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TOAW III Equipment Editor

The TOAW III Equipment Editor allows the editing of TOAW III Equipment files. It has been designed to replicate the functionality of the "Units" section of the original BioEd editor project for The Operational Art of War - A Century of Warfare (ACOW) and also the TOAW IIII BioEd Editor but has been rewritten from scratch.

Downloads: Installer for V1.2.0.0

Note: Shortcuts are placed on the Desktop and in the TOAW III Folder accessible from Start->Program Files. Uninstall should be done through Control Panel. Newer versions will automatically upgrade an installation.

Note: The user interface (and operation) of the TOAW III Equipment Editor is based on that of the TOAW III Scenario Viewer in that the hierarchy of the equipment categories and types is displayed as a navigable tree in one pane and a set of appopriate editing controls in another whenever a tree node is selected.

Note: With the exception of the "master" equipment file ('Equipment.eqp' in the TOAW III Graphics folder), any appropiate .EQP file can be edited. Loading the master equipment file results in a completely read-only display. A "Save as" should be performed if the user intends to use this equipment file as a starting point.

Note: 'Autosave' can be turned on or off (the user's choice is stored in the registry). When it is on, all changes to equipment data are automatically reflected in the underlying data structures (in memory) as the user types. When it is off, the user will be prompted to save if navigating away from the changed item to another entry. This does not affect actually saving changes to disc which is always a non-automatic action i.e. quitting the app or loading another file will result in a prompt for saving (which can of course be ignored).

Note: Display of the 2D Icon file ('Equipment265.bmp') does not reflect its actual contents. The icons are extracted and displayed individually inside a container that is in Portrait rather than Landscape mode to allow all to be visible simultaneously. The icon numbers still run in row first then column order though.

Note: It is possible to create too many equipment entries. Adding or copying will show a warning message when that happens but it will not be prevented - nor will saving the file. In addition, a count of free slots is shown at the top right of the display next to the "Close" buton.

Note: Actioning the erase operation on the root node of the treeview removes all existing equipment entries - a single category with one type is added as a starting point. For an equipment category node its contents are reset to default values and all existing equipment type entries are deleted - a single equipment type entry is added as a starting point. For an equipment type node, its contents are reset to default values.

Note: The "first" TOAW III Equipment Editor has been renamed to the TOAW IIII BioEd Editor. Installing the newer application (i.e. this one) overwrites both the Desktop and TOAW III Folder icons of the original; it does not, however, uninstall it. Should you wish to retain both applications install V1.1.0 of the BioEd version downloadable here. The latter update installs to differently named icons - there are no code changes.

Global Hotkeys:

Ctrl+O = Open an equipment file
Ctrl+S = Save an equipment file
Ctrl+A = Save an equipment file as a different filename
Ctrl+L = Reload the current equipment file

Alt+X = Exit the application

Ctrl+Shift+S = Save the changes to the current equipment entry
Ctrl+Z = Undo the changes to the current equipment entry

The above two hotkeys are only appopriate if 'Autosave' is off.

Ctrl+F = Find an equipment entry
F3 = Find Next
Shift+F3 = Find Previous

Tree Hotkeys:

Ctrl+Delete = Delete the current equipment entry
Ctrl+Insert = Add a new equipment entry
Ctrl+C = Copy the current equipment entry

Ctrl+D = Move the current equipment entry down
Ctrl+U = Move the current equipment entry up

Ctrl+E = Erase the current equipment entry

F2 = Rename the current equipment entry

Note: The tree functions are also available by right-clicking the treeview.

Please post any problems/comments/requests either on the TOAW Scenario Design forum at the GameSquad website or on the Scenario Design forum at the Matrix Games website.

Compatibility

The TOAW III Equipment Editor was built using Microsoft Visual Studio 2008 and has been tested on Windows XP 32-bit SP3 and Windows 7 64-bit.

Disclaimer

The author of the TOAW III Equipment Editor accepts no responsibility for damages resulting from the use of this product and makes no warranty or representation, either express or implied, including but not limited to, any implied warranty of merchantability or fitness for a particular purpose. This software is provided "AS IS", and you, its user, assume all risks when using it.


Release History

1.2.0.0: 12th January 2010. Bug fix/Change release.

Fix: Now runs on Windows 7.
Fix: Entries that are moved up and down now retain that position.
Change: Some hotkeys changed to support integration into new Editor.
Change(internal): Data structures refactored to support integration into new Editor.
Change(internal): Equipment Editor is now a UserControl.

1.1.0.0: 12th November 2009. Bug fix/Change release.

Fix: Range of 'Weight' was only set to 5 characters instead of 6.
Change: Moved top set of controls to a toolbar.
Change: All buttons now image-based.
Change: Reload button added (Ctrl+L).
Change: Hotkey added for application close(Ctrl+X).

1.0.0.0: 11th November 2009. Initial release.