What is Everquest?
EverQuest reigns supreme as the
world's #1 MMORPG (Massively Multiplayer Online Roleplaying Game), but now
the setting and characters of EverQuest are yours to control. Sword &
Sorcery Studios' officially licensed EverQuest Roleplaying Game
allows the entire world of Norrath to come to life in your hands. You no
longer simply play a character you become him!
Created under the Open Game
License, the EverQuest Roleplaying Game is both complete unto itself
as well as 100% compatible with the 3rd-edition rules of the world's most
popular fantasy tabletop roleplaying system. Available in August 2002, the
EverQuest Roleplaying Game: Player's Handbook contains
everything you need to create characters and begin experiencing EverQuest in
an entirely new way. All the character classes from bard to shadow knight to
wizard. All the races from dark elf to the lizardmen iksar to the catmen Vah
Shir. Hundreds of spells, skills, feats, equipment and more are packed into
this hardcover volume.
But be warned! Played offline,
the world of Norrath becomes an even more dangerous place. No longer will
there be hundreds of heroes all striking out against evil by battling the
ice dragon Lady Vox or delving deep in the bowels of Lower Guk to confront
the undead frogloks. Now it is only you and your comrades who stand before
such evil might.
The world of Norrath is a fantastic and mystical land
steeped in mystery and adventure. Tales spun by traveling bards excite many
a brave, young soul to answer the call of adventure and glory and to travel
to distant continents far away from the farms and merchant houses of their
youth. Vast regions of Norrath remain unexplored, with treasures from lost
eras yet unclaimed and unknown monstrosities yet unconquered.
Herein is the information that a budding adventurer, new
to the world of Norrath, would know about the world as common knowledge. Be
warned, however, that not all common knowledge is indeed truth. In lands of
mystery, misperceptions abound. Many a foolhardy young adventurer has lost
his or her life by depending too much on the veracity of the fables bards
have sung for their suppers and their pints
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