Dec 2006 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
16 Sided Dice, published by Gamescience. . New.
£3
Designer Unknown. Country: American,
Desc. by Andy.
Special notes: Clear blue with
numbers highlighted in silver.
This is 17mm x 25mm 16 sided dice -
which in shape is an octagonal dipyramid. If that means nothing then imagine
two eight sided pyramids stuck together. The faces are numbered.
24 Sided Dice, published by Gamescience. . New.
£3
Designer Unknown. Country: American,
Desc. by Andy.
Special notes: Clear purple, with
numerals highlighted in silver. There is a very slight blemish on one edge -
should not affect the way it rolls significantly.
This is 20mm 24 sided dice - which
in shape is a tetrakis hexahedron. If that means nothing then imagine a cube
but with each side 'over-inflated' into 4 equal triangular faces. The faces are
numbered.
34 Sided Dice, published by Chessex. . New. £3.50
Designer Unknown. Country: American,
Desc. by Andy. Special notes: Blood red opaque with white numbers.
This is a large (42mm x 38mm) 34
sided dice - which in shape is two nearly conical halves stuck together, each
half having 17 faces. The faces are numbered.
4000 A.D., published by Waddingtons. 1972. Box.
Several copies available:
1) Good, but box base indented.
£1.50 2) Good. £2
3) Good but base indented. £1. There
is a yellow 'splodge' on the lid which doesn't come off
Designer Unknown. No. players: 2-4.
Country: British, Duration: 90 mins, Desc. by Andy.
Space empire combat game using a
clever hidden hyperspace movement system. No dice used, so very much a game of
skill as players defeat opposing ships and fleets. It can be played either each man for himself or with aliied
partners.
50 Card Games For Children, published by Whitman Publishing.
1933. Book. Good. £2.50
Designed by Vernon Quinn. Country:
American, Desc. by Andy.
Card game book covering 20 card
games children can play, 12 solitaire games, 12 card tricks, 5 more grown up
games and also an introduction to contract bridge. 1933 is the copyright date, but this edition is more recent -
perhaps 1950s.
A Collector's Guide To Games And
Puzzles,
published by Grange Books. 1997. Book. Excellent. £9
Designed by Caroline Goodfellow.
Country: British, Desc. by Andy.
Hardback with dustcover, 29x22cm,
128 pages. The book covers the
collectibility of games and puzzles and gives advice to collectors as well as
detailing (in text and colour pictures) many of the items the author is
especially fond of. These are
categorised as follows: Race Games, Games of Morals, Strategy Games, Cards
& Card Games, The Early Jigsaw, American Games. Some of the items illustrated are real rarities, going back into
the 18th century.
A Nightmare On Elm Street, published by Victory. 1987. Box. 2
copies available:
1) Good. £4 2) Box shows wear, 2 corners taped. £3
Designed by Robert J Ryer. No.
players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.
Film related, based on the series of
horror movies. Each player must spend the game 'asleep', and try to get out of
the nightmare world inhabited by Freddie. It has a neat twist in that each
player has a secret partner in the game, so if you get to win, your secret
partner also wins. The large board shows the nightmare maze out of which the
players are trying to escape. Game play
involves playing cards, of various types, some of which will let you move
either yourself or Freddie depending on whether it matches the current card
type in play, and others which ward off Freddie for a while.
A Toy Is Born, published by Stein & Day.
1973. Book. Good. £2.50
Designed by Marvin Kaye. Country:
American, Desc. by Andy.
Hardback with dustcover, 190 pages,
22x15cm. The author details the history
of many classic toys and games including: Monopoly, Silly Putty, Bingo,
Yahtzee, Twister, Model Trains & Cars, Barbie, Teddy Bears, and much
more. There are also chapters which
discuss the toy and game industry at the time.
AD&D 1st Ed Player's Handbook, published by TSR. 1980. Book.
Excellent. £4
Designed by Gary Gygax. No. players:
2+. Country: American, Desc. by Andy.
This edition of the Advanced
Dungeons & Dragons 1st Edition Player's Handbook has the cover showing a
wizard enspelling a flying imp. To play you will need this book + the Dungeon
Master's Guide + some polyhedral dice and either an adventure module or one of
the many monster manual type books available to assist in designing your own
adventure. (I should be able to supply these too).
AD&D 1st Edition Fiend Folio, published by TSR. 1981. Book.
Good. £7
Designed by Don Turnbull. No.
players: 2+. Country: American, Desc. by Andy.
Hardback, 29x22cm, 126 pages. Quite
rare AD&D 1st edition book of weird and unusual monsters. An excellent
resource for GMs who use this system.
AD&D: The Complete Psionics Handbook, published by TSR. 1991. Book.
Excellent. £5
Designed by Aaron Allston. No.
players: 2+. Country: American, Desc. by Andy.
Roleplaying supplement for AD&D
2nd Edition. 128 pages. AD&D 2nd edition removed psionics from the game,
but this book reintroduces it. This
time the Psionicist is a character class, with his own progression tables
etc. This book gives all you need to
know in order to create a psionicist character, including class details,
psionic combat, the six disciplines, psionic monsters, how to incorporate a
psionicist into your campaign and more.
Air War + Air War Update Kit, published by SPI. 1977. Box. Good
- counters unpunched. £17
Designed by David C Isby. No.
players: 2+. Country: American, Desc. by Andy.
Special notes: Plastic case shows
its age with the edges starting to crack.
Highly detailed simulation of modern
tactical air combat. Planes are
individually controlled, with a cockpit-like display for each plane, including
altitude. Each hex represents 500ft and a turn 2.5 seconds! The rules book has 28 pages of rules + 20
pages of scenarios and notes. There is
also a book of tables, with separate tables for each type of plane. The planes
represented are from the Korean War to the time of publication. This set also includes the 1979 Air War
Update module with more plane stats, counters, scenarios and extra rules. If
you only want the update please get in touch.
Alhambra 2nd Expansion, published by Queen Games. 2004.
Box. New. £9
Designed by Dirk Henn. No. players:
2-6. Country: German, Duration: 1 hr, Desc. by Andy.
A collection of four separate
variants which can be mixed with the award winning base game of Alhambra in any
combination. The 1st option allows point scoring Campsite tiles to be built
outside the Alhambra. The 2nd option
allows you to build regular tiles outside the walls by making gates in the
walls. The 3rd option introduces
diamonds into the money stack - these can be used instead of any other
currency, but may not be mixed with other currencies. The 4th option introduces
characters who offer the players very useful abilities.
Amoeba Wars, published by Avalon Hill. 1981.
Box. Good, but box shows wear. £20
Designed by Garrett J Donner. No.
players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.
Players represent different alien
races returning to the home sector of a once great empire. The race which controls the core of the old
empire will be dominant, but as well as having to beat the other races there,
this sector has been taken over by giant space amoeba which will eat anything
they come across. These amoebae are controlled by the game (in the same way as
Wizard's Quest and Dragonhunt also by the same designer). Each turn players choose a card to play which
indicates the event they can action as well as the turn order. Players send
their ships into progressively more dangerous areas rebuilding their empire and
getting closer to the ancient capital .
Anzio, published by Avalon Hill. 1969. Box.
Good. £9.50
Designed by Dave Williams. No.
players: 2. Country: American, Desc. by Andy.
Recreates the May 1944 action in
which the Allied armies broke out of Cassino and Anzio simultaneously, catching
the Germans by surprise. There are 3
sets of rules for games of varying degrees of complexity. Game 1 only has 4 pages of rules, whereas
Games 2 and 3 add more and more additional factors and considerations and
extend the scope of the game as well.
Arnhem, published by SPI. 1976. Box. Box shows
wear. £5
Designed by Jay Nelson. No. players:
2. Country: American, Desc. by Andy.
Bookcase box. Operational level
simulation of combat between the Allies and German forces during Operation
Market Garden in Sept 1944 in which 3 Allied airborne divisions were dropped up
to 60 miles behind enemy lines to try to establish a bridgehead at Arnhem. This was originally published as part of the
Westwall Quad, and so the rules come in two parts - firstly the Westwall base
rules and then the Arnhem specific rules.
Asterix: The Meeting Of The
Chieftains,
published by Hodder & Stoughton. 1989. Book. Good. £4.50
Designed by R. Goscinny, A.Uderzo.
No. players: 1. Country: British, Desc. by Andy.
Softback, 72 pages, 29x22cm. Asterix
gamebook which uses a paragraph system in the same way as Fighting Fantasy
books. There are 334 paragraphs many of which include a colour comic style
illustration. You are Justforkix, a
young Gaul about to have an exciting adventure. There are rules for resolving combats included.
Ausbrecher AG, published by Ravensburger. 1988.
Box. Good. £9
Designed by Hajo Bucken. No.
players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.
Seven criminals are trying to escape
from an island prison, and there are 4 boats available. Initially players make
a secret prediction as to the order in which prisoners will reach the boats,
and then the game play is trying to ensure that this happens. On their turns the players roll dice which
move the prisoners, and have a choice of which dice to roll and also which
order to use the dice in. Light but fun game with enough control to be
interesting. I also have some house rules which I feel enhance the game
further.
Austin Poker, published by Hangman Games. 2004.
Box. New. £19
Designed by Alan D. Ernstein. No.
players: 3-6. Country: American, Duration: 75 mins, Desc. by Andy.
Special notes: Numbered 610/1000.
Gambling game set in the Old
West. Each player gets their own deck
of poker cards, but the cards also have special abilities on them which can be
actioned. Players play four hands of 5 card stud simultaneously so there is
plenty of choice in how to play out your cards to best effect. Players also get to buy mines, ranches and
businesses, which can make extra money, but success at poker is what will get
you the big money. Limited edition game - 1000 were produced.
Ave Caesar, published by Pro Ludo. 2006. Box.
In shrink. £19
Designed by Wolfgang Riedesser. No.
players: 3-6. Country: German, Duration: 30 mins, Desc. by Andy.
2nd edition. Great fun light race
game in which the players have to manoeuver their chariots around the course as
efficiently as possible while also trying to get in the way of other chariots,
ideally forcing them to go around the outsides of bends, and possibly run out
of movement cards before they reach the finish. After either the first or second lap a pit stop must be made in
order to hail Caesar - failing to do this will get you speared come the end of
the race. Very popular game and good
fun. Recommended.
Banana Republic, published by Spiel von Doris &
Frank. 1992. Box. Good. £9. Desc. by Andy.
Designed by Doris Matthäus &
Frank Nestel. No. players: 2-5. Country: German, Duration: 30 mins. Tactical
card game set in a fictional Banana Republic.
Players try to bribe their way to victory in an election, and get to use
money to bribe the voters, journalists to expose others' bribes, assassins to
kill said journalists and bodyguards to protect them. During each round the players can look at a few of the face down
cards they think are key so they can work out what is going on.
Batman The Game, published by Paul Lamond. 1989.
Box. Good. £2
Designer Unknown. No. players: 2-6.
Country: British, Desc. by Eamon.
Special notes: Box lid corners
damaged
Film related, with half the players
representing Batman and the other half, the Joker. Essentially a race game from
your base, either the Bat Cave or the Axis Chemical Factory, to a secret
destination and back home again.
Bazaar, published by 3M. 1968. Box. Good. £24
Designed by Sid Sackson. No.
players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.
Special notes: Box shows some wear
& tape removal marks
One of Sid Sackson's most reprinted
games, and worthy of it too. Players trade different gem types for other
selections according to the rules of the market (different every game), aiming
to be able to fulfill one of the order cards and score points. In a clever
twist you score more the fewer gems you have left after each order is
fulfilled, and as the game goes on values of orders increase. Highly recommended.
BBC Mind Games Dec 06, published by Bristol Magazines
Ltd. 2006. Magazine. In shrink. £3
Designer Unknown. No. players: 1.
Country: British, Desc. by Andy.
Puzzles magazine, with a small board
games content. There are loads of
puzzles of many different types: logic (eg. sudoku, nurikabe karuko etc), crosswords,
brainteasers, quizes and trivia, as well as articles of general interest - in
this issue: Mapping the Mind, The Origin of Crosswords, Top Ten Board Games for
Christmas.
Bedlam, published by Drummond Park. ca.1998.
Box. Excellent. £7. Desc. by Andy.
Designed by A J G Duncan & C E M
McCool. No. players: 3-8. Country: British, Duration: 45 mins. Card game of the
same general type as Pit, in which there are a series of rounds in which
players all trade cards simultaneously, until the sand timer runs out. However there is a board as well and your
position indicates which type of card you are trying to collect during the next
trading round. In addition bonus cards
can move you further forward, or if you fail to get enough of your main type,
bonus cards can penalise you. Won
various family game awards.
Black Box, published by Waddingtons. 1977.
Box. 2 copies available:
1) Good. £6. Minor crack in plastic
case (it is rare to avoid any case damage with this packaging)
2) Good. £7
Designed by Eric Solomon. No.
players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Unusually packaged (for Waddingtons)
in a plastic case. This is an excellent deduction game. One player secretly sets the position of 4
light reflecting 'atoms' and the other player sends theoretical rays of light
into the black box, and is told where the ray of light comes out. Since the light may have been reflected by
multiple 'atoms' this can get quite complex and requires quite a bit of logical
thought. Recommended highly to anyone
who likes games of logic and deduction.
Blackbeard, published by Avalon Hill. 1991.
Box. Excellent. £20
Designed by Richard Berg.. No.
players: 1-4. Country: American, Duration: 1-3 hrs, Desc. by Andy.
Each player controls a pirate and a
King's Commissioner hunting other pirates.
Pirates attempt to gain notoriety and treasure while hampering the other
pirates' attempts to do the same.
Pirates start in a small ship but can take over larger ships they
capture at sea. Ports can be sacked and
pirate bases set up, as well as the traditional attack on merchant vessels at
sea. Highly suitable for solitaire play too. Playing time varies according to
the number of players, from 1-3 hrs – longer with more players.
Bohnanza - High Bohn, published by Amigo. 2000. Box.
Excellent. £6.50
Designed by Uwe Rosenberg, Hanno
Girke. No. players: 1-2. Country: German, Duration: 1 hr, Desc. by Andy.
Expansion for Bohnanza with a wild
west theme. Additional cards
representing buildings are provided which can be purchased, and give special
abilities - a different ability depending on which type of bean was cashed in
to pay for it. The buildings are worth
points at the end of the game too.
There is also an expansion for the 1-2 player Al Cabohne game (another
standalone Bohnanza related set).
Bootleggers, published by Eagle Games. 2004.
Box. In shrink. £19. Desc. by Andy.
Designed by Ray Eifler, Don Beyer,
Steve Gross. No. players: 3-6. Country: American, Duration: 90 mins, Business
game set in 1920's prohibition America.
With alcohol banned, the underground world of stills and speakeasies is
highly lucrative. However, to ensure
your organisation can operate smoothly you need to keep the police looking the
other way and avoid the less corruptable 'G-Men'. In addition organised crime takes an interest. The game involves managing your business
from still to speakeasy, trading with other players and knowing when to employ
your hired 'muscle' to get the job done.
Camelot Legends, published by Z-Man Games. 2004.
Box. In shrink. £16
Designed by Andrew Parks. No.
players: 2-4. Country: American, Duration: 75 mins, Desc. by Andy.
Card game based on the Legends of
King Arthur. Over 100 nicely
illustrated cards take the players to Camelot, the Perilous Forest and
Cornwall. Players create companies of
characters who they use to complete quests and overcome their enemies. When all has been done the player whose
company has achieved most wins.
Caramba!, published by Amigo. 1992. Box. Good. £13
Designed by Alex Randolph. No.
players: 2-6. Country: German, Desc. by Eamon.
Beautiful looking game designed with
some of the nicest plastic counters I’ve seen. A race game, where going slow is
an advantage, but quite different to other games with this twist. Also a rich
player can pay to reduce the number of dice he has to roll on his turn, but if
you aren't going to be last in the race, it is better to finish early rather
than late.
Carcassonne Hunters And Gatherers, published by Rio Grande Games.
2002. Box. Excellent. £12
Designed by Klaus-Jurgen Wrede. No.
players: 2-5. Country: American, Duration: 45 mins, Desc. by Andy.
This is a standalone Carcassonne
related game. As in the original game
players take it in turns to lay tiles onto a communal connected layout, and
then get the option of placing one of their limited number of men onto the tile
just placed. In this game points are scored for completing forests (which can
be rewarded with the chance for an extra turn using a special tile), placing
men on rivers, and areas of land for hunting rights, and also placing a hut on
a river system. Plays very well, and
makes a pleasant change from the original version.
Carcassonne The Castle, published by Rio Grande Games.
2003. Box. Excellent. £12
Designed by Reiner Knizia. No.
players: 2. Country: American, Duration: 40 mins, Desc. by Andy.
Carcassonne related game for two
players only. There are some
interesting twists in this version introduced by Reiner. Firstly the restrictions on placing tiles so
they match is much reduced - only roads must match - this gives much more scope
for tactical play. An odd shaped frame
showing the castle walls is laid out and tiles are placed within it. Players claim tower buildings and
residential buildings they think will grow large but which they can complete,
and there is a good bonus for the largest residential building. Market areas
score at the end of the game only, and if a player's scoring marker reaches
certain spaces on the score track bonus tokens are gained which give various
benefits. Recommended.
Carcassonne: The Tower, published by Rio Grande Games.
2006. Box. Excellent. £9
Designed by Klaus-Jurgen Wrede. No.
players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.
Expansion for Carcassonne (not
playable without the base set). This
set includes a large Carcassonne tile dispenser which can be used to draw new
tiles from - useful when playing on a smaller table. There are also some new tiles which introduce towers to the
game. Towers can be built using neutral
wooden pieces onto tower sites and if a player places a man on a built up tower
they can capture an opponent's man who is on the board and has not yet scored,
thus depriving them of points and their man!
However, ransoms can be paid for captured men, and prisoners can be
exchanged. This can be played with any
combination of other expansions.
Charlie And The Chocolate Factory, published by Alfred A Knopf. 1978.
Book. Good and unpunched. £45
Designed by Sid Sackson. No.
players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.
Very rare game / book by Sid
Sackson. This is a game inspired by the
Roald Dahl book. The three section
'book' unfolds to form a board and with thick cardboard playing pieces and
'cards'. Cards are drawn to determine who
controls each of the five children, and players then move one of the children
they control on their turn, scoring points by getting them into the major
rooms. Willy Wonka also has to be
moved, and no child may get ahead of him.
Along the way the various children succumb to the various hazards in the
book, with the finale of the game at the TV room.
Citadel, published by FGU. 1976. Packet. Good. £7
Designed by Roy Goodman. No.
players: 2. Country: American, Duration: 90 mins, Desc. by Andy.
Board game played on 6 double-sided
boards representing different levels within a tower. One player decides on the
layout of the boards and inhabits it with teleports, creatures and traps. The
other player is a hero trying to get through to the top to find the magic
talisman. The combat system is unusual, using percentile dice (not
included). Early fantasy game -
predating Dungeons & Dragons.
Comeback, published by Staupe Spiele. ca.1990.
Box. Good. £4
Designed by Reinhard Staupe. No.
players: 2-4. Country: German, Duration: 20 mins, Desc. by Eamon.
Card game which was nominated for
the German 1997 Spiel des Jahres award.
A card auction game in which cards have a value and a number of
stars. The cards are auctioned off one
at a time and then the suits scored for each player by multiplying the sum of
values in the suit by the number of stars.
A clever little auction game.
Dallas, published by Yaquinto. 1980. Double LP
Case. Good. £13
Designer Unknown. No. players: 3-7.
Country: American, Duration: 2 hrs, Desc. by Andy.
Game using the theme of the popular
TV series of the same name - don't let this put you off! Players acquire stock in a variety of
companies and attempt to obtain a controlling interest to make their stock more
valuable. The board shows several routes to get to the different companies, and
cards are played to move. However at
the end of each year players must return home to be able to vote at the
stockholders' meeting - other players will do their best to stop you getting
there. At this meeting players
negotiate to become President of Ewing Oil (very valuable), but it is possible
to blackmail a candidate and force them to vote for you instead. Ultimately most money wins.
Das Amulett, published by Gold Sieber. 2001.
Box. Excellent. £12
Designed by Alan Moon &
Weissblum. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by Andy.
Special notes: For £3 extra I can print and laminate a colour set of English
spell cards which eases play considerably.
Players try to collect jewels to
complete their amulets. This requires 8
jewels or only 7 if they are all different. Magic spell cards which give the
owner major advantages are auctioned off using energy stones, and the more used
to win the bid the longer the spell will last, but the less energy stones the
player will have left to purchase other spells. Players obtain metal cards which are used to purchase the jewels
players need to win. The board shows
different regions around which the players move in order to obtain their
jewels. To win players need to position themselves well on the board and buy
cards whose powers combine effectively.
Das Ende Des Triumvirats, published by Lookout Games. 2005.
Box. Excellent. £17
Designed by Johannes Ackva, Max
Gabrian. No. players: 2-3. Country: German, Duration: 75 mins, Desc. by Andy.
Special notes: For £2 more I will colour print and laminate English cards and
player boards.
The players take on the roles of the
three leaders of Rome: Julius Caesar, Cassius & Pompeius, but after a
disagreement they split up and try to wrest power for themselves alone. Each starts controlling five provinces with
access to legions and income. Victory
can be won by being elected Consul twice, by proving your 'compentences' or by
force: controlling 9 regions. Each turn
some regions generate legions and income, but to make use of these the leader
needs to be moved to that region.
Clever ideas, good mechanics and interesting game play. Recommended.
Deep Magic, published by Wordware Publishing
Inc. 1995. Book. Excellent. £6
Designed by Charles Wolfe &
George H. Baxter. Country: American, Desc. by Andy.
Softback, 23x15cm, 267 pages.
Subtitled: Advanced Strategies For Experienced Players of Magic: The Gathering.
This book covers the following topics: Mastering Magic Recap, Deck Construction,
Deck Theory & Design Philosophies, Card Relationships, Card Economy, Action
& Reaction, Characteristics of Card Types, Mana Calculations, Preparing a
Sideboard, Playing Your Deck, Analysing and Overcoming Opponents, Type I &
II Structure. Although the cards which are available have obviously changed
since the book was written the underlying fundamentals are in most ways
unchanged, making the book a valuable read for Magic players.
Defender, published by Milton Bradley. 1983. Box.
Good. £6
Designer Unknown. No. players: 2.
Country: British, Desc. by Andy.
Board game based on the 1980's
arcade game of the same name. Both
players control Defender ships which have to protect Earth from alien landers
which seek to abduct humans and turn them into mutants which return to attack
the Defenders. A spinner is used each turn to decide what type of move you must
make, but in each case you can make use of the move to benefit yourself or
hinder your opponent. Interestingly the
game ends only when one player has lost all 6 of his Defenders, and the player
with most points wins, which may not be the player who still has Defenders
left.
Der Herr Der Ringe - Die Zwei Turme
Kartenspiel,
published by Ravensburger. 2002. Box. In shrink. £9
Designed by Reiner Knizia. No.
players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.
One of the Lord of the Rings games
which came out in Germany while the films were being released. This one is a rather neat card game based
very loosely on the journey in the 2nd film. The cards have different
background colours and symbols on (as well as pictures of the major characters
from the film), and these must be drafted into suitable sets, and when the
fellowship marker gets to a scoring round players lay down sets of cards
according to the rules and the player with the most influence over the current
location scores most VPs down to none for the player with the least
influence. Drafting and scoring rounds
are interspersed, and VPs counted at the end.
Works rather well.
Dicey Dunces, published by Peter Pan. 1974. Box.
Good. £1.50
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Children's game (ages 4-9
recommended), with a 'pop-o-matic' dice shaker built into the board. The dice indicates either red or yellow and
each turn a 'dunce' counter must be placed onto either a red or yellow space as
the dice indicates. The objective is to get all your dunces onto spaces of the
same colour.
Die Neuen Entdecker, published by Kosmos. 2001. Box.
Excellent. £14
Designed by Klaus Teuber. No.
players: 2-4. Country: German, Duration: 90 mins, Desc. by Andy.
An expanded version of the earlier
game 'Entdecker'. Players send ships exploring an archipelago, and get the
chance to leave scouts, settlements and bases on these islands. As the game progresses more of the
archipelago gets revealed and islands are fully discovered and scored. Players get to send their scouts inland to
find treasures in various natives' huts for sizeable bonuses at the end of the
game as well. The money management
aspect of the game is significant and enhanced compared to the earlier
version. Essentially a longer and more
meaty revamp of Entdecker.
Die Safeknacker, published by ASS. 1996. Box. Good.
£12
Designed by Stefan Dorra. No.
players: 2-5. Country: German, Duration: 20 mins, Desc. by Andy.
Each player manages a team of
safecrackers, some more skilled (and thus requiring more of the booty) than
others. Safe cards show the minimum
number of safecrackers required in a team, and the amount of booty inside. Each turn a player can either recruit
another player's safecracker or team of safecrackers to form a new team or may
use one of their teams to crack a safe.
When a safe is cracked the player who cracks it gets all the money, but
must pay each member of the team for their part - in some cases this may
involve paying out more than was actually in the safe! Most money at the end of the game wins.
Doctor Who - Battle For The Universe, published by BBC / The Game Team
Ltd. 1989. Box. Good. £5
Designed by David Leonard. No.
players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.
One player takes the role of the
Doctor and his assistants, while others take on the roles of Davros, The Master
and the Cyber Controller and their minions.
Each side attempts to build up a powerful team and then through a series
of battles to defeat other teams they try to become the ruler of the universe,
or in the case of the Doctor to stop there being one. The board shows three interconnected movement circles and a Ring
of Battles and Challenges. This last
ring shows which skill is required during the current battle to determine the
winner.
Dragon Dice Kicker Pack 1: Monsters
& Amazons,
published by TSR. 1995. Box. In shrink. £4.50
Designed by Lester Smith. No.
players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.
Collectable dice game - you will
need to own at least one starter set to make use of this expansion set. This set contains 8 randomly selected dice
representing monsters and amazons: seven 18mm / 16mm d6s and one 20mm d10. The
amazon dice are ivory coloured and apparently only available in this set. Also
included is a full colour 14 page set of expansion rules.
Dragon Dice Kicker Pack 3: Undead, published by TSR. 1995. Box. In
shrink. £4.50
Designed by Lester Smith. No.
players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.
Collectable dice game - you will
need to own at least one starter set to make use of this expansion set. This set contains 8 randomly selected dice
representing undead: seven 18mm / 16mm d6s and one 20mm d10.
Undead dice are an attractive
mottled ivory and black. Also included is a full colour 14 page set of
expansion rules.
Dungeons & Dragons Basic Set -
No Module & No Dice, published by TSR. 1983. Box. Several available:
1) Good. £2. Box shows slight
indentation due to stacking and a label removal mark. Books excellent.
2) Good. £1.80. Box indented due to
stacking. Books excellent.
3) Good. £1.50. Box slightly
indented due to stacking, 1 corner taped.
Books good.
4) Good. £2. Box good,1 corner
taped. Books excellent.
Designed by Gary Gygax, Dave
Arneson. No. players: 2+. Country: British, Desc. by Andy.
This is the Basic D&D
roleplaying set (Basic Rules Set 1), in a red slimline bookcase box, with the
front cover showing a red dragon fighting a warrior. The set includes a 48 page Dungeon Master's book and a 60 page
Players book. If you need dice let me
know – I can supply a set for £1 extra with a copy of this game.
Everway, published by Wizards of the Coast. 1995.
Box. Excellent - unplayed. £7
Designed by Jonathan Tweet. No.
players: 3-9. Country: American, Desc. by Andy.
Fantasy roleplaying system based on
images and symbols. The game is card
driven - a fortune deck is explained in detail and different characters have
different elemental strengths, unique to each character. Most unusual role playing item - worth a
look at this price even if only to get inspiration for your own roleplaying sessions. The set contains: 90 vision cards, 26
fortune cards, source and quest cards, Guide to the Fortune deck, Playing
guide, GMing guide, 12 character sheets, 12 pregenerated characters and 2 maps.
Executive Decision, published by 3M. 1971. Box. Good.
£10
Designed by Sid Sackson. No.
players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.
Very clever business game based on
the laws of supply and demand. Players
secretly order three qualities of raw materials and the demand causes the
prices to change. Players then decide
what they will make with their raw materials and then choose what to sell, and
once again supply and demand modifies the prices. The most successful player after a predetermined number of rounds
wins the game. Some rules variants included as well.
Fair Play Or Foul?, published by Pioneer Books. 1998.
Book. Excellent. £6
Designed by Cathy Chua. Country:
Australian, Desc. by Andy.
Softback, 127 pages, 24x18cm. Bridge
book. The book is subtitled
"Cheating Scandals In Bridge",
and contains three investigations and discussions of famous Bridge
scandals, in which players were accused of cheating by renowned bridge players.
Fairy Tale, published by Z-Man Games. 2005.
Box. In shrink. £9.50
Designed by Satoshi Nakamura. No.
players: 2-5. Country: American, Duration: 45 mins, Desc. by Andy.
Card game in which players draw
cards in a similar way to Magic The Gathering Booster Drafts. When a selection of cards have been drafted
players simultaneously play some of their cards and discard others. The cards played will affect the 'stories'
other people are playing - turning some cards over (negating them), and also
contribute to their own player's story. Thus it is good to collect cards which
add to each others' values in your own 'story'. Unusual idea, with attractive
graphics - the game originated in Japan. 2nd edition.
Fish, published by Benny. ca.1985. Box. Good.
£1
Designer Unknown. No. players: 2+.
Country: British, Desc. by Eamon.
Card game, 32 cards featuring
colourful cartoon illustrations of sea creatures, plus 4 rules cards. A set
collecting game.
Flaschenteufel, published by Bambus. 1996. Box.
Excellent. £8.50
Designed by Gunter Cornett. No.
players: 3-4. Country: German, Duration: 40 mins, Desc. by Andy.
Card game, translates as Bottle Imp,
and is based on the story of the same name by Robert Louis Stevenson. The basic idea is that the Bottle Imp grants
power, but if you are caught with it at the end of the game you lose. The game is a trick taking game and one card
is allocated to the Bottle (a very nice wooden miniature actually) and if
anyone plays a lower card than this then one of them will get the bottle. However, as the round gets nearer to a close
the harder it is to get rid of the bottle.
Also comes with a booklet containing the very amusing story the game is
based on (in German and English).
Flat Top, published by Avalon Hill. 1981. Box. Box
shows wear. £5
Designed by S Craig Taylor Jr.. No.
players: 2. Country: American, Desc. by Andy.
Special notes: Photocopied rules
Complex board wargame which covers
the battles around the Solomon Islands between the US and Japan in 1942. It
covers just about all aspects of naval and air combat, eg. weather, air
searches, air combat, surface combat, carrier operations, submarines, air
bases, supplies, and much more. The game requires intense planning and search
operations as movement is covert and the map is huge. Units are individual ships and submarines and an air unit being 3
aircraft. Hexes are twenty miles across, and turns represent an hour. The game includes ~1300 counters, a 44"
x 28" map board, 4 operations cards, play aids and log pads.
Flip Football, published by Upstarts. 1997. Box.
Excellent. £3
Designer Unknown. No. players: 2.
Country: British, Duration: 20 mins, Desc. by Eamon.
Card game, one of the most unusual
games in years, a football match where each player uses a pack of cards (The
Reds vs The Blues), double sided so you can 'flip' from attack to defence. Very
nice humorous graphics.
Focus, published by Spears. 1980. Box. Box
shows wear, 2 corners taped. £7
Designed by Sid Sackson. No.
players: 2. Country: British, Duration: 45 mins, Desc. by Andy.
Focus (aka Domination) is a strategy
game in which players attempt to make moves and capture pieces in such a way
that their opponent has no possible moves. Players may move a piece or stack of
pieces based on the number of pieces that are in the stack. Only the player
with the top piece of a stack may move that stack, and when a stack is
sufficiently large the bottom-most pieces are removed, and friendly pieces made
into 'reserves'. Won the German Spiel des Jahres in 1980.
Forma, published by Ravensburger. 1973. Box.
Good. £10
Designed by H J Geesink. No.
players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Special notes: Comes in a linen
covered box
Tile placement game. Each player has a set of coloured plastic
shaped tiles, and players alternate playing them on the board. Some obstacle markers are put on the board
during the setup along with a larger 'tower', one objective of the game is to
surround these obstacles when playing a piece.
Points are also scored for cutting off single empty spaces and for
building a bridge of your colour from one side of the board to the other.
Gamers Alliance - Batch of 31, published by H.M. Levy. Booklet.
Good. £60
Designed by H.M. Levy. Country:
American, Desc. by Andy.
31 sixteen page 28x21cm
booklets. Covers Fall 1986 - Winter
1997 issues of this quarterly magazine. The magazine covers board games, as
well as some war games and some role playing games, and provides reviews of
many items each issue as well as the author's insights into the games industry
at the time of writing. The magazine also ran a Sid Sackson Says column, in
which Sid wrote about games he had recently encountered. The magazine was
originally priced at $6.95 per issue (post paid).
Games For Home Travel and Parties, published by World Distributors.
1976. Book.
Good but cover has some coffee
stains. £1
Designed by Helen Jensen. Country:
British, Desc. by Andy.
Softback, 28x20cm, 64 pages. This
book details popular card games, paper & pencil games, and board games as
well as games you can play in the car or train, and games you can play at a
party or family gathering. In all there
are 64 games described. There are single colour illustrations and diagrams
throughout the book.
Gary Lineker's Footballer Of The
Year,
published by Birmingham Games. ca.1985. Box. 2 copies:
1) Good. £4 2) Good but 2 corners taped. £3
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy.
Players take the part of a 4th
division soccer player with just £500 savings and no reputation. The objective
is to play well to gain as many football awards and as much money as
possible. Dice are used to resolve matches,
and there are 11 special dice of different colours used in different
circumstances (a little like Wembley). However, the players also score points
for how well they played in each match. Wages are determined by each player's
current status. Incident cards also play a part. Matches are played to resolve
both the League and the F.A. Cup.
Glory To Rome, published by Cambridge Games
Factory. 2005. Box. New. £15
Designed by Carl Chudyk. No.
players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.
Rome has burnt and Nero has directed
his commanders to rebuild what was lost in the fire, in order to restore the
Glory of Rome. The game uses cards, and
each card may act as a building, raw material, or patron, thus deciding how to
use your cards to best effect requires thought. The game also makes use of the discard pile in a clever way. Scoring is achieved for constructing
buildings, storing resources, and various bonuses. Very well received game.
Gods, published by Spiele Aus Timbuktu. 2001.
Packet. New. £9
Designed by Michael Schacht. No.
players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.
A Michael Schacht cut out and play
game - the components are nicely colour printed on card and you have to cut
them out in order to play the game.
Limited edition, available from Spiel one year. The game involves playing hexagonal tiles to
form a land which the players are gods over.
Each player tries to expand the tribes and ensure that they favour that
player as their god. The game is won by
ensuring as many tribes as possible favour you. The game uses an action point system to place tribes, place
temples, play tiles etc.
Graham Rawle's Wonder Book Of Fun, published by Victor Gollancz.
1993. Book. Excellent. £7
Designed by Graham Rawle. Country:
British, Desc. by Andy.
Hardback, 27x20cm, 64 pages. A book
full of picture based puzzles. The
pictures are in the main made up of collages created using pictures of antique
toys, giving it all a rather odd appearance.
The puzzles include lateral thinking problems, mathematical problems,
spotting things about the pictures and more. There are 47 such puzzles. Full
colour pictures throughout, and solutions are included.
Grapevine, published by Colmans/Games
Workshop. 1985. Box. Good. £4. Desc. by Andy.
Designed by Paul Cockburn & Phil
Gallaher. No. players: 2-6. Country: British, Duration: 90 mins. Promotional
game made by Colman’s, who are most well known for their range of mustards, but
here trying to promote the wine importing side of their business. Players must
travel across Europe collecting wines, and ship them back
to Norwich. The game uses event
cards and various charts to resolve actions. The game was designed by the Games
Workshop team.
Great Board Games, Two editions available:
1) Published by Bookclub Associates
Ltd. 1979. Book. Good. £15. The counter sheets are still in their wrapper, and
are mostly unpunched, but there a few missing, though the book contains a
checklist.
2) Published y Macmillan. Good – counter sheets unpunched. £18. (This
is listed in the table on pg 23).
Designed by Brian Love. No. players:
2+. Country: British, Desc. by Andy.
An amazing hardback book nearly A3
in size. After an introduction about board games published from 1890 onwards,
over 40 board games from many publishers from around 1895 to 1955 have been
reprinted in full colour in this book, along with rules and even several sheets
of counters you can separate in order to play these games yourself. The games
have titles such as: Game of the Man in the Moon; Sky Raiders (an early
Stratego family game); Radio Game for Little Folks; Pank-a-Squith and The
Amusing Game of Innocence. Wonderful item.
Great Party Games For Grown Ups, published by Sterling Publishing
Co. 1988. Book. Excellent. £5
Designed by Phil Wiswell. Country:
American, Desc. by Andy.
Softback, 111 pages, 21x13cm. Book
of party games for adults but which excludes the classics you are bound to
already know! There are quite a few
original games as well as many collected from players around the world. The games are divided into Word Games (8),
Action & Outdoor (24), Memory (7), Card / Number / Strategy (11).
Greg Bright's Fontana Mazes, published by Collins. 1975. Book.
Good - mazes unmarked. £7
Designed by Greg Bright. No.
players: 1. Country: British, Desc. by Andy.
Softback, 96 pages, 20x20cm. An
amazing book of mazes, which are as much art as maze. Very attractive and a must have for maze fans. The book includes 35 mazes by the author
which all have some intriguing aspect such as the whole maze looking like a 3-D
cube, or looking like the cross section of a log etc. Very nice item.
Greyhounds, 2 editions available:
1) Published by Hans-Im-Gluck.
ca.1984. Box. Good. £11. 1st edition. Wooden pieces, which look more
like foxes than greyhounds.
2) Published by Mattel. 1987. Box.
Good. £11
Designed by Bernd Brunnhofer. No.
players: 3-4. Country: German, Duration: 90 mins, Desc. by Eamon.
A clever race game in which one
player acts as bookie and sets the odds for the race after seeing what cards
people have chosen to use for the race. Movement of the dogs is controlled by
card play in a very original way.
Harry Potter And The Philosopher's
Stone,
published by Mattel. 2000. Box. Good. £9
Designer Unknown. No. players: 3-6.
Country: British, Desc. by Andy.
Subtitled: Mystery At Hogwarts
Game. A light deduction game in which
the players must try to discover which student cast which forbidden spell in
which room, and then head to the 3rd floor and get past Fluffy to discover if
you were correct. Many similarities to Cluedo, but some additional elements as
well, and of course the Harry Potter theme.
Herewith The Clues - Dennis Wheatley, published by Webb & Bower.
1982. Book. Good. £8
Designed by J.G. Links. No. players:
1. Country: British, Desc. by Andy.
Softback, approx 100 pages, 27x22cm. Very faithful reproduction of the 1936
murder mystery dossier. This is the 4th
in a series (but is standalone). The
package includes many reports of the incidents surrounding the murder in the
Milky Way Club, and the background involving a den of terrorists and drug
runners. Also included are a selection of police exhibits in individual
packets: eg, photos, tickets, hair samples etc. When you think you have the case solved you can open a sealed
packet with the answers.
Heroquest, published by Milton Bradley. 1989.
Box. Several copies available:
1) Excellent. £12 2) Good, but box corners taped. £10
3) Box shows wear, edges and corners
taped. £9
Designed by Steve Baker. No.
players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.
One of the great fantasy games.
Players go on various quests from a book of quests, using combat and magic
where appropriate. Includes stacks of plastic miniatures and dungeon
‘furniture’. One player runs the evil
forces, and the other players run the adventurers, who only discover the board
layout for this adventure as the game goes on.
Heroquest + Return of The Witch Lord
Expansion,
published by Milton Bradley. 1989. Box.
Good but 1 corner taped. £22.
Designed by Steve Baker. No. players: 2-4.
Country: British, Duration: 90 mins,
Desc. by Andy.
See above for base game description.
This set includes the Return of the Witch Lord expansion pack (though not the
expansion pack's box). This provides 11
more adventures based around dungeons full of undead. The expansion is considerably rarer than the base set.
Hexenstich, published by Klee. ca.1995. Box.
Good. £11
Designed by Dirk Henn. No. players:
2-6. Country: German, Duration: 45 mins, Desc. by Andy.
An unusual trick taking game with
suits being colours, but in each suit there are fairies, witches and dwarves.
The cards won count for you if they are fairies, against you if they are
witches, and are neutral if dwarves.
Each trick you must follow suit but can play any creature. The highest card of the most numerous
creature type played wins the trick.
You generally play several hands in a session.
How To Play Chess, published by Hamlyn. 1977. Book.
Good - ex library. £1.50
Designed by Kevin Wicker. Country:
British, Desc. by Andy.
Hardback, 60 pages, 25x17cm.
Although only 60 pages long, the type is small and two columns per page, so a
great deal has been fitted into the book.
The book includes a foreword by David Pritchard, and as well as the
obligatory description of the how the game is played, the bulk of the book is
about the strategy and tactics of the game, as well as a discussion of the
opening and endgame phases, as well as some illustrative games, and suggested
further reading, making this an excellent book to get a player into chess quite
deeply.
Hullabaloo, published by Paul Lamond Games.
1993. Box. Good. £3
Designer Unknown. No. players: 4+.
Country: British, Desc. by Andy.
Party game. A variant on charades in which by default
only noises may be made to communicate to team members what must be
guessed. However, sometimes both teams
get to perform simultaneously, and it is also possible to hand in a token to
force a hard turn to be performed by the opposing team. Tokens can also be played to allow you to
interfere with your opponents by making counterproductive noises or to make it
easier by allowing gestures to be made. In addition sometimes the volume at
which the noises must be made is specified too!
Hundred Days Battles, published by Avalon Hill. 1983.
Box. Excellent. £6.50
Designed by Kevin Zucker &
Thomas Walczyk. No. players: 2-3. Country: American, Desc. by Andy.
Small box game but which was
extremely influential in its rules of step reduction of troops and command
related to the quality of leaders on the field of battle. Simulation of
Napoleon's Waterloo campaign in 1815, at the divisional level. It can also be
used as an introduction to the game system also used in Struggle of Nations.
The rules cover 16 half-pages.
Im Schatten Des Kaisers, published by Hans Im Gluck. 2004.
Box. Good. £14
Designed by Ralf Burkert. No.
players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.
Special notes: There is very slight
damage to one corner of the base - otherwise Excellent.
Players take the role of powerful
dynasties in late medieval Germany. There are seven regions in which these
dynasties vie for supremacy, which is gained using aristocrats, knights and
cities. Once the regions are resolved their new leaders get to vote for who will be the new emperor,
who gets several advantages. Game play
involves spending limited money to use action cards to get your aristocrats,
knights and cities into play. In
addition at the end of each turn the aristocrats age and some retire. Players
must carefully consider the best of many ways to gain VPs. Published in America
as In The Shadow Of The Emperor.
Intrigues A Venise, published by Milton Bradley. 1988.
Box. Good, but 2 corners taped. £13
Designed by Alex Randolph & Leo
Collovini. No. players: 3-4.
Country: French, Duration: 75 mins,
Desc. by Andy.
French edition of Inkognito, which
was German Game of the Year in 1988 and won a French award in 1989. This is a
stylish production, set in Venice. Players are secret agents, with the twist
that they must work together, but you don't know which player is your partner
to start with, and much of the game involves gathering information and working
out who your enemies are, who your partner is, and what your goal is. Very usual partnership deduction game.
Kismet, published by Abacus. 1997. Box. Mint. £3
Designed by Wolfgang Panning. No.
players: 2-8. Country: German, Duration: 20 mins, Desc. by Eamon.
Card and dice game in which you have
to try to get rid of the cards in your hand by choosing which one to discard
after rolling 3 dice, in order to maximise your chance of being able to discard
in the future.
Lord Of The Rings - Friends &
Foes,
published by Hasbro. 2001. Box. In shrink. £13
Designed by Reiner Knizia. No.
players: 3-6. Country: British, Duration: 75 mins, Desc. by Andy.
Expansion for the Lord of the Rings
cooperative game by Reiner. This
expansion adds a new board featuring adventures in Bree and Isengard. There are also foe cards which need to be
defeated before they overwhelm middle earth.
There are both new ways to win and lose the game, and each hobbit also
gets a new special ability.
Lord Of The Rings Trading Card Game
- Starters & More, published by Decipher. 2001.
Boxes. Excellent. £10. Designed by
Mike Reynolds, Chuck Kallenbach, Tom Lischke. No. players: 2.
Country: American, Duration: 1 hr,
Desc. by Andy.
Special notes: Originally came with
a CD as well, but this is missing.
Starter set which includes a 60 card
Gandalf deck, a 60 card Theoden deck, an additonal 63 card Aragorn deck, and 5
boosters (which have been opened, but the cards put back inside). Also includes a full colour poster with play
mat on one side and a map of Mordor on the reverse, as well as Deluxe
Rules. All cards come from The Two
Towers set. This is one of the best
CCG's and the players play out members of the fellowship (along with other
characters) and have to progress from location to location surviving the
various unpleasant events and enemies their opponent plays on them as they
move. The cards show stills from the award winning Lord of the Rings: The Two
Towers film, and so are excellent.
Lord Of The Rings Trading Card Game
Starter Decks,
published by Decipher. 2001. Boxes. Excellent. £4
See above for more details of the
game itself. Special notes: Price is
for the two decks.
Two starter decks which together
allow two players to play the game.
They are the Aragorn and the Gandalf starters. Each containing 63 cards.
These starters come from the Fellowship edition of the game (and so are
different to those in the other batch).
Luftwaffe, published by Avalon Hill. 1971.
Box. 2 copies available:
1) Box lid and base taped. £5 2) Good - partly unpunched. £7
Designed by Lou Zocchi. No. players:
2. Country: American, Desc. by Andy.
Game of aerial combat over Germany
1943-45. Turn based hex and counter wargame covering the strategic air war over
Germany in WWII. Turns are roughly 1.5 months, units are wings. The board
covers the Western Front from Belguim to Poland/Hungary.
Magic Realm, published by Avalon Hill. 1979.
Box. Good. £45
Designed by Richard Hamblen. No.
players: 2-16. Country: American, Desc. by Andy.
Special notes: The original 16
character cards are missing, but I have colour scanned, printed and laminated a
(very good) replacement set.
Complex fantasy game with a board
made up of large hex tiles, providing a different layout to play on each time.
The rule book introduces rules with each scenario so that you learn them
gradually (assuming you play them in order).
The rules are complex, but cover all sorts of possibilities, making the
full game a sort of board game version of dungeons and dragons, without the
need for a GM. There are 16 different
characters each with their own characteristics and character advancement
possibilities. Quite collectable these
days too.
Mastering Magic Cards, published by Wordware Publishing.
1995. Book. Excellent. £2
Designed by George Baxter, Larry W.
Smith. Country: American, Desc. by Andy.
Softback, 232 pages, 23x15cm. Book
covering Magic: The Gathering, which is great for teaching the basic concepts
and ways to build decks. Of course, the
cards used are all now very old, and mostly no longer relevant for tournament
play, but most of the basic concepts remain unchanged. The book covers: Getting
Started, Strengths & Weaknesses of the Five Colours, Proper Playing
Techniques, Essentials of Good Basic Deck Construction, Various Deck Types,
Advanced Deck Construction, Trading Cards, Appendicies.
Material World, published by Strange Magic. 1995.
Box. Good, but box slightly indented. £10
Designed by Kent Mitchell &
Alexis Papahadjopoulos. No. players: 2-5.
Country: American, Duration: 3 hrs,
Desc. by Andy.
Grand strategy game set in the late
19th century. Players vie for the world's treasures by setting up trade routes,
advancing technology, and by military power. Played on a large map of the world
with over 800 counters. The rules are 13 pages long, but in large print, and
rules are provided for a shorter (1 hour) game.
Medici Vs Strozzi, published by Rio Grande Games.
2006. Box. In shrink. £13
Designed by Reiner Knizia. No.
players: 2. Country: American, Duration: 30 mins, Desc. by Andy.
Two player version of Reiner
Knizia's excellent auction game, Medici.
Each player has three boats which they try to fill with a variety of
goods, and then send to harbour - each harbour only deals in a selection of the
goods, however, so not all goods may be of value. There is also a bonus for the more heavily laden ship in each
harbour each turn as well as cumulative points for the player who has delivered
the most of each type of goods traded in each harbour. Rather than using an auction one player sets
the price of a batch of goods, and the other accepts this or refuses it, in
which case the player who set the price must take it for that amount.
Mensa Connections, published by Sophisticated Games. 2004. Box. In shrink. £14
Designed by Reiner Knizia. No.
players: 1-4. Country: British, Duration: 45 mins, Desc. by Andy.
Tile laying game played on a hex
grid, with hex 'dominoes'. Players take
it in turns to lay a piece and score for other identical symbols in the same
lines as the piece just played. Each player has their own score board and
points gained by matching each symbol are recorded separately. When a player
completes a scoring row they get an extra turn, so concentrating on one symbol
has its advantages, but at the end of the game you only score as much as you
got on the least of the symbol scoring tracks so balance is also
necessary. Very nicely made playing
pieces, with colours and symbols to aid the colour-blind. Also published as Ingenious and Einfach
Genial.
Middle Earth: The Wizards Companion, published by I.C.E.. 1996. Book.
Excellent. £5
Designed by C.Charlton, M. Reynolds.
Country: American, Desc. by Andy.
Softback, 104 pages, 28x22cm. A very useful resource of players of
I.C.E.'s excellent Middle Earth: The Wizards collectable card game. This book includes a much easier to read set
of rules for the game, Errata & Clarifications, A basic strategies article,
Ten scenarios for you to play, Card lists, Appendices - including an 8 page
full colour Middle Earth map section.
Middle Earth Promotional Jigsaw, published by ICE. 1997. Pouch.
Excellent. £2.50
Designer Unknown. Country: American,
Desc. by Eamon.
Unusual promotional item for the
company's Middle Earth licence. A 60 piece jigsaw called Gandalf's Mark, and in
a card envelope so that the whole thing can be used as a postcard.
Modern Board Games, published by William Luscombe.
1975. Book. Good. £8
Designed by Edited by David
Pritchard. Country: British, Desc. by Andy.
Hardback, 144 pages, 22x19cm. Rarely seen now, but essential in
its day as a guide to board games on the market at the time. Commissioned by
Games & Puzzles magazine. Contributors include Allen B Calhamer, Terry
Donnelly, Darryl Francis, John Humphries, Josie Matthews, David Parlett and
David Wells. Games are covered in depth, with the rules summarised and strategy
and tactics discussed in detail. The book covers: Scrabble, Diplomacy, Decline
& Fall, Sigma File, Mastermind, Monopoly, Twixt, Cluedo, Tri-Tactics,
Speculate, Ploy, Confrontation and Escape From Colditz.
Murder Mystery - Revenge In Rome, published by University Games.
ca.1986. Box.
Good - box shows wear. £6. Designed
by Sue Sigrist. No. players: Up to 6.
Country: English, Duration: 2.5 Hrs,
Desc. by Andy.
Special notes: The party invitations
are missing, but these are not needed for play.
Murder mystery party game for up to
6 players. The players roleplay the 6
characters detailed and have to talk to the other players to find out who is
the murderer! In this mystery an American tourist is discovered dead in Rome's
catacombs while on a trip to visit his recently married son. Suspects include
family and work colleagues. The set includes invitations, hosting instructions,
clue sheets, character briefings, balloons, and a tape recording to play.
Mythos CCG Large Batch Of Cards, published by Chaosium Inc.. 1996.
Box. Excellent. £20
Designed by Charlie Krank. No.
players: 2+. Country: American, Desc. by Andy.
CCG based on H.P. Lovecraft's
Cthulhu mythos literature. Each player
takes the role of an investigator character (represented by a double size card)
each with their own set of skills and abilities. Players also have story cards,
which require various places to be visited, allies recruited, artifacts
discovered etc. Locations are explored
and monsters encountered during card play. The artwork is very evocative of the
theme. This batch includes 27 character
cards (some are colour proxies, a few duplicates), and about 580 regular cards
+ 24 colour proxies. Includes cards
from the expansions. There is plenty
here to make up a variety of decks.
Naval War, published by Avalon Hill. 1983.
Box. 2 copies available:
1) Good. £8 2) Excellent. £9
Designed by Neil Zimmerer &
Craig Taylor. No. players: 3-9.
Country: American, Duration: 45
mins, Desc. by Andy.
Card game recreating WWII naval
combat. 54 cards represent major ships of the era, and 108 Action Cards allow
you to fire salvos, attack carriers, launch torpedos, and so on. The objective
is to sink 100 points worth of enemy ships. Ammunition cards must be usable by
the guns you have available to be able to be played, and other cards include
smoke screens, repairs, extra damage, submarine attacks, mine fields etc. Very
simple rules for an A.H. game.
New Games Of Patience, published by L. Upcott Gill. 1911.
Book. Shows wear. £6
Designed by M. Whitmore Jones. No.
players: 1. Country: British, Desc. by Andy.
Special notes: Outer binding on
spine damaged, but present. First few (preface)
pages are splotchy. Pages edges show some wear.
Hardback, 168 pages, 23x15cm. This
book details a little more than 50 games of patience playable with one or two
decks of standard playing cards. The book includes diagrams showing layouts for
the various games.
Nizza, published by Schmidt. 1994. Box. Good.
£13
Designed by Wolfgang Kramer. No.
players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.
The crown jewels have been stolen
and are being held in the city of Nice (aka Nizza). The players are secret
agents who land by helicopter, and then seek out the missing jewels. Movement is unusual, using ladders to climb
to the rooftops (a cardboard ladder is provided) and swinging on the end of
ropes once there (this is done using metal rings attached by chains to connect
playing pieces). Also it is possible to obstruct enemy agents, throwing off the
rooves into the river. First to get the jewels back to the awaiting helicopter
wins.
No Merci, published by Amigo. 2004. Box. In
shrink. £6.50
Designed by Thorsten Gimmler. No.
players: 3-5. Country: German, Duration: 20 mins, Desc. by Andy.
Reprint of 'Geschenkt'. Very neat
card game in which players have to repeatedly try to avoid taking cards. However, all the money spent so far to avoid
taking the current card is taken by the player who actually takes the
card. Thus eventually it will be worth
taking the card. Also, since noone has enough money to avoid taking cards for
ever, you have to make sure you manage your money well so you don't end up being
forced to take something you really don't want just because you have no money
left. Cards with adjacent numbers also
incur only one penalty. Very simple,
but fascinating and fun. Highly
recommended.
Outrage!, published by Imperial Games. 1992. Box.
Good. £6
Designer Unknown. No. players: 2-6.
Country: British, Duration: 1 hr, Desc. by Andy.
The players are challenged to steal
the Crown Jewels from the Tower of London.
However, this is a hard task as the security is such that you cannot
take anything useful in with you, but must find suitable equipment as you
wander the Tower looking like a tourist.
Only then can you make an attempt at the theft, but you may end up in
one of the jails, and have to escape using a disguise or perhaps get a Royal
Pardon. Play is dice based with equipment cards needing to be collected and
event cards adding variety. The
components are wonderful, with metal miniatures of the crown jewels, replica
medieval coins and metal tower guard figures.
Parthenon, published by Z-Man Games. 2005.
Box. In shrink. £31
Designed by Jason Hawkins, Andrew
Parks. No. players: 3-6.
Country: American, Duration: 2 hrs,
Desc. by Andy.
Subtitled: The Rise of the
Aegean. Each player represents one of
the Aegean islands at around 600BC. The
players compete in trade to advance their nation - sending out trading ships to
wherever they consider the best deals to be available. The game keeps everyone
involved throughout the game, and everything is driven by cards, of which there
are over 400 in the game. The first player to build all their buildings
including two great wonders wins.
Pegity, published by Parker. ca.1930. Box. Box
poor, contents good.. £6
Designer Unknown. No. players: 2-4.
Country: British, Duration: 20 mins, Desc. by Eamon.
Special notes: The box base is
warped and discoloured and one corner broken.
The lid is badly damaged, but the contents are fine. Rare British
edition of this abstract game. Players put wooden pegs into the board, to complete
lines of five. Rules are inside the lid. Parker Brothers British operation was
then operating from an address in South London.
Pentagon Games, published by Harper & Row.
1987. Packet. Good - unpunched. £18
Designed by John Prados. No.
players: 3+. Country: American, Desc. by Andy.
Softback, 81 pages, 28x22cm. Very
unusual item, a book of three games and a thesis about Pentagon strategy in the
modern world. The games are The Last Days of Saigon (match wits with the joint
chiefs as you plan the evacuation of US troops from south Vietnam), Pentagon
(create your own defence budget and then protect it from bureaucratic politics
inside the Pentagon) and The R&D Game (Design new weapons systems and guide
your project through to Congressional approval). Cover art by Kevin Zucker.
Includes countersheets and foldout boards.
Phlounder, published by 3M. 1962. Box. Good.
£13
Designer Unknown. No. players: 2-6.
Country: American, Desc. by Eamon.
Bookcase boxed game, one of the
rarer 3M titles. A word game where speed of thought is important. The metal bell
push, used between rounds, is frighteningly efficient! Play involves making words using tiles, but
the words need to be of the length and type (eg. 4 letter verb) indicated by
special dice for that round. When
someone manages this then other players can assist with incomplete words other
people have in front of them.
Piraten Poker, published by Piatnik. 1998. Box.
Excellent. £5
Designed by Michael Schacht. No.
players: 3-5. Country: Austrian, Duration: 25 mins, Desc. by Andy.
Pirate themed card game in which
players are dealt a hand of cards which they use over three rounds to bid for
rights over various treasures / liability cards. The first round players bid to turn over one of the three
treasures available this round to the
'liability' side and then give it to an opponent. In the second round players bid to dispose of one of the
available treasures and to pass one liability card held to another player. The third round is bidding for the remaining
treasure card. In addition at the end of the game bonuses are awarded for
getting matching treasures.
Play These Hands With Me, published by W. H. Allen. 1976.
Book. Good. £6
Designed by Terence Reese. Country:
British, Desc. by Andy.
Hardback with dustcover, 22x15cm,
195 pages. Bridge book in which this
world championship winning author takes you through 60 different hands each
with a different challenge. You get to
see what goes through the mind of such a player, and so can learn from him
easily. Intended for reasonably experienced Bridge players who will understand
common conventions.
Ploy, published by 3M. 1970. Box. 2 copies
available:
1) Good. £8 2) Excellent. £11
Designed by Frank Thibault. No.
players: 2 or 4. Country: American, Duration: 1 hr, Desc. by Andy.
Abstract game with an appearance of
something Spock might play against Captain Kirk. The pieces are in a futuristic
style and of a nice, chunky, plastic finish. Each piece has 'fins' which
indicate in which direction it can move next.
Gameplay is somewhat chess like, being a move and capture game, but the
fins which indicate the direction of movement for each piece make it play
differently. Also includes rules for 4
individual players or partnership games.
Puzzlegrams, published by Guild Publishing.
1989. Book. Excellent. £7
Designed by Pentagram Design Ltd.
No. players: 1. Country: British, Desc. by Andy.
Hardback, 24x24cm, 184 pages. A
different puzzle is presented on each page (solutions at the back). These puzzles include mathematical, logical,
word and lateral thinking problems, all presented very strikingly, and with few
words needed to explain them. Great book for puzzlers.
Railroad Dynasty, published by Precedence
Publishing. 1997. Box. Excellent. £9
Designed by Ron Paludan. No.
players: 2-4. Country: American, Duration: 15 mins, Desc. by Andy.
Card game, which is a railroad
themed version of rummy. Players draw cards or discards, in an attempt to lay
down sets of connected railroad line and city cards. Based on real railway
companies and their networks in the U.S.
Regatta, published by 3M. 1968. Box. 2 copies
available:
1) Good. £28. This is the 3 section
board version.
2) Good. £24. This is the 2 section
board version
Designed by Frank Thibault. No.
players: 2-6. Country: American, Desc. by Andy.
The original, and better, version of
this classic yacht racing game. Design your own course. Given that everybody is
equal in theory, you will be surprised by the distances between players by the
end. This is the wrap-around box version, with the fold out board (which is
also the outer box), the island wind indicator, and vastly superior rules to
the later book case version. Metal pieces. Very nice item. I can also supply my own summary of the
basic rules which are easier to understand for non sailors. Includes various
clever mechanics: stealing the wind, unexpected wind changes, managing the lean
of your yacht, usage of puff cards (limited bonus movement), and spinnaker
usage. Recommended.
Revolution, published by Abacus. 1992. Box.
Good. £9
Designed by Reiner Knizia. No. players:
2. Country: German, Duration: 30 mins, Desc. by Andy.
Tile laying game set in the French
Revolution. Players vie for control over three vital buildings in the city, as
well as trying to ensure a safe location for their leader. There are several
ways to win, so you have to watch your opponent's plans carefully. The tiles
placed represent your forces, of varying strengths, which help control the
spaces around them. Later reprinted as Atlanteon and given a different theme. Neat game.
Rivets, published by Metagaming. 1977. Packet. 2
copies available:
1) Box good, contents unpunched.
£7
2) Box taped and shows wear.
£4.50. The original (paper) board is
missing, but a copy on card is supplied.
Designed by Robert Taylor. No.
players: 2. Country: American, Desc. by Eamon.
MicroGame No. 5, and one of the best
in the series. Each player has an army of robots, called Boppers, but the twist
is that each type of robot is only programmed to attack one other type. In
effect, if unauthorised types meet on the battle field, they ignore each other.
This leads to lots of reprogramming during the battle as you realise your, or
your opponent's, weaknesses.
Sandman - Map of Halaal, published by Pacesetter. 1985.
Box. Good. £8
Designed by Mark Acres, Andria
Hayday. No. players: 2+. Country: American, Desc. by Andy.
Unusual item. A kind of cross
between a roleplaying game and a multi-player fighting fantasy style game. There is a very brief rules guide explaining
how the storyteller should do things, but just about everything is in the
adventure book, which contains 4 adventures.
The storyteller reads out sections of the adventure, and the players
react. It is fairly scripted but allows
some freedom too.
Sauerbaum, published by Herder Spiele. 1987.
Box. Good. £12
Designed by Johannes Tranelis. No.
players: 3-7. Country: German, Desc. by Andy.
Intriguing game with the object of
saving a tree from dying from acid rain pollution. All players must work
together to achieve this, because if the acid raindrops reach the roots, all
players lose. Thus they have to act co-operatively, but at the same time, they
also try to win individually. There is no point though in getting into a
winning position if the roots wither, so sometimes you just have to help your
fellow players whether you like it or not.
Can also be played with smarties in
which case you eat them as you eliminate them from the tree - yumm yumm!
Recommended.
Schotten Totten, published by Pro Ludo. 2004. Box.
In shrink. £8
Designed by Reiner Knizia. No.
players: 2. Country: German, Duration: 30 mins, Desc. by Andy.
An excellent card game for two from
Reiner Knizia. Part of an informal
series of two player card games which includes the very popular Lost
Cities. In this game the players are
fighting over nine border stones between their Scottish clans'
territories. This is done by playing
cards next to the stones with the object of making powerful combinations, eg.
three of a kind, a flush, run etc. What makes the game work so well is that
both players have to commit to playing cards before they know just what
combinations they will be able to make by the end of the game. Considerable skill required, though the luck
of the cards is important too. Highly
recommended.
Schuss Und Tor, published by Franjos. 1988. Box.
Good. £6
Designed by Rudi Hoffmann. No.
players: 2-4. Country: German, Duration: 10 mins, Desc. by Andy.
Card game with a soccer theme. Participants play cards to make passes from
soccer player to soccer player using cards which specify the player with ball
and the receiving player eg. "Luigi to Max", and if they can't play a
suitable card their opponent gets a shot on goal, and a card is drawn from the
special deck to determine the result.
Unusually it can be played with 3 players, each scoring goals for
themselves, giving a rather odd result such as 4-2-1. With 2 or 4 participants you get more traditional results.
Shogun, published by Queen Games. 2006. Box.
Excellent. £29
Designed by Dirk Henn. No. players:
3-5. Country: German, Duration: 2.5 hrs, Desc. by Andy.
Players take the parts of Japanese
warlords struggling for domination. Players start with a few regions under
their control and each year plan which actions they will perform in each of
their regions. These actions range from harvesting and making money through
trade, to building castles and temples, to troop movement and war. Conflict is resolved in a very neat way -
all the units involved in the fight are wooden blocks and are dropped into a
large tower with various baffles inside.
Only those which come out of the bottom count in the battle, and this
may include some unexpected stragglers from previous battles! A cleverly designed substantial game which
requires good planning. Highly
recommended. This is a reworking of Wallenstein.
Soccer Master, published by Britannia. 1993. Box.
Excellent. £4.50
Designer Unknown. No. players: 2.
Country: British, Duration: 20 mins, Desc. by Andy.
Soccer game with 108 cards
representing players. The cards show a player's skill rating as an attacker, a
midfielder and a defender. Each player draws seven cards, and chooses three to
attack, two for midfield, and two for defence. The ball is moved on the board
according to the best score in each area.
Space Crusade + Mission Dreadnaught
Expansion, published
by Milton Bradley. 1989. Box. Good. £37
Designed by Steve Baker. No.
players: 2-4. Country: British, Desc. by Andy.
Special notes: There are a few very
minor items missing, but nothing which will make the game unplayable. The doors
also show wear. Figures have been painted.
Very impressively produced science
fiction combat game. There are masses of plastic figures with interchangable
weaponry, including Space Marines and Genestalkers. Various missions to complete, with a ranking system for surviving
troops so that they can improve their skills in future missions. The game was jointly developed by MB &
Games Workshop so is a sort of Heroquest set in a Games Workshop's dark future
S.F. world. This set includes the
Mission Dreadnaught Expansion (without its box) with more missions and more
giant Dreadnaught battle machines.
Advanced Space Crusade, published by Games Workshop. 1990.
Box. Good. £26
Designed by Steve Baker. No.
players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy. Special notes:
There are one or two oddments missing, but nothing which will affect play.
Figures have been painted.
Science fiction combat game taking
Space Crusade further. There are over
20 plastic figures with interchangable weaponry, including Space Marines and
Tyranid warriors. The rules give lots of options for play, and one player sets
up the Tyranid's Hive secretly at the start and the other plays the Space
Marines who explore and try to eliminate as many of these vicious aliens as
possible.
Spin Again, published by Chronicle Books.
1991. Book. Excellent. £4
Designed by Rick Polizzi, Fred
Schaefer. Country: American, Desc. by Andy.
Softback, 120 pages, 26x25cm. This book details board games from the 1950s
and 1960s, and has a huge number of colour pictures of the board games
described, and in some cases there is some history of the item given as
well. A must for collectors of American
games from this period.
Standoff, published by Berwick. 1974. Box. Good.
£10
Designed by Howard Wexler. No.
players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
A little seen game in which players
play cards simultaneously and then reveal, with the highest card taking the
points on offer that round. In the case
of ties the next highest card wins.
Thus this is essentially an earlier version of Alex Randolph's very
popular Hols der Geier, but with a few differences - mainly that not all the
prize cards come out each game. In
addition each player has a board with pegs and they must mark off the cards
they have played so everyone can clearly see which cards you have to pick from.
Star Trek III The Search For Spock
Game,
published by FASA. 1984. Box. Good. £7
Designed by David F. Tepool, William
Cardwell. No. players: 1-4.
Country: American, Duration: 1 hr,
Desc. by Andy.
Microgame based on the Star Trek III
move. The Genesis Planet is starting to
break up and the players each controlling a number of Federation or Klingon
characters search for Spock. In addition to your opponents you have to worry
about vicious lifeforms which will attack you.
The game uses large hex tiles to form a different board each game and
event cards to add unpredictability to the game.
Starflight Zero, published by Puffin. ca.1984.
Book. Good, but edges show wear. £4
Designed by David Fickling, Perry
Hinton. No. players: 1. Country: British, Desc. by Andy.
Softback, 32 pages, 28x21cm. Picture
puzzle book with a science fiction theme. Most of the book consists of full
colour illustrations of a group of ships, Starflight Zero, investigating and engaging
an unknown enemy who have been systematically destroying all in their path with
a 'black light' weapon. You will need to examine the pictures and text
carefully to work out what is going on and how to defeat the dark ships. Very
attractive illustrations.
Stellar Tiles: Constellation, published by JKLM Games. 2003.
Box. Mint - still in shrink. £13
Designed by Hans Van Halteren. No.
players: 2-3. Country: British, Duration: 30 mins, Desc. by Andy.
Limited 1st edition of 200
copies. Players try to form patterns on
a 7x7 grid of Stellar Tiles - colourful tiles showing different symbols of
different colours with different backgrounds.
The patterns to be formed are shown on cards, and depict the relative
positions of the tiles to form a pattern.
However while one player is trying to match symbols to make a pattern,
another is trying to match foreground colours and another background
colours. The publisher also intends to
publish further games using these sets of tiles, some of which are to be
published for free download on their website.
Super-Games, published by Hutchinson. 1984.
Book. Good, but cover creased. £3.50
Designed by Ivan Moscovich. Country:
British, Desc. by Andy.
Softback, 126 pages, 24x17cm. Book
with over 60 mathematical puzzles for the reader to examine and solve. In some
cases a page will need to be colour copied and cut out to attempt the problem.
Some of the
'puzzles' are actually games, and
some are just interesting matahematical patterns. There are diagrams on just
about every page, and mostly in colour.
Fascinating book for the mathematically minded.
Suppenkaspar, published by Mattel. 1987. Box.
Good. £9
Designed by Karl-Heinz Schmiel. No.
players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.
A game in somewhat poor taste, but
great fun to play. Players gorge, diet, and throw-up in their quest for the
perfect body. Great card game, board merely serves to keep a record of your
appearance. The game is of the type
where one player leads a particular type of card and this restricts what can
follow it. However there are special
cards and there is the opportunity to discard cards before a hand starts,
making for some interesting play, and thought is required in how to best play a
hand.
Supremacy, published by Supremacy Games.
1985. Box. Good. £22
Designed by Robert Simpson. No.
players: 2-6. Country: Canadian, Desc. by Andy.
An advanced Risk-like game of global
strategy. Much more detailed though, for instance players can be bankrupted or
even nuked out of existence! The game uses a clever economic system, and
warfare can be conventional, biological, chemical or even nuclear. If nuclear winter occurs all players lose.
Loads of good quality plastic playing pieces.
Survival / The Barbarian, published by Task Force Games. 1979.
Packet. Excellent - unpunched. £10
Designed by Ian Williams, Bob
McWilliams. No. players: 1-6. Country: American, Desc. by Andy.
Special notes: Also includes some
related magazine articles.
Two games in one packet - both games
originally appeared in White Dwarf magazine.
In Survival, Jardine has crashed his scout ship and must fight assorted
animals and reach safety. Survival
works well solo but can also be played with up to 6 players. The Barbarian is for 1-2 players and Vaarn
the Barbarian must find and retrieve the relic lost sword and shield.
Swap, published by Ideal. 1965. Box. Box
corners split. £9
Designer Unknown. No. players: 2-4.
Country: American, Desc. by Andy.
Very nice item, with a neat little
gadget for reading 'secret' information on the cards. Players buy, sell and
swap items, with an aim to accumulate a set total in cash and goods. Every
exchange has some risk as only half the items are genuine, the rest being
worthless fakes. A very nice example of a family game of the sixties, especially
the rather good dollar-sign playing pieces.
Tamagotchi, published by Jumbo. 1996. Box.
Good. £3
Designed by Banadi Co Ltd. No.
players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.
When this game was published,
Tamagotchi toys were all the rage - little electronic devices which pretended
to be a pet, which you had to care for and 'feed' and 'groom' etc when they
requested attention in order to keep them 'alive'. This is the board game version, and to my mind the idea fits a
board game very well. Each player
starts with an egg and has to see it safely through hatching, growing from a
small blob, to a baby right up to a full grown Tamagotchi. As the game goes on players have to provide
the right sort of 'attention' - medicine, food and discipline cards to continue
sound development. Failing to fully
meet these needs stunts the little creature's growth.
The Awful Green Things From Outer
Space,
published by Steve Jackson. ca.1990. Box.
Box good, contents unpunched. £12
Designed by Tom Wham. No. players:
2. Country: American, Duration: 90 mins, Desc. by Andy. Special notes: Includes
additional option rules for added variety and mayhem.
Thin bookcase size box edition.
Humourous, and enjoyable take on films like Alien. The spaceship Znutar becomes
infested with Awful Green Things, which grow and reproduce and unless stopped
will take over the ship. The crew of
the Znutar has to discover what effect various weapons have on the Awful Green
Things, and once they find effective weapons they need to use them as
effectively as possible. Tom Wham's
graphics add a great deal of fun to the game. Nice item.
The Big Book Of Happy Games, published by Oxford University
Press. 1932. Book. Shows wear. £5
Designed by Mrs Herbert Strang.
Country: British, Desc. by Andy.
Special notes: The covers and spine
show some wear. The train works, but is
a little delicate. There are signs of use throughout.
Hardback, 23x18cm, ~40 pages. Unusual book which has a very thick front
cover with a rotating disc showing a train set into it - the train can be moved
around a track by rotating the disc which protrudes a little from the
edge. The pages are very thick, and the
print large with numerous illustrations, some full page, and some large. The book is written as a series of
children's stories which describe various activities, some of which children
could then do at home, some of which are really
just stories. Unusual item.
The British Chess Magazine Vol XXX
1910,
published by Trubner & Co. 1910. Book. Good. £9
Designed by Various. Country:
British, Desc. by Andy.
Hardback, 552 pages, 22x15cm. Chess
book with many games detailed and analysed, and many chess problems for the
reader to tackle (with solutions).There are also many articles relating to
chess, including reviews of books, and obituaries too!
The Daily Telegraph Book Of Bridge, published by Robert Hale. 1975.
Book. Good. £3
Designed by G.C.H. Fox. Country:
British, Desc. by Andy.
Special notes: Dustcover shows a
little wear, Xmas message on first page.
Hardback with dustcover, 237 pages,
22x15cm. The author was the Daily Telegraph Bridge correspondent, from 1959
onwards, and here presents over 100 interesting hands which he came across and
felt were especially instructional or peculiar in some way. Each hand is laid
out in a diagram and the bidding and card play analysed.
The Encyclopedia Of Toys, published by New Burlington Books.
1985. Book. Good. £8
Designed by Constance Eileen King.
Country: British, Desc. by Andy. Special notes: Hardback
Hardback book with dustcover, 272
pages, 30cm x 23cm. Includes many black and white plates. The book covers the following areas:
Miniature Living, Toys Purely For Pleasure, Wheeled Toys & Children's Transport, Metal Toys, Board & Table
Games (inc. model soldiers and trains), Educational Toys and Pastimes. The book
covers the history of antique toys from the 18th, 19th and early 20th
centuries.
The Golden Dozen - 12 Greatest Chess
Players,
published by Oxford University Press. 1976. Book.
Good. £7. Designed by Irving Chernev.
Country: British, Desc. by Andy.
Hardback with dust cover, 331 pages,
21x22cm. This book covers 115 great
chess games played by 12 of the best chess players of all time: Nimzowitsch,
Rubinstein, Bronstein, Spassky, Smyslov, Tal, Petrosian, Botvinnik, Fischer,
Lasker, Alekhine and Capablanca. Each game is listed move by move with
analysis, and there is general information about each of these great chess
masters too.
The Golden Treasury Of Chess, published by Arco Publications.
1958. Book. Good. £7
Designed by Chess Review. Country:
British, Desc. by Andy.
Hardback, 326 pages, 22x14cm. Chess
book from the editors of Chess Review.
The book lists the moves in hundreds of games between masters. Mostly without analysis, but with diagrams
showing key positions. The chapters
are: Favourite Games; Pre-Morphy Period; Morphy Period; Age of Steinitz; Modern
Chess; Moderns, Hypermoderns & Eclectics; Russian Hegemony Period. Also
includes an index of openings.
The KnowHow Book Of Action Toys, published by Usbourne. 1975. Book.
Good but shows cover wear. £0.60. Designed by Heather Amery. Country:
British, Desc. by Andy.
Special notes: This is an ex-library
copy.
Hardback, 32 pages, 28x22cm. Activity book for parents to keep their
children amused building all sorts of models and toys from bits and pieces
around the house in true 'Blue Peter' style.
Things to make in this book include: Creeping Moon Bug, Titan Traction
Engine, Delta-Wing Jet, Dizzy the Dashing Dragon, High-Wire Walker, Trick
Cyclist, Fire Fighting Truck and many more.
The Monopoly Omnibus, published by Willow Books. 1985.
Book. Excellent. £3.50
Designed by Gyles Brandreth.
Country: British, Desc. by Andy.
Hardback with dustcover, 224 pages,
24x20cm. Produced for Monopoly's 50th birthday, this book covers: The Story of
Monopoly, How To Play (very detailed), How To Win (various strategies, analysis
of the properties - value and chance to land on them), Monopoly Variants,
Official Rules, and more.
The Pentagon Game, published by Matro. 1972. Booklet.
Good - unpunched. £5
Designed by Infinity Communications.
No. players: 2-4. Country: British, Desc. by Andy.
Softback, 12 pages, 29x21cm. Game
presented in a booklet made to look like a CIA internal missive. As well as
rules it also includes a sheet of counters and a foldout map. The game is about
dominating Indo-China using military forces. The South Vietnam population also
join the fray. As well as military
issues the insurgency of the area is also key, and cards are drawn to represent
events which can change the political and military situation.
The Precision System Of Bidding, published by Robert Hale & Co.
1972. Book. Good. £6
Designed by Charles H. Goren.
Country: British, Desc. by Andy.
Special notes: Ex library book in a
plastified dust cover.
Hardback with dustcover, 228 pages,
22x14cm. Edited by Robert B. Ewen. This Bridge book describes Goren's Precision
system, and describes how to use it and why it works. The book goes through all sort of different situations and
describes how to apply the Precision system.
The Simpsons Slam Dunk Card Game, published by Winning Moves. 2001.
Box. Excellent. £2
Designed by Reiner Knizia. No.
players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.
Simpsons themed version of
Grab! The deck consists of cards, some
good, some bad. The dealer lays them
down one at a time and when a player decides he wants them he claims them. However, someone else may also want them and
claim them first. Whoever claimed the batch becomes the new dealer and there is
a limit to the number of stacks each player may claim. The cards claimed are evaluated and the most
valuable batch wins the hand. Fast, fun
and nerve wracking.
The Wall, published by Birmingham. 1986. Box. 2
copies available:
1) Box poor. £2
2) Good. £5. Box slightly indented
due to stacking - almost inevitable with this game as the box is large and not
very strong
Designer Unknown. No. players: 2.
Country: British, Desc. by Eamon.
Well intentioned game but overtaken
by real-life events. Suddenly there wasn't a Berlin Wall! An espionage game in which players try to
get their secret agents out of their opponent's embassies with top secret
papers and back to their own bases. However,
some agents are actually double agents.
The board is large and an attractive representation of the city, with
the wall and a few ways under or over it - all dangerous - and other special
places dotted around too.
The World Cup Game, published by Games For The World.
2005. Box. Excellent. £32
Designed by Shaun Derrick. No. players:
3-16. Country: British, Duration: 1-3 hrs, Desc. by Andy.
World Cup Football (Soccer) board
game which allows you to replay the 1930 tournament in Uruguay and the 2002
Japan / Korea tournament. Play involves playing cards onto the board which
shows the various teams - cards are played for each match in the tournament,
with the better ranked teams getting the benefit of more cards. Cards allow goals to be scored as well as
fouls and offsides to reduces goals scored.
A clever system which goes into more detail than the otherwise similar
game from Australian Design Group a few years ago. The author plans to make boards for other tournaments available
in due course.
Touch And Feel, published by Lagoon. 1993. Box.
Good but box shows some wear. £3
Designer Unknown. No. players: 2+.
Country: British, Duration: 15 mins, Desc. by Andy.
Rather like Twister except that
rather than playing on a large mat, coloured stickers are stuck to various
parts of each player's body. The very large wooden dice is rolled and the
current player must now make a part of their body touch someone else's sticker
of that colour.
Treasure Island, published by Spears. 1976. Box. 2
copies available:
1) Good. £2 2) Box lid shows wear and corners taped.
£1.50
Designed by Gyles Brandreth. No.
players: 2-6. Country: British, Desc. by Eamon.
Rare Spears game, a dice based race
to find the treasure in the centre of the map.
The map shows a variety of routes along which the pirate playing pieces
move. It is only possible to change
paths at certain points, and players cannot jump over other players'
pieces. Various special spaces have
special effects.
Tugs, published by Octogo. 1990. -. Good. £3
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
TV related, based on the animated
children's show about the adventures of the Star Tugs in the Big City Port.
Each player must collect a waiting ship from the harbour and then navigate a
safe course through the water hazards The board is in 4 parts but when
assembled it is quite large (594mm x 840mm).
Movement is by dice throw, but careful positioning is required to start
towing the target ship and to dock it.
It is also possible to block your opponents' movement as well.
Um Krone Und Kragen, published by Amigo. 2006. Box. In
shrink. £14
Designed by Tom Lehmann. No.
players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.
Special notes: I will provide colour
printed and laminated English game aids as well as English rules.
Published as To Court The King in
America. Dice game in which players
attempt to roll particular dice combinations in order to claim the aid of
character cards which each show a Tudor style noble, and each of which gives
the player an additional benefit on future turns. The objective is to claim sufficient nobles to your cause and
thus their privileges in order to be able to claim the King card - the first to
manage this is the winner. Well
regarded.
Demarrage! / Um Reifenbreite, published by Jumbo. 1991. Box. 2
editions available:
1) Demarrage. Country French. Good, but 1 side taped. £17
2) Um Reifenbreite. Country: German.
Excellent. £19
Designed by Rob Bontenbal. No.
players: 2-4. Duration: 1 hr, Desc. by Andy.
Special notes: For £1.50 extra I
will print out and laminate a set of English event cards.
This is the reprint of the famously
rare game Homas Tour. Won the German Spiel Des Jahres 1992. Bicycle racing game in which each player
controls a team of 4 cyclists and the objective is to do as well as possible with
all your riders. The basic mechanism emphasizes the importance of
slipstreaming. Essentially the rider at
the head of a line rolls 2d6 and moves, but those behind can either follow on
using the same movement value, or decide the front man is too weak and roll for
themselves. Neat idea. However, to make
things more interesting there are also mountains, sprint sections, energy cards
for surges when needed, event cards and even the option to grab onto a passing
car - but don't get caught doing this! Recommended.
UWO, published by Elven Ear Games. 2004. Box.
In shrink. £7.50
Designed by Thomas Jansen. No.
players: 2. Country: Dutch, Duration: 50 mins, Desc. by Andy.
The title stands for Unidentiifed
Walking Objects. Each player leads either the Pnorfs or the Znorfs, who have an
intense mutual dislike, and so fight for control of their planet. Each alien
has a different power eg. bazooka, tank, laser, bunker etc, making each immune
to one other type of alien, and having its own method of attack. Action points are used to move and attack
with your UWOs, who can also 'morf' into other types of UWO by playing cards. A
well received tactical two player card game with an aliens at war theme.
V.I.P. of Gaming No. 1, published by Diverse Talents.
1985. Magazine. Good. £1.25
Designed by Alan Emrich, Gary E
Smith. Country: American, Desc. by Andy.
Games magazine which set out to
provide timely reviews and variants for games from games players. This issue includes: 1984 Origins Awards,
Origins report, Starship Duel 1 review,
Traveller's Jump Drive, Game Balance of Alien Races, Star Fleet Battles
variants, Twilight 2000 Repair Kit, Religion in S.F. RPGs, Simpler Games Rules,
What to Say as You Backstab Someone, Elfquest variant magic, Runequest - mixed
races, Tournament Dungeons, Nystle's Spire (AD&D Adventure), Character
Mutilation Table, Dragon of Juompur (Villains & Vigilantes), Underwater
Rules (AD&D), Fighter Command, More reviews...
Walt Disney Fun With Games, published by W.H. Allen & Co..
1989. Book. Excellent. £1.50
Designed by Neil & Ting Morris.
No. players: 1+. Country: British, Desc. by Andy.
Hardback, 30 pages, 20x20cm. Book of
fun and games, featuring many Walt Disney characters. There are 13 activities
which are the sort of thing you might get kids to do at a party. Attractively
illustrated.
What Can I Do Indoors, published by Hodder &
Stoughton. 1983. Book. Good. £2.50
Designed by Gillian Osband. No.
players: 1+. Country: British, Desc. by Andy.
Softback, 28x21cm, 64 pages. Colourful book full of ideas to keep
children amused indoors. The activities
fall into the following categories: Games Games Games, Kitchen Capers, Super
Spy, Paper Play, Fool Your Friends, Number Fun, Dressing Up, Groovy Clothes,
Printing Craft, Science Magic, In The Workshop, It's All In The Cards, String
It Up, Puppet Parade, Hocus Pocus Magic, Nature Fun, Making Music, Jokes Jokes
Jokes.
Who ?, published by Gibsons. 1989. Box. Good.
£5
Designer Unknown. No. players: 3-8.
Country: British, Desc. by Andy.
Parlour game in which each player
has a character card for a famous person, giving a brief biography and 10
clues. Players move their pieces around
the board and get to discover clues about opponents' famous people, sometimes
openly and sometimes in secret. Guesses
can be made at any point and a right guess earns 5 masks, but a wrong one costs
a mask. The little plastic masks are
really rather neat. Includes cards for
292 famous people.
Win, Place & Show, published by Avalon Hill. 1977.
Box. Good. £15
Designed by J Reilly & T Divoll.
No. players: 2-6. Country: American, Desc. by Andy.
Special notes: Bookcase box
Horse racing game. One of Eamon's
favourite games of all time, and definitely a classic. Players make money by
owning winning horses and by gambling on their own or other's runners. The race system is very clever, with a
combination of fixed form for the horses on an individual basis, small
occasional bonuses according to dice rolls and a random base speed for all
horses each round. This means that a
horse which starts fast but runs out of pace at the end really needs high
'base' rolls to do well, whereas a fast finisher wants the reverse. There is also a lot of positional play and
different quality jockeys, as well as the possibility that a player may not
actually want his horse to do that well!
Stats for 6 sets of horses included.
X-It, published by Millenium 2. 1996. Box.
Good. £2
Designer Unknown. No. players: 2-4.
Country: British, Desc. by Andy.
Card game, with dice. Match your
hand to die rolls to get rid of your cards.
The cards show the numbers 1-6 or an X, and each player starts with 6
cards. 3 dice are rolled and a card may
be discarded for each of these dice if it matches or is a wild card. You win if you discard your last card,
otherwise draw 1 new card ready for your next turn. The skill is deciding when to use the wild cards.
XXL, published by Abacus. 1996. Box. 2 copies
available:
1) Excellent. £4 2) Mint. £5
Designed by Hajo Bucken & Dirk
Hanneforth. No. players: 2-6. Country: German, Desc. by Eamon.
Card game, with large cards each
with two numbers from 0 and 10 and a sum of these numbers. The cards come in different colours (suits)
and sometimes the colour of the numbers is reversed. 6 different games are described which make use of
these unusual cards.
Zodiac, published by Thomas Salter. 1979. Box.
Good, but box edges shows wear. £3
Designer Unknown. No. players: 2+.
Country: British, Desc. by Andy.
Family game with 12 metal playing
pieces (one for each sign of the zodiac).. Players compete to collect zodiac
cards which match their playing piece.
Play is driven by dice roll, but play also involves event cards, and
trading cards with other players. The rules also include the meanings of the
planets and 'houses' in astrology.
Zoff In Buffalo, published by F X Schmid. 1998.
Box. Excellent. £9.50
Designed by C Conrad. No. players:
2-5. Country: German, Duration: 1 hr, Desc. by Andy.
Players vie for space for their cows
in various fields of different sizes.
This is done with simultaneous card play. The rules for cow placing priority favour those who already have
a larger herd in the field and then those who wish to place fewer cows. Bonus cows are awarded periodically for
large herds and at the end of the game whoever has the most cows on all
pastures is the winner. The meadows are represented by different size
mini-boards, with an attractive but disorganised side and a well regimented but
less attractive side, so you can decide which way you prefer it!
Polyhedral & Other Dice
I seem to have a little space at the end so I
will mention that I keep a stock of all sorts of common dice – d4, d6, d8, d10,
d12, d20, d00. I am happy to sell them for 30p each or 25p each if you buy 5 or
more. If this is of interest let me
know the dice shape (and if d6 numbered or pipped) the colours you would
prefer, opaque / clear etc, and I will see what I can do! If you want something unusual (eg. for a
specific game) feel free to ask as I have quite a lot of odd dice from games
which had to be scrapped. Also, if you
come across any odd and unusual dice (not just game specific symbols though)
you see for sale or want to get rid of then let me know as I may well be
interested – I find dice fascinating!
And now onto this month’s selection of games
related books. If there are games books
you are actively looking for do let me know as I may well come across a copy as
I go through the large batch I bought recently…
Book Title
|
Publisher
|
Author
|
Year
|
Type
|
Size (cm)
|
Pages
|
Condition
|
Price
|
The English Jigsaw Puzzle
1760-1890
|
Wayland
|
Linda Hannas
|
1972
|
Hard
|
26x19
|
164
|
Excellent
|
£20
|
Spiele Anders Als Andere
|
Hugendubel
|
Sid Sackson
|
1981
|
Hard
|
26x18
|
216
|
Excellent
|
£12
|
The Complete Hoyle's Games
|
Wordsworth
|
Lawrence H. Dawson
|
1989
|
Hard
|
24x16
|
480
|
Excellent
|
£9
|
The British Legion Games Annual
|
Alexander Ouseley Ltd
|
Unknown
|
~1930
|
Hard
|
25x19
|
186
|
Good, cover shows a little
wear
|
£10
|
Book Of Board Games
|
St Michael
|
Tim Wood
|
1985
|
Hard
|
30x20
|
12
|
Good. Playing pieces missing
– can be improvised easily
|
£3.50
|
Ancient Board Games
|
Michael O'Mara Books Ltd
|
Irving Finkel
|
1996
|
Hard
|
30x32
|
10
|
Excellent, but 1 throwstick
missing
|
£10
|
Victorian Board Games
|
St Martin's Press
|
Olivia Bristol
|
1996
|
Hard
|
32x31
|
12
|
In shrink
|
£15
|
The Play-It Book
|
Rand McNally & Co
|
Jean Hosford Fretwell
|
1928
|
Soft
|
25z20
|
47
|
Good but covers detatched
(but present)
|
£6
|
Kellogg's Story Book Of Games
Number One
|
Kellogg's
|
Unknown
|
1931
|
Soft
|
25x20
|
12
|
Good, but covers show
staining
|
£4
|
The Jigsaw Book
|
Hutchinson & Co
|
Linda Hannas
|
1981
|
Soft
|
25x25
|
95
|
Excellent
|
£9
|
Translucent Playing Cards
|
Trevor Denning
|
Trevor Denning
|
1976
|
Soft
|
30x21
|
51
|
Excellent, No. 182. Signed by author.
|
£24
|
Spiel '96 Taschenbuch
|
Friedhelm Merz Verlag
|
Rosemarie Geu
|
1996
|
Soft
|
15x11
|
809
|
Good
|
£2
|
Cops And Robbers
|
A & C Black Ltd
|
Norman Sofier
|
1979
|
Spiral
|
31x21
|
26
|
Good
|
£5
|
Pick A Pair!
|
A & C Black Ltd
|
Frank Tapson, Alan Parr
|
1979
|
Spiral
|
31x21
|
32
|
Good
|
£5
|
The TinTin Games Book
|
Methuen Childrens Books
|
Herge
|
1986
|
Hard
|
30x23
|
30
|
Excellent
|
£4
|
The Great Cat Game Book
|
Michael Joseph
|
Erika Bruce
|
1985
|
Sift
|
28x21
|
56
|
Excellent – unpunched
|
£12
|
The Treasures Of Childhood
|
Pavilion Books
|
Iona Opie, Robert Opie &
Brian Alderson
|
1995
|
Soft
|
30x25
|
190
|
Excellent
|
£10
|
Disney's Super Game Book
|
Tormont Publications
|
Diane Mineau
|
1995
|
Hard
|
33x24
|
10
|
Good
|
£4
|
Play The Game
|
Michael Joseph
|
Brian Love
|
1978
|
Hard
|
37x27
|
96
|
Excellent – unpunched
|
£25
|
Great Board Games
|
Macmillan
|
Brian Love
|
1979
|
Hard
|
37x27
|
80
|
Good – counter sheets
unpunched
|
£18
|
Best Board Games From Around
The World
|
Highlights
|
Robert Dugan
|
1992
|
Spiral
|
35x29
|
40
|
Excellent – unpunched
|
£15
|
Hoyle’s Games
|
Routledge & Kegan Paul
Ktd
|
Edited by Laurence Dawson
|
1975
|
Hard
|
19x14
|
480
|
Excellent
|
£8
|
The Complete Guide To
Electronic Games
|
Sphere Books
|
Howard J. Blumenthal
|
1982
|
Soft
|
18x11
|
214
|
Excellent
|
£7
|
Modern Party Games
|
Ward Lock & Co
|
Kate Stevens
|
1953
|
Hard
|
19x13
|
160
|
Good
|
£1.50
|
The Phoenix Dictionary Of
Games
|
Phoenix House Ltd
|
J B Pick
|
1961
|
Hard
|
21x13
|
328
|
Excellent, but dustcover
shows some wear
|
£5
|
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