Expedition - Queen Games - Andy Merritt's House Rules I enjoy this game very much indeed and play with the following clarifications, and variant options, which I can highly recommend: * Mark the location of the public research missions with an unused colour of marker to save frequently having to look at the 6 open cards. * Use the part of Variant A concerning coming off the portion of the expedition just made into a loop. * We don't use the variable number of important missions in Variant A (as I feel that this emphasises the advantage of good initial card distribution). * We don't use Variant B. * If you exchange a card which is one with your token on the location the rules don't say what to do. We allow the exchange, but the token is removed from the game and will score neither for nor against you.