Ausbrecher AG House Rules - Andy Merritt ======================================== 1) If you get alot of 'group think' when it comes to choosing which prisoners will come in which position, giving players who think alike a major advantage then do the following: Make up a set of cards labelled Boat 1 x2, Boat 2 x2, Boat 3 x2, Boat 4 x1, and a card showing each of the 7 colours of prisoner. No matter how many players are playing deal out (face down) one boat card and one colour card to seven positions. Thus there will be some 'unallocated' positions with less than 7 players. Each player looks at their pair of cards and notes it down as one of their objectives, eg. Orange in Boat 2. Then pass the colour cards left and the boat cards right, including the unallocated positions in this card swapping. Now note your new combination. Do this 7 times and everyone will have a different and fairly distributed set of objectives. Neat huh ? 2) To stop the game dragging on or potentially never ending when there are 2 prisoners left, remove the white dice completely, each player may just choose one of the two remaining dice and rolls just that dice.