MNG-AJM Games and Collectibles

 

April 2004 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

1835, published by Hans-Im-Gluck. 1990. Box. Box good, contents unpunched. £38

Designed by Michael Meier-Bachl & Francis Tresham. No. players: 3-7. Country: German, Desc. by Eamon.

Derek Carver described this as the finest 18xx game he had played. I understand, the minor company rules and the nationalisation of the Prussian Railway are two areas in which the game triumphs.

 

221B Baker Street, published by Gibsons. 1981. 2 versions available:

Squarish Box, Good £5, Special notes: Overall condition is good, but the box lid is indented due to stacking.

Long Box, Box corners split. £4

Designer Unknown. No. players: 2-6. Country: British version, Desc. by Eamon.

40 cases to solve. The game involves moving around the board visiting various sites and gathering clues which will eventually allow you to answer the questions posed to the players at the start of the case.  A good family detective game.  The quality of the cases is quite variable though - some are excellent and some definitely not as good.

 

221B Baker Street Expansion Set 1, published by Gibsons. ca.1985. Packet. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Expansion for the classic detective game. Clues and Solutions to 40 more crimes (numbered 41-80).

 

90 Minutes, published by Sporting Connections. 1986. Box. Box corners taped. £6

Designer Unknown. No. players: 1-5. Country: British, Desc. by Eamon.

Soccer game, with a nicely designed box (the board lifts up to reveal storage trays underneath). Non-statistical. Movement and shooting is carried out by a mixture of dice and cards. Bryan Robson pictured on the lid recommending the game, and the company have probably financed the game by getting advertisers to, literally, advertise around the sides of the pitch.


A Question Of Sport - Rugby, published by Games Team. 1992. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

TV related trivia game, with all the questions based on rugby in one form or another. Some cards even include photographs so that you can play the ‘Picture Round’ as on the TV show.

 

Adventurer Magazine, published by Mersey Leisure. 1996-97. Magazine. Good. £0.50 per issue.

Country: British, Desc. by Andy.   Independent fantasy and science fiction role playing games magazine.  This magazine includes reviews of new RPGs and supplements, news of the industry, adventure scenarios, rules and role playing articles and general interest articles.  Notable articles in each issue listed below:

Issue 1: The Black Tower (AD&D / Rolemaster adventure Pt 1 Lvls 1-3),  A3 colour poster, White Fire (CoC adventure), Psychology, 'Method' Roleplaying, Blood loss article.

Issue 2: The Black Tower (AD&D / Rolemaster adventure Pt 2 Lvls 1-3), Colour A3 poster, This Empress Earth (Villains & Vigilantes adventure), Fanzines, Magic in RPGs.

Issue 3: The Song of Loeul (Stormbringer adventure), Fire On High (magic in RPGs), A3 Colour poster, Mylakhruin The Immortal (Horror fiction), The Dragonfly Temple (Bushido / AD&D Oriental Adventure), Cults of Cthulhu.

Issue 4: Gold & A Summer Shower (C&S mystery), A3 Colour poster, What Killed Cotranden? (Detective fiction), The Show Must Go On (Runequest / AD&D Lvl 4-5 adventure), Characters in gaming.

Issue 5: A Cause of Death (MERP / D&D Adventure), Haggopian (Horror fiction), A Wee Dram of Danger (CoC Adventure), Children of the Night (Vampires in RPGs).

Issue 6: Christmas Cheer (Paranoia adventure), Beast Market (Fantasy City adventure), Slime Time (Paranoia adventure), Women in roleplaying, Frontier (SF short story), Poison in RPGs.

Issue 7: Big Trouble on a Little Planet (Generic S.F. RPG adventure), Church of the White Zombie (Fantasy adventure location), Women in roleplaying (Pt 2), Black Plastic Hair (story), Religion in RPGs.

Issue 8: Cocoon (MERP adventure), Out & About (Fantasy city setting),  Women in roleplaying, Recognition (horror fiction), Heresy (FRP Religions).

Issue 11: Court In The Act (A fantasy city's legal system), Darkness Over Eriador (MERP or D&D adventure), Writing Better Scenarios, Terry Pratchet Interview.

 

Africa 1880, published by Tilsit. 1997. Box. Excellent - unpunched. £15

Designed by Francis Pachiere. No. players: 3-6. Country: French, Desc. by Andy.

Relive the Colonial adventure with Africa 1880! Between 1880 and 1914 european nations fiercely raced to gain control of the Dark Continent. Each player represents a nation exploring and colonizing Africa. The success of their adventure, however, has more to do with intrigue in the luxurious parlours of the embassies than hacking away through the jungle. Negotiating alliances and declaring war are what change the face of the world! There are 22 rather nice resin-cast embassy pieces and 180 die-cut counters.  Game play is somewhat Diplomacy like, with negotiation, order writing and resolution.

 

All American Football, published by Cadaco. 1969. Box. 2 Box corners taped. £5

Designer Unknown. No. players: 2. Country: American, Desc. by Eamon.

Head-to-head American football game, with lots of different spinners chosen by players as they decide on which play to make that turn.

 

An Introduction To Postal Gaming, published by John Dodds. Booklet. Good. £1

Designed by John Dodds. Country: British, Desc. by Andy.

56 page booklet which provides a good introduction to the postal gaming hobby.  About a third of it is on postal diplomacy but other games covered include: Sports Management Games, 1829, Railway Rivals, En Garde!  Also provided is a glossary and a who's who in the UK PBM hobby.

 

Ascent, published by Henry Games Ltd. 1987. Box. Excellent. £10

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Mountaineering board game with a very attractive board showing a wonderfully pointy mountain with assorted routes up and avalanche risk dials for the higher sections.  Equipment and weather protection cards are needed to make it up the various climbs to the next camp.  Although the avalanches happen at random, the dials indicate which locations are more likely.  Rations are also required, and hand management is crucial as if a climber runs out of equipment or rations he is swept off the mountain and must start from scratch.


Ausgebremst, published by ASS. 1994. Box. Excellent. £18

Designed by Wolfgang Riedesser. No. players: 3-6. Country: German, Desc. by Andy.

Second version of this game system, originally seen in Ave Caesar, but most consider this motor racing version to be the superior design as it includes additional options such as presorting cards into 'gears' to allow different strategies.  Cards are used to ‘drive’ the cars, but there are card playing limitations on the lead car, while those behind run the risk of being blocked or having to go around the outside of bends, wasting precious movement points.  3 double-sided boards, making various combinations of different tracks.  I will also include my own house rules too.  Highly recommended.

 

Basketball Strategy, published by Avalon Hill. 1974. Box. Good. £7

Designed by Don Greenwood. No. players: 2. Country: American, Desc. by Eamon.

Extremely clever, cerebral game (quite unlike any other sport game) which places each player as a manager of a Basketball team. The games are almost played like a war game, with each player represented by a counter that has things like Zones of Control.

 

Batman The Game, published by Paul Lamond. 1989. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Special notes: Box lid corners damaged

Film related, with half the players representing Batman and the other half, the Joker. Essentially a race game from your base, either the Bat Cave or the Axis Chemical Factory, to a secret destination and back home again.

 

Battle For Italy, published by Avalon Hill. 1983. Box. Good. £8

Designed by Kevin Zucker & Thomas Walczyk. No. players: 2. Country: American, Desc. by Eamon.

Originally made by OSG, this is a complete game in its own right, but also introduces the players to the mechanics in the much larger The Struggle of Nations. Napoleon’s Campaigns in Italy, 1796.

 

Battles Of The Hundred Days, published by OSG. 1979. Packet. Good. £4

Designed by Kevin Zucker & Thomas Walczyk. No. players: 2. Country: American, Desc. by Eamon.

This might look like a small game, but it was extremely influential in its rules of step reduction of troops and command related to the quality of leaders on the field of battle. Altogether, quite detailed. It was intended as a divisional level introduction to a much larger game called Emperor Returns (but never released). This is a simulation of the Waterloo Campaign, 1815. Later made by Avalon Hill as Hundred Days Battles.

 

Bells Of War, published by Silly Space. ca.1995. Box. Good. £12, No. players: 2. Country: Canadian,

Designed by Remi Duval,Marc Fournier,Philippe Lamontagne, Louis Nadeau. Desc. by Eamon.

Ambitious attempt to repeat the success of Axis and Allies. Stacks of counters and money, as you simulate WWII on a grand strategy scale.

 

Caesar & Cleopatra, published by Kosmos. 1997. Box. Excellent. £9

Designed by Wolfgang Ludtke. No. players: 2. Country: German, Desc. by Eamon.

Card game. Caesar and Cleopatra compete for the attentions of various groups of patrons, the problem being that you need to try to keep all of them on your side at once, in case that group gets scored.  Some clever ideas making an interesting and worthwhile 2 player game.

 

Candidate, published by Shaw Games. 1979. Box. Good. £20

Designed by Tom Shaw. No. players: 2+. Country: American, Desc. by Eamon.

Excellent election game, based on the American electoral system. Played to a limit of a number of turns, a 10 turn game will take around 40 minutes, a 15 turn game around an hour and so on. You collect contributions, travel through the States, play dirty tricks on opponents, take polls, advertise and you have to decide if running a clean election is the best way to win.

 

Colour Quads, published by Parker. ca.1970. Box. Good. £7

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

The board shows a grid of 5x5 large coloured circles with slots to place cards vertically on the board.  Players take it in turn to play a matching card into a slot and score a point for each square they manage to complete.  Tactical decisions are available since you can set yourself up to complete a square, hoping your opponent doesn't also have the right card to complete it.


Community Challenge, published by Co-Op. 1990. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Promotional item made by a supermarket chain, but extolling the virtues of care in the community, so players learn to do good deeds, help charities, and so on.  The game is a ludo / parcheesi variant but with card play added on.

 

Connections, published by Connections International. Box. Good £10 or Box shows wear £9

Designed by Tom McNamara. No. players: 2. Country: New Zealand, Desc. by Andy.

Abstract game in which the players try to connect a line of their pieces from one side of the board to the other, or try to surround any of their opponent's pieces in a box.  The game always ends with a winner, never a stalemate, and while the rules are very simple the play is actually rather good.  The components are large and impressive making it very attractive during play.  Rules in umpteen languages too!

 

Conquest 4-Player, published by Quest Game Co. Inc.. 1988. Box. 3 Box corners split. £22

Designed by Donald Benge. No. players: 4. Country: American, Desc. by Eamon.

One of the best 4 player board wargames ever designed, with terrific metal miniatures (elephants, boats, chariots, etc). Includes a 1988 addition to the original 1980 version: partnership rules. The reason why it is so good is that the designer has realised that in games of this type, if two of the players have a ‘war’ it can only help the other two, with even the winner of the war being depleted in pieces. Donald has addressed this by having 4 different ways to win, so any tactic has a valid and logical reason to be employed.  Also includes Conquest Puzzle Book No. 1.

 

Contigo, published by 3M. 1974. Box. Good. £10

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Abstract game, taking its inspiration from Mancala, but a very fine game in its own right. Played with glass pebbles and plastic pawns. Bookcase box.

 

Crime Fighter, published by Task Force. 1988. Box. Good. £8

Designed by Aaron Allston. No. players: 2+. Country: American, Desc. by Eamon.

Rare Task Force item, a role-playing game based on TV police shows.  This set contains: rules, 104 playing pieces, 12 geomorphic map boards, player reference cards and dice. The rules include some 'episodes' ready for you to run.

 

Das Erbe Des Maloney, published by Ravensburger. 1988. Box. Good. £14

Designed by Sid Sackson. No. players: 3-6. Country: German, Desc. by Andy.

Based on the principle that you all want to go to different places on different days but there is only one car to get there. You all bid to tell the driver where to go, but may well decide to let others get their way if it isn't too bad for you and the bidding is getting high.  There is an interesting bidding system which forces you to think quickly, and I have a house rule which I feel improves it further too - please do ask me for it.  Very good game.

 

Decathlon, published by Avalon Hill. 1984. Box. Good. £7, Desc. by Eamon.

Designed by Elliott Denman, Richard Cohen, Thomas N Shaw. No. players: 1-7. Country: American, Statistical sports game, using the Paydirt dice system, and originally made as Trackmeet (by Sports Illustrated).  Great Decathlon stars compete against each other over 10 events, some requiring little more than a dice roll, and some requiring strategic decisions and forethought.

 

Der Weisse Lotus, published by TM Spiele. 2000. Box. Excellent. £13

Designed by Martin Wallace. No. players: 3-6. Country: German, Desc. by Eamon.

Beautifully produced game set in feudal China. Each player is a provincial ruler, who wants to claim valuable areas for his province. As players vie for control of the fortresses, temples, villages, palaces and rice-fields, the rebel peasants (led by the White Lotus), are ganging up against the Emperor and players must decide whose side they are on - for or against the White Lotus.

 

Dinosaur Dice Book, published by Teeney Books. 1998. Book. Excellent. £3

Designed by Moira Butterfield. No. players: 2-4. Country: British, Desc. by Eamon.

A very nice book, made up of thick game boards (no paper pages). Built into the book is a plastic spinner to be used as a die. You need to provide your own counters. The book has the following games: Snakes & Ladders Dinosaur Style, Dino Bones, Dangers of the Deep, Run!...Run!...Run!, Don't Meet a Dinosaur, and Collector's Corner. Very nice item.


Don Pepe, published by Parker. 1999. Box. Good. £12

Designed by Dominique Ehrhard. No. players: 3-6. Country: German, Desc. by Andy.

Each player is the boss of a gangster family, and attends a meeting of the families. Here you must use your cards to gain protection, earn from various rackets, deliver exploding birthday cakes or poisoned drinks, knife treacherous rivals and shoot it out with competitors.  The game is about positioning your men well around the table and then making the best use of the cards you get as well as trying not to make too many enemies who are in a position to hurt you back.  Fun light game.

 

Dream Team, published by Abacus. 1997. Box. Excellent. £5

Designed by Hartmut Witt. No. players: 2-6. Country: German, Desc. by Eamon.

Card game, featuring characters from a world of fantasy. Players combine their creatures into a 'Dream Team' and take it in turn to pit their teams against each other in a game somewhere between ice hockey and a brawl (I have been told there is a difference :-)  Special powers and special cards make the matches more interesting and less predictable.  This is a reissue of the earlier game Power Play.

 

Exorbitare, published by Board Game Company. ca.1980. Box. Good. £10

Designed by Bob Edwards & Nicholas Brennan. No. players: 2-6. Country: British, Desc. by Eamon.

Interesting privately made game, loosely based on the principles of Backgammon, but played on a large circular board representing a voyage through the Cosmos. Dice are used, but, particularly in the 2-player game, you get many options over which pieces to move.

 

Fight City: Deck A; Power, published by Cheapass. 1999. Packet. Good. £3

Designed by James Ernest. No. players: 2+. Country: American, Desc. by Eamon.

Card game, strategic use of cards to simulate urban warfare amongst gangs. Cards feature fighters locations and weapons, used in an all against all fight for supremacy. This is called Deck A: Power. The company has made two versions of the game, each of which can be played either against another copy of itself or against the other deck or the two combined to form new decks.  I believe you could play with just the one set by sharing it, but this is not the standard rule.

 

Flying Hats, published by Spears. ca.1970. Box. Good. £3

Designer Unknown. No. players: 2-3. Country: British, Desc. by Eamon.

Dexterity game, with plastic bats upon which you balance the hats and then flip them onto the board, scoring points for the area where they land.

 

Foil, published by 3M. 1969. Box. Fair. £9, Designed by Frederick A Herschler. No. players: 2-4.

Country: American, Desc. by Eamon.  Special notes: 1 Battered corner and writing on the side

Book case edition of this card game about words. Front of box dated 1968 but rear of box dated 1969 (a common duo-dating on 3M games). Players collect cards to form words then turn them into anagrams so that other players, hopefully, cannot guess what they are.

 

Fortune, published by Ariel. 1979. Box. Fair. £8, Designed by Richard Fenwick. No. players: 2-8.

Country: British, Desc. by Eamon. Special notes: Box lid and base have some split corners and show wear, and lid has gaffa tape across the middle.

Semi-promotional business game, made to a very high standard because several companies paid to be in it. A good game of manufacturing, wholesale and retail. Companies in the game include Prudential, Bovis, Woolworths, John Menzies, Brooke Bond, Shell and Guinness amongst others.  Received a very good review in Games International.

 

Framed!, published by Gibsons. 1992. Box. Excellent. £7

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Card game basd on the movie business. The film sequence cards look like clips from reels of film, and must be placed in sequence to produce a complete film.  However each of these cards has 3 clips on it which won't all be sequential, so these cards will have to overlap making the game more interesting.  There are also action cards which can hinder other players or protect yourself from hindrance. Part of the Bepuzzled series.

 

Fun In The Jungle, published by BMI. 1992. Box. Good. £2

Designed by Alice Bennett. No. players: 2-6. Country: British, Desc. by Eamon.

Children’s race game, with an attractive board. Missing a poster that was in it (for children to colour) but the game is complete.


Galactic Empires - Series 1 Basic Deck, published by Companion Games. 1994. Boxes. Excellent. £1

Designed by C Henry Schulte. No. players: 2. Country: American, Desc. by Eamon.

Starter deck containing 50 cards for this science fiction CCG.  Explore new empires in space, and take your fleets into battle.  The box says 2 people can play with just one starter, but I suspect it will be more interesting if you buy a few.

 

Game Of Life, published by Milton Bradley. 1984. Box. Good. £4

Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.

The original British version of this classic game. Lots of luck but nicely presented.

 

Games Gazette - Batch of 9, published by Chris Baylis. Booklet. Good. £4 the lot

Designed by Chris Baylis. Country: British, Desc. by Andy.

Issue numbers 6,8,9,10,15,16,21,22,39 of this privately produced magazine which is still going strong even now.  Games Gazette covers board games, role playing games and some computer games, giving news and reviews.  The earlier issues also included some RPG adventures as well.  These issues date from 1988-1994.

 

Games Magazine, Country: American, Desc. by Eamon.

A US magazine from the 1980s.  It was a more sophisticated version of the UK’s Games & Puzzles, with some of the most original picture puzzles you will find anywhere. The game content was less than puzzles, but attracted decent writers like Sid Sackson and Mathew Costello. If you like puzzles, these are a must-have. The games content was often limited to in-depth reviews. Some major games related contents listed below.

No. 85 - Apr 1987, Good. £3:  Score-Up (a new solitaire game by Sid Sackson), Sale of the Century, Arena, Clutch Football, Checkit.

No. 91 - May 1988, Cover shows wear. £2: Bushka (rules to a new game for you to make), The Wall Street Game, Maze

 

Games Review - Batch of 3, published by Sladen Publications. 1990. Magazine. Good. £2 the lot

Designed by Rik Rose. Country: British, Desc. by Andy.

Vol 2, Issues 5,7,9.  This magazine is half role playing games and the other half split between general games and wargames.  Highlights in these issues include articles on: Quite a few AD&D supplements, Star Wars roundup, Siege of Jerusalem, Europe Aflame, Star Fleet Battles, Aliens, Kalahen, Railway Rivals, Cyberpunk special, Several MERP supplements, 5th Fleet, Eidelweiss, PanzerBlitz, Deathwing, Libel - The Game, TORG, Empire In Flames, Fire In The East, Shell Shock, Best of Dragon Games, Space Hulk variants.

 

Games Review Monthly - Batch of 3, published by Eden Publications. 1989. Magazine. Good. £4 the lot

Designed by Julian Musgrave. Country: British, Desc. by Andy.

Issues 4,8 & 9.  This magazine covers board wargames, board games and some RPGs and computer games.  Lots of well written reviews and articles.  Some highlights of these 3 issues: Arkham Horror, Lots of GDW games (eg. Desert Falcons, Air Superiority, Air Strike), Fellowship of the Ring, Up Front, Slick, Platoon, Mertwig's Maze, Dark Future, Showbiz, 8th Army, 1829, Elric, Supremacy, The Ben Johnson Doping Game (game to play with a standard deck of playing cards), The History of Assassins, Bark Future (humorous board game to make up and play), Panzer Gruppe Guderian.

 

Gangland!, published by Corglenburg. 1996. Box. Good. £13

Designed by Bruce Quade. No. players: 3-8. Country: American, Desc. by Andy.

Card game, 180 cards associated with the gangsters and mobs of the 1920’s. Each player collects together a gang of thugs, sharing their expertise on skills like Business Savvy, Muscle and Loyalty. Lots of interaction as the gangs try to outwit, outgun and outlive their rivals.

 

Gespenster, published by Hexagames. 1990. Box. Good. £7

Designed by Alan Moon. No. players: 3-6. Country: German, Desc. by Andy.

Card game, 60 cards in 5 unequal suits. A re-issue of Black Spy (by Avalon Hill), but here given a better theme. The game is essentially similar to Hearts, but with the twist that there are 5 suits and that you can follow both colour or number in a trick with some additional optional variants. Also the cards are printed with a luminous ink, so they will reveal themselves in the dark.

 

Go For Broke, published by Invicta. 1965. Box. Good. £6

Designer Unknown. No. players: 2-5. Country: British, Desc. by Eamon.

Original British version of this great family game with the twist that you must spend all your money to win. Of course, there is nothing like the irony of winning at the races, in the casino, on the lottery, etc., all things you cannot do in real life but inevitably do in this game.


Golden Compendium, published by Merit. 1969. Box. Good. £8

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Old fashioned compendium of games but including some other games from the Merit range as well as the usual classic games. Rules to 44 games provided, with games like Solitaire, Pick-Up Sticks, Ludo, Spin Quiz, Dominoes, Draughts, Tiddleywinks, Tic Tac Toe, Word Games, Chinese Chequers, Colour Bingo, Snakes & ladders, Mouse Game and Nine Men’s Morris.  There really is loads of stuff in this set - which is absolutely packed full of games equipment.

 

Grand Army Of The Republic, published by Task Force. 1988. Box. Good. £13

Designed by Roger Nord. No. players: 2-4. Country: American, Desc. by Eamon.

Grand strategy game of the American Civil War, one of the best I believe. Uses small, traditional war game counters plus large ‘Generals’ counters in plastic bases.  Played on an area-type map of the United States.

You must use your economic resources to produce land and naval forces, and to supply them in battle. The game also uses special cards to influence the outcome of encounters. Bookcase box.

 

Grapevine, published by Colmans/Games Workshop. 1985. Box. Good. £5

Designed by Paul Cockburn & Phil Gallaher. No. players: 2-6. Country: British, Desc. by Eamon.

Promotional game made by local company Colman’s, who are most well known for their range of mustards, but here trying to promote the wine importing side of their business. Players must travel across Europe collecting wines, and ship them back to Norwich. Games Workshop so game has plenty of Event Cards and Charts, etc.

 

Guerilla, published by Avalon Hill. 1994. Box. Good. £15

Designed by Neal Schlaffer. No. players: 3-6. Country: American, Desc. by Andy.

War based multi-player card game with some very good ideas. Players control the forces in a Third World independence struggle.  Players secretly back either rebels or government but there are chances to score VPs by winning a battle even if it won't help your side in the end as it may give the player the use of a valuable resource such as an airfield.  It is also possible for the U.N. to intervene and stop open warfare in which case the Secret Police come into their own... Bookcase box.

 

Haithabu, published by Hexagames. 1990. Box. Good. £12

Designed by Rudolf Ross. No. players: 2-4. Country: German, Desc. by Eamon.

A unique variation of Chinese Chequers, but very well themed (Viking rivalry!), and uses graphics very reminiscent of Asterix the Gaul comics. A skilful abstract game, with wooden pieces. Players must control the bridges and avoid the traps as they move their men from island to island.

 

Heritage, published by Industrial Art. ca.1970. Box. Box shows wear. £5

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Set collection game using cards with very attractive full colour pictures of various stately homes, cathedrals etc around England.  In addition players must move their car around the board to get to the these various places as well.  The box also has lots of information about the sites mentioned on the cards.

 

Het Spel Magazine, 1993-4. Magazine. Good. £1.50 per issue.

Designed by Gejus van Diggele. Country: Dutch, Desc. by Eamon.

With English summary provided by the publisher. Published by a game collector, but doomed to failure because the production values were so high. Lavishly illustrated. It looked at old and current games, but really aimed at collectors I would guess.  Major articles listed below.

Issue 1: Games & Puzzles from WW2, New games and books, Game of the Year 1993, Roman dice and dice games, The Changeable dice, Fairs.

Issue 2: Games & jigsaws with comics, The trickiest playing cards and dice, 30+ new games jigsaws and books, 17th century card maker Jacob Gole, Making a fortune with a new game, Fairs.

Issue 3: Aviation history of cards, games and puzzles; Magic The Gathering rares; 50 new games, jigsaws and books; 13 beautiful chess queens, The Deadly Double mystery; 50 interesting Jokers; Fairs.

 

High Hand, published by E S Lowe. 1984. Box. 3 Box corners split. £9

Designed by Robert Abbott. No. players: 2 or 4. Country: American, Desc. by Eamon.

Excellent card game using cards laid out on a board, and moving your pawn around the board to collect the cards, forming them into as high as possible poker hands. The partnership game is definitely the better form of the game.


Hitler’s War, published by Metagaming. 1981. Box. Good. £10

Designed by Keith Gross. No. players: 2-3. Country: American, Desc. by Eamon.

First edition of this excellent simulation of WWII on a very strategic scale of one turn per four months of the war. A sort of playable Third Reich.  The map shows Europe, the Mediteranean, the Baltic and Russia.  Units are armies, army groups, fleets and airforces.

 

Honor Of The Samurai, published by Gamewright. 1996. Box. Excellent. £11

Designed by Scott Kimball. No. players: 3-6. Country: American, Desc. by Eamon.

Card game, with 110 top-quality cards, illustrated in colour with images of feudal Japan. Players are Samurai, in the service of their lord, with the intention of becoming the most honourable warrior in the land.  This is done by building up armies, arranging honourable marriages, sacking other lord's castles, and also the use of less pleasant tactics such as employing ninjas to steal opponent's possessions or even perform a necessary assassination!  The game also includes six special 6-sided dice, with symbols rather than pips.

 

Illuminati Deluxe Edition, published by Steve Jackson. 1987. Box. Excellent. £14

Designed by Steve Jackson. No. players: 2-6. Country: American, Desc. by Andy.

Card game, with players forming their own network of conspirators, in an attempt to found a new world order. Very nice mechanics can lead to, for example, the Boy Scouts controlling the Mafia!  Won Best Science Fiction Game in 1982, and on the Games 100 from 1983 to 1986.  Great atmosphere.

 

Image, published by 3M. 1972. Box. Good. £10

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Card game. By playing cards, players build up information about a famous person, with the cards providing clues to the identity. What you might call Card Botticelli.

 

Inclination, published by Wiggins Teape. ca.1978. Box. Good. £5

Designed by Lakeside Games. No. players: 2-4. Country: British, Desc. by Andy.

A sort of ludo / parcheesi played on a board with indentations to hold balls which are used as the pieces but also with slides which act as short cuts or long cuts depending on how the board is tilting.  Oh yes, you get to tilt the board at various points too, which affects all the balls in slides.  The winner is the first to get their pieces home. Nicely produced.

 

Inspector Morse, published by Toybrokers. 2000. Box. Excellent. £12

Designed by The Games Team. No. players: 2-6. Country: British, Desc. by Andy.

While this is clearly a TV tie in game it is actually rather good.  The rules suggest two alternative victory conditions, one entirely random (for children?) and one good set.  The game is essentially an information gathering game where the details of a case are laid out and you move around the board picking up clues.  However, the clues are very well done, with either pictures of a scene at various times (so you can discern what has happened), Police records for people or Morse's own notes.  The level of detail is very high, and there is real skill involved in working out how the clues all fit together so you can answer a selection of case related questions.  I recommend removing the promotion cards as these are the main random element.

 

Intrigue, published by Wiggins Teape. ca.1980. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

The game consists of a 'stadium' with 7 concentric rings which can be rotated independently.  These rings have slots which accept marbles and when they are lined up a marble can roll towards the centre.  The objective is to get all your marbles into the centre before anyone else.  The components are all very nicely made and it plays a bit like a sort of more sophisticated Downfall.

 

ITV Seven Race Card Game, published by Bison. ca.1975. Box. Box shows wear. £5

Designer Unknown. No. players: 3+. Country: British, Desc. by Eamon.

TV related, named after a special combination of televised horse-races which were linked in a special wager for Saturday afternoon gamblers. A variation of the playing card game Racing Aces, where you bet on a ‘suit’ likely to win a ‘race’, armed with the information that some cards of each suit are missing from the playing deck. Cloth board.


James Clavell's Shogun Card Game, published by Shipps Ltd. 1983. Box. Excellent - unused. £8

Designed by Ziv International Inc. No. players: 3-8. Country: American, Desc. by Andy.

Unusual set collecting game with an ancient Japanese theme.  There is an unusual card distribution mechanism which allows players to refuse cards by using up favours, and there are wild cards and action cards to add to the flavour too.  Basic and advanced versions of the game are provided.

 

Java, published by Rio Grande. 2000. Box. Excellent. £18

Designed by M Keisling & Wolfgang Kramer. No. players: 2-4. Country: German, Desc. by Eamon.

From the team that created Tikal and Torres (German Games of the Year).  This feels rather like a sequel to these two.  In appearance quite similar to Tikal, with elements of the tower building of Torres and the action points from them both.  Points are gained by building palaces, irrigating the land and arranging palace festivals.  Recommended if you also like either Tikal or Torres.

 

Jeopardy, published by Milton Bradley. 1964. Box. Box corners split. £4

Designer Unknown. No. players: 3-5. Country: American, Desc. by Eamon.

TV related. Third edition. Based on a popular American game-show (practically unknown outside the States), where players are told an answer and must give the question it relates to, as the answer, if you see what I mean! MB Game No. 4457.

 

Jungle Bungle Beetle Game, published by DaMert. 1992. Packet. Good. £2

Designed by Dan Gilbert. No. players: 1. Country: American, Desc. by Eamon.

Although called a game, this is actually a puzzle. There are 8 rectangular pieces, very colourful and attractive, and they must be laid out in a square, but with all the sides matching. It claims hundreds of possibilities but only one solution.

 

Karriere Poker, published by Hexagames. 1988. Box. Excellent. £6

Designer Unknown. No. players: 4-8. Country: German, Desc. by Eamon.

Card game. Players win tricks (but with the twist that cards can be played in combinations besides being played singly). At the end of each round, all players will receive a title, from boss down to the dishwasher. Players change seats between each round in keeping with their 'status'.

 

Knock Out, published by TM. 1994. Box. Mint. £10

Designed by Wolfgang Panning. No. players: 3-5. Country: German, Desc. by Eamon.

Unusual sports game made by Klaus Teuber's company. Really a card game, as you take your fighter through various bouts in order to win the Championship.

 

Kojak, published by Arrow. 1975. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

TV related, Telly Savalas as Kojak pictured on the box. Players drive cars around a board in order to get assigned to a case, then get a warrant, and stake out the criminals.  The player to catch the most criminals or if a tie the fastest to get to Police HQ wins.

 

Krimo, published by T Storey. ca.1935. Box. Good. £10

Designed by G.T.S. No. players: 3-6. Country: British, Desc. by Eamon.

Card game, 60 cards representing four forces of policemen and eight crime cards. A trick-taking game. The holder of the Detective Card must retain it longer than the holder of the Guilty Card to win, and vice versa for the Guilty Card holder. Nice item.

 

Lancashire Railways, published by Winsome Games. 1998. Tube. Excellent. £12

Designed by Martin Wallace. No. players: 3-6. Country: American, Desc. by Andy.

Excellent railway game in which the players struggle with cash flow while building up networks of railways across mainland Britain.  These networks are used to deliver goods using a very clever system.  A fine game which I can highly recommend to train gamers and business game players too.

 

London's Burning, published by Cast Games. ca.1995. Box. Still shrinkwrapped. £5

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

TV related, based on the London Weekend Television drama series set in Blackwall Fire Station. Each player is a member of Blue Watch, the main characters in the series, and race against time to rescue Nurse Nightingale from the inferno at St Mary's General Hospital. Game still shrink-wrapped (although this is torn in parts), so I cannot tell you any more about the game-play.


Longley Links, published by James Longley Group. 1991. Box. Good. £9

Designed by Hyde & Partners. No. players: 1-4. Country: British, Desc. by Eamon.

Promotional game, made by an English construction company who noticed that many of their clients liked playing golf. As the company had just built a new golf course at Slinfold Park, they thought it appropriate to make a board game for their clients. It is a very basic concept, roll a die, move round the course, that sort of thing.

 

Lord Of The Rings - Sauron Expansion, published by Hasbro. 2002. Box. Excellent - unpunched. £13

Designed by Reiner Knizia. No. players: 3-6. Country: British, Desc. by Andy.

Expansion for the Lord of the Rings cooperative game by Reiner.  This expansion allows one player to take on the role of the Dark Lord, Sauron, who uses his own cards and tries to stop the other players managing to make it to Mount Doom and dunk the One Ring.  The other players play cooperatively, but Sauron is listening in...

 

Manhattan, published by Hans-Im-Gluck. 1994. Box. Excellent. £16

Designed by Andreas Seyfarth. No. players: 2-4. Country: German, Desc. by Andy.

Excellent game of high-rise city development, in the edition that won the 1994 German Game of the Year.  Players compete to build and control towers in 6 regions of Manhattan.  Placement is by card play, but there are always a number of choices which need to be weighed carefully.  At the end of each scoring round points are scored for control of each tower, most towers in a region and the highest tower on the board.  The bits stack wonderfully making the game really attractive during play.  Highly recommended.  I can also provide a copy of the 'Godzilla' variant - please remind me!

 

Mask, published by Parker. 1985. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Based on the award winning cartoon series and subsequent range of toys. Mask are the good guys, against the evil Venom.  Players drive vehicles around the board and collect cards, hoping to collect pairs.  When a pair is obtained it can be displayed to gain a bonus, but then it can potentially be taken by opponents, unless you have a suitable defence card.  First player to accumulate a fixed number of pairs wins.

 

Matchday, published by Supergames. 1976. Box. Box corners split. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Family game, later released as Kevin Keegan’s Matchday. Game uses a Monopoly style idea, but features games, injuries, transfers, gate attendance, and other aspects of being a football manager.

 

Mediterranee, published by Euro Games. 1997. Box. Excellent. £24

Designed by Dominique Ehrhard & Duccio Vitale. No. players: 2-4. Country: French, Desc. by Andy.

Wonderful game of trading and / or piracy in the Med. Called Serenissima originally. Players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus piracy.  Players create and send out a fleet of ships to trade various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets.

Very good game with wonderful pieces - it looks fantastic during the game. Recommended.

 

Micro Fleet WW2, published by Tabletop. 1979. Packet. Good. £2

Designed by Bob Frost?. No. players: 2. Country: British, Desc. by Eamon.

Part of a series called Micro Warfare, this was an attempt to make miniature wargaming available cheaply, by substituting counters for the painted figures. This covers surface engagements during WW2, designed for gun actions between ships of Cruiser size and above.  The rules also allow for actions by smaller ships including torpedo attacks.

 

Micro Modern - World War 2, published by Tabletop Games. 1975. Packet. Good. £2

Designed by Robert Frost?. No. players: 2. Country: British, Desc. by Andy.

Part of a series called Micro Warfare, this was an attempt to make minature wargaming available cheaply, by substituting counters for the painted figures. This covers a divisional scale attack by a German Panzer division against a dug-in Russian Infantry division on the Eastern Front during WW2.

 

Mid-Life Crisis, published by Game Works. 1982. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Adult humorous game putting players through the stresses of middle age. Players win by earning more money, less stress, and fewer divorce points, OR, by completely cracking-up and then they must go broke, get divorced and go insane before anyone else wins by the normal method.


Mikado, published by Origineering. 1976. Box. Good. £10

Designer Unknown. No. players: 2. Country: Singapore, Desc. by Eamon.

Abstract game, a Westernised version of Shogi (Japanese chess), with some twists (I think, but I am not a Shogi expert). Nicely presented.

 

Minden Sports Quad, published by Minden. 1992. Packet. Mint. £8

Designed by Gary Graber. No. players: 1+. Country: American, Desc. by Eamon.

Set of four games, mostly using regular playing cards. The sports covered are Marathon, Basketball, Cricket and a game called Summit, about mountain-climbing.

 

Mine!, Two different editions available:

Published by Winsome Games. 1993. Packet. Mint. £6, Country: American.  Components need cutting out.

Published by Rostherne. 1993. Box. Good £10 or Excellent £12.

Designed by David Watts. No. players: 3-5., Desc. by Andy.

Players invest in, and operate, mines, aiming to become the richest player.  A clever and much under-rated business game in my opinion. Recommended. 

 

Minister, published by TM Spiele. 1998. Box. Excellent. £10

Designed by Rudi Hoffmann. No. players: 3-4. Country: German, Desc. by Eamon.

Revised re-issue of a game from the 70s. Each player strives to become Chancellor of Germany. Dice are used, but not in the normal way. There is always plenty of choice and you need to make many decisions throughout your political campaign.

 

Mlle. Lenormand, published by Muller & Cie. 1970. Box. Good. £2

Designer Unknown. No. players: 1. Country: Swiss, Desc. by Eamon.

Card item, a deck of fortune telling cards. Beautifully illustrated. Guide to how to use them is included.

 

Modern Art, published by Hans Im Gluck. 1992. Box. Excellent - unused. £15

Designed by Reiner Knizia. No. players: 3-5. Country: German, Desc. by Andy.

Considered by many to be the best auction game. Each player tries to acquire works of art for their gallery, but must judge which artist will be worth money at the end of the season. There are several different types of auction each with subtle differences.  At the end of each round paintings are worth more if lots were sold by that artist that round and at the end of the game cash is all important.

 

Mouse Trap, published by Milton Bradley. 1989. Box. 1 box corner split. £8

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Players move their mouse around the board whilst an elaborate mouse-trap is built.  The game itself is nothing special, but the Heath Robinson mouse trap contraption is wonderful and let’s face it, is the entire reason for this game's popularity.

 

Move Out! - Batch of 21 Issues, published by Leeds University. Booklets. Good. £5 the lot

Designed by Calvin Dytham & John Hickman. Country: British, Desc. by Andy.

A batch of 21 issues of this board wargaming and postal games zine.  Each issue is roughly 24 pages long and contains some reviews, some game variants and some postal games stuff.  While the latter is unlikely to be of any interest the former articles are potentially well worth a read.  These issues date from Sept 1987 - July 1989.

 

Multiplay, published by Multiplay. Box. Good. £14

Designed by F.Rafidi. No. players: 2-5. Country: Philippines, Desc. by Andy.

Unusual numerical game played on an 11x11 grid with dice of sorts on each space.  The general idea is that each of these dice has a number from 1 to 144 on it in 6 colours.  On your turn you roll a d12 and choose a dice to flip to your colour which shows a multiple of the number you rolled.  You try to form different patterns to score points and take points away from opponents.  The rules come with lots of variants and I have worked out a set of rules which I find works excellently for a cerebral but enjoyable, strategic and tense game.  I will supply this set of rules.  Recommended.


Mus, published by Premium/Fournier. 1999. Box. Mint. £8

Designer Unknown. No. players: 4. Country: German, Desc. by Eamon.

Card game, 40 Spanish looking cards (the game is a classic that originated in the Basque region), and stones that are used for points scoring. The game is played as teams, two vs. two. In Spanish dictionaries, the word 'Mus' now means 'a card game', rather than its original meaning (which someone once told me was 'a nut', referring to the stones used by peasants). Anyway, it is obviously a great game, "combining the bluff of Poker, the strategy of Skat, and the suspense of a Hitchcock movie.” Wow! Quite a build-up.

 

Nix Fur Ungut!, published by F X Schmid. 1996. Box. Excellent. £7

Designed by Jurgen Grunau. No. players: 2-5. Country: German, Desc. by Eamon.

Special notes: The board has been amended to the English language.

Card game, with players trying to match poker style combinations to score points.  However, only the three last declared sets of each category get any points. The trick is deciding when to declare your more powerful combinations and when to instead just use a weaker one as a delaying tactic.

 

North Sea Oil, published by Omnia. 1974. Box. Good £6, or 3 Box corners damaged £4

Designed by R C P Guignard. No. players: 2-6. Country: British, Desc. by Eamon.

Oil discovery, pumping and selling game.  The board shows 28 potential drilling sites, which vary in depth and productivity. There are different drilling rigs designed to reach different depths. Plots are initially explored and then put up for auction. Once bought a plot can be made active by buying a rig or moving one to it. Production is affected by weather though.The price of oil fluctuates too and the political party in power changes and sets the interest rate on your loans (which you will have), and tax rates. Some advance warning of the next party coming to power is available to aid planning.

 

Nuclear War, published by Flying Buffalo. 1965. Box. Good. £14

Designed by Douglas Malewicki. No. players: 2-6. Country: American, Desc. by Andy.

Card game, described as a comical cataclysmic card game of global destruction. Players compete to wipe-out their opponent's populations. Apart from the bad taste, this is actually a good game.

 

Ogre/G.E.V., published by Steve Jackson Games. 1982. Box. Good. £7

Designed by Steve Jackson. No. players: 2. Country: American, Desc. by Eamon.

Special edition, with both games parcelled together in a dual set.   Ogre is a nice game pitching lots of little units against one huge unit. Can you take the losses before you overrun it?  G.E.V. was a sequel to Ogre, and can be played seperately or combined to form a single game.

 

Olympics, published by Capri. 1976. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Each player represents a nation in pursuit of gold medals. Nine Olympic events covered in this family game. Includes an attractive scoreboard where the medal positions are displayed with little medals to insert, and plastic moulded athlete figures.

 

Once Upon A Time, published by Atlas. 1995. Box. Excellent - cards in shrink. £11, Desc. by Andy.

Designed by Richard Lambert, Andrew Rilstone & James Wallis. No. players: 2+. Country: American.

Second edition of this excellent card game, much improved over the original by full colour art work by Florence Magnin and Sophie Mounier. Essentially, you play out cards involved in a story you are telling,

but others get to interrupt so that they can continue the story and involve items / people / events on their own cards. All the while players try to direct the story towards an ending suitable for the play of their 'Happy Ever After' card.

 

Organized Crime, published by Koplow. 1974. Box. Good. £17

Designed by Jim Koplow. No. players: 2-4. Country: American, Desc. by Eamon.

Original edition, with wooden pieces in the dark blue box. Superb game of negotiation, threat, betrayal and downright nastiness. Best for four players.

 

Panasonic European Open, published by Wheatley Golf. ca.1980. Box. Box Lid Poor. £6

Designer Unknown. No. players: 1-4. Country: British, Desc. by Eamon.

Special notes: Quite large mark on lid where a label was removed

Golf game, played on a scale map of the Old Course at Sunningdale. Players choose their own clubs, and cards decide distance and direction. Ball is marked on the boards with a chinagraph pencil.


Panzerschreck Issue 1 Summer 98, published by Minden Games. 1998. Magazine. Excellent. £1.50

Designed by Gary Graber. Country: American, Desc. by Andy.

Magazine dedicated to variants and solo play of wargames.  This issue includes: Solo Origins of World War 2, Russian Civil War quick play variant, Assorted house rules, Retro: ASL, and this issue's game with cards and map: Reichstag: The Fall Of Berlin.

 

Perfidious Albion - Batch of 13, published by Charles Vasey. Booklets. Good. £5 the lot.

Designed by Charles Vasey. Country: British, Desc. by Andy.

Wargame review fanzine. This batch of 13 issues covers Feb 1987 - Aug 1991 (with some gaps).  Easch issue is roughly 20 pages of wargame reviews + letters pages and some magazine and book reviews too.  Some contributions from Mike Siggins.

 

Pfusch, published by Fun Connection. 1992. Box. Good. £16

Designed by Harald Bilz, Peter Gutbrod & Rainer Krohn. No. players: 2-5. Country: German, Desc. by Eamon.

Same graphic style as usual with this team, but no cavemen or stones in the box! A crazy look at competing construction companies. Called 'Bodge' in English. Wooden components and plasticene. Lots of interaction. Completes a trilogy of games (with Neolithibum and Burp).

 

Phantoms Of The Ice, published by White Wind. 1994. Box. Good. £12

Designed by Tom Dalgliesh. No. players: 2-10. Country: German, Desc. by Andy.

Ice hockey card game in which the players manage a team of unusual players, human and monster.  On your turn you may either try to improve your team or challenge another team to a match which is resolved with your cards.  The cards show defenders, forwards and goalies and some special players with rule-breaking abilities.  I also have some promotional extra player cards which I can sell for 50p a set if you want them.

 

Philately, published by Dixon. 1973. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Very attractive game about stamp collecting. Masses of reproduction stamps add to the appeal of the game. Good interaction as most purchasing is done in an auction.

 

Pictionary, published by Parker. 1985. Box. Good. £3

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

One of the most popular party / after dinner games, where players have to draw the subject matter for their team-mates to recognise before the time runs out.

 

Pirat, published by Amigo. 1992. Box. Excellent. £9

Designed by Reiner Knizia. No. players: 2-5. Country: German, Desc. by Eamon.

Card game, 66 cards illustrated in colour with ships and pirates. Players send trading ships out and hope they will stay unmolested until the start of their next turn, or send out pirates to try to capture opponents' ships.  Plays quickly with quite a few choices to be made about when to withdraw gracefully and when to fight it out.

 

Play The Game, published by Michael Joseph. Book. Good. £32

Designed by Brian Love. Country: British, Desc. by Eamon.

One of the great game related books of all time. After the introduction about the history of board games, the author has reprinted around 40 of his games from his collection. The reproductions are superb, in full colour. Better still, in the back of the book there is a sheet of special counters so that you can play the games. These counters are often missing if you ever see this book, but here they are still in their mint, sealed packaging. The games have titles like Trencho, Flip-O-Hoy, Aerial Attack, Footer, Golfo, even The New Game of Virtue Rewarded and Vice Punished. A fantastic book.

 

Playing Card Cricket - Expansion Set 1, published by Minden. 1992. Packet. Excellent. £2

Designed by Gary Graber. No. players: 1-2. Country: American, Desc. by Eamon.

Extra Player Cards for players whose careers have ended.

 

Point Of Law, published by 3M. 1972. Box. Good. £9

Designed by Michael Lipman. No. players: 3+. Country: American, Desc. by Eamon.

A courtroom case is read out to all the players and you vote on the result. Your deductions are rewarded with points. A huge book of different cases is included.


Power, 2 editions available:

Published by Power Games. 1981. Box. Good. £20

Published by Spears. 1994. Box. Excellent. £18

Designed by Monte B Young. No. players: 2-4. Country: American, Desc. by Eamon.

Wargame.  Like Diplomacy, Power uses secretly recorded movement, but unlike Diplomacy it is not all about backstabbing.  Players start with ships, planes and other weapons of modern warfare, including a 'nuke' of sorts, all large and plastic - the bits are really excellent.  Each turn, players move a set number of their pieces on a simple board, and the moves are resolved together. Combat occurs where forces end in the same space.

 

Pro Foto-Football, published by Cadaco. 1977. Box. Box Shows Wear. £5

Designer Unknown. No. players: 2. Country: American, Desc. by Eamon.

Non-statistical American football game, a classic in its own country. Plays are resolved by a mixture of choice and dice rolls.

 

Quiz Kids, published by Whitman. 1945. Box. Good. £3

Designed by Louis G Cowan. No. players: 2+. Country: American, Desc. by Eamon. Special notes: Set No. 3

Card game, radio related, based on an American radio game-show of the same name. 36 double sided cards featuring questions, and the rules sheet also doubles as an answer check.

 

Quo Vadis, published by Hans Im Gluck. 1991. Box. Excellent. £16, Special notes: Signed by Reiner Knizia.

Designed by Reiner Knizia. No. players: 3-5. Country: German, Desc. by Andy. Rather nice negotiation game by this master designer.  If you don't generally like negotiation games very much don't let this put you off as the scope of negotiation is quite limited and there are specific rules about upholding deals.  The game is

about getting your family members advanced up through Roman committees to the Senate.  On the way you will want to collect as many laurels as possible, though many will have to be dispersed to opponents to persuade them to allow you to do what you wish.  When the game ends only those players who have a family member in the senate are in with a chance to win.

 

Ransom, published by Phil O'Neill. 1995. Video Box. Excellent. £9

Designed by Phil O'Neill. No. players: 2-6. Country: British, Desc. by Andy.

Card game, with over 150 cards. Players are property developers, collecting combinations of cards allowing them to erect a building on the board. Clever mechanics, and deals can be struck to combine holdings and erect the buildings with other investors. There is plenty of scope for clever deal making or even refusing to make a deal you know is crucial to an opponent. Recommended in Games & Puzzles Magazine too.

 

Red Empire, published by GDW. 1990. Box. Good. £10

Designed by Frank Chadwick. No. players: 3-6. Country: American, Desc. by Eamon.

Card game, each player is a member of the Politburo in Russia. Naturally, to gain power over the other factions, you must use treachery, bribery, and corruption to discredit them and become the ruling Party Member. The game has a nice twist: although all the players are despicable, they must not go too far and cause the total destruction of the Soviet State.

 

Rennschwein Rudi Russel, published by Spiele Agentur. 1995. Box. Excellent. £7

Designer Unknown. No. players: 2-4. Country: German, Desc. by Eamon.

Tie in to movie of the same name. This is a simple racing game. Each player has cards numbered 1 to 10. Players simultaneously reveal a card. Whoever plays the highest number moves their pig, but only as much as they beat the second highest card by. If two players play equal highest card they swap positions on the race track! There are special spaces on the board as well.

 

Res Publica, published by Avalanche Press Ltd. 1999. Box. Excellent. £10

Designed by Reiner Knizia. No. players: 3-5. Country: American, Desc. by Andy.

Card game.  An excellent trading game, in which players collect cards in combinations to trade for monument cards (victory points).  The novelty in this game is the way trading is conducted - there are specific rules about what you may ask for / offer and how people may respond.  Very clever as you are giving information about what you have / want as well as possibly achieving an actual trade. Recommended.

 

Retro, published by Minden Games. 2000. Booklet. Excellent. £2.5

Designed by Gary Graber. Country: American, Desc. by Eamon.

An unofficial expansion book of ideas to expand Avalon Hill's Advanced Squad Leader.


Round Four, published by Milton Bradley. 1986. Box. Box shows wear. £5

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Abstract game, based on the old game of getting four counters in a row, but with the twist (literally!) that the large plastic board rotates, so you can place counters or you can turn them into a new position.

 

Rubik's Illusion, published by Unknown. 1989. Box. Good. £6

Designed by Mark Setteducati. No. players: 2. Country: British, Desc. by Eamon.

Highly original abstract game. The mirror inside the plastic box lid is placed so that the board is reflected in it. This, in effect, doubles the playing area. A line of five pieces wins, but this can be an actual line of five, or a mixture of real and reflected pieces. Amazing concept!

 

Rummy 10, published by Winning Moves. 1998. Box. Excellent. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Card game, a Rummy variant, played over 10 hands. Initial melds must match the meld on the Meld Wheel, and then you can try to go out.  Each hand a more difficult meld needs to be made to get things going.  Uses 2 custom decks of cards.

 

Rushin’ Russian, published by Pressman. 1991. Box. Mint. £7

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Fun game based on those Madlibs of years ago, when you substituted words in a story to make the story funny. Only this time you get a story with Russian words at key points, and you must guess what they mean (or deliberately get them wrong for more fun results). I guess it was made around the time Russians were ‘cooling’ in the eyes of Americans, otherwise a game like this would never have been made in America.

 

Saga, published by Epic. 1968. Box. Box lid taped. £7

Designed by Norman Sofier. No. players: 2-6. Country: British, Desc. by Eamon.

Family board game taking in a sweep of British history. Players compete to collect cards of famous events in five different centuries of British life, and then race to a central location. Selected as a finalist for a Design Centre Award, and very much a product of its day - this board could only have been designed in the 1960’s.

 

Score Four, published by Action GT. 1978. Box. Good. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Special notes: This set has wooden poles rather than metal ones pictured.

Classic game of three dimensional Connect 4.  The board has 16 poles sticking up from  it, onto which each player in turn places a ball, with the object of getting four balls in a row, either vertically, horizontally, or diagonally. Originally made by Lakeside in America.

 

Score More, published by Invicta. ca.1970. Box. Good. £4

Designer Unknown. No. players: 1-6. Country: British, Desc. by Andy.

Quite light abstract game, which, unusually for this company, is made with wooden pieces. It uses a special die to determine which colour piece you must play this turn.  Placement rules limit the options available, but you are always looking to place in the most valuable sqaure possible.

 

Sherlock Holmes The Card Game, published by Gibsons. 1991. Box. Excellent - cards in shrink. £8

Designed by Roger Heyworth. No. players: 2-6. Country: British, Desc. by Eamon.

Card game, 108 cards with pen and ink drawings reminiscent of the period and the books. Published to celebrate the 100th Anniversary of the first Sherlock Holmes story to appear in print. Rather a nice game that requires you to arrest various suspects or to avoid arrest yourself with one of the Villain cards in your possession.

 

Shit!, published by Adlung Spiele. 1996. Box. Mint. £3

Designed by Reinhard Staupe. No. players: 2-6. Country: German, Desc. by Andy.

Card game, 50 colourful cards in suits and 6 Shit! cards. A novel sort-of trick-taking game, which first requires you master the rather unusual ranking of the cards. Eamon asked why they called it such a name, and was told that they thought they were using an English word equivalent to "Damn" or "Bother"!

 

Show Jumping, published by Thomas Salter. ca.1960. Box. Box lid poor. £10

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Rare game, with delightful playing pieces. Rules for designing your own course and assembling your own jumps. Nice item.


Showbiz, published by Hexagames. 1988. Box. Good. £8

Designed by Derek Carver. No. players: 2-6. Country: German, Desc. by Eamon.

Originally made privately by the inventor, Hexagames have themed the game making it a lot less abstract. Players are agents , hiring acts and hoping to match public taste. Excellent game.

 

Sigma File, published by Gibsons. 1985. Box. Good. £8

Designed by Eric Solomon. No. players: 2-4. Country: British, Desc. by Eamon.

A brilliant game, especially for the sneakier amongst you. Players 'bid' secretly for control of spies, with the aim of controlling a spy long enough to get the Sigma File home. Trouble is, you only have a fixed budget and once you have spent the money on an agent it is spent, and if someone has spent more, they will control that agent, not you. You can spend more to regain control but that leaves you very short of cash to control the other spies in the game.  As well as moving spies around you can also use them to eliminate other spies as well, which costs you influence.  Very clever.

 

Signal Newsletters, published by John Mansfield. ca.1980. Newsletter. Good. £5

Designed by John Mansfield. Country: Canada, Desc. by Andy.

A collection of newsletters from no. 131 to 180 - not quite all present (44 newsletters from that range).  These are 8 page typed newsletters aimed at the 'Military Hobby Field', and include news, reviews of games, magazines and conventions and regular listings of best games according to the author.

 

Silverton, published by Two Wolf. 1991. Box. Excellent. £25

Designed by Phillip John Smith. No. players: 1-6. Country: American, Desc. by Eamon.

Very nice train game, obviously inspired by both 1829 and Railway Rivals but retains a lot of originality.  Set in the gold rush days of Colorado in the 1880's.  Players must build rail networks to connect to mines, and get the ore to the markets.  Includes solitaire scenarios and lots of variants and optional rules.

 

Skull, published by K & S Enterprise. ca.1970. Box. Good. £2

Designer Unknown. No. players: 2. Country: American, Desc. by Eamon.

A variation on the deduction game Mastermind, but with letters instead of colours

 

Snakes In The Grass, published by Peter Pan. 1969. Box. Good. £7

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Fun action game. Plastic balls are placed in a shallow tray and players must try to pick them up by using their snake, a plastic, segmented, wobbly thing which seems to have a mind of its own!

 

Soccer Manager, published by Capri. 1976. Box. 2 Box corners split. £7

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Fun football game. Note that the rulebook incorrectly states the number of cards (I promise you!). Very colourful board. Players try to take their team to the Title.

 

Soccer Supremo, published by Supremo Games. 1991. Box. Good. £8

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon. Special notes: Aston Villa F.C. Edition

Promotional game.  You travel round the edge of the board, and the squares you land on allow you to move players on the pitch in the centre.

 

Soccer World Soccer Game, published by MY. ca.1995. Box. Good. £8

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Soccer game with 10 players, large scale footballers who can actually kick the ball by a lever mechanism built into them. Played on a large felt-type pitch. Besides the players and pitch, it includes goals, a scoreboard, a spare ball, a miniature F.A. Cup, and a mechanism that can be attached to the goalkeepers so that they can move to and fro in front of goal. No rules, but probably never had any as the reverse of the box pretty well illustrates assembly of the contents and I think they assume you can play a game of football from there on in.

 

Sold!, published by R&R Games. 1997. Box. Excellent - unused. £9

Designed by Frank DiLorenzo. No. players: 2-6. Country: American, Desc. by Andy.

Players run competing antique shops and vie for the most valuable antiques, but need to snap up the best deals while avoiding forgeries.  Items can be bought from other players' shops, a non-player shop, the flea market or the auction house.


Spy Ring, published by Waddingtons. Box. 1978 Excellent £6 or 1986 Mint £7.

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Revised edition of this game of intrigue amongst the embassies.   Players try to collect all four parts of one of the secrets going around between the embassies.  The first player to achieve this wins.  Play is tactical and a small amount of memory helps too since then you will know who is most likely to have the part of the secret you are collecting.  Rather nice light game with fun (but unnecessary) mirrors with which to discreetly look at your collected secrets.

 

Spy Web, published by Milton Bradley. 1998. Box. Excellent. £9

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

This game also has the 'Action Man' logo on it.  Essentially a spy themed deduction game.  The idea is that one player takes the role of 'Action Man' and the other 'Dr X' (the bad guy).  Players both have a secret commander who the other must discover the identity of and also their whereabouts. The first to do this wins.  Information about the layout of your opponent's spies is gained by asking who a spy is looking at / listening to / pointing to, and gradually working out how this must mean the tiles have been laid out on your opponent's grid.  Very nice components.

 

Star Trek The Final Frontier, published by BMI. 1992. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Players must make a trip around the galaxy visiting 4 different locations and then return to base.  Event cards aid or hinder and movement is by dice roll.

 

Star Trek The Next Generation, published by Classic Games. 1993. Box. Excellent - unused. £8

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

There are large sector maps on which the players plot their star ship's course trying to locate unknown planets.  One player is the games master and runs the scenario (only he knows where these planets are, and keeps track of where the star ships are and when they interact), as well as controlling Q and the Borg and asking Star Trek TNG trivia questions in order to perform various operations.  These aren't easy - I have watched a lot of Star Trek TNG, but even the multiple choice questions aren't exactly easy in my opinion.  Note also that every trivia card (there are 200) has a different full colour TNG picture on it.

 

Star Wars Candy Containers, published by Topps. 1997. Box. Mint. £3

Designer Unknown. Country: Ireland, Desc. by Andy.

Unusual item from Eamon - a display box (still shrink-wrapped), full of plastic figures (looks like Yoda, Chewbacca, C3PO and Darth Vader), in which you keep sweets.  Mint is the condition not the flavour (sorry couldn't resist that one).

 

Sumo's Karaoke Club - (Sumo), published by Mike Siggins. Booklet. Good.

Designed by Mike Siggins. Country: British, Desc. by Andy.

Excellent board game review booklet / magazine which covered mainly European and UK released games.  Mike Siggins and Co. wrote very informative reviews, and this became a must read for fans of these types of games.  Major articles (mainly reviews) in each issue listed below (excluding Mike Clifford’s progressively more wierdly named articles!):

Pilot Issue Oct 89 £5: Full Metal Planete, The King's War, Abalone and Thomas The Tank Engine.

Issue 1 Mar 90 £4 Signed by Mike Siggins: Dicke Kartoffeln, Forum Romanum, Janus, Maritim, Karawane,  Cash, Hans Dampf, Inside Pitch (article), Letters pages.

Issue 2 Jul 90 £4: Adel Verpflichtet, Chicago, Pompeii, Murphy, Send!, Winchester, Inside Pitch (article), and Letters.

Issue 4 Jan 91 £3.50: Republic of Rome, Trump: The Game, Speedway Challenge, Kiddie's Korner, Who Gives A Tinker, Books on Games, Inside Pitch, Books & Magazines, and Letters.

Issue 5 May 91 £2.50: Blackbeard, The Great Khan Game, Drunter & Druber, Daytona 500, The European Ivasion  - Phase 3 (13 mini reviews), Collector's Corner, Wings Over France, Words From Beyond, Republic Of Rome, Discretion, Metric Mile Mods, Rostherne, Inside Pitch, and Letters.

Issue 6 Oct 91 £2.50: Days of Decision, Robin Hood, Xanth, The Return of the Heavyweight Champ, 6 short reviews, Magazines, The 18XX Series, Devil Take The Hindmost, Homas Tour, Airlines Variants, Spiel 91, Inside Pitch, and Letters.

Issue 7 Feb 92 £2: Chaos Gaming, Silverton, Elfengold, History of the World, Extra Blatt, Automania, Droids, Long Distance Double, Mai 68, Asterix The Card Game, The Tour, Manager / Playboss, The Bloomfield Auction, Inside Pitch, and Letters.


Issue 8 Jun 92 £2: Der Fliegende Hollaender, Koalition, Advanced Civilisation, Formule De, Minos, Race To Win, Ex Libris, Entrepreneur, Grand Prix Manager, Election Games Article, Magazines, Inside Pitch, and Letters.

Issue 9 Sep 92 £2: Ostindiska Kompaniet, Battle Masters, Candidate, Road To The White House, Footmania, Outpost, Karom, Donnerwetter, Pirat, Superblatt, Razzia, Inside Pitch, and Letters.

Issue 10+11 Dec 92 £3: Elfenroads, Modern Art, Fastcard Soccer, Sante Fe, Trumpet, Dail Eireann + Aras An Uachtaran, Star Fleet Missions, Banana Republic, Hacker x 2, Insider, Palermo, Quo Vadis, The Sport of Kings, Stalingrad Pocket, Viva Pamplona, Nippon Rails, Books & Mags, Spiel 92, Inside Pitch, Letters and The Sumos.

Issue 12 Jul 93 £3: Road Kill, Tyranno Ex, Dambusters, Ali Baba, Schatztaucher, Sindbad, Around The World In 80 Days, Timberland, Schmuggler an Bord, Waldesfrust, Kalahen, Cockpit, Bazaar, Rave, Axis & Allies, Mainstream Games, Tweaks & Variants, Britannia Stats, DIY Energie Poker, and Letters.

Issue 13 Sep 93 £1.50: Gamer's Notebook, Lords of the Sierra Madre, Vernissage, En Garde, Time Agent, Peloton, Tal der Konige, Tutanchamun, Fibonacci, Revolution, Quick, Inside Pitch, and Letters.

Issue 14+15 Nov 93 £3: Spiel 93, Gamer's Notebook, Freight Train, Zankapfel, Magic The Gathering, Rette Sich Wer Kann, Was Sticht, Backpacks & Blisters, Suzerain, World Cup Tournament Football Game, Chamelequin, Men of Iron, Elevation, Inside Pitch, Reiner Knizia Interview, and Letters.

Issue 16+17+18 Apr 94 £4.50: Gamer's Notebook, British Toy & Hobby Fair, New York Toy Fair, Credo, Mine!, La Trel, PinPoint, Lord Carter's Sack O' Bricks, Die Erbraffer, The Mob, Anagram, Attacke, Die Hanse, Ko-an, Quest For The Faysylwood, Montgolfiere, Acquire, WizWar, Chikara, Pro Action Football, Rheingold, Inside Pitch, Design Workshop, Grand Priz Games, Formula De Mods, Britannia Revised, Railway Rivals History, and Letters.

Issue 19 Autumn 94 £1.50: Gamer's Notebook, Plague & Pestilence, Guerilla, 5 Alive, Manhattan, Auf Heller & Pfennig, Big Boss, Axiom, An Den Ufern Des Nils, The Rise Of The Luftwaffe, Das Hornberger Schiessen, 800 Meters, Intrige, Olympia 2000BC, 6 Nimmt, Formula De Tracks, Return Of The 5s and 10s, Thoughts From The Armchair, Letters, Notice Board.

Issue 20+21 Jan 95 £3: Essen 1994, A Second View on Essen, New Games At Essen, Fugger Welser Medici, Wucherer, Das Regeln Wir Es Schon, New Rules For Classic Games, Falsche Fuffziger, Sack, Die Oster Insel, Ausgebremst, Mush, Phantoms Of The Ice, Wurmeln, Bluff / Liar's Dice, Nizza, APBA Pro Basketball 2, Breaking Away, In Teufel's Kuche, Spritfresser, 1839 and 1850, Tracks To Telluride, Maharaja + Guide, Advanced 6 Tage Rennen, Further Thoughts From The Armchair, Dallas, Star Trek TNG CCG, Gamer's Notebook, Letters.

Issue 22 Apr 95 £2: Gamer's Notebook, High Society, Caramba, Tor, Grand Prix Circus, Medici, Peg Poker, The 90s, 1995 British Toy Fair, D.I.Y. Corner, Mike Sigginss' Thoughts, Mike Clifford's Thoughts, Letters.

Issue 23+24 Jul 95 £3: Mike Siggins' Thoughts, Gamer's Notebook, Die Siedler Von Catan, Sternenhimmel, Linie 1, Skedaddle, Paparazzo, Volle Lotte, 1830 PC, Chinese Walls, Canaletto, The Foot Of Killimanjaro, Condottiere, Ligretto, Eagle Kingdoms, 1837, 1856, Gibsons Sports Games, German Games Designers, Nice Bits, Nessie Hunt, Greatest Boardgame Ever!, The 90's, Letters, Notice Board.

Issue 25+26+27 Nov 95 £5: Gamer's Notebook, Essen 95, The Tyro's Tale, You Need Hans, 1500 Gold, DTM Hockenheimring, Dragon Dice, Die Leuchtturm Architekten, Die Schlangen Von Delhi, Elfenwizards, El Grande, Ironman Football, Geronimo, Keywood, Mu,  New Games In Old Rome, Omshanti, Ransom, 1630 Something, Stats Soccer Replay, Stockers, Timbuktu, Tricks, Wrott & Swindlers, Creeper, Colliding Circles, Billabong, Kunst Stucke, 18XX Report, Games of the 90s, Tweaks & Variants, Letters, The Sumos.

Issue 28+29 Mar 96 £5: British Toy Fair, Nuremburg 96, Inside Pitch, Vegas, Speed, Members Only, Tracks To Telluride, New Games In Old Rome Part 2, New York, 1630 Something Revisited, Design Workshop: Fireside Football, Die Siedler, 6 Nimmt, Ian Allen's 18XX Guide, 1825 Unit One, 1825 article by Derek Carver, Mike Clifford's Thoughts, White Wind, CCGs, Letters, Settlers Setups by Alan Moon.

Issue 30 Apr 96 £2.50: Gamer's Notebook, Middle Earth: The Wizards, Stock Car Championship Racing Card Game, Mad Monks & Relics, Sharpshooters, Long Short, Entdecker, Reibach & Co., Letters.

Issue 31+32 Jul 96 £5: Gamer's Notebook (including lots of mini reviews), Ab Die Post, Campanile, Double, Fireside Football, Gangsters Gun Molls & G-Men, Looping, Netrunner,Ostindien Company, Saludos Amigos, Special Delivery, Tahiti, Take It Easy, Wembley, Yucata, Classic Games, Der Fliegende Teppich, Short Reviews, 18XX,  1630 Something, Mike Clifford's Thoughts, 11th Salon Des Jeux, Moskito Spiele, Letters.

Issue 33+34+35 Nov 96 £7: Essen 96 (Mile Siggins, Mike Clifford), Gamer's Notebook (inc. mini reviews), Inside Pitch, Air Baron, City Of Chaos, Detroit Cleveland Grand Prix, Global Survival, Honor of the Samurai, Quests of the Round Table, Marracash, Material World, Palmyra, Ponte Vecchio, Power: The Game, Premiere, Trainsport Austria, Safe Return Doubtful, Sing SIng, Subbuteo Squads, X Pasch, 3 3/4 Laps, Wizards, Short Reviews, Design Workshop, Train Games, Letters.

Issue 36+37+38 Mar 97 £6: Olympia 97, Gamer's Notebook (inc mini reviews and The Sumos), Inside Pitch, 1876, Battletech TCG, Breaking Away 2, Dino Hunt, Dicemaster: Cities Of Doom, Der Flaschenteufel, Hispania, Cheapass, MathMagic, Priceless, Pitagoras, Star Trek TNG Dice Game, SiZiMiZi, Sticheln, Settlers Of Catan Card Game, Swoop, Transsib, Word Thief, X Files CCG, World Of Boxing, Face Off, Hans Im Gluck, Sumo Hall Of Fame, Mike Clifford'd Thoughts, Design Workshop, Designers, Letters.

Issue 39+40 Jun 97 £4: Gamer's Notebook, Inside Pitch, Nuremburg 97, Dealer's Choice, Ferrocarriles Pampas, Konig & Intrigant, Legend Of The Five Rings, Magic: The Gathering Computer Game, Mississippi Queen, Mole Hill, Serenissima, Shanghai, Tracks To Titicaca, Rail Baron & US Rails, Hartmut Witt, Trouble With Translations, Conquest Games, Game Theory For Dummies, Mike Clifford's Thoughts, The 50s 60s 70s, Letters.

Issue 41+42+43 Nov 97 £5: Spiel 97 (several viewpoints), Gamer's Notebook, Inside Pitch, 1831, Euphrat & Tigris, Frisch Fisch, Inkognito, Die Kette Von Saba, Lowenherz, Meutre A L'Abbaye, Lord Of The Rings Tarot, Long WInding Road, Middle Earth: The Lidless Eye, Princess Ryan's Star Marines, Roborally, Svea Rike, Symbioz, Titan: The Arena, Vikingatid, Volle Hutte, Dampfross / Railway Rivals, Short Reviews, Design Workshop - Bruno Faidutti, Mindsports Olympiad, Ravensberger, Mike Clifford's Thoughts, Letters.

 

Superstar Baseball, published by Avalon Hill. 1978. Box. Box poor. £4

Designed by Jim Barnes. No. players: 1-2. Country: American, Desc. by Eamon.

Very good statistical game featuring loads of star players and you make up your own teams. Uses the dice system first seen in games like Paydirt and Go For The Green.

 

Take That You Fiend - Batch of 5, published by John Harrington. ca.1995. Fanzine. Good. £1 the lot

Designed by John Harrington. Country: British, Desc. by Andy.

A play by mail fanzine, with some articles of more general interest and letters column which also cover more than just the PBM games which take up much of each issue.  I have the following issues to sell as a batch: 98, 109, 135, 136, 137,

 

The Bigfoot Game, published by Waddingtons. 1989. Box. 1 Corner of box damaged. £4

Designed by Michael Kohner and Jim Winslow. No. players: 2-4. Country: British, Desc. by Eamon.

Family game about searching for the legendary Bigfoot. Large plastic components. Not based on a film, but the box art bears an uncanny likeness to the Bigfoot in the film Harry and the Hendersons.

 

The Courier - Batch of 8, published by New England Wargamers Association. ca.1973. Booklets. Good.

Designer Unknown. Country: American, Desc. by Andy.  £2 the lot

Bulletin of the New England Wargamers Association from 1973. It has some articles of general interest to (miniatures) wargamers such as information about uniforms worn in various battles, and some games reviews as well. I have Volume 4 No 7 - Vol 5 No 6 for offer here as a batch.

 

The Famous Robin Hood Card Game, published by IPL. 1988. Box. Excellent. £6

Designed by Seven Towns. No. players: 2-6. Country: British, Desc. by Eamon.

Card game, with 52 colourful cards mainly of characters in the Robin Hood legend. Players win coins (metal coinage is included) by capturing stacks of cards. Number One in a series of ‘Famous’ games that never got to Number Two!

 

The Full Monty, published by Susan Prescot Games. 1998. Box. Mint. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Film related, aimed at adults who won't mind stripping off during the game. Other penalties/actions in the game mean you need to be pretty broad-minded to play.

 

The Game Of Home And Away, published by Milton Bradley. 1989. Box. Good. £3

Designer Unknown. No. players: 2-5. Country: British, Desc. by Eamon.

TV related, based on the popular Australian daily programme. Each player is a character from the show and must resolve a 'problem' between two other characters. They have to work out who these two are by deduction and eliminating possibilities. Movement is by dice so luck is required to land on the right spot to ask the right questions. Includes an MB catalogue of games from that year.


The General, published by Avalon Hill. Magazine. Good. £3 each.

Designer Unknown. Country: American, Desc. by Eamon.

Avalon Hill's in-house magazine. The first game mentioned is the special game covered in that issue (usually featured on the cover).

Vol 19/1: Storm Over Arnhem, Longest Day, Third Reich, Tobruk, Down With The King.

Vol 23/1: Flight Leader, Dauntless, B-17, Hitler’s War, VITP, Third Reich, Titan (Solitaire!), Luftwaffe, Richthofen’s War, Starship Troopers

 

The Glory, published by Genesis. 1988. Box. Good. £14

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Privately made game. Each player represents a great European power in the mid-nineteenth century vying for Supremacy. Players have to look at things both from a military commander's point of view, positioning forces ready to attack, and planning with potential allies, but also from a King's viewpoint where keeping the people happy and keeping yourself popular are important too.  Involves negotiation and knowing when to break allegiances too. Bookcase box

 

The Great Escape, published by Unknown. ca.1960. Box. Good. £10

Designer Unknown. No. players: 2-7. Desc. by Andy.

A game based on the attempts of Allied PoWs to escape from Colditz.  One player takes on the role of the German security officers while the other players take on 4 prisoners each of a different nationality.  The German player must try to capture escaping prisoners while the other players attempt to get their team of prisoners to escape to safety.  Very similar in concept to the more famous game Escape From Colditz.

 

The Honeymooners Game, published by TSR. 1986. Box. Good. £5

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

TV related. Box lavishly illustrated with pictures of Jackie Gleason as Ralph Kramden, the star of the show. 108 cards are used as players compete for attributes associated with the main character.

 

The Key To The Kingdom, published by Waddingtons. 1990. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Fantasy game with a board that changes shape (there are 6 different boards that change as the game progresses). Plastic miniatures as playing pieces and one of the few mainstream games to use 8-sided dice.

 

The Party Game, published by Crown & Andrews. 1989. Box. Good. £3

Designed by A Preston, D Glynn & S Needham. No. players: 4-6. Country: British, Desc. by Eamon.

TV related as it has Paul Eddington on the cover (Jim Hacker in Yes Minister). Very light-hearted political game. Eamon Bloomfield wrote the Event Cards for it!

 

The Private - Batch of 4, published by Duncan Maclean & Alan McClenahan. 1992. Booklets. Good. Designed by Duncan Maclean & Alan McClenahan. Country: British, Desc. by Andy.  £2 the lot

4 issues of The Private from 1992/93 (issues 3-6).  This British board wargaming newsletter has a good selection of in depth reviews as well as a number of short reviews in each issue in addition to Magazine reviews, a Letters column and a news section.

 

The Problemist - Batch of 5, published by The British Chess Problem Society. 1991. Booklets. Good.

Designer Unknown. Country: British, Desc. by Andy. £2 the lot

Only likely to be of interest to serious chess players.  From a quick look I would guess you need to be pretty expert to be able to tackle the problems posed here.  I have Vol 13 Issues 13-17 in this batch.

 

The Strategist - Batch of 7, published by Strategy Gaming Society. Newsletters. Good. £3 the lot.

Designer Unknown. Country: American, Desc. by Andy.

The Strategist called itself 'The greatest Amateur Wargaming Magazine'.  It is generally an 8 page, small print newsletter and contains news, reviews and articles of general interest to the wargamer and occasional off topic articles eg. on RPGs.  I have the following issues to sell as a batch: 164, 168, 196, 197, 199, 200, 203.  These span 1985-1988.


The Transformers Adventure Game, published by Warren. 1984. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

TV related, based on the cartoon series (and toy range). Warren seem to be a Hasbro company, and the game looks like a Milton Bradley production. Movement on the hex board is interesting, and you get choices despite throwing dice. You are Transformer leader Optimus Prime and must rescue the Autobot Minicars from the maze-like hideout of the Decepticons.

 

The Wine Connoisseur, published by BDJ Enterprises. ca.1995. Box. Mint. £4

Designer Unknown. No. players: 2-12. Country: American, Desc. by Eamon.

A quiz game about wine. Still shrink-wrapped.

 

There's Only One Winner, published by Lambourne. 2000. Packet. Mint. £9

Designed by Terry Goodchild. No. players: 2-24. Country: British, Desc. by Eamon.

Unusually for this company, this is not a statistical sports simulation, although it has a sporting theme. An excellent gambling game based on horse-racing, with a dice based system but with extra rules like secret bonus cards and so on.

 

Tightline, published by Splash Games. 1982. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

"As Mayfair is to property, Tightline is to fishing", so says the box. Also described as the 'World's premier fishing game'. You travel round the board collecting pieces of equipment and catching some fish. The first to the cafe, with a complete set of tackle and 4 fish, wins the game.

 

Travel, published by Games Guild. 1984. Box. Good. £9

Designed by Garry A Hislip. No. players: 2-6. Country: American, Desc. by Eamon.

Family business game about inter-Continental travel. Players race to visit countries on their personal passport, plus additional countries they collect from a stack of cards.

 

Trolls, published by BMI. 1992. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Fantasy children's game subtitled 'The Treasure Hunt Game in the Land of the Giants'.  Simple mechanics - roll the dice and move the dobber and see what the space you land on says.  Comes with a free Trolls Wall Plague.  My guess is that the 'Trolls' must have been a children's programme on TV and that this was a tie in.

 

Tumblin' Monkeys, published by Tomy. 2001. Box. Mint. £5

Designed by Roger Ford. No. players: 2+. Country: British, Desc. by Eamon.

Family game, based on the principles in Kerplunk. Players must remove poles from the tree, and beware of dropping the monkeys out of the tree. Would make a perfect gift for a young relative or friend.

 

U.F.O.'s, published by Salagames. 1992. Box. Excellent. £9

Designed by Alan R Moon. No. players: 3-6. Country: German, Desc. by Eamon.

Card game, 60 playing cards and 42 bidding cards. A trick-taking game, with trumps being determined by the person who bids the most points to win that privilege. The name of the game seems to have no other explanation other than an excuse to draw sci-fi type cartoons on the cards.

 

Ulcers, published by Waddingtons. 1973. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

A very nice game, with clever mechanics, particularly good for 4 players. Staff is limited, but you must hire them and pay them well in case they defect to other players. One of the best Waddington games.

 

Uri Geller's Strike, published by Matchbox. 1986. Box. Good. £10

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Very unusual game in which players pieces move around a map of Europe looking for mineral deposits or hidden wrecks.  However these are no ordinary player markers but essentially simple compasses which are affected by magnets which are built into the game board, but can be moved aroundwith a gentle shake of the board to ensure the game is different each time.  In order to have extra moves you get the chance to answer a question about the place your compass is over. Finally there are 2 dice, one normal and one with odd humps on either side making it actually a d4.  As I said, very unusual.


Verdict II, published by Avalon Hill. 1961. Box. 1 Box corner split. £16

Designed by Tom Shaw. No. players: 2. Country: American, Desc. by Eamon.

Rare AH game in their flat box of that period. Players are opponents in a courtroom, each with his own view of events leading up to a crime. By introducing things like fresh evidence and surprise witnesses, you hope to win the case. Unusual item.

 

Verrat!, published by Winning Moves. 1999. Box. Excellent. £10

Designed by Tom Kremer. No. players: 4. Country: German, Desc. by Andy.

The players' viziers vie for positions in the Sultan's Court, all the while trying to get into a position where they can seize power for themselves and become the new Sultan.  The viziers have to travel to remote corners of the empire in order to gather power, but while out of court they are easier targets for intrigue.  Whoever most cunningly maneuvers his viziers will doubtless become the new Sultan.

 

Wanted, published by Jumbo. 1989. Box. Good. £7

Designed by Dov Karpati. No. players: 2+. Country: Dutch, Desc. by Eamon.

Deductive card game, 48 nice, bright cards showing different suspects in a murder case. By revealing cards one at a time and telling the other players if there is anything suspicious about the card, players can work out who did 'the dirty deed' – first to identify the culprit wins the hand.

 

Warlock Magazine, published by Penguin Books. 1984-5. Good.

Designed by Ian Livingstone, Steve Jackson. No. players: 1. Country: British, Desc. by Andy.

The Fighting Fantasy Magazine.  This magazine is dedicated to articles on the well known one player adventure books which are paragraph based, known as Fighting Fantasy.  Each issue of the magazine also includes a fighting fantasy adventure the name of which I have noted below.

Issue 1 Signed by both authors above their 'printed' signatures £5: The Warlock Of Firetop Mountain Part 1

Issue 2 £3: The Warlock Of Firetop Mountain Part 2, and Caverns of the Snow Witch.

Issue 4 £2: The Dervish Stone

Issue 5 £2: Dungeon of Justice.

Issue 6 £2.50: The Dark Chronicles of Anakendis.

 

Winter Olympics, published by Ocean. 1987. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Sports game, using a video cassette as part of the game play. Needs to be used on a British (or compatible) VCR. Object is to win Gold Medals by planning a route down skiing trails and scoring points.

 

World Soccer, published by Seven Towns. ca.1970. Box. Good. £9

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Very rare soccer game, highly praised in its day by Games & Puzzle magazine. 11 players a side, all moved by dice but with plenty of choices and decsions.

 

Wucherer, published by Spiele-Bau-Stelle. 1994. Box. Excellent. £5

Designed by Friedemann Friese. No. players: 2-6. Country: German, Desc. by Eamon.

Card game, players 'build' houses and put in tenants with the aim of getting as much rent as they can. Lots of wild cards cause havoc amongst the growing empires. Unusual black and white graphics.

 

Yucata, published by Hans Im Gluck. 1996. Box. Mint. £11

Designed by Stefan Dorra. No. players: 2-4. Country: German, Desc. by Eamon.

Intriguing race game, with players using cards to advance their amulet around the Mayan Temple. As the amulets progress, players pick up stones that line the path, and it is these stones that decide the winner, not being the fastest necessarily.

 

Zillionaire, published by Milton Bradley. 1987. Box. Excellent. £7

Designer Unknown. No. players: 3-6. Country: American, Desc. by Eamon.

Card game, part of the Big Deal Series. Almost a copy of Hexagame's Karriere Poker and, later. WoTC's The Great Dalmuti. This is perhaps the best version with players earning points each round and having to sit in a new order of play depending on the status they have earned. Wild cards add a fun element.

 

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