The Fastest Gun - Andy Merritt's House Rules My conclusion: fun but can be improved - here are my ideas: * Marshall's Star - only costs $50 not $75 * Indian War Party - Lose highest value property to the bank, but nothing happens if you have none (rather than being eliminated) * Selling property to fulfill debts / buy gunfighters - you only get half face value rounded down * You may put your own playing piece into a challenge even if you could afford a hired gunman (and are feeling lucky!) * During a fight: roll the red / green d6 and a dice numbered 1,1,2,2,3,3 rather than a d6. * The game ends when one player's piece loses a gunfight or a player cannot pay a debt. That player loses. The winner is the remaining player who has the highest total of money and property deeds.