February 2005 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
A House Divided, published by
GDW. 1981. Box. Good. £13
Designed by Frank
Chadwick. No. players: 2. Country: American, Duration: 2 hrs, Desc. by Andy.
American Civil War
board wargame. Revolutionary in its design and started a new breed of war
games, which were easier for non-fanatics to grasp, and with more interactive
game play. This remains one of the best of the genre. The rules are simple and
use point to point movement, but there is a surprising amount of detail, given
the simplicity. It can be played to cover most of the American Civil War, or it
can be split up into one year chunks. In the large bookcase box.
Acquire, published by
Avalon Hill. 2 versions available:
1) 1976. Box. Excellent. £18. Grey
box edition
2) 1995. Box.
Good. £13. This version has cardboard tiles, + some optional rules by Sid
Sackson to add variety.
Designed by Sid
Sackson. No. players: 2-6. Country: American, Duration: 75 mins, Desc. by
Eamon.
Players lay tiles
to form chains of hotels - the more adjacent tiles in a hotel chain the more
valuable its shares become. Shares are bought, but only 3 a turn, and money is
very limited at the start of the game. When hotel chains are joined together on
the board a merger occurs which provides payouts to shareholders. Excellent
game, which is a real classic. If you don't own a copy, why not ?
Adlerauge, published by
Berliner Spielkarten. 1999. Box. Mint. £3
Designed by
Reinhard Staupe. No. players: 2-8. Country: German, Duration: 10 mins, Desc. by
Andy.
Card game,
translated to Eagle Eye in English. Players need concentration as they try to
quickly check a row of pictures on the cards for colour matches in order to
determine if they can be played or not. There are four variants of the game to
try. The cards are laid down in a row and the first player to lay all their
cards into a row wins.
Age Of Mythology, published by
Eagle Games. 2003. Box. Excellent. £21
Designed by Glenn
Drover. No. players: 2-4. Country: American, Duration: 3 hrs, Desc. by Andy.
Board game version
of the civilisation building computer game of the same name. The game includes
vast numbers of components including all sorts of wonderful plastic figures of
men and monsters from different empires, wooden blocks, cards, dice and three
game boards. The game is about gathering resources, building an empire and an
army to defend and expand it, moving into new levels of civilisation, and
ultimately building a Wonder of The World.
Arena, published by
Spears. 1984. Box. Good. £5
Designer Unknown.
No. players: 2. Country: British, Desc. by Andy.
Strategy game in
which the players have to move their pieces from the edge of a circular board
in towards the middle without being captured. The first player to get 4 pieces
into the middle wins. Pieces can be moved to adjacent spaces or make jumping
captures as in draughts. The inner sections of the board are harder to get to
as there are some spaces which cannot be used and crucial bridge spaces which
will need to be used to advance.
Atlanteon, published by
Fantasy Flight. 2003. Box. Good. £11
Designed by Reiner
Knizia. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.
Attractive tile
laying game in which the undersea city of Atlanteon is being attacked. Players
vie for control over three vital buildings in the city, as well as trying to
ensure a safe location for their king. There are several ways to win, so you
have to watch your opponent's plans carefully. The tiles placed represent
underwater warriors, mages and beasts of varying strengths, which help control
the spaces around them. This was originally published as Revolution, but with a
different theme. Neat game.
Bambi, published by
Russell. 1946. Box. 1 Box side damaged. £4
Designer Unknown.
No. players: 2+. Country: American, Desc. by Eamon.
Card game, Disney
related. An early merchandising game for the feature film. 48 cards, featuring
Bambi and his friends in the forest. The neat little box has a tear in the top
sleeve, and two cards are lightly creased. Children’s game.
Bambi, published by
Russell. 1965. Box. Box good, cards unused. £1
Designer Unknown.
No. players: 2+. Country: American, Desc. by Andy.
Card game, Disney
related. Cards feature Bambi and his friends in the forest. The game itself is
very simple and targeted at young children.
Bausack, published by
Zoch-Verlag. 1988. Cloth Bag. Excellent. £28
Designed by Klaus
Zoch. No. players: 2+. Country: German, Duration: 20 mins, Desc. by Andy.
One of the very
best balancing games ever devised. The cloth bag contains over 70 wooden pieces
of all sorts of shapes and sizes, ranging from small 'acorn' shapes, through
cylinders, rings, to an eggcup! Every set has a different mix of pieces, which
are catagorised as either basic pieces (varnished natural wood colour) or
tricky pieces (in red dyed wood). The pieces are really gorgeous to look at and
play with. Included are rules for a number of different building and balancing
games you can play. Highly recommended.
Beginner's Bridge, published by
Milton Bradley. 1965. Box. 2 copies available:
1) Box shows wear. £5
2) Good - box
cover partially faded. £4
Designed by
Charles H Goren. No. players: 1. Country: American, Desc. by Eamon.
Interesting Bridge
tutorial system, obviously made to compete with Autobridge. This teaches the
Goren Point Count System. After reading through a section of the book the
Bridge Tutor is used to put into practice what has just been learnt. The Bridge
Tutor plays the other 3 players for you allowing you to practice on your own.
The central device conceals the hands and bids and these are revealed one at a
time as the hand is played out. There are 49 deals to be worked through.
Bookworm, published by
Lagoon Games Company. 1994. Box. Good. £6
Designed by Oxford
Games Ltd. No. players: 3+. Country: British, Desc. by Andy.
Players or teams
take it in turns to read out an excerpt from a classic children's book. The
opposing team is then asked questions about what was just read. The game
includes 112 book excerpts printed on double size cards. There is also a
booklet giving more information about each of the books the passages come from.
Business Strategy, published by
Avalon Hill. 1973. Box. Good. £20
Designed by
Charles Roberts. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by
Andy.
Well regarded
business game, about making and selling your product. Four levels of play. A
re-design of the same company’s Management game. Players compete for resources
from which their goods are to be made and then must compete again to sell them.
Each month a business climate card is drawn to modify the availability of
resources and the ease with which goods can be sold. I can also provide Derek
Carver's House Rules to improve the game further.
Call My Bluff, published by
Paul Lamond. 1999. Box. Excellent. £3
Designed by Eamon
Bloomfield. No. players: 2+. Country: British, Desc. by Eamon.
TV related, a
board-game based on the television show where people must choose the correct
meanings on words from three possibilities. Good end-of-evening fun.
Canasta, published by
Gibsons. . Box. Good. £3
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
2 Canasta decks
with a set of rules for Canasta for 2,3 or 4 players. Canasta is a rummy
variant developed in Uruguay in the 1940's and was popularised in America in
the 1950s.
Canasta, published by
Waddingtons. ca.1960. Box. Good. £3
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Andy.
Set of 2 decks of
playing cards with two sets of rules for Canasta for 2,4 or 6 players and
suggestions for 3 or 5 players. Canasta is a rummy variant developed in Uruguay
in the 1940's and was popularised in America in the 1950s.
Caprice, published by
Gold Sieber. 1999. Box. Excellent. £11
Designed by
Rotgers U Bolten. No. players: 2-4. Country: German, Duration: 20 mins, Desc.
by Andy.
Abstract game with
wooden pieces and a wooden board. The large wooden pieces are used to form
towers on the board, with players being able to introduce a new piece each
turn, and then move a piece already on the board. Players start with secret
cards showing target shape combinations which they will score points for if
they manage to achieve them at the end of the game, thus you may be able to
work out what your opponents are aiming for and hinder them.
Celebrity Trivia, published by
Nostalgia Lane Inc. ca.1985. Box. Good. £3
Designer Unknown.
No. players: 2+. Country: American, Desc. by Andy.
A box of 400 cards
each with 6 trivia quiz questions and answers about well-known people. Also
includes a die and rules.
Centre Court, published by
BMI. 1992. Box. Good. £8
Designed by Derek
Cate. No. players: 2. Country: British, Desc. by Eamon.
Essentially a card
game, the cards allowing for different types of shot and movement round the
court. Even includes a tennis net! This is a reprint - the original was made by
RDA, also the makers of Wicketz.
Chameleon, published by
Waddingtons. 1982. Box. Box fair, contents fine. £5
Designer Unknown.
No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.
Players take it in
turns to play chunky Tetris type shapes onto a board. The pieces are nicely
made with little handles / pegs which fit into the board to keep the pieces
secure and are also double sided - yellow on one side and orange on the other.
When a piece is placed, any pieces of the other colour touching it get flipped
over. Players try to ensure that there will be more of their colour showing at
the end of the game. Nicely made game board and pieces, though the box is sadly
rather flimsy.
Charge It!, published by
Whitman. 1972. Box. Good. £8
Designer Unknown.
No. players: 2-6. Country: American, Desc. by Andy.
Card game, 108
cards associated with buying items on credit. Game made to cash in on the start
of credit cards as a common form of purchasing items. Players race to be the
first to rack up $50000 charged to their credit card!
Clippers, published by
Euro Games. 2002. Box. Excellent. £15
Designed by Alan R
Moon. No. players: 2-5. Country: American, Duration: 1 hr, Desc. by Andy.
Game of trade on
the high seas. A reworking of the author’s excellent earlier game Santa Fe
(which in turn was inspired by Wolfgang Kramer's famous Wildlife Adventure).
Players build trade routes across the South Pacific and try to reach as many of
their ports as possible. Recommended.
Cooks Tours, published by
Invicta. 1972. Box. Good but box corners have been taped. £3
Designer Unknown.
No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Eamon.
Family game about
travelling across Europe on a Thomas Cook Tour. Players travel to the famous
cities and collect souvenir coins as they go. Originally published by Selchow
& Richter in America. Includes trivia questions.
Creel, published by
Graphic Games. ca.1972. Box. Good. £3
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Eamon.
Fishing game with
an attractive board. Players travel round the outer ring of the board,
collecting equipment, bait and licences. Cards decide the outcome of most
actions.
Deflect 5, published by
Peter Pan. 1996. Box. Good. £4
Designer Unknown.
No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Tactical game
played on a vertical 'board' placed between the participants. Counters are slid
into a grid, (in a similar way to Connect 4), but the rows of the grid itself
can be moved sideways as well, and not all spaces allow pieces to drop straight
through. The idea is to engineer it so that your pieces come out before those
of your opponent. Sort of a cross between Connect 4 and Downfall.
Dennis The Menace, published by
Paul Lamond. 1989. Box. Good. £2
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Eamon.
Game based on the
character in the comic The Beano. Over 150 cards, illustrated with Dennis or
his dad, are used as players move round the board to get rid of their cards.
Desert Island
Discs, published by Strawberry Games. 1994. Box. Excellent. £4
Designed by Roy
Plomley. No. players: 2-8. Country: British, Desc. by Andy.
Quiz game in which
the questions are generally related to the Desert Island Discs radio programme.
eg. multiple choice questions in which you have to guess which of 3 celebrities
chose a particular book, piece of music or luxury. There are also questions of
general knowledge on the topics of books, music and media as well.
Devil Take The
Hindmost, published by Fiendish. 1995. Box. Good. £13
Designed by Terry
Goodchild. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.
Cycle racing card
game which uses standard playing cards, but also uses a board representing a
velodrome (one of those steeply banked cycle racing tracks). The spaces on the
board show which card is the most efficient when played on a cycle on that
space, and players manage a team of cyclists, and so managing your hand of
cards to ensure efficient movement of as many of your bikes as possible is what
the game is about. After each lap the backmost rider drops out, and the others
reform into a pack ready for another sprint. Best played with individual
half-packs rather than one communal pack, as this reduces the luck element.
Highly recommended.
Dia De Los Muertos, published by
Sacred Chao Games. 2000. Packet. Good. £9
Designed by Frank
Branham. No. players: 4. Country: American, Duration: 30 mins, Desc. by Andy.
Unusual card game
which is primarily for 4 players, played as a partnership game, but which also
has rules for 3 players. Three hands are played, and in each hand there are 7
scoring cards which players try to ensure are in the tricks they take. At the
end of the game scoring cards are paired off and scored for each partnership.
Unusually for a trick taking game many of the lower cards have special
abilities such as allowing a card to be exchanged with your partner, asking a
player a question about their hand etc. The cards’ artwork and three round
format comes from the Mexican festival of the dead around Halloween. Nice item.
Diabolo, published by
Klee. 1999. Box. Good. £5
Designed by Reiner
Knizia. No. players: 2-6. Country: German, Desc. by Eamon.
Card game, 66
letter cards and 6 victory tiles. Players compete to form words with cards that
are common to all players, i.e. it is a race against time as the competition
can get pretty fierce. The Victory tiles allow for a longer, more strategic
game.
Die Wahl-Schlacht, published by
Schmidt Spiele. 1979. Box. Good. £11
Designed by
Holzschuher, Gann. No. players: 2-3. Country: German, Desc. by Andy.
Election game
played on a map of West Germany in which the action is controlled by card play.
Playing a set of cards allows an attempt by your party to get the vote in a
region, and if you manage to hold a whole area (several regions) at the start
of your turn you will get a bonus card, giving you a better chance to make
further inroads into opposing parties' territories.
Dingbats, published by
Waddingtons. 1987. Box. 2 copies available:
1) Box corners split. £5. Missing
the winner's badge. 2) Good. £7
Designed by Paul
Sellers. No. players: 2-4. Country: British, Duration: 1hr, Desc. by Andy.
Adult game that
competed with the likes of Pictionary and Taboo. It features incredibly clever
pictures / words which cryptically depict a phrase, eg. a card might say:
‘THINGTHING’, and the phrase is “One thing after another”. Very clever and good
fun. There are also 'Diabolical DIngbats' which are even harder and more
cryptic. An egg timer is used to make the players think quickly.
Dog Eat Dog, published by QED
Games. 1999. Box. Excellent. £13
Designed by Evan
Jones. No. players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.
Corporate business
game set in the 1980s. You are the president of a division of Rinky Dink Inc,
and are out for profit without regard to the environment. You will plunder the
earth's resources, turn them into products and sell them for $M. Some of these
$ then get funnelled into your Swiss Bank Account. The first person to embezzle
$150 million before the environment is devastated wins! In your way stand
corrupt congressmen, eco-terrorists, unions, the IRS and the other players -
CEO's of other divisions of Rinky Dink Inc.
Dolce Vita, published by
Hans Im Gluck. 1999. Box. Good. £8
Designed by Reiner
Stockhausen. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by
Andy.
Card game,
everyone trying to acquire luxuries and money. Players take it in turn to place
cards against a column and will get a luxury from it - highest takes the 1st
available, next highest next available and so on. However, not everyone will
want everything as you can only keep one item of each type, and you must keep
the new one, so getting a useless race horse when you have a great one is very
bad news. Lots of scope for devious play!
Double Trouble, published by
Faber & Faber. 1993. Book. Good. £3
Designed by Sally
Horton. Country: British, Desc. by Andy.
Excellent book on
doubling at Bridge, from informative doubles to penalty doubles. The author has
won World Bridge titles.
Dragon's Gold, published by
Descartes Editeur. 2000. Box. Excellent. £9
Designed by Bruno
Faidutti. No. players: 3-6. Country: French, Duration: 45 mins, Desc. by Andy.
Defeating a dragon
is no problem for a well prepared adventuring party. However, deciding how to
divide the treasure is far from simple. Players must cooperate enough to defeat
the dragons, but then negotiate for the best share of the treasure making use
of magic items and special abilities to get one up on your co-adventurers!
Dragster, published by
Milton Bradley. 1982. Box. Excellent. £5
Designer Unknown.
No. players: 2. Country: British, Desc. by Andy.
Nice children's
game, but fun for adults too. You 'ping' a ball, pinball / bagatelle fashion,
trying to make it hit the back of your cars, propelling them down the track.
This is done by two people simultaneously - first to succeed wins.
Ebay The Card Game, published by
Journeyman Press. 2001. Box. Excellent. £8
Designed by Marcus
D'Amelio. No. players: 3-6. Country: American, Desc. by Andy.
Auction game in
which players have to try to get items within categories matching a random set
of category cards given to each player at the start. The auction is performed
in rounds and after a certain number of rounds the bids are evaluated and event
cards played and then purchases made. First to complete their set of items
wins. Some of the item cards are quite amusing - often useless bits of junk of
the type that often do appear on Ebay!
Eketorp, published by DB
Spiele. 2002. Box. Good. £22
Designed by Dirk
Henn. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.
Game of building
Viking Settlements. Comes in Dirk Henn's trademark box with the rounded side.
The game involves sending out your vikings either to the countryside to collect
foliage, wood, mud and rock to build your stronghold with, or they can be sent
to other players' strongholds to try and steal some of these materials already
there, or finally stay at home to guard your own stronghold. In each case
fighting is most likely to ensue and this is resolved by card play.
Elfenland - Elven
Wizard Cards, published by Amigo. ca.2000. Packet. Excellent. £1
Designed by Alan
Moon. No. players: 3-6. Country: German, Duration: 75 mins, Desc. by Andy.
4 Special cards
and a rules card given out one Spiel. The wizard cards are an extra type of
movement card in the game Elfenland - allowing movement from one city to any
other.
Equality, published by
Peter Pan. 1978. Box. Box shows wear, 2 corners taped. £5
Designed by Marie
A Richardson. No. players: 2-4. Country: British, Desc. by Andy.
A Scrabble-like
game, but instead of making words players have number, and arithmetic symbol
tiles and make up simple arithmetical sums (eg. 4 x 5 = 2 0 ) to place on the
board and score. There are double tile and 'double equation' spaces on the
board, and there is a bonus for using all 10 of your tiles in one go. Includes
racks for the tiles.
Erdgas, published by
Ravensburger. 1982. Box. Good. £20
Designed by
Wolfgang Kramer. No. players: 2-5. Country: German, Duration: 90 mins, Desc. by
Andy.
Although made by
Ravensburger, it was made as a promotional game on behalf of the German gas
industry (we are talking natural gas, not petrol here). Players take the part
of gas companies and compete to build pipe networks across Germany in order to
supply various towns they have been dealt cards for at the start of the game.
There is quite a lot involved in playing well, such as making sure you don't get
shut out of important sections of the board and connecting to further gas
supplies to enable you to deliver your gas more quickly once you are connected
to your towns. It is also possible to use other players' pipes, but at a cost.
To ease play I can also make you a set of laminated 'delivery' cards in English
for a few pounds extra.
Euphrat &
Tigris, published by Hans-Im-Gluck. 1997. Box. Good. £19
Designed by Reiner
Knizia. No. players: 2-4. Country: German, Duration: 90 mins, Desc. by Andy.
Civilisation
development game using tiles set in Iraq in Biblical times. A very clever and
deep game in which the players must use their civilisations' leaders to
greatest effect, consolidating their own position and attacking others when
they are weak. Monuments can also be built, but the players have to balance
development in each of farming, religion, fishing and trading as the lowest
score in any of these at the end of the game is your final score! Fantastic
gamers' game - highly recommended.
Fantasy Adventures
Starter Pack, published by Mayfair. 1995. Box. Good. £5
Designed by Bill
Fawcett. No. players: 2. Country: American, Duration: 40 mins, Desc. by Andy.
Special notes: I
am including a 15 card booster pack I happened to have hanging around in with
this starter pack.
Card game. Very
attractive update of an old Mayfair game called Encounters. The original game
only had text on the cards, but this has the text plus really excellent fantasy
artwork. Players are both heroes (in their own turn) and monsters (in their
opponent's turns). The objective is to have the most points after 4 turns of
play. The game is played with two decks per player - one containing heroes and
mages, although a standard variant allows these decks to be shared between the
players, and using this variant you can play using just one starter pack. While
this is a CCG it can be played without having to buy lots of cards, as the
starter pack uses a fixed set of cards known to work well together.
Fantasy Business, published by
Descartes Editeur. 2002. Box. Excellent. £9
Designed by
Christophe Boelinger. No. players: 3-8. Country: French, Duration: 45 mins,
Desc. by Andy.
Economic game with
a fantasy theme. Players must buy various bits of adventuring gear (eg.
weapons, armour, horses, etc) at auction and then after a set number of
auctions there is a selling round. After discussions players secretly set their
prices for the items they have on offer. Lowest price sells with a bonus,
middle prices sell with no bonus and highest prices don't sell at all. There
are also some action cards to make things interesting and keep people on their
toes.
Fibonacci, published by
Naylor & Associates. 1994. Box. Good. £10
Designed by T F E
Naylor. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.
Privately made
well regarded strategy game played on a large hexagonal grid of triangles.
Players attempt to manoeuver their 'strike' pieces around the sides of their
opponent's main piece. There are also support pieces which are used to help
form groups of pieces. Keeping your pieces in groups is essential as this
allows improved movement options. The game can be played with cards to make
things slightly less predictable, or without them for purists. Nicely produced.
Flower Power, published by
Kosmos. 2001. Box. Good. £11. Desc. by Andy.
Designed by
Angelika Fassauer, Peter Halluska. No. players: 2. Country: German, Duration:
30 mins, Part of the Kosmos 2-player small square box series. An attractive
tile-laying game in which players try to build large plots of single variety
flowers. The larger the plot, the higher the score. Players plant their own
gardens but also compete in a central connecting strip. Players also get the
chance to plant weeds into the opponent's garden, spoiling their best laid
plans. I can also supply some house rules which can be used to make the game
more challenging.
Game News Magazine, published by
Associates International Inc. Magazine.
Designer Unknown.
Country: American, Desc. by Andy.
Magazine issued in
America to the trade to be a shop window for role-playing, war games and
miniatures companies. Every issue carries reviews, adverts, articles,
scenarios, etc. Worth a read even now. The ‘Trade Supplements’ were issued just
one copy per shop supplied, so are much less common.
No. 4 1985. Excellent. £0.25: The Legend of Troggha's Tower (MERP
adventure); Snakeknife & Mirage (Superhero NPCs); Bandit Gangs &
Caravans (D&D Module); Convoy (Car Wars); Desert Environment (Traveller);
Sea Dogs of England (Timemaster); Throne Of England (AD&D); Trouble for
Havoc (Superhero); ASL; A Giant Awakens (Fantasy Miniatures); Miniatures; F-15
Strike Eagle; Forces of Fantasy (Warhammer); Napolean in Spain; Struggle For
The Throne; Web & Starship; Dragonriders of Pern Special; Judge Dread; Kings
Court; Talisman.
No. 4 Trade Supplement, 1985. Excellent. £0.50: News, Toy Fair Games,
Best Seller Lists, Doctor Who RPG Poster (A2 size).
No. 5, 1985. Excellent. £0.25: Night of Panzers (Squad Leader), A House
Divided Strategy, Battlestar Galactica, Battlewagon, Kampfgruppe, Knights of
the Desert, Purple Heart (Ambush!), Spain & Portugal (Europa), Cutthroats,
Space Race, Wildcatter, Worlds of Boris Vallejo, RQ3 Scenario, Ascent to
Anekthor (Traveller), Golden Heroes, Margin of Profit (Star Trek), Signal GK
(Traveller), Dave Arneson (D&D) Interview, Origins Preview, + regular
columns.
No. 5 Trade Supplement, 1985. Excellent. £0.10: News, Best Sellers
lists,
No. 6, 1985. Excellent. £0.25: Imperial Assassin (Dr. Who adventure),
New Fantasy RPG Treasures, Fold Up Figures, Book of Marvelous Magic (D&D),
Clockwork Mage (AD&D), Highland Terror (Chill), Inner City, Justice Inc,
Marvel Super Heroes, Masks of Nyarlatotep (CoC), Merc Campaign Book 1:
Rhodesia, Time & Time Again, Desant - Miniature scenario (Challenger), The Royal
Navy Game Strategy, Battle of Chickamauga, Falklands War, Assault -
Reinforcements, Schnellboote, Sixth Fleet, Star Trek The Adventure Game, Trivia
Games, Junta, Cartoons.
No. 6 Trade Supplement, 1985. Excellent. £0.10: News, Best Sellers
lists, Upcoming releases.
No. 11, 1986. Excellent. £0.25: Art of William Carman, 2 cartoons,
reviews of 5 RPG supplements, 5 wargames, 6 adult games.
No. 12, 1986. Good. £0.25: Frank Chadwick (GDW) Interview, 2 cartoons, 4
RPG articles, 5 wargame articles, 2 adult games articles. Cover features Kirk
& Spock from Star Trek.
Gamma World, published by
TSR. 1981. Box. Mint. £9
Designed by James
M Ward & Gary Jaquet. No. players: 3+. Country: American, Desc. by Andy.
1981 Boxed edition
of a classic RPG, based on the rules first formulated in an earlier game
METAMORPHOSIS ALPHA. Players are survivors after a nuclear holocaust and will
encounter mutated plants and animals, radiation wastelands and uncontrolled
machines gone berserk. The set contains: game booklet, campaign map, polyhedral
dice. The box says you can also play using AD&D rules as well.
Garden Lotto, published by
Ravensburger. ca.1965. Box. Good. £2
Designer Unknown.
No. players: 2-6. Country: German, Desc. by Eamon.
Simple Lotto game,
with players competing to fill their cards with attractive plants and garden
utilities. Pretty.
Gary Lineker's
Footballer Of The Year, published by Birmingham Games. ca.1985. Box. 2
copies available:
1) Good. £5 2) Good but 2 corners taped. £4
Designer Unknown.
No. players: 2+. Country: British, Desc. by Andy.
Players take the
part of a 4th division soccer player with just £500 savings and no reputation.
The objective is to play well to gain as many football awards and as much money
as possible. Dice are used to resolve matches, and there are 11 special dice of
different colours used in different circumstances (a little like Wembley).
However, the players also score points for how well they played in each match.
Wages are determined by each player's current status. Incident cards also play
a part. Matches are played to resolve both the League and the F.A. Cup.
Go For Gold, published by
Webster's Yorkshire Bitter. ca.1980. Box. Box corners split, shows wear. £4
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Andy.
Promotional sports
quiz game in which players answer sports trivia questions to progress around
the qualification ring, then the bronze ring, and finally the silver ring to
get the gold medal and win.
Goal, published by
Pepys. ca.1960. Box. Box Poor, Contents Good. £6
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Eamon.
Card game, 44
cards featuring soccer players. Each player is dressed in a club’s colours, and
represents a position on the field. The game is about collecting combinations of
cards to ‘build moves’ leading to a scoring shot, and then, possibly, a save.
One of the best games ever devised by this company. this is the Second edition
Set.
Gone Bananas, published by
Spear's Games. 1883. Box. Good, but 1 box corner taped. £9
Designer Unknown.
No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.
Fantastic fun and
very silly game which is best with 5 or 6 players. Players have 4 cards and
everyone simultaneously passes a card to the left and then picks up a card from
the right. If anyone gets a set of 4 cards then they may take a realistic
looking plastic banana. However, as soon as one player has grabbed a banana
everyone else can do so as well. However, one less banana is put out than there
are players, so there will be quite a scramble for the last banana! The player
without a banana loses a life, and a new hand is dealt. As I said, silly but
great fun!
Grand National
Derby, published by Piatnik. 1996. Box. Excellent. £13
Designed by Reiner
Kinzia. No. players: 2-5. Country: Austrian, Duration: 30 mins, Desc. by Andy.
This is the
precursor to Titan: The Arena (now highly sought after), but this time the
theme is horse racing. The idea is that initially there are 8 horses but one
will fall at each fence leaving 3 only at the end. Players make bets on which
will make it to the end but the earlier bets are worth more, and card play
determines which horse will fall at each stage. This is a simpler game than
Titan: The Arena, but has the same basic mechanics.
Great Medieval
Battles, published by SPI. 1979. Box. Good. £14. Desc. by Andy.
Designed by Davis
Werden, Robert Mosca, Anthony F. Buccini. No. players: 2. Country: American,
One of SPI's Quad Games. This set covers the medieval period. There is a base
set of rules (8 pages) which applies to all the games, and a seperate 4 page
set of rules for each game. Each game is played on its own board. The games
are: The Black Prince (The Battle of Navarette 1347 during the Hundred Years
War); Tamburlaine The Great (The Battle of Angorra 1402 - the climax of the
Tartar invasion of Asia Minor); King Arthur (The Battle of Stonehenge 536 - the
mythical Battle of Camlann between Arthur and his allies and Mordred's forces);
Robert At Bannockburn (The Battle of Bannockburn 1314 between the Scottish and
English armies).
Heroquest, published by
Milton Bradley. 1989. Box. Excellent. £15
Designed by Steve
Baker. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Eamon.
One of the great
fantasy games. Players go on various quests from a book of quests, using combat
and magic where appropriate. Includes stacks of plastic miniatures and dungeon
‘furniture’. One player runs the evil forces, and the other players run the
adventurers.
High Finance, published by
Tri-ang. ca.1965. Box. Good. £18
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Andy.
Good family
business game, for age 12+ (a very rare thing in those days). Originally
released in Italy as Alta Finanza (by Alma Giochi), and a huge success there.
Tri-ang bought the rights, wanting to break into the board game market, but
never really succeeded making their games very collectable. Each player deals
on the Stock Exchange with a view to obtaining the first portfolio of shares
valued at $1,000,000+. The board has 6 neat built-in dials to show the current
prices of the shares. Playing pieces move around an outer track and spaces give
various options, including gaining privileged information on which to base
their dealings.
Home You Go, published by
Spears. ca.1970. Box. Box shows wear. £2
Designer Unknown.
No. players: 2 or 4. Country: British, Duration: 10 mins, Desc. by Andy.
Each player has to
get his 5 men across a 7x7 grid. This is done by rolling a dice and moving a
man towards the other side. However, if you land on an opponent you send your
opponent's man back to its start space. The box says it is suitable for age 6
years and up.
I.Q. The Logic
Puzzle Game, published by Lagoon Games. 1998. Box. Good. £6
Designer Unknown.
No. players: 1+. Country: British, Desc. by Andy.
A set of 100+
cards each with a logic or lateral thinking puzzle on it, and the answer on the
back. Also included is an egg timer to limit the time you have to work on a
puzzle. The puzzles are worth different numbers of points and some have bonus
questions too. An example: An artist is painting a large canvas 2m x 2m. He
wants to cover half the canvas in a deep rich purple, but he also wants to keep
a square section which is still 2m high and 2m wide unpainted. How does he do
this?
Impuzzable, published by The
Missing Link Trading Co. Ltd. 1987. Box. Good. £2
Designed by The
Great American Puzzle Factory Inc. No. players: 1. Country: British, Desc. by
Andy.
A 9 piece puzzle.
Should be easy then. Nope. There is no picture but the interlocking lugs are in
the shapes of hearts, diamonds, spades and clubs, which means there are lots of
ways they could be put together, but hardly any that work to form a 3x3 square
(with lugs sticking out the sides).
Indus, published by
Queen Games. 2004. Box. Excellent. £19
Designed by
Wolfgang Panning. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by
Andy.
Fully English
edition. The board represents an archaeological dig with buildings, tombs,
canals and paths to be excavated. Each of these elements covers several spaces
and are worth different numbers of VPs. Many spaces on the square grid hold
several of these elements too. Players take turns placing their archaeologists
onto the edge of the board and moving them onto the board using dice rolls.
However, the more experienced archaeologist pieces allow a reroll, and there
are always several possibilities of what to do. Opponent's pieces can also be
captured for points and the board can be constructed in many different ways for
a different setup each time.
Info Baseball, published by
Information Games. ca.1980. Box. Good. £3
Designer Unknown.
No. players: 2+. Country: American, Desc. by Eamon.
Card game, 120
cards featuring Red Sox baseball players and their statistics. The game system
is a variation of Top Trumps.
Interaction, published by
Waddingtons. 1978. Box. Goodish!. £8
Designed by Eric
Solomon. No. players: 1-2. Country: British, Duration: 20 mins, Desc. by Andy.
Special notes: The clear plastic lid is badly cracked, but taped up. The outer
cardboard casing and contents are good.
A somewhat snooker
/ pool related game, though a little more abstract. Players have to be first to
'pot' five out of 10 balls. Each player has 2 cue balls, and the game is played
on a green beize indented grid on which the balls are placed. Balls are not
hit, but instead moved and the consequences are determined according to the
rules, which produce results similar to what would happen in snooker. As well
as the two player game there are also some puzzles to solve on your own as
well. Comes in the rather fragile plastic case Waddingtons used for a few games
- the clear lid gets damaged easily, so it is rarely found in perfect shape.
Iron Dragon, published by
Mayfair. 1994. Box. Desc. by Eamon. 2
copies available:
1) Excellent -
unpunched. £18 2) Good. £15
Designed by Darwin
Bromley and Tom Wham. No. players: 2-6. Country: American, Duration: 3 hrs,
Railway building game set in a fantasy world. Based on the original system seen
in Empire Builder. Players use special pens to build their track on the board
(which wipes clean after each game), with the aim of reaching as many towns as
possible so that the tracks can be used for freight deliveries. In this version
each player has the power of a different race, eg. the elves can build track
through forest more easily etc.
Kevin Keegan's
Matchday, published by Dubreq. ca.1978. Box. Good. £5
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
Game using the
name of one of the greats of British football. Previously published as
Matchday, and a good family game based on a football theme. The game uses some
mechanics from Monopoly, but features games, injuries, transfers, gate
attendance, and other aspects of being a football manager.
Kingdoms, published by
Fantasy Flight. 2002. Box. Excellent. £12
Designed by Reiner
Knizia. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.
Excellent game in
which players fill the board with tiles representing monsters and resources in
a land of fantasy. The players also set up their castles in the land, and the
idea is to get your castles in position to score for the valuable resources
while avoiding the monsters. Each castle scores for everything in its row and
column. Thus placement is difficult as you would like to set up a great
position for your castle, but if you do you can be very sure that another
player will get there first. There are some other clever aspects to the game
too, making it one I can highly recommend. Previously released as Auf Heller &
Pfennig in Germany.
Kon-Tiki, published by
Spears. 1967. Box. Good. £6
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Eamon.
Based on the epic
journey across the Pacific by Thor Heyerdahl in his flimsy raft. Nice
collecting game with only one playing piece (the raft). This is moved by all
the players, hoping to gain an advantage by its location. No dice are used. The
board has revolving tiles so that routes can be altered during play.
Kula Kula, published by
Edition Perluhn. 1991. Tube. Good. £18
Designed by
Reinhold Wittig. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by
Andy.
Beautifully
produced original version of this trading game set in the Solomon Islands. The
board is made of vinyl and shows the Solomon Islands and a circular trading
route around them. Onto the board are placed puka shells, which the players
collect by moving along the trade routes, either a space at a time or by taking
a risk drawing cards for extra movement, but with a chance that no movement may
be permitted at all. At islands 3 puka shells can be converted into one cowrie
shell. When a player lands on a space with another ship then he gets a gift of
a puka shell. The boats are large and wooden, and a spinning shark is used to
replenish the board with puka shells.
Lifetime, published by
Amigo. 1996. Box. Excellent: cards shrinkwrapped. £6
Designed by Uwe
Rosenberg. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by
Eamon.
Card game, 104
attractive double-sized cards. During the game players must play cards with two
digits which correspond to years when a given celebrity was alive.
Liftoff!, published by
Task Force. 1990. Box. Excellent - unpunched. £17
Designed by Fritz
Bronner. No. players: 1-4. Country: American, Duration: 3 hrs, Desc. by Andy.
Excellent
simulation of the space race. You are in charge at your country's space agency.
Do you skimp on safety to reach a target first? Do you lobby the government for
more money? Do you go for a big and prestigious mission which could go horribly
wrong or go for a less impressive but more certain mission? There are rewards
for being the first country to achieve various goals, and the equipment for
each mission has to be carefully selected and paid for, and enough safety
testing done to give it a good chance to succeed. Great solitaire game as well.
Lords Of The
Sierra Madre, published by Decision. 1995. Box. Box good, contents unpunched. £20
Designed by Philip
Eklund. No. players: 2-12. Country: American, Duration: 5 hrs, Desc. by Andy.
Grand scale economic
game set in northern Mexico in 1898 when the dictator welcomes foreign
investment and creates a vast capitalist free-for-all. Each player is an
entrepreneur vying to build the largest empire of railroads, mines, ranches and
other businesses. Players can employ bandits, strikers and perform other sneaky
manoeuvers to hinder their opponents, and also use police, federal troops, and
even the US Army to their own ends. The rules are 16 pages long, with a further
8 more of notes and tips. The game is driven by card play and counter movement.
Maharadscha, published by
Schmidt. 1987. Box. Good, but mark where label was removed. £10
Designed by
Christiane Adams. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by
Andy.
Really pretty game
of collecting gems. Each player takes the role of a Maharaja who sends his
followers to hunt down the most valuable gems for his collection. The board
shows a network of tracks between the treasure locations. Players move by die
roll but get to choose between one with numbers 1-3 and one showing 4-6. There
are some limitations on movement, and players can play cobras to block
opponents and also attempt to steal gems from other players. Cards are used to
determine what each player needs to collect. The board and pieces have been
especially nicely made.
Mancala, published by
University Games. 1995. Box. Good. £5
Designer Unknown.
No. players: 2-6. Country: American, Duration: 15 mins, Desc. by Andy.
Brilliant abstract
game, very popular game in many African countries. The board is hand crafted
wood, made in Asia. The pieces are small coloured stones. The rules include
General rules as well as the Egyptian, Nigerian and Ethiopian variants. Very
nice set.
The Mancala Game, published by
Spears. ca.1976. Box. Good. £3
Designer Unknown.
No. players: 2-6. Country: British, Duration: 15 mins, Desc. by Eamon.
Brilliant abstract
game, very popular game in many African countries. Made with small wooden balls
to act as the 'shells' in the African original.
Manipulation, published by
Berwick. ca.1965. Box. Fair. £3
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Box
has been somewhat crushed, warping the box and the board. Still quite playable
though.
Dice game. A sort
of Shut The Box variant, in which you take turns to have one throw and use it
before passing the dice. The dice roll can be split eg, 10=6+4 to cover the
numbers 6 and 4 on your side, but also there are special spaces for doubles and
other numbers which can be claimed in a communal area. The game ends when one
player manages to cover all their spaces numbered 1-12.
March Madness, published by
Avalon Hill. 1990. Box. Excellent. £9. Desc. by Eamon.
Designed by
Richard Winter, Bob Toole & Steve Thompson. No. players: 1-4. Country: American,
Duration: 2 hrs,
Superb, original
statistical Basketball game, that allows for the replay of a complete 64 entry
tournament to be played in 2 hours. Or you can play increasingly advanced
single games. A brilliant concept that was intended for use in more games, but
this never happened. The rules total only 8 pages.
Mare Nostrum, published by
Euro Games / Descartes Editeur. 2003. Box. Excellent. £20
Designed by Serge
Laget. No. players: 3-5. Country: French, Duration: 2-3 hrs, Desc. by Andy.
Players lead their
empires based around the Mediterranean Sea from the dawn of civilisation
through several centuries. The burgeoning empires will trade, build temples,
caravans, legions and fleets, and battle it out for supremacy. The objective is
to build monuments which can be considered Wonders of the World. Very much in
the mould of the classic game 'Civilization' but the box claims a 2-3 hour
playing time.
Master Criminals!, published by
Gibsons. 1992. Box. Excellent. £8
Designer Unknown.
No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.
Deduction card
game. Each player is secretly given an identity, reason, location, and method
by which they performed a murder. Players attempt to discover the who, how, why
and where for their opponents before being found out themselves. This is done
by drawing cards which will either eliminate some of the possibilities or will
allow a question to be asked of an opponent, though with restrictions on just
what can be asked. Part of Gibsons' Bepuzzled Series.
Material World, published by
Strange Magic. 1995. Box. Excellent - unpunched. £15
Designed by Kent
Mitchell & Alexis Papahadjopoulos. No. players: 2-5. Country: American,
Desc. by Eamon.
Grand strategy
game set in the late 19th century. Players vie for the world's treasures by
setting up trade routes, advancing technology, and by military power. Played on
a large map of the world with over 800 counters.
Maxi Bourse, published by
TSR. 1989. Box. Good. £5
Designed by Marc
Eric Gervais, Pascale Loiseau & Georges Daniel Volphilac. No. players: 2-6.
Country: American, Duration: 90 mins, Desc. by Andy.
Stock market game
with 40 different companies to invest in. Not only do you have this array of
investments open to you, but you have to take note of several rumours at a
time, and look out for events which might affect share values. Stock prices go
up and down according to supply and demand, as well as the events and rumours.
Players can win either by gaining control of the majority of shares in one
industry or by building a conglomerate holding the majority of shares in 5
companies in different industries. Unusual game for TSR to make, but it had
been a huge success in France and TSR were anxious to extend their range beyond
fantasy games.
Mille Bornes, published by
Parker. 1971. Box. Good. £4
Designed by Edmond
Dujardin. No. players: 2-6. Country: American, Duration: 40 mins, Desc. by
Eamon.
Card game, 112
cards featuring mileage and hazards in a car race. Be the first to travel 1,000
miles in each round.
Mille Bornes, published by
Waddingtons. 1960. Box. Good. £5
Designed by Edmond
Dujardin. No. players: 2-6. Country: British, Duration: 40 mins, Desc. by
Eamon.
Card game, a nice
version of this classic game. The cards are in nice, bright colours, and have
the most garish backs, and the fronts still belie their original French
influence. The designer is credited which is very unusual for a game by
Waddingtons. Be the first to play cards totalling 1,000 miles in each round.
Money!, published by
Goldsieber Spiele. 1999. Box. In shrink. £6
Designed by Reiner
Knizia. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.
Card game. The
cards show miniature versions of various banknotes from around the world, and
the objective is to collect valuable sets of notes and score best at the end of
the game. Each round two groups of four notes are made available and players
secretly decide which of their existing notes they will offer. In order from
highest to lowest bid players then choose a group of notes to take from those
put out on the table or those offered by another player. It works well and
plays quickly with a neat scoring system to keep you on your toes. Recommended
as a good opener or closer.
More Chances To
Win With Mecca, published by Mecca. . Box. Excellent. £6
Designer Unknown.
No. players: 1+. Country: Unknown, Desc. by Andy.
A rather nice
travel games set with a good set of 6 pip dominoes which are a pleasure to
handle, a pack of regular playing cards, folding wooden cribbage board and a
set of 5 poker dice. Rules are provided only for one game with the poker dice.
Muscat, published by Die
Sternspieler. 2001. Box. Excellent. £14
Designed by
Christiane Knepel. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by
Andy.
Players compete to
advance their street entertainers through society, and ultimately into the
Sultan's court. This is done by moving through a series of levels on the board
before getting to the Sultan's court. Movement is unusual - tiles are placed in
a series of locations and then a clever mechanism determines which will be
promoted to the next level. Also it is possible to sacrifice another of your
entertainers' positions in order to make a special move to advance a better
placed artiste. Making best use of your opportunities and the special moves is
the key to winning.
Mystery Rummy Case
No. 2, published by US Game Systems. 1999. Box. Excellent. £8
Designed by Mike
Fitzgerald. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by
Eamon.
Card game, 62
cards with which players must prove the innocence of Edgar Allan Poe's
detective, C Auguste Dupin, and prove that the Orangutan did the crime!!
Subtitled Murders in the Rue Morgue. The first game in this series caused a
sensation amongst card game players and collectors, and is now much sought
after. See what all the fuss was about with this second set, a game that is
different each time you play and one which uses elements of Rummy in its
game-play.
Naval Battle, published by
Invicta. 1983. Box. Good. £1
Designer Unknown.
No. players: 2. Country: British, Desc. by Eamon.
A travel version
of Battleships, with all the pieces made of plastic that adheres to the plastic
board. This is in the shape of a wallet so it can be tucked into a pocket. Part
of the Travelleers Series.
Neues Land, published by
Fanfor Verlag. 1994. Box. Good. £22
Designed by
Valentin Herman. No. players: 3-6. Country: German, Duration: 3 hrs, Desc. by
Andy.
A game about the
colonisation of the New World. Players recruit conquistadors, traders and missionaries
and send them by ship to the New World, hopefully avoiding other players'
pirates on the way. Once landed they can then start to build chapels and trade
stations and gain influence over the natives, all for the benefit of their home
country. The box is crammed full of stuff inc. a board for sea travel, a board
for the New World, 42 large and thick card ships with two masts and flags each,
and loads of chunky cardboard counters for the personnel, etc.
Nuba, published by
Amigo. 1995. Box. Excellent. £8
Designed by Reiner
Knizia. No. players: 2. Country: German, Duration: 10 mins, Desc. by Andy.
Skillful game by
Reiner with an unusual theme. Evidently based on practices in the Sudan, each
player’s pieces count as wrestlers, trying to clear a path for other pieces to
become musicians! Game play involves playing pieces which are either good
wrestlers or good musicians (or somewhere in between) on the board and then
trying to get them to the far side. The player who gets the best musician to
the far side wins.
Odins Raben, published by
Kosmos. 2002. Box. Excellent. £11
Designed by
Thorsten Gimmler. No. players: 2. Country: German, Duration: 40 mins, Desc. by
Andy.
Another game in
the Kosmos 2 player series. The two players each control one of Odin's ravens,
and they race across various landscapes in order to be the first to arrive back
to Odin. The landscape is made up of a series of two part cards. The game
involves playing cards from either your hand or a special reserve stack - a
matching card for the next terrain needs to be played to cross it. In addition,
special cards can be played to hinder your opponent and alter the terrain ahead
of the ravens. Finally as well as getting victory points for winning the race,
cards can be set aside as magic points and the player who has the most magic
points gets victory points too. Hand management is the key to success in this
game.
Olix, published by
Spiel Spass. 1998. Box. Good. £12
Designed by Reiner
Knizia. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.
Abstract game from
this first class designer. Players take turns playing pieces onto a grid and
try to form patterns in the shapes if the letters 'O'. 'L', 'I', and 'X'. You
have to watch what your opponent is doing and both counter them and build your
own patterns at the same time.
One Too Many, published by
Waddingtons. 1970. Box. Fair. £3
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Box
corners damaged, and base scribbled on extensively. Lid has some writing on.
Stacking game in
which each player has 10 large plastic 2-D clowns and players take it in turns
to add one to the stack. They attach to each other in all sorts of odd ways so
it soon becomes a real tangle. The idea is to be the first to get all your
clowns into the tangle. If any fall out on your turn you add them to your pile.
Operation Fitness, published by
Ski. 1984. Box. Good. £2
Designer Unknown.
No. players: 2+. Country: British, Desc. by Andy.
Promotional game
made for Ski Yoghurts (by Waddingtons). Players try to get fit, and have
various choices to make along the way.
Ostindien Company, published by
Piatnik. 1996. Box. Excellent. £10
Designed by H J
Vanaise. No. players: 3-5. Country: Austrian, Duration: 45 mins, Desc. by Andy.
Each player is a
merchant hoping to extract the most profit from five trips from the East Indies
to Europe. Nice playing pieces (particularly the ships), special dice and
cards. Note - this is not the game with a similar name by Dan Glimne.
Overthrone, published by
R&R Games. 1999. Box. Excellent. £8. Desc. by Andy.
Designed by Frank
DiLorenzo & Stacey Merrill. No. players: 3-6. Country: American, Duration:
90 mins, Card game, 2 decks of cards, featuring courtiers, musketeers, gold and
other items associated with the Court of King Louis. Players use their cards to
attack, bribe and capture provinces, using their Nobles to their advantage.
Controlling the King is always useful! Very pretty cards. The game plays as a
sort of trick taking game, with players playing cards of various types onto the
table, and at the end of the 'trick', the player who played highest in each
'suit' gains the cards of that 'suit' and adds them to his power structure.
Paydirt, published by
Avalon Hill. ca.1979. Box. Good. £5
Designed by Dr Thomas
R Nicely. No. players: 2. Country: American, Desc. by Eamon.
Special notes:
Includes team charts for 1984.
A brilliant
statistical American Football game, one of my favourite 2-player games. Rules
include basic and advanced versions and each set comes with charts for the
teams for a particular year. These charts are statistically designed to reflect
the strengths and weaknesses that characterised that team that year.
Pirateer, published by
Mendocino Game Co.. 1997. Tube. Excellent. £12
Designed by Scott
Peterson. No. players: 2-4. Country: American, Duration: 20 mins, Desc. by
Andy.
Special notes:
Twentieth Anniversary Edition.
Each player must
use their three ships to capture the treasure and get it back to their home
port. Movement in a loaded state is less flexible, allowing others to
potentially sink your ship and capture the treasure themselves. The game is
dice driven but there is quite a bit of choice in the way the dice rolls are
used and as well as normal movement at sea, there are special trade winds that
allow fast but limited cross-board movement and straits which get you
immediately from one side to the other. The game is normally pretty bloody with
quite a few ships sunk before the treasure is successfully taken home.
Pizarro &
Co / Magellan, published by Rio
Grande / Hans Im Gluck. 2002. Box.
1) Pizarro – Rio Grande:
Excellent. £13 2) Magellan – Hans Im
Gluck: Good. £11
Designed by Tom
Lehmann. No. players: 3-6. Country: American / German, Duration: 1hr, Desc. by
Andy.
An auction game
with a theme of backing famous explorers' expeditions. Players bid for the
services of different explorers, some of whom reward with riches, some fame,
some victory points and some a mixture. Some interesting ideas to make it
harder to judge the value of the different explorers, and there are alternate
rewards on the reverse of the game boards for a greater variety of games.
Planet Chance, published by
Philograph Publications Ltd. 1989. Box. Good. £6
Designed by Moira
Kirkman, Tom Pearson. No. players: 1+. Country: British, Desc. by Andy.
Unusual
educational game for children in the Primary School age range. The game is
driven by a cassette which gives instructions. The children playing first
follow the instructions and draw their own map with the various areas needed
for the game in the second part. The game part involves obtaining the right
equipment cards to be able to perform various tasks, and ultimately bring down
a forcefield and free Planet Chance. Designed for use by parents or teachers to
entertain and help develop logical thought.
Pro Football, published by
Strat-O-Matic. 1986. Box. Excellent. £12
Designer Unknown.
No. players: 1-2. Country: American, Desc. by Eamon.
Statistical
American Football game, with 2 seasons of teams (1985 and '86). Three levels of
play, the last of which requires some real knowledge of the game's actual field
positioning.
Quatre Bras, published by
SPI. 1979. Box. Box shows wear. £7
Designed by Kevin
Zucker. No. players: 2. Country: American, Desc. by Andy.
Special notes: Box
cover somewhat discoloured, but contents fine
Bookcase box.
Operational level simulation of combat between Napoleon's forces under Ney and
Dutch forces at Quatre Bras. This was originally published as part of the
Napoleon's Last Battles Quad, and so the rules come in two parts – firstly the
Napoleon's Last Battles base rules and then the Quatre Bras specific rules.
Also included is a booklet giving lots of background to the game and practical
tips on playing it.
Quick Wit, published by The
Games Gang Ltd. 1987. Box. Good. £7
Designed by
Petermark Inc. No. players: 2-6 or teams. Country: American, Desc. by Andy.
Quiz type game,
but different to most of these because of the nature of the questions. Many of
them are cards with odd pictures on and you have to try to identify what the
picture represents. Some of the others are mathematical or logic puzzles,
others based on obscure vocabulary, and mixed in are a few of the more normal
trivia questions. Also included is an egg timer, dice and dobbers.
Qumero, published by
Spears. 1985. Box. Good but 2 corners taped. £7
Designed by
Sheldon J Dubow. No. players: 2-4. Country: British, Duration: 45 mins, Desc.
by Andy.
Game uses four
dice, two with numbers on and two with letters. Each player has a personal board
to play on which records their progress as they try to cover complete lines,
columns and diagonals. You can choose how to combine the dice you roll to form
coordinates on your board, so as to maximise the chance of completing a line.
Special cards are awarded when rolling doubles which allow flexibility when
rolling poorly later in the game. Points are awarded only to the first player
to complete each line. Substantial individual boards and well made transparent
markers which slot into the boards.
Razzia!, published by
Amigo. 2004. Box. 2 copies available:
1) Excellent. £9 2) In shrink. £10
Designed by Reiner
Knizia. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.
A reissue of
Reiner's very popular, and excellent, game 'Ra', but in card game format. This
time the theme is the Mafia, and players use money tokens to bid for cards
which represent bodyguards, thieves, various businesses, valuable trinkets,
cars and chauffeurs. The game is played over three phases and each phase ends after
seven raids by the police. The game gets tense towards the end of each phase as
players try to second guess when the round will end so they can make good
purchases before then. Highly recommended.
Robot Wars - The
Game, published by BBC / FEVA UK Ltd. 1998. Box. Good. £15
Designer Unknown.
No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.
Board game based
on the very popular TV series, Robot Wars, in which powerful remote controlled
fighting machines battle it out in the arena. The game includes an impressively
large arena with side walls, pit and corner patrol zones, 6 solid metal robot
miniatures, 6 large robot status displays, damage tokens, cards for weapons and
special dice. The game involves choosing how to customise your robot and then
fighting in the arena, which is done by spending movement points each turn to
move and attack other robots. Wonderfully produced game.
Rosenkonig, published by
Kosmos. 1999. Box. Good. £11
Designed by Dirk
Henn. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.
Part of Kosmos' 2
player game series, and comes in the small square box typical of the series.
This was originally produced as Texas by DB Spiele. The game theme is the War
of the Roses, and the players vie for dominance on a map of Yorkshire and
Lancashire. Game play involves moving the crown piece around the board using
movement cards each of which show a compass direction and distance and placing
one of your tokens on that space. Four times during the game a hero card can be
played to change an enemy token landed on for your own. Scoring is for each
connected region of your tokens, and the larger the better. Recommended, and I
have house rules for it too.
Royalty, published by US
Games Systems. 1996. Box. Excellent. £7
Designed by S J
Miller. No. players: 1+. Country: American, Duration: 15 mins, Desc. by Eamon.
Card game, 106
cards featuring a mixture of colours and letters. You can play with one deck of
53 cards or both decks. Lots of interaction as you can steal each other’s
words, but interestingly, you must rearrange the letters you are stealing and
add to them to make a brand new word, completely unrelated to the one you
stole. Variations include Coalitions (for partnership play) and Monarchy (for
solitaire play). Nominated in the Games magazine Top 100 for 1995.
San Marco, published by
Ravensberger. 2001. Box. Excellent. £16. Desc. by Andy.
Designed by Alan
R. Moon, Aaron Weissblum. No. players: 3-4. Country: German, Duration: 90 mins,
Very good 'majorities in regions' game. The main novelty in this game is that
the actions are all on cards, but that each turn a player must choose how to
divide a pile of cards into two (or 3 with 3 players) in such a way that even
with his opponent picking first he will have an advantage. To make this even
more difficult there are bad cards as well as good ones which have to be
divided. The mechanism works very well indeed and drives the game very
effectively.
Schlangennest /
Gobi, published by Bambus. 1995. Box. Excellent. £13
Designed by Gunter
Cornett. No. players: 2-4 / 2-3. Country: German, Duration: 20 mins, Desc. by
Andy.
Two games in one
nicely made box, and a relatively small print run. Both games use the same
components: lots of tiles with intertwining snakes on them. Both games are
'pathway' games. Each tile has one coloured snake segment which indicates its
owner and the others are neutrally coloured. Play is onto a limited size
(imaginary) grid, and in the first game players try to form the longest snake
while heading opposing snakes off the edge of the playing area, and in the
second a larger snake eats a smaller snake should they meet.
September, published by
Paradign. ca.1988. Box. Good. £2
Designed by Danny
Kishon. No. players: 2 or 4. Country: British, Duration: 20 mins, Desc. by
Eamon.
Special notes: Box
lid and base show indentation due to stacking
Players must build
a connecting line of pieces from one side of the board to the other, getting in
each other's way as they do so. The unofficial British Game of the Year that
Christmas.
Set!, published by F X
Schmid. 1990. Box. In shrink. £12
Designed by Marsha
& Robert Falco. No. players: 2-8. Country: German, Duration: 20 mins, Desc.
by Andy.
Card game. The
cards feature symbols that are used in an original way. 12 of the cards are
laid face up on the table and everyone simultaneously looks for a 'set' of
three cards, and when they spot one call "SET!" However, this is not
as simple as it seems as sets are not always obvious: the symbols on each card
have 4 characteristics (shape, colour, number and shading), and 3 cards form a
set only if for all four features the cards have, the cards either have all the
same feature or none have the same feature. As you can imagine it takes a while
to get your mind around it, but it can become addictive. The game has won
various awards from all sorts of organisations.
Shadowrun -
Dreamchipper, published by FASA. ca.1989. Book. Excellent. £3
Designed by James
D. Long. No. players: 2+. Country: American, Desc. by Andy.
Adventure module for
the Shadowrun RPG. Substance abuse is now a thing of the past. The new thing is
the Better Than Life Chip implant, which makes all real-life pleasure pale in
comparison. However, some of these chips are missing and need to be found, and
it seems they may have been given a side effect of making the user into a
serial killer...
Shadowrun - One
Stage Before, published by FASA. 1992. Book. Excellent. £3
Designed by Nigel
D. Findley. No. players: 2+. Country: American, Desc. by Andy.
Adventure module
for the Shadowrun science fiction role playing game. The characters are hired
to investigate the brains behind repeated attempts to sabotage a major
corporation's newest acquisition, but their first wrong move could well be
their last. Compatible with 1st and 2nd edition rules.
Shadowrun - Total
Eclipse, published by FASA. 1991. Book. Good. £3
Designed by
William Tracy. No. players: 2+. Country: American, Desc. by Andy.
Adventure module
for the Shadowrun RPG. The rock band 'The Elementals' has broken their recording
contract and vanished. The players have to find them and get them back alive.
Shake Words, published by
Peter Pan. ca.1950. Box. Good. £4
Designer Unknown.
No. players: 2+. Country: British, Duration: 15 mins, Desc. by Eamon.
Classic word game,
where you roll the 14 wooden letter-dice to form crossword-style layouts of
words. Best played with a timer (not provided).
Shark, published by
Flying Turtle. 1987. Box. Box edges show wear, 1 corner taped. £13
Designed by J
Venaise. No. players: 2-6. Country: Belgian, Duration: 90 mins, Desc. by Andy.
An excellent
business game. It borrows some ideas from Acquire, but uses them in a different
and original way. Players start the game without money or shares, but each turn
they get paid to enhance one of the companies as well as being able to decide
on the best strategic way to do this 'upgrade'. Players may buy and sell shares
at the start and end of their turn, but there is a limit to the total number
which may be purchased each turn. Share prices can go down as well as up, but
only due to dangerous takeover situations on the board and someone making just
the roll needed to make them happen, which means you do get to decide how much
risk you are willing to take. Highly recommended.
Shocks And Scares, published by
Gibsons. 1983. Box. Box corners taped. £18
Designed by
Francis Tresham. No. players: 2-6. Country: British, Duration: 75 mins, Desc.
by Andy.
Invented by 18XX
maestro Francis Tresham. This is a fun business game but with clever mechanics.
Players speculate in the shares of 4 bogus companies. The share prices yo-yo,
according to choices the players make and also some event cards, but you won't
always get a chance to sell while the prices are high, as you need to land on a
suitable space. A clever rule limits which stocks can have their prices raised
at any time, but makes it easy for prices to go down. There are lots of
decisions to make. 2nd edition, red box.
Shopping, published by
John Ladell. 1973. Box. Good. £3
Designer Unknown.
No. players: 2-6. Country: American, Desc. by Eamon.
Special notes: Box
base is indented due to stacking
Wander around the
streets of Anton, buying items on your shopping list, getting people into your
shops, and avoiding the parking problems. Mostly luck, but nice looking board
with old-time small American shops.
Shuttles, published by
Shoptaugh. 1984. Box. Box shows wear. £8
Designed by Philip
Shoptaugh. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy.
Special notes:
Original rules missing, but I have written a summary of them.
Strategy maze
game, in which the board consists of nine sliding plastic sections each with
nine holes, and also some maze walls on them. At either end there are also the
home bases, where the five player pegs of each colour start. The objective is
to get all of your pieces to the far end of the board. Players take turns
either moving one of their pieces, sliding a section of the board or jumping an
opposing piece.
Sink The Bismarck!, published by 3W.
1992. Box. Good. £12
Designed by Michael
Smith. No. players: 2. Country: American, Desc. by Andy.
Wargame in which
the Bismarck attempts to disrupt the Allied shipping convoys supplying Britain,
while the Royal Navy hunts it down in order to eliminate this last major
threat. This is an operational simulation but retains tactical ship to ship
elements of the encounter. The rules allow for fog of war using both dummy task
forces and pre-plotted German movement. Includes various what-if scenarios.
Each hex represents 75 nautical miles, and turns represent 8 hours of real
time. Rules including scenarios cover 7 pages.
Sovereign Of The
Seas, published by Excalibre. ca.1978. Box. Box shows wear. £10
Designer Unknown.
No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.
Players sail
merchant ships in the 17th/18th century picking up and delivering cargo for
profit. Tariffs must be paid when stopping in each port, and it is possible to
purchase ports in order to get the tariffs when others land on them. The board
shows the whole world, and 32 different ports, with 9 different cargoes
available from them. Play is determined by cards to determine your next
contract and dice used for movement, but you choose which appropriate port to
pick up from and which shipping lanes to use, and whether to buy ports. Event
cards can also be used to add uncertainty too. First player to amass 150000
gold pieces wins.
Speculate, published by
Waddingtons. 1972. Box. Good. £8
Designed by Graeme
Levin. No. players: 2-5. Country: British, Duration: 90 mins, Desc. by Andy.
Invest in the
stock market with some information from the cards in your hand. The interesting
idea in this game is that you are given a series of targets to try to achieve
(specifying a minimum number of shares in each of various companies), and once
you achieve this mix of stock you get a bonus payout and a new target. This
gives the game some focus which some other share dealing games lack. The
inventor was the owner of Games Centre and Games & Puzzles magazine.
Star Frontiers, published by
TSR. 1982. Box. Good. £4
Designer Unknown.
No. players: 3+. Country: American, Desc. by Andy.
Roleplaying game
set in space. This set includes basic rules (16 pages), expanded rules (60
pages), an adventure module: SF-0 Crash on Volturnus (30 pages), maps, counters
and dice. The background for the game is that Humans along with three other
cooperative races are under threat from a new race, The Sathar, who attack
using stealth and sabotage rather than direct assaults. The players will take
the role of agents whose job it is to keep the threat of the Sathar at bay.
Star Frontiers -
Dramune Run, published by TSR. 1984. Booklet. Good. £2
Designer Unknown.
No. players: 2+. Country: American, Desc. by Andy.
This is an
adventure module for the Star Frontiers role playing game. You will need both
Alpha Dawn and Knight Hawks to make full use of this module, although I expect
it could be used one way or another without them.
Star Frontiers
Metal Miniatures: Robots, published by TSR. 1984. Box. Mint. £4
Designer Unknown.
Country: American, Desc. by Andy.
Set of 6 robot
miniatures for use in Star Frontiers RPG or other S.F. RPGs. The figures are:
Service bot, security bot, maintenance bot, tank bot, hover bot, and household
bot.
Star Frontiers
Metal Miniatures: Spacefarers, published by TSR. 1984. Box. Mint. £9
Designer Unknown.
Country: American, Desc. by Andy.
Set of 12
miniatures for use in Star Frontiers RPG or other S.F. RPGs. The figures
include 4 humans, and 8 assorted aliens all wielding guns of various sizes.
Stay Alive, published by
Milton Bradley Games. 1993. Box. Excellent. £7
Designer Unknown.
No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Family game played
on a 7x7 grid. The players' marbles are placed onto holes in the grid and
players take it in turns to move sliders under the grid in the hope of
revealing holes which will cause opponents' marbles to drop through, while
keeping their own marbles alive.
Sternen Himmel, published by
Gold Sieber. 1995. Box. Excellent. £19
Designed by Tom
Schoeps. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.
Players vie for
control of constellations. The game consists of 12 boards each showing one of
the constellations converted into a series of spaces onto which star tokens can
be placed. In some places star tokens must be placed face up and on others they
can be placed face down. Ony a few constellations are in play at a time and
once placed star tokens cannot be retrieved until that constellation has no
free spaces, and is scored. The star tokens come in various values as well as
black holes to eliminate nearby tokens and doublers. The game is very tactical,
with plenty to think about and works especically well with 3 players.
Recommended.
Summit, published by
Cameo Games. 1971. Box. Box shows wear. £28
Designer Unknown.
No. players: 3-6. Country: American, Desc. by Eamon.
Summit is a
wonderful game which was praised in magazines like Games & Puzzles and
Games International, and deservedly so. It failed on its initial release in
1961 because it was too good for its time, too strategic for an era where Risk
was considered an advanced war game. This edition is still copyright Milton
Bradley on the rules. Each player represents one of 6 major powers and directs
the progress of his country while extending its influence over the other areas
of the world. Military power, economic power, popular support and diplomacy are
all required to be successful.
Swindle, published by
Waddingtons. 1976. Box. 2 copies available:
1) 1 Box corner split. £5
2) Fair. £3. 1 end
of the box discoloured, 2 box corners taped, base indented due to stacking.
Contents fine
Designer Unknown.
No. players: 3-6. Country: British, Desc. by Eamon.
Little seen game
of antique dealing. Players must buy cheap, sell high, and deal in the odd fake
along the way while avoiding being caught by the police.
Sylabex, published by
Pepys. ca.1950. Box. 2 copies available:
1) Good. £5 2) 2 box corners split. £4
Designer Unknown.
No. players: 2-8. Country: British, Desc. by Eamon.
Card game, the
double-box edition of their classic word game (they also made single deck
versions, but this set is much harder to find). 72 cards, with one of 64
different syllables on each card. Players combine syllables to form words.
Tactics II, published by
Avalon Hill. 1973. Box. 2 copies available:
1) Box shows wear.
£7 2) Box lid slightly indented. £7
Designed by
Charles Roberts. No. players: 2. Country: American, Desc. by Andy.
An early wargame,
and a good introduction to the genre. Sort of a military chess played on a
mapboard, with units having different capabilities, and each turn all units can
be moved and then battles resolved. The mapboard shows a fictional continent
over which the blue and red forces are battling with various terrain features
including roads, rivers, woods, mountains, beaches, sea and cities. The rules
include a basic game and a more advanced game.
Take It Easy, published by F X
Schmid. 1994. Box. Good. £11
Designed by Peter
Burley. No. players: 1-4. Country: German, Duration: 20 mins, Desc. by Andy.
The 4 player,
small box version of this excellent tile laying game. Each player has their own
board showing a hexagonal grid with spaces for 19 hex tiles to be placed. Each
player also has their own set of 27 identical tiles which each have three
coloured and numbered lines on them. The objective is to make lines all of one
colour all the way across your board in as many of the rows and columns as you
can. Tiles are drawn from a face down set at random and players choose where to
place this piece on each of their boards - plenty of hard decisions as the game
goes on. It works as a sort of thinking man's Bingo! One of my favourite games
- highly recommended.
Tangram, published by
Unknown. ca.1970. Box. Good. £2
Designer Unknown.
No. players: 1-2. Country: British, Desc. by Eamon.
An introductory
set of puzzles to be made with a Tangram set. Two sets included and 40 puzzles
to solve. And, of course, you can design your own Tangram pictures.
Telluride, published by
Winsome Games. ca.1994. Tube. Excellent. £9
Designed by John
Bohrer. No. players: 2-6. Country: American, Duration: 2-3hrs, Desc. by Andy.
Tube edition of
Tracks to Telluride / Colorado Rails. This railroad game is set in 1873-1888
and the players must build their railroads through the mountains and over the
difficult passes to connect up with mines to gain income. The main features of
the game are constructing track through passes and legal wrangling which lets
opponents try to stop you doing this, and a multitude of mines which open,
close and reopen as the game proceeds. It is played on a laminated paper map
using crayons to mark track built.
The Adventures Of
Indiana Jones, published by TSR. 1984. Box. Box worn, contents unused. £8
Designer Unknown.
No. players: 2+. Country: American, Desc. by Andy.
Roleplaying game
boxed set for adventuring in the style and world of Indiana Jones. This set
includes: Rules book with introductory adventure, Stand-up card figures for
characters and walls, GM Screen, 2 Harrison Ford postcards and double sided
world map / squared play area.
The Arduin
Adventure, published by Grimoire Games. 1980. Box. Box shows wear. £4
Designed by David
A Hargrave. No. players: 2+. Country: American, Desc. by Andy.
This boxed set
provides an introduction to fantasy role playing. It uses a system which
appears very similar to Dungeons and Dragons, and the main rules book includes
all you need to create characters and devise an adventure. It also includes a
sample adventure near the end of the book. Dice and cut out magic item cards
are also provided.
The Battle Of
Waterloo, published by Palitoy. ca.1978. Box. 2 copies available:
1) Box fair. £7. 2 Box corners
split and lid stained 2) Good, but 1
box corner taped. £12.
Designed by
Malcolm Greensmith. No. players: 2. Country: British, Desc. by Andy.
Very unusual item
for a mainstream company. The board shows the two sides forming up against each
other, with several lines of attack available for each side. The options
available are represented by tracks leading into enemy territory. A dice is
rolled and any piece can be moved along an appropriate track - this gives lots
of options as several such attacks can be underway at any time, and so it
should be possible to land on advantageous spaces, and when the end of a track
is reached exactly an enemy unit is destroyed, and the attacker is readied for
another attack. Most unusual mechanism. Background historical information is
included on the battle too.
The Brotherhood, published by
GDW. 1983. Box. Good. £13
Designed by John
Hill. No. players: 3-5. Country: American, Duration: 2 hrs, Desc. by Andy.
Gangster game that
requires considerable planning. Players write down their moves each turn,
deciding which rackets to enter, which part of the town to infiltrate, where to
spend bribes, and so on. Players must decide whether to concentrate their
efforts on a few places or whether to spread them around, and whether or not to
go for the most lucrative, but no doubt most highly contested rackets. Once the
politicing is done thugs fight it out, using a dice based combat system.
Unusual theme for this company and this designer to use.
The Game Of
Nations, published by Waddingtons. 1972. Box. 2 copies available:
1) Good. £7 2) Box base indented due to stacking. £6
Designed by Miles
Copeland. No. players: 2-4. Country: British, Desc. by Andy.
A political game
in which players' countries fight and manoeuver diplomatically for control over
an oil rich continent. Some countries have sea ports, other have to rely on
pipelines through neighbouring countries or a vital canal. Players control
leaders and oil tankers as well as a secret agent. Players can choose to
trigger event cards which are both good and bad. Different types of leader have
different strengths. It is continually necessary to take risks attempting to
depose the leader of opponents' countries while also trying to maximise your
own oil revenue.
The Gamer Magazine, British. Desc.
by Andy
This magazine was
a direct continuation of Games & Puzzles. The style was exactly that of the
last few issues of G & P. Major articles listed below. Note that some copies marked “(binder)” have
been taken apart and every page put into protective plastic sheets and put in a
ring binder!
Issue 01 - Aug 1981, 2 copies: 1) Good. £1.50. (binder) 2) Good. £1.50. Articles include: The Game of Nations, Fast Monopoly For 2,
Montage, 221B Baker Street, Digit Draughts, 1981 Othello Championships, Blind
Pigs - A Chess Curiosity, Go, Parade Ground (Wargames), Fantasy / S.F. Games,
Bridge, Space Invaders (game for you to cut out and play), Double Jeopardy,
Reviews (Civilization, Trans-Clyde, Havannah, Remy, Megapolis, Glucks Pilz,
Master Mix, Mind Mover 3, Quadline, Wedlock), Mini Reviews.
Issue 02 - Oct 1981, Good. £1.50: Marrakesh, 1981 Mastermind
Championship, Othello, Facts about Dice, Diplomatic Ludo, Escape From Colditz,
Go, Origins 1981, Parade Ground (Wargames inc.Battle of Stalingrad), Games
Reviews (Pas Auf Der Wolf, Railway Rivals, Motorway, Shogun, Moonstar, Rio,
Sympathie), Mini Reviews, Blood And Honour - Mini Fighting Fantasy style game
to play,
Issue 03 - Dec 1981, 2 copies: 1) Good. £1.50 (binder) 2) Good. £1.50. Articles include: Chakra; Top Ten games from Eamon Bloomfield,
Duncan Steel (Esdevium) and Ian Livingstone, Pai Kow, Halma, Go, Bridge,
Mastermind Puzzles, Role Playing Games, Overturn, Crackpot, Othello, Parade
Ground (Wargames inc. Air War, Mig Killers), Reviews (Point Zero, Akropolis,
Try, Rauber Und Gendarm, Moneychase, Allegro, Sequenz, Kojit 8), Mini Reviews.
Issue 04 - Feb 1982, Good. £1 (binder): Mastermind, Othello, Lassoo,
Pengo
Issue 06 - Jun 1982, Good. £1 (binder): Chad, Roman Games, Civilization
The Games
Quarterly Catalog, published by Matthews-Simmons Marketing. Book. Good. £1.50
Designer Unknown.
Country: American, Desc. by Andy.
This is a catalog
listing all the games currently available to U.S. Retailers through U.S.
Distributors at the time of going to press. Potentially very useful for games
collectors.
Summer 1995, Good.
£1.50
Summer 1996, Good.
£1.50
Fall 1996, Good.
£1.50
Winter 1996, Good.
£1.50
Summer 1997, Good.
£1.50
Fall 1997, Good.
£1.50
The Lord Of The
Rings Roleplaying Adventure Game, published by Decipher. 2001. Box.
Excellent. £8
Designed by
Kenneth Hite, Matt Colville. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying game
set in Tolkien's world of Middle Earth. This set provides a fast start way to
roleplay the first book of The Lord of the Rings - The Fellowship of the Ring,
letting your group take the part of The Fellowship and see how they do. This
boxed set includes: An introduction to Middle Earth, character sheets for the
Fellowship of the Ring, cut-out card figures, fast play rules, Through The
Mines Of Moria adventure, 6 sided dice, a colour map of Middle Earth and a hex
playmat.
The Superstars, published by
Parker. 1977. Box. Lid and contents good, base fair. £4
Designer Unknown.
No. players: 2-6. Country: British, Desc. by Andy.
Special notes: The
box base is whole, but indented and with some rips where tape was removed.
TV related, 10
events from the television show that placed sportsmen in sporting competitions
outside their usual field of excellence. Events covered include Gymnastics,
Table Tennis, Shooting, Weightlifting, Running, Football, Cycling, Swimming, Canoeing
and Steeplechase. Box lid has illustrations of John Conteh, David Hemery and
Malcolm Macdonald. Each of the individual events has its own rules, and they
are all dice based mini games.
The Trading Floor, published by Dow
Jones & Company Inc. 1985. Box. Box shows wear. £8
Designed by Tom
Loback, Richard Bowes. No. players: 2-4. Country: American, Desc. by Andy.
Promotional game
advertising Dow Jones' financial news services. Unusually for a stock market /
commodities themed game this is not about buying and selling stocks &
shares, but rather about getting Client Order cards, and advancing around the
board trying to get to the centre when you think you are in a strong position
financially. It includes nicely made metal bear and bull figures which also
move about on the board and block the way.
Tile Bridge, published by
Peter Pan. 1983. Box. Good. £5
Designer Unknown.
No. players: 4. Country: British, Desc. by Andy.
Two sets of tiles
representing standard playing cards (inc two jokers per set), with the basic
rules of Bridge included. 4 tile racks and a thick felt mat are also included.
Of course you could use the tiles for any card game, not just bridge.
Time Agent, published by
Prism / TimJim Games. 1992. Box. Excellent. £32
Designed by Tom
Lehmann. No. players: 2-6. Country: American, Duration: 4 hrs, Desc. by Andy.
Each player plays
a race of time travellers who attempt to re-write history to ensure that their
race is left on top when the invention of time travel never occured (!)
Wonderful idea for a game. Each race is a bit different to the others, but some
make more natural friends / enemies than others. The game maps the various
time-line onto a hex grid, and players try to connect / disconnect various
events.
Traumfabrik, published by
Hasbro. 2000. Box. Good. £20
Designed by Reiner
Knizia. No. players: 2-5. Country: German, Duration: 90 mins, Desc. by Andy.
Special notes:
There is no music CD included in this set.
This is the
limited availability version which came with a CD of film music. The game was
withdrawn for legal reasons and re-released as Fabrik Der Traume without the
music CD. The game itself is about completing films as quickly and/or as well
as possible. Films require actors, special effects, music, directors, camera,
and stars and these are obtained both by participation in auctions and by going
along to parties! There are awards presented for the best (and worst!) films at
the end of the game and at a couple of points during the game.
Traveller, published by
GDW. 1983. Packet. Covers show wear. £5
Designed by Marc
W. Miller. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying system
set in space in the far future. This packet includes the following: Starter
Edition Rules Booklet, Charts and Tables booklet; Book 4 - Mercenary; Adventure
- Mission on Mithril.
Traveller -
Missions Of State, published by Imperium Games Inc. 1998. Book. Excellent. £4
Designer Unknown.
No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
supplement for Traveller 4th Edition science fiction role playing game. This
thick booklet (112 pages) contains 9 adventures involving intercultural
intrigue, requiring intelligence gathering and subtlety as well as knowing when
a fight is necessary.
Traveller Boxed
Set,
published by GDW. 1977. Box. Box shows wear. £7
Designed by Marc
W. Miller. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying system
set in space in the far future. This set includes the following: Book 1
Characters and Combat, Book 2 Starships; Book 3 Worlds and Adventures.
Treasure Quest, published by
Ravensberger. 1996. Box. Excellent. £8
Designed by
Christine Welz. No. players: 2. Country: German, Duration: 20 mins, Desc. by
Andy.
One player seeks
gold and the other rubies. Each player starts of with ten 5x5 cardboard grids
showing their opponent's type of treasure, but they all have some spaces cut
away. There are two areas in the box where these can be stacked on each other,
and players take it in turns to do so, adding a ruby layer on top of a gold
layer and vice versa, with the objective being to reveal as many of your type
of treasure as possible after each of your plays. Each such treasure scores you
a point, and most points at the end of the game wins. The scoring tracks have
Egyptian heiroglyphs decorating them. Attractive game with well made in-box
playing area.
Trick ‘R Treat, published by Rio
Grande. 1998. Box. Excellent - cards in shrink. £6
Designed by Oliver
Igelhaut. No. players: 3-6. Country: American, Duration: 20 mins, Desc. by
Andy.
Card game, also played
with 8 special Jack-O-Lantern dice and a timer. A light but intense game for
the quick of eye as you have to spot which pumpkin face symbols on the dice
match those on cards in your hand and the symbols are all pretty similar.
Tudor Joust, published by
Past Times. 1992. Box. Box good, contents unpunched. £5
Designed by Oxford
Games. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.
Strategy game
played on a 9x7 grid with two fenced off areas into which only one piece can
move. Each player controls eight knights represented by colourful standup
cardboard playing pieces in stands. The game is mixture of Shou Qi and the
Stratego family of games. Pieces can capture lower valued pieces except for the
lowest piece which can capture only the highest piece, but is also the only
piece able to enter the fenced off area. The objective is to get a piece into
your opponent's home area.
Turf Horse Racing, published by
Gibsons. 1995. Box. Good. £9
Designed by Reiner
Knizia. No. players: 3-6. Country: British, Duration: 30 mins, Desc. by Andy.
Special notes:
Condition is Excellent except for a small tear on the back of the box, which
has been taped.
A great race game,
and quite different to any other. 7 horses are in each race, and you bet on the
result. However, the novelty is that each horse has ratings according to 4
different symbols, and in your turn you roll a dice to see which symbol you can
use this turn. Sometimes you can move your own horse forward well, sometimes
there is an obvious opponent to 'nobble', but other times it is hard to decide
the best use of the symbol you rolled. One of the best 'end-of-evening' games
you will find in my opinion. I also have some house rules which I find improve
the game. It was reissued (and changed somewhat in the process) as Royal Turf.
Recommended.
UFO, published by
Avalon Hill. 1978. Box. 2 copies available:
1) Box shows wear.
£7 2) Good. £8
Designed by Tom
Dalgliesh. No. players: 2. Country: American, Desc. by Eamon.
Abstract game,
with some luck, originally produced by Gamma Two. One player is trying to get
enough counters on to Earth to constitute a successful 'invasion'. The other
player, naturally enough, wins if he stops this objective. The game seems to
take its inspiration from Backgammon.
Undercover, published by
Klee. 1999. Box. Good. £10
Designed by Geni
Wyss. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Secret agent
themed tile based game. 60 tiles are laid out face down in a 6x10 grid, and
these tiles represent secret agents of varying strengths, and a few with
special abilities. At the end of each row and column a top secret item is
placed - 4 each of 4 types. Players take turns revealing a secret agent and
facing him or her towards themselves, and sometimes performing a special action
such as killing an opposing agent. Choice of which agent can be chosen is
limited to the row or column of the one last chosen. When a row or column is
all revealed influence is tallied and the highest gets the top secret item and
retires one agent. At the end points are scored for sets of top secret items
and also for successfully retired secret agents.
Ursuppe +
expansion, published by Doris & Frank. 1997. Box. Excellent. £38. Desc. by
Eamon.
Designed by Doris Matthaus &
Frank Nestel. No. players: 3-4. Country: German, Duration: 2 hrs,
Special notes:
This set includes the expansion for up to 6 players and provides a new mix of
gene cards too.
Excellent game by
these quirky game designers. Players control Amoebas in the Primordial Soup at
the dawn of time. However the amoebas can acquire genes to help them dominate
their environment such as enhanced movement, the ability to attack other
amoebas, selective feeding, cheaper reproduction and all sorts of other special
abilities. However each round there is a limit on the number of gene points a
species may have, and if exceeded some of these enhancing genes will need to be
discarded.
Virus, published by
Blue Zebra. 1994. Box. Good. £10
Designed by
Christophe Brothers. No. players: 2-4. Country: Belgium, Desc. by Andy.
Strategy game in
which each player starts with 15 cartoon-like virus moulded plastic playing
pieces and a selection of coloured rings. The game is played on a board showing
a large grid of squares, again showing lots of the cartoon viruses for the
starting areas and on some special spaces. The objective is to get one of your
pieces onto one of the special spaces in your enemies' home areas. The 4
different types of virus pieces move in the same way, but have different
special powers. This includes the ability to 'infect' ie. take an opposing
virus and turn it into one of your own pieces. Great bits.
Visjes, published by
Cwali. 1998. Box. Good. £17
Designed by Corne
van Moorsel. No. players: 2-6. Country: Dutch, Desc. by Andy.
Very nice game,
with sea shells as playing pieces. Players manage their fleet of trawlers, and
must catch fish but also leave enough fish that they can reproduce for later
rounds. The game requires good planning, but sometimes things don't go quite to
plan.
Vultures, published by
Henry Games. 1987. Box. Good. £9
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
The players are
vultures, fighting over carcasses in the desert. Interaction and movement is by
card play (fly, waddle or fight). The board shows the desert with some watering
holes and trees (safe spaces). The first to
scavenge 5
carcasses either from the desert or from other vultures and get back to the
safety of a tree is the winner.
WFF, published by
WFF'N Proof. 1965. Box. Good. £4
Designed by Layman
E Allan. No. players: 2+. Country: American, Desc. by Eamon.
Subtitled
"The Beginner's Game of Modern Logic". Educational game featuring 12
special wooden dice. The various games encourage logical and creative thought
processes. Amazing concept by a company specialising in this type of game.
White Dwarf Poster, published by
Games Workshop. . Poster. Excellent. £1
Designed by Art by
Sibbick. Country: British, Desc. by Andy.
Promotional poster
- full size and colour. It shows a dwarven fighter with axe and long white
beard - the dwarf the famous GW Magazine was named after.
Why, published by
Milton Bradley / Chad Valley. 1961. Box. Good. £9
Designer Unknown.
No. players: 2-4. Country: British, Desc. by Andy.
Subtitled: Alfred
Hitchcock Presents The Game of Why. Each player is a private eye and must try
to solve a murder case. This is done by moving around a board and collecting
cards, accusing players of holding particular cards and claiming other cards
stored face down off the board by recalling what type of card was placed there.
To win you need to collect either a set of cards for a victim, motive and
weapon, or the whole set of Alfred Hitchcock cards.
Wild West, published by
Fantasy Games Unlimited. 1981. Box. Good. £6
Designed by Anthony
P. LeBoutillier, Gerald D. Seypura. No. players: 2+. Country: American, Desc.
by Andy.
Role Playing Game
set in the Old West. The set includes rules book, assorted play aids inc a
character sheet template, one side for your character and one side for your
horse!, and a map of the Old West and Dodge City.
World Cup Cricket, published by
Peter Pan. 1993. Box. Good. £8
Designer Unknown.
No. players: 2. Country: British, Desc. by Eamon.
Action cricket
game that is great fun to play. With practice the batsman can aim his shots and
the bowler can bowl at different speeds. Includes plastic players and large
pitch with a boundary fence right round it. The bowler can choose between
different weights of ball to deliver at different speeds using a clever ramp mechanism,
fielder figures must be positioned to best effect and the batting mechanism is
also very neat. Lovely item.
Xanth Boardgame, published by
Mayfair Games. 1991. Box. Good. £10
Designed by Mike
Nystul. No. players: 1-6. Country: American, Duration: 2-3 hrs, Desc. by Andy.
Fantasy adventure
game based on the world of Xanth as depicted in the many books by Piers
Anthony. This is a totally daft fantasy world and the books include more puns
than most people can bear! Many of the puns extend to places, characters or
events in the game. The game itself uses good mechanics used in many games
since - eg. players get the chance to play monsters and unpleasant events on
the current player to hinder their movement, but the nastier events can only be
keyed to specific places or situations, so may never be playable, whereas
weaker hazards are easier to play, but are less hazardous! Players attempt to
be the first to complete three quests.
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