Shark - Rules Clarifications + Variants ======================================= I've always played as per the rules from a copy of Games International (#8, August 1989). These rules were by Larry Trask: 1. A group consists of an isolated counter, or of two or more orthogonally connected counters of the same colour 2. The value of an assembly of G groups containing a total of C counters is C-(G-1) subject to the proviso that a group of more than 7 counters counts only as 7. 3. The price of a share at all times is equal to the value (as per #2) of all the counters of that colour on the grid. Hence, when a share price rises or falls, the price change is simply the difference between the old price and the new price, to a maximum of 15. 4. When a larger group eliminates a smaller group, all bonuses and dividends in respect of the larger group are paid out before the smaller group is removed and debts are paid. 5. An isoloated counter is eliminated like any other group. 6. When the share price drops to zero, then after debts are paid as usual, all shares of that colour must be returned to the bank without payment. 7. When a counter is placed which ends the game, all financial transactions arising from that placement are completed before the game ends. 8. Shares held are publicly displayed at all times. These rules are slightly different to the Ravensburger rules for the valuation of a particular colour. The article also had some variants: Little Fish Bite Back (George Crawshay) ======================================= Replace the D6 with a D8. The effect of the new sides is as follows: Numeric Die: 7 : Place a token anwhere on the board 8: Place a token in the area with the least tokens. Coloured Die: Black : Place the colour that has the least number of tokens on the board White : Place any colour (This may be the origin of the confusion over the value of the black/white sides of the die. I don't think that the original distinguishes between them, but just lets the player choose the colour that they wish to place.) Live Now Die Later (Rich Goldbaum & Jeff Tolleson) ================================================== Instead of the dice, uses 6 cards numbered 1-6, 4 cards (1 of each colour), and 2 wild cards (12 cards in total). A player turn now consists of playing a numeric card plus a colour card. A wild card counts as any colour. After all 12 cards are used, pick them up and start again. Colour Blind (Jean Vanaise) =========================== A variant by the game designer. Only use the numeric die. Players choose which colour they place. What I do (Andy Merritt) ======================== I use the standard Ravensberger rules for calculating values of chains, but do use George Crayshaw's interpretation of the black and white sides of the dice.