Stimmt So - Queen Games - Andy Merritt's House Rules ---------------------------------------------------- Note: These were developed by me before Alhambra came out, so I have also noted what Alhambra does in each case as well. 1) At the start each player may discard up to 2 money cards from their initial hand and the draw two new ones. This helps balance out poor initial hands somewhat. [In Alhambra players are dealt a hand of cards openly, and you stop giving more cards once a player has 20+ units of money]. 2) Add a new option in each player's turn, not counting as their one action. Once per turn the current player may force all 4 currently available currency cards to be discarded. However in payment one of these slots must me refilled from the player's hand. The other 3 spaces are then immediately refilled from the deck. This gives players who repeatedly get lumbered with a bad selection of currency cards a chance to get some better ones, but at a cost. [In Alhambra there is a different and I think better method of solving this problem: You make take any one currency card as one action, or any number of currency cards which add up to 5 or less]. 3) Because 2) speeds up the rate at which the currency deck is generally used up, place the Wertung cards in the 3rd fifth and the 5th fifth rather than the 2nd and 4th fifths as is done normally. [Only needed if you choose my original solution to the problem addressed in 2]. 4) To compensate the players who don't go first give out initial points as follows. 1st player 0, 2nd player 1, 3rd player 2, 4th player 3, 5th player 4, 6th player 5. This may well not be enough, to compensate for the likelihood of earlier players getting in an extra turn before the scoring rounds, but it is a start. [I think this is a good idea still]. I generally find the game too uncontrollable with the full complement of 6 players, and prefer playing with 3-5 only. [I think this is also true of Alhambra].