February
2004 Catalog
While I
don’t publish my latest catalog on the internet, this older catalog is
available for you to look through to get an idea of the sort of thing I
generally have. Please be aware that many
of the games in this catalog will have already sold, and if they haven’t then
the prices are not necessarily still valid – the prices are only valid in the
month the catalog comes out! However,
if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without
obligation, so why not just ask to be added to my subscription list, or ask me
to send you the latest catalog by email?
6 Billion, published by Board Not
Bored Games. 1999. Box. Excellent. £11
Designed
by David A Coutts. No. players: 2-5. Country: Australian, Desc. by Andy.
Strange game, based on the premise that Earth will soon increase its
population above a satisfactory survival level. Each player represents a
faction of the population as at 1999, around 6 million divided evenly, with the
excess being run by the game as neutral factions. Throughout the game you have
to control your population expansion and find new places to colonise throughout
the solar system.
6 Mal 6, published by ASS.
ca.1970. Box. Good. £4
Designer
Unknown. No. players: 2-6. Country: German, Desc. by Andy.
Cards
are played in your row on the board and when the board is full columns are
reckoned up - the lowest value in the row having to pay penalty chits.
Ad Acta, published by
Bewitched. 2002. Box. Excellent. £22
Designed
by Andrea Meyer. No. players: 2-4. Country: German, Desc. by Andy.
Special
notes: This is the 1st edition of 500 copies - No. 492.
Unusual
game about getting paperwork done in an office. Despite the dull theme, there is a clever and interesting game
here. Players each have a selection of
jobs which need completing but the value once completed depends entirely on
getting them completed at the right time.
Jobs pass from one person's out-tray to the next person's in-tray and so
on, and on your turn you can use your action points to do your own work or
hassle others into doing theirs - whatever helps your cause. Also special action cards let you get out of
a real mess or cause one for someone else!
AD&D Cardmaster Adventure
Design Deck, published by TSR. 1993. Box. Mint. £7
Designed
by Rich Borg. No. players: 1+. Country: American, Desc. by Andy.
Unusual crossover game for AD&D 2nd Edition. Rather than providing an adventure scenario
a set of cards are provided which can be used to create random adventures on
the fly, with or without a GM. There
are 108 location cards, 54 treasures and 54 monster cards. The box states it is
for character levels 3-6. Probably best
used outside a campaign as a one off standalone adventure.
AD&D
DragonLance: Dwarven Kingdoms Of Krynn, published by TSR. 1993. Box. Mint. £8
Designed by Douglas Niles. No. players: 2+. Country: American, Desc. by
Andy.
AD&D
Roleplaying supplement for the DragonLance world. This set details the various dwarven realms in the land of
Krynn. The set includes: Songs of the
Loremaster booklet with information players may well know about the history of
the Dwarves on Krynn; A World In Stone booklet with GM only info; 4 mapsheets
in a modular style allowing endless variations of Dwarven Halls etc to be set
up.
AD&D Forgotten Realms: Elminster's Ecologies,
published by TSR. 1994. Box. Mint. £10
Designed by Various. No. players: 2+. Country: American, Desc. by Andy.
Campaign
expansion set for the AD&D 2nd Edition campaign world. This set includes 9 booklets, 8 of which
describe various ecological niches in the world of Faerun - making each a
unique area to adventure in. The last
booklet is the Explorer's Manual with encounter tables etc. This set is in the deep box format as it
contains a lot of stuff!
AD&D Ravenloft - Castles Forlorn,
published by TSR. 1993. Box. Mint. £8
Designed by Lisa Smedman. No. players: 2+. Country: American, Desc. by
Andy.
Supplement
for the AD&D Ravenloft setting.
This set includes a 96 page book on The Weeping Land and Castle
Tritenoira which rules over it; Melancholy Meetings - a collection of
encounters for the GM to use; Eve of Sorrows - an assortment of mysteries and
nightmares within the castle itself. A
poster map is also provided of this new realm.
AD&D Ravenloft - Dr Mordenheim's
Laboratory, published by TSR / Ral Partha. 1994. Box. Mint. £7
Designed by Jeff Willheim, Dennis Mize. Country: American, Desc. by
Andy.
A
boxed set of miniatures making up Dr Mordenheim's laboratory. This includes: A work table, a large rack
and machine for making Frankenstein like monsters!, one of said monsters, Dr
Mordenheim, a minion (think Igor) and a screaming woman.
AD&D: Castles, published by TSR.
1990. Box. Excellent - unpunched. £10
Designed
by Jeff Grubb, David Cook, Bruce Nesmith. No. players: 2+. Country: American,
Desc. by Andy.
Boxed
2nd Edition AD&D Set. This is an
unusual item as it includes loads of 'Adventure Fold-Up' pieces which can be
used to construct parts of castles: 40+ towers, buildings and walls, 60+
accessories (doors, rooftops etc), 40+ Tools of war (ballistae etc), 80+
floorplan aids. As well as all this it
also contains poster maps of 3 fortesses and booklets detailing them and giving
rules to use with the AD&D Battlesystem.
D&D: Champions Of Mystara, published by TSR.
1993. Box. Shrinkwrapped but dented. £7
Designed by Ann Dupuis. No. players: 2+. Country: American, Desc. by
Andy.
Dungeons
& Dragons Roleplaying Supplement. The full title is Champions of Mystara -
Heroes Of The Princess Ark. This boxed
set is a compilation from the Dragon magazine series of the same name. The Princess Ark is a flying ship which
explores the world of Mystara. It
includes: 3 guidebooks (total 224 pages), 8 ship recognition cards, 2 25mm
scale deck plans for the Princess Ark, 2 mapsheets. As well as many adventure ideas the set covers rules for
constructing and operating flying ships and describes the lands
to the west of the Known World, and provides a guide to GMs making their own
world.
Adel Verpflichtet, published by F X
Schmid. 1990. Box. Good. £11
Designed by Klaus Teuber. No. players: 2-5. Country: German, Desc. by
Eamon.
Wonderful
game that rightly won the 1990 Game of the Year in Germany. Players buy or
steal antiques to show at exhibitions in the Stately Homes of England. It was
made as Fair Means or Foul in the UK.
Air Charter, published by
Waddingtons. 1970. Box. Good. £8
Designed by Patrick Green. No. players: 2-4. Country: British, Desc. by
Andy.
Players
operate air-freight businesses in the South China Seas. Players pick up goods
and either deliver them on routine not especially profitable routes or if they
are suitably placed can go for one of the urgent contracts which pay quite a
bit better. Running your plane
involves keeping your fuel level right but the more fuel you have on board the
less freight you can carry.
Andromeda, published by Rio
Grande. 1999. Box. Excellent. £15
Designed
by Alan R Moon. No. players: 3-5. Country: American, Desc. by Andy.
Graphics
by Doris Matthaus. Very interactive, as players attempt to trade with a new
galaxy. The game is about trading for sets and using them to upgrade their
ships and try to gain control of the various planets. While skill and judgement helps there is a somewhat random
mechanism that resolves success in taking over a space port, but which does make
it more likely you will win the more effort you put in.
Anno 1452, published by Piatnik.
1999. Box. Mint. £24
Designed
by Gerhard E Kodys. No. players: 2-4. Country: Austrian, Desc. by Eamon.
Huge
medieval war game, with wooden components. Looks like it is based on the
unification of the German States . German rules only at the time of writing.
Arena, published by Altar.
1997. Box. Excellent - Unpunched. £17
Designed by Vladimir Chvatil. No. players: 2+. Country: Czech Republic,
Desc. by Eamon.
Card
game of gladiatorial combat. Players use their cards in planned moves against
their enemy, who can be another human or a creature like an orc. Includes 5
metal miniatures as playing pieces.
Attila, published by Rio
Grande. 2000. Box. Excellent. £16
Designed by Karl-Heinz Schmiel. No. players: 2-5. Country: American,
Desc. by Andy.
Six
germanic tribes migrate south from their homelands into the lands of the Roman
Empire. The players drive this migration and the conflict which ensues, but
without having a tribe each. Instead
the players add influence over the tribes as the game goes on, and at
several points during the game there is a scoring, and the players who have
most influence over the most successful tribes will fare best. Plenty of scope for clever play. A very good game from this master designer.
Back Pocket Baseball, published by W.C.
Factory. 1987. Box. Excellent. £3
Designer
Unknown. No. players: 1-8. Country: American, Desc. by Andy. Special notes:
Cards still wrapped in cellophane. Card game with a fold out baseball pitch and
rules on the other side. The game
follows the pattern of a baseball match and is driven by the actions on the
cards.
Bambi, published by Russell.
1965. Box. Box good, cards unused. £1
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Card
game, Disney related. Cards feature
Bambi and his friends in the forest. The game itself is very simple and
targetted at young children.
Baston + La Rue Expansion, published by Jeux
Actuels. ca.1985. Box. 2 Box corners split. £38
Designed by Bruno Faidutti, Pierre Clequin. No. players: 2-5. Country:
French, Desc. by Andy.
Baston
is a humorous French wargame set in a suburban bar. Each player runs a gang of
thugs fighting with bottles of beer, knives and other assorted weaponry. This
is Bruno Faidutti's first published game, and very rare (not even he has a copy
left according to his website!). I am
also including the Baston expansion, 'La Rue', which extends the game to street
fights. However the rules translation
is only for the base game, so you will need to read some
French to understand the extra rules for the expansion.
Beat Your Neighbour, published by Falcon.
ca.1985. Box. Box shows wear. £1
Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.
Card
game, 36 cards featuring cartoon witches, ghosties and ghouls.
Beat Your Neighbours, published by Arrow.
ca.1960. Box. Good. £3
Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.
Card
game, 36 cards plus a rules card, illustrated in colour with pictures of
children playing. Box marked as Arrow Product, No. 6168. The cards are in
particularly fine condition. Very cute.
Beggar My Neighbour, published by Falcon.
ca.1985. Box. Good. £2
Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.
Card
game, 36 cards (in near-mint condition) featuring cartoon illustrations of
spooks, witches and warlocks.
Big City, published by Rio
Grande Games. 1999. Box. Excellent. £20
Designed by Franz-Benno Delonge. No. players: 2-5. Country: German,
Desc. by Andy.
Very
nice business game, with players developing plots of land into the city of
their dreams. You start off with residential areas and businesses, but build up
to adding a Town Hall, banks and other larger buildings. Loads of really nicely made plastic buidlings
make this game look fantastic while being played.
Black Box, published by
Waddingtons. 1977. Box. Good. £7
Designed by Eric Solomon. No. players: 2. Country: British, Desc. by
Andy. Special notes: Minor crack in plastic case (it is rare to avoid any case
damage with this packaging).
Unusually
packaged (for Waddingtons) in a plastic case. This is an excellent deduction
game. One player secretly sets the
position of 4 light reflecting 'atoms' and the other player sends theoretical
rays of light into the black box, and is told where the ray of
light comes out. Since the light may
have been reflected by multiple 'atoms' this can get quite complex and requires
quite a bit of logical thought.
Recommended highly to anyone who likes this type of game.
Blast-Off!, published by
Waddingtons. 1969. Box. Good. £8
Designer Unknown. No. players: 1-4. Country: British, Desc. by Eamon.
Special
notes: Box has some scribbling on it in biro.
Space
race game, quite complicated for a game by this company. Using a mixture of
dice and your spacecraft's capabilities, you are trying to land on various
planets culminating in a trip to Pluto. Nice pieces and individual gauges for
each craft.
Blazing Camels, published by Milton
Bradley. 1995. Box. Mint. £6
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Race
game with no board, but cute plastic pieces, including crazy Desert Dice, Palm
Trees, Pyramids and Camel Trains. Good fun item.
Blow Football, published by Unknown.
ca.1950. Box. Good. £4
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
There
is no indication of publisher or date anywhere. It could well be older than indicated. Included are two goals
with goalkeepers, a ball and 6 blowpipes.
No rules are included as none are needed - you just blow the ball into
the opposing team's goal.
Bram Stoker's Dracula - Brides Of
Dracula Boxed Set, published by Leading Edge. 1992. Box. Mint. £7
Designed by Bob Ridolfi. Country: American, Desc. by Andy.
Set
of 9 25mm lead miniatures in a figure storage case. The figures are: 5 of Dracula's henchmen, Lucy and three Brides
of Dracula.
British Towns, published by Pepys.
ca.1960. Box. Good. £7
Designer Unknown. No. players: 3+. Country: British, Desc. by Eamon.
Card
game, with 44 cards featuring famous settings in 29 British Towns. A set
collecting game.
Buffy The Vampire Slayer - The Game, published by Hasbro.
2000. Box. Excellent. £15
Designer Unknown. No. players: 2-5. Country: American, Desc. by Andy.
This
is the American board game not the British one. There are a selection of scenarios to play, all based on the TV
series. One player takes the side of
evil and controls the big baddy for the scenario and his minions and gets to
use a selection of unfriendly magic and other special cards. Meanwhile the other players control the
heroes and get to use weapons, magic spells and brute force. The game is driven by card play and movement
points to get around the board. A
typical scenario would involve finding some
evil artifact and either evil doing something despicable with it or the heroes
finding the right spell or items to destroy it. Recommended as a very good thematic tie in for Buffy fans, and a
decent game too.
Bull, published by Fair
Play. 1989. Box. Excellent. £2
Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.
Card
game, privately made, based on 'Cheat', but using cards illustrated with
objects from foreign countries. Part of the objective of the designer was to
get you to learn a little foreign vocabulary as you played the game.
Cafe International, published by Mattel.
1989. Box. Good. £13
Designed by Rudi Hoffman. No. players: 2-4. Country: British, Desc. by
Andy.
German
Game of the Year in 1989. Players seat customers of many different
nationalities in a cafe so that they are at a table designated to their
nationality, but they will also be next to other people at other tables. To win you must choose the right time to
play your customers to score well, and also recognise when a customer is a
liabilty and send them to the bar instead.
Canasta, published by Gibsons.
. Box. Good. £4
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
2
Canasta decks with a set of rules for Canasta for 2,3 or 4 players. Canasta is a rummy variant developed in
Uruguay in the 1940's and was popularised in America in the 1950’s.
Capitol, published by Schmidt.
2001. Box. Excellent. £16
Designed by Alan R Moon & Aaron Weissblum. No. players: 2-4.
Country: German, Desc. by Andy.
A
game of city building with stacks of wooden components. Players build buildings
of different sizes off the board and use cards to place them on the board where
they are then considered complete. Players can improve the location of their
buildings by winning auctions and placing temples, amphitheaters or fountains
in their zone. During the game and at the end the various zones are scored
depending who has the biggest buildings. However, clever placement rules make
sure it is never easy to assure you will have control of a zone.
Carolus Magnus, published by Venice
Connection. 2000. Box. Excellent. £15
Designed by Leo Colovini. No. players: 2-4. Country: Italian, Desc. by
Andy.
An
abstract game dressed up as a battle between powerful nobles. The playing area
reduces as the game progresses, as adjacent areas combine. Knights of different factions are played on
the tiles from your own supply, as well as being used to influence the
various factions. Castles can be built
when you achieve a majority under your influence at the current location which
helps protect the region from hostile takeover. There is also quite a bit of luck though as your supply of
knights is replenished partially at
random. Recommended as a 3 player game.
Cartagena, published by Venice
Connection. 2000. Box. Excellent. £12
Designed by Leo Colovini. No. players: 2-5. Country: Italian, Desc. by
Andy.
Each
player tries to get his pirates through a secret escape passage. You use cards
to move, but to get new cards you must move backwards. A fine balance must be
struck between these options in order to make good progress.
For a shorter game you can simply play with a
reduced number of pirates. Nice simple
but tactical game which I highly recommend when played with the cards kept
secret option.
Castle, published by Descartes
Editeur. 2000. Box. Excellent. £8
Designed
by Serge Laget, Bruno Faidutti. No. players: 2-5. Country: French, Desc. by
Andy.
Card
game in which the players play castle inhabitant cards into the castle (a
square grid), or in a few cases onto the walls or even outside the castle (for
enemies of the castle). Almost all the
cards have special effects which generally affect other cards nearby, either
making cards return to whoever played them's hand or disallowing certain other
cards to played in the vicinity, or giving an extra action etc. The objective is to draw all your starting
deck and play all the cards out from your hand to the board. First to achieve this wins.
Celebrity Trivia, published by Nostalgia
Lane Inc. ca.1985. Box. Good. £4
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
A
box of 400 cards each with 6 trivia quiz questions and answers about well-known
people. Also includes a die and rules.
Chaos Marauders, published by Games
Workshop. 1987. Box. Excellent. £13
Designed by Stephen Hand. No. players: 2-4. Country: British, Desc. by
Eamon.
Fantasy
card game that uses mechanics first seen in Ogalalla. Players compete to form
battle lines of Orcs. Great graphics. Box describes complexity level as ‘Orc
Level’! Essentially players draw cards
and add them to their battle lines and often get to interfere with other
players' armies. The aim is to complete all three battle lines, and / or
have the most powerful army when the game ends. Light but great fun.
Chez Dork, published by Steve
Jackson. 2001. Box. Excellent. £9
Designed
by Steve Jackson. No. players: 2-6. Country: American, Desc. by Andy. Special
notes: 1st edition
Humorous
card game. Players compete to feed their fannish obsessions and collect games,
cards and other geeky treasures in the world of Dork Tower. (Doesn't sound too different to the real
world to me :-). Very light, but the
cards are amusing eg. 'Embroidered Unicorn Cape' and 'Lost Starving and Itchy'
for the LARPers, '1st Season Pointed Ears' and '4-Foot Model GalactoCraft' for
the S.F. fans etc.
Chinese Chess Pieces, published by Unknown.
Box. Good. £2
Designer Unknown. No. players: 2. Country: China, Desc. by Andy.
A
box containing 32 wooden Chinese Chess pieces.
The pieces are the shape of flattish barrels and have Chinese characters
on them, although someone has written the western equivalent on the back. No board
and no rules, but if this is of interest you will most likely know the rules
and have a board already.
Club Golf, published by Gibsons
Games. 1995. Box. Good. £8
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Golf
game in which a card shows the layout of the hole, and there are different
decks to pick from for each type of club you might choose to use at each stage
and this combined with a dice roll show how far you hit the ball. Once per hole you may also play an
event card on either yourself (to assist) or an opponent (to hinder).
Collectors' Eye Vol 3 No. 1, published by Collector
Media Company. 1999. Magazine. Good. £0.50
Designer Unknown. Country: American, Desc. by Andy.
Magazine
for collectors of all sorts of things.
Of most likely interest in this issue to MNG-AJM readers are: Comic
Board Games and possibly Slot Machines.
Combit, published by Winning
Moves. 2001. Box. Excellent. £8
Designed by Klaus Palesch, Horst-Rainer Rosner. No. players: 2.
Country: German, Desc. by Andy.
Card
game in which the players try to collect pairs of cards of the same colour to
sell. Cards are bought at the face
value (2-6) and sold as a pair of the same colour to the bank for their values
multiplied together. However getting
hold of the valuable cards isn't so easy as your opponent will also
want them and is unlikely to let you have them if at all possible.
Compendium Of Games, published by Spears. ca.1970.
Box. Box poor. £1
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
Spears
made a whole range of Compendiums in their time, and this would have been a
smaller one, especially as it only includes 4 games, Snakes & Ladders,
Ludo, Lotto (Bingo) and Tiddly Winks. For those of you who collect Spears’
games, the item number is 1301/11.
Corsairs, published by Rio
Grande. 2000. Box. Excellent. £10
Designed
by A Wetter & T Lopmann. No. players: 2-4. Country: American, Desc. by
Andy.
Each
player is a pirate, out to loot galleys. To do this you need to have the right
provisions cards and a bit of luck. You
will also need a strong crew to make sure no other pirates come and take the
booty from you.
Cwali 5th Year, published by Cwali.
ca.2001. Tube. Excellent. £4
Designed by Corne van Moorsel. No. players: 2. Country: Dutch, Desc. by
Andy.
A
promotional game given away to customers at Spiel by this small Dutch
company. The rules say it has been
formerly known as Stapel, and Dutch Mountains.
It is an abstract game in which each player tries to construct a tower
of pieces on their home space.
This is done by moving stacks or partial stacks of pieces according to
restrictive rules. Very neat.
Der Herr Der Ringe - Die Gefahrten -
Spiel Zum Film, published by Kosmos. 2001. Box. Excellent. £14
Designed by J.R.R. Hering. No. players: 3-4. Country: German, Desc. by
Andy.
Special
notes: The cards have all been pasted up with English translations.
The
players take the parts of the hobbits who make the journey from Hobbiton to
Amun Hen in 4 stages. In each stage
monsters have to be faced and events overcome, and there are bonuses for the
hobbits who finish the stage first. Play involves assigning dice between movement
and battle. Fast movement means you are
more likely to get the end of stage bonus, but also means more battles. Losing a battle forces you backwards on the
movement track. The cards show scenes from the excellent first film of the trilogy.
Der Schatz Des Pharaos, published by Berliner
Spielkarten. 1996.
Box. Excellent. £8
Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Desc.
by Andy.
Card
game, 66 cards featuring suitable Egyptian graphics, and 7 wooden pawns. The
players must overcome a series of hazards in various chambers in order to get
to the main treasure room where all Pharaoh's riches lie. The hazards are overcome by
playing cards of the type currently needed for that chamber, but that can be
changed and some cards can be played to hinder other players or protect
yourself.
Detroit Cleveland Grand Prix, published by Mayfair.
1996. Box. Mint. £14
Designed by Wolfgang Kramer. No. players: 2-6. Country: American, Desc.
by Andy.
Another
version of Wolfgang Kramer's card driven motor racing game in which players
first bid for cars knowing what cards they have to drive them with and then
race them. The cards generally have
several of the car colours listed and how far each one must be moved. Since a car can't move at all if it can't
move its full amount there is plenty of scope for using cards which could have
helped (but don't) another player's car if you play it right. This set has a large double sided board with
the Detroit Circuit on one side and the Cleveland
Circuit on the other.
Die Handler Von Genoa, published by Alea.
2001. Box. Excellent. £14
Designed by Rudiger Dorn. No. players: 2-5. Country: German, Desc. by
Eamon.
Each
player represents a trading house in the 16th century city of Genoa. To a
certain extent you must cooperate to make money to invest in the city's
buildings, as the game involves quite a bit of negotiation.
Die Kaufleute Von Amsterdam, published by Jumbo. 1999. Box. Good. £17
Designed by Reiner Knizia. No. players: 3-5. Country: German, Desc. by
Eamon.
Players
are heads of rich merchant families. They must bid for commodities, trade them,
and expand their
business
empire abroad. Appropriately, the game system makes good use of Dutch Auctions.
Essentially a majorities game, but a good one.
Die Magische 7, published by Piatnik.
1990. Box. Excellent. £8
Designed by Leo Colovini. No. players: 2 or 4. Country: Austrian, Desc.
by Andy.
Trick
taking game for 2 or 4 players. The
twist is that the cards come in +ve and -ve values and a trick always consists
of just two cards. To win a trick the
2nd player must make the sum of the cards add up to 7, otherwise the first
player wins the trick. There are
also some special cards and 4 player rules.
Die Seidenstrasse, published by Schmidt. 1998. Box.
Excellent. £14
Designed by
Hartmut Kommerell. No. players: 2-7. Country: German, Desc. by Eamon.
Very nice
game set in the trading routes on the Silk Road between China and Venice. Players choose their move by play of cards,
with an objective of reaching towns on the route first. As each town is reached
money is won. There are lots of nice
rules about special cards, moving other people, forming trade caravans, and so on,
all of which helps the atmosphere of the game.
Dilbert: Corporate Shuffle, published by WoTC.
ca.1998. Box. Excellent. £6
Designed by Richard Garfield. No. players: 4-6. Country: American,
Desc. by Eamon.
Card
game, 60 cards each featuring an individual full colour Dilbert cartoon.
Dilbert is a character in a newspaper comic strip, a sort of nerdy office
worker. The game itself is a new version of the company’s game The Great
Dalmuti.
Dino Hunt, published by Steve
Jackson. 1996. Box. Excellent. £10
Designed by Steve Jackson. No. players: 2-4. Country: American, Desc.
by Andy.
The
players are hunters with time machines and they head into the past to catch
dinosaurs and bring them to the future, in much the same way as the film
Jurassic Park. Different dinosaurs are
available in the various time periods and some are harder to catch
than others and of course some are more valuable than others. The set contains 4 nice plastic dinosaur
figures as well as lots of cards, a dice and board.
Downtown, published by Abacus.
1996. Box. Good. £18
Designed by Bernhard Weber. No. players: 3-6. Country: German, Desc. by
Eamon.
Excellent
game of developing a town. Many considered it the best game at Essen ‘96. As
the play progresses, players vote on which area in the town will be zoned, what
will be built there. This voting is very interesting - you cannot abstain.
Once a game you can double your vote, and the
current player (the Burgermeister) can break ties.
D'raf, published by Splotter
Spellen. 2000. Box. Excellent. £14
Designed by Bram v Dam, Mirjam Gorter, Herman Haverkort, Evert-Jan v d
Kaa, Joris Wiersinga.
No.
players: 3-5. Country: Dutch, Desc. by Andy.
Car
racing game, but with a difference. The
race is from one side of the table to the other and the track isn't there at
the start of the game! Instead track
segments get placed as the game goes on, and you can be sure that your
opponents will put obstacles in your way whenever they can. While it is safer to drive behind the leader
it is also slower, and this IS a race ...
Drakon, published by Fantasy
Flight. 2001. Box. Excellent. £11
Designed by Tom Jolly. No. players: 2-6. Country: American, Desc. by
Eamon.
Very
nicely presented game that uses tiles for its board making every game
different. Players add tiles to a dungeon labyrinth, and the tiles can move or
disappear during play, making it difficult not to get lost. A sort of table-top
Sorcerer’s Cave.
Ebola Monkey Hunt 3rd Edition, published by Placebo
Press. 2000. Box. Good. £7
Designed by Eric Kriser. No. players: 2-5. Country: American, Desc. by
Andy.
Board
/ card game, based on the premise that a truck carrying monkeys infected with
the Ebola Virus has crashed into a skyscraper, and the monkeys have been
trapped, running wild, on the 37th floor. You all want the job as Head
Researcher, so here is your chance to make a name for yourself, and bring back
those monkeys, before city-wide panic ensues. Not only the monkeys are out to
stop you, but your fellow monkey-hunters might object to you - cut your air
supply, inject you with the tranquilliser gun, that sort of thing. As usual
with this company, you will need your own dice and counters to play, but at
least this edition comes in a box!
Elfenland - Elven Wizard Cards, published by Amigo.
ca.2000. Packet. Excellent. £1
Designed by Alan Moon. No. players: 3-6. Country: German, Desc. by
Andy.
4
Special cards and a rules card given out one Spiel. The wizard cards are an extra type of movement card in the game
Elfenland - allowing movement from one city to any other.
Filthy Rich, published by Wizards
of the Coast. 1998. Box. Excellent. £14
Designed by Richard Garfield. No. players: 2-5. Country: American,
Desc. by Andy.
Business
game, with a three dimensional board system, inspired by the busy streets and
back alleys of Hong Kong. Players buy businesses and ‘hang’ their signs in the
streets, hoping to attract customers. The first to buy three luxury goods, wins
the game. I have some house rules you
might want to use - please ask for them when ordering.
Firefighter, published by Cast
Games. ca.1985. Box. Box whole but damaged. £3
Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Rescue
Nurse Nightingale from the blazing building. Board reminds me of the early
Escape From Colditz Castle game, with a revolving wheel that changes the
meaning of certain spaces each time it is turned. Nice firemen playing pieces.
First Quest, published by TSR.
1994. Box. Mint. £9
Designed by Bruce Nesmith. No. players: 2+. Country: American, Desc. by
Eamon.
Excellent
basic role playing game, a simplified version of Dungeons & Dragons with
rule books, reference books, maps, a poster, dice, miniature figurines and even
a CD with sound-effects to help the atmosphere. Book case box.
Flying Carpets, published by
Ravensburger. 1987. Box. Good. £15
Designed by Elke Flogaus & Kurt Feyerabend. No. players: 3-6.
Country: British, Desc. by Andy.
A
very nice game with striking graphics. Players must race their flying carpets
from end of the city to the other (and optionally back again). The board can be set up for an easy or
difficult race and the card play and use of special movement tiles requires
good planning. I have a few house rules
I will include if you remind me. You
almost never see this English language edition. The German version is called
Der Fliegende Teppich.
Foresight, published by Eng’s
I.Q. Co. 1987. Box. Good. £3
Designer Unknown. No. players: 2-4. Country: Hong Kong, Desc. by Eamon.
An
abstract game, based on the principles of Nim, the game where you take away
counters from a line and the loser is the last one left to take a counter. Dice
are used purely to set the game up, ensuring it will be different every time
you play.
Fox & Geese, published by Galt
Toys. ca.1974. Box. Good. £3
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Simple
classic abstract game in which the single fox tries to eliminate the geese and
the geese try to corner the fox so he cannot move.
Frischfleisch, published by 2F. 1999.
Box. Excellent. £21
Designed by Friedemann Friese. No. players: 2-6. Country: German, Desc.
by Andy.
Limited
edition, No. 316 (probably of 500, but not sure), mostly sold at Spiel. This is a game with the unpleasant theme of
cannibalism! The players each have a
gang of misfits who have to move around the board collecting food and when
necessary other players' gang members can become food too. As usual with this designer the game has
some clever ideas. Because of the theme
the game is given an 18+ rating!
Funny Bones, published by Parker.
1968. Box. Good. £5
Designer Unknown. No. players: 2+ couples. Country: American, Desc. by
Eamon.
Card
game. Very funny in the right company. 23 attractive cards, each thicker than
usual playing cards. Players must follow the instructions and place the card
between the two ‘bones’ indicated, i.e. your nose bone connected to your back
bone = hold the card with your nose against your partners spine.
Gamma World, published by TSR.
1981. Box. Mint. £10
Designed by James M Ward & Gary Jaquet. No. players: 3+. Country:
American, Desc. by Andy.
1981
Boxed edition of a classic RPG, based on the rules first formulated in an
earlier game METAMORPHOSIS ALPHA. Players are survivors after a nuclear
holocaust and will encounter mutated plants and animals, radiation wastelands
and uncontrolled machines gone berserk.
The set contains: game booklet, campaign map, polyhedral dice. The box says you can also play using
AD&D rules as well.
Genius Rules, published by Winning
Moves. 1996. Box. Good. £8
Designed by Robert Abbott. No. players: 2-4. Country: American, Desc.
by Andy.
Later
reprinted as Code Breaker. This is a
very nice little inductive reasoning game.
Essentially one player is the code master and draws a rule card. The other players then have to work out what
that rule is. The rule involves a
repeating order in which cards may be laid. The cards show various geniuses from history, split into two time
periods and leaders, thinkers and artists.
The rules as they stand omit a crucial sentence - ask me when you buy
it! Recommended.
Giganten, published by Kosmos.
1999. Box. Excellent. £21
Designed by Wilko Manz. No. players: 3-4. Country: German, Desc. by
Eamon.
Oil
discovery, production and selling game.
The board is big and there are loads of substantial components. The game has lots of clever mechanisms which
combine very well. These include a map
board on which to send your oil truck out to find suitable sites to
drill, a card choosing mechanism to drive what you can do in your turn, bidding
for the right to sell oil and an interesting fluctuating oil price
mechanism. A good business game which I
can certainly recommend.
Hols Der Geier, published by
Ravensburger. 1988. Box. Box shows wear. £8
Designed by Alex Randolph. No. players: 3-5. Country: German, Desc. by
Eamon.
Card
game, absolutely brilliant and great whenever you have a spare half-hour to
fill. Elegantly simple mechanics. Each player has the same set of 15 cards with
which to ‘bid’ for other cards on offer to all players. You all play a card
simultaneously and when they are revealed, the highest card played wins the
object card, which is worth from -5 to +10 points. If two cards of the same
value are played, they cancel each other out, leaving a lower card to win.
Each card can only be used once. There are 15 ‘auctions’, so careful planning
is required, together with a steely nerve and good bluffing.
Impertinent Questions And Pertinent
Answers, published by H P Gibsons. ca.1930. Box.
Designer
Unknown. No. players: 2+. Country: British, Desc. by Eamon. £4. Good condition for its age.
One
of the early Gibson games, and one that is one of the best selling items in
their history. For those who collect titles by this company, this is in an
orange/brown fronted oblong box, featuring a character with a globe as a head,
laughing at the cards inside. Essentially an ice-breaker at parties, as players
read out questions like “Have you any holes in your stockings?”, and someone
else reads out an answer at random from another card which might say: “Yes, but
only on Saturday nights”. As the rules say, “The procedure is repeated, thus
keeping the company in a continual roar of laughter”.
J.U.M.P. Into The Unknown, published by Evil
Polish Brothers. 1999. Box. Excellent - unpunched. £13
Designed by David M Niecikowski & Edward F Niecikowski. No.
players: 1-4.
Country:
American, Desc. by Andy.
Science
fiction combat game. Dominate the galaxy through conquest and diplomacy. The J.U.M.P. in the title stands for
Justified Use of Military Power.
Includes 200 black foil-stamped card game pieces which look very
stylish. The box also claims this is pretty
good solitaire, and also captures the 'fog of war' well too.
J.U.M.P.:Genesis (Die Cast Messiahs
vs Cannibal Korp), published by Evil Polish Brothers. 2001.
Box.
Mint. £4. Designed by David M. Niecikowski. Country: American, Desc.
by Andy.
This
is an expansion for J.U.M.P. Into The Unknown, S.F. conquest and diplomacy
game. However the box says it can also
be played stand alone by 1 or 2 players, or can be used as a tactical
miniatures game. Includes 212 full
colour die-cut pieces.
Kardinal Und Konig, published by Goldsieber
Spiele. 2000.
Box. Excellent. £16
Designed by Michael Schacht. No. players: 3-5. Country: German, Desc.
by Andy.
Special
notes: Includes Das Duell (2 player expansion) and Das Vatikan expansions.
Each
player represents a clerical order, building cloisters across Europe with a
view to influencing the cardinals and kings of their age. Played on an area map
of Europe in the 12th century. Very clever game which manages to squeeze a lot
of game play into a very short time.
Kunst Stucke, published by Moskito.
1995. Box. Excellent. £13
Designed by Karl-Heinz Schmiel. No. players: 2-5. Country: German,
Desc. by Eamon.
Very
good abstract game involving fitting shapes on to a board. I know it sounds a
familiar theme, but this is a Moskito game and thus has many surprising and
skilful touches. The scoring system is particularly good as it disguises what
other people are actually trying to achieve. The English translation is by
Derek Carver and includes some slight variations to the published rules.
Labyrinth, published by Yang Chen
Enterprise Co. Ltd. Box. Good. £6
Designer Unknown. No. players: 1+. Country: Taiwan, Desc. by Andy.
A
wooden ball maze in which you have two controls to adjust the angle of playing
surface which will determine where the ball rolls. You try to navigate the maze without the ball falling into a
hole. You score more the further you
get. While this was made in Taiwan the company looks to be British and it is
certainly made for the European (inc British) market.
Lunatix Loop, published by Locust
Games. 2000. Box. Excellent. £16
Designed by Matt Leacock. No. players: 4-6. Country: USA, Desc. by
Andy.
Limited
edition game (200 made). Players race
Trabants around a dirt track, and dirty tricks are the order of the day eg.
dropping tacks, oil etc. The game uses
speedometers to record the current speed and cards are played secretly to
determine what each player intends to do for the turn (ram, decelerate, drop a
hazard, accelerate or even do a 180 turn and go the other way!). Not your standard motor racing game.
Magic The Gathering - Duelists'
Scoresheet, published by Wizards Of The Coast. ca.1998.
Notepad.
Good. £0.25. Designer Unknown. No. players: 2. Country: American, Desc.
by Andy.
Scorepad
designed for Magic The Gathering tournaments.
Each pad has about 50 sheets each with space for recording life points
for three duels. If you want more than
one pad just ask!
Mancala, published by
University Games. 1995. Box. Good. £5
Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.
Brilliant
abstract game, very popular game in many African countries. The board is hand
crafted wood, made in Asia. The pieces
are small coloured stones. The rules
include General rules as well as the Egyptian, Nigerian and Ethiopian variants. Very nice
set.
Max-X, published by Flying
Turtle. 1989. Box. Good. £9
Designed by Peter Neugebauer. No. players: 2-8. Country: Belgian, Desc.
by Andy.
Dice
game in which 15 dice are rolled in groups of 3. These must be placed onto a
board with overlapping zones so as to score the most points. This is done by getting dice showing the
same number (and ideally colour too) into the same area. There is also a
special dice which allows some special actions such as changing the number rolled
on a dice. It is all about maximising
your chances for a high score throughout your series of dice rolls.
Medina, published by Hans Im
Gluck. 2001. Box. Excellent. £18
Designed by Stefan Dorra. No. players: 3-4. Country: German, Desc. by
Andy.
Very
attractive game with stacks of wooden pieces. Medina, the ancient Islamic city
needs to be rebuilt. The players
construct 4 palaces each which they want to become as large as possible as well
as maximising the convenience to the market and having good access to the city
walls and stables. Very clever
placement game, and I have some house rules which improve it further, in my
opinion, which I can pass on. One of my
favourites.
Message To The Czar, published by Rio
Grande Games. 2003. Box. Excellent. £12
Designed by Christiane Knepel, Antje Graf. No. players: 2-5. Country:
American, Desc. by Andy.
A
much simplified and shortened version of a German game called Muscat. Players compete to deliver a message to the
Czar, which is done by moving through a series of levels on the board before
getting to the Czar himself. Movement
is unusual - tiles are placed in a series of houses and then a clever mechanism
determines which will be promoted to the next level. Much lighter than the original (which was very cerebral), but
still scope for some clever tactical play.
Meutre A L'Abbaye, published by MultiSim.
1996. Box. Excellent. £35
Designed by Bruno Faidutti, Serge Laget. No. players: 3-6. Country:
French, Desc. by Andy.
Highly
sought after and collectable mystery game.
One of the monks has been killed, and the players must discover which
monk it was. The monks have different
attributes: dominican, franciscan, fat, thin, novice, father etc, and the
murderer's card is set aside. Players
move around the monastery trying to work out what is going on, which is mainly
done with the help of confessionals, searching other monks’ quarters, asking
other players questions (unless they take a vow of silence) and the gossip
which happens at every mass! Great game
if you like deduction games.
Mr President, published by 3M. 1971.
Box. Excellent. £20
Designer Unknown. No. players: 2 or 4. Country: American, Desc. by
Eamon.
One
of the great two player games, quite brilliant. And Derek Carver and I added
rules to make it even better. We even merged two sets together but that isn't
essential, but if you can afford it, it does elongate the game to its
advantage. Each player
represents either the Democrats or Republicans, and must garner votes across
the nation. This is the second edition, which is a vast improvement on the
first edition because it limits where and how often you can campaign, an
improvement which is definitely better. Wonderful game.
Munchhausen, published by Abacus.
1996. Box. Excellent. £6
Designed by Thomas Schneider Armann. No. players: 3-8. Country: German,
Desc. by Eamon.
Card
game, 64 colourful cards, drawing their inspiration from the stories told by
(and about) Baron Munchhausen. In effect, the game is a variation of Cheat,
with bluff playing a major part in the proceedings.
Munchkin, published by Steve
Jackson. 2001. Box. Excellent. £10
Designed by Steve Jackson. No. players: 3-6. Country: American, Desc.
by Andy.
Humorous
card game parody of AD&D powergaming.
Very light and silly - the players have to try to get their character as
powerful as possible, and with items around such as 'The Rapier of Unfairness'
and 'Kneepads of Allure', this isn't too hard. Beware though as monsters abound, such as the 'Gelatinous
Octahedron' and the 'Plutonium Dragon'!
Munchkin Fu, published by Steve
Jackson. 2003. Box. Excellent. £10
Designed by Steve Jackson. No. players: 3-6. Country: American, Desc.
by Andy.
Humorous
card game parody of Kung Fu movies .
Very light and silly - the players have to try to get their character as
powerful as possible, using the daft items available eg. 'Ebony Nunchuks
Delivering Typhoon of Blows' and 'Excellent Bamboo Nose-Spreader'. Beware
though as monsters and traps abound, such as 'Long Tong the Drool Demon' and
the evil 'Generosity Potion'! It is
also compatible with Munchkin should you wish to combine the two sets.
Murder Mystery - Murder On Misty
Island, published by University Games. 1986. Box. 2 box edges split.
Designed
by E.H. Maples & P.A. Stewart. No. players: Up to 8. Country: English,
Desc. by Andy. £7
Murder
mystery party game for up to 8 players.
The players roleplay the 8 characters detailed and have to talk to the
other players to find out who is the murderer!
Numeri, published by Berliner
Spiele. ca.1970. Box. Good. £7
Designed by Rudi Hoffman. No. players: 2-4. Country: German, Desc. by
Eamon.
Race
game. Wooden pieces. Rules in many
languages, including English. Movement
is by dice roll indicating which of a player's numbered pieces can move, but it
is possible to split your roll eg. a 5 can move either piece No. 5 or pieces No
1 & 4! Also getting 3 or more of
your pieces in a row gets you another turn.
Pac-Man, published by Milton
Bradley. 1982. Box. Good. £5
Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Board
game version of the popular early 1980's video arcade game. Players each have their own Pac-Man which
gobbles marbles as it is moved around the board. However, the ghosts must be avoided as they will steal your
marbles. Great bits.
Perception, published by Gemini
Games. ca.1980. Box. Good. £10
Designed
by Mordechai Meirowitz. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Box lid good, contents still shrinkwrapped, but box base edges
'pulled in' by the shrinkwrap.
Players
use skill and logic to break their opponent's hidden code. This is from the designer of Master Mind and
has a bit of a feel of that game. The
hidden code is one or more letters or numbers drawn out using pegs on a 5x5
grid. Players locate the pegs
battleships style, but can deduce what letter or number must be present without
finding anything like all the pegs. Now
quite rare game.
Pig Pong, published by Milton
Bradley. 1986. Box. Good. £8
Designer Unknown. No. players: 2 or 4. Country: Ireland, Desc. by Andy.
A
truly daft game (or perhaps a sport ?), but great fun. You set up a roughly 6 inch high net across
a table and you have equal numbers of players on either side and you play a
sort of table volleyball. However the
'ball' is exceptionally light (we are talking featherweight - literally) and
the bats are hollow plastic squeezeable pigs with holes in their noses! By squeezing a pig hard you create a jet of
air which you use to direct the ball (without touching it) onto the other side
of the net. Should the ball touch your
side of the table then you lose the point.
As I said: daft, but great fun!
Pirate's Plunder, published by Hilary's
Toybox. 2000. Box. Excellent. £7
Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.
Card
and dice game based on the 'Golden Age of Piracy'. Players play cards and attempt to secure treasure while avoiding
the British and Spanish fleets.
Everything is card driven, but dice rolls need to be made to determine
the success of actions.
Pit, published by Waddingtons.
ca.1960. Box. Box good. £1
Designer
Unknown. No. players: 3-7. Country: British, Desc. by Eamon. Special notes:
Contents well used.
Card
game, probably the first Waddingtons issue, in a red box. Some of the cards are
slightly creased, a hazard often found in used copies of this game (the nature
of the game means this is so).
Plague & Pestilence, published by Hillary's
Toy Box. 1993. Box. Excellent. £9
Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.
Light
card game which sees the build-up and then the destruction of medieval towns.
At first players attempt to build up their populations by making improvements
and also attracting other players' people away. When the Death Ship brings the plague things go downhill! Now
players attempt to kill off other players' population by playing war,
pestilence etc cards. The cards have illustrations similar in style to medieval
woodcuts.
Poker Face, published by Piatnik.
1993. Box. Excellent. £6
Designed by Gerhard Kodys. No. players: 3-6. Country: Austrian, Desc.
by Eamon.
Card
game, 25 colourful cards are used in this game of bluff (you must keep a
'Poker-Face' as hinted in the title). Players collect cards from each other,
hiding their true worth (i.e. don't get too excited) and action cards cause
changes in the normal routine of play. Autographed on the front by
the author himself.
Pony Express, published by Abacus.
1991. Box. Good. £17
Designed by Alan R Moon. No. players: 2-6. Country: German, Desc. by
Eamon.
Excellent
race game, designed as a horse racing game but switched to Pony Express riders
purely because there have been lots of horse racing games and Abacus wanted
something different. Wooden components, and an original game system as you would
expect from this prolific inventor.
Pro Golf, published by Avalon
Hill. 1984. Box. Good. £12
Designed by Rick Byrd. No. players: 1+. Country: American, Desc. by
Eamon.
Second
edition. Pebble Beach course. Maybe the
best statistical golf game ever. So clever, you get to play every shot, yet
there is no board. Avalon Hill planned
to release more course books, but only did two (this is the second).
Putsch, published by Queen
Games. 1998. Box. Excellent. £15
Designed by Heiko Wiese. No. players: 3-6. Country: German, Desc. by
Andy.
Game
of political monoeuverings in a banana republic. Control of each of the political groups at the end of the game
scores points. Each group can perform
different actions, and money and cards must be used to best effect. As you would expect from this type of game
there is plenty of scope for wheeling and dealing amongst the players.
Railway Rivals, published by
Rostherne. 1984. Tube. Good. £10
Designed
by David Watts. No. players: 2-4. Country: British, Desc. by Andy. Special notes: This set comes with Map IN -
India. There are only 4 pens included (easily bought from a stationery shop)
A
classic railway game, in which players mark on the laminated board track they
have built. Every so many rounds some
races are run and whoever has the best network for that route should be in for
a payout. This set comes with
'wipeoffable' pens and plastic train pieces.
Recommended.
Railway Rivals Maps: All are designed by
David Watts. Country: British, Desc. by Andy.
Railway Rivals - London &
Western, published by Rostherne. 1985. Map. Good. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable. Claims to be map SV, but that is
a typo as that map is South Sweden!
Railway Rivals - Map B (London
& Liverpool) A2, published by Rostherne. 1982. Map. Good. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable.
Railway Rivals - Map B (London
& Liverpool) A3, published by Rostherne. 1982. Map. Excellent. £0.75
Map for use with Railway Rivals.
A3 size, non laminated, so single use only.
Railway Rivals - Map CH (China), published by
Rostherne. 1985. Map. Good. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable.
Railway Rivals -
Map E (Atlantic & Lake Erie - USA), published by Rostherne.
1985. Map. Good. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable.
Railway Rivals - Map FR (France), published by
Rostherne. 1987. Map. Good. £2
Map
for use with Railway Rivals. A2 size,
laminated paper, so reusable. No. players: 5-6
Railway Rivals - Map I (Ireland), published by
Rostherne. 1985. Map. Excellent. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable.
Railway Rivals - Map IN (India), published by
Rostherne. 1987. Map. Good. £2
Map
for use with Railway Rivals. A2 size,
laminated paper, so reusable. No.
players: 5-6
Railway Rivals - Map J
(Lancaster-Lincoln), published by Rostherne. 1982. Map. Excellent. £1.75
Map for use with Railway Rivals.
Nearly A2 size, non laminated, so single use only. Does include slip detailing suggested starts
and postal variants for use with this map.
Railway Rivals - Map M (London
& Midlands), published by Rostherne. 1984. Map. Good. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable.
Railway Rivals - Map ND (North
Germany), published by Rostherne. 1995. Map. Good. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable.
Railway Rivals - Map SV (South
Sweden), published by Rostherne. 1985. Map. Good. £2
Map for use with Railway Rivals.
A2 size, laminated paper, so reusable.
Railway Rivals - Western USA /
London & Liverpool, published by GDW. Map. Excellent. £4
Double sided large very nicely produced map for Railway Rivals. The map is mounted on thick card and is in
full colour - very nice indeed. The
maps are: Western USA and London to Liverpool.
Dampfross 2 - Mapboard N. Italy +
Austria, published by Schmidt. 1985. Board only. Excellent. £4
Designed by David Watts. No. players: 2-6. Country: German, Desc. by
Andy.
Mounted
re-usable boards for Railway Rival / Dampfross. Austria and Northern Italy. You
will need either Railway Rivals or Dampfross / Dampfross 2 to make use of this
board.
Dampfross 2 - Mapboard S. Italy +
Switzerland, published by Schmidt. 1985. Board only. Excellent. £4
Designed by David Watts. No. players: 2-6. Country: German, Desc. by
Andy.
Mounted
re-usable boards for Railway Rival / Dampfross. Switzerland and Southern Italy.
You will need either Railway Rivals or Dampfross / Dampfross 2 to make use of
this board.
Rapidough, published by The
London Game Co. Ltd. 1994. Box. Good. £1
Designer unknown. No. players: 4+. Country: British, Desc. by Andy.
Party
game with 500 double sided word cards.
Play is in teams and at any point one person will be attempting to model
the current word using a lump of playdough!
Other people try to guess what the word is. Includes modelling mats and a dough chopper which is
used to remove some of a losing team's dough from the game, thus making it
harder for them next round. A team has
lost when it runs out of dough.
Special
notes: The dough balls have hardened so much that they are useless and I have
discarded them to reduce the weight. You can use any type of easily available
play-dough or plasticene instead.
Rebs & Yanks, published by
Stratamax. 1995. Box. Good. £9
Designed by Max Michael. No. players: 2. Country: American, Desc. by
Eamon.
Card
game, based on American Civil War encounters. Not a trading card game, but a
complete game in its own right. Cards feature leaders, troops and terrain.
Redemption, published by Cactus
Game Design Inc. 1995. Boxes. Mint. £3
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Two
starter decks and rules for this Bible based CCG. Players send their heroes into battle against their opponents’
evil hordes in an attempt to rescue Lost Souls.
Rheinlander, published by Parker.
1999. Box. Excellent. £16
Designed by Reiner Knizia. No. players: 3-5. Country: German, Desc. by
Andy.
Game
about development on the banks of the Rhein in medieval times. As various duchies grow up sponsored by the
various players they develop cathedrals and gain the power of their bishops as
well as coming into conflict with each other. The game is driven by playing cards which allow development
of particular plots of land, and as you would expect from Reiner there are some
clever mechanics, and Parker have provided nice components too.
Rigatoni Intriganti, published by
Glucksritter Spiele. 1997. Box. Excellent. £14
Designed by Oli Igelhaut. No. players: 3-4. Country: German, Desc. by
Andy.
This
is a combination of a business game and a negotiation game. The players run pasta factories and try to
produce and then sell pasta for a profit.
However, each player secretly chooses from a selection of victory
conditions at the start so people don't know who is really trying to do
what. There are lots of opportunities
to be nasty to other people as well as negotiate your way into or out of
trouble! The bits are unusual - a very
nice wooden box containing 3 colours of real pasta as playing pieces as well as the more usual wooden dobbers etc.
Round The Bend Labyrinth, published by Vic-Toy.
ca.1977. Box. Box battered, contents good. £5
Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.
A
nicely made ball maze in which you have two controls to adjust the angle of
playing surface which will determine where the ball rolls. You try to navigate the maze without the
ball falling into a hole. You score
more the further you get. This version is
plastic, but nicely made and with more sensitive controls than many other
versions.
Runequest, published by Games
Workshop. 1980. Box. 2 Box corners split. £6, Desc. by Eamon.
Designed
by Steve Perrin, Ray Turney, Steve Henderson, Warren James. No. players: 3+.
Country: British.
Special
notes: Also includes Book 2: Book of Uz (for Troll Characters), Original
polyhedral dice have been replaced. Bookcase
boxed version. Classic fantasy roleplaying system which is 'skill' based.
Runequest - Glorantha Genertela, published by Avalon
Hill. 1988. Box. Mint. £6
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Runequest
roleplaying supplement. This is boxed
set no. 8. The full title is Glorantha
- Genertela, Crucible of the Hero Wars.It contains: Glorantha book giving an
overview of the world of Glorantha; Genertela book going into detail on the
continent Genertela; Players book about Genertela; Map of Genertela.
Runequest - Gods of Glorantha, published by Avalon
Hill. 1985. Box. Good. £6
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Runequest
roleplaying supplement. Boxed set no.
5. This supplement details 60 major
Gloranthan religions, for good and evil, humans and non humans. Included also is information for players on
typical religious views for the normal player character races.
Runequest - Land Of Ninja, published by Avalon
Hill. 1986. Box. Mint. £6
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Runequest
roleplaying supplement. Boxed set no.
7. This supplement details roleplaying
using the RQ system in the lands of ancient Japan. It includes a players book with character generation details, as
well as social structure of the society etc; GM book describing
the world of ancient Japan, creatures etc; Scenarios book and play aids inc.
maps.
Runequest - Monster Coliseum, published by Avalon
Hill. 1985. Box. Good £6 or Mint £8.
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Runequest
roleplaying supplement. Boxed set no.
1. Arena combat and chariot racing for
Runequest. The set includes a Monster
book (soldiers & gladiators human and non human, natural animals,
supernatural monsters); a Coliseum book describing arena layouts
and diagrams and chariot info; Play aids - coliseum floorplan, rangestick, etc.
Runequest - Trollpak, published by Avalon
Hill. 1988. Box. Mint. £6
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Runequest
roleplaying supplement. 'This is a
comprehensive analysis of the race of trolls from military practices to
digestive systems' or so says the blurb on the back! Includes an adventure too.
Sahara, published by
Hexagames. 1990. Box. Good. £12
Designed by Hajo Bucken. No. players: 2-6. Country: German, Desc. by
Eamon.
Charming
race game with lots of wooden camels. Cards decide movement, giving you plenty
of choice as you start with a hand of 15 cards.
Samarkand, published by Rio
Grande Games. 1999. Box. Excellent. £15
Designed by Sid Sackson. No. players: 2-5. Country: German, Desc. by
Andy.
Very
good business game in which players buy sell and trade different goods with
nomads and markets in the exotic East.
Very cleverly designed board and rules make this different to other
similar sounding games and well worth playing. The objective is to reach a monetary target first. One of my favourites.
Samarkand: Isfahan, published by
Grunspan. 1999. Packet. Excellent. £1
Designed by Sid Sackson. No. players: 2-5. Country: German, Desc. by
Andy.
Small
expansion for Sid Sackson's Samarkand which makes the commodity markets move
between cities as the game is played.
Samurai, published by Hans Im
Gluck. 1998. Box. Excellent. £19
Designed by Reiner Knizia. No. players: 2-4. Country: German, Desc. by
Andy.
Very
good tile laying game from this master designer. One of his best too in my opinion. The board shows the islands of Japan and onto these 3 types of
beautifully made black plastic pieces are placed. The object is to win lots of these by laying tiles around
them representing your various forces, such as samurai, priests, farmers,
traders, and even ships. It is one of
those games where you want to do lots of things but can't do them all, so you
have to pick most carefully where you will concentrate
your effort.
Schnappchen Jagd, published by Queen
Games. 1998. Box. Excellent. £9
Designed by Uwe Rosenberg. No. players: 3-4. Country: German, Desc. by
Andy.
Clever
trick taking card game. Each hand each
player is aiming to collect tricks containing cards of a particular type. These score points, but other cards won are
potentially negative. However in
between rounds you get a chance to get rid of some junk cards you have
collected and also change what you are going for next hand. The rules for trumps are novel as well. Recommended to any fans of trick taking
games.
Schrille Stille, published by Zoch Zum
Spiele. 1999.
Box. Excellent. £17
Designed by Peter Wichmann. No. players: 3-6. Country: German, Desc. by
Andy.
Players
take on the roles of record companies and try to promote their bands into the
Top 10. This is done by secretly
playing influence counters on the various bands in the charts. These then get resolved and can result in
somewhat different results to what was expected due to the intriguing mechanism
used. Record companies are then awarded
points for the best bands and the least popular bands drop out of the charts to
be replaced by new ones. The amazing
thing about this game is the wooden CD player and the special 'CD sets' into
which players put their influence chits and they way they all get resolved
using the CD player - unique. I also
have some simple house rules which cut the length of the game without removing
any of the flavour.
Secrets Of The Deep, published by
Ravensburger. 1991. Box. Good. £9
Designed by Wolfgang Reidesser. No. players: 2-5. Country: British,
Desc. by Andy.
Clever
deep sea diving game where players are scuba divers looking for sunken
treasure, however their boat is moving along and some divers may not make it
back before the boat leaves. British edition of this German game.
Sensationen, published by Walter
Muller. 1992. Box. Excellent. £12
Designed by Helmut Huber. No. players: 4. Country: German, Desc. by
Eamon.
Elegantly
simple race game, but with lots of intriguing twists. You start racing on one
of three races, but the card play not only moves the pieces but can also
transfer the race itself to adjacent courses. The first game by this company not
invented by Walter himself. However it does use his unique graphic style.
Shadowrun - Total Eclipse, published by FASA.
1991. Book. Good. £3
Designed by William Tracy. No. players: 2+. Country: American, Desc. by
Andy.
Adventure
module for the Shadowrun RPG. The rock
band 'The Elementals' has broken their recording contract and vanished. The players have to find them and get them
back alive.
Shop Missus, published by
Waddingtons. ca.1948. Box. Good. £6
Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.
Card
game. Very interactive as players try to win cards by racing to name items sold
by their shops. Noisy and good fun with the right group.
Show Manager, published by Queen
Games. 1997. Box. Excellent. £18
Designed by Dirk Henn. No. players: 2-6. Country: German, Desc. by
Andy.
Excellent
game previously privately published as Premiere. Players must put on four shows during the game, and to do this
they need to hire actors and actresses to play the various roles. However, these show-folk are almost all
specialists and can only perform one, two or at most three parts out of the 18
needed. A clever mechanism restricts
the number and cost of show-folk at any time and so it soon becomes difficult
to find just the person you need before your must put on a show. A very clever
mechanism which combines skill and luck very nicely and money is always
tight. One of my favourite games.
Shut The Box, published by Jersey
Wood Enterprises Ltd. . Packet. Excellent. £11
Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.
Very
nicely made wooden version of the dice game Shut The Box. The game is solid wood with a green baize
dice rolling compartment. The game does
not have a box so I have put in a large ziplock bag for protection. The rules included are a
slight variation on the standard game (as I remember it). If you wish I can also supply details of my
own (more skill) variant to Shut The Box (please ask for it when ordering).
Siedler: Das Turnier Set Zum
Kartenspiel, published by Kosmos. 1996. Box. Mint. £8
Designed
by Klaus Teuber. No. players: 2. Country: German, Desc. by Eamon.
Card
game expansion, the theme set for use with Die Siedler von Catan Kartenspiel.
More rules, new cards, everything you could hope for to improve an already
brilliant game.
Silberzwerg, published by Queen
Games. ca.1998. Box. Good. £14
Designed by Gerd Deininger, Andreas Michaelis. No. players: 2-4.
Country: German, Desc. by Andy.
A
nicely produced game in which your dwarves mine gems and then you fulfill gem
orders to get money. There are wooden
pieces for the dwarves and glass beads for the gems. Dwarves can either be sent out to do mining or sell gems or their
evil twins can be sent out instead to obstruct other players or even
steal gems from them, as well as manipulate the ever dropping prices of the
orders.
Snapshot, published by Parker
Bros. 1972. Box. Good. £5
Designer Unknown. No. players: 2+`. Country: Canadian, Desc. by Andy.
The
game consists of 30 interesting black and white photos from the 1930s (I guess)
all mounted on card. A selection of
them are displayed and players study them.
They are all then turned over and mixed up and a few removed. The
remainder are turned over and players try to recall what has been removed.
Star Frontiers Metal Miniatures:
Robots, published by TSR. 1984. Box. Mint. £5
Designer Unknown. Country: American, Desc. by Andy.
Set
of 6 robot miniatures for use in Star Frontiers RPG or other S.F. RPGs. The figures are: Service bot, security bot,
maintenance bot, tank bot, hover bot, and household bot.
Star Frontiers Metal Miniatures:
Spacefarers, published by TSR. 1984. Box. Mint. £10
Designer
Unknown. Country: American, Desc. by Andy.
Set
of 12 miniatures for use in Star Frontiers RPG or other S.F. RPGs. The figures include 4 humans, and 8 assorted
aliens all wielding guns of various sizes.
Star Wars The Queen's Gambit, published by Avalon
Hill. 2000. Box. Excellent. £30
Designed by Craig Van Ness, Alan Roach. No. players: 2 or 4. Country:
American, Desc. by Andy.
Produced
by the Hasbro backed Avalon Hill, this game has over 150 plastic figures, and
the game involves juggling four different battles simultanoeusly -
concentrating on one or two may get you victory there, but may lose you the
other battles and the game. The 4 arenas
are the Gungans and droids on the plains, The Jedi, Anakin in his spaceship,
and the battle in the palace. The game
is driven by card play, with the cards having
multiple uses, so plenty of choice and decisions to make. The over the top production of this game has to be seen to
be believed.
Sum-It, published by
Waddingtons. 1968. Box. Good. £4
Designed by Norman D Vine. No. players: 2-4. Country: British, Desc. by
Eamon.
Card
game, 54 cards, each featuring a cash value (interestingly in New Pence
although decimalization wasn't scheduled to take place until 1971). The Old
Money value is also shown (e.g. 10p = 2 shillings). Players are dealt a target
amount on a special card and then draw and discard cards until their hand of
seven cards adds up to the target value. The game was originally made in the
1930's by W H Storey (who also made another famous Waddingtons game Whot), and
Waddingtons have sub-titled this edition as 'The Decimal Currency Game'.
Tadsch Mahal, published by Alea.
2000. Box. Excellent. £18
Designed by Reiner Knizia. No. players: 3-5. Country: American, Desc.
by Andy.
Wonderful
game of imperial expansion. Players strive to build their palaces, province by
province and city by city. Victory points can be accumulated in various ways,
such as collecting trade goods, and achieving a good network of palaces across
the board. The heart of
the game is a very unusual card bidding mechanism in which up to 5 rewards are
being bid for simultaneously - very clever, and if you judge things wrongly it
can get very expensive!
Talisman, published by Games
Workshop. 1985. Box. Good. £48
Designed
by Robert Harris. No. players: 2-6. Country: British, Desc. by Eamon.
Special
notes: Contents look unused, but one original character stand has been
replaced.
Second
edition. Popular and now highly sought after fantasy game of quests and
adventure. Masses of cards ensuring that every game is different. Full colour
edition, in the black bookcase box.
Talisman City, published by Games
Workshop. 1989. Box. Excellent - unpunched. £35
Designed by Evan K Friedman, Paul D. Morrow. No. players: 2-6. Country:
British, Desc. by Andy. Expansion set for Talisman, the fantasy adventure quest
game. This set includes The City board,
City Adventuire cards, Purchase cards, spell cards, loan cards, warrant cards
and new character cards and playing pieces. Compatible with 1st or 2nd edition.
Talisman Dungeon, published by Games
Workshop. 1987. Box. Excellent. £35
Designed by Bob Harris. No. players: 2-6. Country: British, Desc. by
Andy.
Expansion
set for Talisman, the fantasy adventure quest game. This set includes The Dungeon board, doorway cards, Adventure
cards, and new character cards and playing pieces.
Talisman Expansion Set, published by Games
Workshop. ca.1988. Box. Excellent. £25
Designed by Robert Harris. No. players: 2-6. Country: British, Desc. by
Andy.
New
characters, monsters, spells, followers, objects, and strangers. Compatible with 1st and 2nd Editions.
Talisman The Adventure, published by Games
Workshop. 1986. Box. Excellent. £25
Designed by Robert Harris. No. players: 2-6. Country: British, Desc. by
Eamon.
New
characters, monsters and spells, plus character sheets. Also some rule changes,
including five alternative endings. Compatible with 1st and 2nd Editions.
Teenage Mutant Ninja Turtles &
Other Strangeness, published by Palladium. 1988. Book. Excellent. £5
Designed
by Erick Wujcik. No. players: 2+. Country: American, Desc. by Andy.
Special
notes: Revised edition. Teenage Mutant
Ninja Turtles role playing game. The
book includes all you need to know to play this RPG and also 5 adventures as
well. This RPG is compatible with
Heroes Unlimited, Ninjas & Superspies and other Palladium RPGs.
Truckin' Turtles, published by
Palladium. 1989. Book. Excellent. £3
Designed by Jape Trostle, Kevin Siembieda. No. players: 2+. Country:
American, Desc. by Andy.
6
linked adventures for the Teenage Mutant Ninja Turtles RPG which take the
characters from coast to coast across the USA.
Also compatible with Ninjas & Superspies and Heroes Unlimited.
Tennis And Badminton Game, published by
Waddingtons. 1966. Box. Good. £5
Designer Unknown. No. players: 1-4. Country: British, Desc. by Andy.
Badminton
/ tennis game in which players flip a miniature shuttlecock over the net onto
the opponents' side of the court. Each
player has a paper circle denoting where they can reach the shuttlecock, and if
it lands within their circle then they attempt to return it. If it lands outside their circle but within
the court then they failed to reach it and lose the point. Nice idea for an action / dexterity game.
The Adventures Of Indiana Jones, published by TSR.
1984. Box. Box worn, contents unused. £9
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
Roleplaying
game boxed set for adventuring in the style and world of Indiana Jones. This set includes: Rules book with
introductory adventure, Stand-up card figures for characters and walls, GM
Screen,
2
Harrison Ford postcards and double sided world map / squared play area.
The Arduin Adventure, published by Grimoire
Games. 1980. Box. Box shows wear. £4
Designed by David A Hargrave. No. players: 2+. Country: American, Desc.
by Andy.
This
boxed set provides an introduction to fantasy role playing. It uses a system which appears very similar
to Dungeons and Dragons, and the main rules book includes all you need to
create characters and devise an adventure.
It also includes a sample adventure near the end of the book. Dice and cut out magic item cards are also
provided.
The Big Idea, published by Cheapass.
1999. Packet. Mint. £3
Designed by James Ernest & Jon Wilkie. No. players: 3-6. Country:
American, Desc. by Eamon.
Card
game, a business game, where you try to make money out of your ‘Grand Idea’.
Part of the fun, but not necessary, is making up a product you think has passed
business entrepreneurs by, like ‘Disposable Cats’ or ‘Zen Toys’. Players
announce new products and invest in their own or other people’s ideas. The
pay-out is more likely the more people who invest, but, of course, if you have
more shares than anyone else, you get paid more than them. This puts them off
investing in your company, helping you in effect, so beware of being too open
with your investments. As usual with this company, you will need to provide
counters, a die and play-money.
The Compendium Of Games, published by Guild
Publishing. 1989. Box. Good - contents excellent. £10
Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.
This
is a boxed set containing a selection of games bits eg. chess / backgammon
board, chess & draughts pieces, dice inc. poker dice and 2 packs of playing
cards. However, the most siginificant
item by far is a 283 page colour illustrated hardback book of games
with the same title. It has rules to
over 100 games, not all of which can be played with the components
supplied. So you get a feel for the
scope of the book here are the contents: Card games: For 1 (x13), For 2 (x15),
For 3 (x5), For 4 (x12), For 5+ (x7); Party
Games (x7); Banking Games (x11), Board & Tile Games (x10), Dice Games
(x15), Roulette. The intro says it is
the best of Hamlyn Illustrated Card Games and The Illustrated Book of Table
Games. Very good book.
The Dragon Magazine, published by TSR, £1
each. Country: American, Desc. by Andy.
Classic fantasy gaming magazine.
Beside each issue I have listed notable artcles.
Issue 121, 1987. Good.
This issue: Oriental Adventuring - Japanese names, Lotus blossom, Japanese
castles, The Geisya, The Genin, an Oriental Castle you can make using the
sheets of printed card included!
Issue 235, 1996. Good.
This issue: The lure of the sea - Planescape skills & powers, The shipmage,
monsters of the deep, sea spells, The troglodyte, spells of the scaled!, Physical
DMing.
Issue 256, 1999. Good.
This issue: Rogues - Rogue heroes, Hidden agendas, The Lost Giants of Krynn,
The Span (fiction), The Weren.
Issue 258, 1999. Good.
This issue: Mage vs Machine, Wizard Societies, Nodwick & Co, Alternity
article.
The Games Quarterly Catalog, published by
Matthews-Simmons Marketing. Book. Good. £2 each.
This is a catalog listing all the games currently available to U.S.
Retailers through U.S. Distributors at the time of going to press. Potentially very useful for games
collectors.
Summer
1995
Summer
1996. Fall 1996, Winter 1996
Summer
1997, Fall 1997
Summer
2000
The Hobbit, published by Fantasy
Flight. 2001. Box. Excellent. £13
Designed by Michael Stern, Keith Meyers. No. players: 2-6. Country: German,
Desc. by Andy.
Tolkien
themed game in which the players advance their hobbits along a track towards
Smaug the dragon's lair, steadily improving their weaponry and skills and
gaining treasures. Event, item and
monster cards all add to the theme.
The Lord Of The Rings Roleplaying
Adventure Game, published by Decipher. 2001. Box. Excellent. £9
Designed
by Kenneth Hite, Matt Colville. No. players: 2+. Country: American, Desc. by
Andy.
Roleplaying
game set in Tolkien's world of Middle Earth.
This set provides a fast start way to roleplay the first book of The
Lord of the Rings - The Fellowship of the Ring, letting your group take the
part of The Fellowship and see how they do.
This boxed set includes: An introduction to Middle Earth, character sheets
for the Fellowship of the Ring, cut-out card figures, fast play rules, Through
The Mines Of Moria adventure, 6 sided dice, a colour map of Middle Earth and a
hex playmat.
The Ultimate Trivia Game, published by Newsweek
Magazine. 1984. Box. 1 Box corner split. £3
Designed by Quizviz Inc. No. players: 2-4. Country: American, Desc. by
Eamon.
Promotion
game, sold through advertisements in the American magazine Newsweek. Quiz game as you would expect from the
title. Questions are divided into
several different categories.
The Williams Renault Grand Prix
Championship Game, published by Domark. 1994. Box. Good. £35
Designer Unknown. No. players: 1-6. Country: British, Desc. by Eamon.
Beautifully
produced race game, I would guess, made as a promotional item as much for the
Williams Team as for making money for the manufacturer. The game has two
boards. The first is a Monopoly-style board around which you travel four times,
hopefully earning money to buy equipment for your racing team. The other board
can be made up into 16 different tracks, representing the 16 main Grand Prix
races. The races are not based on die rolls but more on the performance
abilities of your cars as built during the preliminary section or during
further development between each race. Very nice item.
Tikal, published by
Ravensberger. 1999. Box. Excellent. £20
Designed by Michael Kiesling & Wolfgang Kramer. No. players: 2-4.
Country: German, Desc. by Andy.
German
Game of the Year 1999. Players lead expeditions across the board, which starts
out blank but tiles are added, making every game different. The object is to
discover the temples, unearth them and find treasure. Nice wooden components and well produced large hexagonal tiles
make it very attractive during play.
There are always lots of options on your turn, and it is rarely obvious
what the best strategy is.
Time Pirates, published by Rio
Grande Games. 2000. Box. Excellent. £13
Designed by Alan Moon & Aaron Weissblum. No. players: 3-6. Country:
Austrian, Desc. by Andy.
Players
move through time stealing valuable artifacts as they go, attempting to form
valuable sets to sell in the far distant future. However the time police and other time pirates all get in the
way. At the end of the game the player with the most valuable collection wins.
Timmy Mallett's Magic Spell Game, published by Freeman
Hawkins. 1989. Box. Box shows wear. £3
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
A
game designed to teach children to spell.
Players roll a dice and move around a board and if they can think of a
word starting with the letter rolled on a special dice and spell it they get a
free extra roll. There are also hazard
spaces where other players choose the word you have to spell.
Tomb Raider - Into The Caves Quest Deck, published by Core.
1999. Box. Mint. £3
Designer Unknown. No. players: 2. Country: Canadian, Desc. by Andy.
Card
game. This starter box includes rules, dice, game piece, 50 card quest deck and
8 card booster. The game takes the form of quests, in which Lara Croft must
beat the traps and creatures in order to solve the riddle of the tombs.
Torg - The Cassandra Files, published by West End
Games. 1990. Book. Mint. £3
Designed by Christopher Kubasik. No. players: 2+. Country: American,
Desc. by Andy.
Supplement
for the Torg: Roleplaying The Possibility Wars. This contains secret details of rampaging sea beasts, deadly
curses, missing scientists and murderous cults, leaked at great risk by
renegade members of the Council. Lots
of new possibilities to add into your campaign.
Torres, published by Rio
Grande. 1999. Box. Excellent. £19
Designed by Wolfgang Kramer and M Kiesling. No. players: 2-4. Country:
American, Desc. by Eamon.
German
Game of the Year Award winner for 2000. An abstract game with players using the
pieces to build towers over the board, and using cards to perform special
actions to move their knights into commanding positions.
Each player has a number of Action Points per
turn, and it is the way you use these points and the special actions on the
cards that will determine your success or failure.
Tot-Ten, published by Spears.
1970. Box. 2 box corners split. £2
Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.
Simple,
but entertaining, abstract game. Each player has a hand of 3 tiles with numbers
on. The board has 16 squares and each turn you must add a tile to the board. If
you make a row, in any direction, add up to 10, then you win those tiles and
remove them from the board. The winner is the one with the most tiles at the
end of the game.
Tour Of London, published by
Waddingtons. 1984. Box. Good. £4
Designed by Pauline Frances. No. players: 2-4. Country: British, Desc.
by Andy.
Players
try to collect a full set of souvenir cards and then return to the hotel. This is done by moving around the dice
according to dice rolls. There are
chance cards and opportunities to swap souvenirs with other players as well as
using buses or taxis.
Traumfabrik, published by Hasbro.
2000. Box. Excellent. £24
Designed by Reiner Knizia. No. players: 2-5. Country: German, Desc. by
Andy.
This
is the limited availability version which includes a CD of film music. The game was withdrawn for legal reasons and
re-relased as Fabrik Der Traume without the music CD. The game itself is about completing films as quickly and/or as
well as possible. Films
requires actors, special effects, music, directors, camera, and stars and these
are obtained both by participation in auctions and by going along to
parties! There are awards presented for
the best (and worst!) films at the end of the game
and at a couple of points during the game.
T-Rex, published by Hans Im
Gluck. 1999. Box. Excellent. £7
Designed by Hanno & Wilfried Kuhn. No. players: 3-5. Country:
German, Desc. by Eamon.
Card
game. Each player is trying to collect sets of dinosaur eggs. Each player starts with an identical deck of
cards which is shuffled and drawn from and the game is then played in rounds in
which each player may play several times. There are special cards which let you draw more (otherwise
you don't!) and a card has to be played to indicate the round will finish. When a round does finish the last card each
player played is used to evaluate the round - highest and second highest
receiving an egg that round.
Troia, published by
DaimlerChrysler AG. 2000. Box. Excellent. £22
Designed by Thomas Fackler. No. players: 2-4. Country: German, Desc. by
Andy.
Promotional
game although the subject matter has nothing to do with cars. Players are
archaeologists, digging for pieces of artifacts amongst the ruins of Troy. The pieces fit together in a puzzle-like
way, and collecting pieces which fit together scores more points.
Beautiful components, and a very unusual item.
TV Wars, published by Avalon
Hill. 1987. Box. Good. £9
Designed by Bruce Nash. No. players: 2-4. Country: American, Desc. by
Eamon.
Very
enjoyable pastiche of the Ratings War between television companies. Much
improved by Eamon's rule amendments which I can provide if you want them
(remind me when ordering).
Tycoon, published by Jumbo.
1998. Box. Good. £16
Designer Unknown. No. players: 2-4. Country: Dutch, Desc. by Andy.
Excellent
business game in which players fly around the world from city to city and build
hotels and factories. However there are
lots of interesting systems, such as there being a peak score in a city when
there is a middling number of hotels, so late in the game values
drop again. Also tickets must be
purchased to get from city to city, and so you find it hard (or expensive) to
get to exactly the city you would like.
Money is tight and loans need to be taken out and judged just right so
your options stay open but you don't pay too
much interest. Highly recommended.
Uno, published by Waddingtons. 1985.
Box. Box worn. £1
Designer Unknown. No. players: 2-10. Country: British, Desc. by Eamon.
Card
game, 108 colourful cards, used in a variation of Crazy Eights, the playing
card game. One of the most famous card games in the world.
Vino, published by Goldsieber
Spiele. 1999. Box. Excellent. £18
Designed by Christwart Conrad. No. players: 3-5. Country: American,
Desc. by Andy.
Played
on a map board of Italy, players must acquire vineyards and start producing and
distributing wine. In the end, it is not the money that is important, but the
number of vineyards you control. A
clever game with some unusual twists on the mechanics of what appears at
first sight to be a fairly standard production and to a lesser extent
'majorities' game.
White Dwarf Poster, published by Games
Workshop. . Poster. Excellent. £1
Designed by Art by Sibbick. Country: British, Desc. by Andy.
Promotional
poster - full size and colour. It shows
a dwarven fighter with axe and long white beard - the dwarf the famous GW
Magazine was named after.
Wild Life, published by
Clementoni. 2002. Box. Excellent. £16
Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Desc.
by Andy.
Each
player takes the role of a different species, each of which is best suited to a
different environment. During the game
populations expand and the creatures come into conflict. Each species can develop however, and become
able to operate more effectively in other terrains as the game goes on. Special ability cards can also be obtained
and used to good effect. Naturally each
player wants their own species to dominate.
Winchester, published by Rostherne
Games. 1990. Tube. Excellent. £9
Designed by David G. Watts. No. players: 2-5. Country: British, Desc.
by Andy.
Race
game in which the pieces move as the pieces do in chess. The set includes a special dice showing
different chess pieces on the sides as well as wooden dobbers and obstacles to
place on the board. Board is laminated
paper.
World Of Sport Action Quiz, published by Chad
Valley. ca.1965. Box. Box shows wear. £5
Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.
Special notes: The 'special pencil' is missing, but any similar object (eg.
sharp pencil) will do instead. Quiz
cards unpunched.
One
of the weirdist 'games' I have ever seen.
In the box there are a set of sports quiz cards one of which is placed
onto a special 'machine'. The machine
is set up with ball bearings at the top and one is 'fired' into the
machine. It bounces around and goes
down a path. The path it goes down
indicates which question you must answer.
You then put a special pen into a hole under the answer. If you were quick enough and got the answer
right you will divert the ball and score points. I'm not entirely convinced it
works consistently, but it is still an amazing item.
X Pasch, published by Fanfor
Verlag. 1996. Box. Excellent. £12
Designed by Valentin Herman. No. players: 3-6. Country: German, Desc.
by Andy.
This
game is about gaining control of businesses, which are represented by cards.
Players gain income from companies where they have the most board members, and
then roll three dice and use them for
various
purposes such as bringing a new business into the game, adding board members to
existing businesses, or drawing new cards.
Zoo Sim, published by Cwali.
ca.2002. Tube. Excellent. £15
Designed
by Corne Van Moorsel. No. players: 2-4. Country: Dutch, Desc. by Andy.
Very
good game in which the players each develop a zoo which all compete for
customers. Customers go to the most
impressive displays of different animal groups and also like circular paths
around a zoo, and plenty of trees. It
is essentially a bidding game for clever domino-like tiles with lovely
illustrations of elements of a zoo. The way the tiles with the paths and
exhibits fit together (or don't) really makes the game work wonderfully. Highly
recommended.
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