April 2004
Catalog
While I
don’t publish my latest catalog on the internet, this older catalog is
available for you to look through to get an idea of the sort of thing I
generally have. Please be aware that
many of the games in this catalog will have already sold, and if they haven’t
then the prices are not necessarily still valid – the prices are only valid in
the month the catalog comes out!
However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without
obligation, so why not just ask to be added to my subscription list, or ask me
to send you the latest catalog by email?
1835, published by Hans-Im-Gluck. 1990. Box. Box good, contents
unpunched. £38
Designed by Michael
Meier-Bachl & Francis Tresham. No. players: 3-7. Country: German, Desc. by
Eamon.
Derek Carver described
this as the finest 18xx game he had played. I understand, the minor company
rules and the nationalisation of the Prussian Railway are two areas in which
the game triumphs.
221B Baker Street, published by Gibsons. 1981. 2 versions available:
Squarish Box, Good £5,
Special notes: Overall condition is good, but the box lid is indented due to
stacking.
Long Box, Box corners
split. £4
Designer Unknown. No.
players: 2-6. Country: British version, Desc. by Eamon.
40 cases to solve. The
game involves moving around the board visiting various sites and gathering
clues which will eventually allow you to answer the questions posed to the
players at the start of the case. A
good family detective game. The quality
of the cases is quite variable though - some are excellent and some definitely
not as good.
221B Baker Street
Expansion Set 1, published by
Gibsons. ca.1985. Packet. Good. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Expansion for the
classic detective game. Clues and Solutions to 40 more crimes (numbered 41-80).
90 Minutes, published by Sporting Connections. 1986. Box. Box corners taped.
£6
Designer Unknown. No.
players: 1-5. Country: British, Desc. by Eamon.
Soccer game, with a
nicely designed box (the board lifts up to reveal storage trays underneath).
Non-statistical. Movement and shooting is carried out by a mixture of dice and
cards. Bryan Robson pictured on the lid recommending the game, and the company
have probably financed the game by getting advertisers to, literally, advertise
around the sides of the pitch.
A Question Of
Sport - Rugby, published by
Games Team. 1992. Box. Good. £3
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
TV related trivia game,
with all the questions based on rugby in one form or another. Some cards even
include photographs so that you can play the ‘Picture Round’ as on the TV show.
Adventurer
Magazine, published by Mersey
Leisure. 1996-97. Magazine. Good. £0.50 per issue.
Country: British, Desc.
by Andy. Independent fantasy and
science fiction role playing games magazine.
This magazine includes reviews of new RPGs and supplements, news of the
industry, adventure scenarios, rules and role playing articles and general
interest articles. Notable articles in
each issue listed below:
Issue 1: The Black Tower (AD&D / Rolemaster adventure Pt 1
Lvls 1-3), A3 colour poster, White Fire
(CoC adventure), Psychology, 'Method' Roleplaying, Blood loss article.
Issue 2: The Black Tower (AD&D / Rolemaster adventure Pt 2 Lvls
1-3), Colour A3 poster, This Empress Earth (Villains & Vigilantes
adventure), Fanzines, Magic in RPGs.
Issue 3: The Song of Loeul (Stormbringer adventure), Fire On High
(magic in RPGs), A3 Colour poster, Mylakhruin The Immortal (Horror fiction),
The Dragonfly Temple (Bushido / AD&D Oriental Adventure), Cults of Cthulhu.
Issue 4: Gold & A Summer Shower (C&S mystery), A3 Colour
poster, What Killed Cotranden? (Detective fiction), The Show Must Go On
(Runequest / AD&D Lvl 4-5 adventure), Characters in gaming.
Issue 5: A Cause of Death (MERP / D&D Adventure), Haggopian
(Horror fiction), A Wee Dram of Danger (CoC Adventure), Children of the Night
(Vampires in RPGs).
Issue 6: Christmas Cheer (Paranoia adventure), Beast Market
(Fantasy City adventure), Slime Time (Paranoia adventure), Women in
roleplaying, Frontier (SF short story), Poison in RPGs.
Issue 7: Big Trouble on a Little Planet (Generic S.F. RPG
adventure), Church of the White Zombie (Fantasy adventure location), Women in
roleplaying (Pt 2), Black Plastic Hair (story), Religion in RPGs.
Issue 8: Cocoon (MERP adventure), Out & About (Fantasy city
setting), Women in roleplaying,
Recognition (horror fiction), Heresy (FRP Religions).
Issue 11: Court In The Act (A fantasy city's legal system),
Darkness Over Eriador (MERP or D&D adventure), Writing Better Scenarios,
Terry Pratchet Interview.
Africa 1880, published by Tilsit. 1997. Box. Excellent - unpunched. £15
Designed by Francis
Pachiere. No. players: 3-6. Country: French, Desc. by Andy.
Relive the Colonial
adventure with Africa 1880! Between 1880 and 1914 european nations fiercely
raced to gain control of the Dark Continent. Each player represents a nation
exploring and colonizing Africa. The success of their adventure, however, has
more to do with intrigue in the luxurious parlours of the embassies than
hacking away through the jungle. Negotiating alliances and declaring war are
what change the face of the world! There are 22 rather nice resin-cast embassy
pieces and 180 die-cut counters. Game
play is somewhat Diplomacy like, with negotiation, order writing and
resolution.
All American
Football, published by Cadaco.
1969. Box. 2 Box corners taped. £5
Designer Unknown. No.
players: 2. Country: American, Desc. by Eamon.
Head-to-head American
football game, with lots of different spinners chosen by players as they decide
on which play to make that turn.
An Introduction
To Postal Gaming, published by
John Dodds. Booklet. Good. £1
Designed by John Dodds.
Country: British, Desc. by Andy.
56 page booklet which
provides a good introduction to the postal gaming hobby. About a third of it is on postal diplomacy
but other games covered include: Sports Management Games, 1829, Railway Rivals,
En Garde! Also provided is a glossary
and a who's who in the UK PBM hobby.
Ascent, published by Henry Games Ltd. 1987. Box. Excellent. £10
Designer Unknown. No.
players: 2+. Country: British, Desc. by Andy.
Mountaineering board
game with a very attractive board showing a wonderfully pointy mountain with
assorted routes up and avalanche risk dials for the higher sections. Equipment and weather protection cards are
needed to make it up the various climbs to the next camp. Although the avalanches happen at random,
the dials indicate which locations are more likely. Rations are also required, and hand management is crucial as if a
climber runs out of equipment or rations he is swept off the mountain and must
start from scratch.
Ausgebremst, published by ASS. 1994. Box. Excellent. £18
Designed by Wolfgang
Riedesser. No. players: 3-6. Country: German, Desc. by Andy.
Second version of this
game system, originally seen in Ave Caesar, but most consider this motor racing
version to be the superior design as it includes additional options such as
presorting cards into 'gears' to allow different strategies. Cards are used to ‘drive’ the cars, but
there are card playing limitations on the lead car, while those behind run the
risk of being blocked or having to go around the outside of bends, wasting
precious movement points. 3 double-sided
boards, making various combinations of different tracks. I will also include my own house rules
too. Highly recommended.
Basketball
Strategy, published by Avalon
Hill. 1974. Box. Good. £7
Designed by Don
Greenwood. No. players: 2. Country: American, Desc. by Eamon.
Extremely clever,
cerebral game (quite unlike any other sport game) which places each player as a
manager of a Basketball team. The games are almost played like a war game, with
each player represented by a counter that has things like Zones of Control.
Batman The Game, published by Paul Lamond. 1989. Box. Good. £3
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Special notes: Box lid
corners damaged
Film related, with half
the players representing Batman and the other half, the Joker. Essentially a
race game from your base, either the Bat Cave or the Axis Chemical Factory, to
a secret destination and back home again.
Battle For Italy, published by Avalon Hill. 1983. Box. Good. £8
Designed by Kevin Zucker
& Thomas Walczyk. No. players: 2. Country: American, Desc. by Eamon.
Originally made by OSG,
this is a complete game in its own right, but also introduces the players to
the mechanics in the much larger The Struggle of Nations. Napoleon’s Campaigns
in Italy, 1796.
Battles Of The
Hundred Days, published by
OSG. 1979. Packet. Good. £4
Designed by Kevin Zucker
& Thomas Walczyk. No. players: 2. Country: American, Desc. by Eamon.
This might look like a
small game, but it was extremely influential in its rules of step reduction of
troops and command related to the quality of leaders on the field of battle.
Altogether, quite detailed. It was intended as a divisional level introduction
to a much larger game called Emperor Returns (but never released). This is a
simulation of the Waterloo Campaign, 1815. Later made by Avalon Hill as Hundred
Days Battles.
Bells Of War, published by Silly Space. ca.1995. Box. Good. £12, No. players:
2. Country: Canadian,
Designed by Remi
Duval,Marc Fournier,Philippe Lamontagne, Louis Nadeau. Desc. by Eamon.
Ambitious attempt to
repeat the success of Axis and Allies. Stacks of counters and money, as you
simulate WWII on a grand strategy scale.
Caesar &
Cleopatra, published by Kosmos.
1997. Box. Excellent. £9
Designed by Wolfgang
Ludtke. No. players: 2. Country: German, Desc. by Eamon.
Card game. Caesar and
Cleopatra compete for the attentions of various groups of patrons, the problem
being that you need to try to keep all of them on your side at once, in case that
group gets scored. Some clever ideas
making an interesting and worthwhile 2 player game.
Candidate, published by Shaw Games. 1979. Box. Good. £20
Designed by Tom Shaw.
No. players: 2+. Country: American, Desc. by Eamon.
Excellent election game,
based on the American electoral system. Played to a limit of a number of turns,
a 10 turn game will take around 40 minutes, a 15 turn game around an hour and
so on. You collect contributions, travel through the States, play dirty tricks
on opponents, take polls, advertise and you have to decide if running a clean
election is the best way to win.
Colour Quads, published by Parker. ca.1970. Box. Good. £7
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
The board shows a grid
of 5x5 large coloured circles with slots to place cards vertically on the
board. Players take it in turn to play
a matching card into a slot and score a point for each square they manage to
complete. Tactical decisions are
available since you can set yourself up to complete a square, hoping your
opponent doesn't also have the right card to complete it.
Community
Challenge, published by Co-Op.
1990. Box. Good. £4
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Promotional item made by
a supermarket chain, but extolling the virtues of care in the community, so
players learn to do good deeds, help charities, and so on. The game is a ludo / parcheesi variant but
with card play added on.
Connections, published by Connections International. Box. Good £10 or Box
shows wear £9
Designed by Tom
McNamara. No. players: 2. Country: New Zealand, Desc. by Andy.
Abstract game in which
the players try to connect a line of their pieces from one side of the board to
the other, or try to surround any of their opponent's pieces in a box. The game always ends with a winner, never a
stalemate, and while the rules are very simple the play is actually rather
good. The components are large and
impressive making it very attractive during play. Rules in umpteen languages too!
Conquest 4-Player, published by Quest Game Co. Inc.. 1988. Box. 3 Box corners
split. £22
Designed by Donald
Benge. No. players: 4. Country: American, Desc. by Eamon.
One of the best 4 player
board wargames ever designed, with terrific metal miniatures (elephants, boats,
chariots, etc). Includes a 1988 addition to the original 1980 version:
partnership rules. The reason why it is so good is that the designer has
realised that in games of this type, if two of the players have a ‘war’ it can
only help the other two, with even the winner of the war being depleted in
pieces. Donald has addressed this by having 4 different ways to win, so any
tactic has a valid and logical reason to be employed. Also includes Conquest Puzzle Book No. 1.
Contigo, published by 3M. 1974. Box. Good. £10
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Abstract game, taking
its inspiration from Mancala, but a very fine game in its own right. Played
with glass pebbles and plastic pawns. Bookcase box.
Crime Fighter, published by Task Force. 1988. Box. Good. £8
Designed by Aaron
Allston. No. players: 2+. Country: American, Desc. by Eamon.
Rare Task Force item, a
role-playing game based on TV police shows.
This set contains: rules, 104 playing pieces, 12 geomorphic map boards,
player reference cards and dice. The rules include some 'episodes' ready for
you to run.
Das Erbe Des
Maloney, published by
Ravensburger. 1988. Box. Good. £14
Designed by Sid Sackson.
No. players: 3-6. Country: German, Desc. by Andy.
Based on the principle
that you all want to go to different places on different days but there is only
one car to get there. You all bid to tell the driver where to go, but may well
decide to let others get their way if it isn't too bad for you and the bidding
is getting high. There is an
interesting bidding system which forces you to think quickly, and I have a
house rule which I feel improves it further too - please do ask me for it. Very good game.
Decathlon, published by Avalon Hill. 1984. Box. Good. £7, Desc. by Eamon.
Designed by Elliott
Denman, Richard Cohen, Thomas N Shaw. No. players: 1-7. Country: American,
Statistical sports game, using the Paydirt dice system, and originally made as
Trackmeet (by Sports Illustrated).
Great Decathlon stars compete against each other over 10 events, some
requiring little more than a dice roll, and some requiring strategic decisions
and forethought.
Der Weisse Lotus, published by TM Spiele. 2000. Box. Excellent. £13
Designed by Martin
Wallace. No. players: 3-6. Country: German, Desc. by Eamon.
Beautifully produced
game set in feudal China. Each player is a provincial ruler, who wants to claim
valuable areas for his province. As players vie for control of the fortresses,
temples, villages, palaces and rice-fields, the rebel peasants (led by the
White Lotus), are ganging up against the Emperor and players must decide whose
side they are on - for or against the White Lotus.
Dinosaur Dice
Book, published by Teeney
Books. 1998. Book. Excellent. £3
Designed by Moira
Butterfield. No. players: 2-4. Country: British, Desc. by Eamon.
A very nice book, made
up of thick game boards (no paper pages). Built into the book is a plastic
spinner to be used as a die. You need to provide your own counters. The book
has the following games: Snakes & Ladders Dinosaur Style, Dino Bones,
Dangers of the Deep, Run!...Run!...Run!, Don't Meet a Dinosaur, and Collector's
Corner. Very nice item.
Don Pepe, published by Parker. 1999. Box. Good. £12
Designed by Dominique
Ehrhard. No. players: 3-6. Country: German, Desc. by Andy.
Each player is the boss
of a gangster family, and attends a meeting of the families. Here you must use
your cards to gain protection, earn from various rackets, deliver exploding
birthday cakes or poisoned drinks, knife treacherous rivals and shoot it out
with competitors. The game is about
positioning your men well around the table and then making the best use of the
cards you get as well as trying not to make too many enemies who are in a
position to hurt you back. Fun light
game.
Dream Team, published by Abacus. 1997. Box. Excellent. £5
Designed by Hartmut
Witt. No. players: 2-6. Country: German, Desc. by Eamon.
Card game, featuring
characters from a world of fantasy. Players combine their creatures into a
'Dream Team' and take it in turn to pit their teams against each other in a
game somewhere between ice hockey and a brawl (I have been told there is a
difference :-) Special powers and
special cards make the matches more interesting and less predictable. This is a reissue of the earlier game Power
Play.
Exorbitare, published by Board Game Company. ca.1980. Box. Good. £10
Designed by Bob Edwards
& Nicholas Brennan. No. players: 2-6. Country: British, Desc. by Eamon.
Interesting privately
made game, loosely based on the principles of Backgammon, but played on a large
circular board representing a voyage through the Cosmos. Dice are used, but,
particularly in the 2-player game, you get many options over which pieces to
move.
Fight City: Deck
A; Power, published by Cheapass.
1999. Packet. Good. £3
Designed by James
Ernest. No. players: 2+. Country: American, Desc. by Eamon.
Card game, strategic use
of cards to simulate urban warfare amongst gangs. Cards feature fighters
locations and weapons, used in an all against all fight for supremacy. This is
called Deck A: Power. The company has made two versions of the game, each of
which can be played either against another copy of itself or against the other
deck or the two combined to form new decks.
I believe you could play with just the one set by sharing it, but this
is not the standard rule.
Flying Hats, published by Spears. ca.1970. Box. Good. £3
Designer Unknown. No.
players: 2-3. Country: British, Desc. by Eamon.
Dexterity game, with
plastic bats upon which you balance the hats and then flip them onto the board,
scoring points for the area where they land.
Foil, published by 3M. 1969. Box. Fair. £9, Designed by Frederick A
Herschler. No. players: 2-4.
Country: American, Desc.
by Eamon. Special notes: 1 Battered
corner and writing on the side
Book case edition of
this card game about words. Front of box dated 1968 but rear of box dated 1969
(a common duo-dating on 3M games). Players collect cards to form words then
turn them into anagrams so that other players, hopefully, cannot guess what
they are.
Fortune, published by Ariel. 1979. Box. Fair. £8, Designed by Richard
Fenwick. No. players: 2-8.
Country: British, Desc.
by Eamon. Special notes: Box lid and base have some split corners and show
wear, and lid has gaffa tape across the middle.
Semi-promotional
business game, made to a very high standard because several companies paid to
be in it. A good game of manufacturing, wholesale and retail. Companies in the
game include Prudential, Bovis, Woolworths, John Menzies, Brooke Bond, Shell
and Guinness amongst others. Received a
very good review in Games International.
Framed!, published by Gibsons. 1992. Box. Excellent. £7
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Card game basd on the
movie business. The film sequence cards look like clips from reels of film, and
must be placed in sequence to produce a complete film. However each of these cards has 3 clips on
it which won't all be sequential, so these cards will have to overlap making
the game more interesting. There are
also action cards which can hinder other players or protect yourself from
hindrance. Part of the Bepuzzled series.
Fun In The Jungle, published by BMI. 1992. Box. Good. £2
Designed by Alice Bennett.
No. players: 2-6. Country: British, Desc. by Eamon.
Children’s race game,
with an attractive board. Missing a poster that was in it (for children to
colour) but the game is complete.
Galactic Empires
- Series 1 Basic Deck, published by
Companion Games. 1994. Boxes. Excellent. £1
Designed by C Henry
Schulte. No. players: 2. Country: American, Desc. by Eamon.
Starter deck containing
50 cards for this science fiction CCG.
Explore new empires in space, and take your fleets into battle. The box says 2 people can play with just one
starter, but I suspect it will be more interesting if you buy a few.
Game Of Life, published by Milton Bradley. 1984. Box. Good. £4
Designer Unknown. No.
players: 2-8. Country: British, Desc. by Eamon.
The original British version
of this classic game. Lots of luck but nicely presented.
Games Gazette -
Batch of 9, published by Chris
Baylis. Booklet. Good. £4 the lot
Designed by Chris
Baylis. Country: British, Desc. by Andy.
Issue numbers
6,8,9,10,15,16,21,22,39 of this privately produced magazine which is still
going strong even now. Games Gazette
covers board games, role playing games and some computer games, giving news and
reviews. The earlier issues also
included some RPG adventures as well.
These issues date from 1988-1994.
Games Magazine, Country: American, Desc. by Eamon.
A US magazine from the
1980s. It was a more sophisticated
version of the UK’s Games & Puzzles, with some of the most original picture
puzzles you will find anywhere. The game content was less than puzzles, but
attracted decent writers like Sid Sackson and Mathew Costello. If you like
puzzles, these are a must-have. The games content was often limited to in-depth
reviews. Some major games related contents listed below.
No. 85 - Apr 1987, Good. £3:
Score-Up (a new solitaire game by Sid Sackson), Sale of the Century,
Arena, Clutch Football, Checkit.
No. 91 - May 1988, Cover shows wear. £2: Bushka (rules to a new
game for you to make), The Wall Street Game, Maze
Games Review -
Batch of 3, published by Sladen
Publications. 1990. Magazine. Good. £2 the lot
Designed by Rik Rose.
Country: British, Desc. by Andy.
Vol 2, Issues
5,7,9. This magazine is half role
playing games and the other half split between general games and wargames. Highlights in these issues include articles
on: Quite a few AD&D supplements, Star Wars roundup, Siege of Jerusalem,
Europe Aflame, Star Fleet Battles, Aliens, Kalahen, Railway Rivals, Cyberpunk
special, Several MERP supplements, 5th Fleet, Eidelweiss, PanzerBlitz, Deathwing,
Libel - The Game, TORG, Empire In Flames, Fire In The East, Shell Shock, Best
of Dragon Games, Space Hulk variants.
Games Review
Monthly - Batch of 3, published by
Eden Publications. 1989. Magazine. Good. £4 the lot
Designed by Julian
Musgrave. Country: British, Desc. by Andy.
Issues 4,8 & 9. This magazine covers board wargames, board
games and some RPGs and computer games.
Lots of well written reviews and articles. Some highlights of these 3 issues: Arkham Horror, Lots of GDW
games (eg. Desert Falcons, Air Superiority, Air Strike), Fellowship of the
Ring, Up Front, Slick, Platoon, Mertwig's Maze, Dark Future, Showbiz, 8th Army,
1829, Elric, Supremacy, The Ben Johnson Doping Game (game to play with a
standard deck of playing cards), The History of Assassins, Bark Future
(humorous board game to make up and play), Panzer Gruppe Guderian.
Gangland!, published by Corglenburg. 1996. Box. Good. £13
Designed by Bruce Quade.
No. players: 3-8. Country: American, Desc. by Andy.
Card game, 180 cards
associated with the gangsters and mobs of the 1920’s. Each player collects
together a gang of thugs, sharing their expertise on skills like Business
Savvy, Muscle and Loyalty. Lots of interaction as the gangs try to outwit,
outgun and outlive their rivals.
Gespenster, published by Hexagames. 1990. Box. Good. £7
Designed by Alan Moon.
No. players: 3-6. Country: German, Desc. by Andy.
Card game, 60 cards in 5
unequal suits. A re-issue of Black Spy (by Avalon Hill), but here given a
better theme. The game is essentially similar to Hearts, but with the twist
that there are 5 suits and that you can follow both colour or number in a trick
with some additional optional variants. Also the cards are printed with a
luminous ink, so they will reveal themselves in the dark.
Go For Broke, published by Invicta. 1965. Box. Good. £6
Designer Unknown. No.
players: 2-5. Country: British, Desc. by Eamon.
Original British version
of this great family game with the twist that you must spend all your money to
win. Of course, there is nothing like the irony of winning at the races, in the
casino, on the lottery, etc., all things you cannot do in real life but
inevitably do in this game.
Golden Compendium, published by Merit. 1969. Box. Good. £8
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Old fashioned compendium
of games but including some other games from the Merit range as well as the
usual classic games. Rules to 44 games provided, with games like Solitaire,
Pick-Up Sticks, Ludo, Spin Quiz, Dominoes, Draughts, Tiddleywinks, Tic Tac Toe,
Word Games, Chinese Chequers, Colour Bingo, Snakes & ladders, Mouse Game
and Nine Men’s Morris. There really is
loads of stuff in this set - which is absolutely packed full of games equipment.
Grand Army Of The
Republic, published by Task
Force. 1988. Box. Good. £13
Designed by Roger Nord.
No. players: 2-4. Country: American, Desc. by Eamon.
Grand strategy game of
the American Civil War, one of the best I believe. Uses small, traditional war
game counters plus large ‘Generals’ counters in plastic bases. Played on an area-type map of the United
States.
You must use your
economic resources to produce land and naval forces, and to supply them in
battle. The game also uses special cards to influence the outcome of
encounters. Bookcase box.
Grapevine, published by Colmans/Games Workshop. 1985. Box. Good. £5
Designed by Paul
Cockburn & Phil Gallaher. No. players: 2-6. Country: British, Desc. by
Eamon.
Promotional game made by
local company Colman’s, who are most well known for their range of mustards,
but here trying to promote the wine importing side of their business. Players
must travel across Europe collecting wines, and ship them back to Norwich.
Games Workshop so game has plenty of Event Cards and Charts, etc.
Guerilla, published by Avalon Hill. 1994. Box. Good. £15
Designed by Neal
Schlaffer. No. players: 3-6. Country: American, Desc. by Andy.
War based multi-player
card game with some very good ideas. Players control the forces in a Third
World independence struggle. Players
secretly back either rebels or government but there are chances to score VPs by
winning a battle even if it won't help your side in the end as it may give the
player the use of a valuable resource such as an airfield. It is also possible for the U.N. to
intervene and stop open warfare in which case the Secret Police come into their
own... Bookcase box.
Haithabu, published by Hexagames. 1990. Box. Good. £12
Designed by Rudolf Ross.
No. players: 2-4. Country: German, Desc. by Eamon.
A unique variation of
Chinese Chequers, but very well themed (Viking rivalry!), and uses graphics
very reminiscent of Asterix the Gaul comics. A skilful abstract game, with
wooden pieces. Players must control the bridges and avoid the traps as they
move their men from island to island.
Heritage, published by Industrial Art. ca.1970. Box. Box shows wear. £5
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Set collection game
using cards with very attractive full colour pictures of various stately homes,
cathedrals etc around England. In
addition players must move their car around the board to get to the these
various places as well. The box also has
lots of information about the sites mentioned on the cards.
Het Spel Magazine, 1993-4. Magazine. Good. £1.50 per issue.
Designed by Gejus van
Diggele. Country: Dutch, Desc. by Eamon.
With English summary
provided by the publisher. Published by a game collector, but doomed to failure
because the production values were so high. Lavishly illustrated. It looked at
old and current games, but really aimed at collectors I would guess. Major articles listed below.
Issue 1: Games & Puzzles from WW2, New games and books, Game
of the Year 1993, Roman dice and dice games, The Changeable dice, Fairs.
Issue 2: Games & jigsaws with comics, The trickiest playing
cards and dice, 30+ new games jigsaws and books, 17th century card maker Jacob
Gole, Making a fortune with a new game, Fairs.
Issue 3: Aviation history of cards, games and puzzles; Magic The
Gathering rares; 50 new games, jigsaws and books; 13 beautiful chess queens,
The Deadly Double mystery; 50 interesting Jokers; Fairs.
High Hand, published by E S Lowe. 1984. Box. 3 Box corners split. £9
Designed by Robert
Abbott. No. players: 2 or 4. Country: American, Desc. by Eamon.
Excellent card game
using cards laid out on a board, and moving your pawn around the board to
collect the cards, forming them into as high as possible poker hands. The partnership
game is definitely the better form of the game.
Hitler’s War, published by Metagaming. 1981. Box. Good. £10
Designed by Keith Gross.
No. players: 2-3. Country: American, Desc. by Eamon.
First edition of this
excellent simulation of WWII on a very strategic scale of one turn per four
months of the war. A sort of playable Third Reich. The map shows Europe, the Mediteranean, the Baltic and
Russia. Units are armies, army groups,
fleets and airforces.
Honor Of The
Samurai, published by Gamewright.
1996. Box. Excellent. £11
Designed by Scott
Kimball. No. players: 3-6. Country: American, Desc. by Eamon.
Card game, with 110
top-quality cards, illustrated in colour with images of feudal Japan. Players
are Samurai, in the service of their lord, with the intention of becoming the
most honourable warrior in the land.
This is done by building up armies, arranging honourable marriages,
sacking other lord's castles, and also the use of less pleasant tactics such as
employing ninjas to steal opponent's possessions or even perform a necessary
assassination! The game also includes
six special 6-sided dice, with symbols rather than pips.
Illuminati Deluxe
Edition, published by Steve
Jackson. 1987. Box. Excellent. £14
Designed by Steve Jackson.
No. players: 2-6. Country: American, Desc. by Andy.
Card game, with players
forming their own network of conspirators, in an attempt to found a new world
order. Very nice mechanics can lead to, for example, the Boy Scouts controlling
the Mafia! Won Best Science Fiction
Game in 1982, and on the Games 100 from 1983 to 1986. Great atmosphere.
Image, published by 3M. 1972. Box. Good. £10
Designer Unknown. No.
players: 2-6. Country: American, Desc. by Eamon.
Card game. By playing
cards, players build up information about a famous person, with the cards
providing clues to the identity. What you might call Card Botticelli.
Inclination, published by Wiggins Teape. ca.1978. Box. Good. £5
Designed by Lakeside
Games. No. players: 2-4. Country: British, Desc. by Andy.
A sort of ludo /
parcheesi played on a board with indentations to hold balls which are used as
the pieces but also with slides which act as short cuts or long cuts depending
on how the board is tilting. Oh yes,
you get to tilt the board at various points too, which affects all the balls in
slides. The winner is the first to get
their pieces home. Nicely produced.
Inspector Morse, published by Toybrokers. 2000. Box. Excellent. £12
Designed by The Games
Team. No. players: 2-6. Country: British, Desc. by Andy.
While this is clearly a
TV tie in game it is actually rather good.
The rules suggest two alternative victory conditions, one entirely
random (for children?) and one good set.
The game is essentially an information gathering game where the details
of a case are laid out and you move around the board picking up clues. However, the clues are very well done, with
either pictures of a scene at various times (so you can discern what has
happened), Police records for people or Morse's own notes. The level of detail is very high, and there
is real skill involved in working out how the clues all fit together so you can
answer a selection of case related questions.
I recommend removing the promotion cards as these are the main random
element.
Intrigue, published by Wiggins Teape. ca.1980. Box. Good. £9
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
The game consists of a
'stadium' with 7 concentric rings which can be rotated independently. These rings have slots which accept marbles
and when they are lined up a marble can roll towards the centre. The objective is to get all your marbles
into the centre before anyone else. The
components are all very nicely made and it plays a bit like a sort of more
sophisticated Downfall.
ITV Seven Race
Card Game, published by Bison.
ca.1975. Box. Box shows wear. £5
Designer Unknown. No.
players: 3+. Country: British, Desc. by Eamon.
TV related, named after
a special combination of televised horse-races which were linked in a special
wager for Saturday afternoon gamblers. A variation of the playing card game
Racing Aces, where you bet on a ‘suit’ likely to win a ‘race’, armed with the
information that some cards of each suit are missing from the playing deck.
Cloth board.
James Clavell's
Shogun Card Game, published by
Shipps Ltd. 1983. Box. Excellent - unused. £8
Designed by Ziv
International Inc. No. players: 3-8. Country: American, Desc. by Andy.
Unusual set collecting
game with an ancient Japanese theme.
There is an unusual card distribution mechanism which allows players to
refuse cards by using up favours, and there are wild cards and action cards to
add to the flavour too. Basic and
advanced versions of the game are provided.
Java, published by Rio Grande. 2000. Box. Excellent. £18
Designed by M Keisling
& Wolfgang Kramer. No. players: 2-4. Country: German, Desc. by Eamon.
From the team that
created Tikal and Torres (German Games of the Year). This feels rather like a sequel to these two. In appearance quite similar to Tikal, with
elements of the tower building of Torres and the action points from them
both. Points are gained by building
palaces, irrigating the land and arranging palace festivals. Recommended if you also like either Tikal or
Torres.
Jeopardy, published by Milton Bradley. 1964. Box. Box corners split. £4
Designer Unknown. No.
players: 3-5. Country: American, Desc. by Eamon.
TV related. Third
edition. Based on a popular American game-show (practically unknown outside the
States), where players are told an answer and must give the question it relates
to, as the answer, if you see what I mean! MB Game No. 4457.
Jungle Bungle
Beetle Game, published by
DaMert. 1992. Packet. Good. £2
Designed by Dan Gilbert.
No. players: 1. Country: American, Desc. by Eamon.
Although called a game,
this is actually a puzzle. There are 8 rectangular pieces, very colourful and
attractive, and they must be laid out in a square, but with all the sides
matching. It claims hundreds of possibilities but only one solution.
Karriere Poker, published by Hexagames. 1988. Box. Excellent. £6
Designer Unknown. No.
players: 4-8. Country: German, Desc. by Eamon.
Card game. Players win
tricks (but with the twist that cards can be played in combinations besides
being played singly). At the end of each round, all players will receive a
title, from boss down to the dishwasher. Players change seats between each
round in keeping with their 'status'.
Knock Out, published by TM. 1994. Box. Mint. £10
Designed by Wolfgang
Panning. No. players: 3-5. Country: German, Desc. by Eamon.
Unusual sports game made
by Klaus Teuber's company. Really a card game, as you take your fighter through
various bouts in order to win the Championship.
Kojak, published by Arrow. 1975. Box. Good. £2
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
TV related, Telly
Savalas as Kojak pictured on the box. Players drive cars around a board in
order to get assigned to a case, then get a warrant, and stake out the
criminals. The player to catch the most
criminals or if a tie the fastest to get to Police HQ wins.
Krimo, published by T Storey. ca.1935. Box. Good. £10
Designed by G.T.S. No.
players: 3-6. Country: British, Desc. by Eamon.
Card game, 60 cards
representing four forces of policemen and eight crime cards. A trick-taking
game. The holder of the Detective Card must retain it longer than the holder of
the Guilty Card to win, and vice versa for the Guilty Card holder. Nice item.
Lancashire
Railways, published by Winsome
Games. 1998. Tube. Excellent. £12
Designed by Martin
Wallace. No. players: 3-6. Country: American, Desc. by Andy.
Excellent railway game
in which the players struggle with cash flow while building up networks of
railways across mainland Britain. These
networks are used to deliver goods using a very clever system. A fine game which I can highly recommend to
train gamers and business game players too.
London's Burning, published by Cast Games. ca.1995. Box. Still shrinkwrapped. £5
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
TV related, based on the
London Weekend Television drama series set in Blackwall Fire Station. Each
player is a member of Blue Watch, the main characters in the series, and race
against time to rescue Nurse Nightingale from the inferno at St Mary's General
Hospital. Game still shrink-wrapped (although this is torn in parts), so I
cannot tell you any more about the game-play.
Longley Links, published by James Longley Group. 1991. Box. Good. £9
Designed by Hyde &
Partners. No. players: 1-4. Country: British, Desc. by Eamon.
Promotional game, made
by an English construction company who noticed that many of their clients liked
playing golf. As the company had just built a new golf course at Slinfold Park,
they thought it appropriate to make a board game for their clients. It is a
very basic concept, roll a die, move round the course, that sort of thing.
Lord Of The Rings
- Sauron Expansion, published by
Hasbro. 2002. Box. Excellent - unpunched. £13
Designed by Reiner
Knizia. No. players: 3-6. Country: British, Desc. by Andy.
Expansion for the Lord
of the Rings cooperative game by Reiner.
This expansion allows one player to take on the role of the Dark Lord,
Sauron, who uses his own cards and tries to stop the other players managing to make
it to Mount Doom and dunk the One Ring.
The other players play cooperatively, but Sauron is listening in...
Manhattan, published by Hans-Im-Gluck. 1994. Box. Excellent. £16
Designed by Andreas
Seyfarth. No. players: 2-4. Country: German, Desc. by Andy.
Excellent game of
high-rise city development, in the edition that won the 1994 German Game of the
Year. Players compete to build and
control towers in 6 regions of Manhattan.
Placement is by card play, but there are always a number of choices
which need to be weighed carefully. At
the end of each scoring round points are scored for control of each tower, most
towers in a region and the highest tower on the board. The bits stack wonderfully making the game
really attractive during play. Highly
recommended. I can also provide a copy
of the 'Godzilla' variant - please remind me!
Mask, published by Parker. 1985. Box. Good. £2
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Based on the award
winning cartoon series and subsequent range of toys. Mask are the good guys,
against the evil Venom. Players drive
vehicles around the board and collect cards, hoping to collect pairs. When a pair is obtained it can be displayed
to gain a bonus, but then it can potentially be taken by opponents, unless you
have a suitable defence card. First
player to accumulate a fixed number of pairs wins.
Matchday, published by Supergames. 1976. Box. Box corners split. £4
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Family game, later
released as Kevin Keegan’s Matchday. Game uses a Monopoly style idea, but
features games, injuries, transfers, gate attendance, and other aspects of
being a football manager.
Mediterranee, published by Euro Games. 1997. Box. Excellent. £24
Designed by Dominique
Ehrhard & Duccio Vitale. No. players: 2-4. Country: French, Desc. by Andy.
Wonderful game of
trading and / or piracy in the Med. Called Serenissima originally. Players
represent a merchant family during the Renaissance. Players attempt to balance
the need of trading and open commerce versus piracy. Players create and send out a fleet of ships to trade various
commodities around the Mediterranean while also keeping well manned ships to
attack and defend against other player's fleets.
Very good game with
wonderful pieces - it looks fantastic during the game. Recommended.
Micro Fleet WW2, published by Tabletop. 1979. Packet. Good. £2
Designed by Bob Frost?.
No. players: 2. Country: British, Desc. by Eamon.
Part of a series called
Micro Warfare, this was an attempt to make miniature wargaming available
cheaply, by substituting counters for the painted figures. This covers surface
engagements during WW2, designed for gun actions between ships of Cruiser size
and above. The rules also allow for
actions by smaller ships including torpedo attacks.
Micro Modern -
World War 2, published by
Tabletop Games. 1975. Packet. Good. £2
Designed by Robert
Frost?. No. players: 2. Country: British, Desc. by Andy.
Part of a series called
Micro Warfare, this was an attempt to make minature wargaming available
cheaply, by substituting counters for the painted figures. This covers a
divisional scale attack by a German Panzer division against a dug-in Russian
Infantry division on the Eastern Front during WW2.
Mid-Life Crisis, published by Game Works. 1982. Box. Good. £2
Designer Unknown. No.
players: 2-6. Country: American, Desc. by Eamon.
Adult humorous game
putting players through the stresses of middle age. Players win by earning more
money, less stress, and fewer divorce points, OR, by completely cracking-up and
then they must go broke, get divorced and go insane before anyone else wins by
the normal method.
Mikado, published by Origineering. 1976. Box. Good. £10
Designer Unknown. No.
players: 2. Country: Singapore, Desc. by Eamon.
Abstract game, a
Westernised version of Shogi (Japanese chess), with some twists (I think, but I
am not a Shogi expert). Nicely presented.
Minden Sports
Quad, published by Minden.
1992. Packet. Mint. £8
Designed by Gary Graber.
No. players: 1+. Country: American, Desc. by Eamon.
Set of four games,
mostly using regular playing cards. The sports covered are Marathon,
Basketball, Cricket and a game called Summit, about mountain-climbing.
Mine!, Two different editions available:
Published by Winsome
Games. 1993. Packet. Mint. £6, Country: American. Components need cutting out.
Published by Rostherne.
1993. Box. Good £10 or Excellent £12.
Designed by David Watts.
No. players: 3-5., Desc. by Andy.
Players invest in, and operate,
mines, aiming to become the richest player.
A clever and much under-rated business game in my opinion.
Recommended.
Minister, published by TM Spiele. 1998. Box. Excellent. £10
Designed by Rudi
Hoffmann. No. players: 3-4. Country: German, Desc. by Eamon.
Revised re-issue of a
game from the 70s. Each player strives to become Chancellor of Germany. Dice
are used, but not in the normal way. There is always plenty of choice and you
need to make many decisions throughout your political campaign.
Mlle. Lenormand, published by Muller & Cie. 1970. Box. Good. £2
Designer Unknown. No.
players: 1. Country: Swiss, Desc. by Eamon.
Card item, a deck of
fortune telling cards. Beautifully illustrated. Guide to how to use them is
included.
Modern Art, published by Hans Im Gluck. 1992. Box. Excellent - unused. £15
Designed by Reiner
Knizia. No. players: 3-5. Country: German, Desc. by Andy.
Considered by many to be
the best auction game. Each player tries to acquire works of art for their
gallery, but must judge which artist will be worth money at the end of the
season. There are several different types of auction each with subtle
differences. At the end of each round
paintings are worth more if lots were sold by that artist that round and at the
end of the game cash is all important.
Mouse Trap, published by Milton Bradley. 1989. Box. 1 box corner split. £8
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Players move their mouse
around the board whilst an elaborate mouse-trap is built. The game itself is nothing special, but the
Heath Robinson mouse trap contraption is wonderful and let’s face it, is the
entire reason for this game's popularity.
Move Out! - Batch
of 21 Issues, published by
Leeds University. Booklets. Good. £5 the lot
Designed by Calvin
Dytham & John Hickman. Country: British, Desc. by Andy.
A batch of 21 issues of
this board wargaming and postal games zine.
Each issue is roughly 24 pages long and contains some reviews, some game
variants and some postal games stuff.
While the latter is unlikely to be of any interest the former articles
are potentially well worth a read.
These issues date from Sept 1987 - July 1989.
Multiplay, published by Multiplay. Box. Good. £14
Designed by F.Rafidi.
No. players: 2-5. Country: Philippines, Desc. by Andy.
Unusual numerical game
played on an 11x11 grid with dice of sorts on each space. The general idea is that each of these dice
has a number from 1 to 144 on it in 6 colours.
On your turn you roll a d12 and choose a dice to flip to your colour
which shows a multiple of the number you rolled. You try to form different patterns to score points and take
points away from opponents. The rules
come with lots of variants and I have worked out a set of rules which I find
works excellently for a cerebral but enjoyable, strategic and tense game. I will supply this set of rules. Recommended.
Mus, published by Premium/Fournier. 1999. Box. Mint. £8
Designer Unknown. No.
players: 4. Country: German, Desc. by Eamon.
Card game, 40 Spanish looking
cards (the game is a classic that originated in the Basque region), and stones
that are used for points scoring. The game is played as teams, two vs. two. In
Spanish dictionaries, the word 'Mus' now means 'a card game', rather than its
original meaning (which someone once told me was 'a nut', referring to the
stones used by peasants). Anyway, it is obviously a great game, "combining
the bluff of Poker, the strategy of Skat, and the suspense of a Hitchcock
movie.” Wow! Quite a build-up.
Nix Fur Ungut!, published by F X Schmid. 1996. Box. Excellent. £7
Designed by Jurgen
Grunau. No. players: 2-5. Country: German, Desc. by Eamon.
Special notes: The board
has been amended to the English language.
Card game, with players
trying to match poker style combinations to score points. However, only the three last declared sets
of each category get any points. The trick is deciding when to declare your
more powerful combinations and when to instead just use a weaker one as a
delaying tactic.
North Sea Oil, published by Omnia. 1974. Box. Good £6, or 3 Box corners damaged
£4
Designed by R C P
Guignard. No. players: 2-6. Country: British, Desc. by Eamon.
Oil discovery, pumping
and selling game. The board shows 28
potential drilling sites, which vary in depth and productivity. There are
different drilling rigs designed to reach different depths. Plots are initially
explored and then put up for auction. Once bought a plot can be made active by
buying a rig or moving one to it. Production is affected by weather though.The
price of oil fluctuates too and the political party in power changes and sets
the interest rate on your loans (which you will have), and tax rates. Some
advance warning of the next party coming to power is available to aid planning.
Nuclear War, published by Flying Buffalo. 1965. Box. Good. £14
Designed by Douglas
Malewicki. No. players: 2-6. Country: American, Desc. by Andy.
Card game, described as
a comical cataclysmic card game of global destruction. Players compete to
wipe-out their opponent's populations. Apart from the bad taste, this is
actually a good game.
Ogre/G.E.V., published by Steve Jackson Games. 1982. Box. Good. £7
Designed by Steve
Jackson. No. players: 2. Country: American, Desc. by Eamon.
Special edition, with
both games parcelled together in a dual set.
Ogre is a nice game pitching lots of little units against one huge unit.
Can you take the losses before you overrun it?
G.E.V. was a sequel to Ogre, and can be played seperately or combined to
form a single game.
Olympics, published by Capri. 1976. Box. Good. £4
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Each player represents a
nation in pursuit of gold medals. Nine Olympic events covered in this family
game. Includes an attractive scoreboard where the medal positions are displayed
with little medals to insert, and plastic moulded athlete figures.
Once Upon A Time, published by Atlas. 1995. Box. Excellent - cards in shrink. £11,
Desc. by Andy.
Designed by Richard
Lambert, Andrew Rilstone & James Wallis. No. players: 2+. Country:
American.
Second edition of this
excellent card game, much improved over the original by full colour art work by
Florence Magnin and Sophie Mounier. Essentially, you play out cards involved in
a story you are telling,
but others get to
interrupt so that they can continue the story and involve items / people /
events on their own cards. All the while players try to direct the story
towards an ending suitable for the play of their 'Happy Ever After' card.
Organized Crime, published by Koplow. 1974. Box. Good. £17
Designed by Jim Koplow.
No. players: 2-4. Country: American, Desc. by Eamon.
Original edition, with
wooden pieces in the dark blue box. Superb game of negotiation, threat,
betrayal and downright nastiness. Best for four players.
Panasonic
European Open, published by
Wheatley Golf. ca.1980. Box. Box Lid Poor. £6
Designer Unknown. No.
players: 1-4. Country: British, Desc. by Eamon.
Special notes: Quite
large mark on lid where a label was removed
Golf game, played on a
scale map of the Old Course at Sunningdale. Players choose their own clubs, and
cards decide distance and direction. Ball is marked on the boards with a
chinagraph pencil.
Panzerschreck
Issue 1 Summer 98, published by
Minden Games. 1998. Magazine. Excellent. £1.50
Designed by Gary Graber.
Country: American, Desc. by Andy.
Magazine dedicated to
variants and solo play of wargames.
This issue includes: Solo Origins of World War 2, Russian Civil War
quick play variant, Assorted house rules, Retro: ASL, and this issue's game
with cards and map: Reichstag: The Fall Of Berlin.
Perfidious Albion
- Batch of 13, published by
Charles Vasey. Booklets. Good. £5 the lot.
Designed by Charles
Vasey. Country: British, Desc. by Andy.
Wargame review fanzine.
This batch of 13 issues covers Feb 1987 - Aug 1991 (with some gaps). Easch issue is roughly 20 pages of wargame
reviews + letters pages and some magazine and book reviews too. Some contributions from Mike Siggins.
Pfusch, published by Fun Connection. 1992. Box. Good. £16
Designed by Harald Bilz,
Peter Gutbrod & Rainer Krohn. No. players: 2-5. Country: German, Desc. by
Eamon.
Same graphic style as
usual with this team, but no cavemen or stones in the box! A crazy look at
competing construction companies. Called 'Bodge' in English. Wooden components
and plasticene. Lots of interaction. Completes a trilogy of games (with
Neolithibum and Burp).
Phantoms Of The
Ice, published by White
Wind. 1994. Box. Good. £12
Designed by Tom
Dalgliesh. No. players: 2-10. Country: German, Desc. by Andy.
Ice hockey card game in
which the players manage a team of unusual players, human and monster. On your turn you may either try to improve
your team or challenge another team to a match which is resolved with your cards. The cards show defenders, forwards and
goalies and some special players with rule-breaking abilities. I also have some promotional extra player
cards which I can sell for 50p a set if you want them.
Philately, published by Dixon. 1973. Box. Good. £9
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Very attractive game
about stamp collecting. Masses of reproduction stamps add to the appeal of the
game. Good interaction as most purchasing is done in an auction.
Pictionary, published by Parker. 1985. Box. Good. £3
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
One of the most popular
party / after dinner games, where players have to draw the subject matter for
their team-mates to recognise before the time runs out.
Pirat, published by Amigo. 1992. Box. Excellent. £9
Designed by Reiner
Knizia. No. players: 2-5. Country: German, Desc. by Eamon.
Card game, 66 cards
illustrated in colour with ships and pirates. Players send trading ships out
and hope they will stay unmolested until the start of their next turn, or send
out pirates to try to capture opponents' ships. Plays quickly with quite a few choices to be made about when to
withdraw gracefully and when to fight it out.
Play The Game, published by Michael Joseph. Book. Good. £32
Designed by Brian Love.
Country: British, Desc. by Eamon.
One of the great game
related books of all time. After the introduction about the history of board
games, the author has reprinted around 40 of his games from his collection. The
reproductions are superb, in full colour. Better still, in the back of the book
there is a sheet of special counters so that you can play the games. These
counters are often missing if you ever see this book, but here they are still
in their mint, sealed packaging. The games have titles like Trencho,
Flip-O-Hoy, Aerial Attack, Footer, Golfo, even The New Game of Virtue Rewarded
and Vice Punished. A fantastic book.
Playing Card
Cricket - Expansion Set 1,
published by Minden. 1992. Packet. Excellent. £2
Designed by Gary Graber.
No. players: 1-2. Country: American, Desc. by Eamon.
Extra Player Cards for
players whose careers have ended.
Point Of Law, published by 3M. 1972. Box. Good. £9
Designed by Michael
Lipman. No. players: 3+. Country: American, Desc. by Eamon.
A courtroom case is read
out to all the players and you vote on the result. Your deductions are rewarded
with points. A huge book of different cases is included.
Power, 2 editions available:
Published by Power
Games. 1981. Box. Good. £20
Published by Spears.
1994. Box. Excellent. £18
Designed by Monte B
Young. No. players: 2-4. Country: American, Desc. by Eamon.
Wargame. Like Diplomacy, Power uses secretly recorded
movement, but unlike Diplomacy it is not all about backstabbing. Players start with ships, planes and other
weapons of modern warfare, including a 'nuke' of sorts, all large and plastic -
the bits are really excellent. Each
turn, players move a set number of their pieces on a simple board, and the moves
are resolved together. Combat occurs where forces end in the same space.
Pro Foto-Football, published by Cadaco. 1977. Box. Box Shows Wear. £5
Designer Unknown. No.
players: 2. Country: American, Desc. by Eamon.
Non-statistical American
football game, a classic in its own country. Plays are resolved by a mixture of
choice and dice rolls.
Quiz Kids, published by Whitman. 1945. Box. Good. £3
Designed by Louis G
Cowan. No. players: 2+. Country: American, Desc. by Eamon. Special notes: Set
No. 3
Card game, radio
related, based on an American radio game-show of the same name. 36 double sided
cards featuring questions, and the rules sheet also doubles as an answer check.
Quo Vadis, published by Hans Im Gluck. 1991. Box. Excellent. £16, Special
notes: Signed by Reiner Knizia.
Designed by Reiner
Knizia. No. players: 3-5. Country: German, Desc. by Andy. Rather nice
negotiation game by this master designer.
If you don't generally like negotiation games very much don't let this
put you off as the scope of negotiation is quite limited and there are specific
rules about upholding deals. The game
is
about getting your
family members advanced up through Roman committees to the Senate. On the way you will want to collect as many
laurels as possible, though many will have to be dispersed to opponents to
persuade them to allow you to do what you wish. When the game ends only those players who have a family member in
the senate are in with a chance to win.
Ransom, published by Phil O'Neill. 1995. Video Box. Excellent. £9
Designed by Phil
O'Neill. No. players: 2-6. Country: British, Desc. by Andy.
Card game, with over 150
cards. Players are property developers, collecting combinations of cards
allowing them to erect a building on the board. Clever mechanics, and deals can
be struck to combine holdings and erect the buildings with other investors.
There is plenty of scope for clever deal making or even refusing to make a deal
you know is crucial to an opponent. Recommended in Games & Puzzles Magazine
too.
Red Empire, published by GDW. 1990. Box. Good. £10
Designed by Frank
Chadwick. No. players: 3-6. Country: American, Desc. by Eamon.
Card game, each player
is a member of the Politburo in Russia. Naturally, to gain power over the other
factions, you must use treachery, bribery, and corruption to discredit them and
become the ruling Party Member. The game has a nice twist: although all the
players are despicable, they must not go too far and cause the total
destruction of the Soviet State.
Rennschwein Rudi
Russel, published by Spiele
Agentur. 1995. Box. Excellent. £7
Designer Unknown. No.
players: 2-4. Country: German, Desc. by Eamon.
Tie in to movie of the
same name. This is a simple racing game. Each player has cards numbered 1 to
10. Players simultaneously reveal a card. Whoever plays the highest number
moves their pig, but only as much as they beat the second highest card by. If
two players play equal highest card they swap positions on the race track!
There are special spaces on the board as well.
Res Publica, published by Avalanche Press Ltd. 1999. Box. Excellent. £10
Designed by Reiner
Knizia. No. players: 3-5. Country: American, Desc. by Andy.
Card game. An excellent trading game, in which players
collect cards in combinations to trade for monument cards (victory
points). The novelty in this game is
the way trading is conducted - there are specific rules about what you may ask
for / offer and how people may respond.
Very clever as you are giving information about what you have / want as well
as possibly achieving an actual trade. Recommended.
Retro, published by Minden Games. 2000. Booklet. Excellent. £2.5
Designed by Gary Graber.
Country: American, Desc. by Eamon.
An unofficial expansion
book of ideas to expand Avalon Hill's Advanced Squad Leader.
Round Four, published by Milton Bradley. 1986. Box. Box shows wear. £5
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
Abstract game, based on
the old game of getting four counters in a row, but with the twist (literally!)
that the large plastic board rotates, so you can place counters or you can turn
them into a new position.
Rubik's Illusion, published by Unknown. 1989. Box. Good. £6
Designed by Mark
Setteducati. No. players: 2. Country: British, Desc. by Eamon.
Highly original abstract
game. The mirror inside the plastic box lid is placed so that the board is
reflected in it. This, in effect, doubles the playing area. A line of five
pieces wins, but this can be an actual line of five, or a mixture of real and
reflected pieces. Amazing concept!
Rummy 10, published by Winning Moves. 1998. Box. Excellent. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Andy.
Card game, a Rummy
variant, played over 10 hands. Initial melds must match the meld on the Meld
Wheel, and then you can try to go out.
Each hand a more difficult meld needs to be made to get things
going. Uses 2 custom decks of cards.
Rushin’ Russian, published by Pressman. 1991. Box. Mint. £7
Designer Unknown. No.
players: 2+. Country: American, Desc. by Eamon.
Fun game based on those
Madlibs of years ago, when you substituted words in a story to make the story
funny. Only this time you get a story with Russian words at key points, and you
must guess what they mean (or deliberately get them wrong for more fun results).
I guess it was made around the time Russians were ‘cooling’ in the eyes of
Americans, otherwise a game like this would never have been made in America.
Saga, published by Epic. 1968. Box. Box lid taped. £7
Designed by Norman
Sofier. No. players: 2-6. Country: British, Desc. by Eamon.
Family board game taking
in a sweep of British history. Players compete to collect cards of famous
events in five different centuries of British life, and then race to a central
location. Selected as a finalist for a Design Centre Award, and very much a
product of its day - this board could only have been designed in the 1960’s.
Score Four, published by Action GT. 1978. Box. Good. £4
Designer Unknown. No.
players: 2. Country: British, Desc. by Andy.
Special notes: This set
has wooden poles rather than metal ones pictured.
Classic game of three
dimensional Connect 4. The board has 16
poles sticking up from it, onto which
each player in turn places a ball, with the object of getting four balls in a
row, either vertically, horizontally, or diagonally. Originally made by
Lakeside in America.
Score More, published by Invicta. ca.1970. Box. Good. £4
Designer Unknown. No.
players: 1-6. Country: British, Desc. by Andy.
Quite light abstract
game, which, unusually for this company, is made with wooden pieces. It uses a
special die to determine which colour piece you must play this turn. Placement rules limit the options available,
but you are always looking to place in the most valuable sqaure possible.
Sherlock Holmes
The Card Game, published by
Gibsons. 1991. Box. Excellent - cards in shrink. £8
Designed by Roger
Heyworth. No. players: 2-6. Country: British, Desc. by Eamon.
Card game, 108 cards
with pen and ink drawings reminiscent of the period and the books. Published to
celebrate the 100th Anniversary of the first Sherlock Holmes story to appear in
print. Rather a nice game that requires you to arrest various suspects or to
avoid arrest yourself with one of the Villain cards in your possession.
Shit!, published by Adlung Spiele. 1996. Box. Mint. £3
Designed by Reinhard
Staupe. No. players: 2-6. Country: German, Desc. by Andy.
Card game, 50 colourful
cards in suits and 6 Shit! cards. A novel sort-of trick-taking game, which
first requires you master the rather unusual ranking of the cards. Eamon asked
why they called it such a name, and was told that they thought they were using
an English word equivalent to "Damn" or "Bother"!
Show Jumping, published by Thomas Salter. ca.1960. Box. Box lid poor. £10
Designer Unknown. No.
players: 2+. Country: British, Desc. by Eamon.
Rare game, with
delightful playing pieces. Rules for designing your own course and assembling
your own jumps. Nice item.
Showbiz, published by Hexagames. 1988. Box. Good. £8
Designed by Derek
Carver. No. players: 2-6. Country: German, Desc. by Eamon.
Originally made
privately by the inventor, Hexagames have themed the game making it a lot less
abstract. Players are agents , hiring acts and hoping to match public taste.
Excellent game.
Sigma File, published by Gibsons. 1985. Box. Good. £8
Designed by Eric
Solomon. No. players: 2-4. Country: British, Desc. by Eamon.
A brilliant game,
especially for the sneakier amongst you. Players 'bid' secretly for control of
spies, with the aim of controlling a spy long enough to get the Sigma File
home. Trouble is, you only have a fixed budget and once you have spent the
money on an agent it is spent, and if someone has spent more, they will control
that agent, not you. You can spend more to regain control but that leaves you
very short of cash to control the other spies in the game. As well as moving spies around you can also
use them to eliminate other spies as well, which costs you influence. Very clever.
Signal
Newsletters, published by
John Mansfield. ca.1980. Newsletter. Good. £5
Designed by John
Mansfield. Country: Canada, Desc. by Andy.
A collection of
newsletters from no. 131 to 180 - not quite all present (44 newsletters from
that range). These are 8 page typed
newsletters aimed at the 'Military Hobby Field', and include news, reviews of
games, magazines and conventions and regular listings of best games according
to the author.
Silverton, published by Two Wolf. 1991. Box. Excellent. £25
Designed by Phillip John
Smith. No. players: 1-6. Country: American, Desc. by Eamon.
Very nice train game,
obviously inspired by both 1829 and Railway Rivals but retains a lot of
originality. Set in the gold rush days
of Colorado in the 1880's. Players must
build rail networks to connect to mines, and get the ore to the markets. Includes solitaire scenarios and lots of
variants and optional rules.
Skull, published by K & S Enterprise. ca.1970. Box. Good. £2
Designer Unknown. No.
players: 2. Country: American, Desc. by Eamon.
A variation on the
deduction game Mastermind, but with letters instead of colours
Snakes In The
Grass, published by Peter
Pan. 1969. Box. Good. £7
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Fun action game. Plastic
balls are placed in a shallow tray and players must try to pick them up by
using their snake, a plastic, segmented, wobbly thing which seems to have a
mind of its own!
Soccer Manager, published by Capri. 1976. Box. 2 Box corners split. £7
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Fun football game. Note
that the rulebook incorrectly states the number of cards (I promise you!). Very
colourful board. Players try to take their team to the Title.
Soccer Supremo, published by Supremo Games. 1991. Box. Good. £8
Designer Unknown. No.
players: 2. Country: British, Desc. by Eamon. Special notes: Aston Villa F.C.
Edition
Promotional game. You travel round the edge of the board, and
the squares you land on allow you to move players on the pitch in the centre.
Soccer World
Soccer Game, published by
MY. ca.1995. Box. Good. £8
Designer Unknown. No.
players: 2. Country: British, Desc. by Eamon.
Soccer game with 10
players, large scale footballers who can actually kick the ball by a lever mechanism
built into them. Played on a large felt-type pitch. Besides the players and
pitch, it includes goals, a scoreboard, a spare ball, a miniature F.A. Cup, and
a mechanism that can be attached to the goalkeepers so that they can move to
and fro in front of goal. No rules, but probably never had any as the reverse
of the box pretty well illustrates assembly of the contents and I think they
assume you can play a game of football from there on in.
Sold!, published by R&R Games. 1997. Box. Excellent - unused. £9
Designed by Frank
DiLorenzo. No. players: 2-6. Country: American, Desc. by Andy.
Players run competing
antique shops and vie for the most valuable antiques, but need to snap up the
best deals while avoiding forgeries.
Items can be bought from other players' shops, a non-player shop, the
flea market or the auction house.
Spy Ring, published by Waddingtons. Box. 1978 Excellent £6 or 1986 Mint
£7.
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Revised edition of this game
of intrigue amongst the embassies.
Players try to collect all four parts of one of the secrets going around
between the embassies. The first player
to achieve this wins. Play is tactical
and a small amount of memory helps too since then you will know who is most
likely to have the part of the secret you are collecting. Rather nice light game with fun (but
unnecessary) mirrors with which to discreetly look at your collected secrets.
Spy Web, published by Milton Bradley. 1998. Box. Excellent. £9
Designer Unknown. No.
players: 2. Country: British, Desc. by Andy.
This game also has the
'Action Man' logo on it. Essentially a
spy themed deduction game. The idea is
that one player takes the role of 'Action Man' and the other 'Dr X' (the bad
guy). Players both have a secret
commander who the other must discover the identity of and also their
whereabouts. The first to do this wins.
Information about the layout of your opponent's spies is gained by
asking who a spy is looking at / listening to / pointing to, and gradually
working out how this must mean the tiles have been laid out on your opponent's
grid. Very nice components.
Star Trek The
Final Frontier, published by
BMI. 1992. Box. Good. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Andy.
Players must make a trip
around the galaxy visiting 4 different locations and then return to base. Event cards aid or hinder and movement is by
dice roll.
Star Trek The
Next Generation, published by Classic
Games. 1993. Box. Excellent - unused. £8
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Andy.
There are large sector
maps on which the players plot their star ship's course trying to locate
unknown planets. One player is the games
master and runs the scenario (only he knows where these planets are, and keeps
track of where the star ships are and when they interact), as well as
controlling Q and the Borg and asking Star Trek TNG trivia questions in order
to perform various operations. These
aren't easy - I have watched a lot of Star Trek TNG, but even the multiple
choice questions aren't exactly easy in my opinion. Note also that every trivia card (there are 200) has a different
full colour TNG picture on it.
Star Wars Candy
Containers, published by Topps.
1997. Box. Mint. £3
Designer Unknown.
Country: Ireland, Desc. by Andy.
Unusual item from Eamon
- a display box (still shrink-wrapped), full of plastic figures (looks like
Yoda, Chewbacca, C3PO and Darth Vader), in which you keep sweets. Mint is the condition not the flavour (sorry
couldn't resist that one).
Sumo's Karaoke
Club - (Sumo), published by
Mike Siggins. Booklet. Good.
Designed by Mike
Siggins. Country: British, Desc. by Andy.
Excellent board game
review booklet / magazine which covered mainly European and UK released
games. Mike Siggins and Co. wrote very
informative reviews, and this became a must read for fans of these types of
games. Major articles (mainly reviews)
in each issue listed below (excluding Mike Clifford’s progressively more
wierdly named articles!):
Pilot Issue Oct 89 £5: Full Metal Planete, The King's War, Abalone
and Thomas The Tank Engine.
Issue 1 Mar 90 £4 Signed by Mike Siggins: Dicke Kartoffeln, Forum
Romanum, Janus, Maritim, Karawane,
Cash, Hans Dampf, Inside Pitch (article), Letters pages.
Issue 2 Jul 90 £4: Adel Verpflichtet, Chicago, Pompeii, Murphy,
Send!, Winchester, Inside Pitch (article), and Letters.
Issue 4 Jan 91 £3.50: Republic of Rome, Trump: The Game, Speedway
Challenge, Kiddie's Korner, Who Gives A Tinker, Books on Games, Inside Pitch,
Books & Magazines, and Letters.
Issue 5 May 91 £2.50: Blackbeard, The Great Khan Game, Drunter
& Druber, Daytona 500, The European Ivasion - Phase 3 (13 mini reviews), Collector's Corner, Wings Over
France, Words From Beyond, Republic Of Rome, Discretion, Metric Mile Mods,
Rostherne, Inside Pitch, and Letters.
Issue 6 Oct 91 £2.50: Days of Decision, Robin Hood, Xanth, The
Return of the Heavyweight Champ, 6 short reviews, Magazines, The 18XX Series, Devil
Take The Hindmost, Homas Tour, Airlines Variants, Spiel 91, Inside Pitch, and
Letters.
Issue 7 Feb 92 £2: Chaos Gaming, Silverton, Elfengold, History of
the World, Extra Blatt, Automania, Droids, Long Distance Double, Mai 68,
Asterix The Card Game, The Tour, Manager / Playboss, The Bloomfield Auction,
Inside Pitch, and Letters.
Issue 8 Jun 92 £2: Der Fliegende Hollaender, Koalition, Advanced
Civilisation, Formule De, Minos, Race To Win, Ex Libris, Entrepreneur, Grand
Prix Manager, Election Games Article, Magazines, Inside Pitch, and Letters.
Issue 9 Sep 92 £2: Ostindiska Kompaniet, Battle Masters,
Candidate, Road To The White House, Footmania, Outpost, Karom, Donnerwetter,
Pirat, Superblatt, Razzia, Inside Pitch, and Letters.
Issue 10+11 Dec 92 £3: Elfenroads, Modern Art, Fastcard Soccer,
Sante Fe, Trumpet, Dail Eireann + Aras An Uachtaran, Star Fleet Missions,
Banana Republic, Hacker x 2, Insider, Palermo, Quo Vadis, The Sport of Kings,
Stalingrad Pocket, Viva Pamplona, Nippon Rails, Books & Mags, Spiel 92,
Inside Pitch, Letters and The Sumos.
Issue 12 Jul 93 £3: Road Kill, Tyranno Ex, Dambusters, Ali Baba,
Schatztaucher, Sindbad, Around The World In 80 Days, Timberland, Schmuggler an
Bord, Waldesfrust, Kalahen, Cockpit, Bazaar, Rave, Axis & Allies, Mainstream
Games, Tweaks & Variants, Britannia Stats, DIY Energie Poker, and Letters.
Issue 13 Sep 93 £1.50: Gamer's Notebook, Lords of the Sierra
Madre, Vernissage, En Garde, Time Agent, Peloton, Tal der Konige, Tutanchamun,
Fibonacci, Revolution, Quick, Inside Pitch, and Letters.
Issue 14+15 Nov 93 £3: Spiel 93, Gamer's Notebook, Freight Train,
Zankapfel, Magic The Gathering, Rette Sich Wer Kann, Was Sticht, Backpacks
& Blisters, Suzerain, World Cup Tournament Football Game, Chamelequin, Men
of Iron, Elevation, Inside Pitch, Reiner Knizia Interview, and Letters.
Issue 16+17+18 Apr 94 £4.50: Gamer's Notebook, British Toy &
Hobby Fair, New York Toy Fair, Credo, Mine!, La Trel, PinPoint, Lord Carter's
Sack O' Bricks, Die Erbraffer, The Mob, Anagram, Attacke, Die Hanse, Ko-an,
Quest For The Faysylwood, Montgolfiere, Acquire, WizWar, Chikara, Pro Action
Football, Rheingold, Inside Pitch, Design Workshop, Grand Priz Games, Formula
De Mods, Britannia Revised, Railway Rivals History, and Letters.
Issue 19 Autumn 94 £1.50: Gamer's Notebook, Plague &
Pestilence, Guerilla, 5 Alive, Manhattan, Auf Heller & Pfennig, Big Boss,
Axiom, An Den Ufern Des Nils, The Rise Of The Luftwaffe, Das Hornberger
Schiessen, 800 Meters, Intrige, Olympia 2000BC, 6 Nimmt, Formula De Tracks, Return
Of The 5s and 10s, Thoughts From The Armchair, Letters, Notice Board.
Issue 20+21 Jan 95 £3: Essen 1994, A Second View on Essen, New
Games At Essen, Fugger Welser Medici, Wucherer, Das Regeln Wir Es Schon, New
Rules For Classic Games, Falsche Fuffziger, Sack, Die Oster Insel, Ausgebremst,
Mush, Phantoms Of The Ice, Wurmeln, Bluff / Liar's Dice, Nizza, APBA Pro
Basketball 2, Breaking Away, In Teufel's Kuche, Spritfresser, 1839 and 1850,
Tracks To Telluride, Maharaja + Guide, Advanced 6 Tage Rennen, Further Thoughts
From The Armchair, Dallas, Star Trek TNG CCG, Gamer's Notebook, Letters.
Issue 22 Apr 95 £2: Gamer's Notebook, High Society, Caramba, Tor,
Grand Prix Circus, Medici, Peg Poker, The 90s, 1995 British Toy Fair, D.I.Y. Corner,
Mike Sigginss' Thoughts, Mike Clifford's Thoughts, Letters.
Issue 23+24 Jul 95 £3: Mike Siggins' Thoughts, Gamer's Notebook,
Die Siedler Von Catan, Sternenhimmel, Linie 1, Skedaddle, Paparazzo, Volle
Lotte, 1830 PC, Chinese Walls, Canaletto, The Foot Of Killimanjaro,
Condottiere, Ligretto, Eagle Kingdoms, 1837, 1856, Gibsons Sports Games, German
Games Designers, Nice Bits, Nessie Hunt, Greatest Boardgame Ever!, The 90's,
Letters, Notice Board.
Issue 25+26+27 Nov 95 £5: Gamer's Notebook, Essen 95, The Tyro's
Tale, You Need Hans, 1500 Gold, DTM Hockenheimring, Dragon Dice, Die Leuchtturm
Architekten, Die Schlangen Von Delhi, Elfenwizards, El Grande, Ironman
Football, Geronimo, Keywood, Mu, New
Games In Old Rome, Omshanti, Ransom, 1630 Something, Stats Soccer Replay,
Stockers, Timbuktu, Tricks, Wrott & Swindlers, Creeper, Colliding Circles,
Billabong, Kunst Stucke, 18XX Report, Games of the 90s, Tweaks & Variants,
Letters, The Sumos.
Issue 28+29 Mar 96 £5: British Toy Fair, Nuremburg 96, Inside
Pitch, Vegas, Speed, Members Only, Tracks To Telluride, New Games In Old Rome
Part 2, New York, 1630 Something Revisited, Design Workshop: Fireside Football,
Die Siedler, 6 Nimmt, Ian Allen's 18XX Guide, 1825 Unit One, 1825 article by
Derek Carver, Mike Clifford's Thoughts, White Wind, CCGs, Letters, Settlers
Setups by Alan Moon.
Issue 30 Apr 96 £2.50: Gamer's Notebook, Middle Earth: The
Wizards, Stock Car Championship Racing Card Game, Mad Monks & Relics,
Sharpshooters, Long Short, Entdecker, Reibach & Co., Letters.
Issue 31+32 Jul 96 £5: Gamer's Notebook (including lots of mini
reviews), Ab Die Post, Campanile, Double, Fireside Football, Gangsters Gun
Molls & G-Men, Looping, Netrunner,Ostindien Company, Saludos Amigos,
Special Delivery, Tahiti, Take It Easy, Wembley, Yucata, Classic Games, Der
Fliegende Teppich, Short Reviews, 18XX,
1630 Something, Mike Clifford's Thoughts, 11th Salon Des Jeux, Moskito
Spiele, Letters.
Issue 33+34+35 Nov 96 £7: Essen 96 (Mile Siggins, Mike Clifford),
Gamer's Notebook (inc. mini reviews), Inside Pitch, Air Baron, City Of Chaos,
Detroit Cleveland Grand Prix, Global Survival, Honor of the Samurai, Quests of
the Round Table, Marracash, Material World, Palmyra, Ponte Vecchio, Power: The
Game, Premiere, Trainsport Austria, Safe Return Doubtful, Sing SIng, Subbuteo
Squads, X Pasch, 3 3/4 Laps, Wizards, Short Reviews, Design Workshop, Train
Games, Letters.
Issue 36+37+38 Mar 97 £6: Olympia 97, Gamer's Notebook (inc mini
reviews and The Sumos), Inside Pitch, 1876, Battletech TCG, Breaking Away 2,
Dino Hunt, Dicemaster: Cities Of Doom, Der Flaschenteufel, Hispania, Cheapass,
MathMagic, Priceless, Pitagoras, Star Trek TNG Dice Game, SiZiMiZi, Sticheln,
Settlers Of Catan Card Game, Swoop, Transsib, Word Thief, X Files CCG, World Of
Boxing, Face Off, Hans Im Gluck, Sumo Hall Of Fame, Mike Clifford'd Thoughts,
Design Workshop, Designers, Letters.
Issue 39+40 Jun 97 £4: Gamer's Notebook, Inside Pitch, Nuremburg
97, Dealer's Choice, Ferrocarriles Pampas, Konig & Intrigant, Legend Of The
Five Rings, Magic: The Gathering Computer Game, Mississippi Queen, Mole Hill,
Serenissima, Shanghai, Tracks To Titicaca, Rail Baron & US Rails, Hartmut
Witt, Trouble With Translations, Conquest Games, Game Theory For Dummies, Mike
Clifford's Thoughts, The 50s 60s 70s, Letters.
Issue 41+42+43 Nov 97 £5: Spiel 97 (several viewpoints), Gamer's
Notebook, Inside Pitch, 1831, Euphrat & Tigris, Frisch Fisch, Inkognito,
Die Kette Von Saba, Lowenherz, Meutre A L'Abbaye, Lord Of The Rings Tarot, Long
WInding Road, Middle Earth: The Lidless Eye, Princess Ryan's Star Marines,
Roborally, Svea Rike, Symbioz, Titan: The Arena, Vikingatid, Volle Hutte,
Dampfross / Railway Rivals, Short Reviews, Design Workshop - Bruno Faidutti,
Mindsports Olympiad, Ravensberger, Mike Clifford's Thoughts, Letters.
Superstar
Baseball, published by Avalon
Hill. 1978. Box. Box poor. £4
Designed by Jim Barnes.
No. players: 1-2. Country: American, Desc. by Eamon.
Very good statistical
game featuring loads of star players and you make up your own teams. Uses the
dice system first seen in games like Paydirt and Go For The Green.
Take That You
Fiend - Batch of 5, published by
John Harrington. ca.1995. Fanzine. Good. £1 the lot
Designed by John
Harrington. Country: British, Desc. by Andy.
A play by mail fanzine,
with some articles of more general interest and letters column which also cover
more than just the PBM games which take up much of each issue. I have the following issues to sell as a
batch: 98, 109, 135, 136, 137,
The Bigfoot Game, published by Waddingtons. 1989. Box. 1 Corner of box damaged. £4
Designed by Michael
Kohner and Jim Winslow. No. players: 2-4. Country: British, Desc. by Eamon.
Family game about
searching for the legendary Bigfoot. Large plastic components. Not based on a
film, but the box art bears an uncanny likeness to the Bigfoot in the film
Harry and the Hendersons.
The Courier -
Batch of 8, published by New
England Wargamers Association. ca.1973. Booklets. Good.
Designer Unknown.
Country: American, Desc. by Andy. £2
the lot
Bulletin of the New
England Wargamers Association from 1973. It has some articles of general
interest to (miniatures) wargamers such as information about uniforms worn in
various battles, and some games reviews as well. I have Volume 4 No 7 - Vol 5
No 6 for offer here as a batch.
The Famous Robin
Hood Card Game, published by
IPL. 1988. Box. Excellent. £6
Designed by Seven Towns.
No. players: 2-6. Country: British, Desc. by Eamon.
Card game, with 52 colourful
cards mainly of characters in the Robin Hood legend. Players win coins (metal
coinage is included) by capturing stacks of cards. Number One in a series of
‘Famous’ games that never got to Number Two!
The Full Monty, published by Susan Prescot Games. 1998. Box. Mint. £4
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Film related, aimed at
adults who won't mind stripping off during the game. Other penalties/actions in
the game mean you need to be pretty broad-minded to play.
The Game Of Home
And Away, published by Milton
Bradley. 1989. Box. Good. £3
Designer Unknown. No.
players: 2-5. Country: British, Desc. by Eamon.
TV related, based on the
popular Australian daily programme. Each player is a character from the show
and must resolve a 'problem' between two other characters. They have to work
out who these two are by deduction and eliminating possibilities. Movement is
by dice so luck is required to land on the right spot to ask the right
questions. Includes an MB catalogue of games from that year.
The General, published by Avalon Hill. Magazine. Good. £3 each.
Designer Unknown.
Country: American, Desc. by Eamon.
Avalon Hill's in-house
magazine. The first game mentioned is the special game covered in that issue
(usually featured on the cover).
Vol 19/1: Storm Over Arnhem, Longest Day, Third Reich, Tobruk,
Down With The King.
Vol 23/1: Flight Leader, Dauntless, B-17, Hitler’s War, VITP,
Third Reich, Titan (Solitaire!), Luftwaffe, Richthofen’s War, Starship Troopers
The Glory, published by Genesis. 1988. Box. Good. £14
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Privately made game.
Each player represents a great European power in the mid-nineteenth century
vying for Supremacy. Players have to look at things both from a military
commander's point of view, positioning forces ready to attack, and planning
with potential allies, but also from a King's viewpoint where keeping the
people happy and keeping yourself popular are important too. Involves negotiation and knowing when to
break allegiances too. Bookcase box
The Great Escape, published by Unknown. ca.1960. Box. Good. £10
Designer Unknown. No.
players: 2-7. Desc. by Andy.
A game based on the
attempts of Allied PoWs to escape from Colditz. One player takes on the role of the German security officers
while the other players take on 4 prisoners each of a different
nationality. The German player must try
to capture escaping prisoners while the other players attempt to get their team
of prisoners to escape to safety. Very
similar in concept to the more famous game Escape From Colditz.
The Honeymooners
Game, published by TSR.
1986. Box. Good. £5
Designer Unknown. No.
players: 2-6. Country: American, Desc. by Eamon.
TV related. Box lavishly
illustrated with pictures of Jackie Gleason as Ralph Kramden, the star of the
show. 108 cards are used as players compete for attributes associated with the
main character.
The Key To The
Kingdom, published by
Waddingtons. 1990. Box. Good. £6
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
Fantasy game with a
board that changes shape (there are 6 different boards that change as the game
progresses). Plastic miniatures as playing pieces and one of the few mainstream
games to use 8-sided dice.
The Party Game, published by Crown & Andrews. 1989. Box. Good. £3
Designed by A Preston, D
Glynn & S Needham. No. players: 4-6. Country: British, Desc. by Eamon.
TV related as it has
Paul Eddington on the cover (Jim Hacker in Yes Minister). Very light-hearted
political game. Eamon Bloomfield wrote the Event Cards for it!
The Private -
Batch of 4, published by Duncan
Maclean & Alan McClenahan. 1992. Booklets. Good. Designed by Duncan Maclean
& Alan McClenahan. Country: British, Desc. by Andy. £2 the lot
4 issues of The Private
from 1992/93 (issues 3-6). This British
board wargaming newsletter has a good selection of in depth reviews as well as
a number of short reviews in each issue in addition to Magazine reviews, a
Letters column and a news section.
The Problemist -
Batch of 5, published by The
British Chess Problem Society. 1991. Booklets. Good.
Designer Unknown.
Country: British, Desc. by Andy. £2 the lot
Only likely to be of
interest to serious chess players. From
a quick look I would guess you need to be pretty expert to be able to tackle
the problems posed here. I have Vol 13
Issues 13-17 in this batch.
The Strategist -
Batch of 7, published by Strategy
Gaming Society. Newsletters. Good. £3 the lot.
Designer Unknown.
Country: American, Desc. by Andy.
The Strategist called
itself 'The greatest Amateur Wargaming Magazine'. It is generally an 8 page, small print newsletter and contains
news, reviews and articles of general interest to the wargamer and occasional off
topic articles eg. on RPGs. I have the
following issues to sell as a batch: 164, 168, 196, 197, 199, 200, 203. These span 1985-1988.
The Transformers
Adventure Game, published by
Warren. 1984. Box. Good. £2
Designer Unknown. No.
players: 2-4. Country: American, Desc. by Eamon.
TV related, based on the
cartoon series (and toy range). Warren seem to be a Hasbro company, and the
game looks like a Milton Bradley production. Movement on the hex board is
interesting, and you get choices despite throwing dice. You are Transformer
leader Optimus Prime and must rescue the Autobot Minicars from the maze-like
hideout of the Decepticons.
The Wine
Connoisseur, published by
BDJ Enterprises. ca.1995. Box. Mint. £4
Designer Unknown. No.
players: 2-12. Country: American, Desc. by Eamon.
A quiz game about wine.
Still shrink-wrapped.
There's Only One
Winner, published by
Lambourne. 2000. Packet. Mint. £9
Designed by Terry
Goodchild. No. players: 2-24. Country: British, Desc. by Eamon.
Unusually for this
company, this is not a statistical sports simulation, although it has a
sporting theme. An excellent gambling game based on horse-racing, with a dice
based system but with extra rules like secret bonus cards and so on.
Tightline, published by Splash Games. 1982. Box. Good. £4
Designer Unknown. No. players:
2-4. Country: British, Desc. by Eamon.
"As Mayfair is to
property, Tightline is to fishing", so says the box. Also described as the
'World's premier fishing game'. You travel round the board collecting pieces of
equipment and catching some fish. The first to the cafe, with a complete set of
tackle and 4 fish, wins the game.
Travel, published by Games Guild. 1984. Box. Good. £9
Designed by Garry A
Hislip. No. players: 2-6. Country: American, Desc. by Eamon.
Family business game
about inter-Continental travel. Players race to visit countries on their
personal passport, plus additional countries they collect from a stack of
cards.
Trolls, published by BMI. 1992. Box. Good. £3
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Andy.
Fantasy children's game
subtitled 'The Treasure Hunt Game in the Land of the Giants'. Simple mechanics - roll the dice and move
the dobber and see what the space you land on says. Comes with a free Trolls Wall Plague. My guess is that the 'Trolls' must have been a children's
programme on TV and that this was a tie in.
Tumblin' Monkeys, published by Tomy. 2001. Box. Mint. £5
Designed by Roger Ford.
No. players: 2+. Country: British, Desc. by Eamon.
Family game, based on
the principles in Kerplunk. Players must remove poles from the tree, and beware
of dropping the monkeys out of the tree. Would make a perfect gift for a young
relative or friend.
U.F.O.'s, published by Salagames. 1992. Box. Excellent. £9
Designed by Alan R Moon.
No. players: 3-6. Country: German, Desc. by Eamon.
Card game, 60 playing
cards and 42 bidding cards. A trick-taking game, with trumps being determined
by the person who bids the most points to win that privilege. The name of the
game seems to have no other explanation other than an excuse to draw sci-fi
type cartoons on the cards.
Ulcers, published by Waddingtons. 1973. Box. Good. £6
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Eamon.
A very nice game, with
clever mechanics, particularly good for 4 players. Staff is limited, but you
must hire them and pay them well in case they defect to other players. One of
the best Waddington games.
Uri Geller's
Strike, published by Matchbox.
1986. Box. Good. £10
Designer Unknown. No.
players: 2-4. Country: British, Desc. by Andy.
Very unusual game in
which players pieces move around a map of Europe looking for mineral deposits
or hidden wrecks. However these are no
ordinary player markers but essentially simple compasses which are affected by
magnets which are built into the game board, but can be moved aroundwith a
gentle shake of the board to ensure the game is different each time. In order to have extra moves you get the
chance to answer a question about the place your compass is over. Finally there
are 2 dice, one normal and one with odd humps on either side making it actually
a d4. As I said, very unusual.
Verdict II, published by Avalon Hill. 1961. Box. 1 Box corner split. £16
Designed by Tom Shaw.
No. players: 2. Country: American, Desc. by Eamon.
Rare AH game in their
flat box of that period. Players are opponents in a courtroom, each with his
own view of events leading up to a crime. By introducing things like fresh
evidence and surprise witnesses, you hope to win the case. Unusual item.
Verrat!, published by Winning Moves. 1999. Box. Excellent. £10
Designed by Tom Kremer.
No. players: 4. Country: German, Desc. by Andy.
The players' viziers vie
for positions in the Sultan's Court, all the while trying to get into a
position where they can seize power for themselves and become the new
Sultan. The viziers have to travel to
remote corners of the empire in order to gather power, but while out of court
they are easier targets for intrigue.
Whoever most cunningly maneuvers his viziers will doubtless become the
new Sultan.
Wanted, published by Jumbo. 1989. Box. Good. £7
Designed by Dov Karpati.
No. players: 2+. Country: Dutch, Desc. by Eamon.
Deductive card game, 48
nice, bright cards showing different suspects in a murder case. By revealing
cards one at a time and telling the other players if there is anything
suspicious about the card, players can work out who did 'the dirty deed' –
first to identify the culprit wins the hand.
Warlock Magazine, published by Penguin Books. 1984-5. Good.
Designed by Ian
Livingstone, Steve Jackson. No. players: 1. Country: British, Desc. by Andy.
The Fighting Fantasy
Magazine. This magazine is dedicated to
articles on the well known one player adventure books which are paragraph
based, known as Fighting Fantasy. Each
issue of the magazine also includes a fighting fantasy adventure the name of
which I have noted below.
Issue 1 Signed by both
authors above their 'printed' signatures £5: The Warlock Of Firetop Mountain
Part 1
Issue 2 £3: The Warlock
Of Firetop Mountain Part 2, and Caverns of the Snow Witch.
Issue 4 £2: The Dervish
Stone
Issue 5 £2: Dungeon of
Justice.
Issue 6 £2.50: The Dark
Chronicles of Anakendis.
Winter Olympics, published by Ocean. 1987. Box. Good. £3
Designer Unknown. No.
players: 2-6. Country: British, Desc. by Eamon.
Sports game, using a
video cassette as part of the game play. Needs to be used on a British (or
compatible) VCR. Object is to win Gold Medals by planning a route down skiing
trails and scoring points.
World Soccer, published by Seven Towns. ca.1970. Box. Good. £9
Designer Unknown. No.
players: 2. Country: British, Desc. by Eamon.
Very rare soccer game,
highly praised in its day by Games & Puzzle magazine. 11 players a side,
all moved by dice but with plenty of choices and decsions.
Wucherer, published by Spiele-Bau-Stelle. 1994.
Box. Excellent. £5
Designed by Friedemann
Friese. No. players: 2-6. Country: German, Desc. by Eamon.
Card game, players
'build' houses and put in tenants with the aim of getting as much rent as they
can. Lots of wild cards cause havoc amongst the growing empires. Unusual black
and white graphics.
Yucata, published by Hans Im Gluck. 1996. Box. Mint. £11
Designed by Stefan
Dorra. No. players: 2-4. Country: German, Desc. by Eamon.
Intriguing race game,
with players using cards to advance their amulet around the Mayan Temple. As
the amulets progress, players pick up stones that line the path, and it is
these stones that decide the winner, not being the fastest necessarily.
Zillionaire, published by Milton Bradley. 1987. Box. Excellent. £7
Designer Unknown. No.
players: 3-6. Country: American, Desc. by Eamon.
Card game, part of the
Big Deal Series. Almost a copy of Hexagame's Karriere Poker and, later. WoTC's
The Great Dalmuti. This is perhaps the best version with players earning points
each round and having to sit in a new order of play depending on the status
they have earned. Wild cards add a fun element.
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