07/10/06

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What is Everquest?

EverQuest reigns supreme as the world's #1 MMORPG (Massively Multiplayer Online Roleplaying Game), but now the setting and characters of EverQuest are yours to control. Sword & Sorcery Studios' officially licensed EverQuest Roleplaying Game allows the entire world of Norrath to come to life in your hands. You no longer simply play a character you become him!

     Created under the Open Game License, the EverQuest Roleplaying Game is both complete unto itself as well as 100% compatible with the 3rd-edition rules of the world's most popular fantasy tabletop roleplaying system. Available in August 2002, the EverQuest Roleplaying Game: Player's Handbook contains everything you need to create characters and begin experiencing EverQuest in an entirely new way. All the character classes from bard to shadow knight to wizard. All the races from dark elf to the lizardmen iksar to the catmen Vah Shir. Hundreds of spells, skills, feats, equipment and more are packed into this hardcover volume.

     But be warned! Played offline, the world of Norrath becomes an even more dangerous place. No longer will there be hundreds of heroes all striking out against evil by battling the ice dragon Lady Vox or delving deep in the bowels of Lower Guk to confront the undead frogloks. Now it is only you and your comrades who stand before such evil might.

The world of Norrath is a fantastic and mystical land steeped in mystery and adventure. Tales spun by traveling bards excite many a brave, young soul to answer the call of adventure and glory and to travel to distant continents far away from the farms and merchant houses of their youth. Vast regions of Norrath remain unexplored, with treasures from lost eras yet unclaimed and unknown monstrosities yet unconquered.

Herein is the information that a budding adventurer, new to the world of Norrath, would know about the world as common knowledge. Be warned, however, that not all common knowledge is indeed truth. In lands of mystery, misperceptions abound. Many a foolhardy young adventurer has lost his or her life by depending too much on the veracity of the fables bards have sung for their suppers and their pints

 

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