Mush House Rules - Andy Merritt =============================== 1) Generally only play with 3 boards rather than the full 5 or 4. This shortens the game without hurting game play significantly. In order to allow more variety of board when using 3 boards, always use the Nome and Anchorage boards, but use any of the other 3 boards in between. If not using the Central board in the middle then make up a copy of the Central board's weather chart and use this for the middle board. 2) The main problem with the game we found was that as soon as a player got significantly into the lead or was about to finish the other players would immediately pick on that player stuffing them up, allowing the others to catch up, whereupon the same thing would happen again. The reason this was possible was that you could sit in a town getting action points back relatively quickly and spend them to stuff the leader only to get more action points next turn and recover much more quickly than the now stuffed up leader. Now picking on the leader a bit is good, it just needs toning down, so I added the following rule: While in a town you may not spent action points to hurt another player. You may still spend action points to force the weather roll to be redone.