and 4 sets of 10 conical plastic pieces. It is
essentially a multi-player draughts variant.
Because triangles are used rather than squares each piece has 4 legal
directions in which to move, adding considerably to the possibilities. The winner
is the player with men left standing but in cases of a stalemate the player who
has taken the most enemy pieces wins.
Includes rules for promotion of a piece to king. The board is
double-sided as a different initial layout is required for the 4-player game.
Trivial Pursuit Subsidiary Card Set, published by Horn Abbot International
Ltd. 1986. Box. Good. £2.50
Designer Unknown. No. players: 2-36. Country: British, Desc. by Andy.
This is an extra 1000 question and answer
cards (6 questions per card, so 6000 total) for those who have overused the
standard Trivial Pursuit questions. It
says it is the Genus II Edition for age 15 to Adult.
TurfMaster, published by AZA-Spiele. 1999. Box. In shrink. £54
Designed by Albrecht Nolte. No. players:
2-8. Country: German, Duration: 90 mins, Desc. by Andy.
Fabulously produced horse-racing game,
with a large board and very nice painted racehorse miniatures. The movement
system uses a mixture of cards for individual horses and dice, which is the
same throw for all the horses. There are clever rules for lane changing,
limitations on the leaders and obtaining extra cards which make the game a good
tactical challenge as well as fun to play. Highly regarded for game play as
well as for the production quality.
UFO's Fritten Aus Dem All, published by Argentum Verlag. 2004. Box.
Good. £14.50
Designed by Petra Brandenburger. No. players: 2-5. Country: German,
Duration: 75 mins, Desc. by Andy.
Amusingly themed science fiction
game. Aliens want to earn the love of
humankind, and have decided to do this by setting up fast food businesses all
over the world. These can be used to
distribute mind affecting drugs to the unsuspecting population of the world -
the player whose aliens do this best wins!
Flying saucers are moved around a map of the world and can be used to
set up new restaurants, take over other aliens' restaurants and 'bump' away
opposing alien ships. This 'bump attack' causes a UFO to spin wildly out of
control across the world's skies and causes panic amongst the humans - which is
sure to make it harder for the owner of that craft to set up restaurants in
affected cities.
Valley Of The Four Winds, published by Games Workshop. 1980. Box.
Good. £23
Designed by Lew Pulsipher. No. players: 2. Country: British, Duration:
90 mins, Desc. by Andy.
Games Workshop's first-ever board game, a
fantasy war game set in the World of Farrondil. Inspired by a range of fantasy
figures made at the time by Minifigs Ltd. Includes a background story setting
the scene. The game sets the good (humans, elves and dwarves) against a legion
of undead. The rules cover movement,
combat, magic, exploration, and different terrain.
Victory Circle, published by Western Publishing. 1981. Box. Good. £1
Designer Unknown. No. players: 2-4. Country: American, Duration: 30
mins, Desc. by Andy.
Family game of race and chase. Players
move their pieces and capture opponent's pieces and have to 'drag' them back
home along circular pathways, avoiding being captured themselves. Points are
scored for pieces which are captured and a further bonus if they have been
brought back to your base when one player has lost all their pieces.
Victory In The Pacific, published by Avalon Hill. 1981. Box.
Good but 1 corner taped. £12
Designed by Richard Hamblen. No. players: 2. Country: American, Desc.
by Andy.
Special notes: Box dated 1977, but rules state 2nd edition on them
Introductory naval war game covering the
Pacific Theater of WWII. The Pacific is
divided into 13 areas. Players move
their ships and the battle may be either at daytime (air power is crucial) or
nighttime (naval gunnery is crucial).
Combat then takes place and the winner gains 'Points of Control'. Typically the Japanese take a large lead to
start with, but as the game goes on the US fights back more and more
effectively. Winner of the Charles
Robert Award in 1977 for Best Strategic Game of the Year. 2nd Edition.
Viking Fury, published by Ragnar Brothers. 2004. Box. In shrink.
£26
Designed by Steve & Phil Kendall. No. players: 3-5. Country:
British, Duration: 2 hrs, Desc. by Andy.
Game that spans the time of the Viking
Sagas. The Norsemen raid, trade and settle the known and unknown territories of
the northern hemisphere, with the objective of accumulating the most gold. The game includes an A1 size cloth map, a
deck of 4-colour cards and wooden and plastic playing pieces. There are lots of different ways to gain
victory points but working out which will be more efficient in your situation,
and when you should interfere with other players makes it interesting. Limited
print run of 500.
Wide World, published by Parker. ca.1970. Box. Good. £7
Designer Unknown. No. players: 2-6. Country: American, Duration: 45
mins, Desc. by Andy.
Special notes: Box base slightly indented, one corner taped.
Different to the much earlier Parker game
of the same name. Players travel around a map of the world collecting products
from the countries visited. Uses a 'weather guide' plastic overlay which can
affect the movement of planes. The game
is essentially a roll and move race game with a few extras such as event cards
for certain spaces, being able to slow down other players' planes by landing on
them, as well as the weather guide.
And now for some books:
Book Title
|
Publisher
|
Author
|
Year
|
Type
|
Size (cm)
|
Pages
|
Condition
|
Price
|
Games We Play
|
Spear Charitable Trust
|
Helmut Schwarz, Marion Faber
|
1997
|
Hard
|
23x23
|
223
|
Excellent
|
£10
|
Ghost Hunter
|
The Book People
|
Brian Lee
|
1998
|
Hard
|
31x26
|
4
|
Excellent – unpunched
|
£7.50
|
Beginners' Guide To Strategy
Gaming
|
Fire & Movement
|
Rodger MacGowan Jay C.
Selover
|
1986
|
Soft
|
28x22
|
64
|
Cover good, game unpunched
|
£5
|
Games For Two
|
Proteus
|
John Wasley
|
1981
|
Soft
|
28x22
|
221
|
Good
|
£5
|
Practical End-Game Play
|
Sir Isaac Pitman & Sons
|
Fred Reinfeld
|
1946
|
Hard
|
19x13
|
176
|
Good – spine slightly faded
|
£3.50
|
My Fun To Play Chess
|
Hamlyn
|
Paul Langfield
|
1985
|
Hard
|
32x23
|
61
|
Good
|
£3
|
German Toys 1924 / 1926
|
Hobby House Press Inc.
|
Mannfred Bachmann
|
1985
|
Hard
|
32x24
|
403
|
Excellent
|
£7
|
Culbertson's New And Complete
Summary Of Contract Bridge
|
Faber & Faber
|
Ely Culbertson
|
1941
|
Hard
|
15x11
|
64
|
Good
|
£3
|
The Official Laws Of Bridgette
|
Xanadu Leisure
|
Prince Joli Kansil
|
1985
|
Soft
|
18x11
|
32
|
Good
|
£7.50
|
Shogi For Beginners
|
Shogi Association
|
John Fairburn
|
1986
|
Soft
|
18x13
|
168
|
Excellent
|
£8
|
The Official Master Mind
Handbook
|
New English Library
|
Leslie H. Ault
|
1976
|
Soft
|
18x11
|
136
|
Good
|
£2
|
Poker Strategy
|
Perigee
|
Nesmith C. Ankeny
|
1982
|
Soft
|
20x14
|
189
|
Excellent
|
£10
|
Spiel '95 Taschenbuch
|
Friedhelm Merz Verlag
|
Rosemarie Geu
|
1995
|
Soft
|
15x11
|
782
|
Good
|
£2
|
Best Of Bridge On The Air
|
BBC Publications
|
Terence Reese & Harold
Franklin
|
1965
|
Soft
|
20x13
|
176
|
Good
|
£4.50
|
Sea Battle Games
|
Model & Allied
Publications
|
P. Dunn
|
1974
|
Hard
|
19x13
|
176
|
Good, buts dustcover shows
wear
|
£10
|
How To Play Bridge
|
Ptarmigan Books
|
Hubert Phillips, Terence
Reese
|
1945
|
Soft
|
18x11
|
128
|
Good but discreetly stapled
inside
|
£1.50
|
Cards And Card Tricks
|
F. Phillips
|
H.E. Heather
|
~1890
|
Hard
|
21x13
|
268
|
Good but some damage inside
the spine
|
£15
|
Basic Acol
|
Unwin
|
Ben Cohen
|
1981
|
Soft
|
19x13
|
112
|
Good
|
£2.50
|
The Goonies: Cavern Of Horror
|
Corgi Books
|
William Rotsler
|
1985
|
Soft
|
20x13
|
120
|
Good
|
£8
|
The Complete Hoyle's Games
|
Wordsworth
|
Lawrence Dawson
|
1994
|
Soft
|
20x13
|
480
|
Excellent
|
£7.50
|
The World's Best Word Puzzles
|
Daily News Publications
|
H.E. Dudeney
|
~1925
|
Hard
|
18x12
|
126
|
Good, but spine and edges
show wear. Date printed is unclear – this is not the original printing
|
£18
|
Contract Bridge For Beginners
|
Methuen
|
Charles H. Goren
|
1981
|
Soft
|
18x12
|
152
|
Good
|
£1
|
How To Play Calypso
|
Hodder & Stoughton
|
Kenneth Konstam
|
1954
|
Soft
|
18x12
|
71
|
Excellent
|
£2
|
Duplicate Bridge Rules
Simplified
|
Books On Bridge
|
J. Rumbelow, T. Humphries
|
~1991
|
Soft
|
18x12
|
34
|
Excellent
|
£3.50
|
Introduction To Battle Gaming
|
Model & Allied
|
Terence Wise
|
1969
|
Hard
|
19x13
|
160
|
Good but dustcover shows wear
|
£3.50
|
Know The Game: Contract
Bridge
|
Educational Productions
|
Unknown
|
~1964
|
Soft
|
13x20
|
36
|
Good
|
£0.75
|
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