Dec 2005 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
2300
A.D., published by GDW. 1988. Box. Good. £3.50. Desc. by Andy.
Designed
by Marc Miller, Timothy Brown, Lester Smith, Frank Chadwick. No. players: 2+.
Country: American,
Roleplaying
game set in the year 2300 A.D. when man has made it to the stars but now has to
fight to stay there. Adventures
suggested include fighting a hostile alien race, police fighting smugglers,
pirates and terrorists plaguing human colonies, exploring uncharted systems
etc. The set includes: Adventurer's
Guide, Director's Guide, Near Star Map, Play Aids.
3-D
Puzzle Challenge - New York, published by Handley Printers Ltd.
ca.1989. Box. In shrink. £3
Designer
Unknown. No. players: 1. Country: British, Desc. by Andy.
750
piece jigsaw puzzle with a difference.
The picture shows a cityscape of New York taken from the air looking
down over the skyscrapers. However, the
jigsaw is in 3-D, and the jigsaw comes with a pair of 3-D specs (one green
lens, one red lens) for you to wear to appreciate the 3-D effect!
Abenteuer
Menschheit, published by Kosmos. 2002. Box. Excellent. £16
Designed
by Klaus Teuber. No. players: 3-4. Country: German, Duration: 90 mins, Desc. by
Andy.
Published
as Settlers Of The Stone Age in America. Another game which uses the basic
Settlers of Catan mechanics. This one
is set in the stone age, and follows the migration of man from African into
Europe and then Asia, America and Australia. There are quite a few new ideas in
this game, such as paying for technological inventions and the advantages they
bring. Also as the game goes on Africa
stops producing so forcing the players to move their settlements to new areas. VPs are awarded for being the first to
settle new continents, major technological developments etc. A good variant
with enough differences to make it worthwhile.
Ark,
published by Rio Grande Games. 2005. Box. Excellent. £12
Designed
by Frank Nestel. No. players: 3-5. Country: American, Duration: 45 mins, Desc.
by Andy.
Card
game with the usual excellent Doris Matthaeus graphics. The theme is Noah's ark and players take it
in turns to add in animals to the ark.
This is done by playing cards which show the animals with symbols to
indicate characteristics such as size, carnivore / herbivore, shyness, slowness
or misc special abilities. The ark is
divided into two halves and care must be taken not to overbalance it. Also no harm must come to any of the animals
or provisions, so there are quite a few restrictions on what can be played
where eg. only one carnivore per compartment, and it must be the smallest of
the animals there. Shy animals won't
even go into a compartment next to one with a carnivore in!
Armada,
published by Jeux Descartes. 1986. Box. Excellent - unpunched. £16. Desc. by
Andy
Designed
by Philippe des Pallieres & Patrice Pillet. No. players: 2-4. Country:
French, Duration: 2 hrs.
3rd
edition. Very nicely produced game with great components: 300 plastic markers,
150 tokens, 8 metal ships, 3 special dice and cards. The board shows an
archipelago which is home to several pirate bands. The large central island is unexplored but known to be home to
ferocious natives. The players as
pirate leaders attempt to become the pirate lord of the archipelago and use
action points to move and load ships, explore, attack opponents etc. The cards allow players to enhance their
actions or surprise opponents.
Around
The World In 80 Days, published by Ravensburger. 1987. Box.
Good. £12
Designed
by Wolfgang Kramer. No. players: 2-6. Country: British, Duration: 45 mins,
Desc. by Andy.
Race
game based on the Jules Verne story. Wooden pieces. Game play involves using
cards to move from space to space along a track. In order to make a move a numbered card must be played which
matches the currently available transport type. Special cards allow the current
transport method to be changed, or hinder other players, and landing on certain
spaces gives additional benefits, often allowing a further card play, making
quite long moves possible from time to time. Recommended as a light but
enjoyable game.
Atmosfear
- The Harbingers, published by Spear's Games. 1995. Box. Good. £15
Designer
Unknown. No. players: 3-6. Country: British, Duration: 1 hr, Desc. by Andy.
Special
notes: Original rules booklet is missing, but I am supplying a printout of the
rules.
A much
expanded update of the classic video driven horror game Atmosfear. As with the original a 60 minute video tape
is played and this will interrupt play now and then and give instructions to
the one of the players. The players all
start by moving around the board trying to claim a character for
themselves. Anyone who fails to claim
one after 10 minutes becomes a Soul Ranger and has to move around the
sewers. In order to win the players
collect keys, and each key gives their character an added power. When a player has all 6 keys they test
themselves against their greatest fear, and if they survive they win! It is quite possible for all the players to
lose.
Attika, published
by Hans Im Gluck. 2003. Box. Excellent. £16. Desc. by Andy.
Designed
by Marcel-Andre Casasola Merkle. No. players: 2-4. Country: German, Duration: 1
hr.
An
unusual tile laying game in which players all have the same city segments, but
each player will get them in a different order, so that players have to adapt
their play accordingly. The city
segments have an ordering indicated by each player's large city play mat, and
when played in the correct order from the mat to the board placement is free,
otherwise resource cards must be spent to play a tile. In addition bonus
actions are awarded if a whole city section is placed together on the board.
The game can be won either by playing out your entire city or by connecting two
temples with your city tiles. Plays
especially well with two players.
Backgammon – A
selection of sets available:
1)
Published by Invicta. 1973. Box. Good. £0.75. Country:
British
A travel version of the game, with all the pieces made of plastic
that adheres to the plastic board. This is in the shape of a wallet so it can
be tucked into a pocket. Part of the Passport Games Series - the game is about
the same size as a passport. Includes
two of the smallest dice I have seen, though no doubling cube.
2)
Published
by Jacques / H.P.G. Box. Excellent. £6. Country: British Rather nice Backgammon
set. It is a foldout wooden case with
cork-like inner boards. Includes dice,
doubling cube, dice shakers and rules.
The pieces are plastic with magnets inset - the board is very slightly
magnetic too so the pieces grip a little when put down. The box says 'Jacques',
but the rules 'H.P.G.' The rules
booklet also details the game Chouette for 3 or more players.
3)
Published by Merit. ca.1969. Box. Box good, contents still
sealed. £1.75. Country: British
Box contains a fold out backgammon board, stackable plastic
pieces, dice, and doubling cube. The
rules also give hints on strategy which would be very helpful to a novice
player.
4)
Published
by Spears. 1980. Box. Good. £1.75. Country: British.
Box contains a fold out backgammon board with wooden pieces and wooden dice
(inc. doubling cube) and rules.
5)
Publisher unknown. Box. Excellent. £5
Rather nice Backgammon set. It is a
large foldout leather-like case with attractive inner boards. Includes dice, doubling cube, dice shakers
and rules. The pieces are plastic but
stackable. Rules include recommended first moves.
6)
Publisher unknown. Box. Good. £6
Attractive backgammon set which comes in a large attractive maroon padded
case. The case is 30cm x 46cm when closed
(twice that when open). Inside the playing area is cream felt with leather
effect maroon and black points. Includes 4 dice + doubling cube + dice cups and rules of
both Backgammon and Chouette.
7)
Published by House Martin. Box. Good. £3.50.
A backgammon set in a foldaway black leather finish box. It is about 24cm by 36cm when unfolded, and
half that when folded, so pretty portable - ideal for taking on holiday. The pieces have magnets in and the board is
slightly magnetic so the pieces won't slip by accident. Includes rules and
doubling cube and a foldup dice rolling cup!
No.
players: 2. Duration: 15 mins. Desc. By Andy.
If
you haven’t tried backgammon then I can recommend it as an excellent two player
game with a mixture of luck and skill, but over a number of games the better
player will generally win out when playing with the doubling cube.
Bioncle
Adventure Game - Quest For Makuta, published by RoseArt. 2001.
Box. Excellent. £10
Designed
by Terry Miller & Associates. No. players: 2-6. Country: British, Duration:
1 hr, Desc. by Andy.
Adventure
game with a Lego tie in, though there are no Lego pieces in the box. The
players take the roles of robot heroes who must defeat the evil Makuta. The
players explore an island made up of large interlocking hex tiles each with a
number of spaces to move over and power enhancing items to find as well as
enemies to defeat. The island tiles are placed as the game progresses ensuring
the layout is different each time. When the robots are sufficiently powerful
and have found the Temple of Makuta they may make a challenge to win the game
and free the islanders from Makuta forever.
Very nice components.
BMX
Challenge, published by PIC Toys Ltd. ca.1970. Box. Good, but box
edges and corners taped. £3
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Simple
children’s race game (age 5+) in which players roll the dice and move their
playing piece, which is a plastic BMX with rider doing a wheelie. Landing on a
space of your colour gets another roll, and on some spaces you must draw a card
which come in two decks, one helpful and one unhelpful.
British
Battles Playing Cards, published by Waddingtons. 1992.
Display Stand. Good. £0.75
Designer
Unknown. No. players: 1+. Country: British, Desc. by Andy.
On one
side this is a normal (large symbol) set of playing cards with 2 jokers and one
blank. However the backs are not all
the same as is usual with playing cards.
Instead each gives details of a different battle from British History.
The backs also show a one week segment of the 1992 calendar, thus making up the
whole year over the deck. Clearly the
cards are marked in terms of card play, but still an interesting item.
Buck
Rogers Battle For The 25th Century Game, published by TSR. 1988. Box. 2
copies available:
1)
Good. £21. The box is slightly indented due to stacking.
2) Fair. £17. Box is whole, but 1
end panel of the box and base has had a large chunk out of it. The box still closes properly though.
Designed
by Jeff Grubb. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by
Andy.
Huge
sci-fi multiplayer wargame with hundreds of plastic spaceships, influenced by
the style of the MB Gamesmaster Series. Players are factions fighting for
control of the Solar System. The large board shows the Solar System's 4 inner
planets and 9 large asteroids and various satellites, as well as various
territorial displays. Each player has a
variety of forces to build using factories and in order to get to other planets
efficiently you need to plan ahead to use their conjunctions effectively.
Cannes,
published by Splotter Spellen. 2002. Box. Good. £11.50
Designed
by Joris Wiersinga, Jeroen Doumen, Tamara Jannink, Herman Haverkort. No.
players: 2-4.
Country:
Dutch, Duration: 90 mins, Desc. by Andy.
The
theme is producing films and this is done with people, computer chips and beer,
converting these to computers, actors, special effects and scripts and then
into various types of film. The way the
resources and conversion are done however is unusual - a network of connections
on a board of hex tiles is built up as the game goes on and this shows what
each player has access to.
Captain
Planet And The Planeteers, published by Parker Brothers. 1992.
Box. Good. £6
Designer
Unknown. No. players: 2-5. Country: British, Desc. by Andy.
Family
board game with an ecological theme.
The board shows 4 areas all of which have pollution markers which the
players try to remove from the board.
Movement is by dice roll, and cards will be collected and later
played. Players can move between the
various regions, and are sometimes summoned from one to another by Captain
Planet. Eco-villains can cause all
players to have to give back pollution markers. When all are collected the player who dealt with the most
pollution wins.
Card And
Dice Games Rule Book, published by Octopus Publishing
Group. 2001. Book. Good. £3
Designer
Unknown. No. players: 1+. Country: British, Desc. by Andy.
64
page paperback book covering the rules to 26 popular card games and 9 dice
games. Colour illustrations aid the descriptions. The games are: Patiences (Klondike, Maze, La Bell Lucie, St
Helena, Spider, Royal Parade), 2 player (California Jack, Gin Rummy,
Tablanette, German Whist), 3 player (Black Maria, Knaves), 4 player (Canasta),
5+ players (Newmarket, Brag, Spoil Five, Poker, Red Dog, Rockaway), Banking
Games (Baccarat, Easy Go, Chemin De Fer, Blind Hockey, Racing, Hoggenheimer,
Slippery Sam), Dice games (Yacht, Drop Dead, Craps, 21, Pig, Buck Dice, 4-5-6,
Chuck-A-Luck, Qualify).
CD
Adventure: Search For The Lost City, published by Spear's Games.
1994. Box. Good. £12
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Special
notes: One knife chit is missing but a colour copy mounted on card is included.
The original steel ball was missing but an entirely serviceable replacement
supplied.
Fantasy
adventure game with a few neat twists.
The first is that the adventure cards which are drawn during the game
give an introduction and then one of about 70 tracks on a CD must be played to
complete the encounter! Also at various
points during the game The Oracle must be consulted. This is a device into which you drop a ball and it can either be
used to indicate a Yes / No answer depending where the ball comes out, or to
show one of six colours which then result in a card draw corresponding to that
colour and then playing a CD track as well. The game comes with plastic
adventurer figures and a large playing board.
Coloretto
Amazonas, published by Abacus Spiele. 2005. Box. 2 copies available:
1)
Excellent. £5.50 2) In shrink. £6
Designed
by Michael Schacht. No. players: 2-4. Country: German, Duration: 20 mins, Desc.
by Andy.
Card
game which is different to the original game Coloretto. In this game players
try to collect sets of animal cards which come in four different colours. Cards are either played from your hand onto
your own display to add to your sets of cards, or into an opponent's display to
damage their display. When the deck
runs out points are scored using the scale familiar to Coloretto players for
the number of animals in each set, with bonuses for completed sets as well.
Cosmopolitan
The Game, published by Waddingtons. 1994. Box. Good. £7
Designer
Unknown. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.
Special
notes: The felt tip pens have dried out - I will try to revive them, but if
this fails you can use OHP marker pens.
Cosmopolitan
is a British magazine for women, and the main focus is on men, looking good,
and having fun. This game is intended
for readers of Cosmopolitan, and the current player reads out a multiple choice
question to her neighbour who then answers and is assigned a point for Love,
Work, Play or Self. After everyone has
answered quite a few rounds of questions each player can read a sort of
horoscope based on her scores in each of these categories.
Count
Down, published by Mind Movers. 1974. Box. Good. £6
Designer
Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Essentially
a numerical version of master mind given a space theme. Very nicely made single unit, with 7 rows of
dials each with 5 number dials (0-9) and two scoring dials (showing the number
of black and white 'pegs). In addition
there is a master number dial, with a flap to keep this hidden during play. The
dials are rotated in order to make guesses and score these guesses. The 'theme' is that the guessing player must
find the Blast Off combination, and the box shows four rockets and four
missiles intercepting each other.
Cuckoo's
Nest, published by Ravensburger. 1982. Box. Good. £5.50
Designer
Unknown. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.
Children's
game (ages 4-8). Players try to be the
first cuckoo to deposit an egg in each of 6 nests around the board. Movement is by dice roll, but this only
indicates either an event card for the turn (with symbols, no words) or which
colour line the player can follow that turn to a different nest (not every
route has all the coloured lines).
Dama,
published by Polymertex Plastics. ca.1970. Box. Good. £1.75
Designer
Unknown. No. players: 2. Country: Unknown, Desc. by Andy.
This
is a draughts set, but on a board of dots and lines instead of black and white
squares (the two boards are equivalent).
Das
Malefiz Spiel, published by Ravensburger. 1971. Box. Good. £5
Designer
Unknown. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Also
known as Barricade. Players race to get their men to the far side of the board,
however, while there are 4 pathways through the first section, there are only 3
to the next, then two, and then just one pathway, before a choice of directions
again to the finish. Movement is by dice roll, but there are generally several
choices, and the skill is in the use of the barricades which get placed on
various choke spaces. The choke spaces
can then only be moved past by an exact roll.
Very popular family game in Germany.
Daylight
Robbery, published by Ravensburger. 1983. Box. Good. £10
Designed
by Olaf Olsen. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by
Andy.
Also
published as Thieves In The Wood. Each player is a traveler with £1000 in his
pocket. The objective is to get through
the woods to the bank and stash your cash there safely. However, the road through the woods is
dangerous, and robbers await. There are
both short cuts and long diversions, which may be taken to try to avoid the
thieves. Should a player lose all his
money to the thieves then he becomes a thief and may rob other players. Getting to the bank early will earn you
interest until the others arrive. The
player with the most money in the bank at the end wins.
Delta,
published by I.Q.Company Ltd. 1987. Box. Box poor, contents good. £5
Designer
Unknown. No. players: 2. Country: Hong Kong, Desc. by Andy.
A
novel abstract game in which the players have triangular shaped pieces which
move around the board trying to eliminate the opponent's pieces and capture
their home spaces. The movement and capture mechanism is novel - either
flipping over on an edge or moving along the line of the longest side. Well worth a look for abstract games
players.
Der
Zerstreute Pharao, published by Ravensburger. 1997. Box. Excellent. £7.50
Designed
by Gunter Baars. No. players: 2-5. Country: German, Duration: 40 mins, Desc. by
Andy.
Very
attractive memory game with 47 plastic pyramids under which are hidden the
Pharoah's treasures. Players try to
help retrieve as many of the treasures as possible. The main mechanism
is that treasures and blank tiles are mixed up and hidden underneath an array
of pyramids. The current player turns
over a search card and must try to find this treasure. This is done by sliding pyramids into the
one gap, rather like an elaborate sliding block puzzle, but if a different
treasure gets revealed before the desired treasure then the player fails. As the game goes on it is possible to use
your memory to navigate around large sections of the board safely. The game was later re-released as Ramses II.
Devil’s
Triangle, published by Peter Pan. 1986. Box. Good. £3.50
Designer
Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Special
notes: Box lid slightly warped, and a small tear has been taped.
Part
of this publisher's Think series of games. Nice, solid plastic triangular
pieces and board. Each player has 9 triangles with numbers underneath which are
placed on the board or moved around in order to surround and thus capture
opposing pieces. The first player to capture 3 opposing pieces will be the
winner unless one of those triangles was nominated as the Devil's Triangle by
his opponent before the game began, in which case the player who captured the
Devil's Triangle loses.
Die
Erbraffer, published by Ravensburger. 1994. Box. Excellent. £13.
Desc. by Andy.
Designed
by Nik Sewell and Jeremy Shaw. No. players: 2-6. Country: German, Duration: 90
mins.
Unusual
but great theme for a game - the board shows 6 generations of a family tree,
with many intermarriages. Play
progresses through the generations and players play cards to alter the fortunes
of the various family members in the current generation in terms of money and
valuable heirlooms. As time passes a
generation dies and the wills are found and the goodies pass onto the next
generation, though often new wills may be found redistributing the wealth. The objective is to end up with as much of
the valuables ending up in the possession of various of your (secretly owned)
family members dotted through the ages, or your secret heir in the year
2000. For £4 extra I can print and
laminate a set of cards in English to ease gameplay.
Die
Sternenfahrer Von Catan - 5-6 Player Expansion,
published by Kosmos. 2000. Box.
Excellent
- unused. £13. Designed
by Klaus Teuber. No. players: 3-6.
Country:
German, Duration: 2.5 hrs, Desc. by Andy.
5-6
player expansion for Die Sternenfahrer Von Catan, which you will need to make
use of this. The set includes 2 more
motherships and extra weapons, boosters, and colony / trade ships etc for the
extra players. It also includes add on
systems for the players to explore and an extra race of aliens with their own
concession cards (which could be used in games with fewer players too).
Die
Weinhandler, published by Amigo. 2004. Box. In shrink. £9. Desc. by
Andy.
Designed
by Claudia Hely, Oman Pelek. No. players: 3-5. Country: German, Duration: 45
mins.
Card
game in which players bid for cards showing bottles of wine, and then place
them into a pyramid structure representing their wine cellar. The bidding
rounds involve using your wine bottles to obtain better ones, and the highest
bidder gets the 4 bottles in the display, the next highest bidder gets those
the top bidder bid with, and so on.
When placing bottles into the wine cellar bottles get more points the
higher their value, and also gain bonuses for sets of the same type of wine.
There is plenty of scope for tactical bidding, and care needs to be taken when
laying down your wine cellar.
Dinosaurs
The Game, published by BMI. 1992. Box. Box good, contents unpunched.
£2.50
Designed
by Imagination Games Ltd. No. players: 2-6. Country: British, Desc. by Andy.
The
players take on the roles of Dinosaurs and race across the board to be the
first to get to the top of the volcano.
It is essentially a roll the dice and move game, though it has a theme
popular with kids and stand up dinosaur counters, as well as a variety of stand
up tree counters to use as obstacles.
Dragon
Dice - Red Dragon Champion Dice, published by TSR. 1995. Packet. Good.
£0.50
Designed
by Lester Smith. No. players: 2(+). Country: American, Duration: 30 mins, Desc.
by Andy.
A
single die from the Dragon Dice collectable dice game. This die comes with its own rules
sheet. The die is a large d6 with
various flame-like runes adorning it.
The die represents a Red Dragon Champion in the game - a very powerful
ally or adversary. The rules sheet
states it is a limited edition die.
Dragonriders,
published by Rio Grande Games. 2005. Box. Excellent. £26. Desc. by Andy.
Designed
by Klaus Juergen Wrede, Jean Du Poel. No. players: 2-6. Country: American,
Duration: 90 mins. Each player controls a wizard riding a dragon, participating
in a race. The board is large and made
up from a selection of large square double sided tiles ensuring the race will
be different every time. Players secretly
choose their speed each turn, and then from front to back make their move using
special movement sticks which as well as determining the distance a piece can
move also determine the amount they can turn.
As well as keeping up with the leaders players must avoid collisions
with the canyon walls and each other while also casting spells on their rivals
to best effect. The playing pieces are
really attractive moulded dragons on hex bases.
Droids,
published by Euro Games. 1991. Box. Excellent. £18
Designed
by Dominique Ehrhard. No. players: 1-4. Country: German, Duration: 1 hr, Desc.
by Andy.
Entertaining
game of robotic warfare. Wonderful
plastic robots move around a changing arena, chasing or avoiding their enemies.
Players program and pilot their robot around the arena by placing programme
tiles on to your orders board. Only good programming and the ability to
anticipate the orders of other players will enable you to be the last robot
standing. The rules also include different 'missions' to add variety to the
game.
Drueke's
Solitaire, published by W.M. Drueke & Sons. . Box. Good. £3
Designed
by W.M. Drueke. No. players: 1. Country: American, Desc. by Andy.
A very
nice wooden solitaire board with pegs which are kept in a compartment in the
back of the board. As well as the
standard well known centre-hole solitaire problem this set also sets 6 other
challenges which it says can be done.
Dungeons
& Dragons Board Game, published by TSR Inc. 1991. Box.
Good. £12
Designed
by Troy Denning, Timothy Brown. No. players: 2-8. Country: American, Desc. by
Andy.
Base
set of the Dungeons & Dragons Board Game (which is also titled The New Easy
To Master D&D). This set provides an adventure for you to play as well as a
series of 'Dragon Cards' which teach you how to play in easy steps. The set
includes polyhedral dice, many stand up cardboard figures, GM's screen and the
rule book. Essentially this is a classic fantasy dungeon bash board game / role
playing game crossbreed.
Dungeons
& Dragons Board Game - The Dragon's Den, published by TSR Inc. 1992.
Box. Good. £12
Designed
by Ken Rolson. No. players: 2-8. Country: American, Desc. by Andy.
First
expansion to the Dungeons & Dragons Board Game (which was also called The
New Easy To Master D&D). This set provides three more adventures which can
be played individually or as a single long campaign, for which you will need
the base game. There is also a
standalone scenario which can be played with this set alone. The set focuses on
adventures involving dragons and as well as the scenario books, colour poster
map-board of the dungeons, and tiles there are over 60 stand up cardboard
figures, as well as cards and playing pieces for the standalone game.
Essentially this is a classic fantasy dungeon bash board game / role playing
game crossbreed.
Dungeons
& Dragons Board Game - The Haunted Tower, published by TSR Inc. 1992.
Box. Good. £12
Designed
by Troy Denning, Timothy Brown. No. players: 2-8. Country: American, Desc. by
Andy.
Third
expansion to the Dungeons & Dragons Board Game (which was also called The
New Easy To Master D&D). This set provides three more adventures which can
be played individually or as a single long campaign, for which you will need
the base game. There is also a
standalone scenario which can be played with this set alone. The set focuses on
adventures involving undead and as well as the scenario books, colour poster
map-board of the dungeons, and tiles there are over 70 stand up cardboard
figures, as well as cards and playing pieces for the standalone game.
Essentially this is a classic fantasy dungeon bash board game / role playing
game crossbreed.
Europe
Aflame, published by TSR. 1989. Box. Good. £10
Designed
by David ‘Zeb’ Cook. No. players: 2-4. Country: American, Desc. by Andy.
WWII
wargame involving land, sea, and air combat fought in Europe and the Middle
East. Each player commands one of the
major alliances of the war, builds forces, and deploys their units. Rules included for various special units,
maintaining supplies, and keeping industry going as well as combat. Units stand
up in plastic stands. There are three
short scenarios and a complete Campaign game.
Evolutions,
published by Spear's Games. 1996. Box. Good, but 1 corner taped. £4
Designed
by Top Drawer Publishing. No. players: 2+. Country: British, Desc. by Andy.
Trivia
game playable individually or in teams.
There are 300 double sided cards each side of which describes a
particular object, concept or person.
The objective is for the current player to work out what is being described
and name it. If that player fails to do
so then other players get a chance to answer.
The first player to move their playing piece around the board wins the
game.
Exxtra,
published by Amigo Spiele. ca.1997. Box. Good. £6.50
Designed
by Reiner Knizia. No. players: 3-6. Country: Germany, Duration: 30 mins, Desc.
by Andy.
Dice
game with special dice in which players have to push their luck to try to get
high rolls which can then be placed on a scoring ladder, and possibly kick
other players' dice off the ladder. If
your dice stay on the ladder until your next go then you score points. First to
21 points wins.
Fair
Play, published by EG Spiele. ca.1995. Box. Good. £11
Designer
Unknown. No. players: 2-6. Country: Italian, Duration: 45 mins, Desc. by Andy.
Race
game, with very nice metal car playing pieces. The board is built up from 48
tiles and so is different each game. Card play determines movement, but in an
unusual way as the players offer cards to opponents, which can be accepted or
refused, thus requiring an element of bluff. The road tiles also provide
various hazards and such as roadworks and service stations and petrol stations
which can be stopped at to get rid of various bad cards which the car might
have acquired.
Family
Challenge, published by JGE Board Games. 1995. Box. Good. £8
Designer
Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Soccer
themed family board game. The board
shows four concentric tracks around which the players move their pieces. They start on the outer ring, which counts
as the 4th division, and get to collect players, money and advantageous cards
before moving up to the next ring. The
objective is to get to the centre of the board in order to win. The game also includes trivia cards. The 3rd and 4th division questions are
general knowledge, but the 1st and 2nd division questions are mostly football
related.
Feudal,
published by 3M. 1969. Box. Good. £17
Designer
Unknown. No. players: 2-6. Country: American, Desc. by Eamon.
Excellent
variation on chess, with its own special board, its own special pieces (that
‘plug’ into the board), and very clever rules. For instance, you set up
secretly behind a screen, and your pieces include a castle that you must site,
and then defend. The board even has terrain features so that, for instance,
archers on a hill have increased range.
Feuerschlucker,
published by Ravensburger. 2003. Box. Good. £6
Designed
by Reiner Knizia. No. players: 3-5. Country: German, Duration: 20 mins, Desc.
by Andy.
Card
game in which players play cards showing various circus acts in order to get
people tokens for their audience. However, for many cards if you play a card
already showing on the table you get to steal some of the audience from that
player rather than from the pool. However, each player only has one card
showing at once. Other cards let you
play several of a type at once or get more audience the more of that type that
are showing etc. The round ends when
all the audience tokens in the pool have been taken.
Fire
And Ice, published by Pin International. 2001. Box. Excellent. £14
Designed
by Jens Peter Schliemann. No. players: 1-2. Country: Thailand, Duration: 30
mins, Desc. by Andy.
Beautifully
produced and very solid wooden strategy game in which the players vie for control
of seven mini boards arranged in a triangle, and with connecting lines. You win
by controlling three of these mini boards which are connected in a line, and
you control a mini board by having 3 pegs in a line. Unlike similar games
though, you don't just place pegs into the board, but you must move one of your
existing pegs to a legal new position and place one of your opponent's pieces
where yours used to be! Mathematically proven never to end in a draw. The game also has rules for a solitaire
version of the game.
Firepower,
published by Avalon Hill. 1984. Box. Good. £6
Designed
by S Craig Taylor, Jr.. No. players: 1-2. Country: American, Desc. by Andy.
Highly
detailed simulation of man-to-man combat over the 20 years 1965 - 1985. For
those of you daunted by a detailed rulebook, it does include introductory,
basic rules as well. Includes squad organisations from over 50 different
nations, and details of hundreds of different vehicles and weapons. The mapboards can be arranged in numerous
ways for added variety and there are some solitaire scenarios included.
Bookcase box.
Fishy,
published by White Wind. 1991. Box. Good but 1 box corner taped. £20
Designed
by Alan Moon. No. players: 3-6. Country: German, Duration: 30 mins, Desc. by
Andy.
Special
notes: Limited edition, game no. 1059 / 1200.
3
games in one box. The games all have in common that the players try to avoid
the rotten fish whereas fresh fish are good.
The 3 games are: Rotten Fish (players are fishmongers trying to sell
their fish in the market), Fresh Fish (players are chefs trying to buy the best
fish), and Fish In The Barrel (players are fishermen selling fish to
fishmongers). Includes 120 wooden fish,
cards and a colourful board. Part of the highly collectable limited edition
'1200' range of games by White Wind.
Four-Up,
published by Waddingtons. 1979. Box. Good. £4
Designer
Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.
Special
notes: 2 original marbles have been replaced with similar marbles
Four
in a row game. The game uses black and
white marbles and they are placed onto a slightly strange shaped grid, with the
players trying to get four of their pieces in a row while stopping their
opponent from doing the same. The game also has rules for a speed version and a
solitaire variant in which you try to jump the marbles over each other in order
to achieve certain patterns. The game board also has compartments in which to
store the marbles when you are not playing.
Fruit
Bandits, published by JKLM Games. 2005. Box. In shrink. £6.50
Designed
by Ian Vincent. No. players: 3-5. Country: British, Duration: 30 mins, Desc. by
Andy.
Card
game in which the players try to harvest (or steal) as much fruit as
possible. This is done by
simultaneously playing action cards to indicate whether you will harvest or
steal from a particular player that turn.
Harvesting unmolested is often great, but when the harvest is large this
is hard to get away with. On the other hand trying to steal from someone else
only works if they chose to harvest and if not too many other thieves also
turned up. Thus to do well you will need to be able to work out what the other
players are going to do. Having each
player draw different 'potential harvest' cards each round ensures there is
information on which to base your judgement - but can you use that information?
Funny
Bones, published by Parker. 1968. Box. Good, but box corners
taped. £6
Designer
Unknown. No. players: 2+ couples. Country: American, Desc. by Andy.
Card
game. Very funny in the right company. 23 attractive cards, each thicker than
usual playing cards. Players divide into couples and they must follow the
instructions and place the card drawn between the two ‘bones’ indicated, eg.
'Nose bone connected to back bone'
means one player holds the card with their nose against their partner's
back. By the time a couple is holding several of these cards in place it can
get very tricky to comply with the next card!
The game also has a tactical element as once each game a couple can
reject a card and force another couple to perform it instead.
Genius,
published by Games Team Ltd. 1988. Box. Excellent. £6
Designer
Unknown. No. players: 2 teams. Country: British, Desc. by Andy.
Although
this is a general knowledge game based on the Guinness Book Of Records, it has
some interesting features, such as a quite thick book containing about 100 full
colour pictures all of which are quite stunning in their own way. As well as
normal questions from a card sometimes questions are asked about these amazing
pictures.
Ginny-O,
published by Peter Pan. 1981. Box. Good. £3.50
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Eamon. Special notes:
Photocopied rules
Tile
variation of Gin Rummy, with 108 thick plastic tiles representing two packs of cards
plus their jokers. Players place their tiles, forming runs and sequences, and
joining them crossword fashion to existing sequences on the board.
Grand
Prix, published by Ravensburger. 1975. Box. 2 Box corners taped.
£12.50
Designer
Unknown. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by Andy.
Clever
motor racing game. Each player controls
3 cars, and each turn one will move 4 spaces, another 5 and the third 6
spaces. Once past the initial bend any
car which fails to use its full movement gets pushed to the side of the track
on to a special hard shoulder, where getting back on is urgent as any further
infringement will disqualify that car.
On the straights there are spaces which can be used to slipstream a car
in front and gain extra movement. There
is no overtaking on corners and going around the outside takes longer. Three laps are normally run, and by then the
field will generally be quite spread out.
Simple mechanism, but gives a very good feel for the subject.
Hacker,
published by FanFor Verlag. 1990. Box. Good. £13
Designed
by Valentin Herman. No. players: 3-6. Country: German, Desc. by Eamon.
Entertaining
game set in a computer company and the players are different departments within
the company trying to discover the other department’s secrets. Each department
is continually pushing to get terminal time and it becomes a battle just to get
time at the computer. Wooden pieces.
Hedgehog,
published by Spears. 1983. Box. 1 box corner taped. £3.50
Designed
by Seven Towns Ltd. No. players: 2-4. Country: British, Duration: 15 mins,
Desc. by Andy.
Special
notes: Missing 1 spine. The game is
still playable though.
Children's
memory game (age 4+). The board shows
different coloured areas of a garden in which a large 3D hedgehog lives. He has holes for 20 spines which are
inserted at the start of the game. This
hides coloured ends of the spines. The
hedgehog moves around the board and players take a spine from the big hedgehog
and if its colour matches the hedgehog's current space the spine is kept,
otherwise it is replaced. Each player
also has a small hedgehog into which spines which are won are placed. Very attractive game.
Hi-De-Hi,
published by Waddingtons. 1984. Box. 1 Box corner split. £2.50
Designed
by Jimmy Perry & David Croft. No. players: 2-4. Country: British, Desc. by
Andy.
TV tie
in for the British comedy program of the same name. The players take part in each of the camp's contests and try to
gain points. Most points at the end is the Maplin's Champion. The game is basically
roll the dice and move, though one or two of the contests provide some choices
in how you move.
Hollywood,
published by Waddingtons. 1990. Box. Good. £8
Designed
by Mary Danby. No. players: 2-6. Country: British, Desc. by Andy.
Special
notes: Box slightly indented due to stacking
Be a
film mogul and win the Academy Award. Beautifully presented, with three
dimensional parts to put on the board, forming places such as a cinema, a
studio and the Awards Ceremony location. Players must finance, cast and produce
one of six films. A finished film requires a writer, director, star actress,
star actor, sufficient money from backers, a location, studio, and good editing
and production, and finally a good review.
All these are gathered on various 'loops' on the board, which the
players' pieces move around.
Il
Principe, published by Mind The Move. 2005. Box. 2 copies available:
1)
Excellent. £21 2) In shrink. £23
Designed
by Emanuele Ornella. No. players: 2-5. Country: Italian, Duration: 75 mins,
Desc. by Andy.
Board
game in which the players vie for control of political positions and important
regions of land. This is done by
purchasing cards in auctions, and then playing them either to build cities
(which give control over the land as well as immediate victory points to the
builder and some of the players currently in positions of power), or to vie for
the positions of power, which each give different benefits, as well as victory
points at the end of the game. However,
power is temporary and the game ensures that the positions of power will keep
changing throughout the game.
Invers,
published by Peri Spiele. 1991. Box. Good. £9
Designed
by Kris Burm. No. players: 2. Country: Austrian, Desc. by Andy.
Two
player strategy game from this master designer of this genre. The game consists of a 6x6 grid of tiles
which can be pushed around by inserting an extra tile from the edge. One side
of each tile is either red or yellow, and the other side shows just a dot of
the same colour. When a tile comes out
it is re-entered inverted, and you may not push out your opponent's inverted
tiles. The first player to invert all
their tiles wins.
Jitters,
published by Milton Bradley Games. 1987. Box. Good. £6.50
Designer
Unknown. No. players: 1+. Country: British, Duration: 20 mins, Desc. by Andy.
Word
game played with letter dice. On your
turn a noisy timer (which adds to the tension) counts down while you roll the
dice and make words on a score card.
Once this is done you can either bank the points and end your turn or
attempt another score card and reroll the dice. If you end up with the timer going off rather than banking your
score then you score nothing at all.
The tension level certainly increases as the timer ticks down! Recommended.
Jockey,
published by Ravensburger. 1977. Box. Good. £14
Designer
Unknown. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Special
notes: This edition has plastic horses. Box lid has a 2cm cut, and one edge of
the base is taped.
Classic
horse racing game. 4 horses are moved by card play. Players predict the
finishing order, but this is not easy to do. Your hand of cards helps you
calculate which horses you can influence during the race. Some cards are colour
coded, affecting a particular horse but others move the horse in a particular
position a certain amount, possibly with a limitation, eg. move the horse in
3rd place up to 18 spaces, but not more than once space ahead of the
leader. Thus many cards have to be
played at just the right time to be properly effective. Betting is done before
the race and both win and place bets may be made. Most money after 3 races
wins.
Jotto,
published by Selchow & Richter. 1973. Box. Good. £6.50
Designer
Unknown. No. players: 2. Country: American, Duration: 15 mins, Desc. by Andy.
Neat
word game which has a lot in common with Mastermind. Each player has a secret 5 letter word and players alternately
guess a word and are told how many letters are correct. Only real words can be used.
King's
Court, published by Western Publishing. 1989. Box. Good. £8.50
Designer
Unknown. No. players: 2. Country: American, Desc. by Andy.
Strategy
game with attractive and chunky counters. An involved variation of Draughts,
played on an unusual board with two distinct areas of play. The idea is that
the main 'combat' between pieces takes place in the central area of 16 squares,
and once the game is underway the objective is to eliminate all of your
opponent's pieces from the central area, and this wins the game even if they
have lots of pieces left in the outer area.
Supposedly based on a traditional tournament battle between medieval
knights which was run on much the same basis (except with swords, shields and
violence!)
La
Citta, published by Rio Grande Games. 2000. Box. Good, but box
corners taped. £14.50
Designed
by Gerd Fenchel. No. players: 2-5. Country: American, Duration: 2 hrs, Desc. by
Andy.
A very
attractive and fascinating big board city development game in which players vie
for resources and also attract city occupants from neighbouring cities. While having people is good they have to be
fed and kept healthy, happy and educated or they will head to a better
city. I also have some house rules from
Derek Carver which I can include a copy of.
Lords
Of Creation - The Yeti Sanction, published by Avalon Hill. 1984. Box.
Mint. £2.50
Designer
Unknown. No. players: 2+. Country: American, Desc. by Andy.
A
Lords Of Creation Roleplaying Supplement.
This is the 2nd Lords of Creation adventure module. The adventure involves political intrigue,
international terrorism and an expedition to climb Mount Everest.
Louis
XIV, published by Rio Grande Games. 2005. Box. Excellent. £12
Designed
by Rudiger Dorn. No. players: 2-4. Country: American, Duration: 90 mins, Desc.
by Andy.
Special
notes: One of the original 12 playing boards is missing, but has been replaced
by an excellent colour copy mounted on card.
Board
game set in the court of Louis XIV.
Rather than using a regular board, 12 mini boards are laid out corner to
corner in a rectangle. Each of these
playing boards shows a character who had influence in Louis XIV's court, and
shows what it takes to gain that character's aid, and what you will receive if
you obtain that aid. Players take turns to play cards which allow markers to be
placed onto these boards in a clever and very tactical way. Players must manage their money and supply
of influence cubes while trying to gain special chits which are used to
complete missions which both gain extra resources each turn and score victory
points at the end of the game. The German version was published by Alea.
Manitou,
published by Gold Sieber. 1997. Box. 2 copies available:
1)
Mint. £5.50 2) Excellent. £4.50
Designed
by Gunter Burkhardt. No. players: 2-4. Country: German, Duration: 45 mins,
Desc. by Eamon.
Card
game, 110 cards featuring Red Indians in four tribes. Each player hopes to trap
the most Buffalo cards in each of three rounds of play. In each round you play
with a number of your tribe members, some chosen, some drawn randomly. These
cards interact as you vie for control of the Happy Hunting Grounds. Essentially a majorities game with some
twists.
Maureen
Hiron's Quizwrangle, published by Maureen Hiron. . Box. 2
Box edges split. £3.50
Designed
by Maureen Hiron. No. players: 2 teams. Country: British, Desc. by Andy.
A
trivia quiz game with over 4000 questions.
The few cards I looked at had pretty hard questions on, but then I'm not
much good at trivia games...
Minden
Playing Card Cricket, published by Minden. 1988. Packet. 2
copies available:
1)
Mint. £11 2) Excellent. £10
Designed
by Gary Graber. No. players: 1-2. Country: American, Desc. by Andy.
One of
the best cricket games ever, here presented with the rarer Advanced Expansion
Set (featuring individual grounds like Lords!). While in no way a statistical simulation of cricket, it produces
a very convincing range of scores and excitement. Very clever system.
Mole
Hill / Fanga Mullvaden. 1996. Box. 2 editions available:
1)
Mole Hill published by Blatz. Excellent. £6. Country: German
2) Fanga Mullvaden, published by
Anvandbart Litet Foretag. In shrink. £7. Country: Swedish
Designed
by Reiner Knizia. No. players: 2. Duration: 20 mins, Desc. by Andy.
Unusual
game in which the players take the role of a farmer protecting his field and a
mole digging it up. The farmer must try to block the mole's moves and fence him
in quickly, while the mole must dig as many holes as possible before being
caught.
Mole
In The Hole / Die Maulwurf Company, published by Ravensburger.
1995. Box. 2 editions available:
1) Die
Maulwurf Company, Good. £10. Country:
German.
2)
Mole In The Hole, Mint. £12. Country: British
Designed
by Virginia Charves. No. players: 2-4., Duration: 30 mins, Desc. by Andy.
Very
nice game with an unusual mode of play. Players try to get to certain locations
on the board, because at the round's end, the board is literally lifted off the
playing area. It has holes in it and this is where you want your playing pieces
to be because the board will be lifted over them, leaving them on a new board.
If you are not in the special places, the board is lifted together with your
piece, out of the game. The bottom
board has only one hole, and the mole who gets into it is the winner. Very good
family game or for when your gaming group wants something a bit lighter.
Musketiere,
published by Hexagames. 1991. Box. 2 copies available:
1)
Excellent. £7 2) Good. £6
Designed
by Franz-Josef Lamminger. No. players: 2-4. Country: German, Duration: 1 hr,
Desc. by Andy.
Card
game, 70 cards featuring the Musketeers and the Cardinal's Guard. A cardinal's
guard card is displayed each round and players secretly play a musketeer card
(values 0-10). If the total of the
players' cards is at least as great as that on the cardinal's guard then the
musketeers win and the strongest musketeer card played earns a precious
gem. Should the musketeers lose then
the weakest musketeer gets a jail token. Once all cards in hand have been
played out in this manner points are scored up with bonuses for gems and
penalties for jail tokens.
New
York, published by Piatnik. 1995. Box. 2 copies available:
1)
Excellent. £22 2) In shrink. £24
Designed
by Sid Sackson & Sven M Kubler. No. players: 2-5.
Country:
Austrian, Duration: 75 mins, Desc. by Andy.
Lesser
known Sid Sackson game, heavily based on a game called 'Property' in his book A
Gamut of Games. The game is card driven, and the cards use an ingenious
mechanism to provide the players choices of where they may build on a 7x7
grid. The objective is to build as
large a clump of properties as possible. However, there are other
considerations, as it is possible (but potentially expensive) to knock down
opponents' buildings and replace them with your own, so defensive moves to make
it more expensive for opponents to get at your more critical properties can be
useful too. Recommended.
Oh
Pharao!, published by Kosmos. 2004. Box. Excellent. £10
Designed
by Thilo Hutzler. No. players: 3-4. Country: German, Duration: 45 mins, Desc.
by Andy.
Card
game in which players put together sets of number cards to form pyramids. Each layer of a pyramid must contain cards
of the same number, and the next level above must have cards one point
higher. In addition thief cards can be
played to raid other players' pyramids, tax collectors raid their hands and
pharaohs protect against either of these.
A clever rule for the wild cards ensures they will circulate amongst the
players. A pyramid can be scored while
small or extended further for more points, but this makes it more of a target,
and so it might not survive unscathed until your next turn when it can be
scored.
Olympigs,
published by Paul Lamond Games. 1991. Box. Good. £2.50
Designed
by Origin Prorducts Ltd. No. players: 2-4. Country: British, Desc. by Andy.
There
are two parts to this game - firstly a simple set collecting very basic rummy
style card game. However there are also
4 plastic pigs and three action events to do with them using little action
models: high jump, long jump and the pig put! When a set is collected you must
successfully perform the related event for your set to stand. Other players can play a joker on you to
force you to attempt the hard version of that event. Very silly, though my daughter (aged 5) quite likes it!
Onslaught,
published by TSR / SPI. 1987. Box. Good. £7
Designed
by Douglas Niles. No. players: 2. Country: American, Duration: 4 hrs, Desc. by
Andy.
Divisional
scale campaign game of the last months of WWII, from D-Day to the crossing of
the Rhine. Some interesting and unusual
mechanics (unpredictable turn order and the use of limited supply points to
activate stacks of counters) mean you always have to focus on the area you
consider the highest priority. As well
as movement and attacks extra supply points can be spent to force a
'breakthrough' with movement and attack.
Supply locations are critical and fought over hard as they give the
owner more supply points to use on their turn.
Orgy, Box.
2 editions available:
1)
Published by Comissatio Ltd. 1986. Good. £4.50
2) Published by Paul Lamond. 1989.
Box. Box worn, contents mint. £3.50
Designed
by Julie Prior. No. players: 4-8. Country: British, Desc. by Andy.
Light
hearted game for teenagers and adults. Essentially a standard business game in
which you move around the board buying and selling villas, slaves and chariots
trying to get enough wealth etc to become Consul. However you can optionally play that the Orgy spaces add a
forfeit. Choices during the game appear
fairly limited, though on your turn you may trade money / chariots / slaves /
villas etc. Original edition.
Outpoint,
published by Spears. 1985. Box. Good. £3.50
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Somewhat
abstract game with dice and letter tiles played on an 11x11 grid. The playing
pieces consist of letter tiles spelling *OUT*POINT*, and points are scored for
getting them on top of other player's tiles of the same type, and the stars can
be used to eliminate opposing pieces or double the score of other tiles.
Overboard,
published by Lakeside. 1978. Box. Good. £6
Designed
by Alex Randolph. No. players: 2. Country: American, Duration: 20 mins, Desc.
by Andy.
The
board consists of 6 slots E-W crossing 6 slots N-S. Into these slots (at the intersections) are placed the 36 playing
pieces (18 each). Players take it in
turn to push one of their pieces so that one or more of their opponent's pieces
fall off the side. The last player with
pieces remaining wins.
Par-Golf,
published by Ariel. ca.1960. Box. Box show wear. £10
Designer
Unknown. No. players: 1-4. Country: British, Desc. by Eamon.
Special
notes: Photocopied rules.
Rare
golf game with a very attractive board featuring an 18 hole golf course.
Players choose their clubs and cards determine the distance achieved. Nice
period art-work on the box as well.
Penalty
/ Kick-Off, 2 editions available:
1)
Penalty, published by Pepys. ca.1950. Box. 2 box corners taped. £10. No.
players: 2-6.
Special notes: The cards show use,
but are still entirely useable.
2) Kick-Off, published by Milton
Bradley. 1981. Box. Good. £6. No. players: 2-4.
Designed
by Ernesto Scola. Country: British, Duration: 20 mins, Desc. by Andy.
Card
based football game, but played with a ball on a gridded football pitch. Cards are played by each team in turn to
move the ball in a variety of ways, according to directional arrows on the
cards. The rules cover throw ins,
corners, spectacular saves, free kicks and penalties, all in an intuitive way.
The game can be played with odd numbers of players as well as even
numbers. A good football game which
gives realistic results (so 0-0 is quite a common result).
Phantoms
Of The Ice Promo Cards, published by White Wind. ca.1995.
Packet. Good. £0.50
Designed
by Alan R Moon. Country: German, Desc. by Eamon.
Two
extra cards to use in your Phantoms of the Ice game (the German version of
Slapshot). Includes full English rules for the use of each card, which are: The
Hydra - a player with variable strengths depending on the opposition. The Chameleon - A player with a different
level of ability in every game he plays.
Point
Zero, published by Juventus Toys & Games. 1978. Box. Good
but corners taped. £14
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Strategy
game produced to promote the work of UNICEF.
Each player tries to be the first to bring development to their
village. This is represented by each
player adding jigsaw style pieces to their section of the board. When all 11 have been added that player
wins. These pieces represent various
bits of equipment and facilities eg. a health care post, a landrover, safe
water supply etc. In order to obtain these players move around a track on the
edge of the board and recruit and train workers and obtain points for work
done, which can be traded in for the jigsaw pieces. Very attractively produced.
Push,
published by Spears. 1975. Box. 1 box corner taped. £3.50
Designed
by Gilbert Obermair. No. players: 1-2. Country: British, Duration: 15 mins,
Desc. by Andy.
Each
player has 13 plastic balls which are placed in indents in the board. An extra
ball is 'pushed' into the grid, the balls already there roll into the next
indent and the one at the other end drops out and becomes the next ball to push
in. The object is to get a square of 9 balls in your colour. Includes solitaire
rules for a variety of puzzle-like variations of the main game.
Quasimodo,
published by Burnett Distribution Ltd. 1995. Box. Good. £2.50
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
The
playing board is first built, adding a 3D Notre Dame, bridge and another
building. The game is then played and
it is a fairly basic roll and move game with a couple of obstacles to get past
on the way. Attractive setup for
younger children though (The box says age 5+).
Rail,
published by Ludonirique. ca.1985. Box. Good, but box shows some wear. £13
Designed
by Remy Durrens. No. players: 2-6. Country: French, Duration: 45 mins, Desc. by
Andy.
First
edition of this French train game. Over 250 track tiles are used to build a
rail network, whilst placing obstacles and terrain difficulties in front of
your opponents. A locomotive board
gives players the choice of what they do in their turn - though it is not
always possible to do exactly what they want.
Such moves include adding track to your network, adding a hazard to an
opponent's, protecting one's own network, rearranging tiles etc. The objective is to have the largest network
when one player's network is completed.
Raleigh
Burner BMX Game, published by Waddingtons. 1985. Box. Good. £8
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Bicycle
racing game over a course which uses plastic jumps and hills over which the
bikes must travel. The bike pieces are
also very neat and slot into the spaces on the obstacles. Cards are used to move the bikes, and
players can perform blocking moves as well as crash into other bikes knocking
them off the course and slowing them down. Wheelie spaces allow fast movement
if there is sufficient space to move into, and the rules also cover jumps and falls.
Fairly simple game, but very nicely presented.
Red
Storm Rising, published by TSR. 1989. Box. Good. £8
Designed
by Douglas Niles. No. players: 2-4. Country: American, Desc. by Andy.
World
War Three is about to begin, the Soviets must have oil, so they decide to crush
NATO on the way to getting it. The Tom Clancy novel comes to life in this
excellent, introductory war game. Well over 100 stand-up counters make it look
terrific during play. The map shows irregularly shaped areas from the Soviet
Union to France. The units have
critical information hidden on the back so that the opponent can't see it. Advanced rules cover air units, air combat,
and even chemical weapons.
Ring
Board, published by Spears. 1972. Box. Good, but box edges show
wear. £4
Designer
Unknown. No. players: 1+. Country: British, Duration: 10 mins, Desc. by Andy.
Special
notes: Originally came with 6 rings, but there are now only 5. It is still entirely playable.
This
game consists of a solid wooden board which can be hung on a wall. The board
shows 4 concentric circles and there are metal hooks sticking out from it, each
with a large number below it. Players
take it in turns to throw a set of rubber rings from a suitable distance and
score for any rings which land on hooks.
Highest score after a predetermined number of rounds wins.
Romer,
published by Hexagames. 1990. Box. 2 copies available:
1)
Excellent. £5 2) Good. £4
Designed
by Rudolf Ross. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by
Andy.
A
trick taking type game in which players try to build up a high value team of
horses to pull their chariots. Each player has a personal trump colour, and up
to six cards can be added to this to make up the team of horses. All cards added will add to the score but much
more so if they are also of the trump colour.
Each turn a player will either play to a trick or place a card down as
one of his horses, but will be penalised for not being able to follow suit if
his trump colour is led.
Rubik's
Line Up, published by Ideal. ca.1985. Box. Good. £6
Designer
Unknown. No. players: 2. Country: British, Desc. by Andy.
Abstract
game in which the players roll cubes over on the board trying to form a line of
three cubes of the same colour (the cubes have different colours on each
face). The cubes are all about an inch
on each side which makes the game quite attractive.
Rummikub,
several versions available:
1)
Rummikub published by Pressman. 1990. Box. Good. £6
2) Rummikub Pocket, published by
Spears. 1992. Box. Good. £3.50.
This is a travel edition, with miniature magnetic tiles and magnetic
tile 'racks' and magnetic play area – ideal
for playing on a plane or a coach.
3) Rummy-Club, published by
Challenge Master. ca.1990. Box. Good. £4.50
Special notes: 1 rack support
missing (not essential to play). This is a Rummikub clone!
Designed by Ephraim Hertzano. No. players: 2-4. Country: British, Duration: 1
hr, Desc. by Andy.
A
classic game, based on the middle eastern game of Okey. Tiles effectively
represent the cards from 2 decks of playing cards + 2 jokers. Players try to be the first to get rid of
all their tiles. Tiles are placed on
the table by forming runs or sets, but as well as just playing new sets to the
table players can also add to those on the table already and even change them
all around when adding tiles, as long as everything remains in a run or set at
the end of the turn. Turns are strictly
limited to 2 minutes maximum. One of the better rummy variations in my opinion.
Rummikub
500, published by Pressman. 1992. Box. Good. £8
Designer
Unknown. No. players: 2-4. Country: American, Desc. by Eamon.
Card
game, based on Rummy (and, maybe, the Australian game 500 although I have never
played that game). The sets and sequences that you 'lay' are placed on a
special board which is marked in such a way that you have a 'territory' which
is yours, but you can add to sets and sequences of your opponents if they
overlap from their territory into yours.
Santiago,
published by Amigo. 2003. Box. In shrink. £22. Desc. by Andy.
Designed
by Claudia Hely, Roman Palek. No. players: 3-5. Country: German, Duration: 90
mins.
Players
bid for plots of land in a region of desert into which various crops can then
be planted. However, these crops
require irrigation for them to flourish, and so much of the game is about
controlling the construction of the irrigation canals After each round any
crops without water wither a bit. At
the end of the game crops are scored for their owners, and the larger a region
of the same type of crop and the better irrigated it is the more it will
score. Neat game in which you have to
keep alert for what other people want to happen, as sometimes you can get other
people to do your work for you while at other times you will have to pay dearly
to make things go your way. Recommended.
Scotland
Yard, two editions available:
1)
Published by Milton Bradley. 1985. Box. Box edges show wear. £6.50. Country:
American.
Special notes: 2 Taxi tiles missing,
replacements have been made
2) Published by Ravensburger. 1983.
Box. Good. £8. Country: British
Designed
by The Design Team No. 3. No. players: 3-6. Duration: 45 mins, Desc. by Andy.
Clever
tactical game of deduction set on a map of London. One player is Mr. X, who is
hiding and the others are detectives hunting him down. All players move around
by either bus, taxis, underground or boat. The detectives get to see the type
of transport Mr. X uses at all points, but his precise location is only
revealed occasionally. The detectives
need to work together to increase the chance that one of them will catch Mr. X
before the game ends and he escapes.
Either Mr. X wins or all the detectives win as a team.
Scrabble,
published by Spears. ca.1955. Box. Box edges very worn and taped up. £6
Designed
by Alfred Butts. No. players: 2-4. Country: British, Duration: 90 mins, Desc.
by Andy.
The
classic word game - this edition has wooden tile racks and comes in a green box
and is quite small being just large enough to hold the once folded board.
Scrabble,
published by T.R.Urban & Co. ca.1960. Box. Good, but corners taped. £8
Designed
by Alfred Butts. No. players: 2-4. Country: Australian, Duration: 90 mins,
Desc. by Andy.
The
classic word game - this edition has wooden tile racks and comes in a dark red
box with a linen feel finish and is quite small being just large enough to hold
the once folded board. Australian edition licensed from Production & Marketing Company, USA.
Scrabble
Original, published by Spears. 1988. Box. Good. £5
Designed
by Alfred Butts. No. players: 2-4. Country: British, Duration: 90 mins, Desc.
by Andy.
Special
notes: The original tile holders have gone missing but I will provide
replacements.
The
classic word game - a nice edition as the box isn't too big,
Scramble,
published by Chad Valley. ca.1950. Box and Board. Good. £18
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Special
notes: Believed to be complete, but impossible to check (no checklist).
Very
rare item, played on a map of a busy shopping centre. Players move their cars
across the board trying to buy a certain amount of goods. This is quite an
advanced game for its time because it doesn't use dice, but uses a deck of 40
cards that allow the players to move, place pedestrians on crossings (blocking
others), change traffic lights, and so on. Lots of bits and wooden
components. There is no components list
in the rules.
Scream
Machine, published by Jolly Roger Games. 2003. Box. In shrink.
£9.50
Designed
by Joe Huber. No. players: 3-6. Country: American, Duration: 45 mins, Desc. by
Andy.
Card
game in which players use action points each turn to construct competing theme
parks. Each theme park will have
various attractions such as thrill rides, water rides, roller coasters and food
stalls, each of which comes in 3 types.
Players try to attract the most customers to their theme park - each
customer is looking for a different type of ride, or may be a cheapskate and
just go to the cheapest theme park.
Cleverly, some customers will travel anywhere (ie. will go to the best
park amongst all players), while others will only go to one of the two parks
nearest them, even if there is a better one further away. The artwork really brings the theme to life.
Serengeti,
published by Asmodee Editions. ca.2004. Box. In shrink. £8.50
Designed
by Michael Schacht. No. players: 3-6. Country: German, Duration: 30 mins, Desc.
by Andy.
Auction
based card game with an African theme. Previously published as Don. Players bid
for cards with numbers and colours, with points awarded at the end of the game
for large sets of the same colour. The unusual twist is that if you have a '6'
card out and someone bids 6, 16 or even 26, then you get the money rather than
the bank! Clearly once quite a few
cards have been sold (and they are sold in batches) the bidding can get quite
interesting.
Shing
Shang, published by Wiggins Teape. 1970. Box. Box slightly
indented. £7
Designer
Unknown. No. players: 2. Country: British, Desc. by Andy.
Abstract
game with 12 pieces each (very attractive and upto 8cm tall), being 2 Dragons,
4 Lions and 6 Dogs. Players try to occupy one of their opponent's gate spaces
with a Dragon, or capture both of the opposing Dragons. Each type of piece has its own way to move,
and / or jump over other pieces. A
multiple jump and capture move (a 'Shing Shang') also allows an extra move.
Skyline
Of The World, published by The Game Master. 2005. Box. 2 copies
available:
1)
Excellent. £19 2) In shrink. £21
Designed
by Hans van Tol. No. players: 2-4. Country: Dutch, Duration: 75 mins, Desc. by
Andy.
City
building game in which players play stacking building places onto the board in
order to claim ownership of the various buildings. However, money must be paid for each storey built, and that money
is paid to the previous owner of that building. Players need to manage their
money as well as their supply of buildings as the building blocks need to be
bought from a general supply before they can be placed. Income is generated by ownership of a
contiguous sequence of buildings, and so players need to keep each other in
check. The game is won by dominating
three key spots, building penthouses, and completing your secret building
mission (on a card).
Sleuth, 2
editions available:
1)
Published by Avalon Hill. 1981. Box. Box shows wear. £16.
2) Published by Face2Face Games.
2004. Box. In shrink. £9.50
Designed
by Sid Sackson. No. players: 3-7. Country: American, Duration: 1 hr, Desc. by
Andy.
A
classic game of deduction. A gem has been stolen, and the players have to work
out which it is. There is a card for
each possible gem, and one is removed from the game unseen, while the others
are dealt out. Special question cards
allow players on their turn to ask an opponent a question to try to work out
who has which cards, and thus by a process of elimination ultimately work out
which card is not in play. For a harder
challenge several gems can be removed at the start of the game. Highly
recommended if you like deduction games - this is definitely a classic.
Space
Quests, published by WH Smith. 1985. Booklet. Good. £9
Designed
by Tim Wood. No. players: 2-4. Country: British, Desc. by Andy.
Special
notes: Countersheet unpunched, except for 2 missing counters. Entirely playable despite this.
A set
of 5 space themed board games.
Unusually the boards are printed on thick card and folded into a
booklet. The booklet can be folded open
so that it shows one of the boards at a time. A separate sheet of cardboard
counters to play the games is provided as well as a rule book for the
games. The games are: Race For The
Planets (2) Players move their counters to claim 4 planets first, challenges
can take place; Graveyard In Space (2/4) Explore a space wreck encountering
hazards to find valuable equipment; Asteroid Miners (2-4) Race to stake your
claim while avoiding orbiting asteroids; Cyborg Pursuit (2) - Will the Cyborgs
overrun Earth before Earth forces are alerted to their presence?; Star City
(2-4) Explore an abandoned alien city.
Spreadbet,
published by Haggle Ltd. 1995. Box. Good. £8
Designer
Unknown. No. players: 2+. Country: British, Desc. by Andy.
Trivia
game in which players take it in turn to give an answer as a spread or
range. eg. The year the last Dodo was
seen with a spread of 10 might get a player to answer 1880-1890. Other players
then say whether they think the range given is too high or too low, and they
can wager as many points as they wish on this.
Players pay or gain points according to the bet multiplied by how far
out the real answer and the spread range were.
Players can use a special card which limits their gains or losses for a
particular question.
Stardate Magazine, published by
FASA. Excellent. £0.20 per issue. Country: American, Desc. by Eamon.
FASA house
magazine. Most issues carry reviews, fiction and smaller items on FASA games.
Major articles on games listed below:
No. 2: Star Trek
RPG
No. 3/4: Star Trek
RPG
No. 5/6: Combots,
Star Trek RPG, Battledroids, Star Trek III Starship Combat
Stop
Thief!, published by Spears. 1985. Box. Good. £6
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Cops
and robbers game in which each player has a policeman who moves around on the
board which shows an irregular network of paths joining a grid of spaces. Each player's robber moves along behind that
player's policeman, like a sort of shadow. The idea is to land on an opponent's
robber. That player's policeman then
has to move away to a distant corner of the board, and gets a new
shadow-robber. Players win by catching
5 robbers first or lose by having all 5 of their robbers caught. The game is
dressed up as a children's game, but has rather more to it than the box would
suggest.
Sumo!,
published by Hasbro. 2001. Box. In shrink. £13
Designed
by Jim Winslow. No. players: 2. Country: British, Duration: 20 mins, Desc. by
Andy.
2
player game played on a hexagonal grid showing Japanese characters. Each player controls a suitably grotesque
sumo wrestler figure and uses cards to make attacking and defensive moves. The objective, as in the real sport, is to
push your opponent out of the ring. The cards are played simultaneously and
have differing priorities as well as different effects. Clever use of your cards is needed to win.
Super
Star T.V. Sports, published by A.R.C.. 1980. Box. 2 copies available:
1) Box
poor. £3 2) Box shows wear. £4
Designer
Unknown. No. players: 2-4. Country: American, Desc. by Andy.
A set
of 12 different sports games all popular on American TV: Soccer, Basketball,
Track, Skiing, Baseball, Hockey, Football, Boxing, Golf, Auto Racing, Bowling,
Tennis. The set includes 3 game boards
with areas for each of the games. The games are all fairly simple, with 1-3
pages of rules per game, but not entirely trivial, having some card play
decisions or for the motor racing game acceleration decisions etc. The bowling game is table skittles.
Survival,
published by Galt. ca.1970. Box. Good. £2.50
Designed
by Peter Newmark. No. players: 2+. Country: British, Desc. by Andy.
Set
collecting educational game with tile-like cards of animals. The animals fit
into different food chains and the objective is to complete your food chain and
place threat cards on to opponent's chains so they aren't completed.
Sushi
Express, published by Abacus Spiele. 2005. Box. 2 copies available:
1)
Excellent. £8.50 2) In shrink. £9.50
Designed
by Michael Schacht. No. players: 3-6. Country: German, Duration: 30 mins, Desc.
by Andy.
Dice
game in which players try to move around a ring of location tiles delivering
sushi, and collecting customer cards.
At the end of the game the customer cards collected score points
depending on the number of different ones.
Also the player who has received the least tip cards will be
penalised. Game play itself involves
placing a dobber on a number from 2-12, and effectively betting that either
you, or someone who has placed on a number higher than you, will roll at least
that number. If you bet wrongly you don't move that turn. Guess right and you move as many spaces as
the number you had chosen.
Take 4,
published by Spears. 1979. Box. Good. £3.50
Designer
Unknown. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.
The
board is a hexagon of 19 indentations into which balls are placed. There are 6 balls in 3 colours - one colour
for each player and a neutral colour.
Players take it in turn to move one of their balls to an adjacent space
or take an opposing or neutral ball.
The first player to take 4 of the neutral balls is the winner.
Take
That - The Game, published by MMG Ltd. 1994. Box. In shrink. £3.50
Designed
by MMB Ltd. No. players: 2-5. Country: British, Desc. by Andy.
Item
for fans of the pop group Take That.
Ask your daughter if this means nothing! Anyway I can't say much about it as it is still shrinkwrapped. It does have a board, card stands, counters
and 150 cards though.
Tarot
Deck, published by Waddingtons. ca.1965. Box. Good. £6
Designer
Unknown. No. players: 1+. Country: British, Desc. by Andy.
Special
notes: Comes in a black felt covered box.
56
card tarot deck (14 cards in each of the suits: batons, epees, denier and
coupes). There are 4 picture cards in
each suit (valet, chevalier, reine, roi) as well as the numbers 1-10. The cards are a reproduction of an antique
French tarot deck. On a couple of the cards are the inscriptions: Fabrique de
Cartes a Schaffhouse, and Fabrique de Cartes I.Muller & Cie. This set comes
with no rules, but you can find rules for games with a tarot deck in many card
game books.
Terra,
published by Days Of Wonder. 2003. Box. 2 copies available:
1)
Excellent. £9 2) In shrink. £10
Designed
by Bruno Faidutti. No. players: 3-6. Country: American, Duration: 30 mins,
Desc. by Andy.
Environmentally
friendly card game purchases of which contributed to a charity selected by
UNESCO. The players have to deal with an ecological, sociological, economic and
military crisis in which all sides need to collaborate to save the Earth, while
also advancing their own interests. Players gain points for solving crises by
playing cards, while trying to hang on to sets of cards which can be played to
score points individually as well.
The
Battle Of Borodino, published by SPI. 1972. Plastic Box. Good. £6
Designed
by John M Young. No. players: 2. Country: American, Desc. by Andy.
Covers
Napoleon's move towards Moscow in Sept 1812, which encountered considerable
resistance at Borodino. A tactical
simulation of this great battle.
Includes 4 scenarios, one for each day plus a grand campaign game. The game includes a counter tray, and comes
in a plastic box. This was first
published in Strategy & Tactics No. 32.
The
Celtic Knotwork Puzzle, published by Historical Collections
Plc. 1992. Box. Good. £3
Designed
by Oxford Games. No. players: 1. Country: British, Desc. by Andy.
This
puzzle consists of 9 large square tiles each showing a portion of a large
Celtic knotwork pattern. However, the
knotwork is very symmetrical, and so it is not matching the shapes that is
hard, but matching the colours of 'thread' from one tile to the next which
makes it difficult. There is also no
indication as to which sides of the pieces are the edges. The back of the box
shows the solution.
The
Game Of Geog, published by Unknown. . Map Board + Box. Board back
discoloured. £2.50
Designer
Unknown. No. players: 2+. Country: British, Desc. by Andy.
Unusual
item. This is more of a geography test
than a game. The board shows a map of
England with many circles where there are towns. Players take it in turns to ask each other what town is in a
particular circle. A master map shows
the answers. I don't know how old this is, but I would guess 1930s. I could
well be wrong though.
The
Hercules & Xena Roleplaying Game, published by West End Games.
ca.1998. Box. Good. £5
Designed
by Peter Schweighofer. No. players: 1+. Country: American, Desc. by Andy.
Role
playing games based on the two TV series (Xena - Warrior Princes, and Hercules
- The Legendary Journeys). This set
includes: The Hero's Guide - for character creation and play; Secrets of the
Ancient World covering skill use, combat, monsters, treasures, gods etc; GM Screen;
3 16 page adventures including a solo adventure. 6 custom engraved dice.
The
London Game, 2 editions available:
1)
Published by Seven Towns. 1972. Box. Box Poor. £4
2) Published by Toybrokers.
ca.1972. Box. Good. £6. 20th Anniversary edition.
Designed
by Brian Reeves. No. players: 2-6. Country: British, Duration: 30 mins, Desc.
by Eamon.
Good
race game, played on a genuine map of the London Underground. Players compete
to reach six sites of interest, as depicted in the hand of cards dealt to them.
Interaction provided by closing stations down. Good route planning, with a
minimum of changing trains, is very important. Full of historical information
about London as well.
The
Mad Game, published by Parker. ca.1979. Box. Good. £2.50
Designer
Unknown. No. players: 2-4. Country: American, Desc. by Andy.
This
is a game inspired by Mad Magazine, but is not the card game from the
magazine. It is a game in which the
players try to lose all their money, and do so by going round the outside of
the board and alternate tracks.
There
are lots of daft actions on the spaces and on the cards as well. Not to be taken seriously (in case you
hadn't guessed!)
The
Weather Game, published by Waddingtons. 1986. Box. Base and lid corners
taped. £2.50
Designed
by Wincey Willis. No. players: 2-4. Country: British, Desc. by Andy.
Devised
by one of the best known TV weather presenters of the mid-80's. A variation of
Pelmanism, the card matching memory game, but with two different sets. Includes a 'Swirler', a nice random number
generator (1-24) - a sort of sealed unit roulette wheel.
Tit-Bits
Teaser No.2, published by George Newnes. ca.1930. Box. Good. £4
Designer
Unknown. No. players: 1. Country: British, Desc. by Eamon.
A
wooden puzzle, made as a promotion for Tit-Bits magazine. If you could not do
the puzzle, you could buy the magazine at some time in the future to get the
answer. The puzzle consists of 14 wooden pieces (one has been replaced with a
look-a-like) and you must shuffle them round in the tray to get the Plane from
the top left corner to the bottom right corner. The pieces are irregular in
shape, which is one of the reasons why the puzzle is devilishly difficult.
Top
Secret, published by Blatz. 1996. Box. Good. £5
Designed
by Tom Schoeps. No. players: 2-6. Country: German, Duration: 20 mins, Desc. by
Andy.
Card
game, nearly 100 cards in full colour. Players start with identical sets of
cards and simultaneously play cards from their hand. The objective is to
collect as many secret documents as possible.
The cards are: secret documents, assassins, moles and secret
agents. They interact in various ways,
and to win you will need to outguess your opponents and play the right card at
the right time to end up with lots of secret documents.
Tor,
published by Amigo. 1995. Box. 2 copies available:
1)
Mint. £4.50 2) Excellent. £3.50
Designed
by Reiner Knizia. No. players: 2. Country: German, Duration: 10 mins, Desc. by
Andy.
Card
game. A soccer match is played with two identical decks of 13 cards, a ball and
a board. The cards are played simultaneously and the player playing the winning
card gets the ball closer to the opposing goal.
Essentially
a game of bluff and outguessing each other. If a player wins three 'tricks' in
a row he is sure to score a goal.
Toy
Story, published by Schmidt International. ca.1995. Box. Good. £4
Designed
by Tom Espen. No. players: 2-4. Country: German, Desc. by Andy.
Childrens
game (ages 4-12) based on the very popular film Toy Story. Game play involves moving your playing
pieces along a track according to a dice roll, but with some choices, and the
possibility of challenging other players along the way. These challenges are done using chunky cards
showing Woody, Bo Peep and Buzz, and resolution uses a scissors-paper-rock
mechanism. The objective is to be the
first to arrive at the removal van, which is also moved along as the game goes
on.
Triomph,
published by Anderson. 1987. Box. Good. £9
Designed
by Sven Anderson. No. players: 2. Country: German, Desc. by Andy.
Special
notes: Box lid slightly discoloured in one area, but contents fine.
Abstract
game played on a hex board with hexagonal wooden pieces. Players move to obtain
supremacy in the centre of the board, using cards in their hand to best effect
and using groups of pieces to strengthen the attack. There are also special spaces which add to the strength of
certain pieces. When a player gains
control of the centre the opponent gets one last chance to break their
supremacy.
Trippples,
published by Aladdin. 2 copies available:
1)
1973. Box. Box shows wear. £4 2)
1974. Box. Good. £4.50
Designed
by William T Powers. No. players: 2 or 4. Country: American, Desc. by Andy.
Strategy
game in which the players must get their pieces to traverse the board to the
far corner. However, the board is
different each game and is made up of tiles each showing three arrows pointing
in one of the 8 compass points. The
neat idea is that you can only move in one of the directions under your
opponent's piece, and vice versa. The
playing pieces are transparent so you can see the arrows underneath easily.
Plastic tiles.
Triumph,
published by Creative Crusade Ltd. 1986. Box. Good. £6
Designed
by Keith Woodward. No. players: 2-4. Country: British, Duration: 30 mins, Desc.
by Andy.
Strategy
game, with a chequered board of black and white triangles and 4 sets of 10
conical plastic pieces. It is essentially a multi-player draughts variant. Because triangles are used rather than
squares each piece has 4 legal directions in which to move, adding considerably
to the possibilities. The winner is the player with men left standing but in
cases of a stalemate the player who has taken the most enemy pieces wins. Includes rules for promotion of a piece to
king. The board is double-sided as a different initial layout is required for
the 4-player game.
Trivial
Pursuit, published by Horn Abbot. 1981. Box. Good. £5.50
Designed
by Horn & Abbot. No. players: 2-6. Country: Canadian, Desc. by Eamon.
Early
edition, made before the game went global. Amazingly, the box did not change
once the big companies got hold of it.
Trivial
Pursuit, published by Parker Brothers. 1983. Box. Good. £5.50
Designed
by Horn & Abbot. No. players: 2-6. Country: Canadian, Desc. by Andy.
The
immensely popular trivia game. The set
includes 1000 question and answer cards, each with a question in 6
categories. This is the Genus edition
of the game.
Trivial
Pursuit Subsidiary Card Set, published by Horn Abbot International
Ltd. 1986. Box. Good. £3.50
Designer
Unknown. No. players: 2-36. Country: British, Desc. by Andy.
This
is an extra 1000 question and answer cards (6 questions per card, so 6000
total) for those who have overused the standard Trivial Pursuit questions. It says it is the Genus II Edition for age
15 to Adult.
Tulsa
In A Box, published by Late For The Sky. ca.1995. Box. Excellent. £8
Designer
Unknown. No. players: 2-6. Country: American, Desc. by Andy.
This
is a Tulsa, Oklahoma themed version of Monopoly. The same company produced tens (if not hundreds) of different
themed versions of monopoly, so I guess they must have been licensed. The game is standard monopoly, but with
different chance and community chest cards, different property titles etc.
Tycoon,
published by Publisher Unknown. 1987. Box. Good. £2.50
Designer
Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Promotional
game. Business game in a similar vein to Monopoly. Squares on the board
represent many different companies in and around Reading!
Tycoon,
published by RAM Innovations Inc. 1986. Box. Mint. £3.50
Designer
Unknown. No. players: 2-6. Country: American, Desc. by Andy.
Business
game which from the outside only appears to be in a similar vein to Monopoly.
The box says: Try to become a Tycoon using your connections with organised
crime, political figures and labour leaders.
Pay off a judge or subpoena an opponent to court. Own a law firm or a construction
company etc. Nice guys finish last!
Um
Kopf Und Kragen, published by Berliner Spielkarten. 1996. Box. Good. £3.50
Designed
by Stefan Dorra. No. players: 3-7. Country: German, Desc. by Andy.
Card
game, 33 cards, 6 dice and counters. Dice rolling game in which you get the
option to reroll poor rolls but only if you are willing to pay for them.
Uno
Dominos, published by Gibsons Games. 1986. Box. Good. £5
Designed
by International Games Inc. No. players: 2-6. Country: British, Desc. by Andy.
Essentially
UNO, but with dominos rather than cards.
ie. players take it in turns to play a domino onto the set of dominos
already played, and win when they have no more. However, failure to play means you draw instead, and there are
special dominos which reverse the direction of play, cause the next person to
draw extra dominos etc.
Up The
Ladder, published by Action GT. ca.1975. Box. Box Poor. £5
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Eamon.
Race
game with a difference. The 'board' is a three foot long plastic step ladder,
with hinged rungs. The object is to get your men to the top of the ladder but
the snag is that, if you put too many pieces on one rung it will rotate
catapulting the pieces down the ladder, and probably taking those below them
with them. Nice idea.
Vagabondo,
published by Invicta. 1979. Box. 2 copies available:
1)
Good. £9 2) Box corners taped. £8
Designed
by Brian Taylor & Peter Forbes. No. players: 2-6. Country: British, Desc.
by Andy.
A
nicely produced abstract game. The
pieces are shaped somewhat like 'Tetris' blocks, but with from 1-6 squares
involved. The pieces are blue (in 3
shades) and pink (3 shades), and pieces are placed on the board scoring for
themselves and any pieces they touch.
However there are placement restrictions (beyond that imposed by shape)
to make it more interesting.
Victory
Circle, published by Amway. 1982. Box. Good. £3
Designer
Unknown. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.
Special
notes: Box edges show some wear and the base is slightly indented due to
stacking
Family
game of race and chase. Players move their pieces and capture opponents’ pieces
and have to 'drag' them back home along circular pathways, avoiding being
captured themselves. Points are scored for pieces which are captured and a
further bonus if they have been brought back to your base when one player has
lost all their pieces.
Warhammer
Armies: Lizardmen, published by Games Workshop. 1996. Book. Excellent. £4
Designed
by Nigel Stillman. No. players: 2+. Country: British, Desc. by Andy.
Warhammer
supplement which covers the race of Lizardmen.
The book describes the steaming jungles of Lustria where the Lizardmen
live in a Mayan style civilisation.
Special rules cover several types of lizardmen as well as a variety of
reptilian beasts bred by the lizardmen for use as mounts and beasts of
burden. Army lists are also included detailing
the various troop types, and special characters available for use in a
lizardman army. There are plenty of colour pictures showing painted lizardman
figures as well.
Watch
It!, published by Milton Bradley. 1978. Box. Good. £2.50
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Picture
memory game. Each player has a picture
board and a set of 10 double sided cards each shaped differently and showing
part of a different picture on either side.
One player constructs a picture with 6 cards and then shows it to the
other players for 15 seconds, and then hides it again. The other players race to reconstruct the
picture from their own cards and when one player is happy they call stop. Players then score their pictures, getting
more the more accurate they were. The picture setter scores more the worse the
other players did. Neat idea.
Watch
Your Step, published by Spears. 1984. Box. Good. £2.50
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Special
notes: One stair piece missing - a home made replacement supplied. 2 other pieces creased but entirely
usable. None of this affects play.
The
board shows 6 stairways. The players spin a spinner and place a stair shaped
playing piece on to the board, but it must fit with the other pieces already
there and also support the feet of 2 people shown on the board. If this is not possible then as a penalty
that player must take all the stair pieces on that stairway. The goal is to be
the first player to get rid of their stair pieces.
Watchamacallit,
published by Berwick. 1972. Box. Good. £4.50
Designer
Unknown. No. players: 2-4. Country: British, Desc. by Andy.
This
is a game of categories - a category is chosen and players have to name things
in that category. There is a spinner
which selects the start letter for an appropriate word, eg. category Birds,
Spinner says E so Eagle would be appropriate. There is also a ball for each
player and a special bowl with a hole.
When you say a suitable word you drop your ball in the bowl, so if two
people call out simultaneously this breaks the tie.
Weigh
It Up, published by Spear's Games. 1975. Box. Good. £3.50
Designer
Unknown. No. players: 2-6. Country: British, Duration: 10 mins, Desc. by Andy.
The
board shows a grid of triangles each with a number in - some positive, some
negative. Each vertex has a hole for a
peg. Players take it in turns to add a
peg to the board, and if a peg is the last one around a triangle that players
scores the number in the triangle, be that good or bad. Highest scorer when all the pegs are in
wins.
What
Am I Bid, published by Tri-Ang. ca.1964. Box. 1 box corner taped. £6
Designer
Unknown. No. players: 3-11. Country: British, Desc. by Andy.
Auction
game which includes a large wooden gavel. Players buy antiques which are put up
for auction. Each type of antique has 3
specimens which will ultimately come up, one good, one poor, and one fake. Thus if you know that the ming vase that has
sold already is a fake then you know it is worth bidding higher on the next
one. In addition, when a player has a
set, they can choose to end the game and score a bonus, or let the game
continue in the hope of an even higher bonus, but with some risk.
Who's
In The Igloo?, published by Artstraws Ltd. ca.1983. Box. Good. £7
Designer
Unknown. No. players: 2-5. Country: British, Duration: 10 mins, Desc. by Andy.
Children's
game (ages 5-10). The board shows a grid of 14 x 14 squares each showing either
a polar bear or an eskimo (mostly eskimos), and 5 are coloured. A large igloo tile covers a 5x5 area of the
board except for one central space. A
card is drawn indicating the current coloured target space and players take it
in turn to move the igloo tile one space at a time towards this target. They can keep moving it until they reach the
target or the hole reveals a polar bear, in which case the next player
continues. Reaching a target wins that
card. A harder variant gives each
player a different target card.
Wicketz, 2
editions available:
1)
Published by Paul Lamond Games. 1994. Box. Good. £14
2) Published by R.D.A. Marketing.
1988. Box. Excellent. £17.
Special notes: Still mostly shrinkwrapped
Designed
by R.D.A. Marketing. No. players: 2+. Country: British, Desc. by Eamon.
Beautiful
cricket game. It includes plastic
cricketers, umpires, stumps etc. A spinner determines the type of bowl, and the
batsman decides what stroke to play. A
card is then drawn which determines what happens. The fielding player also has to position his team around the
board as not everywhere can be well covered.
Rules include advanced options too.
A must for the cricket fan.
Word
Games, published by Merit. . Box. 2 Box corners split. £5
Designer
Unknown. No. players: 1-4. Country: British, Desc. by Andy.
A set
of 8 word games played with tiles on a table.
The games are called: Crossword, Anagrams, Word Rummy, Word Dominoes,
Word Ghost, Snatch Words, Word Solitaire & Passwords. A nice collection for
word game fans.
Word
Quest, published by Abracadabra Games Ltd. 1986. Box. Good, but
box lid slightly warped. £7
Designer
Unknown. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.
Word
game in which players move around the tracks on a circular board landing on
letter spaces, and get the chance to cross off letters from the quest word they
were each given at the start of the game. Once all letters have been crossed
off players race to the centre of the board in order to get the chance to
answer a winning question. In order to cross
off a letter a word is selected starting with the letter concerned from a
dictionary included with the game, and the definition of that word must be
given. The game also includes a 30
second timer.
Wortersee,
published by Kosmos. 1998. Box. Excellent. £6.50
Designed
by Manfred Ludwig. No. players: 2-4. Country: German, Desc. by Andy.
This
is a word game in which a sea of letters is randomly set up in what is
effectively a hexagonal grid. The
letters are revealed and players have until an egg timer's sand runs out to
spot words made up with adjacent letters and claim lots of the starting letter
pairs with little markers. At the end players score 1 point for each letter in
each word they spotted. There are extra
letters for use with the English language rather than German too.
Yahtzee
- 40th Anniversary Set, published by Milton Bradley. 1996.
Box. Mint. £5
Designer
Unknown. No. players: 1+. Country: American, Desc. by Andy.
Well
known dice game in which players have to score as much as possible in various
categories. This set is a special 40th
Anniversary edition of the game with a well made dice rolling tray.
Yellowstone
Park, published by Amigo. 2003. Box. Excellent. £11
Designed
by Uwe Rosenberg. No. players: 2-5. Country: German, Duration: 45 mins, Desc.
by Andy.
Card
game played on a board. The cards come
in 4 colours with numbers 1-7 and all show slightly humourous animals from
Yellowstone Park. The board has 7
columns, and each column may only have one colour of card in it at a time. Each row may only have one number of card played
in it. Players play cards trying to
keep within a 3x3 area. If a player is
unable to do this then that player collects any cards not in the new 3x3 area
as penalty points. However, there are
also a couple of ways to get rid of penalty points - getting rid of all your
cards or filling the 8th or 9th space in the current 3x3 grid.
Yorkshire
Tea & Heartbeat Jigsaw, published by Taylors. 2000. Box. In
shrink. £3
Designer
Unknown. No. players: 1. Country: British, Desc. by Andy.
1 or 2
x 500 piece promotional jigsaw puzzles from Yorkshire TV's Heartbeat and
Taylor's Yorkshire Tea. The back of the
box shows two pictures, one of a steam train arriving at Aidensfield railway
station, and the other of a country farmhouse kitchen with a cream tea spread
waiting to be eaten. The description
doesn't make it clear whether the box contains both, or just one of these two
jigsaws. The cover shows the steam
train picture, so if there is just one, it will be that one.
You Be
The Judge, published by Spear's Games. 1993. Box. 2 copies available:
1)
Good but mark where label was removed. £5. Photocopied rules, original dice
replaced. 2) Good. £7.
Designed
by David Mair. No. players: 2 teams. Country: British, Duration: 30 mins, Desc.
by Andy. Party game for two teams of players.
One team reads out a summary of a real court case from around the world
and the other team has to decide whether the judge was For or Against the
prosecution. A correct answer gains a
variable number of points for that team, and the first team to score 16 points
wins the game.
Your
America, published by Cadaco. 1970. Box. Good. £6
Designer
Unknown. No. players: 2-4. Country: American, Desc. by Andy.
Special
notes: The box base is slightly indented and the corners have been taped.
Trivia
game in which players move around the board answering questions about the
USA. The categories are: People, Places
& Things; Presidents of the USA; States of the Union; Inventors &
Authors; Government; The U.S. at War; Famous Americans. Each player is given a U.S. flag board with
numbered holes along the stripes and each time a question is answered the
marker is advanced along the flag according to the difficulty of the question.
A booklet lists 48 questions in each category.
Zauber Cocktail, published by
Kosmos. 2001. Box. Excellent. £8
Designed by Arnd
Beenen. No. players: 4-7. Country: German, Duration: 30 mins, Desc. by Andy.
Card trading and
collecting game in the same family as Pit.
Players collect sets of potion ingredient cards - the more ingredients
of a type played together the more each card in that set is worth. The game is
played over a number of rounds and each round the players are given some extra
cards to add to their cards left over from the previous round and then everyone
attempts to trade cards with each other by calling out what they want to
trade. This is pretty frantic in the
same way as Pit. Once a player is happy with their cards they place their token
on the board. Once there are 3 tokens
placed the trading stops. Players then
simultaneously play one or two sets of ingredients and they are revealed - best
sets gain VPs, worst lose VPs.
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