MNG-AJM Games and Collectibles

 

February 2004 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

6 Billion, published by Board Not Bored Games. 1999. Box. Excellent. £11

Designed by David A Coutts. No. players: 2-5. Country: Australian, Desc. by Andy.

Strange game, based on the premise that Earth will soon increase its population above a satisfactory survival level. Each player represents a faction of the population as at 1999, around 6 million divided evenly, with the excess being run by the game as neutral factions. Throughout the game you have to control your population expansion and find new places to colonise throughout the solar system.

 

6 Mal 6, published by ASS. ca.1970. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: German, Desc. by Andy.

Cards are played in your row on the board and when the board is full columns are reckoned up - the lowest value in the row having to pay penalty chits.

 

Ad Acta, published by Bewitched. 2002. Box. Excellent. £22

Designed by Andrea Meyer. No. players: 2-4. Country: German, Desc. by Andy.

Special notes: This is the 1st edition of 500 copies - No. 492.

Unusual game about getting paperwork done in an office.  Despite the dull theme, there is a clever and interesting game here.  Players each have a selection of jobs which need completing but the value once completed depends entirely on getting them completed at the right time.  Jobs pass from one person's out-tray to the next person's in-tray and so on, and on your turn you can use your action points to do your own work or hassle others into doing theirs - whatever helps your cause.  Also special action cards let you get out of a real mess or cause one for someone else!

 

AD&D Cardmaster Adventure Design Deck, published by TSR. 1993. Box. Mint. £7

Designed by Rich Borg. No. players: 1+. Country: American, Desc. by Andy.

Unusual crossover game for AD&D 2nd Edition.  Rather than providing an adventure scenario a set of cards are provided which can be used to create random adventures on the fly, with or without a GM.  There are 108 location cards, 54 treasures and 54 monster cards. The box states it is for character levels 3-6.  Probably best used outside a campaign as a one off standalone adventure.


AD&D DragonLance: Dwarven Kingdoms Of Krynn, published by TSR. 1993. Box. Mint. £8

Designed by Douglas Niles. No. players: 2+. Country: American, Desc. by Andy.

AD&D Roleplaying supplement for the DragonLance world.  This set details the various dwarven realms in the land of Krynn.  The set includes: Songs of the Loremaster booklet with information players may well know about the history of the Dwarves on Krynn; A World In Stone booklet with GM only info; 4 mapsheets in a modular style allowing endless variations of Dwarven Halls etc to be set up.

 

AD&D Forgotten Realms: Elminster's Ecologies, published by TSR. 1994. Box. Mint. £10

Designed by Various. No. players: 2+. Country: American, Desc. by Andy.

Campaign expansion set for the AD&D 2nd Edition campaign world.  This set includes 9 booklets, 8 of which describe various ecological niches in the world of Faerun - making each a unique area to adventure in.  The last booklet is the Explorer's Manual with encounter tables etc.  This set is in the deep box format as it contains a lot of stuff!

 

AD&D Ravenloft - Castles Forlorn, published by TSR. 1993. Box. Mint. £8

Designed by Lisa Smedman. No. players: 2+. Country: American, Desc. by Andy.

Supplement for the AD&D Ravenloft setting.  This set includes a 96 page book on The Weeping Land and Castle Tritenoira which rules over it; Melancholy Meetings - a collection of encounters for the GM to use; Eve of Sorrows - an assortment of mysteries and nightmares within the castle itself.  A poster map is also provided of this new realm.

 

AD&D Ravenloft - Dr Mordenheim's Laboratory, published by TSR / Ral Partha. 1994. Box. Mint. £7

Designed by Jeff Willheim, Dennis Mize. Country: American, Desc. by Andy.

A boxed set of miniatures making up Dr Mordenheim's laboratory.  This includes: A work table, a large rack and machine for making Frankenstein like monsters!, one of said monsters, Dr Mordenheim, a minion (think Igor) and a screaming woman.

 

AD&D: Castles, published by TSR. 1990. Box. Excellent - unpunched. £10

Designed by Jeff Grubb, David Cook, Bruce Nesmith. No. players: 2+. Country: American, Desc. by Andy.

Boxed 2nd Edition AD&D Set.  This is an unusual item as it includes loads of 'Adventure Fold-Up' pieces which can be used to construct parts of castles: 40+ towers, buildings and walls, 60+ accessories (doors, rooftops etc), 40+ Tools of war (ballistae etc), 80+ floorplan aids.  As well as all this it also contains poster maps of 3 fortesses and booklets detailing them and giving rules to use with the AD&D Battlesystem.

 

D&D: Champions Of Mystara, published by TSR. 1993. Box. Shrinkwrapped but dented. £7

Designed by Ann Dupuis. No. players: 2+. Country: American, Desc. by Andy.

Dungeons & Dragons Roleplaying Supplement. The full title is Champions of Mystara - Heroes Of The Princess Ark.  This boxed set is a compilation from the Dragon magazine series of the same name.  The Princess Ark is a flying ship which explores the world of Mystara.  It includes: 3 guidebooks (total 224 pages), 8 ship recognition cards, 2 25mm scale deck plans for the Princess Ark, 2 mapsheets.  As well as many adventure ideas the set covers rules for constructing and operating flying ships and describes the lands to the west of the Known World, and provides a guide to GMs making their own world.

 

Adel Verpflichtet, published by F X Schmid. 1990. Box. Good. £11

Designed by Klaus Teuber. No. players: 2-5. Country: German, Desc. by Eamon.

Wonderful game that rightly won the 1990 Game of the Year in Germany. Players buy or steal antiques to show at exhibitions in the Stately Homes of England. It was made as Fair Means or Foul in the UK.

 

Air Charter, published by Waddingtons. 1970. Box. Good. £8

Designed by Patrick Green. No. players: 2-4. Country: British, Desc. by Andy.

Players operate air-freight businesses in the South China Seas. Players pick up goods and either deliver them on routine not especially profitable routes or if they are suitably placed can go for one of the urgent contracts which pay quite a bit better.  Running your plane involves keeping your fuel level right but the more fuel you have on board the less freight you can carry.


Andromeda, published by Rio Grande. 1999. Box. Excellent. £15

Designed by Alan R Moon. No. players: 3-5. Country: American, Desc. by Andy.

Graphics by Doris Matthaus. Very interactive, as players attempt to trade with a new galaxy. The game is about trading for sets and using them to upgrade their ships and try to gain control of the various planets.  While skill and judgement helps there is a somewhat random mechanism that resolves success in taking over a space port, but which does make it more likely you will win the more effort you put in.

 

Anno 1452, published by Piatnik. 1999. Box. Mint. £24

Designed by Gerhard E Kodys. No. players: 2-4. Country: Austrian, Desc. by Eamon.

Huge medieval war game, with wooden components. Looks like it is based on the unification of the German States . German rules only at the time of writing.

 

Arena, published by Altar. 1997. Box. Excellent - Unpunched. £17

Designed by Vladimir Chvatil. No. players: 2+. Country: Czech Republic, Desc. by Eamon.

Card game of gladiatorial combat. Players use their cards in planned moves against their enemy, who can be another human or a creature like an orc. Includes 5 metal miniatures as playing pieces.

 

Attila, published by Rio Grande. 2000. Box. Excellent. £16

Designed by Karl-Heinz Schmiel. No. players: 2-5. Country: American, Desc. by Andy.

Six germanic tribes migrate south from their homelands into the lands of the Roman Empire. The players drive this migration and the conflict which ensues, but without having a tribe each.  Instead the players add influence over the tribes as the game goes on, and at several points during the game there is a scoring, and the players who have most influence over the most successful tribes will fare best.  Plenty of scope for clever play.  A very good game from this master designer.

 

Back Pocket Baseball, published by W.C. Factory. 1987. Box. Excellent. £3

Designer Unknown. No. players: 1-8. Country: American, Desc. by Andy. Special notes: Cards still wrapped in cellophane. Card game with a fold out baseball pitch and rules on the other side.  The game follows the pattern of a baseball match and is driven by the actions on the cards.

 

Bambi, published by Russell. 1965. Box. Box good, cards unused. £1

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Card game, Disney related.  Cards feature Bambi and his friends in the forest. The game itself is very simple and targetted at young children.

 

Baston + La Rue Expansion, published by Jeux Actuels. ca.1985. Box. 2 Box corners split. £38

Designed by Bruno Faidutti, Pierre Clequin. No. players: 2-5. Country: French, Desc. by Andy.

Baston is a humorous French wargame set in a suburban bar. Each player runs a gang of thugs fighting with bottles of beer, knives and other assorted weaponry. This is Bruno Faidutti's first published game, and very rare (not even he has a copy left according to his website!).  I am also including the Baston expansion, 'La Rue', which extends the game to street fights.  However the rules translation is only for the base game, so you will need to read some French to understand the extra rules for the expansion.

 

Beat Your Neighbour, published by Falcon. ca.1985. Box. Box shows wear. £1

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 36 cards featuring cartoon witches, ghosties and ghouls.

 

Beat Your Neighbours, published by Arrow. ca.1960. Box. Good. £3

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 36 cards plus a rules card, illustrated in colour with pictures of children playing. Box marked as Arrow Product, No. 6168. The cards are in particularly fine condition. Very cute.

 

Beggar My Neighbour, published by Falcon. ca.1985. Box. Good. £2

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 36 cards (in near-mint condition) featuring cartoon illustrations of spooks, witches and warlocks.


Big City, published by Rio Grande Games. 1999. Box. Excellent. £20

Designed by Franz-Benno Delonge. No. players: 2-5. Country: German, Desc. by Andy.

Very nice business game, with players developing plots of land into the city of their dreams. You start off with residential areas and businesses, but build up to adding a Town Hall, banks and other larger buildings.  Loads of really nicely made plastic buidlings make this game look fantastic while being played.

 

Black Box, published by Waddingtons. 1977. Box. Good. £7

Designed by Eric Solomon. No. players: 2. Country: British, Desc. by Andy. Special notes: Minor crack in plastic case (it is rare to avoid any case damage with this packaging).

Unusually packaged (for Waddingtons) in a plastic case. This is an excellent deduction game.  One player secretly sets the position of 4 light reflecting 'atoms' and the other player sends theoretical rays of light into the black box, and is told where the ray of light comes out.  Since the light may have been reflected by multiple 'atoms' this can get quite complex and requires quite a bit of logical thought.  Recommended highly to anyone who likes this type of game.

 

Blast-Off!, published by Waddingtons. 1969. Box. Good. £8

Designer Unknown. No. players: 1-4. Country: British, Desc. by Eamon.

Special notes: Box has some scribbling on it in biro.

Space race game, quite complicated for a game by this company. Using a mixture of dice and your spacecraft's capabilities, you are trying to land on various planets culminating in a trip to Pluto. Nice pieces and individual gauges for each craft.

 

Blazing Camels, published by Milton Bradley. 1995. Box. Mint. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Race game with no board, but cute plastic pieces, including crazy Desert Dice, Palm Trees, Pyramids and Camel Trains. Good fun item.

 

Blow Football, published by Unknown. ca.1950. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

There is no indication of publisher or date anywhere.  It could well be older than indicated. Included are two goals with goalkeepers, a ball and 6 blowpipes.  No rules are included as none are needed - you just blow the ball into the opposing team's goal.

 

Bram Stoker's Dracula - Brides Of Dracula Boxed Set, published by Leading Edge. 1992. Box. Mint. £7

Designed by Bob Ridolfi. Country: American, Desc. by Andy.

Set of 9 25mm lead miniatures in a figure storage case.  The figures are: 5 of Dracula's henchmen, Lucy and three Brides of Dracula.

 

British Towns, published by Pepys. ca.1960. Box. Good. £7

Designer Unknown. No. players: 3+. Country: British, Desc. by Eamon.

Card game, with 44 cards featuring famous settings in 29 British Towns. A set collecting game.

 

Buffy The Vampire Slayer - The Game, published by Hasbro. 2000. Box. Excellent. £15

Designer Unknown. No. players: 2-5. Country: American, Desc. by Andy.

This is the American board game not the British one.  There are a selection of scenarios to play, all based on the TV series.  One player takes the side of evil and controls the big baddy for the scenario and his minions and gets to use a selection of unfriendly magic and other special cards.  Meanwhile the other players control the heroes and get to use weapons, magic spells and brute force.  The game is driven by card play and movement points to get around the board.  A typical scenario would involve finding some evil artifact and either evil doing something despicable with it or the heroes finding the right spell or items to destroy it.  Recommended as a very good thematic tie in for Buffy fans, and a decent game too.

 

Bull, published by Fair Play. 1989. Box. Excellent. £2

Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.

Card game, privately made, based on 'Cheat', but using cards illustrated with objects from foreign countries. Part of the objective of the designer was to get you to learn a little foreign vocabulary as you played the game.


Cafe International, published by Mattel. 1989. Box. Good. £13

Designed by Rudi Hoffman. No. players: 2-4. Country: British, Desc. by Andy.

German Game of the Year in 1989. Players seat customers of many different nationalities in a cafe so that they are at a table designated to their nationality, but they will also be next to other people at other tables.  To win you must choose the right time to play your customers to score well, and also recognise when a customer is a liabilty and send them to the bar instead.

 

Canasta, published by Gibsons. . Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

2 Canasta decks with a set of rules for Canasta for 2,3 or 4 players.  Canasta is a rummy variant developed in Uruguay in the 1940's and was popularised in America in the 1950’s.

 

Capitol, published by Schmidt. 2001. Box. Excellent. £16

Designed by Alan R Moon & Aaron Weissblum. No. players: 2-4. Country: German, Desc. by Andy.

A game of city building with stacks of wooden components. Players build buildings of different sizes off the board and use cards to place them on the board where they are then considered complete. Players can improve the location of their buildings by winning auctions and placing temples, amphitheaters or fountains in their zone. During the game and at the end the various zones are scored depending who has the biggest buildings.  However, clever placement rules make sure it is never easy to assure you will have control of a zone.

 

Carolus Magnus, published by Venice Connection. 2000. Box. Excellent. £15

Designed by Leo Colovini. No. players: 2-4. Country: Italian, Desc. by Andy.

An abstract game dressed up as a battle between powerful nobles. The playing area reduces as the game progresses, as adjacent areas combine.  Knights of different factions are played on the tiles from your own supply, as well as being used to influence the various factions.  Castles can be built when you achieve a majority under your influence at the current location which helps protect the region from hostile takeover.  There is also quite a bit of luck though as your supply of knights is replenished partially at random.  Recommended as a 3 player game.

 

Cartagena, published by Venice Connection. 2000. Box. Excellent. £12

Designed by Leo Colovini. No. players: 2-5. Country: Italian, Desc. by Andy.

Each player tries to get his pirates through a secret escape passage. You use cards to move, but to get new cards you must move backwards. A fine balance must be struck between these options in order to make good progress.  For a shorter game you can simply play with a reduced number of pirates.  Nice simple but tactical game which I highly recommend when played with the cards kept secret option.

 

Castle, published by Descartes Editeur. 2000. Box. Excellent. £8    

Designed by Serge Laget, Bruno Faidutti. No. players: 2-5. Country: French, Desc. by Andy.         

Card game in which the players play castle inhabitant cards into the castle (a square grid), or in a few cases onto the walls or even outside the castle (for enemies of the castle).  Almost all the cards have special effects which generally affect other cards nearby, either making cards return to whoever played them's hand or disallowing certain other cards to played in the vicinity, or giving an extra action etc.  The objective is to draw all your starting deck and play all the cards out from your hand to the board.  First to achieve this wins.     

 

Celebrity Trivia, published by Nostalgia Lane Inc. ca.1985. Box. Good. £4

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

A box of 400 cards each with 6 trivia quiz questions and answers about well-known people.  Also includes a die and rules.

 

Chaos Marauders, published by Games Workshop. 1987. Box. Excellent. £13

Designed by Stephen Hand. No. players: 2-4. Country: British, Desc. by Eamon.

Fantasy card game that uses mechanics first seen in Ogalalla. Players compete to form battle lines of Orcs. Great graphics. Box describes complexity level as ‘Orc Level’!  Essentially players draw cards and add them to their battle lines and often get to interfere with other players' armies.  The aim is  to complete all three battle lines, and / or have the most powerful army when the game ends.  Light but great fun.


Chez Dork, published by Steve Jackson. 2001. Box. Excellent. £9

Designed by Steve Jackson. No. players: 2-6. Country: American, Desc. by Andy. Special notes: 1st edition

Humorous card game. Players compete to feed their fannish obsessions and collect games, cards and other geeky treasures in the world of Dork Tower.  (Doesn't sound too different to the real world to me :-).  Very light, but the cards are amusing eg. 'Embroidered Unicorn Cape' and 'Lost Starving and Itchy' for the LARPers, '1st Season Pointed Ears' and '4-Foot Model GalactoCraft' for the S.F. fans etc.

 

Chinese Chess Pieces, published by Unknown. Box. Good. £2

Designer Unknown. No. players: 2. Country: China, Desc. by Andy.

A box containing 32 wooden Chinese Chess pieces.  The pieces are the shape of flattish barrels and have Chinese characters on them, although someone has written the western equivalent on the back. No board and no rules, but if this is of interest you will most likely know the rules and have a board already.

 

Club Golf, published by Gibsons Games. 1995. Box. Good. £8

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Golf game in which a card shows the layout of the hole, and there are different decks to pick from for each type of club you might choose to use at each stage and this combined with a dice roll show how far you hit the ball.  Once per hole you may also play an event card on either yourself (to assist) or an opponent (to hinder).

 

Collectors' Eye Vol 3 No. 1, published by Collector Media Company. 1999. Magazine. Good. £0.50

Designer Unknown. Country: American, Desc. by Andy.

Magazine for collectors of all sorts of things.  Of most likely interest in this issue to MNG-AJM readers are: Comic Board Games and possibly Slot Machines.

 

Combit, published by Winning Moves. 2001. Box. Excellent. £8

Designed by Klaus Palesch, Horst-Rainer Rosner. No. players: 2. Country: German, Desc. by Andy.

Card game in which the players try to collect pairs of cards of the same colour to sell.  Cards are bought at the face value (2-6) and sold as a pair of the same colour to the bank for their values multiplied together.  However getting hold of the valuable cards isn't so easy as your opponent will also want them and is unlikely to let you have them if at all possible.

 

Compendium Of Games, published by Spears. ca.1970. Box. Box poor. £1

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Spears made a whole range of Compendiums in their time, and this would have been a smaller one, especially as it only includes 4 games, Snakes & Ladders, Ludo, Lotto (Bingo) and Tiddly Winks. For those of you who collect Spears’ games, the item number is 1301/11.

 

Corsairs, published by Rio Grande. 2000. Box. Excellent. £10        

Designed by A Wetter & T Lopmann. No. players: 2-4. Country: American, Desc. by Andy.

Each player is a pirate, out to loot galleys. To do this you need to have the right provisions cards and a bit of luck.  You will also need a strong crew to make sure no other pirates come and take the booty from you.

 

Cwali 5th Year, published by Cwali. ca.2001. Tube. Excellent. £4

Designed by Corne van Moorsel. No. players: 2. Country: Dutch, Desc. by Andy.

A promotional game given away to customers at Spiel by this small Dutch company.  The rules say it has been formerly known as Stapel, and Dutch Mountains.  It is an abstract game in which each player tries to construct a tower of pieces on their home space.  This is done by moving stacks or partial stacks of pieces according to restrictive rules.  Very neat.

 

Der Herr Der Ringe - Die Gefahrten - Spiel Zum Film, published by Kosmos. 2001. Box. Excellent. £14

Designed by J.R.R. Hering. No. players: 3-4. Country: German, Desc. by Andy.

Special notes: The cards have all been pasted up with English translations.

The players take the parts of the hobbits who make the journey from Hobbiton to Amun Hen in 4 stages.  In each stage monsters have to be faced and events overcome, and there are bonuses for the hobbits who finish the stage first. Play involves assigning dice between movement and battle.  Fast movement means you are more likely to get the end of stage bonus, but also means more battles.  Losing a battle forces you backwards on the movement track.  The cards show  scenes from the excellent first film of the trilogy.


Der Schatz Des Pharaos, published by Berliner Spielkarten. 1996. Box. Excellent. £8

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Desc. by Andy.

Card game, 66 cards featuring suitable Egyptian graphics, and 7 wooden pawns. The players must overcome a series of hazards in various chambers in order to get to the main treasure room where all Pharaoh's riches lie.  The hazards are overcome by playing cards of the type currently needed for that chamber, but that can be changed and some cards can be played to hinder other players or protect yourself.

 

Detroit Cleveland Grand Prix, published by Mayfair. 1996. Box. Mint. £14

Designed by Wolfgang Kramer. No. players: 2-6. Country: American, Desc. by Andy.

Another version of Wolfgang Kramer's card driven motor racing game in which players first bid for cars knowing what cards they have to drive them with and then race them.  The cards generally have several of the car colours listed and how far each one must be moved.  Since a car can't move at all if it can't move its full amount there is plenty of scope for using cards which could have helped (but don't) another player's car if you play it right.  This set has a large double sided board with the Detroit Circuit on one side and the Cleveland Circuit on the other.

 

Die Handler Von Genoa, published by Alea. 2001. Box. Excellent. £14

Designed by Rudiger Dorn. No. players: 2-5. Country: German, Desc. by Eamon.

Each player represents a trading house in the 16th century city of Genoa. To a certain extent you must cooperate to make money to invest in the city's buildings, as the game involves quite a bit of negotiation.

 

Die Kaufleute Von Amsterdam, published by Jumbo. 1999. Box. Good. £17

Designed by Reiner Knizia. No. players: 3-5. Country: German, Desc. by Eamon.

Players are heads of rich merchant families. They must bid for commodities, trade them, and expand their

business empire abroad. Appropriately, the game system makes good use of Dutch Auctions. Essentially a majorities game, but a good one.

 

Die Magische 7, published by Piatnik. 1990. Box. Excellent. £8

Designed by Leo Colovini. No. players: 2 or 4. Country: Austrian, Desc. by Andy.

Trick taking game for 2 or 4 players.  The twist is that the cards come in +ve and -ve values and a trick always consists of just two cards.  To win a trick the 2nd player must make the sum of the cards add up to 7, otherwise the first player wins the trick.  There are also some special cards and 4 player rules.

 

Die Seidenstrasse, published by Schmidt. 1998. Box. Excellent. £14         

Designed by Hartmut Kommerell. No. players: 2-7. Country: German, Desc. by Eamon.      

Very nice game set in the trading routes on the Silk Road between China and Venice.  Players choose their move by play of cards, with an objective of reaching towns on the route first. As each town is reached money is won.  There are lots of nice rules about special cards, moving other people, forming trade caravans, and so on, all of which helps the atmosphere of the game. 

 

Dilbert: Corporate Shuffle, published by WoTC. ca.1998. Box. Excellent. £6

Designed by Richard Garfield. No. players: 4-6. Country: American, Desc. by Eamon.

Card game, 60 cards each featuring an individual full colour Dilbert cartoon. Dilbert is a character in a newspaper comic strip, a sort of nerdy office worker. The game itself is a new version of the company’s game The Great Dalmuti.

 

Dino Hunt, published by Steve Jackson. 1996. Box. Excellent. £10

Designed by Steve Jackson. No. players: 2-4. Country: American, Desc. by Andy.

The players are hunters with time machines and they head into the past to catch dinosaurs and bring them to the future, in much the same way as the film Jurassic Park.  Different dinosaurs are available in the various time periods and some are harder to catch than others and of course some are more valuable than others.  The set contains 4 nice plastic dinosaur figures as well as lots of cards, a dice and board.


Downtown, published by Abacus. 1996. Box. Good. £18

Designed by Bernhard Weber. No. players: 3-6. Country: German, Desc. by Eamon.

Excellent game of developing a town. Many considered it the best game at Essen ‘96. As the play progresses, players vote on which area in the town will be zoned, what will be built there. This voting is very interesting - you cannot abstain.  Once a game you can double your vote, and the current player (the Burgermeister) can break ties.

 

D'raf, published by Splotter Spellen. 2000. Box. Excellent. £14

Designed by Bram v Dam, Mirjam Gorter, Herman Haverkort, Evert-Jan v d Kaa, Joris Wiersinga.

No. players: 3-5. Country: Dutch, Desc. by Andy.

Car racing game, but with a difference.  The race is from one side of the table to the other and the track isn't there at the start of the game!  Instead track segments get placed as the game goes on, and you can be sure that your opponents will put obstacles in your way whenever they can.  While it is safer to drive behind the leader it is also slower, and this IS a race ...

 

Drakon, published by Fantasy Flight. 2001. Box. Excellent. £11      

Designed by Tom Jolly. No. players: 2-6. Country: American, Desc. by Eamon.       

Very nicely presented game that uses tiles for its board making every game different. Players add tiles to a dungeon labyrinth, and the tiles can move or disappear during play, making it difficult not to get lost. A sort of table-top Sorcerer’s Cave.

 

Ebola Monkey Hunt 3rd Edition, published by Placebo Press. 2000. Box. Good. £7        

Designed by Eric Kriser. No. players: 2-5. Country: American, Desc. by Andy.         

Board / card game, based on the premise that a truck carrying monkeys infected with the Ebola Virus has crashed into a skyscraper, and the monkeys have been trapped, running wild, on the 37th floor. You all want the job as Head Researcher, so here is your chance to make a name for yourself, and bring back those monkeys, before city-wide panic ensues. Not only the monkeys are out to stop you, but your fellow monkey-hunters might object to you - cut your air supply, inject you with the tranquilliser gun, that sort of thing. As usual with this company, you will need your own dice and counters to play, but at least this edition comes in a box!

 

Elfenland - Elven Wizard Cards, published by Amigo. ca.2000. Packet. Excellent. £1

Designed by Alan Moon. No. players: 3-6. Country: German, Desc. by Andy.

4 Special cards and a rules card given out one Spiel.  The wizard cards are an extra type of movement card in the game Elfenland - allowing movement from one city to any other.

 

Filthy Rich, published by Wizards of the Coast. 1998. Box. Excellent. £14

Designed by Richard Garfield. No. players: 2-5. Country: American, Desc. by Andy.

Business game, with a three dimensional board system, inspired by the busy streets and back alleys of Hong Kong. Players buy businesses and ‘hang’ their signs in the streets, hoping to attract customers. The first to buy three luxury goods, wins the game.  I have some house rules you might want to use - please ask for them when ordering.

 

Firefighter, published by Cast Games. ca.1985. Box. Box whole but damaged. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Rescue Nurse Nightingale from the blazing building. Board reminds me of the early Escape From Colditz Castle game, with a revolving wheel that changes the meaning of certain spaces each time it is turned. Nice firemen playing pieces.

 

First Quest, published by TSR. 1994. Box. Mint. £9

Designed by Bruce Nesmith. No. players: 2+. Country: American, Desc. by Eamon.

Excellent basic role playing game, a simplified version of Dungeons & Dragons with rule books, reference books, maps, a poster, dice, miniature figurines and even a CD with sound-effects to help the atmosphere. Book case box.


Flying Carpets, published by Ravensburger. 1987. Box. Good. £15

Designed by Elke Flogaus & Kurt Feyerabend. No. players: 3-6. Country: British, Desc. by Andy.

A very nice game with striking graphics. Players must race their flying carpets from end of the city to the other (and optionally back again).  The board can be set up for an easy or difficult race and the card play and use of special movement tiles requires good planning.  I have a few house rules I will include if you remind me.  You almost never see this English language edition. The German version is called Der Fliegende Teppich.

 

Foresight, published by Eng’s I.Q. Co. 1987. Box. Good. £3

Designer Unknown. No. players: 2-4. Country: Hong Kong, Desc. by Eamon.

An abstract game, based on the principles of Nim, the game where you take away counters from a line and the loser is the last one left to take a counter. Dice are used purely to set the game up, ensuring it will be different every time you play.

 

Fox & Geese, published by Galt Toys. ca.1974. Box. Good. £3

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Simple classic abstract game in which the single fox tries to eliminate the geese and the geese try to corner the fox so he cannot move.

 

Frischfleisch, published by 2F. 1999. Box. Excellent. £21

Designed by Friedemann Friese. No. players: 2-6. Country: German, Desc. by Andy.

Limited edition, No. 316 (probably of 500, but not sure), mostly sold at Spiel.  This is a game with the unpleasant theme of cannibalism!  The players each have a gang of misfits who have to move around the board collecting food and when necessary other players' gang members can become food too.  As usual with this designer the game has some clever ideas.  Because of the theme the game is given an 18+ rating!

 

Funny Bones, published by Parker. 1968. Box. Good. £5

Designer Unknown. No. players: 2+ couples. Country: American, Desc. by Eamon.

Card game. Very funny in the right company. 23 attractive cards, each thicker than usual playing cards. Players must follow the instructions and place the card between the two ‘bones’ indicated, i.e. your nose bone connected to your back bone = hold the card with your nose against your partners spine.

 

Gamma World, published by TSR. 1981. Box. Mint. £10

Designed by James M Ward & Gary Jaquet. No. players: 3+. Country: American, Desc. by Andy.

1981 Boxed edition of a classic RPG, based on the rules first formulated in an earlier game METAMORPHOSIS ALPHA. Players are survivors after a nuclear holocaust and will encounter mutated plants and animals, radiation wastelands and uncontrolled machines gone berserk.  The set contains: game booklet, campaign map, polyhedral dice.  The box says you can also play using AD&D rules as well.

 

Genius Rules, published by Winning Moves. 1996. Box. Good. £8

Designed by Robert Abbott. No. players: 2-4. Country: American, Desc. by Andy.

Later reprinted as Code Breaker.  This is a very nice little inductive reasoning game.  Essentially one player is the code master and draws a rule card.  The other players then have to work out what that rule is.  The rule involves a repeating order in which cards may be laid.  The cards show various geniuses from history, split into two time periods and leaders, thinkers and artists.  The rules as they stand omit a crucial sentence - ask me when you buy it!  Recommended.

 

Giganten, published by Kosmos. 1999. Box. Excellent. £21

Designed by Wilko Manz. No. players: 3-4. Country: German, Desc. by Eamon.

Oil discovery, production and selling game.  The board is big and there are loads of substantial components.  The game has lots of clever mechanisms which combine very well.  These include a map board on which to send your oil truck out to find suitable sites to drill, a card choosing mechanism to drive what you can do in your turn, bidding for the right to sell oil and an interesting fluctuating oil price mechanism.  A good business game which I can certainly recommend.


Hols Der Geier, published by Ravensburger. 1988. Box. Box shows wear. £8

Designed by Alex Randolph. No. players: 3-5. Country: German, Desc. by Eamon.

Card game, absolutely brilliant and great whenever you have a spare half-hour to fill. Elegantly simple mechanics. Each player has the same set of 15 cards with which to ‘bid’ for other cards on offer to all players. You all play a card simultaneously and when they are revealed, the highest card played wins the object card, which is worth from -5 to +10 points. If two cards of the same value are played, they cancel each other out, leaving a lower card to win. Each card can only be used once.  There are 15 ‘auctions’, so careful planning is required, together with a steely nerve and good bluffing.

 

Impertinent Questions And Pertinent Answers, published by H P Gibsons. ca.1930. Box.

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.  £4. Good condition for its age.

One of the early Gibson games, and one that is one of the best selling items in their history. For those who collect titles by this company, this is in an orange/brown fronted oblong box, featuring a character with a globe as a head, laughing at the cards inside. Essentially an ice-breaker at parties, as players read out questions like “Have you any holes in your stockings?”, and someone else reads out an answer at random from another card which might say: “Yes, but only on Saturday nights”. As the rules say, “The procedure is repeated, thus keeping the company in a continual roar of laughter”.

 

J.U.M.P. Into The Unknown, published by Evil Polish Brothers. 1999. Box. Excellent - unpunched. £13

Designed by David M Niecikowski & Edward F Niecikowski. No. players: 1-4.

Country: American, Desc. by Andy.

Science fiction combat game. Dominate the galaxy through conquest and diplomacy.  The J.U.M.P. in the title stands for Justified Use of Military Power.  Includes 200 black foil-stamped card game pieces which look very stylish.  The box also claims this is pretty good solitaire, and also captures the 'fog of war' well too.

 

J.U.M.P.:Genesis (Die Cast Messiahs vs Cannibal Korp), published by Evil Polish Brothers. 2001.

Box. Mint. £4. Designed by David M. Niecikowski. Country: American, Desc. by Andy.

This is an expansion for J.U.M.P. Into The Unknown, S.F. conquest and diplomacy game.  However the box says it can also be played stand alone by 1 or 2 players, or can be used as a tactical miniatures game.  Includes 212 full colour die-cut pieces.

 

Kardinal Und Konig, published by Goldsieber Spiele. 2000. Box. Excellent. £16

Designed by Michael Schacht. No. players: 3-5. Country: German, Desc. by Andy.

Special notes: Includes Das Duell (2 player expansion) and Das Vatikan expansions.

Each player represents a clerical order, building cloisters across Europe with a view to influencing the cardinals and kings of their age. Played on an area map of Europe in the 12th century. Very clever game which manages to squeeze a lot of game play into a very short time.

 

Kunst Stucke, published by Moskito. 1995. Box. Excellent. £13

Designed by Karl-Heinz Schmiel. No. players: 2-5. Country: German, Desc. by Eamon.

Very good abstract game involving fitting shapes on to a board. I know it sounds a familiar theme, but this is a Moskito game and thus has many surprising and skilful touches. The scoring system is particularly good as it disguises what other people are actually trying to achieve. The English translation is by Derek Carver and includes some slight variations to the published rules.

 

Labyrinth, published by Yang Chen Enterprise Co. Ltd. Box. Good. £6

Designer Unknown. No. players: 1+. Country: Taiwan, Desc. by Andy.

A wooden ball maze in which you have two controls to adjust the angle of playing surface which will determine where the ball rolls.  You try to navigate the maze without the ball falling into a hole.  You score more the further you get. While this was made in Taiwan the company looks to be British and it is certainly made for the European (inc British) market.

 

Lunatix Loop, published by Locust Games. 2000. Box. Excellent. £16

Designed by Matt Leacock. No. players: 4-6. Country: USA, Desc. by Andy.

Limited edition game (200 made).  Players race Trabants around a dirt track, and dirty tricks are the order of the day eg. dropping tacks, oil etc.  The game uses speedometers to record the current speed and cards are played secretly to determine what each player intends to do for the turn (ram, decelerate, drop a hazard, accelerate or even do a 180 turn and go the other way!).  Not your standard motor racing game.


Magic The Gathering - Duelists' Scoresheet, published by Wizards Of The Coast. ca.1998.

Notepad. Good. £0.25. Designer Unknown. No. players: 2. Country: American, Desc. by Andy.

Scorepad designed for Magic The Gathering tournaments.  Each pad has about 50 sheets each with space for recording life points for three duels.  If you want more than one pad just ask!

 

Mancala, published by University Games. 1995. Box. Good. £5

Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.

Brilliant abstract game, very popular game in many African countries. The board is hand crafted wood, made in Asia.  The pieces are small coloured stones.  The rules include General rules as well as the Egyptian, Nigerian and Ethiopian variants. Very nice set.

 

Max-X, published by Flying Turtle. 1989. Box. Good. £9

Designed by Peter Neugebauer. No. players: 2-8. Country: Belgian, Desc. by Andy.

Dice game in which 15 dice are rolled in groups of 3. These must be placed onto a board with overlapping zones so as to score the most points.  This is done by getting dice showing the same number (and ideally colour too) into the same area. There is also a special dice which allows some special actions such as changing the number rolled on a dice.  It is all about maximising your chances for a high score throughout your series of dice rolls.

 

Medina, published by Hans Im Gluck. 2001. Box. Excellent. £18

Designed by Stefan Dorra. No. players: 3-4. Country: German, Desc. by Andy.

Very attractive game with stacks of wooden pieces. Medina, the ancient Islamic city needs to be rebuilt.  The players construct 4 palaces each which they want to become as large as possible as well as maximising the convenience to the market and having good access to the city walls and stables.  Very clever placement game, and I have some house rules which improve it further, in my opinion, which I can pass on.  One of my favourites.

 

Message To The Czar, published by Rio Grande Games. 2003. Box. Excellent. £12

Designed by Christiane Knepel, Antje Graf. No. players: 2-5. Country: American, Desc. by Andy.

A much simplified and shortened version of a German game called Muscat.  Players compete to deliver a message to the Czar, which is done by moving through a series of levels on the board before getting to the Czar himself.  Movement is unusual - tiles are placed in a series of houses and then a clever mechanism determines which will be promoted to the next level.  Much lighter than the original (which was very cerebral), but still scope for some clever tactical play.

 

Meutre A L'Abbaye, published by MultiSim. 1996. Box. Excellent. £35

Designed by Bruno Faidutti, Serge Laget. No. players: 3-6. Country: French, Desc. by Andy.

Highly sought after and collectable mystery game.  One of the monks has been killed, and the players must discover which monk it was.  The monks have different attributes: dominican, franciscan, fat, thin, novice, father etc, and the murderer's card is set aside.  Players move around the monastery trying to work out what is going on, which is mainly done with the help of confessionals, searching other monks’ quarters, asking other players questions (unless they take a vow of silence) and the gossip which happens at every mass!  Great game if you like deduction games.

 

Mr President, published by 3M. 1971. Box. Excellent. £20

Designer Unknown. No. players: 2 or 4. Country: American, Desc. by Eamon.

One of the great two player games, quite brilliant. And Derek Carver and I added rules to make it even better. We even merged two sets together but that isn't essential, but if you can afford it, it does elongate the game to its advantage.  Each player represents either the Democrats or Republicans, and must garner votes across the nation. This is the second edition, which is a vast improvement on the first edition because it limits where and how often you can campaign, an improvement which is definitely better. Wonderful game.

 

Munchhausen, published by Abacus. 1996. Box. Excellent. £6

Designed by Thomas Schneider Armann. No. players: 3-8. Country: German, Desc. by Eamon.

Card game, 64 colourful cards, drawing their inspiration from the stories told by (and about) Baron Munchhausen. In effect, the game is a variation of Cheat, with bluff playing a major part in the proceedings.


Munchkin, published by Steve Jackson. 2001. Box. Excellent. £10

Designed by Steve Jackson. No. players: 3-6. Country: American, Desc. by Andy.

Humorous card game parody of AD&D powergaming.  Very light and silly - the players have to try to get their character as powerful as possible, and with items around such as 'The Rapier of Unfairness' and 'Kneepads of Allure', this isn't too hard.  Beware though as monsters abound, such as the 'Gelatinous Octahedron' and the 'Plutonium Dragon'!

 

Munchkin Fu, published by Steve Jackson. 2003. Box. Excellent. £10

Designed by Steve Jackson. No. players: 3-6. Country: American, Desc. by Andy.

Humorous card game parody of Kung Fu movies .  Very light and silly - the players have to try to get their character as powerful as possible, using the daft items available eg. 'Ebony Nunchuks Delivering Typhoon of Blows' and 'Excellent Bamboo Nose-Spreader'. Beware though as monsters and traps abound, such as 'Long Tong the Drool Demon' and the evil 'Generosity Potion'!  It is also compatible with Munchkin should you wish to combine the two sets.

 

Murder Mystery - Murder On Misty Island, published by University Games. 1986. Box. 2 box edges split.

Designed by E.H. Maples & P.A. Stewart. No. players: Up to 8. Country: English, Desc. by Andy. £7

Murder mystery party game for up to 8 players.  The players roleplay the 8 characters detailed and have to talk to the other players to find out who is the murderer!

 

Numeri, published by Berliner Spiele. ca.1970. Box. Good. £7

Designed by Rudi Hoffman. No. players: 2-4. Country: German, Desc. by Eamon.

Race game.  Wooden pieces. Rules in many languages, including English.  Movement is by dice roll indicating which of a player's numbered pieces can move, but it is possible to split your roll eg. a 5 can move either piece No. 5 or pieces No 1 & 4!  Also getting 3 or more of your pieces in a row gets you another turn.

 

Pac-Man, published by Milton Bradley. 1982. Box. Good. £5

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Board game version of the popular early 1980's video arcade game.  Players each have their own Pac-Man which gobbles marbles as it is moved around the board.  However, the ghosts must be avoided as they will steal your marbles.  Great bits.

 

Perception, published by Gemini Games. ca.1980. Box. Good. £10

Designed by Mordechai Meirowitz. No. players: 2-4. Country: British, Desc. by Andy. Special notes: Box lid good, contents still shrinkwrapped, but box base edges 'pulled in' by the shrinkwrap.

Players use skill and logic to break their opponent's hidden code.  This is from the designer of Master Mind and has a bit of a feel of that game.  The hidden code is one or more letters or numbers drawn out using pegs on a 5x5 grid.  Players locate the pegs battleships style, but can deduce what letter or number must be present without finding anything like all the pegs.  Now quite rare game.

 

Pig Pong, published by Milton Bradley. 1986. Box. Good. £8

Designer Unknown. No. players: 2 or 4. Country: Ireland, Desc. by Andy.

A truly daft game (or perhaps a sport ?), but great fun.  You set up a roughly 6 inch high net across a table and you have equal numbers of players on either side and you play a sort of table volleyball.  However the 'ball' is exceptionally light (we are talking featherweight - literally) and the bats are hollow plastic squeezeable pigs with holes in their noses!  By squeezing a pig hard you create a jet of air which you use to direct the ball (without touching it) onto the other side of the net.  Should the ball touch your side of the table then you lose the point.  As I said: daft, but great fun!

 

Pirate's Plunder, published by Hilary's Toybox. 2000. Box. Excellent. £7

Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.

Card and dice game based on the 'Golden Age of Piracy'.  Players play cards and attempt to secure treasure while avoiding the British and Spanish fleets.  Everything is card driven, but dice rolls need to be made to determine the success of actions.


Pit, published by Waddingtons. ca.1960. Box. Box good. £1

Designer Unknown. No. players: 3-7. Country: British, Desc. by Eamon. Special notes: Contents well used.

Card game, probably the first Waddingtons issue, in a red box. Some of the cards are slightly creased, a hazard often found in used copies of this game (the nature of the game means this is so).

 

Plague & Pestilence, published by Hillary's Toy Box. 1993. Box. Excellent. £9      

Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.    

Light card game which sees the build-up and then the destruction of medieval towns. At first players attempt to build up their populations by making improvements and also attracting other players' people away.  When the Death Ship brings the plague things go downhill! Now players attempt to kill off other players' population by playing war, pestilence etc cards. The cards have illustrations similar in style to medieval woodcuts.

 

Poker Face, published by Piatnik. 1993. Box. Excellent. £6

Designed by Gerhard Kodys. No. players: 3-6. Country: Austrian, Desc. by Eamon.

Card game, 25 colourful cards are used in this game of bluff (you must keep a 'Poker-Face' as hinted in the title). Players collect cards from each other, hiding their true worth (i.e. don't get too excited) and action cards cause changes in the normal routine of play. Autographed on the front by the author himself.

 

Pony Express, published by Abacus. 1991. Box. Good. £17

Designed by Alan R Moon. No. players: 2-6. Country: German, Desc. by Eamon.

Excellent race game, designed as a horse racing game but switched to Pony Express riders purely because there have been lots of horse racing games and Abacus wanted something different. Wooden components, and an original game system as you would expect from this prolific inventor.

 

Pro Golf, published by Avalon Hill. 1984. Box. Good. £12

Designed by Rick Byrd. No. players: 1+. Country: American, Desc. by Eamon.

Second edition. Pebble Beach course.  Maybe the best statistical golf game ever. So clever, you get to play every shot, yet there is no board.  Avalon Hill planned to release more course books, but only did two (this is the second).

 

Putsch, published by Queen Games. 1998. Box. Excellent. £15

Designed by Heiko Wiese. No. players: 3-6. Country: German, Desc. by Andy.

Game of political monoeuverings in a banana republic.  Control of each of the political groups at the end of the game scores points.  Each group can perform different actions, and money and cards must be used to best effect.  As you would expect from this type of game there is plenty of scope for wheeling and dealing amongst the players.

 

Railway Rivals, published by Rostherne. 1984. Tube. Good. £10

Designed by David Watts. No. players: 2-4. Country: British, Desc. by Andy.  Special notes: This set comes with Map IN - India. There are only 4 pens included (easily bought from a stationery shop)

A classic railway game, in which players mark on the laminated board track they have built.  Every so many rounds some races are run and whoever has the best network for that route should be in for a payout.  This set comes with 'wipeoffable' pens and plastic train pieces.  Recommended.

 

Railway Rivals Maps: All are designed by David Watts. Country: British, Desc. by Andy.

 

Railway Rivals - London & Western, published by Rostherne. 1985. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable. Claims to be map SV, but that is a typo as that map is South Sweden!

 

Railway Rivals - Map B (London & Liverpool) A2, published by Rostherne. 1982. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.

 

Railway Rivals - Map B (London & Liverpool) A3, published by Rostherne. 1982. Map. Excellent. £0.75

Map for use with Railway Rivals.  A3 size, non laminated, so single use only.

 

Railway Rivals - Map CH (China), published by Rostherne. 1985. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.


Railway Rivals - Map E (Atlantic & Lake Erie - USA), published by Rostherne. 1985. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.

 

Railway Rivals - Map FR (France), published by Rostherne. 1987. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable. No. players: 5-6

 

Railway Rivals - Map I (Ireland), published by Rostherne. 1985. Map. Excellent. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.

 

Railway Rivals - Map IN (India), published by Rostherne. 1987. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.  No. players: 5-6

 

Railway Rivals - Map J (Lancaster-Lincoln), published by Rostherne. 1982. Map. Excellent. £1.75

Map for use with Railway Rivals.  Nearly A2 size, non laminated, so single use only.  Does include slip detailing suggested starts and postal variants for use with this map.

 

Railway Rivals - Map M (London & Midlands), published by Rostherne. 1984. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.

 

Railway Rivals - Map ND (North Germany), published by Rostherne. 1995. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.

 

Railway Rivals - Map SV (South Sweden), published by Rostherne. 1985. Map. Good. £2

Map for use with Railway Rivals.  A2 size, laminated paper, so reusable.

 

Railway Rivals - Western USA / London & Liverpool, published by GDW. Map. Excellent. £4

Double sided large very nicely produced map for Railway Rivals.  The map is mounted on thick card and is in full colour - very nice indeed.  The maps are: Western USA and London to Liverpool.

 

Dampfross 2 - Mapboard N. Italy + Austria, published by Schmidt. 1985. Board only. Excellent. £4

Designed by David Watts. No. players: 2-6. Country: German, Desc. by Andy.

Mounted re-usable boards for Railway Rival / Dampfross. Austria and Northern Italy. You will need either Railway Rivals or Dampfross / Dampfross 2 to make use of this board.

 

Dampfross 2 - Mapboard S. Italy + Switzerland, published by Schmidt. 1985. Board only. Excellent. £4

Designed by David Watts. No. players: 2-6. Country: German, Desc. by Andy.

Mounted re-usable boards for Railway Rival / Dampfross. Switzerland and Southern Italy. You will need either Railway Rivals or Dampfross / Dampfross 2 to make use of this board.

 

Rapidough, published by The London Game Co. Ltd. 1994. Box. Good. £1

Designer unknown. No. players: 4+. Country: British, Desc. by Andy.

Party game with 500 double sided word cards.  Play is in teams and at any point one person will be attempting to model the current word using a lump of playdough!  Other people try to guess what the word is.  Includes modelling mats and a dough chopper which is used to remove some of a losing team's dough from the game, thus making it harder for them next round.  A team has lost when it runs out of dough.

Special notes: The dough balls have hardened so much that they are useless and I have discarded them to reduce the weight. You can use any type of easily available play-dough or plasticene instead.

 

Rebs & Yanks, published by Stratamax. 1995. Box. Good. £9

Designed by Max Michael. No. players: 2. Country: American, Desc. by Eamon.

Card game, based on American Civil War encounters. Not a trading card game, but a complete game in its own right. Cards feature leaders, troops and terrain.

 

Redemption, published by Cactus Game Design Inc. 1995. Boxes. Mint. £3

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Two starter decks and rules for this Bible based CCG.  Players send their heroes into battle against their opponents’ evil hordes in an attempt to rescue Lost Souls.


Rheinlander, published by Parker. 1999. Box. Excellent. £16

Designed by Reiner Knizia. No. players: 3-5. Country: German, Desc. by Andy.

Game about development on the banks of the Rhein in medieval times.  As various duchies grow up sponsored by the various players they develop cathedrals and gain the power of their bishops as well as coming into conflict with each other.  The game is driven by playing cards which allow development of particular plots of land, and as you would expect from Reiner there are some clever mechanics, and Parker have provided nice components too.

 

Rigatoni Intriganti, published by Glucksritter Spiele. 1997. Box. Excellent. £14

Designed by Oli Igelhaut. No. players: 3-4. Country: German, Desc. by Andy.

This is a combination of a business game and a negotiation game.  The players run pasta factories and try to produce and then sell pasta for a profit.  However, each player secretly chooses from a selection of victory conditions at the start so people don't know who is really trying to do what.  There are lots of opportunities to be nasty to other people as well as negotiate your way into or out of trouble!  The bits are unusual - a very nice wooden box containing 3 colours of real pasta as playing pieces as well as the more usual wooden dobbers etc.

 

Round The Bend Labyrinth, published by Vic-Toy. ca.1977. Box. Box battered, contents good. £5

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

A nicely made ball maze in which you have two controls to adjust the angle of playing surface which will determine where the ball rolls.  You try to navigate the maze without the ball falling into a hole.  You score more the further you get.  This version is plastic, but nicely made and with more sensitive controls than many other versions.

 

Runequest, published by Games Workshop. 1980. Box. 2 Box corners split. £6, Desc. by Eamon.

Designed by Steve Perrin, Ray Turney, Steve Henderson, Warren James. No. players: 3+. Country: British.

Special notes: Also includes Book 2: Book of Uz (for Troll Characters), Original polyhedral dice have been replaced.  Bookcase boxed version. Classic fantasy roleplaying system which is 'skill' based.

 

Runequest - Glorantha Genertela, published by Avalon Hill. 1988. Box. Mint. £6

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Runequest roleplaying supplement.  This is boxed set no. 8.  The full title is Glorantha - Genertela, Crucible of the Hero Wars.It contains: Glorantha book giving an overview of the world of Glorantha; Genertela book going into detail on the continent Genertela; Players book about Genertela; Map of Genertela.

 

Runequest - Gods of Glorantha, published by Avalon Hill. 1985. Box. Good. £6

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Runequest roleplaying supplement.  Boxed set no. 5.  This supplement details 60 major Gloranthan religions, for good and evil, humans and non humans.  Included also is information for players on typical religious views for the normal player character races.

 

Runequest - Land Of Ninja, published by Avalon Hill. 1986. Box. Mint. £6

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Runequest roleplaying supplement.  Boxed set no. 7.  This supplement details roleplaying using the RQ system in the lands of ancient Japan.  It includes a players book with character generation details, as well as social structure of the society etc; GM book describing the world of ancient Japan, creatures etc; Scenarios book and play aids inc. maps.

 

Runequest - Monster Coliseum, published by Avalon Hill. 1985. Box. Good £6 or Mint £8.

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Runequest roleplaying supplement.  Boxed set no. 1.  Arena combat and chariot racing for Runequest.  The set includes a Monster book (soldiers & gladiators human and non human, natural animals, supernatural monsters); a Coliseum book describing arena layouts and diagrams and chariot info; Play aids - coliseum floorplan, rangestick, etc.

 

Runequest - Trollpak, published by Avalon Hill. 1988. Box. Mint. £6

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Runequest roleplaying supplement.  'This is a comprehensive analysis of the race of trolls from military practices to digestive systems' or so says the blurb on the back!  Includes an adventure too.


Sahara, published by Hexagames. 1990. Box. Good. £12

Designed by Hajo Bucken. No. players: 2-6. Country: German, Desc. by Eamon.

Charming race game with lots of wooden camels. Cards decide movement, giving you plenty of choice as you start with a hand of 15 cards.

 

Samarkand, published by Rio Grande Games. 1999. Box. Excellent. £15

Designed by Sid Sackson. No. players: 2-5. Country: German, Desc. by Andy.

Very good business game in which players buy sell and trade different goods with nomads and markets in the exotic East.  Very cleverly designed board and rules make this different to other similar sounding games and well worth playing.  The objective is to reach a monetary target first.  One of my favourites.

 

Samarkand: Isfahan, published by Grunspan. 1999. Packet. Excellent. £1

Designed by Sid Sackson. No. players: 2-5. Country: German, Desc. by Andy.

Small expansion for Sid Sackson's Samarkand which makes the commodity markets move between cities as the game is played.

 

Samurai, published by Hans Im Gluck. 1998. Box. Excellent. £19

Designed by Reiner Knizia. No. players: 2-4. Country: German, Desc. by Andy.

Very good tile laying game from this master designer.  One of his best too in my opinion.  The board shows the islands of Japan and onto these 3 types of beautifully made black plastic pieces are placed.  The object is to win lots of these by laying tiles around them representing your various forces, such as samurai, priests, farmers, traders, and even ships.  It is one of those games where you want to do lots of things but can't do them all, so you have to pick most carefully where you will concentrate your effort.

 

Schnappchen Jagd, published by Queen Games. 1998. Box. Excellent. £9

Designed by Uwe Rosenberg. No. players: 3-4. Country: German, Desc. by Andy.

Clever trick taking card game.  Each hand each player is aiming to collect tricks containing cards of a particular type.  These score points, but other cards won are potentially negative.  However in between rounds you get a chance to get rid of some junk cards you have collected and also change what you are going for next hand.  The rules for trumps are novel as well.  Recommended to any fans of trick taking games.

 

Schrille Stille, published by Zoch Zum Spiele. 1999. Box. Excellent. £17   

Designed by Peter Wichmann. No. players: 3-6. Country: German, Desc. by Andy.

Players take on the roles of record companies and try to promote their bands into the Top 10.  This is done by secretly playing influence counters on the various bands in the charts.  These then get resolved and can result in somewhat different results to what was expected due to the intriguing mechanism used.  Record companies are then awarded points for the best bands and the least popular bands drop out of the charts to be replaced by new ones.  The amazing thing about this game is the wooden CD player and the special 'CD sets' into which players put their influence chits and they way they all get resolved using the CD player - unique.  I also have some simple house rules which cut the length of the game without removing any of the flavour.        

 

Secrets Of The Deep, published by Ravensburger. 1991. Box. Good. £9

Designed by Wolfgang Reidesser. No. players: 2-5. Country: British, Desc. by Andy.

Clever deep sea diving game where players are scuba divers looking for sunken treasure, however their boat is moving along and some divers may not make it back before the boat leaves. British edition of this German game.

 

Sensationen, published by Walter Muller. 1992. Box. Excellent. £12

Designed by Helmut Huber. No. players: 4. Country: German, Desc. by Eamon.

Elegantly simple race game, but with lots of intriguing twists. You start racing on one of three races, but the card play not only moves the pieces but can also transfer the race itself to adjacent courses. The first game by this company not invented by Walter himself. However it does use his unique graphic style.

 

Shadowrun - Total Eclipse, published by FASA. 1991. Book. Good. £3

Designed by William Tracy. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Shadowrun RPG.  The rock band 'The Elementals' has broken their recording contract and vanished.  The players have to find them and get them back alive.


Shop Missus, published by Waddingtons. ca.1948. Box. Good. £6

Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.

Card game. Very interactive as players try to win cards by racing to name items sold by their shops. Noisy and good fun with the right group.

 

Show Manager, published by Queen Games. 1997. Box. Excellent. £18

Designed by Dirk Henn. No. players: 2-6. Country: German, Desc. by Andy.

Excellent game previously privately published as Premiere.  Players must put on four shows during the game, and to do this they need to hire actors and actresses to play the various roles.  However, these show-folk are almost all specialists and can only perform one, two or at most three parts out of the 18 needed.  A clever mechanism restricts the number and cost of show-folk at any time and so it soon becomes difficult to find just the person you need before your must put on a show.  A very clever mechanism which combines skill and luck very nicely and money is always tight.  One of my favourite games.

 

Shut The Box, published by Jersey Wood Enterprises Ltd. . Packet. Excellent. £11

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Very nicely made wooden version of the dice game Shut The Box.  The game is solid wood with a green baize dice rolling compartment.  The game does not have a box so I have put in a large ziplock bag for protection.  The rules included are a slight variation on the standard game (as I remember it).  If you wish I can also supply details of my own (more skill) variant to Shut The Box (please ask for it when ordering).

 

Siedler: Das Turnier Set Zum Kartenspiel, published by Kosmos. 1996. Box. Mint. £8

Designed by Klaus Teuber. No. players: 2. Country: German, Desc. by Eamon.

Card game expansion, the theme set for use with Die Siedler von Catan Kartenspiel. More rules, new cards, everything you could hope for to improve an already brilliant game.

 

Silberzwerg, published by Queen Games. ca.1998. Box. Good. £14

Designed by Gerd Deininger, Andreas Michaelis. No. players: 2-4. Country: German, Desc. by Andy.

A nicely produced game in which your dwarves mine gems and then you fulfill gem orders to get money.  There are wooden pieces for the dwarves and glass beads for the gems.  Dwarves can either be sent out to do mining or sell gems or their evil twins can be sent out instead to obstruct other players or even steal gems from them, as well as manipulate the ever dropping prices of the orders.

 

Snapshot, published by Parker Bros. 1972. Box. Good. £5

Designer Unknown. No. players: 2+`. Country: Canadian, Desc. by Andy.

The game consists of 30 interesting black and white photos from the 1930s (I guess) all mounted on card.  A selection of them are displayed and players study them.  They are all then turned over and mixed up and a few removed. The remainder are turned over and players try to recall what has been removed.

 

Star Frontiers Metal Miniatures: Robots, published by TSR. 1984. Box. Mint. £5

Designer Unknown. Country: American, Desc. by Andy.

Set of 6 robot miniatures for use in Star Frontiers RPG or other S.F. RPGs.  The figures are: Service bot, security bot, maintenance bot, tank bot, hover bot, and household bot.

 

Star Frontiers Metal Miniatures: Spacefarers, published by TSR. 1984. Box. Mint. £10

Designer Unknown. Country: American, Desc. by Andy.

Set of 12 miniatures for use in Star Frontiers RPG or other S.F. RPGs.  The figures include 4 humans, and 8 assorted aliens all wielding guns of various sizes.

 

Star Wars The Queen's Gambit, published by Avalon Hill. 2000. Box. Excellent. £30

Designed by Craig Van Ness, Alan Roach. No. players: 2 or 4. Country: American, Desc. by Andy.

Produced by the Hasbro backed Avalon Hill, this game has over 150 plastic figures, and the game involves juggling four different battles simultanoeusly - concentrating on one or two may get you victory there, but may lose you the other battles and the game.  The 4 arenas are the Gungans and droids on the plains, The Jedi, Anakin in his spaceship, and the battle in the palace.  The game is driven by card play, with the cards having  multiple uses, so plenty of choice and decisions to make. The over the top production of this game has to be seen to be believed.


Sum-It, published by Waddingtons. 1968. Box. Good. £4

Designed by Norman D Vine. No. players: 2-4. Country: British, Desc. by Eamon.

Card game, 54 cards, each featuring a cash value (interestingly in New Pence although decimalization wasn't scheduled to take place until 1971). The Old Money value is also shown (e.g. 10p = 2 shillings). Players are dealt a target amount on a special card and then draw and discard cards until their hand of seven cards adds up to the target value. The game was originally made in the 1930's by W H Storey (who also made another famous Waddingtons game Whot), and Waddingtons have sub-titled this edition as 'The Decimal Currency Game'.

 

Tadsch Mahal, published by Alea. 2000. Box. Excellent. £18

Designed by Reiner Knizia. No. players: 3-5. Country: American, Desc. by Andy.

Wonderful game of imperial expansion. Players strive to build their palaces, province by province and city by city. Victory points can be accumulated in various ways, such as collecting trade goods, and achieving a good network of palaces across the board.  The heart of the game is a very unusual card bidding mechanism in which up to 5 rewards are being bid for simultaneously - very clever, and if you judge things wrongly it can get very expensive!

 

Talisman, published by Games Workshop. 1985. Box. Good. £48

Designed by Robert Harris. No. players: 2-6. Country: British, Desc. by Eamon.

Special notes: Contents look unused, but one original character stand has been replaced.

Second edition. Popular and now highly sought after fantasy game of quests and adventure. Masses of cards ensuring that every game is different. Full colour edition, in the black bookcase box.

 

Talisman City, published by Games Workshop. 1989. Box. Excellent - unpunched. £35

Designed by Evan K Friedman, Paul D. Morrow. No. players: 2-6. Country: British, Desc. by Andy. Expansion set for Talisman, the fantasy adventure quest game.  This set includes The City board, City Adventuire cards, Purchase cards, spell cards, loan cards, warrant cards and new character cards and playing pieces. Compatible with 1st or 2nd edition.

 

Talisman Dungeon, published by Games Workshop. 1987. Box. Excellent. £35

Designed by Bob Harris. No. players: 2-6. Country: British, Desc. by Andy.

Expansion set for Talisman, the fantasy adventure quest game.  This set includes The Dungeon board, doorway cards, Adventure cards, and new character cards and playing pieces.

 

Talisman Expansion Set, published by Games Workshop. ca.1988. Box. Excellent. £25

Designed by Robert Harris. No. players: 2-6. Country: British, Desc. by Andy.

New characters, monsters, spells, followers, objects, and strangers.  Compatible with 1st and 2nd Editions.

 

Talisman The Adventure, published by Games Workshop. 1986. Box. Excellent. £25

Designed by Robert Harris. No. players: 2-6. Country: British, Desc. by Eamon.

New characters, monsters and spells, plus character sheets. Also some rule changes, including five alternative endings. Compatible with 1st and 2nd Editions.

 

Teenage Mutant Ninja Turtles & Other Strangeness, published by Palladium. 1988. Book. Excellent. £5

Designed by Erick Wujcik. No. players: 2+. Country: American, Desc. by Andy.

Special notes: Revised edition.  Teenage Mutant Ninja Turtles role playing game.  The book includes all you need to know to play this RPG and also 5 adventures as well.  This RPG is compatible with Heroes Unlimited, Ninjas & Superspies and other Palladium RPGs.

 

Truckin' Turtles, published by Palladium. 1989. Book. Excellent. £3

Designed by Jape Trostle, Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.

6 linked adventures for the Teenage Mutant Ninja Turtles RPG which take the characters from coast to coast across the USA.  Also compatible with Ninjas & Superspies and Heroes Unlimited.


Tennis And Badminton Game, published by Waddingtons. 1966. Box. Good. £5

Designer Unknown. No. players: 1-4. Country: British, Desc. by Andy.

Badminton / tennis game in which players flip a miniature shuttlecock over the net onto the opponents' side of the court.  Each player has a paper circle denoting where they can reach the shuttlecock, and if it lands within their circle then they attempt to return it.  If it lands outside their circle but within the court then they failed to reach it and lose the point.  Nice idea for an action / dexterity game.

 

The Adventures Of Indiana Jones, published by TSR. 1984. Box. Box worn, contents unused. £9

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying game boxed set for adventuring in the style and world of Indiana Jones.  This set includes: Rules book with introductory adventure, Stand-up card figures for characters and walls, GM Screen,

2 Harrison Ford postcards and double sided world map / squared play area.

 

The Arduin Adventure, published by Grimoire Games. 1980. Box. Box shows wear. £4

Designed by David A Hargrave. No. players: 2+. Country: American, Desc. by Andy.

This boxed set provides an introduction to fantasy role playing.  It uses a system which appears very similar to Dungeons and Dragons, and the main rules book includes all you need to create characters and devise an adventure.  It also includes a sample adventure near the end of the book.  Dice and cut out magic item cards are also provided.

 

The Big Idea, published by Cheapass. 1999. Packet. Mint. £3

Designed by James Ernest & Jon Wilkie. No. players: 3-6. Country: American, Desc. by Eamon.

Card game, a business game, where you try to make money out of your ‘Grand Idea’. Part of the fun, but not necessary, is making up a product you think has passed business entrepreneurs by, like ‘Disposable Cats’ or ‘Zen Toys’. Players announce new products and invest in their own or other people’s ideas. The pay-out is more likely the more people who invest, but, of course, if you have more shares than anyone else, you get paid more than them. This puts them off investing in your company, helping you in effect, so beware of being too open with your investments. As usual with this company, you will need to provide counters, a die and play-money.

 

The Compendium Of Games, published by Guild Publishing. 1989. Box. Good - contents excellent. £10

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

This is a boxed set containing a selection of games bits eg. chess / backgammon board, chess & draughts pieces, dice inc. poker dice and 2 packs of playing cards.  However, the most siginificant item by far is a 283 page colour illustrated hardback book of games with the same title.  It has rules to over 100 games, not all of which can be played with the components supplied.  So you get a feel for the scope of the book here are the contents: Card games: For 1 (x13), For 2 (x15), For 3 (x5), For 4 (x12), For 5+ (x7); Party Games (x7); Banking Games (x11), Board & Tile Games (x10), Dice Games (x15), Roulette.  The intro says it is the best of Hamlyn Illustrated Card Games and The Illustrated Book of Table Games. Very good book.

 

The Dragon Magazine, published by TSR, £1 each. Country: American, Desc. by Andy.

Classic fantasy gaming magazine.  Beside each issue I have listed notable artcles.

Issue 121, 1987. Good. This issue: Oriental Adventuring - Japanese names, Lotus blossom, Japanese castles, The Geisya, The Genin, an Oriental Castle you can make using the sheets of printed card included!

Issue 235, 1996. Good. This issue: The lure of the sea - Planescape skills & powers, The shipmage, monsters of the deep, sea spells, The troglodyte, spells of the scaled!, Physical DMing.

Issue 256, 1999. Good. This issue: Rogues - Rogue heroes, Hidden agendas, The Lost Giants of Krynn, The Span (fiction), The Weren.

Issue 258, 1999. Good. This issue: Mage vs Machine, Wizard Societies, Nodwick & Co, Alternity article.

 

The Games Quarterly Catalog, published by Matthews-Simmons Marketing. Book. Good. £2 each.

This is a catalog listing all the games currently available to U.S. Retailers through U.S. Distributors at the time of going to press.  Potentially very useful for games collectors.

Summer 1995

Summer 1996. Fall 1996, Winter 1996

Summer 1997, Fall 1997

Summer 2000


The Hobbit, published by Fantasy Flight. 2001. Box. Excellent. £13

Designed by Michael Stern, Keith Meyers. No. players: 2-6. Country: German, Desc. by Andy.

Tolkien themed game in which the players advance their hobbits along a track towards Smaug the dragon's lair, steadily improving their weaponry and skills and gaining treasures.  Event, item and monster cards all add to the theme.

 

The Lord Of The Rings Roleplaying Adventure Game, published by Decipher. 2001. Box. Excellent. £9

Designed by Kenneth Hite, Matt Colville. No. players: 2+. Country: American, Desc. by Andy.        

Roleplaying game set in Tolkien's world of Middle Earth.  This set provides a fast start way to roleplay the first book of The Lord of the Rings - The Fellowship of the Ring, letting your group take the part of The Fellowship and see how they do.  This boxed set includes: An introduction to Middle Earth, character sheets for the Fellowship of the Ring, cut-out card figures, fast play rules, Through The Mines Of Moria adventure, 6 sided dice, a colour map of Middle Earth and a hex playmat.        

 

The Ultimate Trivia Game, published by Newsweek Magazine. 1984. Box. 1 Box corner split. £3

Designed by Quizviz Inc. No. players: 2-4. Country: American, Desc. by Eamon.

Promotion game, sold through advertisements in the American magazine Newsweek.  Quiz game as you would expect from the title.  Questions are divided into several different categories.

 

The Williams Renault Grand Prix Championship Game, published by Domark. 1994. Box. Good. £35

Designer Unknown. No. players: 1-6. Country: British, Desc. by Eamon.

Beautifully produced race game, I would guess, made as a promotional item as much for the Williams Team as for making money for the manufacturer. The game has two boards. The first is a Monopoly-style board around which you travel four times, hopefully earning money to buy equipment for your racing team. The other board can be made up into 16 different tracks, representing the 16 main Grand Prix races. The races are not based on die rolls but more on the performance abilities of your cars as built during the preliminary section or during further development between each race. Very nice item.

 

Tikal, published by Ravensberger. 1999. Box. Excellent. £20

Designed by Michael Kiesling & Wolfgang Kramer. No. players: 2-4. Country: German, Desc. by Andy.

German Game of the Year 1999. Players lead expeditions across the board, which starts out blank but tiles are added, making every game different. The object is to discover the temples, unearth them and find treasure.  Nice wooden components and well produced large hexagonal tiles make it very attractive during play.  There are always lots of options on your turn, and it is rarely obvious what the best strategy is.

 

Time Pirates, published by Rio Grande Games. 2000. Box. Excellent. £13 

Designed by Alan Moon & Aaron Weissblum. No. players: 3-6. Country: Austrian, Desc. by Andy.  

Players move through time stealing valuable artifacts as they go, attempting to form valuable sets to sell in the far distant future.  However the time police and other time pirates all get in the way. At the end of the game the player with the most valuable collection wins.

 

Timmy Mallett's Magic Spell Game, published by Freeman Hawkins. 1989. Box. Box shows wear. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

A game designed to teach children to spell.  Players roll a dice and move around a board and if they can think of a word starting with the letter rolled on a special dice and spell it they get a free extra roll.  There are also hazard spaces where other players choose the word you have to spell.

 

Tomb Raider - Into The Caves Quest Deck, published by Core. 1999. Box. Mint. £3

Designer Unknown. No. players: 2. Country: Canadian, Desc. by Andy.

Card game. This starter box includes rules, dice, game piece, 50 card quest deck and 8 card booster. The game takes the form of quests, in which Lara Croft must beat the traps and creatures in order to solve the riddle of the tombs.

 

Torg - The Cassandra Files, published by West End Games. 1990. Book. Mint. £3

Designed by Christopher Kubasik. No. players: 2+. Country: American, Desc. by Andy.

Supplement for the Torg: Roleplaying The Possibility Wars.  This contains secret details of rampaging sea beasts, deadly curses, missing scientists and murderous cults, leaked at great risk by renegade members of the Council.  Lots of new possibilities to add into your campaign.


Torres, published by Rio Grande. 1999. Box. Excellent. £19

Designed by Wolfgang Kramer and M Kiesling. No. players: 2-4. Country: American, Desc. by Eamon.

German Game of the Year Award winner for 2000. An abstract game with players using the pieces to build towers over the board, and using cards to perform special actions to move their knights into commanding positions.  Each player has a number of Action Points per turn, and it is the way you use these points and the special actions on the cards that will determine your success or failure.

 

Tot-Ten, published by Spears. 1970. Box. 2 box corners split. £2

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Simple, but entertaining, abstract game. Each player has a hand of 3 tiles with numbers on. The board has 16 squares and each turn you must add a tile to the board. If you make a row, in any direction, add up to 10, then you win those tiles and remove them from the board. The winner is the one with the most tiles at the end of the game.

 

Tour Of London, published by Waddingtons. 1984. Box. Good. £4

Designed by Pauline Frances. No. players: 2-4. Country: British, Desc. by Andy.

Players try to collect a full set of souvenir cards and then return to the hotel.  This is done by moving around the dice according to dice rolls.  There are chance cards and opportunities to swap souvenirs with other players as well as using buses or taxis.

 

Traumfabrik, published by Hasbro. 2000. Box. Excellent. £24

Designed by Reiner Knizia. No. players: 2-5. Country: German, Desc. by Andy.

This is the limited availability version which includes a CD of film music.  The game was withdrawn for legal reasons and re-relased as Fabrik Der Traume without the music CD.  The game itself is about completing films as quickly and/or as well as possible.  Films requires actors, special effects, music, directors, camera, and stars and these are obtained both by participation in auctions and by going along to parties!  There are awards presented for the best (and worst!) films at the end of the game and at a couple of points during the game.

 

T-Rex, published by Hans Im Gluck. 1999. Box. Excellent. £7

Designed by Hanno & Wilfried Kuhn. No. players: 3-5. Country: German, Desc. by Eamon.

Card game. Each player is trying to collect sets of dinosaur eggs.  Each player starts with an identical deck of cards which is shuffled and drawn from and the game is then played in rounds in which each player may play several times.  There are special cards which let you draw more (otherwise you don't!) and a card has to be played to indicate the round will finish.  When a round does finish the last card each player played is used to evaluate the round - highest and second highest receiving an egg that round.

 

Troia, published by DaimlerChrysler AG. 2000. Box. Excellent. £22

Designed by Thomas Fackler. No. players: 2-4. Country: German, Desc. by Andy.

Promotional game although the subject matter has nothing to do with cars. Players are archaeologists, digging for pieces of artifacts amongst the ruins of Troy.  The pieces fit together in a puzzle-like way, and collecting pieces which fit together scores more points. Beautiful components, and a very unusual item.

 

TV Wars, published by Avalon Hill. 1987. Box. Good. £9

Designed by Bruce Nash. No. players: 2-4. Country: American, Desc. by Eamon.

Very enjoyable pastiche of the Ratings War between television companies. Much improved by Eamon's rule amendments which I can provide if you want them (remind me when ordering).

 

Tycoon, published by Jumbo. 1998. Box. Good. £16

Designer Unknown. No. players: 2-4. Country: Dutch, Desc. by Andy.

Excellent business game in which players fly around the world from city to city and build hotels and factories.  However there are lots of interesting systems, such as there being a peak score in a city when there is a middling number of hotels, so late in the game values drop again.  Also tickets must be purchased to get from city to city, and so you find it hard (or expensive) to get to exactly the city you would like.  Money is tight and loans need to be taken out and judged just right so your options stay open but you don't pay too much interest.   Highly recommended.


Uno, published by Waddingtons. 1985. Box. Box worn. £1

Designer Unknown. No. players: 2-10. Country: British, Desc. by Eamon.

Card game, 108 colourful cards, used in a variation of Crazy Eights, the playing card game. One of the most famous card games in the world.

 

Vino, published by Goldsieber Spiele. 1999. Box. Excellent. £18

Designed by Christwart Conrad. No. players: 3-5. Country: American, Desc. by Andy.

Played on a map board of Italy, players must acquire vineyards and start producing and distributing wine. In the end, it is not the money that is important, but the number of vineyards you control.  A clever game with some unusual twists on the mechanics of what appears at first sight to be a fairly standard production and to a lesser extent 'majorities' game.

 

White Dwarf Poster, published by Games Workshop. . Poster. Excellent. £1

Designed by Art by Sibbick. Country: British, Desc. by Andy.

Promotional poster - full size and colour.  It shows a dwarven fighter with axe and long white beard - the dwarf the famous GW Magazine was named after.

 

Wild Life, published by Clementoni. 2002. Box. Excellent. £16

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Desc. by Andy.

Each player takes the role of a different species, each of which is best suited to a different environment.  During the game populations expand and the creatures come into conflict.  Each species can develop however, and become able to operate more effectively in other terrains as the game goes on.  Special ability cards can also be obtained and used to good effect.  Naturally each player wants their own species to dominate.

 

Winchester, published by Rostherne Games. 1990. Tube. Excellent. £9

Designed by David G. Watts. No. players: 2-5. Country: British, Desc. by Andy.

Race game in which the pieces move as the pieces do in chess.  The set includes a special dice showing different chess pieces on the sides as well as wooden dobbers and obstacles to place on the board.  Board is laminated paper.

 

World Of Sport Action Quiz, published by Chad Valley. ca.1965. Box. Box shows wear. £5

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy. Special notes: The 'special pencil' is missing, but any similar object (eg. sharp pencil) will do instead.  Quiz cards unpunched.

One of the weirdist 'games' I have ever seen.  In the box there are a set of sports quiz cards one of which is placed onto a special 'machine'.  The machine is set up with ball bearings at the top and one is 'fired' into the machine.  It bounces around and goes down a path.  The path it goes down indicates which question you must answer.  You then put a special pen into a hole under the answer.  If you were quick enough and got the answer right you will divert the ball and score points.  I'm not entirely convinced it works consistently, but it is still an amazing item.

 

X Pasch, published by Fanfor Verlag. 1996. Box. Excellent. £12

Designed by Valentin Herman. No. players: 3-6. Country: German, Desc. by Andy.

This game is about gaining control of businesses, which are represented by cards. Players gain income from companies where they have the most board members, and then roll three dice and use them for

various purposes such as bringing a new business into the game, adding board members to existing businesses, or drawing new cards.

 

Zoo Sim, published by Cwali. ca.2002. Tube. Excellent. £15

Designed by Corne Van Moorsel. No. players: 2-4. Country: Dutch, Desc. by Andy.

Very good game in which the players each develop a zoo which all compete for customers.  Customers go to the most impressive displays of different animal groups and also like circular paths around a zoo, and plenty of trees.  It is essentially a bidding game for clever domino-like tiles with lovely illustrations of elements of a zoo. The way the tiles with the paths and exhibits fit together (or don't) really makes the game work wonderfully. Highly recommended.

 

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